commit | 661a87ec28a49458f1faf533783abf2ab9927cab | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Tue Mar 19 15:24:36 2013 -0700 |
committer | Romain Guy <romainguy@google.com> | Tue Mar 19 17:24:13 2013 -0700 |
tree | 3a38408b317cfd4ee437ee27714262acc5490ad8 | |
parent | 115096f50a560e64a7f95d37686d4861042c7aeb [diff] |
Reduce number of glDraw calls when drawing text This change moves the mesh buffer from FontRenderer to CacheTexture to help reduce the number of texture binds and glDraw calls when drawing text that spans across multiple textures. Change-Id: I7de574d88313ca3672879ca878c253ff5f131fc1