Utilize new Android LED constants. DO NOT MERGE
Also, have EventHub manage game controllers' player LEDs
Change-Id: Ic7dba19ad236a3c7d1aff5d3f938bd239b98d51d
diff --git a/libs/input/EventHub.cpp b/libs/input/EventHub.cpp
index fc64656..0f1da51 100644
--- a/libs/input/EventHub.cpp
+++ b/libs/input/EventHub.cpp
@@ -509,8 +509,9 @@
bool EventHub::hasLed(int32_t deviceId, int32_t led) const {
AutoMutex _l(mLock);
Device* device = getDeviceLocked(deviceId);
- if (device && led >= 0 && led <= LED_MAX) {
- if (test_bit(led, device->ledBitmask)) {
+ int32_t sc;
+ if (device && mapLed(device, led, &sc) == NO_ERROR) {
+ if (test_bit(sc, device->ledBitmask)) {
return true;
}
}
@@ -520,12 +521,17 @@
void EventHub::setLedState(int32_t deviceId, int32_t led, bool on) {
AutoMutex _l(mLock);
Device* device = getDeviceLocked(deviceId);
- if (device && !device->isVirtual() && led >= 0 && led <= LED_MAX) {
+ setLedStateLocked(device, led, on);
+}
+
+void EventHub::setLedStateLocked(Device* device, int32_t led, bool on) {
+ int32_t sc;
+ if (device && !device->isVirtual() && mapLed(device, led, &sc) != NAME_NOT_FOUND) {
struct input_event ev;
ev.time.tv_sec = 0;
ev.time.tv_usec = 0;
ev.type = EV_LED;
- ev.code = led;
+ ev.code = sc;
ev.value = on ? 1 : 0;
ssize_t nWrite;
@@ -1239,6 +1245,7 @@
if (device->classes & (INPUT_DEVICE_CLASS_JOYSTICK | INPUT_DEVICE_CLASS_GAMEPAD)) {
device->controllerNumber = getNextControllerNumberLocked(device);
+ setLedForController(device);
}
// Register with epoll.
@@ -1378,6 +1385,11 @@
mControllerNumbers.clearBit(static_cast<uint32_t>(num - 1));
}
+void EventHub::setLedForController(Device* device) {
+ for (int i = 0; i < MAX_CONTROLLER_LEDS; i++) {
+ setLedStateLocked(device, ALED_CONTROLLER_1 + i, device->controllerNumber == i + 1);
+ }
+}
bool EventHub::hasKeycodeLocked(Device* device, int keycode) const {
if (!device->keyMap.haveKeyLayout() || !device->keyBitmask) {
@@ -1397,6 +1409,21 @@
return false;
}
+status_t EventHub::mapLed(Device* device, int32_t led, int32_t* outScanCode) const {
+ if (!device->keyMap.haveKeyLayout() || !device->ledBitmask) {
+ return NAME_NOT_FOUND;
+ }
+
+ int32_t scanCode;
+ if(device->keyMap.keyLayoutMap->findScanCodeForLed(led, &scanCode) != NAME_NOT_FOUND) {
+ if(scanCode >= 0 && scanCode <= LED_MAX && test_bit(scanCode, device->ledBitmask)) {
+ *outScanCode = scanCode;
+ return NO_ERROR;
+ }
+ }
+ return NAME_NOT_FOUND;
+}
+
status_t EventHub::closeDeviceByPathLocked(const char *devicePath) {
Device* device = getDeviceByPathLocked(devicePath);
if (device) {