|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef RENDERTHREAD_H_ | 
|  | #define RENDERTHREAD_H_ | 
|  |  | 
|  | #include "RenderTask.h" | 
|  |  | 
|  | #include <memory> | 
|  | #include <set> | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  | #include <utils/Condition.h> | 
|  | #include <utils/Looper.h> | 
|  | #include <utils/Mutex.h> | 
|  | #include <utils/Singleton.h> | 
|  | #include <utils/Thread.h> | 
|  |  | 
|  | #include "TimeLord.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class DisplayEventReceiver; | 
|  |  | 
|  | namespace uirenderer { | 
|  |  | 
|  | class RenderState; | 
|  |  | 
|  | namespace renderthread { | 
|  |  | 
|  | class DispatchFrameCallbacks; | 
|  | class EglManager; | 
|  | class RenderProxy; | 
|  |  | 
|  | class TaskQueue { | 
|  | public: | 
|  | TaskQueue(); | 
|  |  | 
|  | RenderTask* next(); | 
|  | void queue(RenderTask* task); | 
|  | void queueAtFront(RenderTask* task); | 
|  | RenderTask* peek(); | 
|  | void remove(RenderTask* task); | 
|  |  | 
|  | private: | 
|  | RenderTask* mHead; | 
|  | RenderTask* mTail; | 
|  | }; | 
|  |  | 
|  | // Mimics android.view.Choreographer.FrameCallback | 
|  | class IFrameCallback { | 
|  | public: | 
|  | virtual void doFrame() = 0; | 
|  |  | 
|  | protected: | 
|  | ~IFrameCallback() {} | 
|  | }; | 
|  |  | 
|  | class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { | 
|  | public: | 
|  | // RenderThread takes complete ownership of tasks that are queued | 
|  | // and will delete them after they are run | 
|  | ANDROID_API void queue(RenderTask* task); | 
|  | void queueAndWait(RenderTask* task, Condition& signal, Mutex& lock); | 
|  | ANDROID_API void queueAtFront(RenderTask* task); | 
|  | void queueDelayed(RenderTask* task, int delayMs); | 
|  | void remove(RenderTask* task); | 
|  |  | 
|  | // Mimics android.view.Choreographer | 
|  | void postFrameCallback(IFrameCallback* callback); | 
|  | void removeFrameCallback(IFrameCallback* callback); | 
|  | // If the callback is currently registered, it will be pushed back until | 
|  | // the next vsync. If it is not currently registered this does nothing. | 
|  | void pushBackFrameCallback(IFrameCallback* callback); | 
|  |  | 
|  | TimeLord& timeLord() { return mTimeLord; } | 
|  | RenderState& renderState() { return *mRenderState; } | 
|  | EglManager& eglManager() { return *mEglManager; } | 
|  |  | 
|  | protected: | 
|  | virtual bool threadLoop(); | 
|  |  | 
|  | private: | 
|  | friend class Singleton<RenderThread>; | 
|  | friend class DispatchFrameCallbacks; | 
|  | friend class RenderProxy; | 
|  |  | 
|  | RenderThread(); | 
|  | virtual ~RenderThread(); | 
|  |  | 
|  | void initThreadLocals(); | 
|  | void initializeDisplayEventReceiver(); | 
|  | static int displayEventReceiverCallback(int fd, int events, void* data); | 
|  | void drainDisplayEventQueue(bool skipCallbacks = false); | 
|  | void dispatchFrameCallbacks(); | 
|  | void requestVsync(); | 
|  |  | 
|  | // VERY DANGEROUS HANDLE WITH EXTREME CARE | 
|  | void nukeFromOrbit(); | 
|  |  | 
|  | // Returns the next task to be run. If this returns NULL nextWakeup is set | 
|  | // to the time to requery for the nextTask to run. mNextWakeup is also | 
|  | // set to this time | 
|  | RenderTask* nextTask(nsecs_t* nextWakeup); | 
|  |  | 
|  | pthread_t mThreadId; | 
|  | sp<Looper> mLooper; | 
|  | Mutex mLock; | 
|  |  | 
|  | nsecs_t mNextWakeup; | 
|  | TaskQueue mQueue; | 
|  |  | 
|  | DisplayEventReceiver* mDisplayEventReceiver; | 
|  | bool mVsyncRequested; | 
|  | std::set<IFrameCallback*> mFrameCallbacks; | 
|  | // We defer the actual registration of these callbacks until | 
|  | // both mQueue *and* mDisplayEventReceiver have been drained off all | 
|  | // immediate events. This makes sure that we catch the next vsync, not | 
|  | // the previous one | 
|  | std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks; | 
|  | bool mFrameCallbackTaskPending; | 
|  | DispatchFrameCallbacks* mFrameCallbackTask; | 
|  |  | 
|  | TimeLord mTimeLord; | 
|  | RenderState* mRenderState; | 
|  | EglManager* mEglManager; | 
|  | }; | 
|  |  | 
|  | } /* namespace renderthread */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ | 
|  | #endif /* RENDERTHREAD_H_ */ |