Add internal Canvas save flags
Skia's SkCanvas::SaveFlags are being deprecated. This CL introduces
the equivalent android::SaveFlags, converts all internal clients to
the new enum, and switches the saveLayer glue to the
SaveLayerRec-based API.
Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
diff --git a/libs/hwui/DisplayListCanvas.cpp b/libs/hwui/DisplayListCanvas.cpp
index 759c12a..384e64d 100644
--- a/libs/hwui/DisplayListCanvas.cpp
+++ b/libs/hwui/DisplayListCanvas.cpp
@@ -102,7 +102,7 @@
return mSkiaCanvasProxy.get();
}
-int DisplayListCanvas::save(SkCanvas::SaveFlags flags) {
+int DisplayListCanvas::save(SaveFlags::Flags flags) {
addStateOp(new (alloc()) SaveOp((int) flags));
return mState.save((int) flags);
}
@@ -125,9 +125,9 @@
}
int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom,
- const SkPaint* paint, SkCanvas::SaveFlags flags) {
+ const SkPaint* paint, SaveFlags::Flags flags) {
// force matrix/clip isolation for layer
- flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
+ flags |= SaveFlags::MatrixClip;
paint = refPaint(paint);
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags));
@@ -232,7 +232,7 @@
void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top,
const SkPaint* paint) {
- save(SkCanvas::kMatrix_SaveFlag);
+ save(SaveFlags::Matrix);
translate(left, top);
drawBitmap(&bitmap, paint);
restore();
@@ -253,7 +253,7 @@
drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
} else {
- save(SkCanvas::kMatrix_SaveFlag);
+ save(SaveFlags::Matrix);
concat(matrix);
drawBitmap(&bitmap, paint);
restore();
@@ -269,7 +269,7 @@
&& (srcBottom - srcTop == dstBottom - dstTop)
&& (srcRight - srcLeft == dstRight - dstLeft)) {
// transform simple rect to rect drawing case into position bitmap ops, since they merge
- save(SkCanvas::kMatrix_SaveFlag);
+ save(SaveFlags::Matrix);
translate(dstLeft, dstTop);
drawBitmap(&bitmap, paint);
restore();
@@ -283,7 +283,7 @@
// Apply the scale transform on the canvas, so that the shader
// effectively calculates positions relative to src rect space
- save(SkCanvas::kMatrix_SaveFlag);
+ save(SaveFlags::Matrix);
translate(dstLeft, dstTop);
scale(scaleX, scaleY);