Glop mesh reorg, support for drawBitmapMesh
Change-Id: Iaf5550bdd93da93e59a5b838234ab5612e067387
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 5a8354d..c24b122 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -42,7 +42,8 @@
GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
- GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
+ GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
+ GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount);
GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);