| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_ASSET_ATLAS_H |
| #define ANDROID_HWUI_ASSET_ATLAS_H |
| |
| #include <GLES2/gl2.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/KeyedVector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <SkBitmap.h> |
| |
| #include "Texture.h" |
| #include "UvMapper.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Caches; |
| class Image; |
| |
| /** |
| * An asset atlas holds a collection of framework bitmaps in a single OpenGL |
| * texture. Each bitmap is associated with a location, defined in pixels, |
| * inside the atlas. The atlas is generated by the framework and bound as |
| * an external texture using the EGLImageKHR extension. |
| */ |
| class AssetAtlas { |
| public: |
| /** |
| * Entry representing the position and rotation of a |
| * bitmap inside the atlas. |
| */ |
| class Entry { |
| public: |
| /* |
| * A "virtual texture" object that represents the texture |
| * this entry belongs to. This texture should never be |
| * modified. |
| */ |
| Texture* texture; |
| |
| /** |
| * Maps texture coordinates in the [0..1] range into the |
| * correct range to sample this entry from the atlas. |
| */ |
| const UvMapper uvMapper; |
| |
| /** |
| * Unique identifier used to merge bitmaps and 9-patches stored |
| * in the atlas. |
| */ |
| const void* getMergeId() const { |
| return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey; |
| } |
| |
| private: |
| /** |
| * The pixel ref that generated this atlas entry. |
| */ |
| SkPixelRef* pixelRef; |
| |
| /** |
| * Location of the bitmap inside the atlas, in pixels. |
| */ |
| int x; |
| int y; |
| |
| /** |
| * If set, the bitmap is rotated 90 degrees (clockwise) |
| * inside the atlas. |
| */ |
| bool rotated; |
| |
| /** |
| * Atlas this entry belongs to. |
| */ |
| const AssetAtlas& atlas; |
| |
| Entry(SkPixelRef* pixelRef, int x, int y, bool rotated, |
| Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas) |
| : texture(texture) |
| , uvMapper(mapper) |
| , pixelRef(pixelRef) |
| , x(x) |
| , y(y) |
| , rotated(rotated) |
| , atlas(atlas) { |
| } |
| |
| ~Entry() { |
| delete texture; |
| } |
| |
| friend class AssetAtlas; |
| }; |
| |
| AssetAtlas(): mTexture(nullptr), mImage(nullptr), |
| mBlendKey(true), mOpaqueKey(false) { } |
| ~AssetAtlas() { terminate(); } |
| |
| /** |
| * Initializes the atlas with the specified buffer and |
| * map. The buffer is a gralloc'd texture that will be |
| * used as an EGLImage. The map is a list of SkBitmap* |
| * and their (x, y) positions as well as their rotation |
| * flags. |
| * |
| * This method returns immediately if the atlas is already |
| * initialized. To re-initialize the atlas, you must |
| * first call terminate(). |
| */ |
| ANDROID_API void init(sp<GraphicBuffer> buffer, int64_t* map, int count); |
| |
| /** |
| * Destroys the atlas texture. This object can be |
| * re-initialized after calling this method. |
| * |
| * After calling this method, the width, height |
| * and texture are set to 0. |
| */ |
| void terminate(); |
| |
| /** |
| * Returns the width of this atlas in pixels. |
| * Can return 0 if the atlas is not initialized. |
| */ |
| uint32_t getWidth() const { |
| return mTexture ? mTexture->width : 0; |
| } |
| |
| /** |
| * Returns the height of this atlas in pixels. |
| * Can return 0 if the atlas is not initialized. |
| */ |
| uint32_t getHeight() const { |
| return mTexture ? mTexture->height : 0; |
| } |
| |
| /** |
| * Returns the OpenGL name of the texture backing this atlas. |
| * Can return 0 if the atlas is not initialized. |
| */ |
| GLuint getTexture() const { |
| return mTexture ? mTexture->id : 0; |
| } |
| |
| /** |
| * Returns the entry in the atlas associated with the specified |
| * bitmap. If the bitmap is not in the atlas, return NULL. |
| */ |
| Entry* getEntry(const SkBitmap* bitmap) const; |
| |
| /** |
| * Returns the texture for the atlas entry associated with the |
| * specified bitmap. If the bitmap is not in the atlas, return NULL. |
| */ |
| Texture* getEntryTexture(const SkBitmap* bitmap) const; |
| |
| private: |
| void createEntries(Caches& caches, int64_t* map, int count); |
| void updateTextureId(); |
| |
| Texture* mTexture; |
| Image* mImage; |
| |
| const bool mBlendKey; |
| const bool mOpaqueKey; |
| |
| KeyedVector<const SkPixelRef*, Entry*> mEntries; |
| }; // class AssetAtlas |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_ASSET_ATLAS_H |