Revert overdraw avoidance visualization change
bug:18787324
Partial revert of 23d307c8d88f4a3849163b9e5b7cd11d0d4f372c.
Change-Id: Ic8b91b046707fc5b8fa53c35ea7b37bb19c3c943
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 075f2c5..2b62684 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1907,7 +1907,10 @@
return status | replayStruct.mDrawGlStatus;
}
- DeferredDisplayList deferredList(*currentClipRect());
+ // Don't avoid overdraw when visualizing, since that makes it harder to
+ // debug where it's coming from, and when the problem occurs.
+ bool avoidOverdraw = !mCaches.debugOverdraw;
+ DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
renderNode->defer(deferStruct, 0);