| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef DEFERREDLAYERUPDATE_H_ |
| #define DEFERREDLAYERUPDATE_H_ |
| |
| #include <cutils/compiler.h> |
| #include <gui/GLConsumer.h> |
| #include <SkColorFilter.h> |
| #include <SkMatrix.h> |
| #include <utils/StrongPointer.h> |
| |
| #include "Layer.h" |
| #include "Rect.h" |
| #include "RenderNode.h" |
| #include "renderthread/RenderThread.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| // Container to hold the properties a layer should be set to at the start |
| // of a render pass |
| class DeferredLayerUpdater : public VirtualLightRefBase { |
| public: |
| // Note that DeferredLayerUpdater assumes it is taking ownership of the layer |
| // and will not call incrementRef on it as a result. |
| ANDROID_API DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer); |
| ANDROID_API ~DeferredLayerUpdater(); |
| |
| ANDROID_API bool setSize(uint32_t width, uint32_t height) { |
| if (mWidth != width || mHeight != height) { |
| mWidth = width; |
| mHeight = height; |
| return true; |
| } |
| return false; |
| } |
| |
| ANDROID_API bool setBlend(bool blend) { |
| if (blend != mBlend) { |
| mBlend = blend; |
| return true; |
| } |
| return false; |
| } |
| |
| ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) { |
| if (texture.get() != mSurfaceTexture.get()) { |
| mNeedsGLContextAttach = needsAttach; |
| mSurfaceTexture = texture; |
| } |
| } |
| |
| ANDROID_API void updateTexImage() { |
| mUpdateTexImage = true; |
| } |
| |
| ANDROID_API void setTransform(const SkMatrix* matrix) { |
| delete mTransform; |
| mTransform = matrix ? new SkMatrix(*matrix) : 0; |
| } |
| |
| ANDROID_API void setPaint(const SkPaint* paint); |
| |
| ANDROID_API bool apply(); |
| |
| Layer* backingLayer() { |
| return mLayer; |
| } |
| |
| ANDROID_API void detachSurfaceTexture(); |
| |
| private: |
| // Generic properties |
| uint32_t mWidth; |
| uint32_t mHeight; |
| bool mBlend; |
| SkColorFilter* mColorFilter; |
| int mAlpha; |
| SkXfermode::Mode mMode; |
| |
| sp<GLConsumer> mSurfaceTexture; |
| SkMatrix* mTransform; |
| bool mNeedsGLContextAttach; |
| bool mUpdateTexImage; |
| |
| Layer* mLayer; |
| Caches& mCaches; |
| renderthread::RenderThread& mRenderThread; |
| |
| void doUpdateTexImage(); |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* DEFERREDLAYERUPDATE_H_ */ |