Clean up quick rejection, especially surrounding points + lines.
bug:4351353
quickReject and quickRejectNoScissor have been renamed and refactored:
- to make the scissor side effect clear and explicit
- dangerous methods no longer public
- to make the simple quick reject check logic const
- simple quick reject is now conservative
This CL also fixes several issues with line and point quickRejection -
sub-pixel and hairline lines are much less likely to be incorrectly
rejected, especially at small canvas scale.
Additionally, alpha modulation for AA points < 1px in size is now
correct, dumplicating SW behavior (similar to lines and stroked
shapes work).
Change-Id: Ibb0710c721b9fb415d05acf54dd3d2b4d602156a
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
index dabd8d4..83b3436 100644
--- a/libs/hwui/Rect.h
+++ b/libs/hwui/Rect.h
@@ -213,6 +213,13 @@
bottom = floorf(bottom + 0.5f);
}
+ void roundOut() {
+ left = floorf(left);
+ top = floorf(top);
+ right = ceilf(right);
+ bottom = ceilf(bottom);
+ }
+
void dump() const {
ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
}