Merge "docs: Added card to download Nexus system images for Marshmallow. bug: 24814127" into mnc-docs
diff --git a/docs/html/guide/topics/resources/drawable-resource.jd b/docs/html/guide/topics/resources/drawable-resource.jd
index 74727fb..f974a5fe 100644
--- a/docs/html/guide/topics/resources/drawable-resource.jd
+++ b/docs/html/guide/topics/resources/drawable-resource.jd
@@ -8,6 +8,7 @@
     <h2>See also</h2>
     <ol>
       <li><a href="{@docRoot}guide/topics/graphics/2d-graphics.html">2D Graphics</a></li>
+      <li><a href="{@docRoot}tools/help/vector-asset-studio.html">Vector Asset Studio</a></li>
     </ol>
   </div>
 </div>
diff --git a/docs/html/images/tools/vas-codepreview.png b/docs/html/images/tools/vas-codepreview.png
new file mode 100644
index 0000000..ea8482c
--- /dev/null
+++ b/docs/html/images/tools/vas-codepreview.png
Binary files differ
diff --git a/docs/html/images/tools/vas-imageincode.png b/docs/html/images/tools/vas-imageincode.png
new file mode 100644
index 0000000..8295cfa
--- /dev/null
+++ b/docs/html/images/tools/vas-imageincode.png
Binary files differ
diff --git a/docs/html/images/tools/vas-layout.png b/docs/html/images/tools/vas-layout.png
new file mode 100644
index 0000000..f70461b
--- /dev/null
+++ b/docs/html/images/tools/vas-layout.png
Binary files differ
diff --git a/docs/html/images/tools/vas-materialicon.png b/docs/html/images/tools/vas-materialicon.png
new file mode 100644
index 0000000..d04a831
--- /dev/null
+++ b/docs/html/images/tools/vas-materialicon.png
Binary files differ
diff --git a/docs/html/images/tools/vas-rtl.png b/docs/html/images/tools/vas-rtl.png
new file mode 100644
index 0000000..0d45b94
--- /dev/null
+++ b/docs/html/images/tools/vas-rtl.png
Binary files differ
diff --git a/docs/html/images/tools/vas-rtlmenu.png b/docs/html/images/tools/vas-rtlmenu.png
new file mode 100644
index 0000000..aaf95de
--- /dev/null
+++ b/docs/html/images/tools/vas-rtlmenu.png
Binary files differ
diff --git a/docs/html/images/tools/vas-svgerror.png b/docs/html/images/tools/vas-svgerror.png
new file mode 100644
index 0000000..8c85247
--- /dev/null
+++ b/docs/html/images/tools/vas-svgerror.png
Binary files differ
diff --git a/docs/html/tools/help/index.jd b/docs/html/tools/help/index.jd
index f90d029..d49a279 100644
--- a/docs/html/tools/help/index.jd
+++ b/docs/html/tools/help/index.jd
@@ -134,6 +134,10 @@
 WYSIWYG editor. It also previews stretched versions of the image, and highlights the area in which
 content is allowed.</dd>
 
+<dt><a href="{@docRoot}tools/help/vector-asset-studio.html">Vector Asset Studio</a></dt>
+    <dd>Helps you add material icons and import Scalable Vector Graphic (SVG) files into your
+    Android Studio project as a drawable resource.</dd>
+
   <dt><a href="{@docRoot}tools/help/etc1tool.html">etc1tool</a></dt>
     <dd>A command line utility that lets you encode PNG images to the ETC1 compression standard and
     decode ETC1 compressed images back to PNG.</dd>
diff --git a/docs/html/tools/help/vector-asset-studio.jd b/docs/html/tools/help/vector-asset-studio.jd
new file mode 100644
index 0000000..58e53cc
--- /dev/null
+++ b/docs/html/tools/help/vector-asset-studio.jd
@@ -0,0 +1,487 @@
+page.title=Vector Asset Studio
+parent.title=Tools
+parent.link=index.html
+page.tags=vector
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+  <h2>In this document</h2>
+<ol>
+  <li><a href="#about">About Vector Asset Studio</a></li>
+  <li><a href="#running">Running Vector Asset Studio</a></li>
+  <li><a href="#importing">Importing a Vector Graphic</a></li>
+  <li><a href="#layout">Adding a Vector Drawable to a Layout</a></li>
+  <li><a href="#referring">Referring to a Vector Drawable in Code</a></li>
+  <li><a href="#code">Modifying XML Code Generated by Vector Asset Studio</a></li>
+  <li><a href="#delete">Deleting a Vector Asset from a Project</a></li>
+  <li><a href="#apk">Delivering an App Containing Vector Drawables</a></li>
+</ol>
+
+ <h2>See also</h2>
+  <ol>
+    <li><a href="{@docRoot}training/material/drawables.html#VectorDrawables">Create Vector Drawables</a></li>
+    <li><a href="http://www.google.com/design/icons" class="external-link">Material Icons</a></li>
+    <li><a href="{@docRoot}reference/android/graphics/drawable/Drawable.html">Drawable Class</a></li>
+    <li><a href="{@docRoot}reference/android/graphics/drawable/VectorDrawable.html">VectorDrawable Class</a></li>
+  </ol>
+
+  <h2>Videos</h2>
+  <ol>
+    <li><a href="http://www.youtube.com/watch?t=126&v=wlFVIIstKmA" class="external-link">DevBytes: Android Vector Graphics</a></li>
+    <li><a href="http://www.youtube.com/watch?v=8e3I-PYJNHg" class="external-link">Android Studio Support for Vector Graphics</a></li>
+  </ol>
+
+  <h2>Dependencies and Prerequisites</h2>
+  <ul>
+    <li>Gradle 1.4.0 or higher</li>
+  </ul>
+
+</div>
+</div>
+
+<p>Vector Asset Studio helps you add material icons
+and import Scalable Vector Graphic (SVG) files into your app project as a drawable resource.
+Compared to raster images, vector drawables can reduce the size of your app and be resized without
+loss of image quality. They help you to more easily support different Android devices with varying
+screen sizes and resolutions because you can display one vector drawable on all of them. </p>
+
+<h2 id="about">About Vector Asset Studio</h2>
+
+<p>Vector Asset Studio adds a vector graphic to the project as an XML file that describes the image.
+Maintaining one XML file can be easier than updating multiple raster graphics at various resolutions.</p>
+
+<p>Android 4.4 (API level 20) and lower doesn't support vector drawables. If your minimum API level
+is set at one of these API levels, Vector Asset Studio also directs Gradle to generate raster images
+of the vector drawable for backward-compatibility. You can refer to vector assets as
+{@link android.graphics.drawable.Drawable} in Java code or <code>@drawable</code> in XML code; when
+your app runs, the corresponding vector or raster image displays automatically depending on the API
+level.</p>
+
+
+<h3 id="types">Supported vector graphic types</h3>
+
+<p>The Google material design specification provides <a href="http://www.google.com/design/icons" class="external-link">material icons</a>
+that you can use in your Android apps. Vector
+Asset Studio helps you choose, import, and size material icons, as well as define opacity and the
+Right-to-Left (RTL) mirroring setting.</p>
+
+<p>Vector Asset Studio also helps you to import your own SVG files. SVG is an XML-based open
+standard of the World Wide Web Consortium (W3C). Vector Asset Studio supports the essential
+standard, but not all features. When you specify an SVG file, Vector Asset Studio gives immediate
+feedback about whether the graphics code is supported or not. If the SVG code is supported, it
+converts the file into an XML file containing {@link
+android.graphics.drawable.VectorDrawable} code.</p>
+
+<h3 id="when">Considerations for SVG files</h3>
+
+<p>A vector drawable is appropriate for simple icons. The
+<a href="http://www.google.com/design/icons" class="external-link">material icons</a> provide good
+examples of the types
+of images that work well as vector drawables in an app. In contrast, many app launch icons do have
+many details, so they work better as raster images.</p>
+
+<p>The initial loading of a vector graphic can cost more CPU cycles than the corresponding raster
+image. Afterward, memory use and performance are similar between the two. We recommend that you
+limit a vector image to a maximum of 200 x 200 dp; otherwise, it can take too long to draw.</p>
+
+<p>Although vector drawables do support one or more colors, in many cases it makes sense to color
+icons black (<code>android:fillColor="#FF000000"</code>). Using this approach, you can add a
+<a href="{@docRoot}training/material/drawables.html#DrawableTint">tint</a> to the vector drawable
+that you placed in a layout, and the icon color changes to the tint color. If the icon color
+isn't black, the icon color might instead blend with the tint color.</p>
+
+<h3 id="apilevel">Vector drawable support at different API levels</h3>
+
+<p>Android 5.0 (API level 21) and higher provides vector drawable support. If your app has a
+minimum API level that is lower, Vector Asset Studio adds the vector drawable file to your
+project; also, at build time, Gradle creates Portable Network Graphic (PNG) raster images at various
+resolutions. Gradle generates the PNG densities specified by the Domain Specific Language (DSL)
+<a href="http://google.github.io/android-gradle-dsl/1.4/com.android.build.gradle.internal.dsl.ProductFlavor.html#com.android.build.gradle.internal.dsl.ProductFlavor:generatedDensities" class="external-link">generatedDensities</a> property
+in a <code>build.gradle</code> file. To generate PNGs, the build system requires Gradle 1.4.0 or higher.</p>
+
+<p>For Android 5.0 (API level 21) and higher, Vector Asset Studio supports all of the {@link
+android.graphics.drawable.VectorDrawable} elements. For backward compatibility with Android 4.4 (API
+level 20) and lower, Vector Asset Studio supports the following XML elements:</p>
+
+<div class="wrap">
+  <div class="cols">
+    <div class="col-1of2">
+
+<p><code>&lt;vector></code></p>
+<ul>
+  <li><code>android:width</code></li>
+  <li><code>android:height</code></li>
+  <li><code>android:viewportWidth</code></li>
+  <li><code>android:viewportHeight</code></li>
+  <li><code>android:alpha</code></li>
+</ul>
+
+</div>
+
+
+<div class="col-1of2">
+
+<p><code>&lt;path></code></p>
+<ul>
+  <li><code>android:pathData</code></li>
+  <li><code>android:fillColor</code></li>
+  <li><code>android:strokeColor</code></li>
+  <li><code>android:strokeWidth</code></li>
+  <li><code>android:strokeAlpha</code></li>
+  <li><code>android:fillAlpha</code></li>
+</ul>
+
+</div>
+
+</div>
+</div>
+
+<p>Only Android 5.0 (API level 21) and higher supports dynamic attributes, for example, <code>android:fillColor="?android:attr/colorControlNormal"</code>.</p>
+
+<p>You can change the XML code that Vector Asset Studio generates, although it’s not a best practice.
+Changing the values in the code should not cause any issues, as long as they’re valid and static. If
+you want to add XML elements, you need to make sure that they’re supported based on your minimum API
+level.</p>
+
+<p>For Android 5.0 (API level 21) and higher, you can use the {@link
+android.graphics.drawable.AnimatedVectorDrawable} class to animate the properties of {@link
+android.graphics.drawable.VectorDrawable}. For more information, see
+<a href="{@docRoot}training/material/animations.html#AnimVector">Animating Vector Drawables</a>.</p>
+
+<h2 id="running">Running Vector Asset Studio</h2>
+
+<p>Follow these steps to start Vector Asset Studio:</p>
+
+<ol>
+  <li>In Android Studio, open an Android app project.</li>
+  <li>In the <em>Project</em> window, select the
+  <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Android view</a>.</li>
+  <li>Right-click the <strong>res</strong> folder and select <strong>New</strong> >
+  <strong>Vector Asset</strong>.</li>
+  <p>Some other project views and folders have this menu item as well.</p>
+  <p>Vector Asset Studio appears.</p>
+  <img src="{@docRoot}images/tools/vas-materialicon.png" />
+  <li>If a <em>Need newer Android plugin for Gradle</em> dialog appears instead, correct
+  your Gradle version as follows.</li>
+    <ol type="a">
+      <li>Select <strong>File</strong> > <strong>Project Structure</strong>.</li>
+      <li>In the <em>Project Structure</em> dialog, select <strong>Project</strong>.</li>
+      <li>In the <strong>Android Plugin Version</strong> field, change the Gradle version to
+      <strong>1.4.0</strong> or higher, and click <strong>OK</strong>.</li>
+      <p>Gradle syncs the project.</p>
+      <li>In the <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Android view</a>
+      of the <em>Project</em> window, right-click the <strong>res</strong> folder and select
+      <strong>New</strong> > <strong>Vector Asset</strong>.</li>
+      <p>Vector Asset Studio appears.</p>
+    </ol>
+  <li>Continue with <a href="#importing">Importing a Vector Graphic</a>.</li>
+</ol>
+
+<h2 id="importing">Importing a Vector Graphic</h2>
+
+<p>Vector Asset Studio helps you to import a vector graphics file into your app project. Follow one
+  of the following procedures:</p>
+<ul>
+  <li><a href="#materialicon">Adding a material icon</a></li>
+  <li><a href="#svg">Importing an SVG file</a></li>
+</ul>
+
+<h3 id="materialicon">Adding a material icon</h3>
+
+<p>After you <a href="#running">open Vector Asset Studio</a>, you can add a material icon as follows:</p>
+
+<ol>
+  <li>In Vector Asset Studio, select <strong>Material Icon</strong>.</li>
+  <li>Click <strong>Choose</strong>.</li>
+  <li>Select a material icon and click <strong>OK</strong>.</li>
+  <p>The icon appears in the <strong>Vector Drawable Preview</strong>.</p>
+  <li>Optionally change the resource name, size, opacity, and Right-To-Left (RTL) mirroring setting:
+    <ul>
+      <li><strong>Resource name</strong> - Type a new name if you don’t want to use the default name.
+      Vector Asset Studio automatically creates a unique name (adds a number to the end of the name)
+      if that resource name already exists in the project. The name can contain lowercase
+      characters, underscores, and digits only.</li>
+      <li><strong>Override default size from material design</strong> - Select this option if you
+      want to adjust the size of the image. When you type a new size, the change appears in the
+      preview area.</li>
+      <p>The default is 24 x 24 dp, which is defined in the
+      <a href="http://www.google.com/design/icons" class="external-link">material design</a>
+      specification. Deselect the checkbox to return to the default.</p>
+      <li><strong>Opacity</strong> - Use the slider to adjust the opacity of the image. The change
+      appears in the preview area.</li>
+      <li><strong>Enable auto mirroring for RTL layout</strong> - Select this option if you want a
+      mirror image to display when the layout is right to left, instead of left to right. For
+      example, some languages are read right to left; if you have an arrow icon, you might want to
+      display a mirror image of it in this case. Note that if you’re working with an older project,
+      you might also
+      need to add <code>android:supportsRtl="true"</code> to your app manifest. Auto-mirroring is
+      supported on Android 5.0 (API level 21) and higher only.</li>
+    </ul>
+  <li>Click <strong>Next</strong>.</li>
+  <li>Optionally change the module and resource directory:</li>
+   <ul>
+      <li><strong>Target Module</strong> - Select a module in the project where you want to add the
+      resource. For more information, see
+      <a href="{@docRoot}sdk/installing/create-project.html#CreatingAModule">Creating an Android Module</a>.</li>
+      <li><strong>Res Directory</strong> - Select the resource source set where you want to add the
+      vector asset: <code>src/main/res</code>, <code>src/debug/res</code>, <code>src/release/res</code>,
+      or a user-defined source set. The main source set applies to all build variants, including
+      debug and release. The debug and release source sets override the main source set and apply
+      to one version of a build. The debug source set is for debugging only. To define a new source
+      set, select <strong>File</strong> > <strong>Project Structure</strong> > <strong>app</strong> >
+      <strong>Build Types</strong>. For example, you could define a beta source set and create a
+      version of an icon that includes the text "BETA” in the bottom right corner. For more information, see
+      <a href="{@docRoot}tools/building/configuring-gradle.html#workBuildVariants">Working with Build Variants</a>.</li>
+    </ul>
+    <p>The <strong>Output Directories</strong> area displays the vector image and the directory
+    where it will appear.</p>
+  <li>Click <strong>Finish</strong>.</li>
+  <p>Vector Asset Studio adds an XML file defining the vector drawable to the project in the
+  <code>app/src/main/res/drawable/</code> folder. From the
+  <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Android view</a> of the <em>Project</em>
+  window, you can view the generated vector XML file in the <strong>drawable</strong> folder.</p>
+  <li>Build the project.</li>
+  <p>If the minimum API level is Android 4.4 (API level 20) and lower, Vector Asset Studio generates
+  PNG files. From the <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Project view</a>
+  of the <em>Project</em> window, you can view the generated PNG and XML files in the
+  <code>app/build/generated/res/pngs/debug/</code> folder.</p>
+  <p>You should not edit these generated raster files, but instead work with the vector XML file. The
+  build system regenerates the raster files automatically when needed so you don’t need to maintain
+  them.</p>
+</ol>
+
+<h3 id="svg">Importing a Scalable Vector Graphic (SVG)</h3>
+
+<p>After you <a href="#running">open Vector Asset Studio</a>, you can import an SVG file as follows:</p>
+
+<ol>
+  <li>In Vector Asset Studio, select <strong>Local SVG file</strong>.</li>
+  <p>The file must be on a local drive. If it’s located on the network, for example, you need to
+  download it to a local drive first.</p>
+  <li>Specify an <strong>Image file</strong> by clicking <strong>…</strong> .</li>
+  <p>The image appears in the <strong>Vector Drawable Preview</strong>.</p>
+  <p>However, if the SVG file contains unsupported features, an error appears at the bottom left of
+  Vector Asset Studio, as shown in the following figure.</p>
+  <img src="{@docRoot}images/tools/vas-svgerror.png" />
+  <p>In this case, you can’t use Vector Asset Studio to add the graphics file. Click
+    <strong>More</strong> to view the errors. For a list of supported elements, see
+  <a href="#apilevel">Vector Drawable Support at Different API Levels</a>.</p>
+  <li>Optionally change the resource name, size, opacity, and Right-To-Left (RTL) mirroring setting:</li>
+    <ul>
+      <li><strong>Resource name</strong> - Type a new name if you don’t want to use the default
+      name. Vector Asset Studio automatically creates a unique name (adds a number to the end of the
+      name) if that resource name already exists in the project. The name can contain lowercase
+      characters, underscores, and digits only.</li>
+      <li><strong>Override default size from material design</strong> - Select this option if you
+      want to adjust the size of the image. After you select it, the size changes to the size of the
+      image itself. Whenever you change the size, the change appears in the preview area.</li>
+      <p>The default is 24 x 24 dp, which is defined in the
+      <a href="http://www.google.com/design/icons" class="external-link">material design</a>
+      specification. Deselect the checkbox to return to the default.</p>
+      <li><strong>Opacity</strong> - Use the slider to adjust the opacity of the image. The change
+      appears in the preview area.</li>
+      <li><strong>Enable auto mirroring for RTL layout</strong> - Select this option if you want a
+      mirror image to display when the layout is right to left, instead of left to right. For
+      example, some languages are read right to left; if you have an arrow icon, you might want to
+      display a mirror image of it in this case. Note that if you’re working with an older project,
+      you might
+      need to add <code>android:supportsRtl="true"</code> to your app manifest.  Auto-mirroring is
+      supported on Android 5.0 (API level 21) and higher only.</li>
+    </ul>
+  <li>Click <strong>Next</strong>.</li>
+  <li>Optionally change the module and resource directory:</li>
+  <ul>
+      <li><strong>Target Module</strong> - Select a module in the project where you want to add the
+      resource. For more information, see
+      <a href="{@docRoot}sdk/installing/create-project.html#CreatingAModule">Creating an Android Module</a>.</li>
+      <li><strong>Res Directory</strong> - Select the resource source set where you want to add the
+      vector asset: <code>src/main/res</code>, <code>src/debug/res</code>, <code>src/release/res</code>,
+      or a user-defined source set. The main source set applies to all build variants, including
+      debug and release. The debug and release source sets override the main source set and apply
+      to one version of a build. The debug source set is for debugging only. To define a new source
+      set, select <strong>File</strong> > <strong>Project Structure</strong> > <strong>app</strong> >
+      <strong>Build Types</strong>. For example, you could define a beta source set and create a
+      version of an icon that includes the text "BETA” in the bottom right corner. For more information, see
+      <a href="{@docRoot}tools/building/configuring-gradle.html#workBuildVariants">Working with Build Variants</a>.</li>
+    </ul>
+    <p>The <strong>Output Directories</strong> area displays the vector image and the directory
+    where it will appear.</p>
+  <li>Click <strong>Finish</strong>.</li>
+  <p>Vector Asset Studio adds an XML file defining the vector drawable to the project in the
+  <code>app/src/main/res/drawable/</code> folder. From the
+  <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Android view</a> of the <em>Project</em>
+  window, you can view the generated vector XML file in the <strong>drawable</strong> folder.</p>
+  <li>Build the project.</li>
+  <p>If the minimum API level is Android 4.4 (API level 20) and lower, Vector Asset Studio generates
+  PNG files. From the <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Project view</a>
+  of the <em>Project</em> window, you can view the generated PNG and XML files in the
+  <code>app/build/generated/res/pngs/debug/</code> folder.</p>
+  <p>You should not edit these generated raster files, but instead work with the vector XML file. The
+  build system regenerates the raster files automatically when needed so you don’t need to maintain
+  them.</p>
+</ol>
+
+<h2 id="layout">Adding a Vector Drawable to a Layout</h2>
+
+<p>In a layout file, you can set any icon-related widget, such as {@link android.widget.ImageButton},
+{@link android.widget.ImageView}, and so on, to point to a vector asset. For example, the following
+layout shows a vector asset displayed on a button:</p>
+
+<img src="{@docRoot}images/tools/vas-layout.png" />
+
+<p>Follow these steps to display a vector asset on a widget, as shown in the figure:</p>
+
+<ol>
+  <li>Open a project and <a href="#running">import a vector asset</a>.</li>
+  <li>In the <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Android view</a> of
+  the <em>Project</em> window, double-click a layout XML file, such as <code>content_main.xml</code>.</li>
+  <li>Click the <strong>Design</strong> tab to display the
+  <a href="{@docRoot}sdk/installing/studio-layout.html">Layout Editor</a>.</li>
+  <li>Drag the {@link
+android.widget.ImageButton} widget from the <em>Palette</em> window onto the Layout Editor.</li>
+  <li>In the <em>Properties</em> window, locate the <strong>src</strong> property of the
+  <code>ImageButton</code> instance and click <strong>…</strong> .</li>
+  <li>In the <em>Resources</em> dialog, select the <strong>Project</strong> tab, navigate to the
+    <strong>Drawable</strong> folder, and select a vector asset. Click <strong>OK</strong>.</li>
+  <p>The vector asset appears on the <code>ImageButton</code> in the layout.</p>
+  <li>To change the color of the image to the accent color defined in the theme, locate the
+  <strong>tint</strong> property in the <em>Properties</em> window and click <strong>…</strong> .</li>
+  <li>In the <em>Resources</em> dialog, select the <strong>Project</strong> tab, navigate to the
+  <strong>Color</strong> folder, and select <strong>colorAccent</strong>. Click <strong>OK</strong>.</li>
+  <p>The color of the image changes to the accent color in the layout.</p>
+</ol>
+
+<p>The <code>ImageButton</code> code should be similar to the following:</p>
+
+<pre>
+&lt;ImageButton
+  android:id="@+id/imageButton"
+  android:src="@drawable/ic_build_24dp"
+  android:tint="@color/colorAccent"
+  android:layout_width="wrap_content"
+  android:layout_height="wrap_content"
+  android:layout_below="@+id/textView2"
+  android:layout_marginTop="168dp" />
+</pre>
+
+<h2 id="referring">Referring to a Vector Drawable in Code</h2>
+
+<p>You can normally refer to a vector drawable resource in a generic way in your code, and when
+your app runs, the corresponding vector or raster image displays automatically depending on the API
+level:</p>
+
+<ul>
+  <li>In most cases, you can refer to vector assets as <code>@drawable</code> in XML code or
+    {@link android.graphics.drawable.Drawable} in Java code. </li>
+  <p>For example, the following layout XML code applies the image to a view:</p>
+<pre>
+&lt;ImageView
+    android:layout_height="wrap_content"
+    android:layout_width="wrap_content"
+    android:src="@drawable/myimage" />
+</pre>
+  <p>The following Java code retrieves the image as a {@link android.graphics.drawable.Drawable}:</p>
+<pre>
+Resources res = {@link android.content.Context#getResources()};
+Drawable drawable = res.{@link android.content.res.Resources#getDrawable(int) getDrawable}(R.drawable.myimage);
+</pre>
+  <li>Occasionally, you might need to typecast the drawable resource to its exact class, such as
+  when you need to use specific features of the {@link android.graphics.drawable.VectorDrawable}
+  class. To do so, you could use Java code such as the following:</li>
+<pre>
+if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
+   VectorDrawable vectorDrawable =  (VectorDrawable) drawable;
+} else {
+   BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
+}
+</pre>
+</ul>
+
+
+<h2 id="code">Modifying XML Code Generated by Vector Asset Studio</h2>
+
+<p>You can modify the vector asset XML code, but not the PNGs and corresponding XML code generated
+at build time. However, we don't recommended it. Vector Asset Studio makes sure that the vector
+drawable and the PNGs match, and that the manifest contains the proper code. If you add code that's
+<a href="#apilevel">not supported</a> on Android 4.4 (API level 20) and lower, your vector and PNG
+images might differ. You also need to make sure that the manifest contains the code to support your
+changes.</p>
+
+<p>Follow these steps to modify the vector XML file:</p>
+
+<ol>
+  <li>In the <em>Project</em> window, double-click the generated vector XML file in the
+  <strong>drawable</strong> folder.</li>
+  <p>The XML file appears in the editor and <em>Preview</em> windows.</p>
+
+  <img src="{@docRoot}images/tools/vas-codepreview.png" />
+
+  <li>Edit the XML code based on what’s supported by the minimum API level:</li>
+    <ul>
+      <li>Android 5.0 (API level 21) and higher - Vector Asset Studio supports all of the
+      {@link android.graphics.drawable.Drawable} and
+      {@link android.graphics.drawable.VectorDrawable} elements. You can add XML elements and
+      change values.</li>
+      <li>Android 4.4 (API level 20) and lower - Vector Asset Studio supports all of the
+      {@link android.graphics.drawable.Drawable} elements and a subset of the
+      {@link android.graphics.drawable.VectorDrawable} elements. See
+      <a href="#apilevel">Support at Different API Levels</a> for a list. You can change values in
+      the generated code and add XML elements that are supported. Dynamic attributes aren't
+      supported.</li>
+   </ul>
+  <p>For example, if you didn’t select the RTL option in Vector Asset Studio but realize you now
+  need it, you can add the <a href="{@docRoot}reference/android/R.attr.html#autoMirrored">autoMirrored</a>
+  attribute later. To view the RTL version, select <strong>Preview Right-to-Left Layout</strong> in
+  the <img src="{@docRoot}images/tools/vas-rtlmenu.png" style="vertical-align:sub;margin:0;height:17px" alt="" />
+  menu of the <em>Preview</em> window. (Select <strong>None</strong> to remove the RTL preview.)</p>
+<img src="{@docRoot}images/tools/vas-rtl.png" />
+  <p class="note"><strong>Note:</strong> If you’re working with an older project, you might need to
+  add <code>android:supportsRtl="true"</code> to your app manifest. Also, because
+  <code>autoMirrored</code> is a dynamic attribute, it's supported on Android 5.0 (API level 21) and
+  higher only.</p>
+  <li>Build the project and check that the vector and raster images look the same.</li>
+  <p>Remember that the generated PNGs could display differently in the <em>Preview</em> window than
+  in the app due to different rendering engines and any changes made to the vector drawable before a
+  build. If you add code to the vector XML file created by Vector Asset Studio, any features
+  unsupported in Android 4.4 (API level 20) and lower don't appear in the generated PNG files. As a
+  result, when you add code, you should always check that the generated PNGs match the vector
+  drawable. To do so, you could double-click the PNG in the
+  <a href="{@docRoot}sdk/installing/create-project.html#ProjectView">Project view</a> of the <em>Project</em>
+  window; the left margin of the code editor also displays the PNG image when your code refers to
+  the drawable.</p>
+  <img src="{@docRoot}images/tools/vas-imageincode.png" />
+</ol>
+
+
+<h2 id="delete">Deleting a Vector Asset from a Project</h2>
+
+<p>Follow these steps to remove a vector asset from a project:</p>
+
+<ol>
+  <li>In the <em>Project</em> window, delete the generated vector XML file by selecting the file and
+  pressing the <strong>Delete</strong> key (or select <strong>Edit</strong> > <strong>Delete</strong>).</li>
+  <p>The <em>Safe Delete</em> dialog appears.</p>
+  <li>Optionally select options to find where the file is used in the project, and click
+  <strong>OK</strong>.</li>
+  <p>Android Studio deletes the file from the project and the drive. However, if you chose to search
+  for places in the project where the file is used and some usages are found, you can view them and
+  decide whether to delete the file.</p>
+  <li>Select <strong>Build</strong> > <strong>Clean Project</strong>.</li>
+  <p>Any auto-generated PNG and XML files corresponding to the deleted vector
+  asset are removed from the project and the drive.</p>
+</ol>
+
+<h2 id="apk">Delivering an App Containing Vector Drawables</h2>
+
+<p>When your minimum API level includes Android 4.4 (API level 20) or lower, you have corresponding
+  vector and raster images in your project. In this case, you have two options for delivering your
+  APK files:</p>
+
+<ul>
+  <li>Create one APK that includes both the vector images and the corresponding raster
+    representations. This is the easiest solution.</li>
+  <li>Create separate APKs for different API levels. When you don’t include the corresponding
+    raster images in the APK for Android 5.0 (API level 21) and higher, the APK can be much smaller in
+    size. For more information, see <a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>.</li>
+</ul>
diff --git a/docs/html/tools/tools_toc.cs b/docs/html/tools/tools_toc.cs
index 969ca4a..d183f42 100644
--- a/docs/html/tools/tools_toc.cs
+++ b/docs/html/tools/tools_toc.cs
@@ -176,6 +176,7 @@
        <li><a href="<?cs var:toroot ?>tools/help/systrace.html">Systrace</a></li>
        <li><a href="<?cs var:toroot ?>tools/help/gltracer.html">Tracer for OpenGL ES</a></li>
        <li><a href="<?cs var:toroot ?>tools/help/traceview.html">Traceview</a></li>
+       <li><a href="<?cs var:toroot ?>tools/help/vector-asset-studio.html">Vector Asset Studio</a></li>
        <li><a href="<?cs var:toroot ?>tools/help/zipalign.html">zipalign</a></li>
     </ul>
   </li>
diff --git a/docs/html/training/material/drawables.jd b/docs/html/training/material/drawables.jd
index c58075e..da8bea8 100644
--- a/docs/html/training/material/drawables.jd
+++ b/docs/html/training/material/drawables.jd
@@ -14,6 +14,7 @@
 <ul>
   <li><a href="http://www.google.com/design/spec">Material design specification</a></li>
   <li><a href="{@docRoot}design/material/index.html">Material design on Android</a></li>
+  <li><a href="{@docRoot}tools/help/vector-asset-studio.html">Vector Asset Studio</a></li>
 </ul>
 </div>
 </div>