Fixes a few minor problems with AAPT

- Fixes casting problems with stricter compilers
- Adds a couple of missing ifdef guards

This is a first step toward being able to generate APKs on the fly on the device.

Bug: 2766918
Change-Id: Icaaee5a4032afa313256add321b447443861dd85
diff --git a/tools/aapt/Command.cpp b/tools/aapt/Command.cpp
index 83057b8..c40af80 100644
--- a/tools/aapt/Command.cpp
+++ b/tools/aapt/Command.cpp
@@ -197,8 +197,10 @@
         if (&res == NULL) {
             printf("\nNo resource table found.\n");
         } else {
+#ifndef HAVE_ANDROID_OS
             printf("\nResource table:\n");
             res.print(false);
+#endif
         }
 
         Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
@@ -388,8 +390,9 @@
     }
 
     if (strcmp("resources", option) == 0) {
+#ifndef HAVE_ANDROID_OS
         res.print(bundle->getValues());
-
+#endif
     } else if (strcmp("xmltree", option) == 0) {
         if (bundle->getFileSpecCount() < 3) {
             fprintf(stderr, "ERROR: no dump xmltree resource file specified\n");