Don't blend transparent pixels when rendering layers.

With this change, the rendere keeps track of what regions are rendered into
and generates a mesh that matches these regions exactly. The mesh is used
to composite the layer on screen.

Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index 9898df4..595ad4e 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -268,7 +268,7 @@
     Rect* clipRect;
 
     /**
-     * The ancestor layer's dirty region..
+     * The ancestor layer's dirty region.
      */
     Region* region;