| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "RenderThread.h" |
| |
| #include "../HardwareBitmapUploader.h" |
| #include "CanvasContext.h" |
| #include "DeviceInfo.h" |
| #include "EglManager.h" |
| #include "Readback.h" |
| #include "RenderProxy.h" |
| #include "VulkanManager.h" |
| #include "hwui/Bitmap.h" |
| #include "pipeline/skia/SkiaOpenGLPipeline.h" |
| #include "pipeline/skia/SkiaVulkanPipeline.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/TimeUtils.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <GrContextOptions.h> |
| #include <gl/GrGLInterface.h> |
| |
| #include <sys/resource.h> |
| #include <utils/Condition.h> |
| #include <utils/Log.h> |
| #include <utils/Mutex.h> |
| #include <thread> |
| |
| #include <ui/FatVector.h> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| static bool gHasRenderThreadInstance = false; |
| |
| static JVMAttachHook gOnStartHook = nullptr; |
| |
| void RenderThread::frameCallback(int64_t frameTimeNanos, void* data) { |
| RenderThread* rt = reinterpret_cast<RenderThread*>(data); |
| rt->mVsyncRequested = false; |
| if (rt->timeLord().vsyncReceived(frameTimeNanos) && !rt->mFrameCallbackTaskPending) { |
| ATRACE_NAME("queue mFrameCallbackTask"); |
| rt->mFrameCallbackTaskPending = true; |
| nsecs_t runAt = (frameTimeNanos + rt->mDispatchFrameDelay); |
| rt->queue().postAt(runAt, [=]() { rt->dispatchFrameCallbacks(); }); |
| } |
| } |
| |
| void RenderThread::refreshRateCallback(int64_t vsyncPeriod, void* data) { |
| ATRACE_NAME("refreshRateCallback"); |
| RenderThread* rt = reinterpret_cast<RenderThread*>(data); |
| DeviceInfo::get()->onRefreshRateChanged(vsyncPeriod); |
| rt->setupFrameInterval(); |
| } |
| |
| class ChoreographerSource : public VsyncSource { |
| public: |
| ChoreographerSource(RenderThread* renderThread) : mRenderThread(renderThread) {} |
| |
| virtual void requestNextVsync() override { |
| AChoreographer_postFrameCallback64(mRenderThread->mChoreographer, |
| RenderThread::frameCallback, mRenderThread); |
| } |
| |
| virtual void drainPendingEvents() override { |
| AChoreographer_handlePendingEvents(mRenderThread->mChoreographer, mRenderThread); |
| } |
| |
| private: |
| RenderThread* mRenderThread; |
| }; |
| |
| class DummyVsyncSource : public VsyncSource { |
| public: |
| DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} |
| |
| virtual void requestNextVsync() override { |
| mRenderThread->queue().postDelayed(16_ms, [this]() { |
| RenderThread::frameCallback(systemTime(SYSTEM_TIME_MONOTONIC), mRenderThread); |
| }); |
| } |
| |
| virtual void drainPendingEvents() override { |
| RenderThread::frameCallback(systemTime(SYSTEM_TIME_MONOTONIC), mRenderThread); |
| } |
| |
| private: |
| RenderThread* mRenderThread; |
| }; |
| |
| bool RenderThread::hasInstance() { |
| return gHasRenderThreadInstance; |
| } |
| |
| void RenderThread::setOnStartHook(JVMAttachHook onStartHook) { |
| LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started..."); |
| gOnStartHook = onStartHook; |
| } |
| |
| JVMAttachHook RenderThread::getOnStartHook() { |
| return gOnStartHook; |
| } |
| |
| RenderThread& RenderThread::getInstance() { |
| // This is a pointer because otherwise __cxa_finalize |
| // will try to delete it like a Good Citizen but that causes us to crash |
| // because we don't want to delete the RenderThread normally. |
| static RenderThread* sInstance = new RenderThread(); |
| gHasRenderThreadInstance = true; |
| return *sInstance; |
| } |
| |
| RenderThread::RenderThread() |
| : ThreadBase() |
| , mVsyncSource(nullptr) |
| , mVsyncRequested(false) |
| , mFrameCallbackTaskPending(false) |
| , mRenderState(nullptr) |
| , mEglManager(nullptr) |
| , mFunctorManager(WebViewFunctorManager::instance()) |
| , mVkManager(nullptr) { |
| Properties::load(); |
| start("RenderThread"); |
| } |
| |
| RenderThread::~RenderThread() { |
| // Note that if this fatal assertion is removed then member variables must |
| // be properly destroyed. |
| LOG_ALWAYS_FATAL("Can't destroy the render thread"); |
| } |
| |
| void RenderThread::initializeChoreographer() { |
| LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second Choreographer?"); |
| |
| if (!Properties::isolatedProcess) { |
| mChoreographer = AChoreographer_create(); |
| LOG_ALWAYS_FATAL_IF(mChoreographer == nullptr, "Initialization of Choreographer failed"); |
| AChoreographer_registerRefreshRateCallback(mChoreographer, |
| RenderThread::refreshRateCallback, this); |
| |
| // Register the FD |
| mLooper->addFd(AChoreographer_getFd(mChoreographer), 0, Looper::EVENT_INPUT, |
| RenderThread::choreographerCallback, this); |
| mVsyncSource = new ChoreographerSource(this); |
| } else { |
| mVsyncSource = new DummyVsyncSource(this); |
| } |
| } |
| |
| void RenderThread::initThreadLocals() { |
| setupFrameInterval(); |
| initializeChoreographer(); |
| mEglManager = new EglManager(); |
| mRenderState = new RenderState(*this); |
| mVkManager = new VulkanManager(); |
| mCacheManager = new CacheManager(); |
| } |
| |
| void RenderThread::setupFrameInterval() { |
| nsecs_t frameIntervalNanos = DeviceInfo::getVsyncPeriod(); |
| mTimeLord.setFrameInterval(frameIntervalNanos); |
| mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f); |
| } |
| |
| void RenderThread::requireGlContext() { |
| if (mEglManager->hasEglContext()) { |
| return; |
| } |
| mEglManager->initialize(); |
| |
| sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); |
| LOG_ALWAYS_FATAL_IF(!glInterface.get()); |
| |
| GrContextOptions options; |
| initGrContextOptions(options); |
| auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION)); |
| auto size = glesVersion ? strlen(glesVersion) : -1; |
| cacheManager().configureContext(&options, glesVersion, size); |
| sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); |
| LOG_ALWAYS_FATAL_IF(!grContext.get()); |
| setGrContext(grContext); |
| } |
| |
| void RenderThread::requireVkContext() { |
| if (mVkManager->hasVkContext()) { |
| return; |
| } |
| mVkManager->initialize(); |
| GrContextOptions options; |
| initGrContextOptions(options); |
| auto vkDriverVersion = mVkManager->getDriverVersion(); |
| cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion)); |
| sk_sp<GrContext> grContext = mVkManager->createContext(options); |
| LOG_ALWAYS_FATAL_IF(!grContext.get()); |
| setGrContext(grContext); |
| } |
| |
| void RenderThread::initGrContextOptions(GrContextOptions& options) { |
| options.fPreferExternalImagesOverES3 = true; |
| options.fDisableDistanceFieldPaths = true; |
| } |
| |
| void RenderThread::destroyRenderingContext() { |
| mFunctorManager.onContextDestroyed(); |
| if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { |
| if (mEglManager->hasEglContext()) { |
| setGrContext(nullptr); |
| mEglManager->destroy(); |
| } |
| } else { |
| if (vulkanManager().hasVkContext()) { |
| setGrContext(nullptr); |
| vulkanManager().destroy(); |
| } |
| } |
| } |
| |
| void RenderThread::dumpGraphicsMemory(int fd) { |
| globalProfileData()->dump(fd); |
| |
| String8 cachesOutput; |
| String8 pipeline; |
| auto renderType = Properties::getRenderPipelineType(); |
| switch (renderType) { |
| case RenderPipelineType::SkiaGL: { |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); |
| pipeline.appendFormat("Skia (OpenGL)"); |
| break; |
| } |
| case RenderPipelineType::SkiaVulkan: { |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); |
| pipeline.appendFormat("Skia (Vulkan)"); |
| break; |
| } |
| default: |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); |
| break; |
| } |
| |
| dprintf(fd, "\n%s\n", cachesOutput.string()); |
| dprintf(fd, "\nPipeline=%s\n", pipeline.string()); |
| } |
| |
| Readback& RenderThread::readback() { |
| if (!mReadback) { |
| mReadback = new Readback(*this); |
| } |
| |
| return *mReadback; |
| } |
| |
| void RenderThread::setGrContext(sk_sp<GrContext> context) { |
| mCacheManager->reset(context); |
| if (mGrContext) { |
| mRenderState->onContextDestroyed(); |
| mGrContext->releaseResourcesAndAbandonContext(); |
| } |
| mGrContext = std::move(context); |
| if (mGrContext) { |
| DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize()); |
| } |
| } |
| |
| int RenderThread::choreographerCallback(int fd, int events, void* data) { |
| if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { |
| ALOGE("Display event receiver pipe was closed or an error occurred. " |
| "events=0x%x", |
| events); |
| return 0; // remove the callback |
| } |
| |
| if (!(events & Looper::EVENT_INPUT)) { |
| ALOGW("Received spurious callback for unhandled poll event. " |
| "events=0x%x", |
| events); |
| return 1; // keep the callback |
| } |
| RenderThread* rt = reinterpret_cast<RenderThread*>(data); |
| AChoreographer_handlePendingEvents(rt->mChoreographer, data); |
| |
| return 1; |
| } |
| |
| void RenderThread::dispatchFrameCallbacks() { |
| ATRACE_CALL(); |
| mFrameCallbackTaskPending = false; |
| |
| std::set<IFrameCallback*> callbacks; |
| mFrameCallbacks.swap(callbacks); |
| |
| if (callbacks.size()) { |
| // Assume one of them will probably animate again so preemptively |
| // request the next vsync in case it occurs mid-frame |
| requestVsync(); |
| for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); |
| it++) { |
| (*it)->doFrame(); |
| } |
| } |
| } |
| |
| void RenderThread::requestVsync() { |
| if (!mVsyncRequested) { |
| mVsyncRequested = true; |
| mVsyncSource->requestNextVsync(); |
| } |
| } |
| |
| bool RenderThread::threadLoop() { |
| setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY); |
| Looper::setForThread(mLooper); |
| if (gOnStartHook) { |
| gOnStartHook("RenderThread"); |
| } |
| initThreadLocals(); |
| |
| while (true) { |
| waitForWork(); |
| processQueue(); |
| |
| if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { |
| mVsyncSource->drainPendingEvents(); |
| mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), |
| mPendingRegistrationFrameCallbacks.end()); |
| mPendingRegistrationFrameCallbacks.clear(); |
| requestVsync(); |
| } |
| |
| if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { |
| // TODO: Clean this up. This is working around an issue where a combination |
| // of bad timing and slow drawing can result in dropping a stale vsync |
| // on the floor (correct!) but fails to schedule to listen for the |
| // next vsync (oops), so none of the callbacks are run. |
| requestVsync(); |
| } |
| } |
| |
| return false; |
| } |
| |
| void RenderThread::postFrameCallback(IFrameCallback* callback) { |
| mPendingRegistrationFrameCallbacks.insert(callback); |
| } |
| |
| bool RenderThread::removeFrameCallback(IFrameCallback* callback) { |
| size_t erased; |
| erased = mFrameCallbacks.erase(callback); |
| erased |= mPendingRegistrationFrameCallbacks.erase(callback); |
| return erased; |
| } |
| |
| void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { |
| if (mFrameCallbacks.erase(callback)) { |
| mPendingRegistrationFrameCallbacks.insert(callback); |
| } |
| } |
| |
| sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { |
| auto renderType = Properties::getRenderPipelineType(); |
| switch (renderType) { |
| case RenderPipelineType::SkiaVulkan: |
| return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); |
| default: |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); |
| break; |
| } |
| return nullptr; |
| } |
| |
| bool RenderThread::isCurrent() { |
| return gettid() == getInstance().getTid(); |
| } |
| |
| void RenderThread::preload() { |
| // EGL driver is always preloaded only if HWUI renders with GL. |
| if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { |
| std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); }); |
| eglInitThread.detach(); |
| } else { |
| requireVkContext(); |
| } |
| HardwareBitmapUploader::initialize(); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |