Glop layer mesh rendering

Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index f4fc068..a0a2bed 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -263,7 +263,7 @@
             const Layer* layer = *it;
             log.appendFormat("    Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
                     layer->getWidth(), layer->getHeight(),
-                    layer->isTextureLayer(), layer->getTexture(),
+                    layer->isTextureLayer(), layer->getTextureId(),
                     layer->getFbo(), layer->getStrongCount());
             memused += layer->getWidth() * layer->getHeight() * 4;
         }
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 0792120..6a59a13 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -62,7 +62,7 @@
     if (mSurfaceTexture.get()) {
         if (mNeedsGLContextAttach) {
             mNeedsGLContextAttach = false;
-            mSurfaceTexture->attachToContext(mLayer->getTexture());
+            mSurfaceTexture->attachToContext(mLayer->getTextureId());
         }
         if (mUpdateTexImage) {
             mUpdateTexImage = false;
diff --git a/libs/hwui/Glop.h b/libs/hwui/Glop.h
index 6eca468..e500546 100644
--- a/libs/hwui/Glop.h
+++ b/libs/hwui/Glop.h
@@ -76,18 +76,20 @@
         GLuint indexBufferObject;
         const void* vertices;
         const void* indices;
+        GLvoid* texCoordOffset;
         int elementCount;
         GLsizei stride;
-        GLvoid* texCoordOffset;
         TextureVertex mappedVertices[4];
     } mesh;
 
     struct Fill {
         Program* program;
 
-        Texture* texture;
-        GLenum textureFilter;
-        GLenum textureClamp;
+        struct TextureData {
+            Texture* texture;
+            GLenum filter;
+            GLenum clamp;
+        } texture;
 
         bool colorEnabled;
         FloatColor color;
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index f133d42..4617588 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -73,8 +73,7 @@
     return *this;
 }
 
-GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
-        bool isAlphaMaskTexture) {
+GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
     TRIGGER_STAGE(kMeshStage);
 
     mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
@@ -87,19 +86,18 @@
 
         mOutGlop->mesh.vertexBufferObject = 0;
         mOutGlop->mesh.vertices = &mOutGlop->mesh.mappedVertices[0];
+        mOutGlop->mesh.texCoordOffset = &mOutGlop->mesh.mappedVertices[0].u;
     } else {
         // standard UV coordinates, use regular unit quad VBO
         mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
         mOutGlop->mesh.vertices = nullptr;
+        mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
     }
     mOutGlop->mesh.indexBufferObject = 0;
     mOutGlop->mesh.indices = nullptr;
     mOutGlop->mesh.elementCount = 4;
     mOutGlop->mesh.stride = kTextureVertexStride;
-    mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
-
     mDescription.hasTexture = true;
-    mDescription.hasAlpha8Texture = isAlphaMaskTexture;
     return *this;
 }
 
@@ -112,13 +110,29 @@
     mOutGlop->mesh.vertices = vertexData;
     mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
     mOutGlop->mesh.indices = nullptr;
+    mOutGlop->mesh.texCoordOffset = nullptr;
     mOutGlop->mesh.elementCount = 6 * quadCount;
     mOutGlop->mesh.stride = kVertexStride;
-    mOutGlop->mesh.texCoordOffset = nullptr;
 
     return *this;
 }
 
+GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
+    TRIGGER_STAGE(kMeshStage);
+
+    mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
+    mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+    mOutGlop->mesh.vertexBufferObject = 0;
+    mOutGlop->mesh.vertices = &vertexData[0].x;
+    mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
+    mOutGlop->mesh.indices = nullptr;
+    mOutGlop->mesh.texCoordOffset = &vertexData[0].u;
+    mOutGlop->mesh.elementCount = elementCount;
+    mOutGlop->mesh.stride = kTextureVertexStride;
+    mDescription.hasTexture = true;
+    return *this;
+}
+
 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
     TRIGGER_STAGE(kMeshStage);
 
@@ -132,6 +146,7 @@
     mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
     mOutGlop->mesh.indexBufferObject = 0;
     mOutGlop->mesh.indices = vertexBuffer.getIndices();
+    mOutGlop->mesh.texCoordOffset = nullptr;
     mOutGlop->mesh.elementCount = indices
             ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
     mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;
@@ -168,7 +183,7 @@
     mOutGlop->blend = { GL_ZERO, GL_ZERO };
     if (mOutGlop->fill.color.a < 1.0f
             || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
-            || (mOutGlop->fill.texture && mOutGlop->fill.texture->blend)
+            || (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend)
             || mOutGlop->roundRectClipState
             || PaintUtils::isBlendedShader(shader)
             || PaintUtils::isBlendedColorFilter(colorFilter)
@@ -240,9 +255,7 @@
     TRIGGER_STAGE(kFillStage);
     REQUIRE_STAGES(kMeshStage);
 
-    mOutGlop->fill.texture = &texture;
-    mOutGlop->fill.textureFilter = PaintUtils::getFilter(paint);
-    mOutGlop->fill.textureClamp = GL_CLAMP_TO_EDGE;
+    mOutGlop->fill.texture = { &texture, PaintUtils::getFilter(paint), GL_CLAMP_TO_EDGE };
 
     if (paint) {
         int color = paint->getColor();
@@ -270,6 +283,7 @@
         }
     }
 
+    mDescription.hasAlpha8Texture = isAlphaMaskTexture;
     if (isAlphaMaskTexture) {
         mDescription.modulate = mOutGlop->fill.color.isNotBlack();
     } else {
@@ -282,9 +296,7 @@
     TRIGGER_STAGE(kFillStage);
     REQUIRE_STAGES(kMeshStage);
 
-    mOutGlop->fill.texture = nullptr;
-    mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
-    mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
+    mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
 
     setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
             paint.getShader(), paint.getColorFilter());
@@ -297,15 +309,13 @@
     TRIGGER_STAGE(kFillStage);
     REQUIRE_STAGES(kMeshStage);
 
-    mOutGlop->fill.texture = &texture;
-
-    //specify invalid, since these are always static for PathTextures
-    mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
-    mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
+    //specify invalid filter/clamp, since these are always static for PathTextures
+    mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM };
 
     setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
             paint.getShader(), paint.getColorFilter());
 
+    mDescription.hasAlpha8Texture = true;
     mDescription.modulate = mOutGlop->fill.color.isNotBlack();
     return *this;
 }
@@ -315,11 +325,8 @@
     TRIGGER_STAGE(kFillStage);
     REQUIRE_STAGES(kMeshStage);
 
-    mOutGlop->fill.texture = &texture;
-
-    //specify invalid, since these are always static for ShadowTextures
-    mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
-    mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
+    //specify invalid filter/clamp, since these are always static for ShadowTextures
+    mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM };
 
     const int ALPHA_BITMASK = SK_ColorBLACK;
     const int COLOR_BITMASK = ~ALPHA_BITMASK;
@@ -331,6 +338,7 @@
     setFill(shadowColor, alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
             paint.getShader(), paint.getColorFilter());
 
+    mDescription.hasAlpha8Texture = true;
     mDescription.modulate = mOutGlop->fill.color.isNotBlack();
     return *this;
 }
@@ -339,12 +347,8 @@
     TRIGGER_STAGE(kFillStage);
     REQUIRE_STAGES(kMeshStage);
 
-    mOutGlop->fill.texture = nullptr;
-    mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
-    mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
-
+    mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
     setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, nullptr, nullptr);
-
     return *this;
 }
 
@@ -352,19 +356,30 @@
     TRIGGER_STAGE(kFillStage);
     REQUIRE_STAGES(kMeshStage);
 
-    mOutGlop->fill.texture = nullptr;
-    mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
-    mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
-
+    mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
     setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, nullptr, nullptr);
-
     return *this;
 }
+
+GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
+        float alpha, SkXfermode::Mode mode) {
+    TRIGGER_STAGE(kFillStage);
+    REQUIRE_STAGES(kMeshStage);
+
+    mOutGlop->fill.texture = { &texture, GL_LINEAR, GL_CLAMP_TO_EDGE };
+    mOutGlop->fill.color = { alpha, alpha, alpha, alpha };
+
+    setFill(SK_ColorWHITE, alpha, mode, nullptr, colorFilter);
+
+    mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+    return *this;
+}
+
 ////////////////////////////////////////////////////////////////////////////////
 // Transform
 ////////////////////////////////////////////////////////////////////////////////
 
-GlopBuilder& GlopBuilder::setTransformClip(const Matrix4& ortho,
+GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
         const Matrix4& transform, bool fudgingOffset) {
     TRIGGER_STAGE(kTransformStage);
 
@@ -396,12 +411,13 @@
 
     const Matrix4& canvasTransform = mOutGlop->transform.canvas;
     if (CC_LIKELY(canvasTransform.isPureTranslate())) {
+        // snap by adjusting the model view matrix
         const float translateX = canvasTransform.getTranslateX();
         const float translateY = canvasTransform.getTranslateY();
 
         left = (int) floorf(left + translateX + 0.5f) - translateX;
         top = (int) floorf(top + translateY + 0.5f) - translateY;
-        mOutGlop->fill.textureFilter = GL_NEAREST;
+        mOutGlop->fill.texture.filter = GL_NEAREST;
     }
 
     mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
@@ -419,6 +435,30 @@
     return *this;
 }
 
+GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source) {
+    TRIGGER_STAGE(kModelViewStage);
+    REQUIRE_STAGES(kTransformStage | kFillStage);
+
+    const Matrix4& canvasTransform = mOutGlop->transform.canvas;
+    if (CC_LIKELY(canvasTransform.isPureTranslate())) {
+        // snap by adjusting the model view matrix
+        const float translateX = canvasTransform.getTranslateX();
+        const float translateY = canvasTransform.getTranslateY();
+
+        offsetX = (int) floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
+        offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
+        mOutGlop->fill.texture.filter = GL_NEAREST;
+    }
+
+    mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
+    mOutGlop->bounds.translate(offsetX, offsetY);
+    return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// RoundRectClip
+////////////////////////////////////////////////////////////////////////////////
+
 GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
     TRIGGER_STAGE(kRoundRectClipStage);
 
@@ -431,11 +471,17 @@
 // Build
 ////////////////////////////////////////////////////////////////////////////////
 
+void verify(const ProgramDescription& description, const Glop& glop) {
+    bool hasTexture = glop.fill.texture.texture != nullptr;
+    LOG_ALWAYS_FATAL_IF(description.hasTexture != hasTexture);
+    LOG_ALWAYS_FATAL_IF((glop.mesh.vertexFlags & kTextureCoord_Attrib) != hasTexture);
+}
+
 void GlopBuilder::build() {
     REQUIRE_STAGES(kAllStages);
 
     // serialize shader info into ShaderData
-    GLuint textureUnit = mOutGlop->fill.texture ? 1 : 0;
+    GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
     SkiaShader::store(mCaches, mShader, mOutGlop->transform.modelView,
             &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
 
@@ -448,6 +494,8 @@
             && !mDescription.hasGradient
             && !mDescription.hasBitmap;
     mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
+
+    verify(mDescription, *mOutGlop);
 }
 
 } /* namespace uirenderer */
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 546e6c5..cbdd0cd 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -39,9 +39,10 @@
     GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
 
     GlopBuilder& setMeshUnitQuad();
-    GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
+    GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
     GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
     GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
+    GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
 
     GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
     GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
@@ -52,12 +53,15 @@
             const SkPaint& paint, float alphaScale);
     GlopBuilder& setFillBlack();
     GlopBuilder& setFillClear();
+    GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
+            float alpha, SkXfermode::Mode mode);
 
-    GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
+    GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
 
     GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
     GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
     GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
+    GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
 
     GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
 
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 84ff021..3c1f1d1 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -200,10 +200,14 @@
         return stencil;
     }
 
-    inline GLuint getTexture() const {
+    inline GLuint getTextureId() const {
         return texture.id;
     }
 
+    inline Texture& getTexture() {
+        return texture;
+    }
+
     inline GLenum getRenderTarget() const {
         return renderTarget;
     }
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index b4b14e8..f598664 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -247,7 +247,7 @@
     }
 
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-            layer->getTexture(), 0);
+            layer->getTextureId(), 0);
 
     renderState.bindFramebuffer(previousFbo);
 
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 3f79cef..b62af3b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -753,7 +753,7 @@
     }
 
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-            layer->getTexture(), 0);
+            layer->getTextureId(), 0);
 
     // Expand the startTiling region by 1
     startTilingCurrentClip(true, true);
@@ -862,9 +862,9 @@
     setupDrawPureColorUniforms();
     setupDrawColorFilterUniforms(layer->getColorFilter());
     if (layer->getRenderTarget() == GL_TEXTURE_2D) {
-        setupDrawTexture(layer->getTexture());
+        setupDrawTexture(layer->getTextureId());
     } else {
-        setupDrawExternalTexture(layer->getTexture());
+        setupDrawExternalTexture(layer->getTextureId());
     }
     if (currentTransform()->isPureTranslate() &&
             !layer->getForceFilter() &&
@@ -924,7 +924,7 @@
 
         bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
         drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
-                layer->getTexture(), &layerPaint, blend,
+                layer->getTextureId(), &layerPaint, blend,
                 &mMeshVertices[0].x, &mMeshVertices[0].u,
                 GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
 
@@ -1061,7 +1061,7 @@
     setupDrawDirtyRegionsDisabled();
     setupDrawPureColorUniforms();
     setupDrawColorFilterUniforms(layer->getColorFilter());
-    setupDrawTexture(layer->getTexture());
+    setupDrawTexture(layer->getTextureId());
     if (currentTransform()->isPureTranslate()) {
         const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
         const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
@@ -1233,7 +1233,7 @@
             GlopBuilder aBuilder(mRenderState, mCaches, &glop);
             aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
                     .setFillClear()
-                    .setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
+                    .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
                     .setModelViewOffsetRect(0, 0, currentSnapshot()->getClipRect())
                     .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                     .build();
@@ -1437,7 +1437,7 @@
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
         aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
                 .setFillBlack()
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
                 .setModelViewOffsetRect(0, 0, scissorBox)
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
@@ -1981,19 +1981,6 @@
 }
 
 void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
-    if (USE_GLOPS) {
-        Glop glop;
-        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
-        aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, true)
-                .setFillTexturePaint(*texture, true, paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
-                .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
-                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
-                .build();
-        renderGlop(glop);
-        return;
-    }
-
     float x = 0;
     float y = 0;
 
@@ -2061,6 +2048,20 @@
     if (!texture) return;
     const AutoTexture autoCleanup(texture);
 
+    if (USE_GLOPS) {
+        bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
+        Glop glop;
+        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+        aBuilder.setMeshTexturedUnitQuad(texture->uvMapper)
+                .setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+                .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
+                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+                .build();
+        renderGlop(glop);
+        return;
+    }
+
     if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
         drawAlphaBitmap(texture, paint);
     } else {
@@ -2376,7 +2377,7 @@
         bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
         aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
                 .setFillPaint(*paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
                 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
@@ -2692,9 +2693,9 @@
     if (USE_GLOPS) {
         Glop glop;
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
-        aBuilder.setMeshTexturedUnitQuad(nullptr, true)
+        aBuilder.setMeshTexturedUnitQuad(nullptr)
                 .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
                 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
@@ -3048,45 +3049,58 @@
             DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
                     composeLayerRect(layer, layer->regionRect));
         } else if (layer->mesh) {
-            const float a = getLayerAlpha(layer);
-            setupDraw();
-            setupDrawWithTexture();
-            setupDrawColor(a, a, a, a);
-            setupDrawColorFilter(layer->getColorFilter());
-            setupDrawBlending(layer);
-            setupDrawProgram();
-            setupDrawPureColorUniforms();
-            setupDrawColorFilterUniforms(layer->getColorFilter());
-            setupDrawTexture(layer->getTexture());
-            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
-                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
-                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
-
-                layer->setFilter(GL_NEAREST);
-                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
-                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
+            if (USE_GLOPS) {
+                Glop glop;
+                GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+                aBuilder.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
+                        .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode())
+                        .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+                        .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
+                        .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+                        .build();
+                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
             } else {
-                layer->setFilter(GL_LINEAR);
-                setupDrawModelView(kModelViewMode_Translate, false, x, y,
-                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
+                const float a = getLayerAlpha(layer);
+                setupDraw();
+                setupDrawWithTexture();
+                setupDrawColor(a, a, a, a);
+                setupDrawColorFilter(layer->getColorFilter());
+                setupDrawBlending(layer);
+                setupDrawProgram();
+                setupDrawPureColorUniforms();
+                setupDrawColorFilterUniforms(layer->getColorFilter());
+                setupDrawTexture(layer->getTextureId());
+                if (CC_LIKELY(currentTransform()->isPureTranslate())) {
+                    int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
+                    int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
+
+                    layer->setFilter(GL_NEAREST);
+                    setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
+                            tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
+                } else {
+                    layer->setFilter(GL_LINEAR);
+                    setupDrawModelView(kModelViewMode_Translate, false, x, y,
+                            x + layer->layer.getWidth(), y + layer->layer.getHeight());
+                }
+
+
+                TextureVertex* mesh = &layer->mesh[0];
+                GLsizei elementsCount = layer->meshElementCount;
+
+
+                while (elementsCount > 0) {
+                    GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
+
+                    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
+                    DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
+                            glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
+
+                    elementsCount -= drawCount;
+                    // Though there are 4 vertices in a quad, we use 6 indices per
+                    // quad to draw with GL_TRIANGLES
+                    mesh += (drawCount / 6) * 4;
+                }
             }
-
-            TextureVertex* mesh = &layer->mesh[0];
-            GLsizei elementsCount = layer->meshElementCount;
-
-            while (elementsCount > 0) {
-                GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
-
-                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
-                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
-                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
-
-                elementsCount -= drawCount;
-                // Though there are 4 vertices in a quad, we use 6 indices per
-                // quad to draw with GL_TRIANGLES
-                mesh += (drawCount / 6) * 4;
-            }
-
 #if DEBUG_LAYERS_AS_REGIONS
             drawRegionRectsDebug(layer->region);
 #endif
@@ -3139,9 +3153,9 @@
     if (USE_GLOPS) {
         Glop glop;
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
-        aBuilder.setMeshTexturedUnitQuad(nullptr, true)
+        aBuilder.setMeshTexturedUnitQuad(nullptr)
                 .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
                 .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
@@ -3303,7 +3317,7 @@
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
         aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
                 .setFillPaint(*paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
                 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
@@ -3349,7 +3363,7 @@
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
         aBuilder.setMeshUnitQuad()
                 .setFillPaint(*paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
+                .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
                 .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
@@ -3381,19 +3395,6 @@
 }
 
 void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
-    if (USE_GLOPS) {
-        Glop glop;
-        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
-        aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, false)
-                .setFillTexturePaint(*texture, false, paint, currentSnapshot()->alpha)
-                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
-                .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
-                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
-                .build();
-        renderGlop(glop);
-        return;
-    }
-
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
 
     GLvoid* vertices = (GLvoid*) nullptr;
diff --git a/libs/hwui/renderstate/MeshState.cpp b/libs/hwui/renderstate/MeshState.cpp
index 585fb86..6b00020 100644
--- a/libs/hwui/renderstate/MeshState.cpp
+++ b/libs/hwui/renderstate/MeshState.cpp
@@ -68,6 +68,7 @@
 
 void MeshState::dump() {
     ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
+    ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
     ALOGD("MeshState vertices: vertex data %p, stride %d",
             mCurrentPositionPointer, mCurrentPositionStride);
     ALOGD("MeshState texCoord: data %p, stride %d",
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index b64dbdc..192bf81 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -253,7 +253,6 @@
         glUniform1f(fill.program->getUniform("roundRectRadius"),
                 roundedOutRadius);
     }
-
     // --------------------------------
     // ---------- Mesh setup ----------
     // --------------------------------
@@ -269,16 +268,16 @@
         // glop.fill.texture always takes slot 0, shader samplers increment from there
         mCaches->textureState().activateTexture(0);
 
-        if (glop.fill.textureClamp != GL_INVALID_ENUM) {
-            glop.fill.texture->setWrap(glop.fill.textureClamp, true);
+        if (glop.fill.texture.clamp != GL_INVALID_ENUM) {
+            glop.fill.texture.texture->setWrap(glop.fill.texture.clamp, true);
         }
-        if (glop.fill.textureFilter != GL_INVALID_ENUM) {
-            glop.fill.texture->setFilter(glop.fill.textureFilter, true);
+        if (glop.fill.texture.filter != GL_INVALID_ENUM) {
+            glop.fill.texture.texture->setFilter(glop.fill.texture.filter, true);
         }
 
-        mCaches->textureState().bindTexture(fill.texture->id);
+        mCaches->textureState().bindTexture(fill.texture.texture->id);
         meshState().enableTexCoordsVertexArray();
-        meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset);
+        meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset, mesh.stride);
     } else {
         meshState().disableTexCoordsVertexArray();
     }
@@ -313,8 +312,13 @@
         while (elementsCount > 0) {
             GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
 
-            // TODO: this double binds on first pass
-            meshState().bindPositionVertexPointer(true, vertices, mesh.stride);
+            // rebind pointers without forcing, since initial bind handled above
+            meshState().bindPositionVertexPointer(false, vertices, mesh.stride);
+            if (mesh.vertexFlags & kTextureCoord_Attrib) {
+                meshState().bindTexCoordsVertexPointer(false,
+                        vertices + kMeshTextureOffset, mesh.stride);
+            }
+
             glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr);
             elementsCount -= drawCount;
             vertices += (drawCount / 6) * 4 * mesh.stride;
diff --git a/libs/hwui/renderstate/TextureState.cpp b/libs/hwui/renderstate/TextureState.cpp
index 1a638d2..a211de7 100644
--- a/libs/hwui/renderstate/TextureState.cpp
+++ b/libs/hwui/renderstate/TextureState.cpp
@@ -13,7 +13,7 @@
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
-#include <renderstate/TextureState.h>
+#include "renderstate/TextureState.h"
 
 namespace android {
 namespace uirenderer {