Glop layer mesh rendering

Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index b4b14e8..f598664 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -247,7 +247,7 @@
     }
 
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-            layer->getTexture(), 0);
+            layer->getTextureId(), 0);
 
     renderState.bindFramebuffer(previousFbo);