| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include "AssetAtlas.h" |
| #include "Caches.h" |
| |
| #include <GLES2/gl2ext.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Lifecycle |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void AssetAtlas::init(sp<GraphicBuffer> buffer, int* map, int count) { |
| if (mImage) { |
| return; |
| } |
| |
| mImage = new Image(buffer); |
| |
| if (mImage->getTexture()) { |
| Caches& caches = Caches::getInstance(); |
| |
| mTexture = new Texture(caches); |
| mTexture->id = mImage->getTexture(); |
| mTexture->width = buffer->getWidth(); |
| mTexture->height = buffer->getHeight(); |
| |
| createEntries(caches, map, count); |
| } else { |
| ALOGW("Could not create atlas image"); |
| |
| delete mImage; |
| mImage = NULL; |
| mTexture = NULL; |
| } |
| |
| mGenerationId++; |
| } |
| |
| void AssetAtlas::terminate() { |
| if (mImage) { |
| delete mImage; |
| mImage = NULL; |
| |
| delete mTexture; |
| mTexture = NULL; |
| |
| for (size_t i = 0; i < mEntries.size(); i++) { |
| delete mEntries.valueAt(i); |
| } |
| mEntries.clear(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Entries |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| AssetAtlas::Entry* AssetAtlas::getEntry(SkBitmap* const bitmap) const { |
| ssize_t index = mEntries.indexOfKey(bitmap); |
| return index >= 0 ? mEntries.valueAt(index) : NULL; |
| } |
| |
| Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const { |
| ssize_t index = mEntries.indexOfKey(bitmap); |
| return index >= 0 ? mEntries.valueAt(index)->texture : NULL; |
| } |
| |
| /** |
| * Delegates changes to wrapping and filtering to the base atlas texture |
| * instead of applying the changes to the virtual textures. |
| */ |
| struct DelegateTexture: public Texture { |
| DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } |
| |
| virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { |
| mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); |
| } |
| |
| virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { |
| mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); |
| } |
| private: |
| Texture* const mDelegate; |
| }; // struct DelegateTexture |
| |
| /** |
| * TODO: This method does not take the rotation flag into account |
| */ |
| void AssetAtlas::createEntries(Caches& caches, int* map, int count) { |
| const float width = float(mTexture->width); |
| const float height = float(mTexture->height); |
| |
| for (int i = 0; i < count; ) { |
| SkBitmap* bitmap = (SkBitmap*) map[i++]; |
| int x = map[i++]; |
| int y = map[i++]; |
| bool rotated = map[i++] > 0; |
| |
| // Bitmaps should never be null, we're just extra paranoid |
| if (!bitmap) continue; |
| |
| const UvMapper mapper( |
| x / width, (x + bitmap->width()) / width, |
| y / height, (y + bitmap->height()) / height); |
| |
| Texture* texture = new DelegateTexture(caches, mTexture); |
| Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this); |
| |
| texture->id = mTexture->id; |
| texture->blend = !bitmap->isOpaque(); |
| texture->width = bitmap->width(); |
| texture->height = bitmap->height(); |
| texture->uvMapper = &entry->uvMapper; |
| |
| mEntries.add(entry->bitmap, entry); |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |