Buffering in full screen mode will show progressView
bug:4187252
Change-Id: Ieb7ae26b5bfa9abc79556e2fc063b7e3ef17ab52
diff --git a/core/java/android/webkit/HTML5VideoFullScreen.java b/core/java/android/webkit/HTML5VideoFullScreen.java
index 9636513..3d15968 100644
--- a/core/java/android/webkit/HTML5VideoFullScreen.java
+++ b/core/java/android/webkit/HTML5VideoFullScreen.java
@@ -198,8 +198,6 @@
if (mProgressView != null) {
mProgressView.setVisibility(View.GONE);
- mLayout.removeView(mProgressView);
- mProgressView = null;
}
mVideoWidth = mp.getVideoWidth();
@@ -321,4 +319,13 @@
return false;
}
+ @Override
+ protected void switchProgressView(boolean playerBuffering) {
+ if (playerBuffering) {
+ mProgressView.setVisibility(View.VISIBLE);
+ } else {
+ mProgressView.setVisibility(View.GONE);
+ }
+ return;
+ }
}
diff --git a/core/java/android/webkit/HTML5VideoView.java b/core/java/android/webkit/HTML5VideoView.java
index ad6e5d3..fd3f358 100644
--- a/core/java/android/webkit/HTML5VideoView.java
+++ b/core/java/android/webkit/HTML5VideoView.java
@@ -78,6 +78,7 @@
TIMEUPDATE_PERIOD);
}
mPlayer.start();
+ setPlayerBuffering(false);
}
}
@@ -296,4 +297,21 @@
return 0;
}
+ // This is true only when the player is buffering and paused
+ public boolean mPlayerBuffering = false;
+
+ public boolean getPlayerBuffering() {
+ return mPlayerBuffering;
+ }
+
+ public void setPlayerBuffering(boolean playerBuffering) {
+ mPlayerBuffering = playerBuffering;
+ switchProgressView(playerBuffering);
+ }
+
+
+ protected void switchProgressView(boolean playerBuffering) {
+ // Only used in HTML5VideoFullScreen
+ }
+
}
diff --git a/core/java/android/webkit/HTML5VideoViewProxy.java b/core/java/android/webkit/HTML5VideoViewProxy.java
index 0ee1566..14157c2 100644
--- a/core/java/android/webkit/HTML5VideoViewProxy.java
+++ b/core/java/android/webkit/HTML5VideoViewProxy.java
@@ -95,8 +95,10 @@
// identify the exact layer on the UI thread to use the SurfaceTexture.
private static int mBaseLayer = 0;
- // This is true only when the player is buffering and paused
- private static boolean mPlayerBuffering = false;
+ private static void setPlayerBuffering(boolean playerBuffering) {
+ mHTML5VideoView.setPlayerBuffering(playerBuffering);
+ }
+
// Every time webView setBaseLayer, this will be called.
// When we found the Video layer, then we set the Surface Texture to it.
// Otherwise, we may want to delete the Surface Texture to save memory.
@@ -111,7 +113,7 @@
int currentVideoLayerId = mHTML5VideoView.getVideoLayerId();
if (layer != 0 && surfTexture != null && currentVideoLayerId != -1) {
int playerState = mHTML5VideoView.getCurrentState();
- if (mPlayerBuffering)
+ if (mHTML5VideoView.getPlayerBuffering())
playerState = HTML5VideoView.STATE_NOTPREPARED;
boolean foundInTree = nativeSendSurfaceTexture(surfTexture,
layer, currentVideoLayerId, textureName,
@@ -166,7 +168,6 @@
WebChromeClient client, int videoLayerId) {
int currentVideoLayerId = -1;
boolean backFromFullScreenMode = false;
- mPlayerBuffering = false;
if (mHTML5VideoView != null) {
currentVideoLayerId = mHTML5VideoView.getVideoLayerId();
if (mHTML5VideoView instanceof HTML5VideoFullScreen) {
@@ -231,7 +232,6 @@
}
public static void onPrepared() {
- mPlayerBuffering = false;
// The VideoView will decide whether to really kick off to play.
mHTML5VideoView.start();
if (mBaseLayer != 0) {
@@ -350,11 +350,11 @@
break;
}
case BUFFERING_START: {
- VideoPlayer.mPlayerBuffering = true;
+ VideoPlayer.setPlayerBuffering(true);
break;
}
case BUFFERING_END: {
- VideoPlayer.mPlayerBuffering = false;
+ VideoPlayer.setPlayerBuffering(false);
break;
}
}