| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // |
| // Provide access to read-only assets. |
| // |
| |
| #define LOG_TAG "asset" |
| //#define LOG_NDEBUG 0 |
| |
| #include <androidfw/Asset.h> |
| #include <androidfw/AssetDir.h> |
| #include <androidfw/AssetManager.h> |
| #include <androidfw/ResourceTypes.h> |
| #include <androidfw/ZipFileRO.h> |
| #include <utils/Atomic.h> |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| #include <utils/String8.h> |
| #include <utils/threads.h> |
| #include <utils/Timers.h> |
| |
| #include <assert.h> |
| #include <dirent.h> |
| #include <errno.h> |
| #include <fcntl.h> |
| #include <strings.h> |
| #include <sys/stat.h> |
| #include <unistd.h> |
| |
| #ifndef TEMP_FAILURE_RETRY |
| /* Used to retry syscalls that can return EINTR. */ |
| #define TEMP_FAILURE_RETRY(exp) ({ \ |
| typeof (exp) _rc; \ |
| do { \ |
| _rc = (exp); \ |
| } while (_rc == -1 && errno == EINTR); \ |
| _rc; }) |
| #endif |
| |
| using namespace android; |
| |
| /* |
| * Names for default app, locale, and vendor. We might want to change |
| * these to be an actual locale, e.g. always use en-US as the default. |
| */ |
| static const char* kDefaultLocale = "default"; |
| static const char* kDefaultVendor = "default"; |
| static const char* kAssetsRoot = "assets"; |
| static const char* kAppZipName = NULL; //"classes.jar"; |
| static const char* kSystemAssets = "framework/framework-res.apk"; |
| static const char* kIdmapCacheDir = "resource-cache"; |
| |
| static const char* kExcludeExtension = ".EXCLUDE"; |
| |
| static Asset* const kExcludedAsset = (Asset*) 0xd000000d; |
| |
| static volatile int32_t gCount = 0; |
| |
| namespace { |
| // Transform string /a/b/c.apk to /data/resource-cache/a@b@c.apk@idmap |
| String8 idmapPathForPackagePath(const String8& pkgPath) |
| { |
| const char* root = getenv("ANDROID_DATA"); |
| LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set"); |
| String8 path(root); |
| path.appendPath(kIdmapCacheDir); |
| |
| char buf[256]; // 256 chars should be enough for anyone... |
| strncpy(buf, pkgPath.string(), 255); |
| buf[255] = '\0'; |
| char* filename = buf; |
| while (*filename && *filename == '/') { |
| ++filename; |
| } |
| char* p = filename; |
| while (*p) { |
| if (*p == '/') { |
| *p = '@'; |
| } |
| ++p; |
| } |
| path.appendPath(filename); |
| path.append("@idmap"); |
| |
| return path; |
| } |
| } |
| |
| /* |
| * =========================================================================== |
| * AssetManager |
| * =========================================================================== |
| */ |
| |
| int32_t AssetManager::getGlobalCount() |
| { |
| return gCount; |
| } |
| |
| AssetManager::AssetManager(CacheMode cacheMode) |
| : mLocale(NULL), mVendor(NULL), |
| mResources(NULL), mConfig(new ResTable_config), |
| mCacheMode(cacheMode), mCacheValid(false) |
| { |
| int count = android_atomic_inc(&gCount)+1; |
| //ALOGI("Creating AssetManager %p #%d\n", this, count); |
| memset(mConfig, 0, sizeof(ResTable_config)); |
| } |
| |
| AssetManager::~AssetManager(void) |
| { |
| int count = android_atomic_dec(&gCount); |
| //ALOGI("Destroying AssetManager in %p #%d\n", this, count); |
| |
| delete mConfig; |
| delete mResources; |
| |
| // don't have a String class yet, so make sure we clean up |
| delete[] mLocale; |
| delete[] mVendor; |
| } |
| |
| bool AssetManager::addAssetPath(const String8& path, void** cookie) |
| { |
| AutoMutex _l(mLock); |
| |
| asset_path ap; |
| |
| String8 realPath(path); |
| if (kAppZipName) { |
| realPath.appendPath(kAppZipName); |
| } |
| ap.type = ::getFileType(realPath.string()); |
| if (ap.type == kFileTypeRegular) { |
| ap.path = realPath; |
| } else { |
| ap.path = path; |
| ap.type = ::getFileType(path.string()); |
| if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) { |
| ALOGW("Asset path %s is neither a directory nor file (type=%d).", |
| path.string(), (int)ap.type); |
| return false; |
| } |
| } |
| |
| // Skip if we have it already. |
| for (size_t i=0; i<mAssetPaths.size(); i++) { |
| if (mAssetPaths[i].path == ap.path) { |
| if (cookie) { |
| *cookie = (void*)(i+1); |
| } |
| return true; |
| } |
| } |
| |
| ALOGV("In %p Asset %s path: %s", this, |
| ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string()); |
| |
| mAssetPaths.add(ap); |
| |
| // new paths are always added at the end |
| if (cookie) { |
| *cookie = (void*)mAssetPaths.size(); |
| } |
| |
| // add overlay packages for /system/framework; apps are handled by the |
| // (Java) package manager |
| if (strncmp(path.string(), "/system/framework/", 18) == 0) { |
| // When there is an environment variable for /vendor, this |
| // should be changed to something similar to how ANDROID_ROOT |
| // and ANDROID_DATA are used in this file. |
| String8 overlayPath("/vendor/overlay/framework/"); |
| overlayPath.append(path.getPathLeaf()); |
| if (TEMP_FAILURE_RETRY(access(overlayPath.string(), R_OK)) == 0) { |
| asset_path oap; |
| oap.path = overlayPath; |
| oap.type = ::getFileType(overlayPath.string()); |
| bool addOverlay = (oap.type == kFileTypeRegular); // only .apks supported as overlay |
| if (addOverlay) { |
| oap.idmap = idmapPathForPackagePath(overlayPath); |
| |
| if (isIdmapStaleLocked(ap.path, oap.path, oap.idmap)) { |
| addOverlay = createIdmapFileLocked(ap.path, oap.path, oap.idmap); |
| } |
| } |
| if (addOverlay) { |
| mAssetPaths.add(oap); |
| } else { |
| ALOGW("failed to add overlay package %s\n", overlayPath.string()); |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool AssetManager::isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath, |
| const String8& idmapPath) |
| { |
| struct stat st; |
| if (TEMP_FAILURE_RETRY(stat(idmapPath.string(), &st)) == -1) { |
| if (errno == ENOENT) { |
| return true; // non-existing idmap is always stale |
| } else { |
| ALOGW("failed to stat file %s: %s\n", idmapPath.string(), strerror(errno)); |
| return false; |
| } |
| } |
| if (st.st_size < ResTable::IDMAP_HEADER_SIZE_BYTES) { |
| ALOGW("file %s has unexpectedly small size=%zd\n", idmapPath.string(), (size_t)st.st_size); |
| return false; |
| } |
| int fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_RDONLY)); |
| if (fd == -1) { |
| ALOGW("failed to open file %s: %s\n", idmapPath.string(), strerror(errno)); |
| return false; |
| } |
| char buf[ResTable::IDMAP_HEADER_SIZE_BYTES]; |
| ssize_t bytesLeft = ResTable::IDMAP_HEADER_SIZE_BYTES; |
| for (;;) { |
| ssize_t r = TEMP_FAILURE_RETRY(read(fd, buf + ResTable::IDMAP_HEADER_SIZE_BYTES - bytesLeft, |
| bytesLeft)); |
| if (r < 0) { |
| TEMP_FAILURE_RETRY(close(fd)); |
| return false; |
| } |
| bytesLeft -= r; |
| if (bytesLeft == 0) { |
| break; |
| } |
| } |
| TEMP_FAILURE_RETRY(close(fd)); |
| |
| uint32_t cachedOriginalCrc, cachedOverlayCrc; |
| if (!ResTable::getIdmapInfo(buf, ResTable::IDMAP_HEADER_SIZE_BYTES, |
| &cachedOriginalCrc, &cachedOverlayCrc)) { |
| return false; |
| } |
| |
| uint32_t actualOriginalCrc, actualOverlayCrc; |
| if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &actualOriginalCrc)) { |
| return false; |
| } |
| if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &actualOverlayCrc)) { |
| return false; |
| } |
| return cachedOriginalCrc != actualOriginalCrc || cachedOverlayCrc != actualOverlayCrc; |
| } |
| |
| bool AssetManager::getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename, |
| uint32_t* pCrc) |
| { |
| asset_path ap; |
| ap.path = zipPath; |
| const ZipFileRO* zip = getZipFileLocked(ap); |
| if (zip == NULL) { |
| return false; |
| } |
| const ZipEntryRO entry = zip->findEntryByName(entryFilename); |
| if (entry == NULL) { |
| return false; |
| } |
| if (!zip->getEntryInfo(entry, NULL, NULL, NULL, NULL, NULL, (long*)pCrc)) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool AssetManager::createIdmapFileLocked(const String8& originalPath, const String8& overlayPath, |
| const String8& idmapPath) |
| { |
| ALOGD("%s: originalPath=%s overlayPath=%s idmapPath=%s\n", |
| __FUNCTION__, originalPath.string(), overlayPath.string(), idmapPath.string()); |
| ResTable tables[2]; |
| const String8* paths[2] = { &originalPath, &overlayPath }; |
| uint32_t originalCrc, overlayCrc; |
| bool retval = false; |
| ssize_t offset = 0; |
| int fd = 0; |
| uint32_t* data = NULL; |
| size_t size; |
| |
| for (int i = 0; i < 2; ++i) { |
| asset_path ap; |
| ap.type = kFileTypeRegular; |
| ap.path = *paths[i]; |
| Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); |
| if (ass == NULL) { |
| ALOGW("failed to find resources.arsc in %s\n", ap.path.string()); |
| goto error; |
| } |
| tables[i].add(ass, (void*)1, false); |
| } |
| |
| if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &originalCrc)) { |
| ALOGW("failed to retrieve crc for resources.arsc in %s\n", originalPath.string()); |
| goto error; |
| } |
| if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &overlayCrc)) { |
| ALOGW("failed to retrieve crc for resources.arsc in %s\n", overlayPath.string()); |
| goto error; |
| } |
| |
| if (tables[0].createIdmap(tables[1], originalCrc, overlayCrc, |
| (void**)&data, &size) != NO_ERROR) { |
| ALOGW("failed to generate idmap data for file %s\n", idmapPath.string()); |
| goto error; |
| } |
| |
| // This should be abstracted (eg replaced by a stand-alone |
| // application like dexopt, triggered by something equivalent to |
| // installd). |
| fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_WRONLY | O_CREAT | O_TRUNC, 0644)); |
| if (fd == -1) { |
| ALOGW("failed to write idmap file %s (open: %s)\n", idmapPath.string(), strerror(errno)); |
| goto error_free; |
| } |
| for (;;) { |
| ssize_t written = TEMP_FAILURE_RETRY(write(fd, data + offset, size)); |
| if (written < 0) { |
| ALOGW("failed to write idmap file %s (write: %s)\n", idmapPath.string(), |
| strerror(errno)); |
| goto error_close; |
| } |
| size -= (size_t)written; |
| offset += written; |
| if (size == 0) { |
| break; |
| } |
| } |
| |
| retval = true; |
| error_close: |
| TEMP_FAILURE_RETRY(close(fd)); |
| error_free: |
| free(data); |
| error: |
| return retval; |
| } |
| |
| bool AssetManager::addDefaultAssets() |
| { |
| const char* root = getenv("ANDROID_ROOT"); |
| LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set"); |
| |
| String8 path(root); |
| path.appendPath(kSystemAssets); |
| |
| return addAssetPath(path, NULL); |
| } |
| |
| void* AssetManager::nextAssetPath(void* cookie) const |
| { |
| AutoMutex _l(mLock); |
| size_t next = ((size_t)cookie)+1; |
| return next > mAssetPaths.size() ? NULL : (void*)next; |
| } |
| |
| String8 AssetManager::getAssetPath(void* cookie) const |
| { |
| AutoMutex _l(mLock); |
| const size_t which = ((size_t)cookie)-1; |
| if (which < mAssetPaths.size()) { |
| return mAssetPaths[which].path; |
| } |
| return String8(); |
| } |
| |
| /* |
| * Set the current locale. Use NULL to indicate no locale. |
| * |
| * Close and reopen Zip archives as appropriate, and reset cached |
| * information in the locale-specific sections of the tree. |
| */ |
| void AssetManager::setLocale(const char* locale) |
| { |
| AutoMutex _l(mLock); |
| setLocaleLocked(locale); |
| } |
| |
| void AssetManager::setLocaleLocked(const char* locale) |
| { |
| if (mLocale != NULL) { |
| /* previously set, purge cached data */ |
| purgeFileNameCacheLocked(); |
| //mZipSet.purgeLocale(); |
| delete[] mLocale; |
| } |
| mLocale = strdupNew(locale); |
| |
| updateResourceParamsLocked(); |
| } |
| |
| /* |
| * Set the current vendor. Use NULL to indicate no vendor. |
| * |
| * Close and reopen Zip archives as appropriate, and reset cached |
| * information in the vendor-specific sections of the tree. |
| */ |
| void AssetManager::setVendor(const char* vendor) |
| { |
| AutoMutex _l(mLock); |
| |
| if (mVendor != NULL) { |
| /* previously set, purge cached data */ |
| purgeFileNameCacheLocked(); |
| //mZipSet.purgeVendor(); |
| delete[] mVendor; |
| } |
| mVendor = strdupNew(vendor); |
| } |
| |
| void AssetManager::setConfiguration(const ResTable_config& config, const char* locale) |
| { |
| AutoMutex _l(mLock); |
| *mConfig = config; |
| if (locale) { |
| setLocaleLocked(locale); |
| } else if (config.language[0] != 0) { |
| char spec[9]; |
| spec[0] = config.language[0]; |
| spec[1] = config.language[1]; |
| if (config.country[0] != 0) { |
| spec[2] = '_'; |
| spec[3] = config.country[0]; |
| spec[4] = config.country[1]; |
| spec[5] = 0; |
| } else { |
| spec[3] = 0; |
| } |
| setLocaleLocked(spec); |
| } else { |
| updateResourceParamsLocked(); |
| } |
| } |
| |
| void AssetManager::getConfiguration(ResTable_config* outConfig) const |
| { |
| AutoMutex _l(mLock); |
| *outConfig = *mConfig; |
| } |
| |
| /* |
| * Open an asset. |
| * |
| * The data could be; |
| * - In a file on disk (assetBase + fileName). |
| * - In a compressed file on disk (assetBase + fileName.gz). |
| * - In a Zip archive, uncompressed or compressed. |
| * |
| * It can be in a number of different directories and Zip archives. |
| * The search order is: |
| * - [appname] |
| * - locale + vendor |
| * - "default" + vendor |
| * - locale + "default" |
| * - "default + "default" |
| * - "common" |
| * - (same as above) |
| * |
| * To find a particular file, we have to try up to eight paths with |
| * all three forms of data. |
| * |
| * We should probably reject requests for "illegal" filenames, e.g. those |
| * with illegal characters or "../" backward relative paths. |
| */ |
| Asset* AssetManager::open(const char* fileName, AccessMode mode) |
| { |
| AutoMutex _l(mLock); |
| |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); |
| |
| |
| if (mCacheMode != CACHE_OFF && !mCacheValid) |
| loadFileNameCacheLocked(); |
| |
| String8 assetName(kAssetsRoot); |
| assetName.appendPath(fileName); |
| |
| /* |
| * For each top-level asset path, search for the asset. |
| */ |
| |
| size_t i = mAssetPaths.size(); |
| while (i > 0) { |
| i--; |
| ALOGV("Looking for asset '%s' in '%s'\n", |
| assetName.string(), mAssetPaths.itemAt(i).path.string()); |
| Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); |
| if (pAsset != NULL) { |
| return pAsset != kExcludedAsset ? pAsset : NULL; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| /* |
| * Open a non-asset file as if it were an asset. |
| * |
| * The "fileName" is the partial path starting from the application |
| * name. |
| */ |
| Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode) |
| { |
| AutoMutex _l(mLock); |
| |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); |
| |
| |
| if (mCacheMode != CACHE_OFF && !mCacheValid) |
| loadFileNameCacheLocked(); |
| |
| /* |
| * For each top-level asset path, search for the asset. |
| */ |
| |
| size_t i = mAssetPaths.size(); |
| while (i > 0) { |
| i--; |
| ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string()); |
| Asset* pAsset = openNonAssetInPathLocked( |
| fileName, mode, mAssetPaths.itemAt(i)); |
| if (pAsset != NULL) { |
| return pAsset != kExcludedAsset ? pAsset : NULL; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode) |
| { |
| const size_t which = ((size_t)cookie)-1; |
| |
| AutoMutex _l(mLock); |
| |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); |
| |
| |
| if (mCacheMode != CACHE_OFF && !mCacheValid) |
| loadFileNameCacheLocked(); |
| |
| if (which < mAssetPaths.size()) { |
| ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, |
| mAssetPaths.itemAt(which).path.string()); |
| Asset* pAsset = openNonAssetInPathLocked( |
| fileName, mode, mAssetPaths.itemAt(which)); |
| if (pAsset != NULL) { |
| return pAsset != kExcludedAsset ? pAsset : NULL; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| /* |
| * Get the type of a file in the asset namespace. |
| * |
| * This currently only works for regular files. All others (including |
| * directories) will return kFileTypeNonexistent. |
| */ |
| FileType AssetManager::getFileType(const char* fileName) |
| { |
| Asset* pAsset = NULL; |
| |
| /* |
| * Open the asset. This is less efficient than simply finding the |
| * file, but it's not too bad (we don't uncompress or mmap data until |
| * the first read() call). |
| */ |
| pAsset = open(fileName, Asset::ACCESS_STREAMING); |
| delete pAsset; |
| |
| if (pAsset == NULL) |
| return kFileTypeNonexistent; |
| else |
| return kFileTypeRegular; |
| } |
| |
| const ResTable* AssetManager::getResTable(bool required) const |
| { |
| ResTable* rt = mResources; |
| if (rt) { |
| return rt; |
| } |
| |
| // Iterate through all asset packages, collecting resources from each. |
| |
| AutoMutex _l(mLock); |
| |
| if (mResources != NULL) { |
| return mResources; |
| } |
| |
| if (required) { |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); |
| } |
| |
| if (mCacheMode != CACHE_OFF && !mCacheValid) |
| const_cast<AssetManager*>(this)->loadFileNameCacheLocked(); |
| |
| const size_t N = mAssetPaths.size(); |
| for (size_t i=0; i<N; i++) { |
| Asset* ass = NULL; |
| ResTable* sharedRes = NULL; |
| bool shared = true; |
| const asset_path& ap = mAssetPaths.itemAt(i); |
| Asset* idmap = openIdmapLocked(ap); |
| ALOGV("Looking for resource asset in '%s'\n", ap.path.string()); |
| if (ap.type != kFileTypeDirectory) { |
| if (i == 0) { |
| // The first item is typically the framework resources, |
| // which we want to avoid parsing every time. |
| sharedRes = const_cast<AssetManager*>(this)-> |
| mZipSet.getZipResourceTable(ap.path); |
| } |
| if (sharedRes == NULL) { |
| ass = const_cast<AssetManager*>(this)-> |
| mZipSet.getZipResourceTableAsset(ap.path); |
| if (ass == NULL) { |
| ALOGV("loading resource table %s\n", ap.path.string()); |
| ass = const_cast<AssetManager*>(this)-> |
| openNonAssetInPathLocked("resources.arsc", |
| Asset::ACCESS_BUFFER, |
| ap); |
| if (ass != NULL && ass != kExcludedAsset) { |
| ass = const_cast<AssetManager*>(this)-> |
| mZipSet.setZipResourceTableAsset(ap.path, ass); |
| } |
| } |
| |
| if (i == 0 && ass != NULL) { |
| // If this is the first resource table in the asset |
| // manager, then we are going to cache it so that we |
| // can quickly copy it out for others. |
| ALOGV("Creating shared resources for %s", ap.path.string()); |
| sharedRes = new ResTable(); |
| sharedRes->add(ass, (void*)(i+1), false, idmap); |
| sharedRes = const_cast<AssetManager*>(this)-> |
| mZipSet.setZipResourceTable(ap.path, sharedRes); |
| } |
| } |
| } else { |
| ALOGV("loading resource table %s\n", ap.path.string()); |
| Asset* ass = const_cast<AssetManager*>(this)-> |
| openNonAssetInPathLocked("resources.arsc", |
| Asset::ACCESS_BUFFER, |
| ap); |
| shared = false; |
| } |
| if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) { |
| if (rt == NULL) { |
| mResources = rt = new ResTable(); |
| updateResourceParamsLocked(); |
| } |
| ALOGV("Installing resource asset %p in to table %p\n", ass, mResources); |
| if (sharedRes != NULL) { |
| ALOGV("Copying existing resources for %s", ap.path.string()); |
| rt->add(sharedRes); |
| } else { |
| ALOGV("Parsing resources for %s", ap.path.string()); |
| rt->add(ass, (void*)(i+1), !shared, idmap); |
| } |
| |
| if (!shared) { |
| delete ass; |
| } |
| } |
| if (idmap != NULL) { |
| delete idmap; |
| } |
| } |
| |
| if (required && !rt) ALOGW("Unable to find resources file resources.arsc"); |
| if (!rt) { |
| mResources = rt = new ResTable(); |
| } |
| return rt; |
| } |
| |
| void AssetManager::updateResourceParamsLocked() const |
| { |
| ResTable* res = mResources; |
| if (!res) { |
| return; |
| } |
| |
| size_t llen = mLocale ? strlen(mLocale) : 0; |
| mConfig->language[0] = 0; |
| mConfig->language[1] = 0; |
| mConfig->country[0] = 0; |
| mConfig->country[1] = 0; |
| if (llen >= 2) { |
| mConfig->language[0] = mLocale[0]; |
| mConfig->language[1] = mLocale[1]; |
| } |
| if (llen >= 5) { |
| mConfig->country[0] = mLocale[3]; |
| mConfig->country[1] = mLocale[4]; |
| } |
| mConfig->size = sizeof(*mConfig); |
| |
| res->setParameters(mConfig); |
| } |
| |
| Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const |
| { |
| Asset* ass = NULL; |
| if (ap.idmap.size() != 0) { |
| ass = const_cast<AssetManager*>(this)-> |
| openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER); |
| if (ass) { |
| ALOGV("loading idmap %s\n", ap.idmap.string()); |
| } else { |
| ALOGW("failed to load idmap %s\n", ap.idmap.string()); |
| } |
| } |
| return ass; |
| } |
| |
| const ResTable& AssetManager::getResources(bool required) const |
| { |
| const ResTable* rt = getResTable(required); |
| return *rt; |
| } |
| |
| bool AssetManager::isUpToDate() |
| { |
| AutoMutex _l(mLock); |
| return mZipSet.isUpToDate(); |
| } |
| |
| void AssetManager::getLocales(Vector<String8>* locales) const |
| { |
| ResTable* res = mResources; |
| if (res != NULL) { |
| res->getLocales(locales); |
| } |
| } |
| |
| /* |
| * Open a non-asset file as if it were an asset, searching for it in the |
| * specified app. |
| * |
| * Pass in a NULL values for "appName" if the common app directory should |
| * be used. |
| */ |
| Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode, |
| const asset_path& ap) |
| { |
| Asset* pAsset = NULL; |
| |
| /* look at the filesystem on disk */ |
| if (ap.type == kFileTypeDirectory) { |
| String8 path(ap.path); |
| path.appendPath(fileName); |
| |
| pAsset = openAssetFromFileLocked(path, mode); |
| |
| if (pAsset == NULL) { |
| /* try again, this time with ".gz" */ |
| path.append(".gz"); |
| pAsset = openAssetFromFileLocked(path, mode); |
| } |
| |
| if (pAsset != NULL) { |
| //printf("FOUND NA '%s' on disk\n", fileName); |
| pAsset->setAssetSource(path); |
| } |
| |
| /* look inside the zip file */ |
| } else { |
| String8 path(fileName); |
| |
| /* check the appropriate Zip file */ |
| ZipFileRO* pZip; |
| ZipEntryRO entry; |
| |
| pZip = getZipFileLocked(ap); |
| if (pZip != NULL) { |
| //printf("GOT zip, checking NA '%s'\n", (const char*) path); |
| entry = pZip->findEntryByName(path.string()); |
| if (entry != NULL) { |
| //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon); |
| pAsset = openAssetFromZipLocked(pZip, entry, mode, path); |
| } |
| } |
| |
| if (pAsset != NULL) { |
| /* create a "source" name, for debug/display */ |
| pAsset->setAssetSource( |
| createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""), |
| String8(fileName))); |
| } |
| } |
| |
| return pAsset; |
| } |
| |
| /* |
| * Open an asset, searching for it in the directory hierarchy for the |
| * specified app. |
| * |
| * Pass in a NULL values for "appName" if the common app directory should |
| * be used. |
| */ |
| Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode, |
| const asset_path& ap) |
| { |
| Asset* pAsset = NULL; |
| |
| /* |
| * Try various combinations of locale and vendor. |
| */ |
| if (mLocale != NULL && mVendor != NULL) |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor); |
| if (pAsset == NULL && mVendor != NULL) |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor); |
| if (pAsset == NULL && mLocale != NULL) |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL); |
| if (pAsset == NULL) |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL); |
| |
| return pAsset; |
| } |
| |
| /* |
| * Open an asset, searching for it in the directory hierarchy for the |
| * specified locale and vendor. |
| * |
| * We also search in "app.jar". |
| * |
| * Pass in NULL values for "appName", "locale", and "vendor" if the |
| * defaults should be used. |
| */ |
| Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode, |
| const asset_path& ap, const char* locale, const char* vendor) |
| { |
| Asset* pAsset = NULL; |
| |
| if (ap.type == kFileTypeDirectory) { |
| if (mCacheMode == CACHE_OFF) { |
| /* look at the filesystem on disk */ |
| String8 path(createPathNameLocked(ap, locale, vendor)); |
| path.appendPath(fileName); |
| |
| String8 excludeName(path); |
| excludeName.append(kExcludeExtension); |
| if (::getFileType(excludeName.string()) != kFileTypeNonexistent) { |
| /* say no more */ |
| //printf("+++ excluding '%s'\n", (const char*) excludeName); |
| return kExcludedAsset; |
| } |
| |
| pAsset = openAssetFromFileLocked(path, mode); |
| |
| if (pAsset == NULL) { |
| /* try again, this time with ".gz" */ |
| path.append(".gz"); |
| pAsset = openAssetFromFileLocked(path, mode); |
| } |
| |
| if (pAsset != NULL) |
| pAsset->setAssetSource(path); |
| } else { |
| /* find in cache */ |
| String8 path(createPathNameLocked(ap, locale, vendor)); |
| path.appendPath(fileName); |
| |
| AssetDir::FileInfo tmpInfo; |
| bool found = false; |
| |
| String8 excludeName(path); |
| excludeName.append(kExcludeExtension); |
| |
| if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) { |
| /* go no farther */ |
| //printf("+++ Excluding '%s'\n", (const char*) excludeName); |
| return kExcludedAsset; |
| } |
| |
| /* |
| * File compression extensions (".gz") don't get stored in the |
| * name cache, so we have to try both here. |
| */ |
| if (mCache.indexOf(path) != NAME_NOT_FOUND) { |
| found = true; |
| pAsset = openAssetFromFileLocked(path, mode); |
| if (pAsset == NULL) { |
| /* try again, this time with ".gz" */ |
| path.append(".gz"); |
| pAsset = openAssetFromFileLocked(path, mode); |
| } |
| } |
| |
| if (pAsset != NULL) |
| pAsset->setAssetSource(path); |
| |
| /* |
| * Don't continue the search into the Zip files. Our cached info |
| * said it was a file on disk; to be consistent with openDir() |
| * we want to return the loose asset. If the cached file gets |
| * removed, we fail. |
| * |
| * The alternative is to update our cache when files get deleted, |
| * or make some sort of "best effort" promise, but for now I'm |
| * taking the hard line. |
| */ |
| if (found) { |
| if (pAsset == NULL) |
| ALOGD("Expected file not found: '%s'\n", path.string()); |
| return pAsset; |
| } |
| } |
| } |
| |
| /* |
| * Either it wasn't found on disk or on the cached view of the disk. |
| * Dig through the currently-opened set of Zip files. If caching |
| * is disabled, the Zip file may get reopened. |
| */ |
| if (pAsset == NULL && ap.type == kFileTypeRegular) { |
| String8 path; |
| |
| path.appendPath((locale != NULL) ? locale : kDefaultLocale); |
| path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); |
| path.appendPath(fileName); |
| |
| /* check the appropriate Zip file */ |
| ZipFileRO* pZip; |
| ZipEntryRO entry; |
| |
| pZip = getZipFileLocked(ap); |
| if (pZip != NULL) { |
| //printf("GOT zip, checking '%s'\n", (const char*) path); |
| entry = pZip->findEntryByName(path.string()); |
| if (entry != NULL) { |
| //printf("FOUND in Zip file for %s/%s-%s\n", |
| // appName, locale, vendor); |
| pAsset = openAssetFromZipLocked(pZip, entry, mode, path); |
| } |
| } |
| |
| if (pAsset != NULL) { |
| /* create a "source" name, for debug/display */ |
| pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), |
| String8(""), String8(fileName))); |
| } |
| } |
| |
| return pAsset; |
| } |
| |
| /* |
| * Create a "source name" for a file from a Zip archive. |
| */ |
| String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName, |
| const String8& dirName, const String8& fileName) |
| { |
| String8 sourceName("zip:"); |
| sourceName.append(zipFileName); |
| sourceName.append(":"); |
| if (dirName.length() > 0) { |
| sourceName.appendPath(dirName); |
| } |
| sourceName.appendPath(fileName); |
| return sourceName; |
| } |
| |
| /* |
| * Create a path to a loose asset (asset-base/app/locale/vendor). |
| */ |
| String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale, |
| const char* vendor) |
| { |
| String8 path(ap.path); |
| path.appendPath((locale != NULL) ? locale : kDefaultLocale); |
| path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); |
| return path; |
| } |
| |
| /* |
| * Create a path to a loose asset (asset-base/app/rootDir). |
| */ |
| String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) |
| { |
| String8 path(ap.path); |
| if (rootDir != NULL) path.appendPath(rootDir); |
| return path; |
| } |
| |
| /* |
| * Return a pointer to one of our open Zip archives. Returns NULL if no |
| * matching Zip file exists. |
| * |
| * Right now we have 2 possible Zip files (1 each in app/"common"). |
| * |
| * If caching is set to CACHE_OFF, to get the expected behavior we |
| * need to reopen the Zip file on every request. That would be silly |
| * and expensive, so instead we just check the file modification date. |
| * |
| * Pass in NULL values for "appName", "locale", and "vendor" if the |
| * generics should be used. |
| */ |
| ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap) |
| { |
| ALOGV("getZipFileLocked() in %p\n", this); |
| |
| return mZipSet.getZip(ap.path); |
| } |
| |
| /* |
| * Try to open an asset from a file on disk. |
| * |
| * If the file is compressed with gzip, we seek to the start of the |
| * deflated data and pass that in (just like we would for a Zip archive). |
| * |
| * For uncompressed data, we may already have an mmap()ed version sitting |
| * around. If so, we want to hand that to the Asset instead. |
| * |
| * This returns NULL if the file doesn't exist, couldn't be opened, or |
| * claims to be a ".gz" but isn't. |
| */ |
| Asset* AssetManager::openAssetFromFileLocked(const String8& pathName, |
| AccessMode mode) |
| { |
| Asset* pAsset = NULL; |
| |
| if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) { |
| //printf("TRYING '%s'\n", (const char*) pathName); |
| pAsset = Asset::createFromCompressedFile(pathName.string(), mode); |
| } else { |
| //printf("TRYING '%s'\n", (const char*) pathName); |
| pAsset = Asset::createFromFile(pathName.string(), mode); |
| } |
| |
| return pAsset; |
| } |
| |
| /* |
| * Given an entry in a Zip archive, create a new Asset object. |
| * |
| * If the entry is uncompressed, we may want to create or share a |
| * slice of shared memory. |
| */ |
| Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile, |
| const ZipEntryRO entry, AccessMode mode, const String8& entryName) |
| { |
| Asset* pAsset = NULL; |
| |
| // TODO: look for previously-created shared memory slice? |
| int method; |
| size_t uncompressedLen; |
| |
| //printf("USING Zip '%s'\n", pEntry->getFileName()); |
| |
| //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen, |
| // &offset); |
| if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL, |
| NULL, NULL)) |
| { |
| ALOGW("getEntryInfo failed\n"); |
| return NULL; |
| } |
| |
| FileMap* dataMap = pZipFile->createEntryFileMap(entry); |
| if (dataMap == NULL) { |
| ALOGW("create map from entry failed\n"); |
| return NULL; |
| } |
| |
| if (method == ZipFileRO::kCompressStored) { |
| pAsset = Asset::createFromUncompressedMap(dataMap, mode); |
| ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(), |
| dataMap->getFileName(), mode, pAsset); |
| } else { |
| pAsset = Asset::createFromCompressedMap(dataMap, method, |
| uncompressedLen, mode); |
| ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(), |
| dataMap->getFileName(), mode, pAsset); |
| } |
| if (pAsset == NULL) { |
| /* unexpected */ |
| ALOGW("create from segment failed\n"); |
| } |
| |
| return pAsset; |
| } |
| |
| |
| |
| /* |
| * Open a directory in the asset namespace. |
| * |
| * An "asset directory" is simply the combination of all files in all |
| * locations, with ".gz" stripped for loose files. With app, locale, and |
| * vendor defined, we have 8 directories and 2 Zip archives to scan. |
| * |
| * Pass in "" for the root dir. |
| */ |
| AssetDir* AssetManager::openDir(const char* dirName) |
| { |
| AutoMutex _l(mLock); |
| |
| AssetDir* pDir = NULL; |
| SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; |
| |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); |
| assert(dirName != NULL); |
| |
| //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); |
| |
| if (mCacheMode != CACHE_OFF && !mCacheValid) |
| loadFileNameCacheLocked(); |
| |
| pDir = new AssetDir; |
| |
| /* |
| * Scan the various directories, merging what we find into a single |
| * vector. We want to scan them in reverse priority order so that |
| * the ".EXCLUDE" processing works correctly. Also, if we decide we |
| * want to remember where the file is coming from, we'll get the right |
| * version. |
| * |
| * We start with Zip archives, then do loose files. |
| */ |
| pMergedInfo = new SortedVector<AssetDir::FileInfo>; |
| |
| size_t i = mAssetPaths.size(); |
| while (i > 0) { |
| i--; |
| const asset_path& ap = mAssetPaths.itemAt(i); |
| if (ap.type == kFileTypeRegular) { |
| ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); |
| scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName); |
| } else { |
| ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); |
| scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName); |
| } |
| } |
| |
| #if 0 |
| printf("FILE LIST:\n"); |
| for (i = 0; i < (size_t) pMergedInfo->size(); i++) { |
| printf(" %d: (%d) '%s'\n", i, |
| pMergedInfo->itemAt(i).getFileType(), |
| (const char*) pMergedInfo->itemAt(i).getFileName()); |
| } |
| #endif |
| |
| pDir->setFileList(pMergedInfo); |
| return pDir; |
| } |
| |
| /* |
| * Open a directory in the non-asset namespace. |
| * |
| * An "asset directory" is simply the combination of all files in all |
| * locations, with ".gz" stripped for loose files. With app, locale, and |
| * vendor defined, we have 8 directories and 2 Zip archives to scan. |
| * |
| * Pass in "" for the root dir. |
| */ |
| AssetDir* AssetManager::openNonAssetDir(void* cookie, const char* dirName) |
| { |
| AutoMutex _l(mLock); |
| |
| AssetDir* pDir = NULL; |
| SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; |
| |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); |
| assert(dirName != NULL); |
| |
| //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); |
| |
| if (mCacheMode != CACHE_OFF && !mCacheValid) |
| loadFileNameCacheLocked(); |
| |
| pDir = new AssetDir; |
| |
| pMergedInfo = new SortedVector<AssetDir::FileInfo>; |
| |
| const size_t which = ((size_t)cookie)-1; |
| |
| if (which < mAssetPaths.size()) { |
| const asset_path& ap = mAssetPaths.itemAt(which); |
| if (ap.type == kFileTypeRegular) { |
| ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); |
| scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName); |
| } else { |
| ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); |
| scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName); |
| } |
| } |
| |
| #if 0 |
| printf("FILE LIST:\n"); |
| for (i = 0; i < (size_t) pMergedInfo->size(); i++) { |
| printf(" %d: (%d) '%s'\n", i, |
| pMergedInfo->itemAt(i).getFileType(), |
| (const char*) pMergedInfo->itemAt(i).getFileName()); |
| } |
| #endif |
| |
| pDir->setFileList(pMergedInfo); |
| return pDir; |
| } |
| |
| /* |
| * Scan the contents of the specified directory and merge them into the |
| * "pMergedInfo" vector, removing previous entries if we find "exclude" |
| * directives. |
| * |
| * Returns "false" if we found nothing to contribute. |
| */ |
| bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, |
| const asset_path& ap, const char* rootDir, const char* dirName) |
| { |
| SortedVector<AssetDir::FileInfo>* pContents; |
| String8 path; |
| |
| assert(pMergedInfo != NULL); |
| |
| //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName); |
| |
| if (mCacheValid) { |
| int i, start, count; |
| |
| pContents = new SortedVector<AssetDir::FileInfo>; |
| |
| /* |
| * Get the basic partial path and find it in the cache. That's |
| * the start point for the search. |
| */ |
| path = createPathNameLocked(ap, rootDir); |
| if (dirName[0] != '\0') |
| path.appendPath(dirName); |
| |
| start = mCache.indexOf(path); |
| if (start == NAME_NOT_FOUND) { |
| //printf("+++ not found in cache: dir '%s'\n", (const char*) path); |
| delete pContents; |
| return false; |
| } |
| |
| /* |
| * The match string looks like "common/default/default/foo/bar/". |
| * The '/' on the end ensures that we don't match on the directory |
| * itself or on ".../foo/barfy/". |
| */ |
| path.append("/"); |
| |
| count = mCache.size(); |
| |
| /* |
| * Pick out the stuff in the current dir by examining the pathname. |
| * It needs to match the partial pathname prefix, and not have a '/' |
| * (fssep) anywhere after the prefix. |
| */ |
| for (i = start+1; i < count; i++) { |
| if (mCache[i].getFileName().length() > path.length() && |
| strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0) |
| { |
| const char* name = mCache[i].getFileName().string(); |
| // XXX THIS IS BROKEN! Looks like we need to store the full |
| // path prefix separately from the file path. |
| if (strchr(name + path.length(), '/') == NULL) { |
| /* grab it, reducing path to just the filename component */ |
| AssetDir::FileInfo tmp = mCache[i]; |
| tmp.setFileName(tmp.getFileName().getPathLeaf()); |
| pContents->add(tmp); |
| } |
| } else { |
| /* no longer in the dir or its subdirs */ |
| break; |
| } |
| |
| } |
| } else { |
| path = createPathNameLocked(ap, rootDir); |
| if (dirName[0] != '\0') |
| path.appendPath(dirName); |
| pContents = scanDirLocked(path); |
| if (pContents == NULL) |
| return false; |
| } |
| |
| // if we wanted to do an incremental cache fill, we would do it here |
| |
| /* |
| * Process "exclude" directives. If we find a filename that ends with |
| * ".EXCLUDE", we look for a matching entry in the "merged" set, and |
| * remove it if we find it. We also delete the "exclude" entry. |
| */ |
| int i, count, exclExtLen; |
| |
| count = pContents->size(); |
| exclExtLen = strlen(kExcludeExtension); |
| for (i = 0; i < count; i++) { |
| const char* name; |
| int nameLen; |
| |
| name = pContents->itemAt(i).getFileName().string(); |
| nameLen = strlen(name); |
| if (nameLen > exclExtLen && |
| strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0) |
| { |
| String8 match(name, nameLen - exclExtLen); |
| int matchIdx; |
| |
| matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match); |
| if (matchIdx > 0) { |
| ALOGV("Excluding '%s' [%s]\n", |
| pMergedInfo->itemAt(matchIdx).getFileName().string(), |
| pMergedInfo->itemAt(matchIdx).getSourceName().string()); |
| pMergedInfo->removeAt(matchIdx); |
| } else { |
| //printf("+++ no match on '%s'\n", (const char*) match); |
| } |
| |
| ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i); |
| pContents->removeAt(i); |
| i--; // adjust "for" loop |
| count--; // and loop limit |
| } |
| } |
| |
| mergeInfoLocked(pMergedInfo, pContents); |
| |
| delete pContents; |
| |
| return true; |
| } |
| |
| /* |
| * Scan the contents of the specified directory, and stuff what we find |
| * into a newly-allocated vector. |
| * |
| * Files ending in ".gz" will have their extensions removed. |
| * |
| * We should probably think about skipping files with "illegal" names, |
| * e.g. illegal characters (/\:) or excessive length. |
| * |
| * Returns NULL if the specified directory doesn't exist. |
| */ |
| SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path) |
| { |
| SortedVector<AssetDir::FileInfo>* pContents = NULL; |
| DIR* dir; |
| struct dirent* entry; |
| FileType fileType; |
| |
| ALOGV("Scanning dir '%s'\n", path.string()); |
| |
| dir = opendir(path.string()); |
| if (dir == NULL) |
| return NULL; |
| |
| pContents = new SortedVector<AssetDir::FileInfo>; |
| |
| while (1) { |
| entry = readdir(dir); |
| if (entry == NULL) |
| break; |
| |
| if (strcmp(entry->d_name, ".") == 0 || |
| strcmp(entry->d_name, "..") == 0) |
| continue; |
| |
| #ifdef _DIRENT_HAVE_D_TYPE |
| if (entry->d_type == DT_REG) |
| fileType = kFileTypeRegular; |
| else if (entry->d_type == DT_DIR) |
| fileType = kFileTypeDirectory; |
| else |
| fileType = kFileTypeUnknown; |
| #else |
| // stat the file |
| fileType = ::getFileType(path.appendPathCopy(entry->d_name).string()); |
| #endif |
| |
| if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory) |
| continue; |
| |
| AssetDir::FileInfo info; |
| info.set(String8(entry->d_name), fileType); |
| if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0) |
| info.setFileName(info.getFileName().getBasePath()); |
| info.setSourceName(path.appendPathCopy(info.getFileName())); |
| pContents->add(info); |
| } |
| |
| closedir(dir); |
| return pContents; |
| } |
| |
| /* |
| * Scan the contents out of the specified Zip archive, and merge what we |
| * find into "pMergedInfo". If the Zip archive in question doesn't exist, |
| * we return immediately. |
| * |
| * Returns "false" if we found nothing to contribute. |
| */ |
| bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, |
| const asset_path& ap, const char* rootDir, const char* baseDirName) |
| { |
| ZipFileRO* pZip; |
| Vector<String8> dirs; |
| AssetDir::FileInfo info; |
| SortedVector<AssetDir::FileInfo> contents; |
| String8 sourceName, zipName, dirName; |
| |
| pZip = mZipSet.getZip(ap.path); |
| if (pZip == NULL) { |
| ALOGW("Failure opening zip %s\n", ap.path.string()); |
| return false; |
| } |
| |
| zipName = ZipSet::getPathName(ap.path.string()); |
| |
| /* convert "sounds" to "rootDir/sounds" */ |
| if (rootDir != NULL) dirName = rootDir; |
| dirName.appendPath(baseDirName); |
| |
| /* |
| * Scan through the list of files, looking for a match. The files in |
| * the Zip table of contents are not in sorted order, so we have to |
| * process the entire list. We're looking for a string that begins |
| * with the characters in "dirName", is followed by a '/', and has no |
| * subsequent '/' in the stuff that follows. |
| * |
| * What makes this especially fun is that directories are not stored |
| * explicitly in Zip archives, so we have to infer them from context. |
| * When we see "sounds/foo.wav" we have to leave a note to ourselves |
| * to insert a directory called "sounds" into the list. We store |
| * these in temporary vector so that we only return each one once. |
| * |
| * Name comparisons are case-sensitive to match UNIX filesystem |
| * semantics. |
| */ |
| int dirNameLen = dirName.length(); |
| for (int i = 0; i < pZip->getNumEntries(); i++) { |
| ZipEntryRO entry; |
| char nameBuf[256]; |
| |
| entry = pZip->findEntryByIndex(i); |
| if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) { |
| // TODO: fix this if we expect to have long names |
| ALOGE("ARGH: name too long?\n"); |
| continue; |
| } |
| //printf("Comparing %s in %s?\n", nameBuf, dirName.string()); |
| if (dirNameLen == 0 || |
| (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 && |
| nameBuf[dirNameLen] == '/')) |
| { |
| const char* cp; |
| const char* nextSlash; |
| |
| cp = nameBuf + dirNameLen; |
| if (dirNameLen != 0) |
| cp++; // advance past the '/' |
| |
| nextSlash = strchr(cp, '/'); |
| //xxx this may break if there are bare directory entries |
| if (nextSlash == NULL) { |
| /* this is a file in the requested directory */ |
| |
| info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular); |
| |
| info.setSourceName( |
| createZipSourceNameLocked(zipName, dirName, info.getFileName())); |
| |
| contents.add(info); |
| //printf("FOUND: file '%s'\n", info.getFileName().string()); |
| } else { |
| /* this is a subdir; add it if we don't already have it*/ |
| String8 subdirName(cp, nextSlash - cp); |
| size_t j; |
| size_t N = dirs.size(); |
| |
| for (j = 0; j < N; j++) { |
| if (subdirName == dirs[j]) { |
| break; |
| } |
| } |
| if (j == N) { |
| dirs.add(subdirName); |
| } |
| |
| //printf("FOUND: dir '%s'\n", subdirName.string()); |
| } |
| } |
| } |
| |
| /* |
| * Add the set of unique directories. |
| */ |
| for (int i = 0; i < (int) dirs.size(); i++) { |
| info.set(dirs[i], kFileTypeDirectory); |
| info.setSourceName( |
| createZipSourceNameLocked(zipName, dirName, info.getFileName())); |
| contents.add(info); |
| } |
| |
| mergeInfoLocked(pMergedInfo, &contents); |
| |
| return true; |
| } |
| |
| |
| /* |
| * Merge two vectors of FileInfo. |
| * |
| * The merged contents will be stuffed into *pMergedInfo. |
| * |
| * If an entry for a file exists in both "pMergedInfo" and "pContents", |
| * we use the newer "pContents" entry. |
| */ |
| void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, |
| const SortedVector<AssetDir::FileInfo>* pContents) |
| { |
| /* |
| * Merge what we found in this directory with what we found in |
| * other places. |
| * |
| * Two basic approaches: |
| * (1) Create a new array that holds the unique values of the two |
| * arrays. |
| * (2) Take the elements from pContents and shove them into pMergedInfo. |
| * |
| * Because these are vectors of complex objects, moving elements around |
| * inside the vector requires constructing new objects and allocating |
| * storage for members. With approach #1, we're always adding to the |
| * end, whereas with #2 we could be inserting multiple elements at the |
| * front of the vector. Approach #1 requires a full copy of the |
| * contents of pMergedInfo, but approach #2 requires the same copy for |
| * every insertion at the front of pMergedInfo. |
| * |
| * (We should probably use a SortedVector interface that allows us to |
| * just stuff items in, trusting us to maintain the sort order.) |
| */ |
| SortedVector<AssetDir::FileInfo>* pNewSorted; |
| int mergeMax, contMax; |
| int mergeIdx, contIdx; |
| |
| pNewSorted = new SortedVector<AssetDir::FileInfo>; |
| mergeMax = pMergedInfo->size(); |
| contMax = pContents->size(); |
| mergeIdx = contIdx = 0; |
| |
| while (mergeIdx < mergeMax || contIdx < contMax) { |
| if (mergeIdx == mergeMax) { |
| /* hit end of "merge" list, copy rest of "contents" */ |
| pNewSorted->add(pContents->itemAt(contIdx)); |
| contIdx++; |
| } else if (contIdx == contMax) { |
| /* hit end of "cont" list, copy rest of "merge" */ |
| pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); |
| mergeIdx++; |
| } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx)) |
| { |
| /* items are identical, add newer and advance both indices */ |
| pNewSorted->add(pContents->itemAt(contIdx)); |
| mergeIdx++; |
| contIdx++; |
| } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx)) |
| { |
| /* "merge" is lower, add that one */ |
| pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); |
| mergeIdx++; |
| } else { |
| /* "cont" is lower, add that one */ |
| assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx)); |
| pNewSorted->add(pContents->itemAt(contIdx)); |
| contIdx++; |
| } |
| } |
| |
| /* |
| * Overwrite the "merged" list with the new stuff. |
| */ |
| *pMergedInfo = *pNewSorted; |
| delete pNewSorted; |
| |
| #if 0 // for Vector, rather than SortedVector |
| int i, j; |
| for (i = pContents->size() -1; i >= 0; i--) { |
| bool add = true; |
| |
| for (j = pMergedInfo->size() -1; j >= 0; j--) { |
| /* case-sensitive comparisons, to behave like UNIX fs */ |
| if (strcmp(pContents->itemAt(i).mFileName, |
| pMergedInfo->itemAt(j).mFileName) == 0) |
| { |
| /* match, don't add this entry */ |
| add = false; |
| break; |
| } |
| } |
| |
| if (add) |
| pMergedInfo->add(pContents->itemAt(i)); |
| } |
| #endif |
| } |
| |
| |
| /* |
| * Load all files into the file name cache. We want to do this across |
| * all combinations of { appname, locale, vendor }, performing a recursive |
| * directory traversal. |
| * |
| * This is not the most efficient data structure. Also, gathering the |
| * information as we needed it (file-by-file or directory-by-directory) |
| * would be faster. However, on the actual device, 99% of the files will |
| * live in Zip archives, so this list will be very small. The trouble |
| * is that we have to check the "loose" files first, so it's important |
| * that we don't beat the filesystem silly looking for files that aren't |
| * there. |
| * |
| * Note on thread safety: this is the only function that causes updates |
| * to mCache, and anybody who tries to use it will call here if !mCacheValid, |
| * so we need to employ a mutex here. |
| */ |
| void AssetManager::loadFileNameCacheLocked(void) |
| { |
| assert(!mCacheValid); |
| assert(mCache.size() == 0); |
| |
| #ifdef DO_TIMINGS // need to link against -lrt for this now |
| DurationTimer timer; |
| timer.start(); |
| #endif |
| |
| fncScanLocked(&mCache, ""); |
| |
| #ifdef DO_TIMINGS |
| timer.stop(); |
| ALOGD("Cache scan took %.3fms\n", |
| timer.durationUsecs() / 1000.0); |
| #endif |
| |
| #if 0 |
| int i; |
| printf("CACHED FILE LIST (%d entries):\n", mCache.size()); |
| for (i = 0; i < (int) mCache.size(); i++) { |
| printf(" %d: (%d) '%s'\n", i, |
| mCache.itemAt(i).getFileType(), |
| (const char*) mCache.itemAt(i).getFileName()); |
| } |
| #endif |
| |
| mCacheValid = true; |
| } |
| |
| /* |
| * Scan up to 8 versions of the specified directory. |
| */ |
| void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, |
| const char* dirName) |
| { |
| size_t i = mAssetPaths.size(); |
| while (i > 0) { |
| i--; |
| const asset_path& ap = mAssetPaths.itemAt(i); |
| fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName); |
| if (mLocale != NULL) |
| fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName); |
| if (mVendor != NULL) |
| fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName); |
| if (mLocale != NULL && mVendor != NULL) |
| fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName); |
| } |
| } |
| |
| /* |
| * Recursively scan this directory and all subdirs. |
| * |
| * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE |
| * files, and we prepend the extended partial path to the filenames. |
| */ |
| bool AssetManager::fncScanAndMergeDirLocked( |
| SortedVector<AssetDir::FileInfo>* pMergedInfo, |
| const asset_path& ap, const char* locale, const char* vendor, |
| const char* dirName) |
| { |
| SortedVector<AssetDir::FileInfo>* pContents; |
| String8 partialPath; |
| String8 fullPath; |
| |
| // XXX This is broken -- the filename cache needs to hold the base |
| // asset path separately from its filename. |
| |
| partialPath = createPathNameLocked(ap, locale, vendor); |
| if (dirName[0] != '\0') { |
| partialPath.appendPath(dirName); |
| } |
| |
| fullPath = partialPath; |
| pContents = scanDirLocked(fullPath); |
| if (pContents == NULL) { |
| return false; // directory did not exist |
| } |
| |
| /* |
| * Scan all subdirectories of the current dir, merging what we find |
| * into "pMergedInfo". |
| */ |
| for (int i = 0; i < (int) pContents->size(); i++) { |
| if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) { |
| String8 subdir(dirName); |
| subdir.appendPath(pContents->itemAt(i).getFileName()); |
| |
| fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string()); |
| } |
| } |
| |
| /* |
| * To be consistent, we want entries for the root directory. If |
| * we're the root, add one now. |
| */ |
| if (dirName[0] == '\0') { |
| AssetDir::FileInfo tmpInfo; |
| |
| tmpInfo.set(String8(""), kFileTypeDirectory); |
| tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor)); |
| pContents->add(tmpInfo); |
| } |
| |
| /* |
| * We want to prepend the extended partial path to every entry in |
| * "pContents". It's the same value for each entry, so this will |
| * not change the sorting order of the vector contents. |
| */ |
| for (int i = 0; i < (int) pContents->size(); i++) { |
| const AssetDir::FileInfo& info = pContents->itemAt(i); |
| pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName())); |
| } |
| |
| mergeInfoLocked(pMergedInfo, pContents); |
| return true; |
| } |
| |
| /* |
| * Trash the cache. |
| */ |
| void AssetManager::purgeFileNameCacheLocked(void) |
| { |
| mCacheValid = false; |
| mCache.clear(); |
| } |
| |
| /* |
| * =========================================================================== |
| * AssetManager::SharedZip |
| * =========================================================================== |
| */ |
| |
| |
| Mutex AssetManager::SharedZip::gLock; |
| DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen; |
| |
| AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen) |
| : mPath(path), mZipFile(NULL), mModWhen(modWhen), |
| mResourceTableAsset(NULL), mResourceTable(NULL) |
| { |
| //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath); |
| mZipFile = new ZipFileRO; |
| ALOGV("+++ opening zip '%s'\n", mPath.string()); |
| if (mZipFile->open(mPath.string()) != NO_ERROR) { |
| ALOGD("failed to open Zip archive '%s'\n", mPath.string()); |
| delete mZipFile; |
| mZipFile = NULL; |
| } |
| } |
| |
| sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path) |
| { |
| AutoMutex _l(gLock); |
| time_t modWhen = getFileModDate(path); |
| sp<SharedZip> zip = gOpen.valueFor(path).promote(); |
| if (zip != NULL && zip->mModWhen == modWhen) { |
| return zip; |
| } |
| zip = new SharedZip(path, modWhen); |
| gOpen.add(path, zip); |
| return zip; |
| |
| } |
| |
| ZipFileRO* AssetManager::SharedZip::getZip() |
| { |
| return mZipFile; |
| } |
| |
| Asset* AssetManager::SharedZip::getResourceTableAsset() |
| { |
| ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset); |
| return mResourceTableAsset; |
| } |
| |
| Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset) |
| { |
| { |
| AutoMutex _l(gLock); |
| if (mResourceTableAsset == NULL) { |
| mResourceTableAsset = asset; |
| // This is not thread safe the first time it is called, so |
| // do it here with the global lock held. |
| asset->getBuffer(true); |
| return asset; |
| } |
| } |
| delete asset; |
| return mResourceTableAsset; |
| } |
| |
| ResTable* AssetManager::SharedZip::getResourceTable() |
| { |
| ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable); |
| return mResourceTable; |
| } |
| |
| ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res) |
| { |
| { |
| AutoMutex _l(gLock); |
| if (mResourceTable == NULL) { |
| mResourceTable = res; |
| return res; |
| } |
| } |
| delete res; |
| return mResourceTable; |
| } |
| |
| bool AssetManager::SharedZip::isUpToDate() |
| { |
| time_t modWhen = getFileModDate(mPath.string()); |
| return mModWhen == modWhen; |
| } |
| |
| AssetManager::SharedZip::~SharedZip() |
| { |
| //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath); |
| if (mResourceTable != NULL) { |
| delete mResourceTable; |
| } |
| if (mResourceTableAsset != NULL) { |
| delete mResourceTableAsset; |
| } |
| if (mZipFile != NULL) { |
| delete mZipFile; |
| ALOGV("Closed '%s'\n", mPath.string()); |
| } |
| } |
| |
| /* |
| * =========================================================================== |
| * AssetManager::ZipSet |
| * =========================================================================== |
| */ |
| |
| /* |
| * Constructor. |
| */ |
| AssetManager::ZipSet::ZipSet(void) |
| { |
| } |
| |
| /* |
| * Destructor. Close any open archives. |
| */ |
| AssetManager::ZipSet::~ZipSet(void) |
| { |
| size_t N = mZipFile.size(); |
| for (size_t i = 0; i < N; i++) |
| closeZip(i); |
| } |
| |
| /* |
| * Close a Zip file and reset the entry. |
| */ |
| void AssetManager::ZipSet::closeZip(int idx) |
| { |
| mZipFile.editItemAt(idx) = NULL; |
| } |
| |
| |
| /* |
| * Retrieve the appropriate Zip file from the set. |
| */ |
| ZipFileRO* AssetManager::ZipSet::getZip(const String8& path) |
| { |
| int idx = getIndex(path); |
| sp<SharedZip> zip = mZipFile[idx]; |
| if (zip == NULL) { |
| zip = SharedZip::get(path); |
| mZipFile.editItemAt(idx) = zip; |
| } |
| return zip->getZip(); |
| } |
| |
| Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path) |
| { |
| int idx = getIndex(path); |
| sp<SharedZip> zip = mZipFile[idx]; |
| if (zip == NULL) { |
| zip = SharedZip::get(path); |
| mZipFile.editItemAt(idx) = zip; |
| } |
| return zip->getResourceTableAsset(); |
| } |
| |
| Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path, |
| Asset* asset) |
| { |
| int idx = getIndex(path); |
| sp<SharedZip> zip = mZipFile[idx]; |
| // doesn't make sense to call before previously accessing. |
| return zip->setResourceTableAsset(asset); |
| } |
| |
| ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path) |
| { |
| int idx = getIndex(path); |
| sp<SharedZip> zip = mZipFile[idx]; |
| if (zip == NULL) { |
| zip = SharedZip::get(path); |
| mZipFile.editItemAt(idx) = zip; |
| } |
| return zip->getResourceTable(); |
| } |
| |
| ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path, |
| ResTable* res) |
| { |
| int idx = getIndex(path); |
| sp<SharedZip> zip = mZipFile[idx]; |
| // doesn't make sense to call before previously accessing. |
| return zip->setResourceTable(res); |
| } |
| |
| /* |
| * Generate the partial pathname for the specified archive. The caller |
| * gets to prepend the asset root directory. |
| * |
| * Returns something like "common/en-US-noogle.jar". |
| */ |
| /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath) |
| { |
| return String8(zipPath); |
| } |
| |
| bool AssetManager::ZipSet::isUpToDate() |
| { |
| const size_t N = mZipFile.size(); |
| for (size_t i=0; i<N; i++) { |
| if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /* |
| * Compute the zip file's index. |
| * |
| * "appName", "locale", and "vendor" should be set to NULL to indicate the |
| * default directory. |
| */ |
| int AssetManager::ZipSet::getIndex(const String8& zip) const |
| { |
| const size_t N = mZipPath.size(); |
| for (size_t i=0; i<N; i++) { |
| if (mZipPath[i] == zip) { |
| return i; |
| } |
| } |
| |
| mZipPath.add(zip); |
| mZipFile.add(NULL); |
| |
| return mZipPath.size()-1; |
| } |