Correct implementation of saveLayer().
Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index ff65c1b..becbc22 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -119,6 +119,8 @@
" gl_FragColor = fragColor;\n";
const char* gFS_Main_FragColor_Blend =
" gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
+const char* gFS_Main_FragColor_Blend_Swap =
+ " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
const char* gFS_Main_ApplyColorOp[4] = {
// None
"",
@@ -376,7 +378,8 @@
if (!blendFramebuffer) {
shader.append(gFS_Main_FragColor);
} else {
- shader.append(gFS_Main_FragColor_Blend);
+ shader.append(!description.swapSrcDst ?
+ gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
}
}
// End the shader