Rename DisplayList->RenderNode

Change-Id: Idcca6f26ba6282594789962f5edb3ed53a290fef
diff --git a/core/java/android/view/DisplayList.java b/core/java/android/view/DisplayList.java
index be6f401..ed52803 100644
--- a/core/java/android/view/DisplayList.java
+++ b/core/java/android/view/DisplayList.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2010 The Android Open Source Project
+ * Copyright (C) 2014 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,916 +16,10 @@
 
 package android.view;
 
-import android.graphics.Matrix;
-import android.graphics.Path;
-
-/**
- * <p>A display list records a series of graphics related operations and can replay
- * them later. Display lists are usually built by recording operations on a
- * {@link HardwareCanvas}. Replaying the operations from a display list avoids
- * executing application code on every frame, and is thus much more efficient.</p>
- *
- * <p>Display lists are used internally for all views by default, and are not
- * typically used directly. One reason to consider using a display is a custom
- * {@link View} implementation that needs to issue a large number of drawing commands.
- * When the view invalidates, all the drawing commands must be reissued, even if
- * large portions of the drawing command stream stay the same frame to frame, which
- * can become a performance bottleneck. To solve this issue, a custom View might split
- * its content into several display lists. A display list is updated only when its
- * content, and only its content, needs to be updated.</p>
- *
- * <p>A text editor might for instance store each paragraph into its own display list.
- * Thus when the user inserts or removes characters, only the display list of the
- * affected paragraph needs to be recorded again.</p>
- *
- * <h3>Hardware acceleration</h3>
- * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not
- * supported in software. Always make sure that the {@link android.graphics.Canvas}
- * you are using to render a display list is hardware accelerated using
- * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p>
- *
- * <h3>Creating a display list</h3>
- * <pre class="prettyprint">
- *     HardwareRenderer renderer = myView.getHardwareRenderer();
- *     if (renderer != null) {
- *         DisplayList displayList = renderer.createDisplayList();
- *         HardwareCanvas canvas = displayList.start(width, height);
- *         try {
- *             // Draw onto the canvas
- *             // For instance: canvas.drawBitmap(...);
- *         } finally {
- *             displayList.end();
- *         }
- *     }
- * </pre>
- *
- * <h3>Rendering a display list on a View</h3>
- * <pre class="prettyprint">
- *     protected void onDraw(Canvas canvas) {
- *         if (canvas.isHardwareAccelerated()) {
- *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
- *             hardwareCanvas.drawDisplayList(mDisplayList);
- *         }
- *     }
- * </pre>
- *
- * <h3>Releasing resources</h3>
- * <p>This step is not mandatory but recommended if you want to release resources
- * held by a display list as soon as possible.</p>
- * <pre class="prettyprint">
- *     // Mark this display list invalid, it cannot be used for drawing anymore,
- *     // and release resources held by this display list
- *     displayList.clear();
- * </pre>
- *
- * <h3>Properties</h3>
- * <p>In addition, a display list offers several properties, such as
- * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all
- * the drawing commands recorded within. For instance, these properties can be used
- * to move around a large number of images without re-issuing all the individual
- * <code>drawBitmap()</code> calls.</p>
- *
- * <pre class="prettyprint">
- *     private void createDisplayList() {
- *         mDisplayList = DisplayList.create("MyDisplayList");
- *         HardwareCanvas canvas = mDisplayList.start(width, height);
- *         try {
- *             for (Bitmap b : mBitmaps) {
- *                 canvas.drawBitmap(b, 0.0f, 0.0f, null);
- *                 canvas.translate(0.0f, b.getHeight());
- *             }
- *         } finally {
- *             displayList.end();
- *         }
- *     }
- *
- *     protected void onDraw(Canvas canvas) {
- *         if (canvas.isHardwareAccelerated()) {
- *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
- *             hardwareCanvas.drawDisplayList(mDisplayList);
- *         }
- *     }
- *
- *     private void moveContentBy(int x) {
- *          // This will move all the bitmaps recorded inside the display list
- *          // by x pixels to the right and redraw this view. All the commands
- *          // recorded in createDisplayList() won't be re-issued, only onDraw()
- *          // will be invoked and will execute very quickly
- *          mDisplayList.offsetLeftAndRight(x);
- *          invalidate();
- *     }
- * </pre>
- *
- * <h3>Threading</h3>
- * <p>Display lists must be created on and manipulated from the UI thread only.</p>
- *
- * @hide
+/** TODO: Remove once frameworks/webview is updated
+ *  @hide
  */
 public class DisplayList {
-    /**
-     * Flag used when calling
-     * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)}
-     * When this flag is set, draw operations lying outside of the bounds of the
-     * display list will be culled early. It is recommeneded to always set this
-     * flag.
-     *
-     * @hide
-     */
-    public static final int FLAG_CLIP_CHILDREN = 0x1;
-
-    // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h
-
-    /**
-     * Indicates that the display list is done drawing.
-     *
-     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
-     *
-     * @hide
-     */
+    /** @hide */
     public static final int STATUS_DONE = 0x0;
-
-    /**
-     * Indicates that the display list needs another drawing pass.
-     *
-     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
-     *
-     * @hide
-     */
-    public static final int STATUS_DRAW = 0x1;
-
-    /**
-     * Indicates that the display list needs to re-execute its GL functors.
-     *
-     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
-     * @see HardwareCanvas#callDrawGLFunction(long)
-     *
-     * @hide
-     */
-    public static final int STATUS_INVOKE = 0x2;
-
-    /**
-     * Indicates that the display list performed GL drawing operations.
-     *
-     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
-     *
-     * @hide
-     */
-    public static final int STATUS_DREW = 0x4;
-
-    private boolean mValid;
-    private final long mNativeDisplayList;
-    private HardwareRenderer mRenderer;
-
-    private DisplayList(String name) {
-        mNativeDisplayList = nCreate();
-        nSetDisplayListName(mNativeDisplayList, name);
-    }
-
-    /**
-     * Creates a new display list that can be used to record batches of
-     * drawing operations.
-     *
-     * @param name The name of the display list, used for debugging purpose. May be null.
-     *
-     * @return A new display list.
-     *
-     * @hide
-     */
-    public static DisplayList create(String name) {
-        return new DisplayList(name);
-    }
-
-    /**
-     * Starts recording the display list. All operations performed on the
-     * returned canvas are recorded and stored in this display list.
-     *
-     * Calling this method will mark the display list invalid until
-     * {@link #end()} is called. Only valid display lists can be replayed.
-     *
-     * @param width The width of the display list's viewport
-     * @param height The height of the display list's viewport
-     *
-     * @return A canvas to record drawing operations.
-     *
-     * @see #end()
-     * @see #isValid()
-     */
-    public HardwareCanvas start(int width, int height) {
-        HardwareCanvas canvas = GLES20RecordingCanvas.obtain();
-        canvas.setViewport(width, height);
-        // The dirty rect should always be null for a display list
-        canvas.onPreDraw(null);
-        return canvas;
-    }
-
-    /**
-     * Ends the recording for this display list. A display list cannot be
-     * replayed if recording is not finished. Calling this method marks
-     * the display list valid and {@link #isValid()} will return true.
-     *
-     * @see #start(int, int)
-     * @see #isValid()
-     */
-    public void end(HardwareRenderer renderer, HardwareCanvas endCanvas) {
-        if (!(endCanvas instanceof GLES20RecordingCanvas)) {
-            throw new IllegalArgumentException("Passed an invalid canvas to end!");
-        }
-
-        GLES20RecordingCanvas canvas = (GLES20RecordingCanvas) endCanvas;
-        canvas.onPostDraw();
-        long displayListData = canvas.finishRecording();
-        if (renderer != mRenderer) {
-            // If we are changing renderers first destroy with the old
-            // renderer, then set with the new one
-            destroyDisplayListData();
-        }
-        mRenderer = renderer;
-        setDisplayListData(displayListData);
-        canvas.recycle();
-        mValid = true;
-    }
-
-    /**
-     * Reset native resources. This is called when cleaning up the state of display lists
-     * during destruction of hardware resources, to ensure that we do not hold onto
-     * obsolete resources after related resources are gone.
-     *
-     * @hide
-     */
-    public void destroyDisplayListData() {
-        if (!mValid) return;
-
-        setDisplayListData(0);
-        mRenderer = null;
-        mValid = false;
-    }
-
-    private void setDisplayListData(long newData) {
-        if (mRenderer != null) {
-            mRenderer.setDisplayListData(mNativeDisplayList, newData);
-        } else {
-            throw new IllegalStateException("Trying to set data without a renderer! data=" + newData);
-        }
-    }
-
-    /**
-     * Returns whether the display list is currently usable. If this returns false,
-     * the display list should be re-recorded prior to replaying it.
-     *
-     * @return boolean true if the display list is able to be replayed, false otherwise.
-     */
-    public boolean isValid() { return mValid; }
-
-    long getNativeDisplayList() {
-        if (!mValid) {
-            throw new IllegalStateException("The display list is not valid.");
-        }
-        return mNativeDisplayList;
-    }
-
-    ///////////////////////////////////////////////////////////////////////////
-    // DisplayList Property Setters
-    ///////////////////////////////////////////////////////////////////////////
-
-    /**
-     * Set the caching property on the display list, which indicates whether the display list
-     * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is
-     * handled in the drawLayer operation directly (and more efficiently).
-     *
-     * @param caching true if the display list represents a hardware layer, false otherwise.
-     *
-     * @hide
-     */
-    public void setCaching(boolean caching) {
-        nSetCaching(mNativeDisplayList, caching);
-    }
-
-    /**
-     * Set whether the display list should clip itself to its bounds. This property is controlled by
-     * the view's parent.
-     *
-     * @param clipToBounds true if the display list should clip to its bounds
-     */
-    public void setClipToBounds(boolean clipToBounds) {
-        nSetClipToBounds(mNativeDisplayList, clipToBounds);
-    }
-
-    /**
-     * Set whether the display list should collect and Z order all 3d composited descendents, and
-     * draw them in order with the default Z=0 content.
-     *
-     * @param isolatedZVolume true if the display list should collect and Z order descendents.
-     */
-    public void setIsolatedZVolume(boolean isolatedZVolume) {
-        nSetIsolatedZVolume(mNativeDisplayList, isolatedZVolume);
-    }
-
-    /**
-     * Sets whether the display list should be drawn immediately after the
-     * closest ancestor display list where isolateZVolume is true. If the
-     * display list itself satisfies this constraint, changing this attribute
-     * has no effect on drawing order.
-     *
-     * @param shouldProject true if the display list should be projected onto a
-     *            containing volume.
-     */
-    public void setProjectBackwards(boolean shouldProject) {
-        nSetProjectBackwards(mNativeDisplayList, shouldProject);
-    }
-
-    /**
-     * Sets whether the display list is a projection receiver - that its parent
-     * DisplayList should draw any descendent DisplayLists with
-     * ProjectBackwards=true directly on top of it. Default value is false.
-     */
-    public void setProjectionReceiver(boolean shouldRecieve) {
-        nSetProjectionReceiver(mNativeDisplayList, shouldRecieve);
-    }
-
-    /**
-     * Sets the outline, defining the shape that casts a shadow, and the path to
-     * be clipped if setClipToOutline is set.
-     *
-     * Deep copies the native path to simplify reference ownership.
-     *
-     * @param outline Convex, CW Path to store in the DisplayList. May be null.
-     */
-    public void setOutline(Path outline) {
-        long nativePath = (outline == null) ? 0 : outline.mNativePath;
-        nSetOutline(mNativeDisplayList, nativePath);
-    }
-
-    /**
-     * Enables or disables clipping to the outline.
-     *
-     * @param clipToOutline true if clipping to the outline.
-     */
-    public void setClipToOutline(boolean clipToOutline) {
-        nSetClipToOutline(mNativeDisplayList, clipToOutline);
-    }
-
-    /**
-     * Set whether the DisplayList should cast a shadow.
-     *
-     * The shape of the shadow casting area is defined by the outline of the display list, if set
-     * and non-empty, otherwise it will be the bounds rect.
-     */
-    public void setCastsShadow(boolean castsShadow) {
-        nSetCastsShadow(mNativeDisplayList, castsShadow);
-    }
-
-    /**
-     * Sets whether the DisplayList should be drawn with perspective applied from the global camera.
-     *
-     * If set to true, camera distance will be ignored. Defaults to false.
-     */
-    public void setUsesGlobalCamera(boolean usesGlobalCamera) {
-        nSetUsesGlobalCamera(mNativeDisplayList, usesGlobalCamera);
-    }
-
-    /**
-     * Set the static matrix on the display list. The specified matrix is combined with other
-     * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.)
-     *
-     * @param matrix A transform matrix to apply to this display list
-     *
-     * @see #getMatrix(android.graphics.Matrix)
-     * @see #getMatrix()
-     */
-    public void setStaticMatrix(Matrix matrix) {
-        nSetStaticMatrix(mNativeDisplayList, matrix.native_instance);
-    }
-
-    /**
-     * Set the Animation matrix on the display list. This matrix exists if an Animation is
-     * currently playing on a View, and is set on the display list during at draw() time. When
-     * the Animation finishes, the matrix should be cleared by sending <code>null</code>
-     * for the matrix parameter.
-     *
-     * @param matrix The matrix, null indicates that the matrix should be cleared.
-     *
-     * @hide
-     */
-    public void setAnimationMatrix(Matrix matrix) {
-        nSetAnimationMatrix(mNativeDisplayList,
-                (matrix != null) ? matrix.native_instance : 0);
-    }
-
-    /**
-     * Sets the translucency level for the display list.
-     *
-     * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f
-     *
-     * @see View#setAlpha(float)
-     * @see #getAlpha()
-     */
-    public void setAlpha(float alpha) {
-        nSetAlpha(mNativeDisplayList, alpha);
-    }
-
-    /**
-     * Returns the translucency level of this display list.
-     *
-     * @return A value between 0.0f and 1.0f
-     *
-     * @see #setAlpha(float)
-     */
-    public float getAlpha() {
-        return nGetAlpha(mNativeDisplayList);
-    }
-
-    /**
-     * Sets whether the display list renders content which overlaps. Non-overlapping rendering
-     * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default
-     * display lists consider they do not have overlapping content.
-     *
-     * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping,
-     *                                true otherwise.
-     *
-     * @see android.view.View#hasOverlappingRendering()
-     * @see #hasOverlappingRendering()
-     */
-    public void setHasOverlappingRendering(boolean hasOverlappingRendering) {
-        nSetHasOverlappingRendering(mNativeDisplayList, hasOverlappingRendering);
-    }
-
-    /**
-     * Indicates whether the content of this display list overlaps.
-     *
-     * @return True if this display list renders content which overlaps, false otherwise.
-     *
-     * @see #setHasOverlappingRendering(boolean)
-     */
-    public boolean hasOverlappingRendering() {
-        //noinspection SimplifiableIfStatement
-        return nHasOverlappingRendering(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the translation value for the display list on the X axis.
-     *
-     * @param translationX The X axis translation value of the display list, in pixels
-     *
-     * @see View#setTranslationX(float)
-     * @see #getTranslationX()
-     */
-    public void setTranslationX(float translationX) {
-        nSetTranslationX(mNativeDisplayList, translationX);
-    }
-
-    /**
-     * Returns the translation value for this display list on the X axis, in pixels.
-     *
-     * @see #setTranslationX(float)
-     */
-    public float getTranslationX() {
-        return nGetTranslationX(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the translation value for the display list on the Y axis.
-     *
-     * @param translationY The Y axis translation value of the display list, in pixels
-     *
-     * @see View#setTranslationY(float)
-     * @see #getTranslationY()
-     */
-    public void setTranslationY(float translationY) {
-        nSetTranslationY(mNativeDisplayList, translationY);
-    }
-
-    /**
-     * Returns the translation value for this display list on the Y axis, in pixels.
-     *
-     * @see #setTranslationY(float)
-     */
-    public float getTranslationY() {
-        return nGetTranslationY(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the translation value for the display list on the Z axis.
-     *
-     * @see View#setTranslationZ(float)
-     * @see #getTranslationZ()
-     */
-    public void setTranslationZ(float translationZ) {
-        nSetTranslationZ(mNativeDisplayList, translationZ);
-    }
-
-    /**
-     * Returns the translation value for this display list on the Z axis.
-     *
-     * @see #setTranslationZ(float)
-     */
-    public float getTranslationZ() {
-        return nGetTranslationZ(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the rotation value for the display list around the Z axis.
-     *
-     * @param rotation The rotation value of the display list, in degrees
-     *
-     * @see View#setRotation(float)
-     * @see #getRotation()
-     */
-    public void setRotation(float rotation) {
-        nSetRotation(mNativeDisplayList, rotation);
-    }
-
-    /**
-     * Returns the rotation value for this display list around the Z axis, in degrees.
-     *
-     * @see #setRotation(float)
-     */
-    public float getRotation() {
-        return nGetRotation(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the rotation value for the display list around the X axis.
-     *
-     * @param rotationX The rotation value of the display list, in degrees
-     *
-     * @see View#setRotationX(float)
-     * @see #getRotationX()
-     */
-    public void setRotationX(float rotationX) {
-        nSetRotationX(mNativeDisplayList, rotationX);
-    }
-
-    /**
-     * Returns the rotation value for this display list around the X axis, in degrees.
-     *
-     * @see #setRotationX(float)
-     */
-    public float getRotationX() {
-        return nGetRotationX(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the rotation value for the display list around the Y axis.
-     *
-     * @param rotationY The rotation value of the display list, in degrees
-     *
-     * @see View#setRotationY(float)
-     * @see #getRotationY()
-     */
-    public void setRotationY(float rotationY) {
-        nSetRotationY(mNativeDisplayList, rotationY);
-    }
-
-    /**
-     * Returns the rotation value for this display list around the Y axis, in degrees.
-     *
-     * @see #setRotationY(float)
-     */
-    public float getRotationY() {
-        return nGetRotationY(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the scale value for the display list on the X axis.
-     *
-     * @param scaleX The scale value of the display list
-     *
-     * @see View#setScaleX(float)
-     * @see #getScaleX()
-     */
-    public void setScaleX(float scaleX) {
-        nSetScaleX(mNativeDisplayList, scaleX);
-    }
-
-    /**
-     * Returns the scale value for this display list on the X axis.
-     *
-     * @see #setScaleX(float)
-     */
-    public float getScaleX() {
-        return nGetScaleX(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the scale value for the display list on the Y axis.
-     *
-     * @param scaleY The scale value of the display list
-     *
-     * @see View#setScaleY(float)
-     * @see #getScaleY()
-     */
-    public void setScaleY(float scaleY) {
-        nSetScaleY(mNativeDisplayList, scaleY);
-    }
-
-    /**
-     * Returns the scale value for this display list on the Y axis.
-     *
-     * @see #setScaleY(float)
-     */
-    public float getScaleY() {
-        return nGetScaleY(mNativeDisplayList);
-    }
-
-    /**
-     * Sets all of the transform-related values of the display list
-     *
-     * @param alpha The alpha value of the display list
-     * @param translationX The translationX value of the display list
-     * @param translationY The translationY value of the display list
-     * @param rotation The rotation value of the display list
-     * @param rotationX The rotationX value of the display list
-     * @param rotationY The rotationY value of the display list
-     * @param scaleX The scaleX value of the display list
-     * @param scaleY The scaleY value of the display list
-     *
-     * @hide
-     */
-    public void setTransformationInfo(float alpha,
-            float translationX, float translationY, float translationZ,
-            float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
-        nSetTransformationInfo(mNativeDisplayList, alpha,
-                translationX, translationY, translationZ,
-                rotation, rotationX, rotationY, scaleX, scaleY);
-    }
-
-    /**
-     * Sets the pivot value for the display list on the X axis
-     *
-     * @param pivotX The pivot value of the display list on the X axis, in pixels
-     *
-     * @see View#setPivotX(float)
-     * @see #getPivotX()
-     */
-    public void setPivotX(float pivotX) {
-        nSetPivotX(mNativeDisplayList, pivotX);
-    }
-
-    /**
-     * Returns the pivot value for this display list on the X axis, in pixels.
-     *
-     * @see #setPivotX(float)
-     */
-    public float getPivotX() {
-        return nGetPivotX(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the pivot value for the display list on the Y axis
-     *
-     * @param pivotY The pivot value of the display list on the Y axis, in pixels
-     *
-     * @see View#setPivotY(float)
-     * @see #getPivotY()
-     */
-    public void setPivotY(float pivotY) {
-        nSetPivotY(mNativeDisplayList, pivotY);
-    }
-
-    /**
-     * Returns the pivot value for this display list on the Y axis, in pixels.
-     *
-     * @see #setPivotY(float)
-     */
-    public float getPivotY() {
-        return nGetPivotY(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the camera distance for the display list. Refer to
-     * {@link View#setCameraDistance(float)} for more information on how to
-     * use this property.
-     *
-     * @param distance The distance in Z of the camera of the display list
-     *
-     * @see View#setCameraDistance(float)
-     * @see #getCameraDistance()
-     */
-    public void setCameraDistance(float distance) {
-        nSetCameraDistance(mNativeDisplayList, distance);
-    }
-
-    /**
-     * Returns the distance in Z of the camera of the display list.
-     *
-     * @see #setCameraDistance(float)
-     */
-    public float getCameraDistance() {
-        return nGetCameraDistance(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the left position for the display list.
-     *
-     * @param left The left position, in pixels, of the display list
-     *
-     * @see View#setLeft(int)
-     * @see #getLeft()
-     */
-    public void setLeft(int left) {
-        nSetLeft(mNativeDisplayList, left);
-    }
-
-    /**
-     * Returns the left position for the display list in pixels.
-     *
-     * @see #setLeft(int)
-     */
-    public float getLeft() {
-        return nGetLeft(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the top position for the display list.
-     *
-     * @param top The top position, in pixels, of the display list
-     *
-     * @see View#setTop(int)
-     * @see #getTop()
-     */
-    public void setTop(int top) {
-        nSetTop(mNativeDisplayList, top);
-    }
-
-    /**
-     * Returns the top position for the display list in pixels.
-     *
-     * @see #setTop(int)
-     */
-    public float getTop() {
-        return nGetTop(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the right position for the display list.
-     *
-     * @param right The right position, in pixels, of the display list
-     *
-     * @see View#setRight(int)
-     * @see #getRight()
-     */
-    public void setRight(int right) {
-        nSetRight(mNativeDisplayList, right);
-    }
-
-    /**
-     * Returns the right position for the display list in pixels.
-     *
-     * @see #setRight(int)
-     */
-    public float getRight() {
-        return nGetRight(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the bottom position for the display list.
-     *
-     * @param bottom The bottom position, in pixels, of the display list
-     *
-     * @see View#setBottom(int)
-     * @see #getBottom()
-     */
-    public void setBottom(int bottom) {
-        nSetBottom(mNativeDisplayList, bottom);
-    }
-
-    /**
-     * Returns the bottom position for the display list in pixels.
-     *
-     * @see #setBottom(int)
-     */
-    public float getBottom() {
-        return nGetBottom(mNativeDisplayList);
-    }
-
-    /**
-     * Sets the left and top positions for the display list
-     *
-     * @param left The left position of the display list, in pixels
-     * @param top The top position of the display list, in pixels
-     * @param right The right position of the display list, in pixels
-     * @param bottom The bottom position of the display list, in pixels
-     *
-     * @see View#setLeft(int)
-     * @see View#setTop(int)
-     * @see View#setRight(int)
-     * @see View#setBottom(int)
-     */
-    public void setLeftTopRightBottom(int left, int top, int right, int bottom) {
-        nSetLeftTopRightBottom(mNativeDisplayList, left, top, right, bottom);
-    }
-
-    /**
-     * Offsets the left and right positions for the display list
-     *
-     * @param offset The amount that the left and right positions of the display
-     *               list are offset, in pixels
-     *
-     * @see View#offsetLeftAndRight(int)
-     */
-    public void offsetLeftAndRight(float offset) {
-        nOffsetLeftAndRight(mNativeDisplayList, offset);
-    }
-
-    /**
-     * Offsets the top and bottom values for the display list
-     *
-     * @param offset The amount that the top and bottom positions of the display
-     *               list are offset, in pixels
-     *
-     * @see View#offsetTopAndBottom(int)
-     */
-    public void offsetTopAndBottom(float offset) {
-        nOffsetTopAndBottom(mNativeDisplayList, offset);
-    }
-
-    /**
-     * Outputs the display list to the log. This method exists for use by
-     * tools to output display lists for selected nodes to the log.
-     *
-     * @hide
-     */
-    public void output() {
-        nOutput(mNativeDisplayList);
-    }
-
-    ///////////////////////////////////////////////////////////////////////////
-    // Native methods
-    ///////////////////////////////////////////////////////////////////////////
-
-    private static native long nCreate();
-    private static native void nDestroyDisplayList(long displayList);
-    private static native void nSetDisplayListName(long displayList, String name);
-
-    // Properties
-
-    private static native void nOffsetTopAndBottom(long displayList, float offset);
-    private static native void nOffsetLeftAndRight(long displayList, float offset);
-    private static native void nSetLeftTopRightBottom(long displayList, int left, int top,
-            int right, int bottom);
-    private static native void nSetBottom(long displayList, int bottom);
-    private static native void nSetRight(long displayList, int right);
-    private static native void nSetTop(long displayList, int top);
-    private static native void nSetLeft(long displayList, int left);
-    private static native void nSetCameraDistance(long displayList, float distance);
-    private static native void nSetPivotY(long displayList, float pivotY);
-    private static native void nSetPivotX(long displayList, float pivotX);
-    private static native void nSetCaching(long displayList, boolean caching);
-    private static native void nSetClipToBounds(long displayList, boolean clipToBounds);
-    private static native void nSetProjectBackwards(long displayList, boolean shouldProject);
-    private static native void nSetProjectionReceiver(long displayList, boolean shouldRecieve);
-    private static native void nSetIsolatedZVolume(long displayList, boolean isolateZVolume);
-    private static native void nSetOutline(long displayList, long nativePath);
-    private static native void nSetClipToOutline(long displayList, boolean clipToOutline);
-    private static native void nSetCastsShadow(long displayList, boolean castsShadow);
-    private static native void nSetUsesGlobalCamera(long displayList, boolean usesGlobalCamera);
-    private static native void nSetAlpha(long displayList, float alpha);
-    private static native void nSetHasOverlappingRendering(long displayList,
-            boolean hasOverlappingRendering);
-    private static native void nSetTranslationX(long displayList, float translationX);
-    private static native void nSetTranslationY(long displayList, float translationY);
-    private static native void nSetTranslationZ(long displayList, float translationZ);
-    private static native void nSetRotation(long displayList, float rotation);
-    private static native void nSetRotationX(long displayList, float rotationX);
-    private static native void nSetRotationY(long displayList, float rotationY);
-    private static native void nSetScaleX(long displayList, float scaleX);
-    private static native void nSetScaleY(long displayList, float scaleY);
-    private static native void nSetTransformationInfo(long displayList, float alpha,
-            float translationX, float translationY, float translationZ,
-            float rotation, float rotationX, float rotationY, float scaleX, float scaleY);
-    private static native void nSetStaticMatrix(long displayList, long nativeMatrix);
-    private static native void nSetAnimationMatrix(long displayList, long animationMatrix);
-
-    private static native boolean nHasOverlappingRendering(long displayList);
-    private static native float nGetAlpha(long displayList);
-    private static native float nGetLeft(long displayList);
-    private static native float nGetTop(long displayList);
-    private static native float nGetRight(long displayList);
-    private static native float nGetBottom(long displayList);
-    private static native float nGetCameraDistance(long displayList);
-    private static native float nGetScaleX(long displayList);
-    private static native float nGetScaleY(long displayList);
-    private static native float nGetTranslationX(long displayList);
-    private static native float nGetTranslationY(long displayList);
-    private static native float nGetTranslationZ(long displayList);
-    private static native float nGetRotation(long displayList);
-    private static native float nGetRotationX(long displayList);
-    private static native float nGetRotationY(long displayList);
-    private static native float nGetPivotX(long displayList);
-    private static native float nGetPivotY(long displayList);
-    private static native void nOutput(long displayList);
-
-    ///////////////////////////////////////////////////////////////////////////
-    // Finalization
-    ///////////////////////////////////////////////////////////////////////////
-
-    @Override
-    protected void finalize() throws Throwable {
-        try {
-            destroyDisplayListData();
-            nDestroyDisplayList(mNativeDisplayList);
-        } finally {
-            super.finalize();
-        }
-    }
 }
diff --git a/core/java/android/view/GLES20Canvas.java b/core/java/android/view/GLES20Canvas.java
index 6c6fc9b..c274fc4 100644
--- a/core/java/android/view/GLES20Canvas.java
+++ b/core/java/android/view/GLES20Canvas.java
@@ -359,7 +359,7 @@
     protected static native long nFinishRecording(long renderer);
 
     @Override
-    public int drawDisplayList(DisplayList displayList, Rect dirty, int flags) {
+    public int drawDisplayList(RenderNode displayList, Rect dirty, int flags) {
         return nDrawDisplayList(mRenderer, displayList.getNativeDisplayList(),
                 dirty, flags);
     }
diff --git a/core/java/android/view/GLRenderer.java b/core/java/android/view/GLRenderer.java
index 81f778d..4d42c5d 100644
--- a/core/java/android/view/GLRenderer.java
+++ b/core/java/android/view/GLRenderer.java
@@ -1125,7 +1125,7 @@
 
                 dirty = beginFrame(canvas, dirty, surfaceState);
 
-                DisplayList displayList = buildDisplayList(view, canvas);
+                RenderNode displayList = buildDisplayList(view, canvas);
 
                 flushLayerChanges();
 
@@ -1137,7 +1137,7 @@
                 }
 
                 int saveCount = 0;
-                int status = DisplayList.STATUS_DONE;
+                int status = RenderNode.STATUS_DONE;
 
                 long start = getSystemTime();
                 try {
@@ -1201,7 +1201,7 @@
     }
     private static native void nSetDisplayListData(long displayList, long newData);
 
-    private DisplayList buildDisplayList(View view, HardwareCanvas canvas) {
+    private RenderNode buildDisplayList(View view, HardwareCanvas canvas) {
         if (mDrawDelta <= 0) {
             return view.mDisplayList;
         }
@@ -1214,7 +1214,7 @@
         canvas.clearLayerUpdates();
 
         Trace.traceBegin(Trace.TRACE_TAG_VIEW, "getDisplayList");
-        DisplayList displayList = view.getDisplayList();
+        RenderNode displayList = view.getDisplayList();
         Trace.traceEnd(Trace.TRACE_TAG_VIEW);
 
         endBuildDisplayListProfiling(buildDisplayListStartTime);
@@ -1279,7 +1279,7 @@
     }
 
     private int drawDisplayList(View.AttachInfo attachInfo, HardwareCanvas canvas,
-            DisplayList displayList, int status) {
+            RenderNode displayList, int status) {
 
         long drawDisplayListStartTime = 0;
         if (mProfileEnabled) {
@@ -1289,7 +1289,7 @@
         Trace.traceBegin(Trace.TRACE_TAG_VIEW, "drawDisplayList");
         try {
             status |= canvas.drawDisplayList(displayList, mRedrawClip,
-                    DisplayList.FLAG_CLIP_CHILDREN);
+                    RenderNode.FLAG_CLIP_CHILDREN);
         } finally {
             Trace.traceEnd(Trace.TRACE_TAG_VIEW);
         }
@@ -1305,7 +1305,7 @@
     }
 
     private void swapBuffers(int status) {
-        if ((status & DisplayList.STATUS_DREW) == DisplayList.STATUS_DREW) {
+        if ((status & RenderNode.STATUS_DREW) == RenderNode.STATUS_DREW) {
             long eglSwapBuffersStartTime = 0;
             if (mProfileEnabled) {
                 eglSwapBuffersStartTime = System.nanoTime();
@@ -1339,7 +1339,7 @@
     private void handleFunctorStatus(View.AttachInfo attachInfo, int status) {
         // If the draw flag is set, functors will be invoked while executing
         // the tree of display lists
-        if ((status & DisplayList.STATUS_DRAW) != 0) {
+        if ((status & RenderNode.STATUS_DRAW) != 0) {
             if (mRedrawClip.isEmpty()) {
                 attachInfo.mViewRootImpl.invalidate();
             } else {
@@ -1348,7 +1348,7 @@
             }
         }
 
-        if ((status & DisplayList.STATUS_INVOKE) != 0 ||
+        if ((status & RenderNode.STATUS_INVOKE) != 0 ||
                 attachInfo.mHandler.hasCallbacks(mFunctorsRunnable)) {
             attachInfo.mHandler.removeCallbacks(mFunctorsRunnable);
             mFunctorsRunnable.attachInfo = attachInfo;
diff --git a/core/java/android/view/HardwareCanvas.java b/core/java/android/view/HardwareCanvas.java
index a3c7b63..f695b20 100644
--- a/core/java/android/view/HardwareCanvas.java
+++ b/core/java/android/view/HardwareCanvas.java
@@ -42,7 +42,7 @@
      * Invoked before any drawing operation is performed in this canvas.
      * 
      * @param dirty The dirty rectangle to update, can be null.
-     * @return {@link DisplayList#STATUS_DREW} if anything was drawn (such as a call to clear
+     * @return {@link RenderNode#STATUS_DREW} if anything was drawn (such as a call to clear
      *         the canvas).
      *
      * @hide
@@ -58,12 +58,12 @@
 
     /**
      * Draws the specified display list onto this canvas. The display list can only
-     * be drawn if {@link android.view.DisplayList#isValid()} returns true.
+     * be drawn if {@link android.view.RenderNode#isValid()} returns true.
      *
      * @param displayList The display list to replay.
      */
-    public void drawDisplayList(DisplayList displayList) {
-        drawDisplayList(displayList, null, DisplayList.FLAG_CLIP_CHILDREN);
+    public void drawDisplayList(RenderNode displayList) {
+        drawDisplayList(displayList, null, RenderNode.FLAG_CLIP_CHILDREN);
     }
 
     /**
@@ -71,17 +71,17 @@
      *
      * @param displayList The display list to replay.
      * @param dirty The dirty region to redraw in the next pass, matters only
-     *        if this method returns {@link DisplayList#STATUS_DRAW}, can be null.
-     * @param flags Optional flags about drawing, see {@link DisplayList} for
+     *        if this method returns {@link RenderNode#STATUS_DRAW}, can be null.
+     * @param flags Optional flags about drawing, see {@link RenderNode} for
      *              the possible flags.
      *
-     * @return One of {@link DisplayList#STATUS_DONE}, {@link DisplayList#STATUS_DRAW}, or
-     *         {@link DisplayList#STATUS_INVOKE}, or'd with {@link DisplayList#STATUS_DREW}
+     * @return One of {@link RenderNode#STATUS_DONE}, {@link RenderNode#STATUS_DRAW}, or
+     *         {@link RenderNode#STATUS_INVOKE}, or'd with {@link RenderNode#STATUS_DREW}
      *         if anything was drawn.
      *
      * @hide
      */
-    public abstract int drawDisplayList(DisplayList displayList, Rect dirty, int flags);
+    public abstract int drawDisplayList(RenderNode displayList, Rect dirty, int flags);
 
     /**
      * Draws the specified layer onto this canvas.
@@ -102,28 +102,28 @@
      *
      * @param drawGLFunction A native function pointer
      *                       
-     * @return One of {@link DisplayList#STATUS_DONE}, {@link DisplayList#STATUS_DRAW} or
-     *         {@link DisplayList#STATUS_INVOKE}
+     * @return One of {@link RenderNode#STATUS_DONE}, {@link RenderNode#STATUS_DRAW} or
+     *         {@link RenderNode#STATUS_INVOKE}
      *
      * @hide
      */
     public int callDrawGLFunction(long drawGLFunction) {
         // Noop - this is done in the display list recorder subclass
-        return DisplayList.STATUS_DONE;
+        return RenderNode.STATUS_DONE;
     }
 
     /**
      * Invoke all the functors who requested to be invoked during the previous frame.
      * 
-     * @param dirty The region to redraw when the functors return {@link DisplayList#STATUS_DRAW}
+     * @param dirty The region to redraw when the functors return {@link RenderNode#STATUS_DRAW}
      *              
-     * @return One of {@link DisplayList#STATUS_DONE}, {@link DisplayList#STATUS_DRAW} or
-     *         {@link DisplayList#STATUS_INVOKE}
+     * @return One of {@link RenderNode#STATUS_DONE}, {@link RenderNode#STATUS_DRAW} or
+     *         {@link RenderNode#STATUS_INVOKE}
      *
      * @hide
      */
     public int invokeFunctors(Rect dirty) {
-        return DisplayList.STATUS_DONE;
+        return RenderNode.STATUS_DONE;
     }
 
     /**
diff --git a/core/java/android/view/HardwareLayer.java b/core/java/android/view/HardwareLayer.java
index 46e2690..4d78733 100644
--- a/core/java/android/view/HardwareLayer.java
+++ b/core/java/android/view/HardwareLayer.java
@@ -37,7 +37,7 @@
 
     private HardwareRenderer mRenderer;
     private Finalizer mFinalizer;
-    private DisplayList mDisplayList;
+    private RenderNode mDisplayList;
     private final int mLayerType;
 
     private HardwareLayer(HardwareRenderer renderer, long deferredUpdater, int type) {
@@ -122,11 +122,11 @@
         }
     }
 
-    public DisplayList startRecording() {
+    public RenderNode startRecording() {
         assertType(LAYER_TYPE_DISPLAY_LIST);
 
         if (mDisplayList == null) {
-            mDisplayList = DisplayList.create("HardwareLayer");
+            mDisplayList = RenderNode.create("HardwareLayer");
         }
         return mDisplayList;
     }
diff --git a/core/java/android/view/RenderNode.java b/core/java/android/view/RenderNode.java
new file mode 100644
index 0000000..430bf5e
--- /dev/null
+++ b/core/java/android/view/RenderNode.java
@@ -0,0 +1,931 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+
+import android.graphics.Matrix;
+import android.graphics.Path;
+
+/**
+ * <p>A display list records a series of graphics related operations and can replay
+ * them later. Display lists are usually built by recording operations on a
+ * {@link HardwareCanvas}. Replaying the operations from a display list avoids
+ * executing application code on every frame, and is thus much more efficient.</p>
+ *
+ * <p>Display lists are used internally for all views by default, and are not
+ * typically used directly. One reason to consider using a display is a custom
+ * {@link View} implementation that needs to issue a large number of drawing commands.
+ * When the view invalidates, all the drawing commands must be reissued, even if
+ * large portions of the drawing command stream stay the same frame to frame, which
+ * can become a performance bottleneck. To solve this issue, a custom View might split
+ * its content into several display lists. A display list is updated only when its
+ * content, and only its content, needs to be updated.</p>
+ *
+ * <p>A text editor might for instance store each paragraph into its own display list.
+ * Thus when the user inserts or removes characters, only the display list of the
+ * affected paragraph needs to be recorded again.</p>
+ *
+ * <h3>Hardware acceleration</h3>
+ * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not
+ * supported in software. Always make sure that the {@link android.graphics.Canvas}
+ * you are using to render a display list is hardware accelerated using
+ * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p>
+ *
+ * <h3>Creating a display list</h3>
+ * <pre class="prettyprint">
+ *     HardwareRenderer renderer = myView.getHardwareRenderer();
+ *     if (renderer != null) {
+ *         DisplayList displayList = renderer.createDisplayList();
+ *         HardwareCanvas canvas = displayList.start(width, height);
+ *         try {
+ *             // Draw onto the canvas
+ *             // For instance: canvas.drawBitmap(...);
+ *         } finally {
+ *             displayList.end();
+ *         }
+ *     }
+ * </pre>
+ *
+ * <h3>Rendering a display list on a View</h3>
+ * <pre class="prettyprint">
+ *     protected void onDraw(Canvas canvas) {
+ *         if (canvas.isHardwareAccelerated()) {
+ *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
+ *             hardwareCanvas.drawDisplayList(mDisplayList);
+ *         }
+ *     }
+ * </pre>
+ *
+ * <h3>Releasing resources</h3>
+ * <p>This step is not mandatory but recommended if you want to release resources
+ * held by a display list as soon as possible.</p>
+ * <pre class="prettyprint">
+ *     // Mark this display list invalid, it cannot be used for drawing anymore,
+ *     // and release resources held by this display list
+ *     displayList.clear();
+ * </pre>
+ *
+ * <h3>Properties</h3>
+ * <p>In addition, a display list offers several properties, such as
+ * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all
+ * the drawing commands recorded within. For instance, these properties can be used
+ * to move around a large number of images without re-issuing all the individual
+ * <code>drawBitmap()</code> calls.</p>
+ *
+ * <pre class="prettyprint">
+ *     private void createDisplayList() {
+ *         mDisplayList = DisplayList.create("MyDisplayList");
+ *         HardwareCanvas canvas = mDisplayList.start(width, height);
+ *         try {
+ *             for (Bitmap b : mBitmaps) {
+ *                 canvas.drawBitmap(b, 0.0f, 0.0f, null);
+ *                 canvas.translate(0.0f, b.getHeight());
+ *             }
+ *         } finally {
+ *             displayList.end();
+ *         }
+ *     }
+ *
+ *     protected void onDraw(Canvas canvas) {
+ *         if (canvas.isHardwareAccelerated()) {
+ *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
+ *             hardwareCanvas.drawDisplayList(mDisplayList);
+ *         }
+ *     }
+ *
+ *     private void moveContentBy(int x) {
+ *          // This will move all the bitmaps recorded inside the display list
+ *          // by x pixels to the right and redraw this view. All the commands
+ *          // recorded in createDisplayList() won't be re-issued, only onDraw()
+ *          // will be invoked and will execute very quickly
+ *          mDisplayList.offsetLeftAndRight(x);
+ *          invalidate();
+ *     }
+ * </pre>
+ *
+ * <h3>Threading</h3>
+ * <p>Display lists must be created on and manipulated from the UI thread only.</p>
+ *
+ * @hide
+ */
+public class RenderNode {
+    /**
+     * Flag used when calling
+     * {@link HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int)}
+     * When this flag is set, draw operations lying outside of the bounds of the
+     * display list will be culled early. It is recommeneded to always set this
+     * flag.
+     *
+     * @hide
+     */
+    public static final int FLAG_CLIP_CHILDREN = 0x1;
+
+    // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h
+
+    /**
+     * Indicates that the display list is done drawing.
+     *
+     * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int)
+     *
+     * @hide
+     */
+    public static final int STATUS_DONE = 0x0;
+
+    /**
+     * Indicates that the display list needs another drawing pass.
+     *
+     * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int)
+     *
+     * @hide
+     */
+    public static final int STATUS_DRAW = 0x1;
+
+    /**
+     * Indicates that the display list needs to re-execute its GL functors.
+     *
+     * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int)
+     * @see HardwareCanvas#callDrawGLFunction(long)
+     *
+     * @hide
+     */
+    public static final int STATUS_INVOKE = 0x2;
+
+    /**
+     * Indicates that the display list performed GL drawing operations.
+     *
+     * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int)
+     *
+     * @hide
+     */
+    public static final int STATUS_DREW = 0x4;
+
+    private boolean mValid;
+    private final long mNativeDisplayList;
+    private HardwareRenderer mRenderer;
+
+    private RenderNode(String name) {
+        mNativeDisplayList = nCreate();
+        nSetDisplayListName(mNativeDisplayList, name);
+    }
+
+    /**
+     * Creates a new display list that can be used to record batches of
+     * drawing operations.
+     *
+     * @param name The name of the display list, used for debugging purpose. May be null.
+     *
+     * @return A new display list.
+     *
+     * @hide
+     */
+    public static RenderNode create(String name) {
+        return new RenderNode(name);
+    }
+
+    /**
+     * Starts recording the display list. All operations performed on the
+     * returned canvas are recorded and stored in this display list.
+     *
+     * Calling this method will mark the display list invalid until
+     * {@link #end()} is called. Only valid display lists can be replayed.
+     *
+     * @param width The width of the display list's viewport
+     * @param height The height of the display list's viewport
+     *
+     * @return A canvas to record drawing operations.
+     *
+     * @see #end()
+     * @see #isValid()
+     */
+    public HardwareCanvas start(int width, int height) {
+        HardwareCanvas canvas = GLES20RecordingCanvas.obtain();
+        canvas.setViewport(width, height);
+        // The dirty rect should always be null for a display list
+        canvas.onPreDraw(null);
+        return canvas;
+    }
+
+    /**
+     * Ends the recording for this display list. A display list cannot be
+     * replayed if recording is not finished. Calling this method marks
+     * the display list valid and {@link #isValid()} will return true.
+     *
+     * @see #start(int, int)
+     * @see #isValid()
+     */
+    public void end(HardwareRenderer renderer, HardwareCanvas endCanvas) {
+        if (!(endCanvas instanceof GLES20RecordingCanvas)) {
+            throw new IllegalArgumentException("Passed an invalid canvas to end!");
+        }
+
+        GLES20RecordingCanvas canvas = (GLES20RecordingCanvas) endCanvas;
+        canvas.onPostDraw();
+        long displayListData = canvas.finishRecording();
+        if (renderer != mRenderer) {
+            // If we are changing renderers first destroy with the old
+            // renderer, then set with the new one
+            destroyDisplayListData();
+        }
+        mRenderer = renderer;
+        setDisplayListData(displayListData);
+        canvas.recycle();
+        mValid = true;
+    }
+
+    /**
+     * Reset native resources. This is called when cleaning up the state of display lists
+     * during destruction of hardware resources, to ensure that we do not hold onto
+     * obsolete resources after related resources are gone.
+     *
+     * @hide
+     */
+    public void destroyDisplayListData() {
+        if (!mValid) return;
+
+        setDisplayListData(0);
+        mRenderer = null;
+        mValid = false;
+    }
+
+    private void setDisplayListData(long newData) {
+        if (mRenderer != null) {
+            mRenderer.setDisplayListData(mNativeDisplayList, newData);
+        } else {
+            throw new IllegalStateException("Trying to set data without a renderer! data=" + newData);
+        }
+    }
+
+    /**
+     * Returns whether the display list is currently usable. If this returns false,
+     * the display list should be re-recorded prior to replaying it.
+     *
+     * @return boolean true if the display list is able to be replayed, false otherwise.
+     */
+    public boolean isValid() { return mValid; }
+
+    long getNativeDisplayList() {
+        if (!mValid) {
+            throw new IllegalStateException("The display list is not valid.");
+        }
+        return mNativeDisplayList;
+    }
+
+    ///////////////////////////////////////////////////////////////////////////
+    // DisplayList Property Setters
+    ///////////////////////////////////////////////////////////////////////////
+
+    /**
+     * Set the caching property on the display list, which indicates whether the display list
+     * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is
+     * handled in the drawLayer operation directly (and more efficiently).
+     *
+     * @param caching true if the display list represents a hardware layer, false otherwise.
+     *
+     * @hide
+     */
+    public void setCaching(boolean caching) {
+        nSetCaching(mNativeDisplayList, caching);
+    }
+
+    /**
+     * Set whether the display list should clip itself to its bounds. This property is controlled by
+     * the view's parent.
+     *
+     * @param clipToBounds true if the display list should clip to its bounds
+     */
+    public void setClipToBounds(boolean clipToBounds) {
+        nSetClipToBounds(mNativeDisplayList, clipToBounds);
+    }
+
+    /**
+     * Set whether the display list should collect and Z order all 3d composited descendents, and
+     * draw them in order with the default Z=0 content.
+     *
+     * @param isolatedZVolume true if the display list should collect and Z order descendents.
+     */
+    public void setIsolatedZVolume(boolean isolatedZVolume) {
+        nSetIsolatedZVolume(mNativeDisplayList, isolatedZVolume);
+    }
+
+    /**
+     * Sets whether the display list should be drawn immediately after the
+     * closest ancestor display list where isolateZVolume is true. If the
+     * display list itself satisfies this constraint, changing this attribute
+     * has no effect on drawing order.
+     *
+     * @param shouldProject true if the display list should be projected onto a
+     *            containing volume.
+     */
+    public void setProjectBackwards(boolean shouldProject) {
+        nSetProjectBackwards(mNativeDisplayList, shouldProject);
+    }
+
+    /**
+     * Sets whether the display list is a projection receiver - that its parent
+     * DisplayList should draw any descendent DisplayLists with
+     * ProjectBackwards=true directly on top of it. Default value is false.
+     */
+    public void setProjectionReceiver(boolean shouldRecieve) {
+        nSetProjectionReceiver(mNativeDisplayList, shouldRecieve);
+    }
+
+    /**
+     * Sets the outline, defining the shape that casts a shadow, and the path to
+     * be clipped if setClipToOutline is set.
+     *
+     * Deep copies the native path to simplify reference ownership.
+     *
+     * @param outline Convex, CW Path to store in the DisplayList. May be null.
+     */
+    public void setOutline(Path outline) {
+        long nativePath = (outline == null) ? 0 : outline.mNativePath;
+        nSetOutline(mNativeDisplayList, nativePath);
+    }
+
+    /**
+     * Enables or disables clipping to the outline.
+     *
+     * @param clipToOutline true if clipping to the outline.
+     */
+    public void setClipToOutline(boolean clipToOutline) {
+        nSetClipToOutline(mNativeDisplayList, clipToOutline);
+    }
+
+    /**
+     * Set whether the DisplayList should cast a shadow.
+     *
+     * The shape of the shadow casting area is defined by the outline of the display list, if set
+     * and non-empty, otherwise it will be the bounds rect.
+     */
+    public void setCastsShadow(boolean castsShadow) {
+        nSetCastsShadow(mNativeDisplayList, castsShadow);
+    }
+
+    /**
+     * Sets whether the DisplayList should be drawn with perspective applied from the global camera.
+     *
+     * If set to true, camera distance will be ignored. Defaults to false.
+     */
+    public void setUsesGlobalCamera(boolean usesGlobalCamera) {
+        nSetUsesGlobalCamera(mNativeDisplayList, usesGlobalCamera);
+    }
+
+    /**
+     * Set the static matrix on the display list. The specified matrix is combined with other
+     * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.)
+     *
+     * @param matrix A transform matrix to apply to this display list
+     *
+     * @see #getMatrix(android.graphics.Matrix)
+     * @see #getMatrix()
+     */
+    public void setStaticMatrix(Matrix matrix) {
+        nSetStaticMatrix(mNativeDisplayList, matrix.native_instance);
+    }
+
+    /**
+     * Set the Animation matrix on the display list. This matrix exists if an Animation is
+     * currently playing on a View, and is set on the display list during at draw() time. When
+     * the Animation finishes, the matrix should be cleared by sending <code>null</code>
+     * for the matrix parameter.
+     *
+     * @param matrix The matrix, null indicates that the matrix should be cleared.
+     *
+     * @hide
+     */
+    public void setAnimationMatrix(Matrix matrix) {
+        nSetAnimationMatrix(mNativeDisplayList,
+                (matrix != null) ? matrix.native_instance : 0);
+    }
+
+    /**
+     * Sets the translucency level for the display list.
+     *
+     * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f
+     *
+     * @see View#setAlpha(float)
+     * @see #getAlpha()
+     */
+    public void setAlpha(float alpha) {
+        nSetAlpha(mNativeDisplayList, alpha);
+    }
+
+    /**
+     * Returns the translucency level of this display list.
+     *
+     * @return A value between 0.0f and 1.0f
+     *
+     * @see #setAlpha(float)
+     */
+    public float getAlpha() {
+        return nGetAlpha(mNativeDisplayList);
+    }
+
+    /**
+     * Sets whether the display list renders content which overlaps. Non-overlapping rendering
+     * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default
+     * display lists consider they do not have overlapping content.
+     *
+     * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping,
+     *                                true otherwise.
+     *
+     * @see android.view.View#hasOverlappingRendering()
+     * @see #hasOverlappingRendering()
+     */
+    public void setHasOverlappingRendering(boolean hasOverlappingRendering) {
+        nSetHasOverlappingRendering(mNativeDisplayList, hasOverlappingRendering);
+    }
+
+    /**
+     * Indicates whether the content of this display list overlaps.
+     *
+     * @return True if this display list renders content which overlaps, false otherwise.
+     *
+     * @see #setHasOverlappingRendering(boolean)
+     */
+    public boolean hasOverlappingRendering() {
+        //noinspection SimplifiableIfStatement
+        return nHasOverlappingRendering(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the translation value for the display list on the X axis.
+     *
+     * @param translationX The X axis translation value of the display list, in pixels
+     *
+     * @see View#setTranslationX(float)
+     * @see #getTranslationX()
+     */
+    public void setTranslationX(float translationX) {
+        nSetTranslationX(mNativeDisplayList, translationX);
+    }
+
+    /**
+     * Returns the translation value for this display list on the X axis, in pixels.
+     *
+     * @see #setTranslationX(float)
+     */
+    public float getTranslationX() {
+        return nGetTranslationX(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the translation value for the display list on the Y axis.
+     *
+     * @param translationY The Y axis translation value of the display list, in pixels
+     *
+     * @see View#setTranslationY(float)
+     * @see #getTranslationY()
+     */
+    public void setTranslationY(float translationY) {
+        nSetTranslationY(mNativeDisplayList, translationY);
+    }
+
+    /**
+     * Returns the translation value for this display list on the Y axis, in pixels.
+     *
+     * @see #setTranslationY(float)
+     */
+    public float getTranslationY() {
+        return nGetTranslationY(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the translation value for the display list on the Z axis.
+     *
+     * @see View#setTranslationZ(float)
+     * @see #getTranslationZ()
+     */
+    public void setTranslationZ(float translationZ) {
+        nSetTranslationZ(mNativeDisplayList, translationZ);
+    }
+
+    /**
+     * Returns the translation value for this display list on the Z axis.
+     *
+     * @see #setTranslationZ(float)
+     */
+    public float getTranslationZ() {
+        return nGetTranslationZ(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the rotation value for the display list around the Z axis.
+     *
+     * @param rotation The rotation value of the display list, in degrees
+     *
+     * @see View#setRotation(float)
+     * @see #getRotation()
+     */
+    public void setRotation(float rotation) {
+        nSetRotation(mNativeDisplayList, rotation);
+    }
+
+    /**
+     * Returns the rotation value for this display list around the Z axis, in degrees.
+     *
+     * @see #setRotation(float)
+     */
+    public float getRotation() {
+        return nGetRotation(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the rotation value for the display list around the X axis.
+     *
+     * @param rotationX The rotation value of the display list, in degrees
+     *
+     * @see View#setRotationX(float)
+     * @see #getRotationX()
+     */
+    public void setRotationX(float rotationX) {
+        nSetRotationX(mNativeDisplayList, rotationX);
+    }
+
+    /**
+     * Returns the rotation value for this display list around the X axis, in degrees.
+     *
+     * @see #setRotationX(float)
+     */
+    public float getRotationX() {
+        return nGetRotationX(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the rotation value for the display list around the Y axis.
+     *
+     * @param rotationY The rotation value of the display list, in degrees
+     *
+     * @see View#setRotationY(float)
+     * @see #getRotationY()
+     */
+    public void setRotationY(float rotationY) {
+        nSetRotationY(mNativeDisplayList, rotationY);
+    }
+
+    /**
+     * Returns the rotation value for this display list around the Y axis, in degrees.
+     *
+     * @see #setRotationY(float)
+     */
+    public float getRotationY() {
+        return nGetRotationY(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the scale value for the display list on the X axis.
+     *
+     * @param scaleX The scale value of the display list
+     *
+     * @see View#setScaleX(float)
+     * @see #getScaleX()
+     */
+    public void setScaleX(float scaleX) {
+        nSetScaleX(mNativeDisplayList, scaleX);
+    }
+
+    /**
+     * Returns the scale value for this display list on the X axis.
+     *
+     * @see #setScaleX(float)
+     */
+    public float getScaleX() {
+        return nGetScaleX(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the scale value for the display list on the Y axis.
+     *
+     * @param scaleY The scale value of the display list
+     *
+     * @see View#setScaleY(float)
+     * @see #getScaleY()
+     */
+    public void setScaleY(float scaleY) {
+        nSetScaleY(mNativeDisplayList, scaleY);
+    }
+
+    /**
+     * Returns the scale value for this display list on the Y axis.
+     *
+     * @see #setScaleY(float)
+     */
+    public float getScaleY() {
+        return nGetScaleY(mNativeDisplayList);
+    }
+
+    /**
+     * Sets all of the transform-related values of the display list
+     *
+     * @param alpha The alpha value of the display list
+     * @param translationX The translationX value of the display list
+     * @param translationY The translationY value of the display list
+     * @param rotation The rotation value of the display list
+     * @param rotationX The rotationX value of the display list
+     * @param rotationY The rotationY value of the display list
+     * @param scaleX The scaleX value of the display list
+     * @param scaleY The scaleY value of the display list
+     *
+     * @hide
+     */
+    public void setTransformationInfo(float alpha,
+            float translationX, float translationY, float translationZ,
+            float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
+        nSetTransformationInfo(mNativeDisplayList, alpha,
+                translationX, translationY, translationZ,
+                rotation, rotationX, rotationY, scaleX, scaleY);
+    }
+
+    /**
+     * Sets the pivot value for the display list on the X axis
+     *
+     * @param pivotX The pivot value of the display list on the X axis, in pixels
+     *
+     * @see View#setPivotX(float)
+     * @see #getPivotX()
+     */
+    public void setPivotX(float pivotX) {
+        nSetPivotX(mNativeDisplayList, pivotX);
+    }
+
+    /**
+     * Returns the pivot value for this display list on the X axis, in pixels.
+     *
+     * @see #setPivotX(float)
+     */
+    public float getPivotX() {
+        return nGetPivotX(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the pivot value for the display list on the Y axis
+     *
+     * @param pivotY The pivot value of the display list on the Y axis, in pixels
+     *
+     * @see View#setPivotY(float)
+     * @see #getPivotY()
+     */
+    public void setPivotY(float pivotY) {
+        nSetPivotY(mNativeDisplayList, pivotY);
+    }
+
+    /**
+     * Returns the pivot value for this display list on the Y axis, in pixels.
+     *
+     * @see #setPivotY(float)
+     */
+    public float getPivotY() {
+        return nGetPivotY(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the camera distance for the display list. Refer to
+     * {@link View#setCameraDistance(float)} for more information on how to
+     * use this property.
+     *
+     * @param distance The distance in Z of the camera of the display list
+     *
+     * @see View#setCameraDistance(float)
+     * @see #getCameraDistance()
+     */
+    public void setCameraDistance(float distance) {
+        nSetCameraDistance(mNativeDisplayList, distance);
+    }
+
+    /**
+     * Returns the distance in Z of the camera of the display list.
+     *
+     * @see #setCameraDistance(float)
+     */
+    public float getCameraDistance() {
+        return nGetCameraDistance(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the left position for the display list.
+     *
+     * @param left The left position, in pixels, of the display list
+     *
+     * @see View#setLeft(int)
+     * @see #getLeft()
+     */
+    public void setLeft(int left) {
+        nSetLeft(mNativeDisplayList, left);
+    }
+
+    /**
+     * Returns the left position for the display list in pixels.
+     *
+     * @see #setLeft(int)
+     */
+    public float getLeft() {
+        return nGetLeft(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the top position for the display list.
+     *
+     * @param top The top position, in pixels, of the display list
+     *
+     * @see View#setTop(int)
+     * @see #getTop()
+     */
+    public void setTop(int top) {
+        nSetTop(mNativeDisplayList, top);
+    }
+
+    /**
+     * Returns the top position for the display list in pixels.
+     *
+     * @see #setTop(int)
+     */
+    public float getTop() {
+        return nGetTop(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the right position for the display list.
+     *
+     * @param right The right position, in pixels, of the display list
+     *
+     * @see View#setRight(int)
+     * @see #getRight()
+     */
+    public void setRight(int right) {
+        nSetRight(mNativeDisplayList, right);
+    }
+
+    /**
+     * Returns the right position for the display list in pixels.
+     *
+     * @see #setRight(int)
+     */
+    public float getRight() {
+        return nGetRight(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the bottom position for the display list.
+     *
+     * @param bottom The bottom position, in pixels, of the display list
+     *
+     * @see View#setBottom(int)
+     * @see #getBottom()
+     */
+    public void setBottom(int bottom) {
+        nSetBottom(mNativeDisplayList, bottom);
+    }
+
+    /**
+     * Returns the bottom position for the display list in pixels.
+     *
+     * @see #setBottom(int)
+     */
+    public float getBottom() {
+        return nGetBottom(mNativeDisplayList);
+    }
+
+    /**
+     * Sets the left and top positions for the display list
+     *
+     * @param left The left position of the display list, in pixels
+     * @param top The top position of the display list, in pixels
+     * @param right The right position of the display list, in pixels
+     * @param bottom The bottom position of the display list, in pixels
+     *
+     * @see View#setLeft(int)
+     * @see View#setTop(int)
+     * @see View#setRight(int)
+     * @see View#setBottom(int)
+     */
+    public void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+        nSetLeftTopRightBottom(mNativeDisplayList, left, top, right, bottom);
+    }
+
+    /**
+     * Offsets the left and right positions for the display list
+     *
+     * @param offset The amount that the left and right positions of the display
+     *               list are offset, in pixels
+     *
+     * @see View#offsetLeftAndRight(int)
+     */
+    public void offsetLeftAndRight(float offset) {
+        nOffsetLeftAndRight(mNativeDisplayList, offset);
+    }
+
+    /**
+     * Offsets the top and bottom values for the display list
+     *
+     * @param offset The amount that the top and bottom positions of the display
+     *               list are offset, in pixels
+     *
+     * @see View#offsetTopAndBottom(int)
+     */
+    public void offsetTopAndBottom(float offset) {
+        nOffsetTopAndBottom(mNativeDisplayList, offset);
+    }
+
+    /**
+     * Outputs the display list to the log. This method exists for use by
+     * tools to output display lists for selected nodes to the log.
+     *
+     * @hide
+     */
+    public void output() {
+        nOutput(mNativeDisplayList);
+    }
+
+    ///////////////////////////////////////////////////////////////////////////
+    // Native methods
+    ///////////////////////////////////////////////////////////////////////////
+
+    private static native long nCreate();
+    private static native void nDestroyDisplayList(long displayList);
+    private static native void nSetDisplayListName(long displayList, String name);
+
+    // Properties
+
+    private static native void nOffsetTopAndBottom(long displayList, float offset);
+    private static native void nOffsetLeftAndRight(long displayList, float offset);
+    private static native void nSetLeftTopRightBottom(long displayList, int left, int top,
+            int right, int bottom);
+    private static native void nSetBottom(long displayList, int bottom);
+    private static native void nSetRight(long displayList, int right);
+    private static native void nSetTop(long displayList, int top);
+    private static native void nSetLeft(long displayList, int left);
+    private static native void nSetCameraDistance(long displayList, float distance);
+    private static native void nSetPivotY(long displayList, float pivotY);
+    private static native void nSetPivotX(long displayList, float pivotX);
+    private static native void nSetCaching(long displayList, boolean caching);
+    private static native void nSetClipToBounds(long displayList, boolean clipToBounds);
+    private static native void nSetProjectBackwards(long displayList, boolean shouldProject);
+    private static native void nSetProjectionReceiver(long displayList, boolean shouldRecieve);
+    private static native void nSetIsolatedZVolume(long displayList, boolean isolateZVolume);
+    private static native void nSetOutline(long displayList, long nativePath);
+    private static native void nSetClipToOutline(long displayList, boolean clipToOutline);
+    private static native void nSetCastsShadow(long displayList, boolean castsShadow);
+    private static native void nSetUsesGlobalCamera(long displayList, boolean usesGlobalCamera);
+    private static native void nSetAlpha(long displayList, float alpha);
+    private static native void nSetHasOverlappingRendering(long displayList,
+            boolean hasOverlappingRendering);
+    private static native void nSetTranslationX(long displayList, float translationX);
+    private static native void nSetTranslationY(long displayList, float translationY);
+    private static native void nSetTranslationZ(long displayList, float translationZ);
+    private static native void nSetRotation(long displayList, float rotation);
+    private static native void nSetRotationX(long displayList, float rotationX);
+    private static native void nSetRotationY(long displayList, float rotationY);
+    private static native void nSetScaleX(long displayList, float scaleX);
+    private static native void nSetScaleY(long displayList, float scaleY);
+    private static native void nSetTransformationInfo(long displayList, float alpha,
+            float translationX, float translationY, float translationZ,
+            float rotation, float rotationX, float rotationY, float scaleX, float scaleY);
+    private static native void nSetStaticMatrix(long displayList, long nativeMatrix);
+    private static native void nSetAnimationMatrix(long displayList, long animationMatrix);
+
+    private static native boolean nHasOverlappingRendering(long displayList);
+    private static native float nGetAlpha(long displayList);
+    private static native float nGetLeft(long displayList);
+    private static native float nGetTop(long displayList);
+    private static native float nGetRight(long displayList);
+    private static native float nGetBottom(long displayList);
+    private static native float nGetCameraDistance(long displayList);
+    private static native float nGetScaleX(long displayList);
+    private static native float nGetScaleY(long displayList);
+    private static native float nGetTranslationX(long displayList);
+    private static native float nGetTranslationY(long displayList);
+    private static native float nGetTranslationZ(long displayList);
+    private static native float nGetRotation(long displayList);
+    private static native float nGetRotationX(long displayList);
+    private static native float nGetRotationY(long displayList);
+    private static native float nGetPivotX(long displayList);
+    private static native float nGetPivotY(long displayList);
+    private static native void nOutput(long displayList);
+
+    ///////////////////////////////////////////////////////////////////////////
+    // Finalization
+    ///////////////////////////////////////////////////////////////////////////
+
+    @Override
+    protected void finalize() throws Throwable {
+        try {
+            destroyDisplayListData();
+            nDestroyDisplayList(mNativeDisplayList);
+        } finally {
+            super.finalize();
+        }
+    }
+}
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index a1fb123..2a488a0 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -163,7 +163,7 @@
         view.mPrivateFlags &= ~View.PFLAG_INVALIDATED;
 
         Trace.traceBegin(Trace.TRACE_TAG_VIEW, "getDisplayList");
-        DisplayList displayList = view.getDisplayList();
+        RenderNode displayList = view.getDisplayList();
         Trace.traceEnd(Trace.TRACE_TAG_VIEW);
 
         view.mRecreateDisplayList = false;
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index 7a58d06..eff78d3 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -3269,7 +3269,7 @@
      * of the background drawable. It is cleared on temporary detach and reset
      * on cleanup.
      */
-    private DisplayList mBackgroundDisplayList;
+    private RenderNode mBackgroundDisplayList;
 
     private int mBackgroundResource;
     private boolean mBackgroundSizeChanged;
@@ -3559,7 +3559,7 @@
      * of the View content. It is cleared on temporary detach and reset on
      * cleanup.
      */
-    DisplayList mDisplayList;
+    RenderNode mDisplayList;
 
     /**
      * Set to true when the view is sending hover accessibility events because it
@@ -13802,7 +13802,7 @@
             }
 
             mHardwareLayer.setLayerPaint(mLayerPaint);
-            DisplayList displayList = mHardwareLayer.startRecording();
+            RenderNode displayList = mHardwareLayer.startRecording();
             if (getDisplayList(displayList, true) != displayList) {
                 throw new IllegalStateException("getDisplayList() didn't return"
                         + " the input displaylist for a hardware layer!");
@@ -13952,7 +13952,7 @@
      * the view will avoid creating a layer inside the resulting display list.
      * @return A new or reused DisplayList object.
      */
-    private DisplayList getDisplayList(DisplayList displayList, boolean isLayer) {
+    private RenderNode getDisplayList(RenderNode displayList, boolean isLayer) {
         final HardwareRenderer renderer = getHardwareRenderer();
         if (renderer == null || !canHaveDisplayList()) {
             return null;
@@ -13978,7 +13978,7 @@
                 mRecreateDisplayList = true;
             }
             if (displayList == null) {
-                displayList = DisplayList.create(getClass().getName());
+                displayList = RenderNode.create(getClass().getName());
                 // If we're creating a new display list, make sure our parent gets invalidated
                 // since they will need to recreate their display list to account for this
                 // new child display list.
@@ -14065,7 +14065,7 @@
      *
      * @hide
      */
-    public DisplayList getDisplayList() {
+    public RenderNode getDisplayList() {
         mDisplayList = getDisplayList(mDisplayList, false);
         return mDisplayList;
     }
@@ -14671,7 +14671,7 @@
      * necessary when a display list is being re-created, because we need to make sure that
      * previously-set transform values
      */
-    void setDisplayListProperties(DisplayList displayList) {
+    void setDisplayListProperties(RenderNode displayList) {
         if (displayList != null) {
             displayList.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
             displayList.setHasOverlappingRendering(hasOverlappingRendering());
@@ -14816,7 +14816,7 @@
             mPrivateFlags &= ~PFLAG_INVALIDATED;
         }
 
-        DisplayList displayList = null;
+        RenderNode displayList = null;
         Bitmap cache = null;
         boolean hasDisplayList = false;
         if (caching) {
@@ -15295,7 +15295,7 @@
                 && mAttachInfo.mHardwareRenderer != null) {
             mBackgroundDisplayList = getDrawableDisplayList(background, mBackgroundDisplayList);
 
-            final DisplayList displayList = mBackgroundDisplayList;
+            final RenderNode displayList = mBackgroundDisplayList;
             if (displayList != null && displayList.isValid()) {
                 setBackgroundDisplayListProperties(displayList);
                 ((HardwareCanvas) canvas).drawDisplayList(displayList);
@@ -15319,7 +15319,7 @@
      *
      * @param displayList Valid display list for the background drawable
      */
-    private void setBackgroundDisplayListProperties(DisplayList displayList) {
+    private void setBackgroundDisplayListProperties(RenderNode displayList) {
         displayList.setTranslationX(mScrollX);
         displayList.setTranslationY(mScrollY);
     }
@@ -15332,9 +15332,9 @@
      * @param displayList Existing display list, or {@code null}
      * @return A valid display list for the specified drawable
      */
-    private DisplayList getDrawableDisplayList(Drawable drawable, DisplayList displayList) {
+    private RenderNode getDrawableDisplayList(Drawable drawable, RenderNode displayList) {
         if (displayList == null) {
-            displayList = DisplayList.create(drawable.getClass().getName());
+            displayList = RenderNode.create(drawable.getClass().getName());
         }
 
         final Rect bounds = drawable.getBounds();
diff --git a/core/java/android/view/ViewPropertyAnimator.java b/core/java/android/view/ViewPropertyAnimator.java
index 1892aa7..563ffb7 100644
--- a/core/java/android/view/ViewPropertyAnimator.java
+++ b/core/java/android/view/ViewPropertyAnimator.java
@@ -925,7 +925,7 @@
      */
     private void setValue(int propertyConstant, float value) {
         final View.TransformationInfo info = mView.mTransformationInfo;
-        final DisplayList displayList = mView.mDisplayList;
+        final RenderNode displayList = mView.mDisplayList;
         switch (propertyConstant) {
             case TRANSLATION_X:
                 info.mTranslationX = value;
diff --git a/core/java/android/view/ViewRootImpl.java b/core/java/android/view/ViewRootImpl.java
index 18517c5..185cb65 100644
--- a/core/java/android/view/ViewRootImpl.java
+++ b/core/java/android/view/ViewRootImpl.java
@@ -1465,7 +1465,7 @@
                                     mWidth, mHeight);
                         }
                         mResizeBuffer.prepare(mWidth, mHeight, false);
-                        DisplayList layerDisplayList = mResizeBuffer.startRecording();
+                        RenderNode layerDisplayList = mResizeBuffer.startRecording();
                         HardwareCanvas layerCanvas = layerDisplayList.start(mWidth, mHeight);
                         final int restoreCount = layerCanvas.save();
 
@@ -1484,10 +1484,10 @@
                             mTranslator.translateCanvas(layerCanvas);
                         }
 
-                        DisplayList displayList = mView.mDisplayList;
+                        RenderNode displayList = mView.mDisplayList;
                         if (displayList != null && displayList.isValid()) {
                             layerCanvas.drawDisplayList(displayList, null,
-                                    DisplayList.FLAG_CLIP_CHILDREN);
+                                    RenderNode.FLAG_CLIP_CHILDREN);
                         } else {
                             mView.draw(layerCanvas);
                         }
@@ -2178,7 +2178,7 @@
      * @hide
      */
     void outputDisplayList(View view) {
-        DisplayList displayList = view.getDisplayList();
+        RenderNode displayList = view.getDisplayList();
         if (displayList != null) {
             displayList.output();
         }
@@ -5206,7 +5206,7 @@
     }
 
     private static void getGfxInfo(View view, int[] info) {
-        DisplayList displayList = view.mDisplayList;
+        RenderNode displayList = view.mDisplayList;
         info[0]++;
         if (displayList != null) {
             info[1] += 0; /* TODO: Memory used by display lists */
diff --git a/core/java/android/widget/Editor.java b/core/java/android/widget/Editor.java
index 53d9e28..333e631 100644
--- a/core/java/android/widget/Editor.java
+++ b/core/java/android/widget/Editor.java
@@ -74,7 +74,7 @@
 import android.util.Log;
 import android.view.ActionMode;
 import android.view.ActionMode.Callback;
-import android.view.DisplayList;
+import android.view.RenderNode;
 import android.view.DragEvent;
 import android.view.Gravity;
 import android.view.HardwareCanvas;
@@ -138,11 +138,11 @@
     InputMethodState mInputMethodState;
 
     private static class TextDisplayList {
-        DisplayList displayList;
+        RenderNode displayList;
         boolean isDirty;
         public TextDisplayList(String name) {
             isDirty = true;
-            displayList = DisplayList.create(name);
+            displayList = RenderNode.create(name);
         }
         boolean needsRecord() { return isDirty || !displayList.isValid(); }
     }
@@ -289,7 +289,7 @@
     private void destroyDisplayListsData() {
         if (mTextDisplayLists != null) {
             for (int i = 0; i < mTextDisplayLists.length; i++) {
-                DisplayList displayList = mTextDisplayLists[i] != null
+                RenderNode displayList = mTextDisplayLists[i] != null
                         ? mTextDisplayLists[i].displayList : null;
                 if (displayList != null && displayList.isValid()) {
                     displayList.destroyDisplayListData();
@@ -1371,7 +1371,7 @@
                 }
 
                 final boolean blockDisplayListIsInvalid = mTextDisplayLists[blockIndex].needsRecord();
-                DisplayList blockDisplayList = mTextDisplayLists[blockIndex].displayList;
+                RenderNode blockDisplayList = mTextDisplayLists[blockIndex].displayList;
                 if (i >= indexFirstChangedBlock || blockDisplayListIsInvalid) {
                     final int blockBeginLine = endOfPreviousBlock + 1;
                     final int top = layout.getLineTop(blockBeginLine);
diff --git a/core/jni/Android.mk b/core/jni/Android.mk
index a09c314..51c5a86 100644
--- a/core/jni/Android.mk
+++ b/core/jni/Android.mk
@@ -42,7 +42,6 @@
 	android_database_SQLiteDebug.cpp \
 	android_emoji_EmojiFactory.cpp \
 	android_view_DisplayEventReceiver.cpp \
-	android_view_DisplayList.cpp \
 	android_view_Surface.cpp \
 	android_view_SurfaceControl.cpp \
 	android_view_SurfaceSession.cpp \
@@ -61,6 +60,7 @@
 	android_view_ThreadedRenderer.cpp \
 	android_view_MotionEvent.cpp \
 	android_view_PointerIcon.cpp \
+	android_view_RenderNode.cpp \
 	android_view_VelocityTracker.cpp \
 	android_text_AndroidCharacter.cpp \
 	android_text_AndroidBidi.cpp \
diff --git a/core/jni/AndroidRuntime.cpp b/core/jni/AndroidRuntime.cpp
index 94c3f44..05d7d29 100644
--- a/core/jni/AndroidRuntime.cpp
+++ b/core/jni/AndroidRuntime.cpp
@@ -119,7 +119,7 @@
 extern int register_android_graphics_Xfermode(JNIEnv* env);
 extern int register_android_graphics_pdf_PdfDocument(JNIEnv* env);
 extern int register_android_view_DisplayEventReceiver(JNIEnv* env);
-extern int register_android_view_DisplayList(JNIEnv* env);
+extern int register_android_view_RenderNode(JNIEnv* env);
 extern int register_android_view_GraphicBuffer(JNIEnv* env);
 extern int register_android_view_GLES20Canvas(JNIEnv* env);
 extern int register_android_view_GLRenderer(JNIEnv* env);
@@ -1173,7 +1173,7 @@
     REG_JNI(register_android_nio_utils),
     REG_JNI(register_android_graphics_Graphics),
     REG_JNI(register_android_view_DisplayEventReceiver),
-    REG_JNI(register_android_view_DisplayList),
+    REG_JNI(register_android_view_RenderNode),
     REG_JNI(register_android_view_GraphicBuffer),
     REG_JNI(register_android_view_GLES20Canvas),
     REG_JNI(register_android_view_GLRenderer),
diff --git a/core/jni/android_view_DisplayList.cpp b/core/jni/android_view_RenderNode.cpp
similarity index 67%
rename from core/jni/android_view_DisplayList.cpp
rename to core/jni/android_view_RenderNode.cpp
index 4a6346e..2f69b8b 100644
--- a/core/jni/android_view_DisplayList.cpp
+++ b/core/jni/android_view_RenderNode.cpp
@@ -41,7 +41,7 @@
 // DisplayList view properties
 // ----------------------------------------------------------------------------
 
-static void android_view_DisplayList_setDisplayListName(JNIEnv* env,
+static void android_view_RenderNode_setDisplayListName(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jstring name) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     if (name != NULL) {
@@ -51,18 +51,18 @@
     }
 }
 
-static void android_view_DisplayList_output(JNIEnv* env,
+static void android_view_RenderNode_output(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->output();
 }
 
-static jlong android_view_DisplayList_create(JNIEnv* env, jobject clazz) {
+static jlong android_view_RenderNode_create(JNIEnv* env, jobject clazz) {
     RenderNode* displayList = new RenderNode();
     return reinterpret_cast<jlong>(displayList);
 }
 
-static void android_view_DisplayList_destroyDisplayList(JNIEnv* env,
+static void android_view_RenderNode_destroyDisplayList(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     RenderNode::destroyDisplayListDeferred(displayList);
@@ -72,135 +72,135 @@
 // DisplayList view properties
 // ----------------------------------------------------------------------------
 
-static void android_view_DisplayList_setCaching(JNIEnv* env,
+static void android_view_RenderNode_setCaching(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean caching) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setCaching(caching);
 }
 
-static void android_view_DisplayList_setStaticMatrix(JNIEnv* env,
+static void android_view_RenderNode_setStaticMatrix(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jlong matrixPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
     displayList->properties().setStaticMatrix(matrix);
 }
 
-static void android_view_DisplayList_setAnimationMatrix(JNIEnv* env,
+static void android_view_RenderNode_setAnimationMatrix(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jlong matrixPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
     displayList->properties().setAnimationMatrix(matrix);
 }
 
-static void android_view_DisplayList_setClipToBounds(JNIEnv* env,
+static void android_view_RenderNode_setClipToBounds(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean clipToBounds) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setClipToBounds(clipToBounds);
 }
 
-static void android_view_DisplayList_setIsolatedZVolume(JNIEnv* env,
+static void android_view_RenderNode_setIsolatedZVolume(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean shouldIsolate) {
     // No-op, TODO: Remove Java usage of this method
 }
 
-static void android_view_DisplayList_setProjectBackwards(JNIEnv* env,
+static void android_view_RenderNode_setProjectBackwards(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean shouldProject) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setProjectBackwards(shouldProject);
 }
 
-static void android_view_DisplayList_setProjectionReceiver(JNIEnv* env,
+static void android_view_RenderNode_setProjectionReceiver(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean shouldRecieve) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setProjectionReceiver(shouldRecieve);
 }
 
-static void android_view_DisplayList_setOutline(JNIEnv* env,
+static void android_view_RenderNode_setOutline(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jlong outlinePathPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     SkPath* outline = reinterpret_cast<SkPath*>(outlinePathPtr);
     displayList->properties().setOutline(outline);
 }
 
-static void android_view_DisplayList_setClipToOutline(JNIEnv* env,
+static void android_view_RenderNode_setClipToOutline(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean clipToOutline) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setClipToOutline(clipToOutline);
 }
 
-static void android_view_DisplayList_setCastsShadow(JNIEnv* env,
+static void android_view_RenderNode_setCastsShadow(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean castsShadow) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setCastsShadow(castsShadow);
 }
 
-static void android_view_DisplayList_setUsesGlobalCamera(JNIEnv* env,
+static void android_view_RenderNode_setUsesGlobalCamera(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean usesGlobalCamera) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setUsesGlobalCamera(usesGlobalCamera);
 }
 
-static void android_view_DisplayList_setAlpha(JNIEnv* env,
+static void android_view_RenderNode_setAlpha(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float alpha) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setAlpha(alpha);
 }
 
-static void android_view_DisplayList_setHasOverlappingRendering(JNIEnv* env,
+static void android_view_RenderNode_setHasOverlappingRendering(JNIEnv* env,
         jobject clazz, jlong displayListPtr, bool hasOverlappingRendering) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setHasOverlappingRendering(hasOverlappingRendering);
 }
 
-static void android_view_DisplayList_setTranslationX(JNIEnv* env,
+static void android_view_RenderNode_setTranslationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float tx) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setTranslationX(tx);
 }
 
-static void android_view_DisplayList_setTranslationY(JNIEnv* env,
+static void android_view_RenderNode_setTranslationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float ty) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setTranslationY(ty);
 }
 
-static void android_view_DisplayList_setTranslationZ(JNIEnv* env,
+static void android_view_RenderNode_setTranslationZ(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float tz) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setTranslationZ(tz);
 }
 
-static void android_view_DisplayList_setRotation(JNIEnv* env,
+static void android_view_RenderNode_setRotation(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float rotation) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setRotation(rotation);
 }
 
-static void android_view_DisplayList_setRotationX(JNIEnv* env,
+static void android_view_RenderNode_setRotationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float rx) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setRotationX(rx);
 }
 
-static void android_view_DisplayList_setRotationY(JNIEnv* env,
+static void android_view_RenderNode_setRotationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float ry) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setRotationY(ry);
 }
 
-static void android_view_DisplayList_setScaleX(JNIEnv* env,
+static void android_view_RenderNode_setScaleX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float sx) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setScaleX(sx);
 }
 
-static void android_view_DisplayList_setScaleY(JNIEnv* env,
+static void android_view_RenderNode_setScaleY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float sy) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setScaleY(sy);
 }
 
-static void android_view_DisplayList_setTransformationInfo(JNIEnv* env,
+static void android_view_RenderNode_setTransformationInfo(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float alpha,
         float translationX, float translationY, float translationZ,
         float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
@@ -216,158 +216,158 @@
     displayList->properties().setScaleY(scaleY);
 }
 
-static void android_view_DisplayList_setPivotX(JNIEnv* env,
+static void android_view_RenderNode_setPivotX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float px) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setPivotX(px);
 }
 
-static void android_view_DisplayList_setPivotY(JNIEnv* env,
+static void android_view_RenderNode_setPivotY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float py) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setPivotY(py);
 }
 
-static void android_view_DisplayList_setCameraDistance(JNIEnv* env,
+static void android_view_RenderNode_setCameraDistance(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float distance) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setCameraDistance(distance);
 }
 
-static void android_view_DisplayList_setLeft(JNIEnv* env,
+static void android_view_RenderNode_setLeft(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int left) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setLeft(left);
 }
 
-static void android_view_DisplayList_setTop(JNIEnv* env,
+static void android_view_RenderNode_setTop(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int top) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setTop(top);
 }
 
-static void android_view_DisplayList_setRight(JNIEnv* env,
+static void android_view_RenderNode_setRight(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int right) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setRight(right);
 }
 
-static void android_view_DisplayList_setBottom(JNIEnv* env,
+static void android_view_RenderNode_setBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int bottom) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setBottom(bottom);
 }
 
-static void android_view_DisplayList_setLeftTopRightBottom(JNIEnv* env,
+static void android_view_RenderNode_setLeftTopRightBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int left, int top,
         int right, int bottom) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().setLeftTopRightBottom(left, top, right, bottom);
 }
 
-static void android_view_DisplayList_offsetLeftAndRight(JNIEnv* env,
+static void android_view_RenderNode_offsetLeftAndRight(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float offset) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().offsetLeftRight(offset);
 }
 
-static void android_view_DisplayList_offsetTopAndBottom(JNIEnv* env,
+static void android_view_RenderNode_offsetTopAndBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float offset) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     displayList->properties().offsetTopBottom(offset);
 }
 
-static jboolean android_view_DisplayList_hasOverlappingRendering(JNIEnv* env,
+static jboolean android_view_RenderNode_hasOverlappingRendering(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().hasOverlappingRendering();
 }
 
-static jfloat android_view_DisplayList_getAlpha(JNIEnv* env,
+static jfloat android_view_RenderNode_getAlpha(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getAlpha();
 }
 
-static jfloat android_view_DisplayList_getLeft(JNIEnv* env,
+static jfloat android_view_RenderNode_getLeft(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getLeft();
 }
 
-static jfloat android_view_DisplayList_getTop(JNIEnv* env,
+static jfloat android_view_RenderNode_getTop(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getTop();
 }
 
-static jfloat android_view_DisplayList_getRight(JNIEnv* env,
+static jfloat android_view_RenderNode_getRight(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getRight();
 }
 
-static jfloat android_view_DisplayList_getBottom(JNIEnv* env,
+static jfloat android_view_RenderNode_getBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getBottom();
 }
 
-static jfloat android_view_DisplayList_getCameraDistance(JNIEnv* env,
+static jfloat android_view_RenderNode_getCameraDistance(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getCameraDistance();
 }
 
-static jfloat android_view_DisplayList_getScaleX(JNIEnv* env,
+static jfloat android_view_RenderNode_getScaleX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getScaleX();
 }
 
-static jfloat android_view_DisplayList_getScaleY(JNIEnv* env,
+static jfloat android_view_RenderNode_getScaleY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getScaleY();
 }
 
-static jfloat android_view_DisplayList_getTranslationX(JNIEnv* env,
+static jfloat android_view_RenderNode_getTranslationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getTranslationX();
 }
 
-static jfloat android_view_DisplayList_getTranslationY(JNIEnv* env,
+static jfloat android_view_RenderNode_getTranslationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getTranslationY();
 }
 
-static jfloat android_view_DisplayList_getRotation(JNIEnv* env,
+static jfloat android_view_RenderNode_getRotation(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getRotation();
 }
 
-static jfloat android_view_DisplayList_getRotationX(JNIEnv* env,
+static jfloat android_view_RenderNode_getRotationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getRotationX();
 }
 
-static jfloat android_view_DisplayList_getRotationY(JNIEnv* env,
+static jfloat android_view_RenderNode_getRotationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getRotationY();
 }
 
-static jfloat android_view_DisplayList_getPivotX(JNIEnv* env,
+static jfloat android_view_RenderNode_getPivotX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getPivotX();
 }
 
-static jfloat android_view_DisplayList_getPivotY(JNIEnv* env,
+static jfloat android_view_RenderNode_getPivotY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     return displayList->properties().getPivotY();
@@ -379,67 +379,67 @@
 // JNI Glue
 // ----------------------------------------------------------------------------
 
-const char* const kClassPathName = "android/view/DisplayList";
+const char* const kClassPathName = "android/view/RenderNode";
 
 static JNINativeMethod gMethods[] = {
 #ifdef USE_OPENGL_RENDERER
-    { "nCreate",               "()J",    (void*) android_view_DisplayList_create },
-    { "nDestroyDisplayList",   "(J)V",   (void*) android_view_DisplayList_destroyDisplayList },
+    { "nCreate",               "()J",    (void*) android_view_RenderNode_create },
+    { "nDestroyDisplayList",   "(J)V",   (void*) android_view_RenderNode_destroyDisplayList },
     { "nSetDisplayListName",   "(JLjava/lang/String;)V",
-            (void*) android_view_DisplayList_setDisplayListName },
-    { "nOutput",               "(J)V",  (void*) android_view_DisplayList_output },
+            (void*) android_view_RenderNode_setDisplayListName },
+    { "nOutput",               "(J)V",  (void*) android_view_RenderNode_output },
 
-    { "nSetCaching",           "(JZ)V",  (void*) android_view_DisplayList_setCaching },
-    { "nSetStaticMatrix",      "(JJ)V",  (void*) android_view_DisplayList_setStaticMatrix },
-    { "nSetAnimationMatrix",   "(JJ)V",  (void*) android_view_DisplayList_setAnimationMatrix },
-    { "nSetClipToBounds",      "(JZ)V",  (void*) android_view_DisplayList_setClipToBounds },
-    { "nSetIsolatedZVolume",   "(JZ)V",  (void*) android_view_DisplayList_setIsolatedZVolume },
-    { "nSetProjectBackwards",  "(JZ)V",  (void*) android_view_DisplayList_setProjectBackwards },
-    { "nSetProjectionReceiver","(JZ)V",  (void*) android_view_DisplayList_setProjectionReceiver },
-    { "nSetOutline",           "(JJ)V",  (void*) android_view_DisplayList_setOutline },
-    { "nSetClipToOutline",     "(JZ)V",  (void*) android_view_DisplayList_setClipToOutline },
-    { "nSetCastsShadow",       "(JZ)V",  (void*) android_view_DisplayList_setCastsShadow },
-    { "nSetUsesGlobalCamera",  "(JZ)V",  (void*) android_view_DisplayList_setUsesGlobalCamera },
-    { "nSetAlpha",             "(JF)V",  (void*) android_view_DisplayList_setAlpha },
+    { "nSetCaching",           "(JZ)V",  (void*) android_view_RenderNode_setCaching },
+    { "nSetStaticMatrix",      "(JJ)V",  (void*) android_view_RenderNode_setStaticMatrix },
+    { "nSetAnimationMatrix",   "(JJ)V",  (void*) android_view_RenderNode_setAnimationMatrix },
+    { "nSetClipToBounds",      "(JZ)V",  (void*) android_view_RenderNode_setClipToBounds },
+    { "nSetIsolatedZVolume",   "(JZ)V",  (void*) android_view_RenderNode_setIsolatedZVolume },
+    { "nSetProjectBackwards",  "(JZ)V",  (void*) android_view_RenderNode_setProjectBackwards },
+    { "nSetProjectionReceiver","(JZ)V",  (void*) android_view_RenderNode_setProjectionReceiver },
+    { "nSetOutline",           "(JJ)V",  (void*) android_view_RenderNode_setOutline },
+    { "nSetClipToOutline",     "(JZ)V",  (void*) android_view_RenderNode_setClipToOutline },
+    { "nSetCastsShadow",       "(JZ)V",  (void*) android_view_RenderNode_setCastsShadow },
+    { "nSetUsesGlobalCamera",  "(JZ)V",  (void*) android_view_RenderNode_setUsesGlobalCamera },
+    { "nSetAlpha",             "(JF)V",  (void*) android_view_RenderNode_setAlpha },
     { "nSetHasOverlappingRendering", "(JZ)V",
-            (void*) android_view_DisplayList_setHasOverlappingRendering },
-    { "nSetTranslationX",      "(JF)V",  (void*) android_view_DisplayList_setTranslationX },
-    { "nSetTranslationY",      "(JF)V",  (void*) android_view_DisplayList_setTranslationY },
-    { "nSetTranslationZ",      "(JF)V",  (void*) android_view_DisplayList_setTranslationZ },
-    { "nSetRotation",          "(JF)V",  (void*) android_view_DisplayList_setRotation },
-    { "nSetRotationX",         "(JF)V",  (void*) android_view_DisplayList_setRotationX },
-    { "nSetRotationY",         "(JF)V",  (void*) android_view_DisplayList_setRotationY },
-    { "nSetScaleX",            "(JF)V",  (void*) android_view_DisplayList_setScaleX },
-    { "nSetScaleY",            "(JF)V",  (void*) android_view_DisplayList_setScaleY },
+            (void*) android_view_RenderNode_setHasOverlappingRendering },
+    { "nSetTranslationX",      "(JF)V",  (void*) android_view_RenderNode_setTranslationX },
+    { "nSetTranslationY",      "(JF)V",  (void*) android_view_RenderNode_setTranslationY },
+    { "nSetTranslationZ",      "(JF)V",  (void*) android_view_RenderNode_setTranslationZ },
+    { "nSetRotation",          "(JF)V",  (void*) android_view_RenderNode_setRotation },
+    { "nSetRotationX",         "(JF)V",  (void*) android_view_RenderNode_setRotationX },
+    { "nSetRotationY",         "(JF)V",  (void*) android_view_RenderNode_setRotationY },
+    { "nSetScaleX",            "(JF)V",  (void*) android_view_RenderNode_setScaleX },
+    { "nSetScaleY",            "(JF)V",  (void*) android_view_RenderNode_setScaleY },
     { "nSetTransformationInfo","(JFFFFFFFFF)V",
-            (void*) android_view_DisplayList_setTransformationInfo },
-    { "nSetPivotX",            "(JF)V",  (void*) android_view_DisplayList_setPivotX },
-    { "nSetPivotY",            "(JF)V",  (void*) android_view_DisplayList_setPivotY },
-    { "nSetCameraDistance",    "(JF)V",  (void*) android_view_DisplayList_setCameraDistance },
-    { "nSetLeft",              "(JI)V",  (void*) android_view_DisplayList_setLeft },
-    { "nSetTop",               "(JI)V",  (void*) android_view_DisplayList_setTop },
-    { "nSetRight",             "(JI)V",  (void*) android_view_DisplayList_setRight },
-    { "nSetBottom",            "(JI)V",  (void*) android_view_DisplayList_setBottom },
-    { "nSetLeftTopRightBottom","(JIIII)V", (void*) android_view_DisplayList_setLeftTopRightBottom },
-    { "nOffsetLeftAndRight",   "(JF)V",  (void*) android_view_DisplayList_offsetLeftAndRight },
-    { "nOffsetTopAndBottom",   "(JF)V",  (void*) android_view_DisplayList_offsetTopAndBottom },
+            (void*) android_view_RenderNode_setTransformationInfo },
+    { "nSetPivotX",            "(JF)V",  (void*) android_view_RenderNode_setPivotX },
+    { "nSetPivotY",            "(JF)V",  (void*) android_view_RenderNode_setPivotY },
+    { "nSetCameraDistance",    "(JF)V",  (void*) android_view_RenderNode_setCameraDistance },
+    { "nSetLeft",              "(JI)V",  (void*) android_view_RenderNode_setLeft },
+    { "nSetTop",               "(JI)V",  (void*) android_view_RenderNode_setTop },
+    { "nSetRight",             "(JI)V",  (void*) android_view_RenderNode_setRight },
+    { "nSetBottom",            "(JI)V",  (void*) android_view_RenderNode_setBottom },
+    { "nSetLeftTopRightBottom","(JIIII)V", (void*) android_view_RenderNode_setLeftTopRightBottom },
+    { "nOffsetLeftAndRight",   "(JF)V",  (void*) android_view_RenderNode_offsetLeftAndRight },
+    { "nOffsetTopAndBottom",   "(JF)V",  (void*) android_view_RenderNode_offsetTopAndBottom },
 
-    { "nHasOverlappingRendering", "(J)Z",  (void*) android_view_DisplayList_hasOverlappingRendering },
-    { "nGetAlpha",                "(J)F",  (void*) android_view_DisplayList_getAlpha },
-    { "nGetLeft",                 "(J)F",  (void*) android_view_DisplayList_getLeft },
-    { "nGetTop",                  "(J)F",  (void*) android_view_DisplayList_getTop },
-    { "nGetRight",                "(J)F",  (void*) android_view_DisplayList_getRight },
-    { "nGetBottom",               "(J)F",  (void*) android_view_DisplayList_getBottom },
-    { "nGetCameraDistance",       "(J)F",  (void*) android_view_DisplayList_getCameraDistance },
-    { "nGetScaleX",               "(J)F",  (void*) android_view_DisplayList_getScaleX },
-    { "nGetScaleY",               "(J)F",  (void*) android_view_DisplayList_getScaleY },
-    { "nGetTranslationX",         "(J)F",  (void*) android_view_DisplayList_getTranslationX },
-    { "nGetTranslationY",         "(J)F",  (void*) android_view_DisplayList_getTranslationY },
-    { "nGetRotation",             "(J)F",  (void*) android_view_DisplayList_getRotation },
-    { "nGetRotationX",            "(J)F",  (void*) android_view_DisplayList_getRotationX },
-    { "nGetRotationY",            "(J)F",  (void*) android_view_DisplayList_getRotationY },
-    { "nGetPivotX",               "(J)F",  (void*) android_view_DisplayList_getPivotX },
-    { "nGetPivotY",               "(J)F",  (void*) android_view_DisplayList_getPivotY },
+    { "nHasOverlappingRendering", "(J)Z",  (void*) android_view_RenderNode_hasOverlappingRendering },
+    { "nGetAlpha",                "(J)F",  (void*) android_view_RenderNode_getAlpha },
+    { "nGetLeft",                 "(J)F",  (void*) android_view_RenderNode_getLeft },
+    { "nGetTop",                  "(J)F",  (void*) android_view_RenderNode_getTop },
+    { "nGetRight",                "(J)F",  (void*) android_view_RenderNode_getRight },
+    { "nGetBottom",               "(J)F",  (void*) android_view_RenderNode_getBottom },
+    { "nGetCameraDistance",       "(J)F",  (void*) android_view_RenderNode_getCameraDistance },
+    { "nGetScaleX",               "(J)F",  (void*) android_view_RenderNode_getScaleX },
+    { "nGetScaleY",               "(J)F",  (void*) android_view_RenderNode_getScaleY },
+    { "nGetTranslationX",         "(J)F",  (void*) android_view_RenderNode_getTranslationX },
+    { "nGetTranslationY",         "(J)F",  (void*) android_view_RenderNode_getTranslationY },
+    { "nGetRotation",             "(J)F",  (void*) android_view_RenderNode_getRotation },
+    { "nGetRotationX",            "(J)F",  (void*) android_view_RenderNode_getRotationX },
+    { "nGetRotationY",            "(J)F",  (void*) android_view_RenderNode_getRotationY },
+    { "nGetPivotX",               "(J)F",  (void*) android_view_RenderNode_getPivotX },
+    { "nGetPivotY",               "(J)F",  (void*) android_view_RenderNode_getPivotY },
 #endif
 };
 
@@ -456,7 +456,7 @@
     #define GET_METHOD_ID(var, clazz, methodName, methodDescriptor)
 #endif
 
-int register_android_view_DisplayList(JNIEnv* env) {
+int register_android_view_RenderNode(JNIEnv* env) {
     return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
 }
 
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/ProjectionActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/ProjectionActivity.java
index 208c387..5ba3ad9 100644
--- a/tests/HwAccelerationTest/src/com/android/test/hwui/ProjectionActivity.java
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/ProjectionActivity.java
@@ -8,7 +8,7 @@
 
 import android.app.Activity;
 import android.util.AttributeSet;
-import android.view.DisplayList;
+import android.view.RenderNode;
 import android.view.View;
 import android.widget.LinearLayout;
 
@@ -46,7 +46,7 @@
         }
 
         private void setProject(boolean value) {
-            DisplayList displayList = getDisplayList();
+            RenderNode displayList = getDisplayList();
             if (displayList != null) {
                 displayList.setProjectBackwards(value);
             }
diff --git a/tests/RenderThreadTest/src/com/example/renderthread/MainActivity.java b/tests/RenderThreadTest/src/com/example/renderthread/MainActivity.java
index a39aba8..09531fd 100644
--- a/tests/RenderThreadTest/src/com/example/renderthread/MainActivity.java
+++ b/tests/RenderThreadTest/src/com/example/renderthread/MainActivity.java
@@ -7,7 +7,7 @@
 import android.os.Bundle;
 import android.os.Handler;
 import android.os.SystemClock;
-import android.view.DisplayList;
+import android.view.RenderNode;
 import android.view.HardwareRenderer;
 import android.view.ThreadedRenderer;
 import android.view.View;
@@ -70,7 +70,7 @@
         private static final TimeInterpolator sDefaultInterpolator =
                 new AccelerateDecelerateInterpolator();
 
-        DisplayList mDisplayList;
+        RenderNode mDisplayList;
         float mFromValue;
         float mDelta;
         long mDuration = DURATION * 2;