Add simple gradient and colormatrix benchmarks

Bug: 34809371
Test: manual

Change-Id: I3af38c835c43f7c4a1d2976c7263d37dd1dc7084
diff --git a/libs/hwui/tests/common/scenes/SimpleColorMatrixAnimation.cpp b/libs/hwui/tests/common/scenes/SimpleColorMatrixAnimation.cpp
new file mode 100644
index 0000000..a63a585
--- /dev/null
+++ b/libs/hwui/tests/common/scenes/SimpleColorMatrixAnimation.cpp
@@ -0,0 +1,83 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "TestSceneBase.h"
+
+#include <SkColorMatrixFilter.h>
+#include <SkGradientShader.h>
+
+class SimpleColorMatrixAnimation;
+
+static TestScene::Registrar _SimpleColorMatrix(TestScene::Info{
+    "simpleColorMatrix",
+    "A color matrix shader benchmark for the simple scale/translate case, which has R, G, and B "
+    "all scaled and translated the same amount.",
+    TestScene::simpleCreateScene<SimpleColorMatrixAnimation>
+});
+
+class SimpleColorMatrixAnimation : public TestScene {
+public:
+    std::vector< sp<RenderNode> > cards;
+    void createContent(int width, int height, Canvas& canvas) override {
+        canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
+
+        sp<RenderNode> card = createCard(0, 0, width, height);
+        canvas.drawRenderNode(card.get());
+        cards.push_back(card);
+    }
+    void doFrame(int frameNr) override {
+        int curFrame = frameNr % 20;
+        for (size_t ci = 0; ci < cards.size(); ci++) {
+            cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
+            cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
+            cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
+        }
+    }
+private:
+    sp<RenderNode> createCard(int x, int y, int width, int height) {
+        return TestUtils::createNode(x, y, x + width, y + height,
+                [width, height](RenderProperties& props, Canvas& canvas) {
+            SkPaint paint;
+            float matrix[20] = { 0 };
+
+            // Simple scale/translate case where R, G, and B are all treated equivalently
+            matrix[SkColorMatrix::kR_Scale] = 1.1f;
+            matrix[SkColorMatrix::kG_Scale] = 1.1f;
+            matrix[SkColorMatrix::kB_Scale] = 1.1f;
+            matrix[SkColorMatrix::kA_Scale] = 0.5f;
+
+            matrix[SkColorMatrix::kR_Trans] = 5.0f;
+            matrix[SkColorMatrix::kG_Trans] = 5.0f;
+            matrix[SkColorMatrix::kB_Trans] = 5.0f;
+            matrix[SkColorMatrix::kA_Trans] = 10.0f;
+
+            paint.setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix));
+
+            // set a shader so it's not likely for the matrix to be optimized away (since a clever
+            // enough renderer might apply it directly to the paint color)
+            float pos[] = { 0, 1 };
+            SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) };
+            SkColor colors[2] = { Color::DeepPurple_500, Color::DeepOrange_500 };
+            paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2,
+                SkShader::kClamp_TileMode));
+
+            // overdraw several times to emphasize shader cost
+            for (int i = 0; i < 10; i++) {
+                canvas.drawRect(i, i, width, height, paint);
+            }
+        });
+    }
+};
diff --git a/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp b/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp
new file mode 100644
index 0000000..053eb6d
--- /dev/null
+++ b/libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "TestSceneBase.h"
+
+#include <SkGradientShader.h>
+
+class SimpleGradientAnimation;
+
+static TestScene::Registrar _SimpleGradient(TestScene::Info{
+    "simpleGradient",
+    "A benchmark of shader performance of linear, 2 color gradients with black in them.",
+    TestScene::simpleCreateScene<SimpleGradientAnimation>
+});
+
+class SimpleGradientAnimation : public TestScene {
+public:
+    std::vector< sp<RenderNode> > cards;
+    void createContent(int width, int height, Canvas& canvas) override {
+        canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
+
+        sp<RenderNode> card = createCard(0, 0, width, height);
+        canvas.drawRenderNode(card.get());
+        cards.push_back(card);
+    }
+    void doFrame(int frameNr) override {
+        int curFrame = frameNr % 20;
+        for (size_t ci = 0; ci < cards.size(); ci++) {
+            cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
+            cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
+            cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
+        }
+    }
+private:
+    sp<RenderNode> createCard(int x, int y, int width, int height) {
+        return TestUtils::createNode(x, y, x + width, y + height,
+                [width, height](RenderProperties& props, Canvas& canvas) {
+            float pos[] = { 0, 1 };
+            SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) };
+            SkPaint paint;
+            // overdraw several times to emphasize shader cost
+            for (int i = 0; i < 10; i++) {
+                // use i%2 start position to pick 2 color combo with black in it
+                SkColor colors[3] = { Color::Transparent, Color::Black, Color::Cyan_500 };
+                paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
+                    SkShader::kClamp_TileMode));
+                canvas.drawRect(i, i, width, height, paint);
+            }
+        });
+    }
+};