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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Properties.h"
#include "Debug.h"
#include "DeviceInfo.h"
#include "SkTraceEventCommon.h"
#include "HWUIProperties.sysprop.h"
#include <algorithm>
#include <cstdlib>
#include <cutils/compiler.h>
#include <cutils/properties.h>
#include <log/log.h>
namespace android {
namespace uirenderer {
bool Properties::debugLayersUpdates = false;
bool Properties::debugOverdraw = false;
bool Properties::showDirtyRegions = false;
bool Properties::skipEmptyFrames = true;
bool Properties::useBufferAge = true;
bool Properties::enablePartialUpdates = true;
DebugLevel Properties::debugLevel = kDebugDisabled;
OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
float Properties::overrideLightRadius = -1.0f;
float Properties::overrideLightPosY = -1.0f;
float Properties::overrideLightPosZ = -1.0f;
float Properties::overrideAmbientRatio = -1.0f;
int Properties::overrideAmbientShadowStrength = -1;
int Properties::overrideSpotShadowStrength = -1;
ProfileType Properties::sProfileType = ProfileType::None;
bool Properties::sDisableProfileBars = false;
RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
bool Properties::enableHighContrastText = false;
bool Properties::waitForGpuCompletion = false;
bool Properties::forceDrawFrame = false;
bool Properties::filterOutTestOverhead = false;
bool Properties::disableVsync = false;
bool Properties::skpCaptureEnabled = false;
bool Properties::forceDarkMode = false;
bool Properties::enableForceDarkSupport = true;
bool Properties::enableRTAnimations = true;
bool Properties::runningInEmulator = false;
bool Properties::debuggingEnabled = false;
bool Properties::isolatedProcess = false;
int Properties::contextPriority = 0;
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {
'\0',
};
if (property_get(key, buf, "") > 0) {
return atoi(buf);
}
return defaultValue;
}
bool Properties::load() {
char property[PROPERTY_VALUE_MAX];
bool prevDebugLayersUpdates = debugLayersUpdates;
bool prevDebugOverdraw = debugOverdraw;
debugOverdraw = false;
if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
INIT_LOGD(" Overdraw debug enabled: %s", property);
if (!strcmp(property, "show")) {
debugOverdraw = true;
overdrawColorSet = OverdrawColorSet::Default;
} else if (!strcmp(property, "show_deuteranomaly")) {
debugOverdraw = true;
overdrawColorSet = OverdrawColorSet::Deuteranomaly;
}
}
sProfileType = ProfileType::None;
if (property_get(PROPERTY_PROFILE, property, "") > 0) {
if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
sProfileType = ProfileType::Bars;
} else if (!strcmp(property, "true")) {
sProfileType = ProfileType::Console;
}
}
debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
debugLevel = (DebugLevel)property_get_int(PROPERTY_DEBUG, kDebugDisabled);
skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
skpCaptureEnabled = debuggingEnabled && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
SkAndroidFrameworkTraceUtil::setEnableTracing(
property_get_bool(PROPERTY_SKIA_ATRACE_ENABLED, false));
runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
forceDarkMode = property_get_bool(PROPERTY_FORCE_DARK, false);
enableForceDarkSupport = property_get_bool(PROPERTY_ENABLE_FORCE_DARK, true);
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
}
void Properties::overrideProperty(const char* name, const char* value) {
if (!strcmp(name, "disableProfileBars")) {
sDisableProfileBars = !strcmp(value, "true");
ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
return;
} else if (!strcmp(name, "ambientRatio")) {
overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
return;
} else if (!strcmp(name, "lightRadius")) {
overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightRadius = %.2f", overrideLightRadius);
return;
} else if (!strcmp(name, "lightPosY")) {
overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightPos Y = %.2f", overrideLightPosY);
return;
} else if (!strcmp(name, "lightPosZ")) {
overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightPos Z = %.2f", overrideLightPosZ);
return;
} else if (!strcmp(name, "ambientShadowStrength")) {
overrideAmbientShadowStrength = atoi(value);
ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
return;
} else if (!strcmp(name, "spotShadowStrength")) {
overrideSpotShadowStrength = atoi(value);
ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
return;
}
ALOGD("failed overriding property %s to %s", name, value);
}
ProfileType Properties::getProfileType() {
if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
return ProfileType::None;
return sProfileType;
}
RenderPipelineType Properties::getRenderPipelineType() {
if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
return sRenderPipelineType;
}
bool useVulkan = use_vulkan().value_or(false);
char prop[PROPERTY_VALUE_MAX];
if (useVulkan) {
property_get(PROPERTY_RENDERER, prop, "skiavk");
} else {
property_get(PROPERTY_RENDERER, prop, "skiagl");
}
if (!strcmp(prop, "skiavk")) {
ALOGD("Skia Vulkan Pipeline");
sRenderPipelineType = RenderPipelineType::SkiaVulkan;
} else { //"skiagl"
ALOGD("Skia GL Pipeline");
sRenderPipelineType = RenderPipelineType::SkiaGL;
}
return sRenderPipelineType;
}
void Properties::overrideRenderPipelineType(RenderPipelineType type) {
#if !defined(HWUI_GLES_WRAP_ENABLED)
// If we're doing actual rendering then we can't change the renderer after it's been set.
// Unit tests can freely change this as often as it wants, though, as there's no actual
// GL rendering happening
if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
return;
}
#endif
sRenderPipelineType = type;
}
} // namespace uirenderer
} // namespace android