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Test: unit tests & benchmarks pass/faster

Change-Id: I9521432172d6dd6039c5280b1265479a36a86247
diff --git a/core/jni/Android.bp b/core/jni/Android.bp
index 4fbd265..f88db25 100644
--- a/core/jni/Android.bp
+++ b/core/jni/Android.bp
@@ -38,6 +38,7 @@
     ],
 
     cppflags: ["-Wno-conversion-null"],
+    cpp_std: "c++17",
 
     srcs: [
         "AndroidRuntime.cpp",
diff --git a/libs/hwui/Android.bp b/libs/hwui/Android.bp
index 40aecac..2644292 100644
--- a/libs/hwui/Android.bp
+++ b/libs/hwui/Android.bp
@@ -7,6 +7,8 @@
         //"hwui_compile_for_perf",
     ],
 
+    cpp_std: "c++17",
+
     cflags: [
         "-DEGL_EGLEXT_PROTOTYPES",
         "-DGL_GLEXT_PROTOTYPES",
@@ -354,7 +356,8 @@
         "tests/unit/TestUtilsTests.cpp",
         "tests/unit/TextDropShadowCacheTests.cpp",
         "tests/unit/TextureCacheTests.cpp",
-	"tests/unit/TypefaceTests.cpp",
+        "tests/unit/ThreadBaseTests.cpp",
+        "tests/unit/TypefaceTests.cpp",
         "tests/unit/VectorDrawableTests.cpp",
         "tests/unit/VectorDrawableAtlasTests.cpp",
     ],
diff --git a/libs/hwui/SwapBehavior.h b/libs/hwui/SwapBehavior.h
new file mode 100644
index 0000000..4091670c
--- /dev/null
+++ b/libs/hwui/SwapBehavior.h
@@ -0,0 +1,33 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HWUI_SWAPBEHAVIOR_H
+#define HWUI_SWAPBEHAVIOR_H
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+enum class SwapBehavior {
+    kSwap_default,
+    kSwap_discardBuffer,
+};
+
+} // namespace renderthread
+} //namespace uirenderer
+} // namespace android
+
+#endif //HWUI_SWAPBEHAVIOR_H
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 6c606f7..0ceca33 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -236,25 +236,11 @@
     std::for_each(mActiveLayerUpdaters.begin(), mActiveLayerUpdaters.end(), destroyLayerInUpdater);
 }
 
-class DecStrongTask : public renderthread::RenderTask {
-public:
-    explicit DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
-
-    virtual void run() override {
-        mObject->decStrong(nullptr);
-        mObject = nullptr;
-        delete this;
-    }
-
-private:
-    VirtualLightRefBase* mObject;
-};
-
 void RenderState::postDecStrong(VirtualLightRefBase* object) {
     if (pthread_equal(mThreadId, pthread_self())) {
         object->decStrong(nullptr);
     } else {
-        mRenderThread.queue(new DecStrongTask(object));
+        mRenderThread.queue().post([object]() { object->decStrong(nullptr); });
     }
 }
 
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index ad684db..36a0da1 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -181,13 +181,13 @@
     mAnimationContext->destroy();
 }
 
-void CanvasContext::setSurface(Surface* surface) {
+void CanvasContext::setSurface(sp<Surface>&& surface) {
     ATRACE_CALL();
 
-    mNativeSurface = surface;
+    mNativeSurface = std::move(surface);
 
     ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::Srgb;
-    bool hasSurface = mRenderPipeline->setSurface(surface, mSwapBehavior, colorMode);
+    bool hasSurface = mRenderPipeline->setSurface(mNativeSurface.get(), mSwapBehavior, colorMode);
 
     mFrameNumber = -1;
 
@@ -203,15 +203,7 @@
     mSwapBehavior = swapBehavior;
 }
 
-void CanvasContext::initialize(Surface* surface) {
-    setSurface(surface);
-}
-
-void CanvasContext::updateSurface(Surface* surface) {
-    setSurface(surface);
-}
-
-bool CanvasContext::pauseSurface(Surface* surface) {
+bool CanvasContext::pauseSurface() {
     return mRenderThread.removeFrameCallback(this);
 }
 
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 4a5b2c7..f8a8775 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -117,9 +117,8 @@
     // Won't take effect until next EGLSurface creation
     void setSwapBehavior(SwapBehavior swapBehavior);
 
-    void initialize(Surface* surface);
-    void updateSurface(Surface* surface);
-    bool pauseSurface(Surface* surface);
+    void setSurface(sp<Surface>&& surface);
+    bool pauseSurface();
     void setStopped(bool stopped);
     bool hasSurface() { return mNativeSurface.get(); }
 
@@ -205,8 +204,6 @@
     // lifecycle tracking
     friend class android::uirenderer::RenderState;
 
-    void setSurface(Surface* window);
-
     void freePrefetchedLayers();
 
     bool isSwapChainStuffed();
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index a097272..0a94678 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -78,7 +78,7 @@
 
 void DrawFrameTask::postAndWait() {
     AutoMutex _lock(mLock);
-    mRenderThread->queue(this);
+    mRenderThread->queue().post([this]() { run(); });
     mSignal.wait(mLock);
 }
 
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index 83ecb98..4e4b6da 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -55,7 +55,7 @@
  * tracked across many frames not just a single frame.
  * It is the sync-state task, and will kick off the post-sync draw
  */
-class DrawFrameTask : public RenderTask {
+class DrawFrameTask {
 public:
     DrawFrameTask();
     virtual ~DrawFrameTask();
@@ -72,7 +72,7 @@
 
     int64_t* frameInfo() { return mFrameInfo; }
 
-    virtual void run() override;
+    void run();
 
 private:
     void postAndWait();
diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h
index 0bb3889..cfc71cb 100644
--- a/libs/hwui/renderthread/IRenderPipeline.h
+++ b/libs/hwui/renderthread/IRenderPipeline.h
@@ -17,6 +17,7 @@
 #pragma once
 
 #include "FrameInfoVisualizer.h"
+#include "SwapBehavior.h"
 
 #include <SkRect.h>
 #include <utils/RefBase.h>
@@ -33,11 +34,6 @@
 
 namespace renderthread {
 
-enum class SwapBehavior {
-    kSwap_default,
-    kSwap_discardBuffer,
-};
-
 enum class MakeCurrentResult {
     AlreadyCurrent,
     Failed,
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index a6aa301..2f406da 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -36,46 +36,12 @@
 namespace uirenderer {
 namespace renderthread {
 
-#define ARGS(method) method ## Args
-
-#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
-#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
-#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
-#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
-#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
-#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
-#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
-#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
-#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
-    typedef struct { \
-        a1; a2; a3; a4; a5; a6; a7; a8; \
-    } ARGS(name); \
-    static_assert(std::is_trivially_destructible<ARGS(name)>::value, \
-            "Error, ARGS must be trivially destructible!"); \
-    static void* Bridge_ ## name(ARGS(name)* args)
-
-#define SETUP_TASK(method) \
-    LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
-        "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
-                METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
-    MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
-    ARGS(method) *args = (ARGS(method) *) task->payload()
-
-CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
-        RenderNode* rootRenderNode, IContextFactory* contextFactory) {
-    return CanvasContext::create(*args->thread, args->translucent,
-            args->rootRenderNode, args->contextFactory);
-}
-
 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
         : mRenderThread(RenderThread::getInstance())
         , mContext(nullptr) {
-    SETUP_TASK(createContext);
-    args->translucent = translucent;
-    args->rootRenderNode = rootRenderNode;
-    args->thread = &mRenderThread;
-    args->contextFactory = contextFactory;
-    mContext = (CanvasContext*) postAndWait(task);
+    mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
+        return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
+    });
     mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
 }
 
@@ -83,162 +49,91 @@
     destroyContext();
 }
 
-CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
-    delete args->context;
-    return nullptr;
-}
-
 void RenderProxy::destroyContext() {
     if (mContext) {
-        SETUP_TASK(destroyContext);
-        args->context = mContext;
-        mContext = nullptr;
         mDrawFrameTask.setContext(nullptr, nullptr, nullptr);
         // This is also a fence as we need to be certain that there are no
         // outstanding mDrawFrame tasks posted before it is destroyed
-        postAndWait(task);
+        mRenderThread.queue().runSync([this]() {
+            delete mContext;
+        });
+        mContext = nullptr;
     }
 }
 
-CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) {
-    args->context->setSwapBehavior(args->swapBehavior);
-    return nullptr;
-}
-
 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
-    SETUP_TASK(setSwapBehavior);
-    args->context = mContext;
-    args->swapBehavior = swapBehavior;
-    post(task);
-}
-
-CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
-    bool needsRedraw = false;
-    if (Caches::hasInstance()) {
-        needsRedraw = Properties::load();
-    }
-    if (args->context->profiler().consumeProperties()) {
-        needsRedraw = true;
-    }
-    return (void*) needsRedraw;
+    mRenderThread.queue().post([this, swapBehavior]() {
+        mContext->setSwapBehavior(swapBehavior);
+    });
 }
 
 bool RenderProxy::loadSystemProperties() {
-    SETUP_TASK(loadSystemProperties);
-    args->context = mContext;
-    return (bool) postAndWait(task);
-}
-
-CREATE_BRIDGE2(setName, CanvasContext* context, const char* name) {
-    args->context->setName(std::string(args->name));
-    return nullptr;
+    return mRenderThread.queue().runSync([this]() -> bool {
+        bool needsRedraw = false;
+        if (Caches::hasInstance()) {
+            needsRedraw = Properties::load();
+        }
+        if (mContext->profiler().consumeProperties()) {
+            needsRedraw = true;
+        }
+        return needsRedraw;
+    });
 }
 
 void RenderProxy::setName(const char* name) {
-    SETUP_TASK(setName);
-    args->context = mContext;
-    args->name = name;
-    postAndWait(task); // block since name/value pointers owned by caller
-}
-
-CREATE_BRIDGE2(initialize, CanvasContext* context, Surface* surface) {
-    args->context->initialize(args->surface);
-    return nullptr;
+    // block since name/value pointers owned by caller
+    // TODO: Support move arguments
+    mRenderThread.queue().runSync([this, name]() {
+        mContext->setName(std::string(name));
+    });
 }
 
 void RenderProxy::initialize(const sp<Surface>& surface) {
-    SETUP_TASK(initialize);
-    args->context = mContext;
-    args->surface = surface.get();
-    post(task);
-}
-
-CREATE_BRIDGE2(updateSurface, CanvasContext* context, Surface* surface) {
-    args->context->updateSurface(args->surface);
-    return nullptr;
+    mRenderThread.queue().post([this, surf = surface]() mutable {
+        mContext->setSurface(std::move(surf));
+    });
 }
 
 void RenderProxy::updateSurface(const sp<Surface>& surface) {
-    SETUP_TASK(updateSurface);
-    args->context = mContext;
-    args->surface = surface.get();
-    post(task);
-}
-
-CREATE_BRIDGE2(pauseSurface, CanvasContext* context, Surface* surface) {
-    return (void*) args->context->pauseSurface(args->surface);
+    mRenderThread.queue().post([this, surf = surface]() mutable {
+        mContext->setSurface(std::move(surf));
+    });
 }
 
 bool RenderProxy::pauseSurface(const sp<Surface>& surface) {
-    SETUP_TASK(pauseSurface);
-    args->context = mContext;
-    args->surface = surface.get();
-    return (bool) postAndWait(task);
-}
-
-CREATE_BRIDGE2(setStopped, CanvasContext* context, bool stopped) {
-    args->context->setStopped(args->stopped);
-    return nullptr;
+    return mRenderThread.queue().runSync([this]() -> bool {
+        return mContext->pauseSurface();
+    });
 }
 
 void RenderProxy::setStopped(bool stopped) {
-    SETUP_TASK(setStopped);
-    args->context = mContext;
-    args->stopped = stopped;
-    postAndWait(task);
+    mRenderThread.queue().runSync([this, stopped]() {
+        mContext->setStopped(stopped);
+    });
 }
 
-CREATE_BRIDGE4(setup, CanvasContext* context,
-        float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
-    args->context->setup(args->lightRadius,
-            args->ambientShadowAlpha, args->spotShadowAlpha);
-    return nullptr;
-}
-
-void RenderProxy::setup(float lightRadius,
-        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
-    SETUP_TASK(setup);
-    args->context = mContext;
-    args->lightRadius = lightRadius;
-    args->ambientShadowAlpha = ambientShadowAlpha;
-    args->spotShadowAlpha = spotShadowAlpha;
-    post(task);
-}
-
-CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) {
-    args->context->setLightCenter(args->lightCenter);
-    return nullptr;
+void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
+    mRenderThread.queue().post([=]() {
+        mContext->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha);
+    });
 }
 
 void RenderProxy::setLightCenter(const Vector3& lightCenter) {
-    SETUP_TASK(setLightCenter);
-    args->context = mContext;
-    args->lightCenter = lightCenter;
-    post(task);
-}
-
-CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
-    args->context->setOpaque(args->opaque);
-    return nullptr;
+    mRenderThread.queue().post([=]() {
+        mContext->setLightCenter(lightCenter);
+    });
 }
 
 void RenderProxy::setOpaque(bool opaque) {
-    SETUP_TASK(setOpaque);
-    args->context = mContext;
-    args->opaque = opaque;
-    post(task);
-}
-
-CREATE_BRIDGE2(setWideGamut, CanvasContext* context, bool wideGamut) {
-    args->context->setWideGamut(args->wideGamut);
-    return nullptr;
+    mRenderThread.queue().post([=]() {
+        mContext->setOpaque(opaque);
+    });
 }
 
 void RenderProxy::setWideGamut(bool wideGamut) {
-    SETUP_TASK(setWideGamut);
-    args->context = mContext;
-    args->wideGamut = wideGamut;
-    post(task);
+    mRenderThread.queue().post([=]() {
+        mContext->setWideGamut(wideGamut);
+    });
 }
 
 int64_t* RenderProxy::frameInfo() {
@@ -249,77 +144,45 @@
     return mDrawFrameTask.drawFrame();
 }
 
-CREATE_BRIDGE1(destroy, CanvasContext* context) {
-    args->context->destroy();
-    return nullptr;
-}
-
 void RenderProxy::destroy() {
-    SETUP_TASK(destroy);
-    args->context = mContext;
     // destroyCanvasAndSurface() needs a fence as when it returns the
     // underlying BufferQueue is going to be released from under
     // the render thread.
-    postAndWait(task);
-}
-
-CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
-    CanvasContext::invokeFunctor(*args->thread, args->functor);
-    return nullptr;
+    mRenderThread.queue().runSync([=]() {
+        mContext->destroy();
+    });
 }
 
 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
     ATRACE_CALL();
     RenderThread& thread = RenderThread::getInstance();
-    SETUP_TASK(invokeFunctor);
-    args->thread = &thread;
-    args->functor = functor;
+    auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
     if (waitForCompletion) {
         // waitForCompletion = true is expected to be fairly rare and only
         // happen in destruction. Thus it should be fine to temporarily
         // create a Mutex
-        staticPostAndWait(task);
+        thread.queue().runSync(std::move(invoke));
     } else {
-        thread.queue(task);
+        thread.queue().post(std::move(invoke));
     }
 }
 
-CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
-    return args->context->createTextureLayer();
-}
-
 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
-    SETUP_TASK(createTextureLayer);
-    args->context = mContext;
-    void* retval = postAndWait(task);
-    DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
-    return layer;
-}
-
-CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
-    args->context->buildLayer(args->node);
-    return nullptr;
+    return mRenderThread.queue().runSync([this]() -> auto {
+        return mContext->createTextureLayer();
+    });
 }
 
 void RenderProxy::buildLayer(RenderNode* node) {
-    SETUP_TASK(buildLayer);
-    args->context = mContext;
-    args->node = node;
-    postAndWait(task);
-}
-
-CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
-        SkBitmap* bitmap) {
-    bool success = args->context->copyLayerInto(args->layer, args->bitmap);
-    return (void*) success;
+    mRenderThread.queue().runSync([&]() {
+        mContext->buildLayer(node);
+    });
 }
 
 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
-    SETUP_TASK(copyLayerInto);
-    args->context = mContext;
-    args->layer = layer;
-    args->bitmap = &bitmap;
-    return (bool) postAndWait(task);
+    return mRenderThread.queue().runSync([&]() -> bool {
+        return mContext->copyLayerInto(layer, &bitmap);
+    });
 }
 
 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
@@ -330,302 +193,154 @@
     mDrawFrameTask.removeLayerUpdate(layer);
 }
 
-CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
-    args->layer->detachSurfaceTexture();
-    return nullptr;
-}
-
 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
-    SETUP_TASK(detachSurfaceTexture);
-    args->layer = layer;
-    postAndWait(task);
-}
-
-CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
-    args->context->destroyHardwareResources();
-    return nullptr;
+    return mRenderThread.queue().runSync([&]() {
+        layer->detachSurfaceTexture();
+    });
 }
 
 void RenderProxy::destroyHardwareResources() {
-    SETUP_TASK(destroyHardwareResources);
-    args->context = mContext;
-    postAndWait(task);
-}
-
-CREATE_BRIDGE2(trimMemory, RenderThread* thread, int level) {
-    CanvasContext::trimMemory(*args->thread, args->level);
-    return nullptr;
+    return mRenderThread.queue().runSync([&]() {
+        mContext->destroyHardwareResources();
+    });
 }
 
 void RenderProxy::trimMemory(int level) {
     // Avoid creating a RenderThread to do a trimMemory.
     if (RenderThread::hasInstance()) {
         RenderThread& thread = RenderThread::getInstance();
-        SETUP_TASK(trimMemory);
-        args->thread = &thread;
-        args->level = level;
-        thread.queue(task);
+        thread.queue().post([&thread, level]() {
+            CanvasContext::trimMemory(thread, level);
+        });
     }
 }
 
-CREATE_BRIDGE2(overrideProperty, const char* name, const char* value) {
-    Properties::overrideProperty(args->name, args->value);
-    return nullptr;
-}
-
 void RenderProxy::overrideProperty(const char* name, const char* value) {
-    SETUP_TASK(overrideProperty);
-    args->name = name;
-    args->value = value;
-    staticPostAndWait(task); // expensive, but block here since name/value pointers owned by caller
+    // expensive, but block here since name/value pointers owned by caller
+    RenderThread::getInstance().queue().runSync([&]() {
+        Properties::overrideProperty(name, value);
+    });
 }
 
-CREATE_BRIDGE0(fence) {
-    // Intentionally empty
-    return nullptr;
-}
-
-template <typename T>
-void UNUSED(T t) {}
-
 void RenderProxy::fence() {
-    SETUP_TASK(fence);
-    UNUSED(args);
-    postAndWait(task);
+    mRenderThread.queue().runSync([](){});
 }
 
 void RenderProxy::staticFence() {
-    SETUP_TASK(fence);
-    UNUSED(args);
-    staticPostAndWait(task);
-}
-
-CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
-    args->context->stopDrawing();
-    return nullptr;
+    RenderThread::getInstance().queue().runSync([](){});
 }
 
 void RenderProxy::stopDrawing() {
-    SETUP_TASK(stopDrawing);
-    args->context = mContext;
-    postAndWait(task);
-}
-
-CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
-    args->context->notifyFramePending();
-    return nullptr;
+    mRenderThread.queue().runSync([this]() {
+        mContext->stopDrawing();
+    });
 }
 
 void RenderProxy::notifyFramePending() {
-    SETUP_TASK(notifyFramePending);
-    args->context = mContext;
-    mRenderThread.queueAtFront(task);
-}
-
-CREATE_BRIDGE4(dumpProfileInfo, CanvasContext* context, RenderThread* thread,
-        int fd, int dumpFlags) {
-    args->context->profiler().dumpData(args->fd);
-    if (args->dumpFlags & DumpFlags::FrameStats) {
-        args->context->dumpFrames(args->fd);
-    }
-    if (args->dumpFlags & DumpFlags::JankStats) {
-        args->thread->globalProfileData()->dump(args->fd);
-    }
-    if (args->dumpFlags & DumpFlags::Reset) {
-        args->context->resetFrameStats();
-    }
-    return nullptr;
+    mRenderThread.queue().post([this]() {
+        mContext->notifyFramePending();
+    });
 }
 
 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
-    SETUP_TASK(dumpProfileInfo);
-    args->context = mContext;
-    args->thread = &mRenderThread;
-    args->fd = fd;
-    args->dumpFlags = dumpFlags;
-    postAndWait(task);
-}
-
-CREATE_BRIDGE1(resetProfileInfo, CanvasContext* context) {
-    args->context->resetFrameStats();
-    return nullptr;
+    mRenderThread.queue().runSync([&]() {
+        mContext->profiler().dumpData(fd);
+        if (dumpFlags & DumpFlags::FrameStats) {
+            mContext->dumpFrames(fd);
+        }
+        if (dumpFlags & DumpFlags::JankStats) {
+            mRenderThread.globalProfileData()->dump(fd);
+        }
+        if (dumpFlags & DumpFlags::Reset) {
+            mContext->resetFrameStats();
+        }
+    });
 }
 
 void RenderProxy::resetProfileInfo() {
-    SETUP_TASK(resetProfileInfo);
-    args->context = mContext;
-    postAndWait(task);
+    mRenderThread.queue().runSync([=]() {
+        mContext->resetFrameStats();
+    });
 }
 
-CREATE_BRIDGE2(frameTimePercentile, RenderThread* thread, int percentile) {
-    return reinterpret_cast<void*>(static_cast<uintptr_t>(
-        args->thread->globalProfileData()->findPercentile(args->percentile)));
-}
-
-uint32_t RenderProxy::frameTimePercentile(int p) {
-    SETUP_TASK(frameTimePercentile);
-    args->thread = &mRenderThread;
-    args->percentile = p;
-    return static_cast<uint32_t>(reinterpret_cast<uintptr_t>(
-        postAndWait(task)));
-}
-
-CREATE_BRIDGE2(dumpGraphicsMemory, int fd, RenderThread* thread) {
-    args->thread->dumpGraphicsMemory(args->fd);
-    return nullptr;
+uint32_t RenderProxy::frameTimePercentile(int percentile) {
+    return mRenderThread.queue().runSync([&]() -> auto {
+        return mRenderThread.globalProfileData()->findPercentile(percentile);
+    });
 }
 
 void RenderProxy::dumpGraphicsMemory(int fd) {
-    if (!RenderThread::hasInstance()) return;
-    SETUP_TASK(dumpGraphicsMemory);
-    args->fd = fd;
-    args->thread = &RenderThread::getInstance();
-    staticPostAndWait(task);
-}
-
-CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) {
-    args->thread->globalProfileData().switchStorageToAshmem(args->fd);
-    close(args->fd);
-    return nullptr;
+    auto& thread = RenderThread::getInstance();
+    thread.queue().runSync([&]() {
+        thread.dumpGraphicsMemory(fd);
+    });
 }
 
 void RenderProxy::setProcessStatsBuffer(int fd) {
-    SETUP_TASK(setProcessStatsBuffer);
     auto& rt = RenderThread::getInstance();
-    args->thread = &rt;
-    args->fd = dup(fd);
-    rt.queue(task);
-}
-
-CREATE_BRIDGE1(rotateProcessStatsBuffer, RenderThread* thread) {
-    args->thread->globalProfileData().rotateStorage();
-    return nullptr;
+    rt.queue().post([&rt, fd = dup(fd)]() {
+        rt.globalProfileData().switchStorageToAshmem(fd);
+        close(fd);
+    });
 }
 
 void RenderProxy::rotateProcessStatsBuffer() {
-    SETUP_TASK(rotateProcessStatsBuffer);
     auto& rt = RenderThread::getInstance();
-    args->thread = &rt;
-    rt.queue(task);
+    rt.queue().post([&rt]() {
+        rt.globalProfileData().rotateStorage();
+    });
 }
 
 int RenderProxy::getRenderThreadTid() {
     return mRenderThread.getTid();
 }
 
-CREATE_BRIDGE3(addRenderNode, CanvasContext* context, RenderNode* node, bool placeFront) {
-    args->context->addRenderNode(args->node, args->placeFront);
-    return nullptr;
-}
-
 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
-    SETUP_TASK(addRenderNode);
-    args->context = mContext;
-    args->node = node;
-    args->placeFront = placeFront;
-    post(task);
-}
-
-CREATE_BRIDGE2(removeRenderNode, CanvasContext* context, RenderNode* node) {
-    args->context->removeRenderNode(args->node);
-    return nullptr;
+    mRenderThread.queue().post([=]() {
+        mContext->addRenderNode(node, placeFront);
+    });
 }
 
 void RenderProxy::removeRenderNode(RenderNode* node) {
-    SETUP_TASK(removeRenderNode);
-    args->context = mContext;
-    args->node = node;
-    post(task);
-}
-
-CREATE_BRIDGE2(drawRenderNode, CanvasContext* context, RenderNode* node) {
-    args->context->prepareAndDraw(args->node);
-    return nullptr;
+    mRenderThread.queue().post([=]() {
+        mContext->removeRenderNode(node);
+    });
 }
 
 void RenderProxy::drawRenderNode(RenderNode* node) {
-    SETUP_TASK(drawRenderNode);
-    args->context = mContext;
-    args->node = node;
-    // Be pseudo-thread-safe and don't use any member variables
-    staticPostAndWait(task);
+    mRenderThread.queue().runSync([=]() {
+        mContext->prepareAndDraw(node);
+    });
 }
 
 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
     mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
 }
 
-CREATE_BRIDGE1(serializeDisplayListTree, CanvasContext* context) {
-    args->context->serializeDisplayListTree();
-    return nullptr;
-}
-
 void RenderProxy::serializeDisplayListTree() {
-    SETUP_TASK(serializeDisplayListTree);
-    args->context = mContext;
-    post(task);
+    mRenderThread.queue().post([=]() {
+        mContext->serializeDisplayListTree();
+    });
 }
 
-CREATE_BRIDGE2(addFrameMetricsObserver, CanvasContext* context,
-        FrameMetricsObserver* frameStatsObserver) {
-   args->context->addFrameMetricsObserver(args->frameStatsObserver);
-   if (args->frameStatsObserver != nullptr) {
-       args->frameStatsObserver->decStrong(args->context);
-   }
-   return nullptr;
+void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
+    mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
+        mContext->addFrameMetricsObserver(observer.get());
+    });
 }
 
-void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observer) {
-    SETUP_TASK(addFrameMetricsObserver);
-    args->context = mContext;
-    args->frameStatsObserver = observer;
-    if (observer != nullptr) {
-        observer->incStrong(mContext);
-    }
-    post(task);
-}
-
-CREATE_BRIDGE2(removeFrameMetricsObserver, CanvasContext* context,
-        FrameMetricsObserver* frameStatsObserver) {
-   args->context->removeFrameMetricsObserver(args->frameStatsObserver);
-   if (args->frameStatsObserver != nullptr) {
-       args->frameStatsObserver->decStrong(args->context);
-   }
-   return nullptr;
-}
-
-void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observer) {
-    SETUP_TASK(removeFrameMetricsObserver);
-    args->context = mContext;
-    args->frameStatsObserver = observer;
-    if (observer != nullptr) {
-        observer->incStrong(mContext);
-    }
-    post(task);
-}
-
-CREATE_BRIDGE4(copySurfaceInto, RenderThread* thread,
-        Surface* surface, Rect srcRect, SkBitmap* bitmap) {
-    return (void*)args->thread->readback().copySurfaceInto(*args->surface,
-            args->srcRect, args->bitmap);
+void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
+    mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
+        mContext->removeFrameMetricsObserver(observer.get());
+    });
 }
 
 int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top,
         int right, int bottom,  SkBitmap* bitmap) {
-    SETUP_TASK(copySurfaceInto);
-    args->bitmap = bitmap;
-    args->surface = surface.get();
-    args->thread = &RenderThread::getInstance();
-    args->srcRect.set(left, top, right, bottom);
-    return static_cast<int>(
-            reinterpret_cast<intptr_t>( staticPostAndWait(task) ));
-}
-
-CREATE_BRIDGE2(prepareToDraw, RenderThread* thread, Bitmap* bitmap) {
-    CanvasContext::prepareToDraw(*args->thread, args->bitmap);
-    args->bitmap->unref();
-    args->bitmap = nullptr;
-    return nullptr;
+    auto& thread = RenderThread::getInstance();
+    return static_cast<int>(thread.queue().runSync([&]() -> auto {
+        return thread.readback().copySurfaceInto(*surface, Rect(left, top, right, bottom), bitmap);
+    }));
 }
 
 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
@@ -635,10 +350,11 @@
     // window or not.
     if (!RenderThread::hasInstance()) return;
     RenderThread* renderThread = &RenderThread::getInstance();
-    SETUP_TASK(prepareToDraw);
-    args->thread = renderThread;
     bitmap.ref();
-    args->bitmap = &bitmap;
+    auto task = [renderThread, &bitmap]() {
+        CanvasContext::prepareToDraw(*renderThread, &bitmap);
+        bitmap.unref();
+    };
     nsecs_t lastVsync = renderThread->timeLord().latestVsync();
     nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
     nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
@@ -648,27 +364,17 @@
     // TODO: Make this concept a first-class supported thing? RT could use
     // knowledge of pending draws to better schedule this task
     if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
-        renderThread->queueAt(task, estimatedNextVsync + 8_ms);
+        renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
     } else {
-        renderThread->queue(task);
+        renderThread->queue().post(task);
     }
 }
 
-CREATE_BRIDGE2(allocateHardwareBitmap, RenderThread* thread, SkBitmap* bitmap) {
-    sk_sp<Bitmap> hardwareBitmap = args->thread->allocateHardwareBitmap(*args->bitmap);
-    return hardwareBitmap.release();
-}
-
 sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
-    SETUP_TASK(allocateHardwareBitmap);
-    args->bitmap = &bitmap;
-    args->thread = &RenderThread::getInstance();
-    sk_sp<Bitmap> hardwareBitmap(reinterpret_cast<Bitmap*>(staticPostAndWait(task)));
-    return hardwareBitmap;
-}
-
-CREATE_BRIDGE3(copyGraphicBufferInto, RenderThread* thread, GraphicBuffer* buffer, SkBitmap* bitmap) {
-    return (void*) args->thread->readback().copyGraphicBufferInto(args->buffer, args->bitmap);
+    auto& thread = RenderThread::getInstance();
+    return thread.queue().runSync([&]() -> auto {
+        return thread.allocateHardwareBitmap(bitmap);
+    });
 }
 
 int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
@@ -677,80 +383,36 @@
         //TODO: fix everything that hits this. We should never be triggering a readback ourselves.
         return (int) thread.readback().copyGraphicBufferInto(buffer, bitmap);
     } else {
-        SETUP_TASK(copyGraphicBufferInto);
-        args->thread = &thread;
-        args->bitmap = bitmap;
-        args->buffer = buffer;
-        return static_cast<int>(reinterpret_cast<intptr_t>(staticPostAndWait(task)));
+        return thread.queue().runSync([&]() -> int {
+            return (int) thread.readback().copyGraphicBufferInto(buffer, bitmap);
+        });
     }
 }
 
-CREATE_BRIDGE2(onBitmapDestroyed, RenderThread* thread, uint32_t pixelRefId) {
-    args->thread->renderState().onBitmapDestroyed(args->pixelRefId);
-    return nullptr;
-}
-
 void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
     if (!RenderThread::hasInstance()) return;
-    SETUP_TASK(onBitmapDestroyed);
     RenderThread& thread = RenderThread::getInstance();
-    args->thread = &thread;
-    args->pixelRefId = pixelRefId;
-    thread.queue(task);
+    thread.queue().post([&thread, pixelRefId]() {
+        thread.renderState().onBitmapDestroyed(pixelRefId);
+    });
 }
 
 void RenderProxy::disableVsync() {
     Properties::disableVsync = true;
 }
 
-void RenderProxy::post(RenderTask* task) {
-    mRenderThread.queue(task);
-}
-
-CREATE_BRIDGE1(repackVectorDrawableAtlas, RenderThread* thread) {
-    args->thread->cacheManager().acquireVectorDrawableAtlas()->repackIfNeeded(
-            args->thread->getGrContext());
-    return nullptr;
-}
-
 void RenderProxy::repackVectorDrawableAtlas() {
     RenderThread& thread = RenderThread::getInstance();
-    SETUP_TASK(repackVectorDrawableAtlas);
-    args->thread = &thread;
-    thread.queue(task);
-}
-
-CREATE_BRIDGE1(releaseVDAtlasEntries, RenderThread* thread) {
-    args->thread->cacheManager().acquireVectorDrawableAtlas()->delayedReleaseEntries();
-    return nullptr;
+    thread.queue().post([&thread]() {
+        thread.cacheManager().acquireVectorDrawableAtlas()->repackIfNeeded(thread.getGrContext());
+    });
 }
 
 void RenderProxy::releaseVDAtlasEntries() {
     RenderThread& thread = RenderThread::getInstance();
-    SETUP_TASK(releaseVDAtlasEntries);
-    args->thread = &thread;
-    thread.queue(task);
-}
-
-void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
-    void* retval;
-    task->setReturnPtr(&retval);
-    SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
-    AutoMutex _lock(mSyncMutex);
-    mRenderThread.queue(&syncTask);
-    while (!syncTask.hasRun()) {
-        mSyncCondition.wait(mSyncMutex);
-    }
-    return retval;
-}
-
-void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) {
-    RenderThread& thread = RenderThread::getInstance();
-    LOG_ALWAYS_FATAL_IF(gettid() == thread.getTid());
-    void* retval;
-    task->setReturnPtr(&retval);
-    thread.queueAndWait(task);
-    return retval;
+    thread.queue().post([&thread]() {
+        thread.cacheManager().acquireVectorDrawableAtlas()->delayedReleaseEntries();
+    });
 }
 
 } /* namespace renderthread */
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 9440b15..b46d9cc 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -17,22 +17,16 @@
 #ifndef RENDERPROXY_H_
 #define RENDERPROXY_H_
 
-#include "RenderTask.h"
-
 #include <cutils/compiler.h>
-#include <EGL/egl.h>
 #include <SkBitmap.h>
-#include <utils/Condition.h>
 #include <utils/Functor.h>
-#include <utils/Mutex.h>
-#include <utils/Timers.h>
-#include <utils/StrongPointer.h>
+#include <gui/Surface.h>
 
-#include "../Caches.h"
 #include "../FrameMetricsObserver.h"
 #include "../IContextFactory.h"
-#include "CanvasContext.h"
+#include "hwui/Bitmap.h"
 #include "DrawFrameTask.h"
+#include "SwapBehavior.h"
 
 namespace android {
 class GraphicBuffer;
@@ -41,13 +35,11 @@
 
 class DeferredLayerUpdater;
 class RenderNode;
-class DisplayList;
-class Layer;
 class Rect;
 
 namespace renderthread {
 
-class ErrorChannel;
+class CanvasContext;
 class RenderThread;
 class RenderProxyBridge;
 
@@ -151,16 +143,8 @@
 
     DrawFrameTask mDrawFrameTask;
 
-    Mutex mSyncMutex;
-    Condition mSyncCondition;
-
     void destroyContext();
 
-    void post(RenderTask* task);
-    void* postAndWait(MethodInvokeRenderTask* task);
-
-    static void* staticPostAndWait(MethodInvokeRenderTask* task);
-
     // Friend class to help with bridging
     friend class RenderProxyBridge;
 };
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 51e9374..f3bb120 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -49,101 +49,6 @@
 // Slight delay to give the UI time to push us a new frame before we replay
 static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
 
-TaskQueue::TaskQueue() : mHead(nullptr), mTail(nullptr) {}
-
-RenderTask* TaskQueue::next() {
-    RenderTask* ret = mHead;
-    if (ret) {
-        mHead = ret->mNext;
-        if (!mHead) {
-            mTail = nullptr;
-        }
-        ret->mNext = nullptr;
-    }
-    return ret;
-}
-
-RenderTask* TaskQueue::peek() {
-    return mHead;
-}
-
-void TaskQueue::queue(RenderTask* task) {
-    // Since the RenderTask itself forms the linked list it is not allowed
-    // to have the same task queued twice
-    LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
-    if (mTail) {
-        // Fast path if we can just append
-        if (mTail->mRunAt <= task->mRunAt) {
-            mTail->mNext = task;
-            mTail = task;
-        } else {
-            // Need to find the proper insertion point
-            RenderTask* previous = nullptr;
-            RenderTask* next = mHead;
-            while (next && next->mRunAt <= task->mRunAt) {
-                previous = next;
-                next = next->mNext;
-            }
-            if (!previous) {
-                task->mNext = mHead;
-                mHead = task;
-            } else {
-                previous->mNext = task;
-                if (next) {
-                    task->mNext = next;
-                } else {
-                    mTail = task;
-                }
-            }
-        }
-    } else {
-        mTail = mHead = task;
-    }
-}
-
-void TaskQueue::queueAtFront(RenderTask* task) {
-    LOG_ALWAYS_FATAL_IF(task->mNext || mHead == task, "Task is already in the queue!");
-    if (mTail) {
-        task->mNext = mHead;
-        mHead = task;
-    } else {
-        mTail = mHead = task;
-    }
-}
-
-void TaskQueue::remove(RenderTask* task) {
-    // TaskQueue is strict here to enforce that users are keeping track of
-    // their RenderTasks due to how their memory is managed
-    LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
-            "Cannot remove a task that isn't in the queue!");
-
-    // If task is the head we can just call next() to pop it off
-    // Otherwise we need to scan through to find the task before it
-    if (peek() == task) {
-        next();
-    } else {
-        RenderTask* previous = mHead;
-        while (previous->mNext != task) {
-            previous = previous->mNext;
-        }
-        previous->mNext = task->mNext;
-        if (mTail == task) {
-            mTail = previous;
-        }
-    }
-}
-
-class DispatchFrameCallbacks : public RenderTask {
-private:
-    RenderThread* mRenderThread;
-public:
-    explicit DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
-
-    virtual void run() override {
-        mRenderThread->dispatchFrameCallbacks();
-    }
-};
-
 static bool gHasRenderThreadInstance = false;
 
 bool RenderThread::hasInstance() {
@@ -159,19 +64,15 @@
     return *sInstance;
 }
 
-RenderThread::RenderThread() : Thread(true)
-        , mNextWakeup(LLONG_MAX)
+RenderThread::RenderThread() : ThreadBase()
         , mDisplayEventReceiver(nullptr)
         , mVsyncRequested(false)
         , mFrameCallbackTaskPending(false)
-        , mFrameCallbackTask(nullptr)
         , mRenderState(nullptr)
         , mEglManager(nullptr)
         , mVkManager(nullptr) {
     Properties::load();
-    mFrameCallbackTask = new DispatchFrameCallbacks(this);
-    mLooper = new Looper(false);
-    run("RenderThread");
+    start("RenderThread");
 }
 
 RenderThread::~RenderThread() {
@@ -321,7 +222,9 @@
             ATRACE_NAME("queue mFrameCallbackTask");
             mFrameCallbackTaskPending = true;
             nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
-            queueAt(mFrameCallbackTask, runAt);
+            queue().postAt(runAt, [this]() {
+                dispatchFrameCallbacks();
+            });
         }
     }
 }
@@ -356,35 +259,9 @@
     setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
     initThreadLocals();
 
-    int timeoutMillis = -1;
-    for (;;) {
-        int result = mLooper->pollOnce(timeoutMillis);
-        LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
-                "RenderThread Looper POLL_ERROR!");
-
-        nsecs_t nextWakeup;
-        {
-            FatVector<RenderTask*, 10> workQueue;
-            // Process our queue, if we have anything. By first acquiring
-            // all the pending events then processing them we avoid vsync
-            // starvation if more tasks are queued while we are processing tasks.
-            while (RenderTask* task = nextTask(&nextWakeup)) {
-                workQueue.push_back(task);
-            }
-            for (auto task : workQueue) {
-                task->run();
-                // task may have deleted itself, do not reference it again
-            }
-        }
-        if (nextWakeup == LLONG_MAX) {
-            timeoutMillis = -1;
-        } else {
-            nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
-            timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
-            if (timeoutMillis < 0) {
-                timeoutMillis = 0;
-            }
-        }
+    while (true) {
+        waitForWork();
+        processQueue();
 
         if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
             drainDisplayEventQueue();
@@ -406,46 +283,6 @@
     return false;
 }
 
-void RenderThread::queue(RenderTask* task) {
-    AutoMutex _lock(mLock);
-    mQueue.queue(task);
-    if (mNextWakeup && task->mRunAt < mNextWakeup) {
-        mNextWakeup = 0;
-        mLooper->wake();
-    }
-}
-
-void RenderThread::queueAndWait(RenderTask* task) {
-    // These need to be local to the thread to avoid the Condition
-    // signaling the wrong thread. The easiest way to achieve that is to just
-    // make this on the stack, although that has a slight cost to it
-    Mutex mutex;
-    Condition condition;
-    SignalingRenderTask syncTask(task, &mutex, &condition);
-
-    AutoMutex _lock(mutex);
-    queue(&syncTask);
-    while (!syncTask.hasRun()) {
-        condition.wait(mutex);
-    }
-}
-
-void RenderThread::queueAtFront(RenderTask* task) {
-    AutoMutex _lock(mLock);
-    mQueue.queueAtFront(task);
-    mLooper->wake();
-}
-
-void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) {
-    task->mRunAt = runAtNs;
-    queue(task);
-}
-
-void RenderThread::remove(RenderTask* task) {
-    AutoMutex _lock(mLock);
-    mQueue.remove(task);
-}
-
 void RenderThread::postFrameCallback(IFrameCallback* callback) {
     mPendingRegistrationFrameCallbacks.insert(callback);
 }
@@ -463,26 +300,6 @@
     }
 }
 
-RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
-    AutoMutex _lock(mLock);
-    RenderTask* next = mQueue.peek();
-    if (!next) {
-        mNextWakeup = LLONG_MAX;
-    } else {
-        mNextWakeup = next->mRunAt;
-        // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
-        if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
-            next = mQueue.next();
-        } else {
-            next = nullptr;
-        }
-    }
-    if (nextWakeup) {
-        *nextWakeup = mNextWakeup;
-    }
-    return next;
-}
-
 sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
     auto renderType = Properties::getRenderPipelineType();
     switch (renderType) {
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 30884b5..e1d61c5 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -22,6 +22,7 @@
 #include "../JankTracker.h"
 #include "CacheManager.h"
 #include "TimeLord.h"
+#include "thread/ThreadBase.h"
 
 #include <GrContext.h>
 #include <cutils/compiler.h>
@@ -31,7 +32,9 @@
 #include <utils/Thread.h>
 
 #include <memory>
+#include <mutex>
 #include <set>
+#include <thread/ThreadBase.h>
 
 namespace android {
 
@@ -47,26 +50,10 @@
 namespace renderthread {
 
 class CanvasContext;
-class DispatchFrameCallbacks;
 class EglManager;
 class RenderProxy;
 class VulkanManager;
 
-class TaskQueue {
-public:
-    TaskQueue();
-
-    RenderTask* next();
-    void queue(RenderTask* task);
-    void queueAtFront(RenderTask* task);
-    RenderTask* peek();
-    void remove(RenderTask* task);
-
-private:
-    RenderTask* mHead;
-    RenderTask* mTail;
-};
-
 // Mimics android.view.Choreographer.FrameCallback
 class IFrameCallback {
 public:
@@ -76,16 +63,11 @@
     ~IFrameCallback() {}
 };
 
-class ANDROID_API RenderThread : public Thread {
+class RenderThread : private ThreadBase {
     PREVENT_COPY_AND_ASSIGN(RenderThread);
 public:
-    // RenderThread takes complete ownership of tasks that are queued
-    // and will delete them after they are run
-    ANDROID_API void queue(RenderTask* task);
-    ANDROID_API void queueAndWait(RenderTask* task);
-    ANDROID_API void queueAtFront(RenderTask* task);
-    void queueAt(RenderTask* task, nsecs_t runAtNs);
-    void remove(RenderTask* task);
+
+    WorkQueue& queue() { return ThreadBase::queue(); }
 
     // Mimics android.view.Choreographer
     void postFrameCallback(IFrameCallback* callback);
@@ -140,17 +122,6 @@
     void dispatchFrameCallbacks();
     void requestVsync();
 
-    // Returns the next task to be run. If this returns NULL nextWakeup is set
-    // to the time to requery for the nextTask to run. mNextWakeup is also
-    // set to this time
-    RenderTask* nextTask(nsecs_t* nextWakeup);
-
-    sp<Looper> mLooper;
-    Mutex mLock;
-
-    nsecs_t mNextWakeup;
-    TaskQueue mQueue;
-
     DisplayInfo mDisplayInfo;
 
     DisplayEventReceiver* mDisplayEventReceiver;
@@ -162,7 +133,6 @@
     // the previous one
     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
     bool mFrameCallbackTaskPending;
-    DispatchFrameCallbacks* mFrameCallbackTask;
 
     TimeLord mTimeLord;
     RenderState* mRenderState;
diff --git a/libs/hwui/tests/common/TestUtils.h b/libs/hwui/tests/common/TestUtils.h
index f293631..c383fcf 100644
--- a/libs/hwui/tests/common/TestUtils.h
+++ b/libs/hwui/tests/common/TestUtils.h
@@ -318,7 +318,9 @@
      */
     static void runOnRenderThread(RtCallback rtCallback) {
         TestTask task(rtCallback);
-        renderthread::RenderThread::getInstance().queueAndWait(&task);
+        renderthread::RenderThread::getInstance().queue().runSync([&]() {
+            task.run();
+        });
     }
 
     static bool isRenderThreadRunning() {
diff --git a/libs/hwui/tests/microbench/TaskManagerBench.cpp b/libs/hwui/tests/microbench/TaskManagerBench.cpp
index cf47f273..67cb428 100644
--- a/libs/hwui/tests/microbench/TaskManagerBench.cpp
+++ b/libs/hwui/tests/microbench/TaskManagerBench.cpp
@@ -19,7 +19,9 @@
 #include "thread/Task.h"
 #include "thread/TaskManager.h"
 #include "thread/TaskProcessor.h"
+#include "thread/ThreadBase.h"
 
+#include <atomic>
 #include <vector>
 
 using namespace android;
@@ -38,6 +40,8 @@
     }
 };
 
+class TestThread : public ThreadBase, public virtual RefBase {};
+
 void BM_TaskManager_allocateTask(benchmark::State& state) {
     std::vector<sp<TrivialTask> > tasks;
     tasks.reserve(state.max_iterations);
@@ -86,3 +90,50 @@
     state.PauseTiming();
 }
 BENCHMARK(BM_TaskManager_enqueueRunDeleteTask);
+
+void BM_Thread_enqueueTask(benchmark::State& state) {
+    sp<TestThread> thread{new TestThread};
+    thread->start();
+
+    atomic_int counter(0);
+    int expected = 0;
+    while (state.KeepRunning()) {
+        expected++;
+        thread->queue().post([&counter](){
+            counter++;
+        });
+    }
+    thread->queue().runSync([](){});
+
+    thread->requestExit();
+    thread->join();
+    if (counter != expected) {
+        printf("Ran %d lambads, should have been %d\n", counter.load(), expected);
+    }
+}
+BENCHMARK(BM_Thread_enqueueTask);
+
+void BM_Thread_enqueueRunDeleteTask(benchmark::State& state) {
+    sp<TestThread> thread{new TestThread};
+    thread->start();
+    std::vector<std::future<int>> tasks;
+    tasks.reserve(state.max_iterations);
+
+    int expected = 0;
+    while (state.KeepRunning()) {
+        tasks.emplace_back(thread->queue().async([expected]() -> int {
+            return expected + 1;
+        }));
+        expected++;
+    }
+    state.ResumeTiming();
+    expected = 0;
+    for (auto& future : tasks) {
+        if (future.get() != ++expected) {
+            printf("Mismatch expected %d vs. observed %d\n", expected, future.get());
+        }
+    }
+    tasks.clear();
+    state.PauseTiming();
+}
+BENCHMARK(BM_Thread_enqueueRunDeleteTask);
\ No newline at end of file
diff --git a/libs/hwui/tests/unit/ThreadBaseTests.cpp b/libs/hwui/tests/unit/ThreadBaseTests.cpp
new file mode 100644
index 0000000..7aad348
--- /dev/null
+++ b/libs/hwui/tests/unit/ThreadBaseTests.cpp
@@ -0,0 +1,166 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+
+#include "thread/ThreadBase.h"
+#include "utils/TimeUtils.h"
+
+#include <chrono>
+#include "unistd.h"
+
+using namespace android;
+using namespace android::uirenderer;
+
+static ThreadBase& thread() {
+    class TestThread : public ThreadBase, public virtual RefBase {};
+    static sp<TestThread> thread = []() -> auto {
+        sp<TestThread> ret{new TestThread};
+        ret->start("TestThread");
+        return ret;
+    }();
+    return *thread;
+}
+
+static WorkQueue& queue() {
+    return thread().queue();
+}
+
+TEST(ThreadBase, post) {
+    std::atomic_bool ran(false);
+    queue().post([&ran]() {
+        ran = true;
+    });
+    for (int i = 0; !ran && i < 1000; i++) {
+        usleep(1);
+    }
+    ASSERT_TRUE(ran) << "Failed to flip atomic after 1 second";
+}
+
+TEST(ThreadBase, postDelay) {
+    using clock = WorkQueue::clock;
+
+    std::promise<nsecs_t> ranAtPromise;
+    auto queuedAt = clock::now();
+    queue().postDelayed(100_us, [&]() {
+        ranAtPromise.set_value(clock::now());
+    });
+    auto ranAt = ranAtPromise.get_future().get();
+    auto ranAfter = ranAt - queuedAt;
+    ASSERT_TRUE(ranAfter > 90_us) << "Ran after " << ns2us(ranAfter) << "us <= 90us";
+}
+
+TEST(ThreadBase, runSync) {
+    pid_t thisTid = gettid();
+    pid_t otherTid = thisTid;
+
+    auto result = queue().runSync([&otherTid]() -> auto {
+        otherTid = gettid();
+        return 42;
+    });
+
+    ASSERT_EQ(42, result);
+    ASSERT_NE(thisTid, otherTid);
+}
+
+TEST(ThreadBase, async) {
+    pid_t thisTid = gettid();
+    pid_t thisPid = getpid();
+
+    auto otherTid = queue().async([]() -> auto {
+        return gettid();
+    });
+    auto otherPid = queue().async([]() -> auto {
+        return getpid();
+    });
+    auto result = queue().async([]() -> auto {
+        return 42;
+    });
+
+    ASSERT_NE(thisTid, otherTid.get());
+    ASSERT_EQ(thisPid, otherPid.get());
+    ASSERT_EQ(42, result.get());
+}
+
+TEST(ThreadBase, lifecyclePerf) {
+    struct EventCount {
+        std::atomic_int construct{0};
+        std::atomic_int destruct{0};
+        std::atomic_int copy{0};
+        std::atomic_int move{0};
+    };
+
+    struct Counter {
+        Counter(EventCount* count) : mCount(count) {
+            mCount->construct++;
+        }
+
+        Counter(const Counter& other) : mCount(other.mCount) {
+            if (mCount) mCount->copy++;
+        }
+
+        Counter(Counter&& other) : mCount(other.mCount) {
+            other.mCount = nullptr;
+            if (mCount) mCount->move++;
+        }
+
+        Counter& operator=(const Counter& other) {
+            mCount = other.mCount;
+            if (mCount) mCount->copy++;
+            return *this;
+        }
+
+        Counter& operator=(Counter&& other) {
+            mCount = other.mCount;
+            other.mCount = nullptr;
+            if (mCount) mCount->move++;
+            return *this;
+        }
+
+        ~Counter() {
+            if (mCount) mCount->destruct++;
+        }
+
+        EventCount* mCount;
+    };
+
+    EventCount count;
+    {
+        Counter counter{&count};
+        queue().runSync([c = std::move(counter)](){});
+    }
+    ASSERT_EQ(1, count.construct.load());
+    ASSERT_EQ(1, count.destruct.load());
+    ASSERT_EQ(0, count.copy.load());
+    ASSERT_LE(1, count.move.load());
+}
+
+int lifecycleTestHelper(const sp<VirtualLightRefBase>& test) {
+    return queue().runSync([t = test]() -> int {
+        return t->getStrongCount();
+    });
+}
+
+TEST(ThreadBase, lifecycle) {
+    sp<VirtualLightRefBase> dummyObject{new VirtualLightRefBase};
+    ASSERT_EQ(1, dummyObject->getStrongCount());
+    ASSERT_EQ(2, queue().runSync([dummyObject]() -> int {
+        return dummyObject->getStrongCount();
+    }));
+    ASSERT_EQ(1, dummyObject->getStrongCount());
+    ASSERT_EQ(2, lifecycleTestHelper(dummyObject));
+    ASSERT_EQ(1, dummyObject->getStrongCount());
+}
\ No newline at end of file
diff --git a/libs/hwui/thread/ThreadBase.h b/libs/hwui/thread/ThreadBase.h
new file mode 100644
index 0000000..402fd1e
--- /dev/null
+++ b/libs/hwui/thread/ThreadBase.h
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HWUI_THREADBASE_H
+#define HWUI_THREADBASE_H
+
+#include "WorkQueue.h"
+#include "utils/Macros.h"
+
+#include <utils/Looper.h>
+#include <utils/Thread.h>
+
+#include <algorithm>
+
+namespace android::uirenderer {
+
+class ThreadBase : protected Thread {
+    PREVENT_COPY_AND_ASSIGN(ThreadBase);
+
+public:
+    ThreadBase()
+            : mLooper(new Looper(false))
+            , mQueue([this](){ mLooper->wake(); }, mLock)
+    {}
+
+    WorkQueue& queue() { return mQueue; }
+
+    void requestExit() {
+        Thread::requestExit();
+        mLooper->wake();
+    }
+
+    void start(const char* name = "ThreadBase") {
+        Thread::run(name);
+    }
+
+    void join() {
+        Thread::join();
+    }
+
+protected:
+    void waitForWork() {
+        nsecs_t nextWakeup;
+        {
+            std::unique_lock lock{mLock};
+            nextWakeup = mQueue.nextWakeup(lock);
+        }
+        int timeout = -1;
+        if (nextWakeup < std::numeric_limits<nsecs_t>::max()) {
+            timeout = ns2ms(nextWakeup - WorkQueue::clock::now());
+            if (timeout < 0) timeout = 0;
+        }
+        int result = mLooper->pollOnce(timeout);
+        LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
+                "RenderThread Looper POLL_ERROR!");
+    }
+
+    void processQueue() {
+        mQueue.process();
+    }
+
+    virtual bool threadLoop() override {
+        while (!exitPending()) {
+            waitForWork();
+            processQueue();
+        }
+        return false;
+    }
+
+    sp<Looper> mLooper;
+
+private:
+    WorkQueue mQueue;
+    std::mutex mLock;
+};
+
+} // namespace android::uirenderer
+
+
+#endif //HWUI_THREADBASE_H
diff --git a/libs/hwui/thread/WorkQueue.h b/libs/hwui/thread/WorkQueue.h
new file mode 100644
index 0000000..fbb24bb
--- /dev/null
+++ b/libs/hwui/thread/WorkQueue.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HWUI_WORKQUEUE_H
+#define HWUI_WORKQUEUE_H
+
+#include "utils/Macros.h"
+
+#include <log/log.h>
+#include <utils/Timers.h>
+
+#include <condition_variable>
+#include <functional>
+#include <future>
+#include <mutex>
+#include <variant>
+#include <vector>
+
+namespace android::uirenderer {
+
+struct MonotonicClock {
+    static nsecs_t now() { return systemTime(CLOCK_MONOTONIC); }
+};
+
+class WorkQueue {
+    PREVENT_COPY_AND_ASSIGN(WorkQueue);
+public:
+    using clock = MonotonicClock;
+
+private:
+    struct WorkItem {
+        WorkItem() = delete;
+        WorkItem(const WorkItem& other) = delete;
+        WorkItem& operator=(const WorkItem& other) = delete;
+        WorkItem(WorkItem&& other) = default;
+        WorkItem& operator=(WorkItem&& other) = default;
+
+        WorkItem(nsecs_t runAt, std::function<void()>&& work)
+                : runAt(runAt), work(std::move(work)) {}
+
+        nsecs_t runAt;
+        std::function<void()> work;
+    };
+
+public:
+    WorkQueue(std::function<void()>&& wakeFunc, std::mutex& lock)
+            : mWakeFunc(move(wakeFunc))
+            , mLock(lock) {}
+
+    void process() {
+        auto now = clock::now();
+        std::vector<WorkItem> toProcess;
+        {
+            std::unique_lock _lock{mLock};
+            if (mWorkQueue.empty()) return;
+            toProcess = std::move(mWorkQueue);
+            auto moveBack = find_if(std::begin(toProcess), std::end(toProcess),
+                    [&now](WorkItem& item) {
+                        return item.runAt > now;
+                    });
+            if (moveBack != std::end(toProcess)) {
+                mWorkQueue.reserve(std::distance(moveBack, std::end(toProcess)) + 5);
+                std::move(moveBack, std::end(toProcess), std::back_inserter(mWorkQueue));
+                toProcess.erase(moveBack, std::end(toProcess));
+            }
+        }
+        for (auto& item : toProcess) {
+            item.work();
+        }
+    }
+
+    template<class F>
+    void postAt(nsecs_t time, F&& func) {
+        enqueue(WorkItem{time, std::function<void()>(std::forward<F>(func))});
+    }
+
+    template<class F>
+    void postDelayed(nsecs_t delay, F&& func) {
+        enqueue(WorkItem{clock::now() + delay, std::function<void()>(std::forward<F>(func))});
+    }
+
+    template<class F>
+    void post(F&& func) {
+        postAt(0, std::forward<F>(func));
+    }
+
+    template<class F>
+    auto async(F&& func) -> std::future<decltype(func())> {
+        typedef std::packaged_task<decltype(func())()> task_t;
+        auto task = std::make_shared<task_t>(std::forward<F>(func));
+        post([task]() { std::invoke(*task); });
+        return task->get_future();
+    }
+
+    template<class F>
+    auto runSync(F&& func) -> decltype(func()) {
+        std::packaged_task<decltype(func())()> task{std::forward<F>(func)};
+        post([&task]() { std::invoke(task); });
+        return task.get_future().get();
+    };
+
+    nsecs_t nextWakeup(std::unique_lock<std::mutex> &lock) {
+        if (mWorkQueue.empty()) {
+            return std::numeric_limits<nsecs_t>::max();
+        } else {
+            return std::begin(mWorkQueue)->runAt;
+        }
+    }
+
+private:
+    void enqueue(WorkItem&& item) {
+        bool needsWakeup;
+        {
+            std::unique_lock _lock{mLock};
+            auto insertAt = std::find_if(std::begin(mWorkQueue), std::end(mWorkQueue),
+                    [time = item.runAt](WorkItem& item) {
+                        return item.runAt > time;
+                    });
+            needsWakeup = std::begin(mWorkQueue) == insertAt;
+            mWorkQueue.emplace(insertAt, std::move(item));
+        }
+        if (needsWakeup) {
+            mWakeFunc();
+        }
+    }
+
+    std::function<void()> mWakeFunc;
+
+    std::mutex& mLock;
+    std::vector<WorkItem> mWorkQueue;
+};
+
+} // namespace android::uirenderer
+
+#endif //HWUI_WORKQUEUE_H