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/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.ResolveInfo;
import android.content.res.AssetFileDescriptor;
import android.content.res.AssetManager;
import android.gamedriver.GameDriverProto.Blacklist;
import android.gamedriver.GameDriverProto.Blacklists;
import android.opengl.EGL14;
import android.provider.Settings;
import android.util.Base64;
import android.util.Log;
import com.android.framework.protobuf.InvalidProtocolBufferException;
import dalvik.system.VMRuntime;
import java.io.File;
import java.io.FileDescriptor;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/** @hide */
public class GraphicsEnvironment {
private static final GraphicsEnvironment sInstance = new GraphicsEnvironment();
/**
* Returns the shared {@link GraphicsEnvironment} instance.
*/
public static GraphicsEnvironment getInstance() {
return sInstance;
}
private static final boolean DEBUG = false;
private static final String TAG = "GraphicsEnvironment";
private static final String PROPERTY_GFX_DRIVER = "ro.gfx.driver.0";
private static final String ANGLE_RULES_FILE = "a4a_rules.json";
private static final String ANGLE_TEMP_RULES = "debug.angle.rules";
private static final String ACTION_ANGLE_FOR_ANDROID = "android.app.action.ANGLE_FOR_ANDROID";
private static final String GAME_DRIVER_BLACKLIST_FLAG = "blacklist";
private static final int BASE64_FLAGS = Base64.NO_PADDING | Base64.NO_WRAP;
private ClassLoader mClassLoader;
private String mLayerPath;
private String mDebugLayerPath;
/**
* Set up GraphicsEnvironment
*/
public void setup(Context context, Bundle coreSettings) {
setupGpuLayers(context, coreSettings);
setupAngle(context, coreSettings, context.getPackageName());
chooseDriver(context, coreSettings);
}
/**
* Check whether application is debuggable
*/
private static boolean isDebuggable(Context context) {
return (context.getApplicationInfo().flags & ApplicationInfo.FLAG_DEBUGGABLE) > 0;
}
/**
* Store the layer paths available to the loader.
*/
public void setLayerPaths(ClassLoader classLoader,
String layerPath,
String debugLayerPath) {
// We have to store these in the class because they are set up before we
// have access to the Context to properly set up GraphicsEnvironment
mClassLoader = classLoader;
mLayerPath = layerPath;
mDebugLayerPath = debugLayerPath;
}
/**
* Return the debug layer app's on-disk and in-APK lib directories
*/
private static String getDebugLayerAppPaths(Context context, String app) {
ApplicationInfo appInfo;
try {
appInfo = context.getPackageManager().getApplicationInfo(
app, PackageManager.MATCH_ALL);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "Debug layer app '" + app + "' not installed");
return null;
}
String abi = chooseAbi(appInfo);
StringBuilder sb = new StringBuilder();
sb.append(appInfo.nativeLibraryDir)
.append(File.pathSeparator);
sb.append(appInfo.sourceDir)
.append("!/lib/")
.append(abi);
String paths = sb.toString();
if (DEBUG) Log.v(TAG, "Debug layer app libs: " + paths);
return paths;
}
/**
* Set up layer search paths for all apps
* If debuggable, check for additional debug settings
*/
private void setupGpuLayers(Context context, Bundle coreSettings) {
String layerPaths = "";
// Only enable additional debug functionality if the following conditions are met:
// 1. App is debuggable or device is rooted
// 2. ENABLE_GPU_DEBUG_LAYERS is true
// 3. Package name is equal to GPU_DEBUG_APP
if (isDebuggable(context) || (getCanLoadSystemLibraries() == 1)) {
int enable = coreSettings.getInt(Settings.Global.ENABLE_GPU_DEBUG_LAYERS, 0);
if (enable != 0) {
String gpuDebugApp = coreSettings.getString(Settings.Global.GPU_DEBUG_APP);
String packageName = context.getPackageName();
if ((gpuDebugApp != null && packageName != null)
&& (!gpuDebugApp.isEmpty() && !packageName.isEmpty())
&& gpuDebugApp.equals(packageName)) {
Log.i(TAG, "GPU debug layers enabled for " + packageName);
// Prepend the debug layer path as a searchable path.
// This will ensure debug layers added will take precedence over
// the layers specified by the app.
layerPaths = mDebugLayerPath + ":";
// If there is a debug layer app specified, add its path.
String gpuDebugLayerApp =
coreSettings.getString(Settings.Global.GPU_DEBUG_LAYER_APP);
if (gpuDebugLayerApp != null && !gpuDebugLayerApp.isEmpty()) {
Log.i(TAG, "GPU debug layer app: " + gpuDebugLayerApp);
String paths = getDebugLayerAppPaths(context, gpuDebugLayerApp);
if (paths != null) {
// Append the path so files placed in the app's base directory will
// override the external path
layerPaths += paths + ":";
}
}
String layers = coreSettings.getString(Settings.Global.GPU_DEBUG_LAYERS);
Log.i(TAG, "Vulkan debug layer list: " + layers);
if (layers != null && !layers.isEmpty()) {
setDebugLayers(layers);
}
String layersGLES =
coreSettings.getString(Settings.Global.GPU_DEBUG_LAYERS_GLES);
Log.i(TAG, "GLES debug layer list: " + layersGLES);
if (layersGLES != null && !layersGLES.isEmpty()) {
setDebugLayersGLES(layersGLES);
}
}
}
}
// Include the app's lib directory in all cases
layerPaths += mLayerPath;
setLayerPaths(mClassLoader, layerPaths);
}
enum OpenGlDriverChoice {
DEFAULT,
NATIVE,
ANGLE
}
private static final Map<OpenGlDriverChoice, String> sDriverMap = buildMap();
private static Map<OpenGlDriverChoice, String> buildMap() {
Map<OpenGlDriverChoice, String> map = new HashMap<>();
map.put(OpenGlDriverChoice.DEFAULT, "default");
map.put(OpenGlDriverChoice.ANGLE, "angle");
map.put(OpenGlDriverChoice.NATIVE, "native");
return map;
}
private static List<String> getGlobalSettingsString(Bundle bundle, String globalSetting) {
List<String> valueList = null;
String settingsValue = bundle.getString(globalSetting);
if (settingsValue != null) {
valueList = new ArrayList<>(Arrays.asList(settingsValue.split(",")));
} else {
valueList = new ArrayList<>();
}
return valueList;
}
private static int getGlobalSettingsPkgIndex(String pkgName,
List<String> globalSettingsDriverPkgs) {
for (int pkgIndex = 0; pkgIndex < globalSettingsDriverPkgs.size(); pkgIndex++) {
if (globalSettingsDriverPkgs.get(pkgIndex).equals(pkgName)) {
return pkgIndex;
}
}
return -1;
}
private static String getDriverForPkg(Bundle bundle, String packageName) {
String allUseAngle =
bundle.getString(Settings.Global.GLOBAL_SETTINGS_ANGLE_GL_DRIVER_ALL_ANGLE);
if ((allUseAngle != null) && allUseAngle.equals("1")) {
return sDriverMap.get(OpenGlDriverChoice.ANGLE);
}
List<String> globalSettingsDriverPkgs =
getGlobalSettingsString(bundle,
Settings.Global.GLOBAL_SETTINGS_ANGLE_GL_DRIVER_SELECTION_PKGS);
List<String> globalSettingsDriverValues =
getGlobalSettingsString(bundle,
Settings.Global.GLOBAL_SETTINGS_ANGLE_GL_DRIVER_SELECTION_VALUES);
// Make sure we have a good package name
if ((packageName == null) || (packageName.isEmpty())) {
return sDriverMap.get(OpenGlDriverChoice.DEFAULT);
}
// Make sure we have good settings to use
if (globalSettingsDriverPkgs.size() != globalSettingsDriverValues.size()) {
Log.w(TAG,
"Global.Settings values are invalid: "
+ "globalSettingsDriverPkgs.size = "
+ globalSettingsDriverPkgs.size() + ", "
+ "globalSettingsDriverValues.size = "
+ globalSettingsDriverValues.size());
return sDriverMap.get(OpenGlDriverChoice.DEFAULT);
}
int pkgIndex = getGlobalSettingsPkgIndex(packageName, globalSettingsDriverPkgs);
if (pkgIndex < 0) {
return sDriverMap.get(OpenGlDriverChoice.DEFAULT);
}
return globalSettingsDriverValues.get(pkgIndex);
}
/**
* Get the ANGLE package name.
*/
private String getAnglePackageName(Context context) {
Intent intent = new Intent(ACTION_ANGLE_FOR_ANDROID);
List<ResolveInfo> resolveInfos = context.getPackageManager()
.queryIntentActivities(intent, PackageManager.MATCH_SYSTEM_ONLY);
if (resolveInfos.size() != 1) {
Log.e(TAG, "Invalid number of ANGLE packages. Required: 1, Found: "
+ resolveInfos.size());
for (ResolveInfo resolveInfo : resolveInfos) {
Log.e(TAG, "Found ANGLE package: " + resolveInfo.activityInfo.packageName);
}
return "";
}
// Must be exactly 1 ANGLE PKG found to get here.
return resolveInfos.get(0).activityInfo.packageName;
}
/**
* Attempt to setup ANGLE with a temporary rules file.
* True: Temporary rules file was loaded.
* False: Temporary rules file was *not* loaded.
*/
private boolean setupAngleWithTempRulesFile(Context context,
String packageName,
String paths,
String devOptIn) {
/**
* We only want to load a temp rules file for:
* - apps that are marked 'debuggable' in their manifest
* - devices that are running a userdebug build (ro.debuggable) or can inject libraries for
* debugging (PR_SET_DUMPABLE).
*/
boolean appIsDebuggable = isDebuggable(context);
boolean deviceIsDebuggable = getCanLoadSystemLibraries() == 1;
if (!(appIsDebuggable || deviceIsDebuggable)) {
Log.v(TAG, "Skipping loading temporary rules file: "
+ "appIsDebuggable = " + appIsDebuggable + ", "
+ "adbRootEnabled = " + deviceIsDebuggable);
return false;
}
String angleTempRules = SystemProperties.get(ANGLE_TEMP_RULES);
if ((angleTempRules == null) || angleTempRules.isEmpty()) {
Log.v(TAG, "System property '" + ANGLE_TEMP_RULES + "' is not set or is empty");
return false;
}
Log.i(TAG, "Detected system property " + ANGLE_TEMP_RULES + ": " + angleTempRules);
File tempRulesFile = new File(angleTempRules);
if (tempRulesFile.exists()) {
Log.i(TAG, angleTempRules + " exists, loading file.");
try {
FileInputStream stream = new FileInputStream(angleTempRules);
try {
FileDescriptor rulesFd = stream.getFD();
long rulesOffset = 0;
long rulesLength = stream.getChannel().size();
Log.i(TAG, "Loaded temporary ANGLE rules from " + angleTempRules);
setAngleInfo(paths, packageName, devOptIn, rulesFd, rulesOffset, rulesLength);
stream.close();
// We successfully setup ANGLE, so return with good status
return true;
} catch (IOException e) {
Log.w(TAG, "Hit IOException thrown by FileInputStream: " + e);
}
} catch (FileNotFoundException e) {
Log.w(TAG, "Temp ANGLE rules file not found: " + e);
} catch (SecurityException e) {
Log.w(TAG, "Temp ANGLE rules file not accessible: " + e);
}
}
return false;
}
/**
* Attempt to setup ANGLE with a rules file loaded from the ANGLE APK.
* True: APK rules file was loaded.
* False: APK rules file was *not* loaded.
*/
private boolean setupAngleRulesApk(String anglePkgName,
ApplicationInfo angleInfo,
Context context,
String packageName,
String paths,
String devOptIn) {
// Pass the rules file to loader for ANGLE decisions
try {
AssetManager angleAssets =
context.getPackageManager().getResourcesForApplication(angleInfo).getAssets();
try {
AssetFileDescriptor assetsFd = angleAssets.openFd(ANGLE_RULES_FILE);
setAngleInfo(paths, packageName, devOptIn, assetsFd.getFileDescriptor(),
assetsFd.getStartOffset(), assetsFd.getLength());
assetsFd.close();
return true;
} catch (IOException e) {
Log.w(TAG, "Failed to get AssetFileDescriptor for " + ANGLE_RULES_FILE
+ " from '" + anglePkgName + "': " + e);
}
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "Failed to get AssetManager for '" + anglePkgName + "': " + e);
}
return false;
}
/**
* Pull ANGLE whitelist from GlobalSettings and compare against current package
*/
private boolean checkAngleWhitelist(Bundle bundle, String packageName) {
List<String> angleWhitelist =
getGlobalSettingsString(bundle,
Settings.Global.GLOBAL_SETTINGS_ANGLE_WHITELIST);
return angleWhitelist.contains(packageName);
}
/**
* Pass ANGLE details down to trigger enable logic
*/
public void setupAngle(Context context, Bundle bundle, String packageName) {
if (packageName.isEmpty()) {
Log.v(TAG, "No package name available yet, skipping ANGLE setup");
return;
}
String devOptIn = getDriverForPkg(bundle, packageName);
if (DEBUG) {
Log.v(TAG, "ANGLE Developer option for '" + packageName + "' "
+ "set to: '" + devOptIn + "'");
}
// We only need to check rules if the app is whitelisted or the developer has
// explicitly chosen something other than default driver.
//
// The whitelist will be generated by the ANGLE APK at both boot time and
// ANGLE update time. It will only include apps mentioned in the rules file.
//
// If the user has set the developer option to something other than default,
// we need to call setupAngleRulesApk() with the package name and the developer
// option value (native/angle/other). Then later when we are actually trying to
// load a driver, GraphicsEnv::shouldUseAngle() has seen the package name before
// and can confidently answer yes/no based on the previously set developer
// option value.
boolean whitelisted = checkAngleWhitelist(bundle, packageName);
boolean defaulted = devOptIn.equals(sDriverMap.get(OpenGlDriverChoice.DEFAULT));
boolean rulesCheck = (whitelisted || !defaulted);
if (!rulesCheck) {
return;
}
if (whitelisted) {
Log.v(TAG, "ANGLE whitelist includes " + packageName);
}
if (!defaulted) {
Log.v(TAG, "ANGLE developer option for " + packageName + ": " + devOptIn);
}
String anglePkgName = getAnglePackageName(context);
if (anglePkgName.isEmpty()) {
Log.e(TAG, "Failed to find ANGLE package.");
return;
}
ApplicationInfo angleInfo;
try {
angleInfo = context.getPackageManager().getApplicationInfo(anglePkgName,
PackageManager.MATCH_SYSTEM_ONLY);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "ANGLE package '" + anglePkgName + "' not installed");
return;
}
String abi = chooseAbi(angleInfo);
// Build a path that includes installed native libs and APK
String paths = angleInfo.nativeLibraryDir
+ File.pathSeparator
+ angleInfo.sourceDir
+ "!/lib/"
+ abi;
if (DEBUG) Log.v(TAG, "ANGLE package libs: " + paths);
if (setupAngleWithTempRulesFile(context, packageName, paths, devOptIn)) {
// We setup ANGLE with a temp rules file, so we're done here.
return;
}
if (setupAngleRulesApk(anglePkgName, angleInfo, context, packageName, paths, devOptIn)) {
// We setup ANGLE with rules from the APK, so we're done here.
return;
}
}
/**
* Choose whether the current process should use the builtin or an updated driver.
*/
private static void chooseDriver(Context context, Bundle coreSettings) {
String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER);
if (driverPackageName == null || driverPackageName.isEmpty()) {
return;
}
ApplicationInfo driverInfo;
try {
driverInfo = context.getPackageManager().getApplicationInfo(driverPackageName,
PackageManager.MATCH_SYSTEM_ONLY);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "driver package '" + driverPackageName + "' not installed");
return;
}
// O drivers are restricted to the sphal linker namespace, so don't try to use
// packages unless they declare they're compatible with that restriction.
if (driverInfo.targetSdkVersion < Build.VERSION_CODES.O) {
if (DEBUG) {
Log.w(TAG, "updated driver package is not known to be compatible with O");
}
return;
}
// To minimize risk of driver updates crippling the device beyond user repair, never use an
// updated driver for privileged or non-updated system apps. Presumably pre-installed apps
// were tested thoroughly with the pre-installed driver.
ApplicationInfo ai = context.getApplicationInfo();
if (ai.isPrivilegedApp() || (ai.isSystemApp() && !ai.isUpdatedSystemApp())) {
if (DEBUG) Log.v(TAG, "ignoring driver package for privileged/non-updated system app");
return;
}
// GAME_DRIVER_ALL_APPS
// 0: Default (Invalid values fallback to default as well)
// 1: All apps use Game Driver
// 2: All apps use system graphics driver
int gameDriverAllApps = coreSettings.getInt(Settings.Global.GAME_DRIVER_ALL_APPS, 0);
if (gameDriverAllApps == 2) {
if (DEBUG) {
Log.w(TAG, "Game Driver is turned off on this device");
}
return;
}
if (gameDriverAllApps != 1) {
// GAME_DRIVER_OPT_OUT_APPS has higher priority than GAME_DRIVER_OPT_IN_APPS
if (getGlobalSettingsString(coreSettings, Settings.Global.GAME_DRIVER_OPT_OUT_APPS)
.contains(ai.packageName)) {
if (DEBUG) {
Log.w(TAG, ai.packageName + " opts out from Game Driver.");
}
return;
}
boolean isOptIn =
getGlobalSettingsString(coreSettings, Settings.Global.GAME_DRIVER_OPT_IN_APPS)
.contains(ai.packageName);
if (!isOptIn
&& !getGlobalSettingsString(coreSettings, Settings.Global.GAME_DRIVER_WHITELIST)
.contains(ai.packageName)) {
if (DEBUG) {
Log.w(TAG, ai.packageName + " is not on the whitelist.");
}
return;
}
if (!isOptIn) {
// At this point, the application is on the whitelist only, check whether it's
// on the blacklist, terminate early when it's on the blacklist.
try {
// TODO(b/121350991) Switch to DeviceConfig with property listener.
String base64String =
coreSettings.getString(Settings.Global.GAME_DRIVER_BLACKLIST);
if (base64String != null && !base64String.isEmpty()) {
Blacklists blacklistsProto = Blacklists.parseFrom(
Base64.decode(base64String, BASE64_FLAGS));
List<Blacklist> blacklists = blacklistsProto.getBlacklistsList();
long driverVersionCode = driverInfo.longVersionCode;
for (Blacklist blacklist : blacklists) {
if (blacklist.getVersionCode() == driverVersionCode) {
for (String packageName : blacklist.getPackageNamesList()) {
if (packageName == ai.packageName) {
return;
}
}
break;
}
}
}
} catch (InvalidProtocolBufferException e) {
if (DEBUG) {
Log.w(TAG, "Can't parse blacklist, skip and continue...");
}
}
}
}
String abi = chooseAbi(driverInfo);
if (abi == null) {
if (DEBUG) {
// This is the normal case for the pre-installed empty driver package, don't spam
if (driverInfo.isUpdatedSystemApp()) {
Log.w(TAG, "updated driver package has no compatible native libraries");
}
}
return;
}
StringBuilder sb = new StringBuilder();
sb.append(driverInfo.nativeLibraryDir)
.append(File.pathSeparator);
sb.append(driverInfo.sourceDir)
.append("!/lib/")
.append(abi);
String paths = sb.toString();
if (DEBUG) Log.v(TAG, "gfx driver package libs: " + paths);
setDriverPath(paths);
}
/**
* Start a background thread to initialize EGL.
*
* Initializing EGL involves loading and initializing the graphics driver. Some drivers take
* several 10s of milliseconds to do this, so doing it on-demand when an app tries to render
* its first frame adds directly to user-visible app launch latency. By starting it earlier
* on a separate thread, it can usually be finished well before the UI is ready to be drawn.
*
* Should only be called after chooseDriver().
*/
public static void earlyInitEGL() {
Thread eglInitThread = new Thread(
() -> {
EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
},
"EGL Init");
eglInitThread.start();
}
private static String chooseAbi(ApplicationInfo ai) {
String isa = VMRuntime.getCurrentInstructionSet();
if (ai.primaryCpuAbi != null &&
isa.equals(VMRuntime.getInstructionSet(ai.primaryCpuAbi))) {
return ai.primaryCpuAbi;
}
if (ai.secondaryCpuAbi != null &&
isa.equals(VMRuntime.getInstructionSet(ai.secondaryCpuAbi))) {
return ai.secondaryCpuAbi;
}
return null;
}
private static native int getCanLoadSystemLibraries();
private static native void setLayerPaths(ClassLoader classLoader, String layerPaths);
private static native void setDebugLayers(String layers);
private static native void setDebugLayersGLES(String layers);
private static native void setDriverPath(String path);
private static native void setAngleInfo(String path, String appPackage,
String devOptIn, FileDescriptor rulesFd,
long rulesOffset, long rulesLength);
}