Make RenderNodeAnimator and WebView play nice
Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index a383fbf..fc5994c 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -34,25 +34,33 @@
struct TreeInfo {
// The defaults here should be safe for everyone but DrawFrameTask to use as-is.
TreeInfo()
- : hasFunctors(false)
- , prepareTextures(false)
- , performStagingPush(true)
- , frameTimeMs(0)
- , evaluateAnimations(false)
- , hasAnimations(false)
- , animationHook(0)
+ : frameTimeMs(0)
+ , animationHook(NULL)
+ , prepareTextures(false)
+ , performStagingPush(true)
+ , evaluateAnimations(false)
{}
- bool hasFunctors;
+ nsecs_t frameTimeMs;
+ AnimationHook* animationHook;
bool prepareTextures;
bool performStagingPush;
-
- // Animations
- nsecs_t frameTimeMs;
bool evaluateAnimations;
- // This is only updated if evaluateAnimations is true
- bool hasAnimations;
- AnimationHook* animationHook;
+
+ struct Out {
+ Out()
+ : hasFunctors(false)
+ , hasAnimations(false)
+ , requiresUiRedraw(false)
+ {}
+ bool hasFunctors;
+ // This is only updated if evaluateAnimations is true
+ bool hasAnimations;
+ // This is set to true if there is an animation that RenderThread cannot
+ // animate itself, such as if hasFunctors is true
+ // This is only set if hasAnimations is true
+ bool requiresUiRedraw;
+ } out;
// TODO: Damage calculations
};