Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 59fa0a7..58920bd 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -22,6 +22,7 @@
#include <SkGradientShader.h>
#include "GradientCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -30,6 +31,20 @@
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
+GradientCache::GradientCache():
+ mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting gradient cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
+ }
+
+ mCache.setOnEntryRemovedListener(this);
+}
+
GradientCache::GradientCache(uint32_t maxByteSize):
mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {