| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_VPATH_H |
| #define ANDROID_HWUI_VPATH_H |
| |
| #include "hwui/Canvas.h" |
| #include "hwui/Bitmap.h" |
| #include "DisplayList.h" |
| |
| #include <SkBitmap.h> |
| #include <SkColor.h> |
| #include <SkColorFilter.h> |
| #include <SkCanvas.h> |
| #include <SkMatrix.h> |
| #include <SkPaint.h> |
| #include <SkPath.h> |
| #include <SkPathMeasure.h> |
| #include <SkRect.h> |
| #include <SkShader.h> |
| #include <SkSurface.h> |
| |
| #include <cutils/compiler.h> |
| #include <stddef.h> |
| #include <vector> |
| #include <string> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| // Debug |
| #if DEBUG_VECTOR_DRAWABLE |
| #define VECTOR_DRAWABLE_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define VECTOR_DRAWABLE_LOGD(...) |
| #endif |
| |
| namespace VectorDrawable { |
| #define VD_SET_PRIMITIVE_FIELD_WITH_FLAG(field, value, flag) (VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, (value)) ? ((flag) = true, true) : false) |
| #define VD_SET_PROP(field, value) ((value) != (field) ? ((field) = (value), true) : false) |
| #define VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, value) ({ bool retVal = VD_SET_PROP((mPrimitiveFields.field), (value));\ |
| onPropertyChanged(); retVal;}) |
| #define UPDATE_SKPROP(field, value) ({bool retVal = ((field) != (value)); if ((field) != (value)) SkRefCnt_SafeAssign((field), (value)); retVal;}) |
| |
| /* A VectorDrawable is composed of a tree of nodes. |
| * Each node can be a group node, or a path. |
| * A group node can have groups or paths as children, but a path node has |
| * no children. |
| * One example can be: |
| * Root Group |
| * / | \ |
| * Group Path Group |
| * / \ | |
| * Path Path Path |
| * |
| * VectorDrawables are drawn into bitmap caches first, then the caches are drawn to the given |
| * canvas with root alpha applied. Two caches are maintained for VD, one in UI thread, the other in |
| * Render Thread. A generation id is used to keep track of changes in the vector drawable tree. |
| * Each cache has their own generation id to track whether they are up to date with the latest |
| * change in the tree. |
| * |
| * Any property change to the vector drawable coming from UI thread (such as bulk setters to update |
| * all the properties, and viewport change, etc.) are only modifying the staging properties. The |
| * staging properties will then be marked dirty and will be pushed over to render thread properties |
| * at sync point. If staging properties are not dirty at sync point, we sync backwards by updating |
| * staging properties with render thread properties to reflect the latest animation value. |
| * |
| */ |
| |
| class PropertyChangedListener { |
| public: |
| PropertyChangedListener(bool* dirty, bool* stagingDirty) |
| : mDirty(dirty), mStagingDirty(stagingDirty) {} |
| void onPropertyChanged() { |
| *mDirty = true; |
| } |
| void onStagingPropertyChanged() { |
| *mStagingDirty = true; |
| } |
| private: |
| bool* mDirty; |
| bool* mStagingDirty; |
| }; |
| |
| class ANDROID_API Node { |
| public: |
| class Properties { |
| public: |
| explicit Properties(Node* node) : mNode(node) {} |
| inline void onPropertyChanged() { |
| mNode->onPropertyChanged(this); |
| } |
| private: |
| Node* mNode; |
| }; |
| Node(const Node& node) { |
| mName = node.mName; |
| } |
| Node() {} |
| virtual void draw(SkCanvas* outCanvas, bool useStagingData) = 0; |
| virtual void dump() = 0; |
| void setName(const char* name) { |
| mName = name; |
| } |
| virtual void setPropertyChangedListener(PropertyChangedListener* listener) { |
| mPropertyChangedListener = listener; |
| } |
| virtual void onPropertyChanged(Properties* properties) = 0; |
| virtual ~Node(){} |
| virtual void syncProperties() = 0; |
| protected: |
| std::string mName; |
| PropertyChangedListener* mPropertyChangedListener = nullptr; |
| }; |
| |
| class ANDROID_API Path : public Node { |
| public: |
| struct ANDROID_API Data { |
| std::vector<char> verbs; |
| std::vector<size_t> verbSizes; |
| std::vector<float> points; |
| bool operator==(const Data& data) const { |
| return verbs == data.verbs && verbSizes == data.verbSizes |
| && points == data.points; |
| } |
| }; |
| |
| class PathProperties : public Properties { |
| public: |
| explicit PathProperties(Node* node) : Properties(node) {} |
| void syncProperties(const PathProperties& prop) { |
| mData = prop.mData; |
| onPropertyChanged(); |
| } |
| void setData(const Data& data) { |
| // Updates the path data. Note that we don't generate a new Skia path right away |
| // because there are cases where the animation is changing the path data, but the view |
| // that hosts the VD has gone off screen, in which case we won't even draw. So we |
| // postpone the Skia path generation to the draw time. |
| if (data == mData) { |
| return; |
| } |
| mData = data; |
| onPropertyChanged(); |
| |
| } |
| const Data& getData() const { |
| return mData; |
| } |
| private: |
| Data mData; |
| }; |
| |
| Path(const Path& path); |
| Path(const char* path, size_t strLength); |
| Path() {} |
| |
| void dump() override; |
| virtual void syncProperties() override; |
| virtual void onPropertyChanged(Properties* prop) override { |
| if (prop == &mStagingProperties) { |
| mStagingPropertiesDirty = true; |
| if (mPropertyChangedListener) { |
| mPropertyChangedListener->onStagingPropertyChanged(); |
| } |
| } else if (prop == &mProperties){ |
| mSkPathDirty = true; |
| if (mPropertyChangedListener) { |
| mPropertyChangedListener->onPropertyChanged(); |
| } |
| } |
| } |
| PathProperties* mutateStagingProperties() { return &mStagingProperties; } |
| const PathProperties* stagingProperties() { return &mStagingProperties; } |
| |
| // This should only be called from animations on RT |
| PathProperties* mutateProperties() { return &mProperties; } |
| |
| protected: |
| virtual const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath); |
| |
| // Internal data, render thread only. |
| bool mSkPathDirty = true; |
| SkPath mSkPath; |
| |
| private: |
| PathProperties mProperties = PathProperties(this); |
| PathProperties mStagingProperties = PathProperties(this); |
| bool mStagingPropertiesDirty = true; |
| }; |
| |
| class ANDROID_API FullPath: public Path { |
| public: |
| class FullPathProperties : public Properties { |
| public: |
| struct PrimitiveFields { |
| float strokeWidth = 0; |
| SkColor strokeColor = SK_ColorTRANSPARENT; |
| float strokeAlpha = 1; |
| SkColor fillColor = SK_ColorTRANSPARENT; |
| float fillAlpha = 1; |
| float trimPathStart = 0; |
| float trimPathEnd = 1; |
| float trimPathOffset = 0; |
| int32_t strokeLineCap = SkPaint::Cap::kButt_Cap; |
| int32_t strokeLineJoin = SkPaint::Join::kMiter_Join; |
| float strokeMiterLimit = 4; |
| int fillType = 0; /* non-zero or kWinding_FillType in Skia */ |
| }; |
| explicit FullPathProperties(Node* mNode) : Properties(mNode), mTrimDirty(false) {} |
| ~FullPathProperties() { |
| SkSafeUnref(fillGradient); |
| SkSafeUnref(strokeGradient); |
| } |
| void syncProperties(const FullPathProperties& prop) { |
| mPrimitiveFields = prop.mPrimitiveFields; |
| mTrimDirty = true; |
| UPDATE_SKPROP(fillGradient, prop.fillGradient); |
| UPDATE_SKPROP(strokeGradient, prop.strokeGradient); |
| onPropertyChanged(); |
| } |
| void setFillGradient(SkShader* gradient) { |
| if(UPDATE_SKPROP(fillGradient, gradient)) { |
| onPropertyChanged(); |
| } |
| } |
| void setStrokeGradient(SkShader* gradient) { |
| if(UPDATE_SKPROP(strokeGradient, gradient)) { |
| onPropertyChanged(); |
| } |
| } |
| SkShader* getFillGradient() const { |
| return fillGradient; |
| } |
| SkShader* getStrokeGradient() const { |
| return strokeGradient; |
| } |
| float getStrokeWidth() const{ |
| return mPrimitiveFields.strokeWidth; |
| } |
| void setStrokeWidth(float strokeWidth) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeWidth, strokeWidth); |
| } |
| SkColor getStrokeColor() const{ |
| return mPrimitiveFields.strokeColor; |
| } |
| void setStrokeColor(SkColor strokeColor) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeColor, strokeColor); |
| } |
| float getStrokeAlpha() const{ |
| return mPrimitiveFields.strokeAlpha; |
| } |
| void setStrokeAlpha(float strokeAlpha) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeAlpha, strokeAlpha); |
| } |
| SkColor getFillColor() const { |
| return mPrimitiveFields.fillColor; |
| } |
| void setFillColor(SkColor fillColor) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(fillColor, fillColor); |
| } |
| float getFillAlpha() const{ |
| return mPrimitiveFields.fillAlpha; |
| } |
| void setFillAlpha(float fillAlpha) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(fillAlpha, fillAlpha); |
| } |
| float getTrimPathStart() const{ |
| return mPrimitiveFields.trimPathStart; |
| } |
| void setTrimPathStart(float trimPathStart) { |
| VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathStart, trimPathStart, mTrimDirty); |
| } |
| float getTrimPathEnd() const{ |
| return mPrimitiveFields.trimPathEnd; |
| } |
| void setTrimPathEnd(float trimPathEnd) { |
| VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathEnd, trimPathEnd, mTrimDirty); |
| } |
| float getTrimPathOffset() const{ |
| return mPrimitiveFields.trimPathOffset; |
| } |
| void setTrimPathOffset(float trimPathOffset) { |
| VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathOffset, trimPathOffset, mTrimDirty); |
| } |
| |
| float getStrokeMiterLimit() const { |
| return mPrimitiveFields.strokeMiterLimit; |
| } |
| float getStrokeLineCap() const { |
| return mPrimitiveFields.strokeLineCap; |
| } |
| float getStrokeLineJoin() const { |
| return mPrimitiveFields.strokeLineJoin; |
| } |
| float getFillType() const { |
| return mPrimitiveFields.fillType; |
| } |
| bool copyProperties(int8_t* outProperties, int length) const; |
| void updateProperties(float strokeWidth, SkColor strokeColor, float strokeAlpha, |
| SkColor fillColor, float fillAlpha, float trimPathStart, float trimPathEnd, |
| float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin, |
| int fillType) { |
| mPrimitiveFields.strokeWidth = strokeWidth; |
| mPrimitiveFields.strokeColor = strokeColor; |
| mPrimitiveFields.strokeAlpha = strokeAlpha; |
| mPrimitiveFields.fillColor = fillColor; |
| mPrimitiveFields.fillAlpha = fillAlpha; |
| mPrimitiveFields.trimPathStart = trimPathStart; |
| mPrimitiveFields.trimPathEnd = trimPathEnd; |
| mPrimitiveFields.trimPathOffset = trimPathOffset; |
| mPrimitiveFields.strokeMiterLimit = strokeMiterLimit; |
| mPrimitiveFields.strokeLineCap = strokeLineCap; |
| mPrimitiveFields.strokeLineJoin = strokeLineJoin; |
| mPrimitiveFields.fillType = fillType; |
| mTrimDirty = true; |
| onPropertyChanged(); |
| } |
| // Set property values during animation |
| void setColorPropertyValue(int propertyId, int32_t value); |
| void setPropertyValue(int propertyId, float value); |
| bool mTrimDirty; |
| private: |
| enum class Property { |
| strokeWidth = 0, |
| strokeColor, |
| strokeAlpha, |
| fillColor, |
| fillAlpha, |
| trimPathStart, |
| trimPathEnd, |
| trimPathOffset, |
| strokeLineCap, |
| strokeLineJoin, |
| strokeMiterLimit, |
| fillType, |
| count, |
| }; |
| PrimitiveFields mPrimitiveFields; |
| SkShader* fillGradient = nullptr; |
| SkShader* strokeGradient = nullptr; |
| }; |
| |
| // Called from UI thread |
| FullPath(const FullPath& path); // for cloning |
| FullPath(const char* path, size_t strLength) : Path(path, strLength) {} |
| FullPath() : Path() {} |
| void draw(SkCanvas* outCanvas, bool useStagingData) override; |
| void dump() override; |
| FullPathProperties* mutateStagingProperties() { return &mStagingProperties; } |
| const FullPathProperties* stagingProperties() { return &mStagingProperties; } |
| |
| // This should only be called from animations on RT |
| FullPathProperties* mutateProperties() { return &mProperties; } |
| |
| virtual void syncProperties() override; |
| virtual void onPropertyChanged(Properties* properties) override { |
| Path::onPropertyChanged(properties); |
| if (properties == &mStagingProperties) { |
| mStagingPropertiesDirty = true; |
| if (mPropertyChangedListener) { |
| mPropertyChangedListener->onStagingPropertyChanged(); |
| } |
| } else if (properties == &mProperties) { |
| if (mPropertyChangedListener) { |
| mPropertyChangedListener->onPropertyChanged(); |
| } |
| } |
| } |
| |
| protected: |
| const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath) override; |
| private: |
| |
| FullPathProperties mProperties = FullPathProperties(this); |
| FullPathProperties mStagingProperties = FullPathProperties(this); |
| bool mStagingPropertiesDirty = true; |
| |
| // Intermediate data for drawing, render thread only |
| SkPath mTrimmedSkPath; |
| |
| }; |
| |
| class ANDROID_API ClipPath: public Path { |
| public: |
| ClipPath(const ClipPath& path) : Path(path) {} |
| ClipPath(const char* path, size_t strLength) : Path(path, strLength) {} |
| ClipPath() : Path() {} |
| void draw(SkCanvas* outCanvas, bool useStagingData) override; |
| }; |
| |
| class ANDROID_API Group: public Node { |
| public: |
| class GroupProperties : public Properties { |
| public: |
| explicit GroupProperties(Node* mNode) : Properties(mNode) {} |
| struct PrimitiveFields { |
| float rotate = 0; |
| float pivotX = 0; |
| float pivotY = 0; |
| float scaleX = 1; |
| float scaleY = 1; |
| float translateX = 0; |
| float translateY = 0; |
| } mPrimitiveFields; |
| void syncProperties(const GroupProperties& prop) { |
| mPrimitiveFields = prop.mPrimitiveFields; |
| onPropertyChanged(); |
| } |
| float getRotation() const { |
| return mPrimitiveFields.rotate; |
| } |
| void setRotation(float rotation) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(rotate, rotation); |
| } |
| float getPivotX() const { |
| return mPrimitiveFields.pivotX; |
| } |
| void setPivotX(float pivotX) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(pivotX, pivotX); |
| } |
| float getPivotY() const { |
| return mPrimitiveFields.pivotY; |
| } |
| void setPivotY(float pivotY) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(pivotY, pivotY); |
| } |
| float getScaleX() const { |
| return mPrimitiveFields.scaleX; |
| } |
| void setScaleX(float scaleX) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(scaleX, scaleX); |
| } |
| float getScaleY() const { |
| return mPrimitiveFields.scaleY; |
| } |
| void setScaleY(float scaleY) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(scaleY, scaleY); |
| } |
| float getTranslateX() const { |
| return mPrimitiveFields.translateX; |
| } |
| void setTranslateX(float translateX) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(translateX, translateX); |
| } |
| float getTranslateY() const { |
| return mPrimitiveFields.translateY; |
| } |
| void setTranslateY(float translateY) { |
| VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(translateY, translateY); |
| } |
| void updateProperties(float rotate, float pivotX, float pivotY, |
| float scaleX, float scaleY, float translateX, float translateY) { |
| mPrimitiveFields.rotate = rotate; |
| mPrimitiveFields.pivotX = pivotX; |
| mPrimitiveFields.pivotY = pivotY; |
| mPrimitiveFields.scaleX = scaleX; |
| mPrimitiveFields.scaleY = scaleY; |
| mPrimitiveFields.translateX = translateX; |
| mPrimitiveFields.translateY = translateY; |
| onPropertyChanged(); |
| } |
| void setPropertyValue(int propertyId, float value); |
| float getPropertyValue(int propertyId) const; |
| bool copyProperties(float* outProperties, int length) const; |
| static bool isValidProperty(int propertyId); |
| private: |
| enum class Property { |
| rotate = 0, |
| pivotX, |
| pivotY, |
| scaleX, |
| scaleY, |
| translateX, |
| translateY, |
| // Count of the properties, must be at the end. |
| count, |
| }; |
| }; |
| |
| Group(const Group& group); |
| Group() {} |
| void addChild(Node* child); |
| virtual void setPropertyChangedListener(PropertyChangedListener* listener) override { |
| Node::setPropertyChangedListener(listener); |
| for (auto& child : mChildren) { |
| child->setPropertyChangedListener(listener); |
| } |
| } |
| virtual void syncProperties() override; |
| GroupProperties* mutateStagingProperties() { return &mStagingProperties; } |
| const GroupProperties* stagingProperties() { return &mStagingProperties; } |
| |
| // This should only be called from animations on RT |
| GroupProperties* mutateProperties() { return &mProperties; } |
| |
| // Methods below could be called from either UI thread or Render Thread. |
| virtual void draw(SkCanvas* outCanvas, bool useStagingData) override; |
| void getLocalMatrix(SkMatrix* outMatrix, const GroupProperties& properties); |
| void dump() override; |
| static bool isValidProperty(int propertyId); |
| |
| virtual void onPropertyChanged(Properties* properties) override { |
| if (properties == &mStagingProperties) { |
| mStagingPropertiesDirty = true; |
| if (mPropertyChangedListener) { |
| mPropertyChangedListener->onStagingPropertyChanged(); |
| } |
| } else { |
| if (mPropertyChangedListener) { |
| mPropertyChangedListener->onPropertyChanged(); |
| } |
| } |
| } |
| |
| private: |
| GroupProperties mProperties = GroupProperties(this); |
| GroupProperties mStagingProperties = GroupProperties(this); |
| bool mStagingPropertiesDirty = true; |
| std::vector< std::unique_ptr<Node> > mChildren; |
| }; |
| |
| class ANDROID_API Tree : public VirtualLightRefBase { |
| public: |
| explicit Tree(Group* rootNode) : mRootNode(rootNode) { |
| mRootNode->setPropertyChangedListener(&mPropertyChangedListener); |
| } |
| |
| // Copy properties from the tree and use the give node as the root node |
| Tree(const Tree* copy, Group* rootNode) : Tree(rootNode) { |
| mStagingProperties.syncAnimatableProperties(*copy->stagingProperties()); |
| mStagingProperties.syncNonAnimatableProperties(*copy->stagingProperties()); |
| } |
| // Draws the VD onto a bitmap cache, then the bitmap cache will be rendered onto the input |
| // canvas. Returns the number of pixels needed for the bitmap cache. |
| int draw(Canvas* outCanvas, SkColorFilter* colorFilter, |
| const SkRect& bounds, bool needsMirroring, bool canReuseCache); |
| void drawStaging(Canvas* canvas); |
| |
| Bitmap& getBitmapUpdateIfDirty(); |
| void setAllowCaching(bool allowCaching) { |
| mAllowCaching = allowCaching; |
| } |
| SkPaint* getPaint(); |
| void syncProperties() { |
| if (mStagingProperties.mNonAnimatablePropertiesDirty) { |
| mProperties.syncNonAnimatableProperties(mStagingProperties); |
| mStagingProperties.mNonAnimatablePropertiesDirty = false; |
| } |
| |
| if (mStagingProperties.mAnimatablePropertiesDirty) { |
| mProperties.syncAnimatableProperties(mStagingProperties); |
| } else { |
| mStagingProperties.syncAnimatableProperties(mProperties); |
| } |
| mStagingProperties.mAnimatablePropertiesDirty = false; |
| mRootNode->syncProperties(); |
| } |
| |
| class TreeProperties { |
| public: |
| explicit TreeProperties(Tree* tree) : mTree(tree) {} |
| // Properties that can only be modified by UI thread, therefore sync should |
| // only go from UI to RT |
| struct NonAnimatableProperties { |
| float viewportWidth = 0; |
| float viewportHeight = 0; |
| SkRect bounds; |
| int scaledWidth = 0; |
| int scaledHeight = 0; |
| SkColorFilter* colorFilter = nullptr; |
| ~NonAnimatableProperties() { |
| SkSafeUnref(colorFilter); |
| } |
| } mNonAnimatableProperties; |
| bool mNonAnimatablePropertiesDirty = true; |
| |
| float mRootAlpha = 1.0f; |
| bool mAnimatablePropertiesDirty = true; |
| |
| void syncNonAnimatableProperties(const TreeProperties& prop) { |
| // Copy over the data that can only be changed in UI thread |
| if (mNonAnimatableProperties.colorFilter != prop.mNonAnimatableProperties.colorFilter) { |
| SkRefCnt_SafeAssign(mNonAnimatableProperties.colorFilter, |
| prop.mNonAnimatableProperties.colorFilter); |
| } |
| mNonAnimatableProperties = prop.mNonAnimatableProperties; |
| } |
| |
| void setViewportSize(float width, float height) { |
| if (mNonAnimatableProperties.viewportWidth != width |
| || mNonAnimatableProperties.viewportHeight != height) { |
| mNonAnimatablePropertiesDirty = true; |
| mNonAnimatableProperties.viewportWidth = width; |
| mNonAnimatableProperties.viewportHeight = height; |
| mTree->onPropertyChanged(this); |
| } |
| } |
| void setBounds(const SkRect& bounds) { |
| if (mNonAnimatableProperties.bounds != bounds) { |
| mNonAnimatableProperties.bounds = bounds; |
| mNonAnimatablePropertiesDirty = true; |
| mTree->onPropertyChanged(this); |
| } |
| } |
| |
| void setScaledSize(int width, int height) { |
| // If the requested size is bigger than what the bitmap was, then |
| // we increase the bitmap size to match. The width and height |
| // are bound by MAX_CACHED_BITMAP_SIZE. |
| if (mNonAnimatableProperties.scaledWidth < width |
| || mNonAnimatableProperties.scaledHeight < height) { |
| mNonAnimatableProperties.scaledWidth = std::max(width, |
| mNonAnimatableProperties.scaledWidth); |
| mNonAnimatableProperties.scaledHeight = std::max(height, |
| mNonAnimatableProperties.scaledHeight); |
| mNonAnimatablePropertiesDirty = true; |
| mTree->onPropertyChanged(this); |
| } |
| } |
| void setColorFilter(SkColorFilter* filter) { |
| if (UPDATE_SKPROP(mNonAnimatableProperties.colorFilter, filter)) { |
| mNonAnimatablePropertiesDirty = true; |
| mTree->onPropertyChanged(this); |
| } |
| } |
| SkColorFilter* getColorFilter() const{ |
| return mNonAnimatableProperties.colorFilter; |
| } |
| |
| float getViewportWidth() const { |
| return mNonAnimatableProperties.viewportWidth; |
| } |
| float getViewportHeight() const { |
| return mNonAnimatableProperties.viewportHeight; |
| } |
| float getScaledWidth() const { |
| return mNonAnimatableProperties.scaledWidth; |
| } |
| float getScaledHeight() const { |
| return mNonAnimatableProperties.scaledHeight; |
| } |
| void syncAnimatableProperties(const TreeProperties& prop) { |
| mRootAlpha = prop.mRootAlpha; |
| } |
| bool setRootAlpha(float rootAlpha) { |
| if (rootAlpha != mRootAlpha) { |
| mAnimatablePropertiesDirty = true; |
| mRootAlpha = rootAlpha; |
| mTree->onPropertyChanged(this); |
| return true; |
| } |
| return false; |
| } |
| float getRootAlpha() const { return mRootAlpha;} |
| const SkRect& getBounds() const { |
| return mNonAnimatableProperties.bounds; |
| } |
| Tree* mTree; |
| }; |
| void onPropertyChanged(TreeProperties* prop); |
| TreeProperties* mutateStagingProperties() { return &mStagingProperties; } |
| const TreeProperties* stagingProperties() const { return &mStagingProperties; } |
| |
| // This should only be called from animations on RT |
| TreeProperties* mutateProperties() { return &mProperties; } |
| |
| // called from RT only |
| const TreeProperties& properties() const { return mProperties; } |
| |
| // This should always be called from RT. |
| void markDirty() { mCache.dirty = true; } |
| bool isDirty() const { return mCache.dirty; } |
| bool getPropertyChangeWillBeConsumed() const { return mWillBeConsumed; } |
| void setPropertyChangeWillBeConsumed(bool willBeConsumed) { mWillBeConsumed = willBeConsumed; } |
| |
| // Returns true if VD cache surface is big enough. This should always be called from RT and it |
| // works with Skia pipelines only. |
| bool canReuseSurface() { |
| SkSurface* surface = mCache.surface.get(); |
| return surface && surface->width() >= mProperties.getScaledWidth() |
| && surface->height() >= mProperties.getScaledHeight(); |
| } |
| |
| // Draws VD cache into a canvas. This should always be called from RT and it works with Skia |
| // pipelines only. |
| void draw(SkCanvas* canvas); |
| |
| // Draws VD into a GPU backed surface. If canReuseSurface returns false, then "surface" must |
| // contain a new surface. This should always be called from RT and it works with Skia pipelines |
| // only. |
| void updateCache(sk_sp<SkSurface> surface); |
| |
| private: |
| struct Cache { |
| sk_sp<Bitmap> bitmap; //used by HWUI pipeline and software |
| //TODO: use surface instead of bitmap when drawing in software canvas |
| sk_sp<SkSurface> surface; //used only by Skia pipelines |
| bool dirty = true; |
| }; |
| |
| SkPaint* updatePaint(SkPaint* outPaint, TreeProperties* prop); |
| bool allocateBitmapIfNeeded(Cache& cache, int width, int height); |
| bool canReuseBitmap(Bitmap*, int width, int height); |
| void updateBitmapCache(Bitmap& outCache, bool useStagingData); |
| // Cap the bitmap size, such that it won't hurt the performance too much |
| // and it won't crash due to a very large scale. |
| // The drawable will look blurry above this size. |
| const static int MAX_CACHED_BITMAP_SIZE; |
| |
| bool mAllowCaching = true; |
| std::unique_ptr<Group> mRootNode; |
| |
| TreeProperties mProperties = TreeProperties(this); |
| TreeProperties mStagingProperties = TreeProperties(this); |
| |
| SkPaint mPaint; |
| |
| Cache mStagingCache; |
| Cache mCache; |
| |
| PropertyChangedListener mPropertyChangedListener |
| = PropertyChangedListener(&mCache.dirty, &mStagingCache.dirty); |
| |
| mutable bool mWillBeConsumed = false; |
| }; |
| |
| } // namespace VectorDrawable |
| |
| typedef VectorDrawable::Path::Data PathData; |
| } // namespace uirenderer |
| } // namespace android |
| |
| #endif // ANDROID_HWUI_VPATH_H |