Implement first pass bitmap to allocation support.  The Java bindings can create a 2D allocation by passing in a Bitmap object.
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 6168bd7..65a4a82 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -83,12 +83,23 @@
 	ret RsAllocation
 	}
 
-AllocationCreateFromBitmap {
+AllocationCreateFromFile {
 	param const char *file
 	param bool genMips
 	ret RsAllocation
 	}
 
+AllocationCreateFromBitmap {
+	param uint32_t width
+	param uint32_t height
+	param RsElementPredefined dstFmt
+	param RsElementPredefined srcFmt
+	param bool genMips
+	param const void * data
+	ret RsAllocation
+	}
+
+
 AllocationUploadToTexture {
 	param RsAllocation alloc
 	param uint32_t baseMipLevel