AI 147297: Update Android 1.5 SDK Download, Release Notes, Version Notes, Highlights
  Please let me know if you have other "known issues", "resolved issues", or
  "highlights".
  Also, note that the installing and upgrading docs are being updated in
  a different CL, so the new version is not displayed on my staging server.
  BUG=1790234

Automated import of CL 147297
diff --git a/docs/html/sdk/android-1.5.jd b/docs/html/sdk/android-1.5.jd
index fff911e..c9ab42e 100644
--- a/docs/html/sdk/android-1.5.jd
+++ b/docs/html/sdk/android-1.5.jd
@@ -8,7 +8,250 @@
 <em>API Level:</em>&nbsp;<strong>3</strong></p>
 
 
-<p>Please see <a href="{@docRoot}sdk/preview/index.html">Download the Android 1.5 Early Look SDK</a> for more information. </p>
+<p>This document provides version notes for the Android 1.5 system image included in the SDK. </p>
+
+<ul>
+<li><a href="#overview">Overview</a>
+<li><a href="#overview">External Libraries</a>
+<li><a href="#comp">Device Compatibility</a>
+<li><a href="#apps">Built-in Applications</a>
+<li><a href="#locs">UI Localizations</a>
+<!-- <li><a href="#resolved-issues">Resolved Issues</a> -->
+<li><a href="#features">Android 1.5 Platform Highlights</a>
+<li><a href="#api-changes">API Changes</a>
+</ul>
+
+<h2 id="overview">Overview</h2>
+
+<p>The Android 1.5 system delivered in the SDK (as library and system image) is
+the development counterpart to the Android 1.5 production system image,
+deployable to Android-powered handsets starting in May 2009. The system is fully
+compliant and includes no external libraries. This is the first version of the 
+Android SDK that does not include the Maps external library.</p>
+
+<p>The Android 1.5 system delivers an updated version of the framework
+API. As with previous versions, the Android 1.5 API 
+is assigned an integer identifier &mdash; <strong>3</strong> &mdash; that is
+stored in the system itself. This identifier, called the "API Level", allows the
+system to correctly determine whether an application is compatible with
+the system, prior to installing the application.</p>
+
+<p>Applications can reference a specific API Level value in their
+manifest files, to indicate the minimum version of the Android system
+required to run the application. To reference a minimum API Level, applications 
+can add a <code>minSdkVersion</code> attribute in their manifest files.
+The value of the attribute is an integer corresponding to an API Level 
+identifier. Prior to installing an application, the system then checks the value of 
+<code>minSdkVersion</code> and allows the install only
+if the referenced integer is less than or equal to the API Level integer stored
+in the system itself. </p>
+
+<p>When you migrate your application to the new SDK, you will need to choose
+the platform version against which you will compile your application. In
+general, you should compile your application against the lowest possible
+version of the platform that your application can support. After you determine 
+the lowest version, you should ensure that your application's manifest file 
+defines the API Level of the lowest compatible platform version in the 
+<code>minSdkVersion</code> attribute.
+
+<p>After compiling your application, you should make sure to test it on the
+platform specified in the application's <code>minSdkVersion</code> attribute. To
+ensure forward-compatibility, you should also run the application on platforms
+using a higher API Level than that used by your application. To run your
+application against different platform versions in the emulator, you create an
+AVD for each platform version that you want to test. For more information about
+AVDs, see <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual
+Devices</a>. If you are using a physical device for testing, ensure that you
+know the API Level of the Android platform it runs.</p>
+
+<p>If you build an application using the Android 1.5 library and your
+application makes use of any APIs introduced in API Level 3, you <strong><span
+style="color:red;">must</span></strong> set the
+<code>android:minSdkVersion</code> attribute in the application's manifest to
+"3". </p>
+
+<p>Specifically, you define the <code>android:minSdkVersion</code>
+attribute in a <code>&lt;uses-sdk&gt;</code> element as a child of
+<code>&lt;manifest&gt;</code> in the manifest file. When set, the
+attribute looks like this: </p>
+
+<pre>&lt;manifest&gt;
+  ...
+  &lt;uses-sdk minSdkVersion="3" /&gt;
+  ...
+&lt;/manifest&gt;</pre>
+
+<p>By setting <code>android:minSdkVersion</code> in this way, you ensure that
+users will only be able to install your application if their devices are running
+a compatible version of the Android platform. In turn, this ensures that your
+application will function properly on their devices. This is especially
+important if your application uses <a href="#apichange">APIs or system features
+introduced in Android 1.5</a>. </p>
+
+<p>If your application uses APIs introduced in Android 1.5 but does not
+declare <code>&lt;uses-sdk minSdkVersion="3" /&gt;</code>, then it will
+run properly on Android 1.5 devices but <em>not</em> on Android 1.0
+devices. In the latter case, the application will crash at runtime when
+it tries to use the Android 1.5 APIs.</p>
+
+<p>Conversely, if your application does not use any new APIs introduced in 
+Android 1.5, the application will in most cases function normally on devices 
+running a later version of the  platform.  However, if you have published 
+the application, you are strongly encouraged to install and test your 
+application on the Android 1.5 system image included in the SDK. This will 
+ensure a smooth transition for users, as they upgrade their devices to 
+the new version of the Android platform. </p>
+
+<p>Finally, if your application does not use any new APIs introduced since 
+Android 1.1, you can indicate general Android 1.1 compatibility by 
+setting the attribute to "2". If your application does not use any
+new APIs introduced since Android 1.0, you can remove the attribute or 
+set it to "1". However,
+before publishing your application, you must make sure to compile your
+application against the Android library that corresponds to the application's
+<code>minSdkVeresion</code> value.</p>
+
+<h2 id="apps">Built-in Applications</h2>
+
+<p>The system image includes these built-in applications:</p>
+	<ul>
+	<li>Alarm Clock</li>
+	<li>Browser</li>
+	<li>Calculator</li>
+	<li>Camcorder</li>
+	<li>Camera</li>
+	<li>Contacts</li>
+	<li>Custom Locale (developer app)</li>
+	<li>Dev Tools (developer app)</li>
+	<li>Dialer</li>
+	<li>Email</li>
+	<li>Gallery</li>
+	<li>Messaging</li>
+	<li>Music</li>
+	<li>Settings</li>
+	<li>Spare Parts (developer app)</li>
+	</ul>
+
+<h2 id="locs">Locales</h2>
+
+<p>The system image provides a variety of built-in locales. In some cases, 
+region-specific strings are available for the locales. In other cases, 
+a default version of the language is used. The languages that will be 
+available in the Android 1.5 system image are listed below (with 
+<em>language</em>_<em>country/region</em> locale descriptor).</p>
+
+<div class="g-unit g-first" style="whitespace:nowrap;width:35%;">
+<ul>
+<li>Chinese, PRC (zh_CN)</li>
+<li>Chinese, Taiwan (zh_TW)</li>
+<li>Czech (cs_CZ)</li>
+<li>Dutch, Netherlands (nl_NL)</li>
+<li>Dutch, Belgium (nl_BE)</li>
+<li>English, US (en_US)</li>
+<li>English, Britain (en_GB)</li>
+<li>English, Canada(en_CA)</li>
+<li>English, Australia (en_AU)</li>
+<li>English, New Zealand (en_NZ)</li>
+<li>English, Singapore(en_SG)</li>
+<li>French, France (fr_FR)</li>
+</div>
+<div class="g-unit" style="whitespace:nowrap;">
+<li>French, Belgium (fr_BE)</li>
+<li>French, Canada (fr_CA)</li>
+<li>French, Switzerland (fr_CH)</li>
+<li>German, Germany (de_DE)</li>
+<li>German, Austria(de_AT)</li>
+<li>German, Switzerland (de_CH)</li>
+<li>German, Liechtenstein (de_LI)</li>
+<li>Italian, Italy (it_IT)</li>
+<li>Italian, Switzerland (it_CH)</li>
+<li>Japanese (ja_JP)</li>
+<li>Korean (ko_KR)</li>
+<li>Polish (pl_PL)</li>
+<li>Russian (ru_RU)</li>
+<li>Spanish (es_ES)</li>
+</ul> 
+</div>
+
+<p>Localized UI strings match the locales that are displayable in 
+the emulator, accessible through the device Settings application.</p>
+
+<!-- 
+<h2 id="resolved-issues">Resolved Issues</h2>
+<ul>
+<li><font color="red"><strong></strong></font></li>
+</ul>
+-->
+
+<h2 id="features">New Features</h2>
+
+<p>For a list of new system features, see the <a
+href="{@docRoot}sdk/android-1.5-highlights.html">Android 1.5 Platform
+Highlights</a> document.</p>
+
+<h2 id="api-changes">API Changes</h2>
+
+<h3>Overview</strong></h3>
+
+<ul>
+  <li>UI framework</li>
+  <ul>
+    <li>Framework for easier background/UI thread interaction</li>
+    <li>New SlidingDrawer widget</li>
+    <li>Horizontal ScrollView widget</li>
+  </ul>
+
+  <li>Home Screen framework</li>
+  <ul>
+    <li>APIs for creating secure home screen widgets</li>
+    <li>APIs for populating live folders with custom content</li>
+  </ul>
+
+  <li>Media framework</li>
+  <ul>
+    <li>Raw audio recording and playback APIs</li>
+    <li>Interactive MIDI playback engine</li>
+    <li>Video recording APIs for developers (3GP format)</li>
+    <li>Video and photo sharing Intents</li>
+    <li>Media search Intent</li>
+  </ul>
+  <li>Input Method framework </li>
+   <ul>
+    <li>Text prediction engine</li>
+    <li>Ability to provide downloadable IMEs to users</li>
+  </ul>
+<li>Application-defined hardware requirements
+<p>Applications can now use a new element in their manifest files, <a
+href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">
+&lt;uses-configuration&gt;</a> to indicate to the Android system what hardware 
+features they require in order to function properly. For example, an application
+might use the element to specify that it requires a physical keyboard or a
+particular navigation device, such as a trackball. Prior to installing the
+application, the Android system checks the attributes defined for the
+<code>&lt;uses-configuration&gt;</code> element and allows the installation to
+continue only if the required hardware is present.</p></li>
+  <li>Speech recognition framework</li>
+    <ul>
+    <li>Support for using speech recognition libraries via Intent</li>
+  </ul>
+  <li>Misc API additions</li>
+  <ul>
+    <li> LocationManager - Applications can get location change updates via
+Intent</li>
+    <li>WebView - Touch start/end/move/cancel DOM event support</li>
+    <li>SensorManager - redesigned sensor APIs</li>
+    <li>GLSurfaceView - convenience framework for creating OpenGL
+applications</li>
+    <li>Broadcast Intent for app update install succeeded - for smoother app
+upgrade experience</li>
+  </ul>
+
+</ul>
+
+<h3>API Change Details</h3>
+
+<p>For a detailed view of API changes in this platform (API Level 3), see the <a
+href="{@docRoot}sdk/api_diff/3/changes.html">API Differences Report</a>.</p>