| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_MATRIX_H |
| #define ANDROID_RS_MATRIX_H |
| |
| |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| struct Matrix |
| { |
| float m[16]; |
| |
| inline float get(int i, int j) const { |
| return m[i*4 + j]; |
| } |
| |
| inline void set(int i, int j, float v) { |
| m[i*4 + j] = v; |
| } |
| |
| void loadIdentity(); |
| void load(const float *); |
| void load(const Matrix *); |
| |
| void loadRotate(float rot, float x, float y, float z); |
| void loadScale(float x, float y, float z); |
| void loadTranslate(float x, float y, float z); |
| void loadMultiply(const Matrix *lhs, const Matrix *rhs); |
| |
| void loadOrtho(float l, float r, float b, float t, float n, float f); |
| void loadFrustum(float l, float r, float b, float t, float n, float f); |
| |
| void vectorMultiply(float *v4out, const float *v3in) const; |
| |
| void multiply(const Matrix *rhs) { |
| Matrix tmp; |
| tmp.loadMultiply(this, rhs); |
| load(&tmp); |
| } |
| void rotate(float rot, float x, float y, float z) { |
| Matrix tmp; |
| tmp.loadRotate(rot, x, y, z); |
| multiply(&tmp); |
| } |
| void scale(float x, float y, float z) { |
| Matrix tmp; |
| tmp.loadScale(x, y, z); |
| multiply(&tmp); |
| } |
| void translate(float x, float y, float z) { |
| Matrix tmp; |
| tmp.loadTranslate(x, y, z); |
| multiply(&tmp); |
| } |
| |
| |
| |
| }; |
| |
| |
| |
| } |
| } |
| |
| |
| |
| |
| #endif |
| |
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