Add camera service support for SurfaceTexture.

This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.

Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
diff --git a/services/camera/libcameraservice/CameraService.h b/services/camera/libcameraservice/CameraService.h
index d78d7e5..ccb9cf7 100644
--- a/services/camera/libcameraservice/CameraService.h
+++ b/services/camera/libcameraservice/CameraService.h
@@ -94,6 +94,7 @@
         virtual status_t        lock();
         virtual status_t        unlock();
         virtual status_t        setPreviewDisplay(const sp<Surface>& surface);
+        virtual status_t        setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
         virtual void            setPreviewCallbackFlag(int flag);
         virtual status_t        startPreview();
         virtual void            stopPreview();
@@ -180,7 +181,8 @@
 
         // Ensures atomicity among the public methods
         mutable Mutex                   mLock;
-        sp<ISurface>                    mSurface;
+        // This is a binder of Surface or SurfaceTexture.
+        sp<IBinder>                     mSurface;
         sp<ANativeWindow>               mPreviewWindow;
 
         // If the user want us to return a copy of the preview frame (instead