blob: 6268daa6213f3db2ac9ddd79606ba3559be108e1 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkiaPipeline.h"
#include "renderthread/VulkanManager.h"
#include "renderthread/VulkanSurface.h"
#include "renderstate/RenderState.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
class SkiaVulkanPipeline : public SkiaPipeline, public IGpuContextCallback {
public:
explicit SkiaVulkanPipeline(renderthread::RenderThread& thread);
virtual ~SkiaVulkanPipeline();
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
GrSurfaceOrigin getSurfaceOrigin() override { return kTopLeft_GrSurfaceOrigin; }
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override;
void onStop() override;
bool isSurfaceReady() override;
bool isContextReady() override;
static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
SkBitmap& skBitmap);
protected:
void onContextDestroyed() override;
private:
renderthread::VulkanManager& mVkManager;
renderthread::VulkanSurface* mVkSurface = nullptr;
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */