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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070024#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040025#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070026#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070027
Romain Guye4d01122010-06-16 18:44:05 -070028#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070029#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Romain Guy08aa2cb2011-03-17 11:06:57 -070031#include <private/hwui/DrawGlInfo.h>
32
Romain Guy5b3b3522010-10-27 18:57:51 -070033#include <ui/Rect.h>
34
Romain Guy85bf02f2010-06-22 13:11:24 -070035#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080036#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080037#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070038#include "Fence.h"
John Reck3b202512014-06-23 13:13:08 -070039#include "RenderState.h"
Chris Craik65cd6122012-12-10 17:56:27 -080040#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070041#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "ShadowTessellator.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040043#include "SkiaShader.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070044#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080045#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080046#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070047
48namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Defines
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy759ea802010-09-16 20:49:46 -070055#define RAD_TO_DEG (180.0f / 3.14159265f)
56#define MIN_ANGLE 0.001f
57
Romain Guyf8773082012-07-12 18:01:00 -070058#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070059
Chris Craik678625242014-02-28 12:26:34 -080060static GLenum getFilter(const SkPaint* paint) {
61 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
62 return GL_LINEAR;
63 }
64 return GL_NEAREST;
65}
Romain Guyd21b6e12011-11-30 20:21:23 -080066
Romain Guy9d5316e2010-06-24 19:30:36 -070067///////////////////////////////////////////////////////////////////////////////
68// Globals
69///////////////////////////////////////////////////////////////////////////////
70
Romain Guy889f8d12010-07-29 14:37:42 -070071/**
72 * Structure mapping Skia xfermodes to OpenGL blending factors.
73 */
74struct Blender {
75 SkXfermode::Mode mode;
76 GLenum src;
77 GLenum dst;
78}; // struct Blender
79
Romain Guy026c5e162010-06-28 17:12:22 -070080// In this array, the index of each Blender equals the value of the first
81// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
82static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070083 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
84 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050096 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070097 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070098};
Romain Guye4d01122010-06-16 18:44:05 -070099
Romain Guy87a76572010-09-13 18:11:21 -0700100// This array contains the swapped version of each SkXfermode. For instance
101// this array's SrcOver blending mode is actually DstOver. You can refer to
102// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -0700103static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700104 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
105 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
106 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
107 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
108 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
109 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
110 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
111 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
113 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
114 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
115 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
116 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500117 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700118 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700119};
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700122// Functions
123///////////////////////////////////////////////////////////////////////////////
124
125template<typename T>
126static inline T min(T a, T b) {
127 return a < b ? a : b;
128}
129
130///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700131// Constructors/destructor
132///////////////////////////////////////////////////////////////////////////////
133
John Reck3b202512014-06-23 13:13:08 -0700134OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Chris Craik058fc642014-07-23 18:19:28 -0700135 : mFrameStarted(false)
136 , mCaches(Caches::getInstance())
John Reck3b202512014-06-23 13:13:08 -0700137 , mExtensions(Extensions::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -0700138 , mRenderState(renderState)
139 , mScissorOptimizationDisabled(false)
140 , mCountOverdraw(false)
141 , mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN)
142 , mLightRadius(FLT_MIN)
143 , mAmbientShadowAlpha(0)
144 , mSpotShadowAlpha(0) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800145 // *set* draw modifiers to be 0
146 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700147 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700148
Romain Guyac670c02010-07-27 17:39:27 -0700149 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
Romain Guye4d01122010-06-16 18:44:05 -0700150}
151
Romain Guy85bf02f2010-06-22 13:11:24 -0700152OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700153 // The context has already been destroyed at this point, do not call
154 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700155}
156
Romain Guy87e2f7572012-09-24 11:37:12 -0700157void OpenGLRenderer::initProperties() {
158 char property[PROPERTY_VALUE_MAX];
159 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
160 mScissorOptimizationDisabled = !strcasecmp(property, "true");
161 INIT_LOGD(" Scissor optimization %s",
162 mScissorOptimizationDisabled ? "disabled" : "enabled");
163 } else {
164 INIT_LOGD(" Scissor optimization enabled");
165 }
Romain Guy13631f32012-01-30 17:41:55 -0800166}
167
Chris Craik058fc642014-07-23 18:19:28 -0700168void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
169 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
170 mLightCenter = lightCenter;
171 mLightRadius = lightRadius;
172 mAmbientShadowAlpha = ambientShadowAlpha;
173 mSpotShadowAlpha = spotShadowAlpha;
174}
175
Romain Guy13631f32012-01-30 17:41:55 -0800176///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700177// Setup
178///////////////////////////////////////////////////////////////////////////////
179
Chris Craik797b95b2014-05-20 18:10:25 -0700180void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700181 glDisable(GL_DITHER);
182 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
183
184 glEnableVertexAttribArray(Program::kBindingPosition);
185}
186
Romain Guy96885eb2013-03-26 15:05:58 -0700187void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800188 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800189 mCaches.clearGarbage();
190
Chris Craik14e51302013-12-30 15:32:54 -0800191 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700192 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700193 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700194}
195
196status_t OpenGLRenderer::startFrame() {
197 if (mFrameStarted) return DrawGlInfo::kStatusDone;
198 mFrameStarted = true;
199
Romain Guy41308e22012-10-22 20:02:43 -0700200 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700201
Romain Guy96885eb2013-03-26 15:05:58 -0700202 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700203
John Reck3b202512014-06-23 13:13:08 -0700204 mRenderState.setViewport(getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800205
Romain Guy54c1a642012-09-27 17:55:46 -0700206 // Functors break the tiling extension in pretty spectacular ways
207 // This ensures we don't use tiling when a functor is going to be
208 // invoked during the frame
209 mSuppressTiling = mCaches.hasRegisteredFunctors();
210
Chris Craikd6b65f62014-01-01 14:45:21 -0800211 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700212
Romain Guy7c450aa2012-09-21 19:15:00 -0700213 debugOverdraw(true, true);
214
Romain Guy96885eb2013-03-26 15:05:58 -0700215 return clear(mTilingClip.left, mTilingClip.top,
216 mTilingClip.right, mTilingClip.bottom, mOpaque);
217}
218
Romain Guy96885eb2013-03-26 15:05:58 -0700219status_t OpenGLRenderer::prepareDirty(float left, float top,
220 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700221
Romain Guy96885eb2013-03-26 15:05:58 -0700222 setupFrameState(left, top, right, bottom, opaque);
223
224 // Layer renderers will start the frame immediately
225 // The framebuffer renderer will first defer the display list
226 // for each layer and wait until the first drawing command
227 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800228 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700229 syncState();
230 updateLayers();
231 } else {
232 return startFrame();
233 }
234
235 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700236}
237
Romain Guydcfc8362013-01-03 13:08:57 -0800238void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239 // If we know that we are going to redraw the entire framebuffer,
240 // perform a discard to let the driver know we don't need to preserve
241 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800242 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800243 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800244 const bool isFbo = getTargetFbo() == 0;
245 const GLenum attachments[] = {
246 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800248 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249 }
250}
251
Romain Guy7c25aab2012-10-18 15:05:02 -0700252status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700253 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700255 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700256 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700257 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700258 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700259
Romain Guy7c25aab2012-10-18 15:05:02 -0700260 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700261 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700262}
263
264void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700265 if (mCaches.blend) {
266 glEnable(GL_BLEND);
267 } else {
268 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700269 }
Romain Guybb9524b2010-06-22 18:56:38 -0700270}
271
henry.uh_chen33f5a592014-07-02 19:36:56 +0800272void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700273 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800274 const Snapshot* snapshot = currentSnapshot();
275
Chris Craik14e51302013-12-30 15:32:54 -0800276 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800277 if (snapshot->flags & Snapshot::kFlagFboTarget) {
278 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700279 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700280
henry.uh_chen33f5a592014-07-02 19:36:56 +0800281 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800282 }
283}
284
henry.uh_chen33f5a592014-07-02 19:36:56 +0800285void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800286 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800287 if(expand) {
288 // Expand the startTiling region by 1
289 int leftNotZero = (clip.left > 0) ? 1 : 0;
290 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
291
292 mCaches.startTiling(
293 clip.left - leftNotZero,
294 windowHeight - clip.bottom - topNotZero,
295 clip.right - clip.left + leftNotZero + 1,
296 clip.bottom - clip.top + topNotZero + 1,
297 opaque);
298 } else {
299 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800300 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800301 }
Romain Guy54c1a642012-09-27 17:55:46 -0700302 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700303}
304
305void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700306 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700307}
308
Romain Guyb025b9c2010-09-16 14:16:48 -0700309void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700310 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700311 endTiling();
312
Romain Guyca89e2a2013-03-08 17:44:20 -0800313 // When finish() is invoked on FBO 0 we've reached the end
314 // of the current frame
315 if (getTargetFbo() == 0) {
316 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700317 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800318 }
319
Romain Guy11cb6422012-09-21 00:39:43 -0700320 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700321#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700322 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700323#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700324
Romain Guyc15008e2010-11-10 11:59:15 -0800325#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800326 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700327#else
328 if (mCaches.getDebugLevel() & kDebugMemory) {
329 mCaches.dumpMemoryUsage();
330 }
Romain Guyc15008e2010-11-10 11:59:15 -0800331#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700332 }
Romain Guy96885eb2013-03-26 15:05:58 -0700333
Romain Guy78dd96d2013-05-03 14:24:16 -0700334 if (mCountOverdraw) {
335 countOverdraw();
336 }
337
Romain Guy96885eb2013-03-26 15:05:58 -0700338 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700339}
340
Romain Guy35643dd2012-09-18 15:40:58 -0700341void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700342 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
343 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700344 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700345
346 mCaches.resetScissor();
347 dirtyClip();
348}
349
Romain Guy8f3b8e32012-03-27 16:33:45 -0700350status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800351 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700352
Chris Craikd6b65f62014-01-01 14:45:21 -0800353 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700354 clip.snapToPixelBoundaries();
355
Romain Guyd643bb52011-03-01 14:55:21 -0800356 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800357 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800358 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800359 dirtyLayerUnchecked(clip, getRegion());
360 }
Romain Guyd643bb52011-03-01 14:55:21 -0800361
Romain Guy08aa2cb2011-03-17 11:06:57 -0700362 DrawGlInfo info;
363 info.clipLeft = clip.left;
364 info.clipTop = clip.top;
365 info.clipRight = clip.right;
366 info.clipBottom = clip.bottom;
367 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700368 info.width = getViewportWidth();
369 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800370 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700371
John Reck3b202512014-06-23 13:13:08 -0700372 bool prevDirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700373 // setup GL state for functor
374 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700375 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
376 }
John Reck3b202512014-06-23 13:13:08 -0700377 if (mCaches.enableScissor() || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700378 setScissorFromClip();
379 }
Chris Craik54f574a2013-08-26 11:23:46 -0700380
John Reck3b202512014-06-23 13:13:08 -0700381 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
382 // Scissor may have been modified, reset dirty clip
383 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800384
John Reck750ca6d2014-03-28 16:33:18 -0700385 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800386}
387
Romain Guyf6a11b82010-06-23 17:47:49 -0700388///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700389// Debug
390///////////////////////////////////////////////////////////////////////////////
391
Romain Guy0f667532013-03-01 14:31:04 -0800392void OpenGLRenderer::eventMark(const char* name) const {
393 mCaches.eventMark(0, name);
394}
395
Romain Guy87e2f7572012-09-24 11:37:12 -0700396void OpenGLRenderer::startMark(const char* name) const {
397 mCaches.startMark(0, name);
398}
399
400void OpenGLRenderer::endMark() const {
401 mCaches.endMark();
402}
403
404void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700405 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700406}
407
408void OpenGLRenderer::renderOverdraw() {
409 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700410 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700411
412 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700413 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700414 clip->right - clip->left, clip->bottom - clip->top);
415
Romain Guy627c6fd2013-08-21 11:53:18 -0700416 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700417 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700418 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
419
420 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700421 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700422 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
423
424 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700425 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700426 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
427
428 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700429 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700430 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
431
Romain Guy87e2f7572012-09-24 11:37:12 -0700432 mCaches.stencil.disable();
433 }
434}
435
Romain Guy78dd96d2013-05-03 14:24:16 -0700436void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800437 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700438 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800439 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700440
441 size_t total = 0;
442 for (size_t i = 0; i < count; i++) {
443 total += buffer[i] & 0xff;
444 }
445
446 mOverdraw = total / float(count);
447
448 delete[] buffer;
449}
450
Romain Guy87e2f7572012-09-24 11:37:12 -0700451///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700452// Layers
453///////////////////////////////////////////////////////////////////////////////
454
455bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700456 if (layer->deferredUpdateScheduled && layer->renderer
457 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700458 ATRACE_CALL();
459
Romain Guy11cb6422012-09-21 00:39:43 -0700460 Rect& dirty = layer->dirtyRect;
461
Romain Guy7c450aa2012-09-21 19:15:00 -0700462 if (inFrame) {
463 endTiling();
464 debugOverdraw(false, false);
465 }
Romain Guy11cb6422012-09-21 00:39:43 -0700466
Romain Guy96885eb2013-03-26 15:05:58 -0700467 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700468 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700469 } else {
470 layer->defer();
471 }
Romain Guy11cb6422012-09-21 00:39:43 -0700472
473 if (inFrame) {
474 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800475 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700476 }
477
Romain Guy5bb3c732012-11-29 17:52:58 -0800478 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700479 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700480
481 return true;
482 }
483
484 return false;
485}
486
487void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700488 // If draw deferring is enabled this method will simply defer
489 // the display list of each individual layer. The layers remain
490 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700491 int count = mLayerUpdates.size();
492 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700493 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
494 startMark("Layer Updates");
495 } else {
496 startMark("Defer Layer Updates");
497 }
Romain Guy11cb6422012-09-21 00:39:43 -0700498
Chris Craik1206b9b2013-04-04 14:46:24 -0700499 // Note: it is very important to update the layers in order
500 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700501 Layer* layer = mLayerUpdates.itemAt(i);
502 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700503 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
504 mCaches.resourceCache.decrementRefcount(layer);
505 }
Romain Guy11cb6422012-09-21 00:39:43 -0700506 }
Romain Guy11cb6422012-09-21 00:39:43 -0700507
Romain Guy96885eb2013-03-26 15:05:58 -0700508 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
509 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700510 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700511 }
512 endMark();
513 }
514}
515
516void OpenGLRenderer::flushLayers() {
517 int count = mLayerUpdates.size();
518 if (count > 0) {
519 startMark("Apply Layer Updates");
520 char layerName[12];
521
Chris Craik1206b9b2013-04-04 14:46:24 -0700522 // Note: it is very important to update the layers in order
523 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700524 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700525 startMark(layerName);
526
Romain Guy40543602013-06-12 15:31:28 -0700527 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700528 Layer* layer = mLayerUpdates.itemAt(i);
529 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700530 ATRACE_END();
531
Romain Guy02b49b72013-03-29 12:37:16 -0700532 mCaches.resourceCache.decrementRefcount(layer);
533
Romain Guy96885eb2013-03-26 15:05:58 -0700534 endMark();
535 }
536
537 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700538 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700539
Romain Guy11cb6422012-09-21 00:39:43 -0700540 endMark();
541 }
542}
543
544void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
545 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700546 // Make sure we don't introduce duplicates.
547 // SortedVector would do this automatically but we need to respect
548 // the insertion order. The linear search is not an issue since
549 // this list is usually very short (typically one item, at most a few)
550 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
551 if (mLayerUpdates.itemAt(i) == layer) {
552 return;
553 }
554 }
Romain Guy11cb6422012-09-21 00:39:43 -0700555 mLayerUpdates.push_back(layer);
556 mCaches.resourceCache.incrementRefcount(layer);
557 }
558}
559
Romain Guye93482f2013-06-17 13:14:51 -0700560void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
561 if (layer) {
562 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
563 if (mLayerUpdates.itemAt(i) == layer) {
564 mLayerUpdates.removeAt(i);
565 mCaches.resourceCache.decrementRefcount(layer);
566 break;
567 }
568 }
569 }
570}
571
Romain Guy11cb6422012-09-21 00:39:43 -0700572void OpenGLRenderer::clearLayerUpdates() {
573 size_t count = mLayerUpdates.size();
574 if (count > 0) {
575 mCaches.resourceCache.lock();
576 for (size_t i = 0; i < count; i++) {
577 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
578 }
579 mCaches.resourceCache.unlock();
580 mLayerUpdates.clear();
581 }
582}
583
Romain Guy40543602013-06-12 15:31:28 -0700584void OpenGLRenderer::flushLayerUpdates() {
585 syncState();
586 updateLayers();
587 flushLayers();
588 // Wait for all the layer updates to be executed
589 AutoFence fence;
590}
591
Romain Guy11cb6422012-09-21 00:39:43 -0700592///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700593// State management
594///////////////////////////////////////////////////////////////////////////////
595
Chris Craik14e51302013-12-30 15:32:54 -0800596void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700597 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800598 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
599 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700600
Chris Craika64a2be2014-05-14 14:17:01 -0700601 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700602 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700603 }
604
Romain Guy2542d192010-08-18 11:47:12 -0700605 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700606 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700607 }
Romain Guy2542d192010-08-18 11:47:12 -0700608
Romain Guy5ec99242010-11-03 16:19:08 -0700609 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700610 endMark(); // Savelayer
611 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800612 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700613 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700614 }
Romain Guybb9524b2010-06-22 18:56:38 -0700615}
616
Romain Guyf6a11b82010-06-23 17:47:49 -0700617///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700618// Layers
619///////////////////////////////////////////////////////////////////////////////
620
621int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700622 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700623 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700624
Chris Craikd6b65f62014-01-01 14:45:21 -0800625 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700626 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700627 }
Romain Guyd55a8612010-06-28 17:42:46 -0700628
629 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700630}
631
Chris Craikd90144d2013-03-19 15:03:48 -0700632void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
633 const Rect untransformedBounds(bounds);
634
Chris Craikd6b65f62014-01-01 14:45:21 -0800635 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700636
637 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800638 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700639 // We cannot work with sub-pixels in this case
640 bounds.snapToPixelBoundaries();
641
642 // When the layer is not an FBO, we may use glCopyTexImage so we
643 // need to make sure the layer does not extend outside the bounds
644 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700645 const Snapshot& previous = *(currentSnapshot()->previous);
646 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
647 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700648 bounds.setEmpty();
649 } else if (fboLayer) {
650 clip.set(bounds);
651 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800652 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700653 inverse.mapRect(clip);
654 clip.snapToPixelBoundaries();
655 if (clip.intersect(untransformedBounds)) {
656 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
657 bounds.set(untransformedBounds);
658 } else {
659 clip.setEmpty();
660 }
661 }
662 } else {
663 bounds.setEmpty();
664 }
665}
666
Chris Craik408eb122013-03-26 18:55:15 -0700667void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
668 bool fboLayer, int alpha) {
669 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
670 bounds.getHeight() > mCaches.maxTextureSize ||
671 (fboLayer && clip.isEmpty())) {
672 mSnapshot->empty = fboLayer;
673 } else {
674 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
675 }
676}
677
Chris Craikd90144d2013-03-19 15:03:48 -0700678int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500679 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700680 const int count = saveSnapshot(flags);
681
Chris Craikd6b65f62014-01-01 14:45:21 -0800682 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700683 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
684 // operations will be able to store and restore the current clip and transform info, and
685 // quick rejection will be correct (for display lists)
686
687 Rect bounds(left, top, right, bottom);
688 Rect clip;
689 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500690 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700691
Chris Craikd6b65f62014-01-01 14:45:21 -0800692 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700693 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
694 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700695 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700696 mSnapshot->roundRectClipState = NULL;
Chris Craikd90144d2013-03-19 15:03:48 -0700697 }
698 }
699
700 return count;
701}
702
Romain Guy1c740bc2010-09-13 18:00:09 -0700703/**
704 * Layers are viewed by Skia are slightly different than layers in image editing
705 * programs (for instance.) When a layer is created, previously created layers
706 * and the frame buffer still receive every drawing command. For instance, if a
707 * layer is created and a shape intersecting the bounds of the layers and the
708 * framebuffer is draw, the shape will be drawn on both (unless the layer was
709 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
710 *
711 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
712 * texture. Unfortunately, this is inefficient as it requires every primitive to
713 * be drawn n + 1 times, where n is the number of active layers. In practice this
714 * means, for every primitive:
715 * - Switch active frame buffer
716 * - Change viewport, clip and projection matrix
717 * - Issue the drawing
718 *
719 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700720 * To avoid this, layers are implemented in a different way here, at least in the
721 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
722 * is set. When this flag is set we can redirect all drawing operations into a
723 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700724 *
725 * This implementation relies on the frame buffer being at least RGBA 8888. When
726 * a layer is created, only a texture is created, not an FBO. The content of the
727 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700728 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700729 * buffer and drawing continues as normal. This technique therefore treats the
730 * frame buffer as a scratch buffer for the layers.
731 *
732 * To compose the layers back onto the frame buffer, each layer texture
733 * (containing the original frame buffer data) is drawn as a simple quad over
734 * the frame buffer. The trick is that the quad is set as the composition
735 * destination in the blending equation, and the frame buffer becomes the source
736 * of the composition.
737 *
738 * Drawing layers with an alpha value requires an extra step before composition.
739 * An empty quad is drawn over the layer's region in the frame buffer. This quad
740 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
741 * quad is used to multiply the colors in the frame buffer. This is achieved by
742 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
743 * GL_ZERO, GL_SRC_ALPHA.
744 *
745 * Because glCopyTexImage2D() can be slow, an alternative implementation might
746 * be use to draw a single clipped layer. The implementation described above
747 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700748 *
749 * (1) The frame buffer is actually not cleared right away. To allow the GPU
750 * to potentially optimize series of calls to glCopyTexImage2D, the frame
751 * buffer is left untouched until the first drawing operation. Only when
752 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700753 */
Chet Haased48885a2012-08-28 17:43:28 -0700754bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700755 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700756 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700757 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700758
Romain Guyeb993562010-10-05 18:14:38 -0700759 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
760
Romain Guyf607bdc2010-09-10 19:20:06 -0700761 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700762 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700763 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700764 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000765 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700766
767 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800768 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700769 return false;
770 }
Romain Guyf18fd992010-07-08 11:45:51 -0700771
Romain Guya1d3c912011-12-13 14:55:06 -0800772 mCaches.activeTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700773 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700774 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700775 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700776 }
777
Derek Sollenberger674554f2014-02-19 16:47:32 +0000778 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700779 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700780 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
781 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500782
Chet Haasea23eed82012-04-12 15:19:04 -0700783 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700784 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700785 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700786
Romain Guy8fb95422010-08-17 18:38:51 -0700787 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700788 mSnapshot->flags |= Snapshot::kFlagIsLayer;
789 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700790
Chris Craik7273daa2013-03-28 11:25:24 -0700791 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700792 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700793 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700794 } else {
795 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700796 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800797 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700798 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700799 // Workaround for some GL drivers. When reading pixels lying outside
800 // of the window we should get undefined values for those pixels.
801 // Unfortunately some drivers will turn the entire target texture black
802 // when reading outside of the window.
803 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
804 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700805 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800806 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700807
Chris Craika64a2be2014-05-14 14:17:01 -0700808 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
809 bounds.left, getViewportHeight() - bounds.bottom,
810 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700811
Romain Guy54be1cd2011-06-13 19:04:27 -0700812 // Enqueue the buffer coordinates to clear the corresponding region later
813 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700814 }
Romain Guyeb993562010-10-05 18:14:38 -0700815 }
Romain Guyf86ef572010-07-01 11:05:42 -0700816
Romain Guyd55a8612010-06-28 17:42:46 -0700817 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700818}
819
Chris Craike63f7c622013-10-17 10:30:55 -0700820bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800821 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700822 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700823
Chet Haased48885a2012-08-28 17:43:28 -0700824 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700825 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700826 mSnapshot->fbo = layer->getFbo();
827 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
828 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700829 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700830 mSnapshot->roundRectClipState = NULL;
Romain Guy5b3b3522010-10-27 18:57:51 -0700831
Romain Guy2b7028e2012-09-19 17:25:38 -0700832 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700833 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700834 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700835 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700836 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700837
838 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700839 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700840 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700841 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700842 }
843
844 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700845 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700846
henry.uh_chen33f5a592014-07-02 19:36:56 +0800847 // Expand the startTiling region by 1
848 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700849
850 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700851 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800852 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700853 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700854 glClear(GL_COLOR_BUFFER_BIT);
855
856 dirtyClip();
857
858 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700859 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 return true;
861}
862
Romain Guy1c740bc2010-09-13 18:00:09 -0700863/**
864 * Read the documentation of createLayer() before doing anything in this method.
865 */
Chris Craik14e51302013-12-30 15:32:54 -0800866void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
867 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000868 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700869 return;
870 }
871
Chris Craik14e51302013-12-30 15:32:54 -0800872 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800873 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800874 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700875
Chris Craik39a908c2013-06-13 14:39:01 -0700876 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800877 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -0700878 &clipRequired, NULL, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700879 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
880
Romain Guyeb993562010-10-05 18:14:38 -0700881 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700882 endTiling();
883
Romain Guye0aa84b2012-04-03 19:30:26 -0700884 // Detach the texture from the FBO
885 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800886
887 layer->removeFbo(false);
888
Romain Guyeb993562010-10-05 18:14:38 -0700889 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700890 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700891 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700892
Chris Craikd6b65f62014-01-01 14:45:21 -0800893 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700894 }
895
Romain Guy9ace8f52011-07-07 20:50:11 -0700896 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500897 SkPaint layerPaint;
898 layerPaint.setAlpha(layer->getAlpha());
899 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
900 layerPaint.setColorFilter(layer->getColorFilter());
901
902 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700903 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700904 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700905 }
906
Romain Guy03750a02010-10-18 14:06:08 -0700907 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700908
Romain Guya1d3c912011-12-13 14:55:06 -0800909 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700910
Romain Guy5b3b3522010-10-27 18:57:51 -0700911 // When the layer is stored in an FBO, we can save a bit of fillrate by
912 // drawing only the dirty region
913 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800914 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700915 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700916 } else if (!rect.isEmpty()) {
917 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530918
919 save(0);
920 // the layer contains screen buffer content that shouldn't be alpha modulated
921 // (and any necessary alpha modulation was handled drawing into the layer)
922 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530924 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700925 }
Romain Guy8b55f372010-08-18 17:10:07 -0700926
Romain Guy746b7402010-10-26 16:27:31 -0700927 dirtyClip();
928
Romain Guyeb993562010-10-05 18:14:38 -0700929 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700930 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700931 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700932 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700933 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700934 }
935}
936
Romain Guyaa6c24c2011-04-28 18:40:04 -0700937void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700938 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700939
940 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700941 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700942 setupDrawWithTexture();
943 } else {
944 setupDrawWithExternalTexture();
945 }
946 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700947 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500948 setupDrawColorFilter(layer->getColorFilter());
949 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700950 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700951 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500952 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700953 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
954 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700955 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700956 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700957 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800958 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800959 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700960 layer->getWidth() == (uint32_t) rect.getWidth() &&
961 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800962 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
963 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700964
Romain Guyd21b6e12011-11-30 20:21:23 -0800965 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800966 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
967 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700968 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800969 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800970 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
971 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700972 }
973 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700974 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700975
976 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700977}
978
Romain Guy5b3b3522010-10-27 18:57:51 -0700979void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700980 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700981 const Rect& texCoords = layer->texCoords;
982 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
983 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700984
Romain Guy9ace8f52011-07-07 20:50:11 -0700985 float x = rect.left;
986 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -0800987 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700988 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700989 layer->getHeight() == (uint32_t) rect.getHeight();
990
991 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700992 // When we're swapping, the layer is already in screen coordinates
993 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800994 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
995 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700996 }
997
Romain Guyd21b6e12011-11-30 20:21:23 -0800998 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700999 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001000 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001001 }
1002
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001003 SkPaint layerPaint;
1004 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1005 layerPaint.setXfermodeMode(layer->getMode());
1006 layerPaint.setColorFilter(layer->getColorFilter());
1007
1008 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001009 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001010 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001011 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001012 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001013
Romain Guyaa6c24c2011-04-28 18:40:04 -07001014 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1015 } else {
1016 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1017 drawTextureLayer(layer, rect);
1018 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1019 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001020}
1021
Chris Craik34416ea2013-04-15 16:08:28 -07001022/**
1023 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1024 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1025 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1026 * by saveLayer's restore
1027 */
1028#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1029 DRAW_COMMAND; \
1030 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1031 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1032 DRAW_COMMAND; \
1033 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1034 } \
1035 }
1036
1037#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1038
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001039// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1040// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1041class LayerShader : public SkShader {
1042public:
1043 LayerShader(Layer* layer, const SkMatrix* localMatrix)
1044 : INHERITED(localMatrix)
1045 , mLayer(layer) {
1046 }
1047
1048 virtual bool asACustomShader(void** data) const {
1049 if (data) {
1050 *data = static_cast<void*>(mLayer);
1051 }
1052 return true;
1053 }
1054
1055 virtual bool isOpaque() const {
1056 return !mLayer->isBlend();
1057 }
1058
1059protected:
1060 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1061 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1062 }
1063
1064 virtual void flatten(SkWriteBuffer&) const {
1065 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1066 }
1067
1068 virtual Factory getFactory() const {
1069 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1070 return NULL;
1071 }
1072private:
1073 // Unowned.
1074 Layer* mLayer;
1075 typedef SkShader INHERITED;
1076};
1077
Romain Guy5b3b3522010-10-27 18:57:51 -07001078void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001079 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1080
1081 if (layer->getConvexMask()) {
1082 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1083
1084 // clip to the area of the layer the mask can be larger
1085 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1086
1087 SkPaint paint;
1088 paint.setAntiAlias(true);
1089 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1090
Chris Craik3f0854292014-04-15 16:18:08 -07001091 // create LayerShader to map SaveLayer content into subsequent draw
1092 SkMatrix shaderMatrix;
1093 shaderMatrix.setTranslate(rect.left, rect.bottom);
1094 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001095 LayerShader layerShader(layer, &shaderMatrix);
1096 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001097
1098 // Since the drawing primitive is defined in local drawing space,
1099 // we don't need to modify the draw matrix
1100 const SkPath* maskPath = layer->getConvexMask();
1101 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1102
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001103 paint.setShader(NULL);
Chris Craik3f0854292014-04-15 16:18:08 -07001104 restore();
1105
1106 return;
1107 }
1108
Romain Guy5b3b3522010-10-27 18:57:51 -07001109 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001110 layer->setRegionAsRect();
1111
Chris Craik34416ea2013-04-15 16:08:28 -07001112 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001113
Romain Guy5b3b3522010-10-27 18:57:51 -07001114 layer->region.clear();
1115 return;
1116 }
1117
Chris Craik3f0854292014-04-15 16:18:08 -07001118 // standard Region based draw
1119 size_t count;
1120 const android::Rect* rects;
1121 Region safeRegion;
1122 if (CC_LIKELY(hasRectToRectTransform())) {
1123 rects = layer->region.getArray(&count);
1124 } else {
1125 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1126 rects = safeRegion.getArray(&count);
1127 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001128
Chris Craik3f0854292014-04-15 16:18:08 -07001129 const float alpha = getLayerAlpha(layer);
1130 const float texX = 1.0f / float(layer->getWidth());
1131 const float texY = 1.0f / float(layer->getHeight());
1132 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001133
Chris Craik3f0854292014-04-15 16:18:08 -07001134 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001135
Chris Craik3f0854292014-04-15 16:18:08 -07001136 // We must get (and therefore bind) the region mesh buffer
1137 // after we setup drawing in case we need to mess with the
1138 // stencil buffer in setupDraw()
1139 TextureVertex* mesh = mCaches.getRegionMesh();
1140 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001141
Chris Craik3f0854292014-04-15 16:18:08 -07001142 setupDrawWithTexture();
1143 setupDrawColor(alpha, alpha, alpha, alpha);
1144 setupDrawColorFilter(layer->getColorFilter());
1145 setupDrawBlending(layer);
1146 setupDrawProgram();
1147 setupDrawDirtyRegionsDisabled();
1148 setupDrawPureColorUniforms();
1149 setupDrawColorFilterUniforms(layer->getColorFilter());
1150 setupDrawTexture(layer->getTexture());
1151 if (currentTransform()->isPureTranslate()) {
1152 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1153 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001154
Chris Craik3f0854292014-04-15 16:18:08 -07001155 layer->setFilter(GL_NEAREST);
1156 setupDrawModelView(kModelViewMode_Translate, false,
1157 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1158 } else {
1159 layer->setFilter(GL_LINEAR);
1160 setupDrawModelView(kModelViewMode_Translate, false,
1161 rect.left, rect.top, rect.right, rect.bottom);
1162 }
1163 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001164
Chris Craik3f0854292014-04-15 16:18:08 -07001165 for (size_t i = 0; i < count; i++) {
1166 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001167
Chris Craik3f0854292014-04-15 16:18:08 -07001168 const float u1 = r->left * texX;
1169 const float v1 = (height - r->top) * texY;
1170 const float u2 = r->right * texX;
1171 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001172
Chris Craik3f0854292014-04-15 16:18:08 -07001173 // TODO: Reject quads outside of the clip
1174 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1175 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1176 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1177 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001178
Chris Craik3f0854292014-04-15 16:18:08 -07001179 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001180
Chris Craik3f0854292014-04-15 16:18:08 -07001181 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001182 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1183 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001184 numQuads = 0;
1185 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001186 }
Chris Craik3f0854292014-04-15 16:18:08 -07001187 }
1188
1189 if (numQuads > 0) {
1190 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1191 GL_UNSIGNED_SHORT, NULL));
1192 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001193
Romain Guy5b3b3522010-10-27 18:57:51 -07001194#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001195 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001196#endif
1197
Chris Craik3f0854292014-04-15 16:18:08 -07001198 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001199}
1200
Romain Guy3a3133d2011-02-01 22:59:58 -08001201#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001202void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001203 size_t count;
1204 const android::Rect* rects = region.getArray(&count);
1205
1206 uint32_t colors[] = {
1207 0x7fff0000, 0x7f00ff00,
1208 0x7f0000ff, 0x7fff00ff,
1209 };
1210
1211 int offset = 0;
1212 int32_t top = rects[0].top;
1213
1214 for (size_t i = 0; i < count; i++) {
1215 if (top != rects[i].top) {
1216 offset ^= 0x2;
1217 top = rects[i].top;
1218 }
1219
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001220 SkPaint paint;
1221 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001222 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001223 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001224 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001225}
Chris Craike63f7c622013-10-17 10:30:55 -07001226#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001227
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001228void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001229 Vector<float> rects;
1230
1231 SkRegion::Iterator it(region);
1232 while (!it.done()) {
1233 const SkIRect& r = it.rect();
1234 rects.push(r.fLeft);
1235 rects.push(r.fTop);
1236 rects.push(r.fRight);
1237 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001238 it.next();
1239 }
1240
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001241 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001242}
1243
Romain Guy5b3b3522010-10-27 18:57:51 -07001244void OpenGLRenderer::dirtyLayer(const float left, const float top,
1245 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001246 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001247 Rect bounds(left, top, right, bottom);
1248 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001249 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001250 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001251}
1252
1253void OpenGLRenderer::dirtyLayer(const float left, const float top,
1254 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001255 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001256 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001257 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001258 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001259}
1260
1261void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001262 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001263 bounds.snapToPixelBoundaries();
1264 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1265 if (!dirty.isEmpty()) {
1266 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001267 }
1268 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001269}
1270
Chris Craik4063a0e2013-11-15 16:06:56 -08001271void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001272 GLsizei elementsCount = quadsCount * 6;
1273 while (elementsCount > 0) {
1274 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1275
Romain Guy3380cfd2013-08-15 16:57:57 -07001276 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001277 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1278
1279 elementsCount -= drawCount;
1280 // Though there are 4 vertices in a quad, we use 6 indices per
1281 // quad to draw with GL_TRIANGLES
1282 mesh += (drawCount / 6) * 4;
1283 }
1284}
1285
Romain Guy54be1cd2011-06-13 19:04:27 -07001286void OpenGLRenderer::clearLayerRegions() {
1287 const size_t count = mLayers.size();
1288 if (count == 0) return;
1289
Chris Craikd6b65f62014-01-01 14:45:21 -08001290 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001291 // Doing several glScissor/glClear here can negatively impact
1292 // GPUs with a tiler architecture, instead we draw quads with
1293 // the Clear blending mode
1294
1295 // The list contains bounds that have already been clipped
1296 // against their initial clip rect, and the current clip
1297 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001298 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001299
Romain Guy448455f2013-07-22 13:57:50 -07001300 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001301 Vertex* vertex = mesh;
1302
1303 for (uint32_t i = 0; i < count; i++) {
1304 Rect* bounds = mLayers.itemAt(i);
1305
Romain Guy54be1cd2011-06-13 19:04:27 -07001306 Vertex::set(vertex++, bounds->left, bounds->top);
1307 Vertex::set(vertex++, bounds->right, bounds->top);
1308 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001309 Vertex::set(vertex++, bounds->right, bounds->bottom);
1310
1311 delete bounds;
1312 }
Romain Guye67307c2013-02-11 18:01:20 -08001313 // We must clear the list of dirty rects before we
1314 // call setupDraw() to prevent stencil setup to do
1315 // the same thing again
1316 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001317
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001318 SkPaint clearPaint;
1319 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1320
Romain Guy54be1cd2011-06-13 19:04:27 -07001321 setupDraw(false);
1322 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001323 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001324 setupDrawProgram();
1325 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001326 setupDrawModelView(kModelViewMode_Translate, false,
1327 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001328
Chris Craik4063a0e2013-11-15 16:06:56 -08001329 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001330
1331 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001332 } else {
1333 for (uint32_t i = 0; i < count; i++) {
1334 delete mLayers.itemAt(i);
1335 }
Romain Guye67307c2013-02-11 18:01:20 -08001336 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001337 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001338}
1339
Romain Guybd6b79b2010-06-26 00:13:53 -07001340///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001341// State Deferral
1342///////////////////////////////////////////////////////////////////////////////
1343
Chris Craikff785832013-03-08 13:12:16 -08001344bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001345 const Rect* currentClip = currentClipRect();
1346 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001347
Chris Craikff785832013-03-08 13:12:16 -08001348 if (stateDeferFlags & kStateDeferFlag_Draw) {
1349 // state has bounds initialized in local coordinates
1350 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001351 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001352 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001353 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1354 // is used, it should more closely duplicate the quickReject logic (in how it uses
1355 // snapToPixelBoundaries)
1356
Chris Craikd6b65f62014-01-01 14:45:21 -08001357 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001358 // quick rejected
1359 return true;
1360 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001361
Chris Craika02c4ed2013-06-14 13:43:58 -07001362 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001363 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001364 int& flags = state.mClipSideFlags;
1365 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001366 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1367 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1368 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1369 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001370 }
1371 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001372 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001373 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1374 // overdraw avoidance (since we don't know what it overlaps)
1375 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001376 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001377 }
1378 }
1379
Chris Craik527a3aa2013-03-04 10:19:31 -08001380 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1381 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001382 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001383 }
1384
Chris Craik7273daa2013-03-28 11:25:24 -07001385 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1386 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001387 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001388 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001389 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001390
1391 // always store/restore, since it's just a pointer
1392 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001393 return false;
1394}
1395
Chris Craik527a3aa2013-03-04 10:19:31 -08001396void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001397 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001398 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001399 mDrawModifiers = state.mDrawModifiers;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001400 mSnapshot->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001401
Chris Craik527a3aa2013-03-04 10:19:31 -08001402 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001403 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1404 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001405 dirtyClip();
1406 }
Chris Craikc3566d02013-02-04 16:16:33 -08001407}
1408
Chris Craik28ce94a2013-05-31 11:38:03 -07001409/**
1410 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1411 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1412 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1413 *
1414 * This method should be called when restoreDisplayState() won't be restoring the clip
1415 */
1416void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1417 if (clipRect != NULL) {
1418 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1419 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001420 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001421 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001422 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001423 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001424}
1425
Chris Craikc3566d02013-02-04 16:16:33 -08001426///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001427// Clipping
1428///////////////////////////////////////////////////////////////////////////////
1429
Romain Guybb9524b2010-06-22 18:56:38 -07001430void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001431 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001432 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001433
Chris Craika64a2be2014-05-14 14:17:01 -07001434 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001435 clip.getWidth(), clip.getHeight())) {
1436 mDirtyClip = false;
1437 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001438}
1439
Romain Guy8ce00302013-01-15 18:51:42 -08001440void OpenGLRenderer::ensureStencilBuffer() {
1441 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1442 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1443 // just hope we have one when hasLayer() returns false.
1444 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001445 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001446 }
1447}
1448
1449void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1450 // The layer's FBO is already bound when we reach this stage
1451 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001452 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1453 // is attached after we initiated tiling. We must turn it off,
1454 // attach the new render buffer then turn tiling back on
1455 endTiling();
1456
Romain Guy8d4aeb72013-02-12 16:08:55 -08001457 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001458 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001459 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001460
Romain Guyf735c8e2013-01-31 17:45:55 -08001461 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001462 }
1463}
1464
1465void OpenGLRenderer::setStencilFromClip() {
1466 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001467 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001468 // NOTE: The order here is important, we must set dirtyClip to false
1469 // before any draw call to avoid calling back into this method
1470 mDirtyClip = false;
1471
1472 ensureStencilBuffer();
1473
1474 mCaches.stencil.enableWrite();
1475
Chris Craikdeeda3d2014-05-05 19:09:33 -07001476 // Clear and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001477 // to the region's bounds
1478 bool resetScissor = mCaches.enableScissor();
1479 if (resetScissor) {
1480 // The scissor was not set so we now need to update it
1481 setScissorFromClip();
1482 }
1483 mCaches.stencil.clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001484
1485 // stash and disable the outline clip state, since stencil doesn't account for outline
1486 bool storedSkipOutlineClip = mSkipOutlineClip;
1487 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001488
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001489 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001490 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001491 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1492
Romain Guy8ce00302013-01-15 18:51:42 -08001493 // NOTE: We could use the region contour path to generate a smaller mesh
1494 // Since we are using the stencil we could use the red book path
1495 // drawing technique. It might increase bandwidth usage though.
1496
1497 // The last parameter is important: we are not drawing in the color buffer
1498 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001499 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001500 if (resetScissor) mCaches.disableScissor();
1501 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001502
1503 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001504
1505 // Draw the region used to generate the stencil if the appropriate debug
1506 // mode is enabled
1507 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001508 paint.setColor(0x7f0000ff);
1509 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1510 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001511 }
Romain Guy8ce00302013-01-15 18:51:42 -08001512 } else {
1513 mCaches.stencil.disable();
1514 }
1515 }
1516}
1517
Chris Craikf0a59072013-11-19 18:00:46 -08001518/**
1519 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1520 *
1521 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1522 * style, and tessellated AA ramp
1523 */
1524bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001525 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001526 bool snapOut = paint && paint->isAntiAlias();
1527
1528 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1529 float outset = paint->getStrokeWidth() * 0.5f;
1530 left -= outset;
1531 top -= outset;
1532 right += outset;
1533 bottom += outset;
1534 }
1535
Chris Craikdeeda3d2014-05-05 19:09:33 -07001536 bool clipRequired = false;
1537 bool roundRectClipRequired = false;
1538 if (calculateQuickRejectForScissor(left, top, right, bottom,
1539 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001540 return true;
1541 }
1542
Chris Craikf23b25a2014-06-26 15:46:20 -07001543 // not quick rejected, so enable the scissor if clipRequired
1544 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1545 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001546 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001547}
1548
Romain Guy8ce00302013-01-15 18:51:42 -08001549void OpenGLRenderer::debugClip() {
1550#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001551 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001552 SkPaint paint;
1553 paint.setColor(0x7f00ff00);
1554 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1555
Romain Guy8ce00302013-01-15 18:51:42 -08001556 }
1557#endif
1558}
1559
Romain Guyf6a11b82010-06-23 17:47:49 -07001560///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001561// Drawing commands
1562///////////////////////////////////////////////////////////////////////////////
1563
Romain Guy54be1cd2011-06-13 19:04:27 -07001564void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001565 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001566 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001567 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001568 // Make sure setScissor & setStencil happen at the beginning of
1569 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001570 if (mDirtyClip) {
1571 if (mCaches.scissorEnabled) {
1572 setScissorFromClip();
1573 }
Romain Guy8ce00302013-01-15 18:51:42 -08001574 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001575 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001576
Romain Guy70ca14e2010-12-13 18:24:33 -08001577 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001578
Romain Guy70ca14e2010-12-13 18:24:33 -08001579 mSetShaderColor = false;
1580 mColorSet = false;
1581 mColorA = mColorR = mColorG = mColorB = 0.0f;
1582 mTextureUnit = 0;
1583 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001584
1585 // Enable debug highlight when what we're about to draw is tested against
1586 // the stencil buffer and if stencil highlight debugging is on
1587 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1588 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1589 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001590
1591 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001592}
1593
1594void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1595 mDescription.hasTexture = true;
1596 mDescription.hasAlpha8Texture = isAlpha8;
1597}
1598
Romain Guyff316ec2013-02-13 18:39:43 -08001599void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1600 mDescription.hasTexture = true;
1601 mDescription.hasColors = true;
1602 mDescription.hasAlpha8Texture = isAlpha8;
1603}
1604
Romain Guyaa6c24c2011-04-28 18:40:04 -07001605void OpenGLRenderer::setupDrawWithExternalTexture() {
1606 mDescription.hasExternalTexture = true;
1607}
1608
Romain Guy15bc6432011-12-13 13:11:32 -08001609void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001610 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001611}
1612
Chris Craik710f46d2012-09-17 17:25:49 -07001613void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001614 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001615}
1616
Romain Guy8d0d4782010-12-14 20:13:35 -08001617void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1618 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001619 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1620 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1621 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001622 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001623 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001624}
1625
Romain Guy86568192010-12-14 15:55:39 -08001626void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1627 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001628 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1629 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1630 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001631 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001632 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001633}
1634
Romain Guy41210632012-07-16 17:04:24 -07001635void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1636 mCaches.fontRenderer->describe(mDescription, paint);
1637}
1638
Romain Guy70ca14e2010-12-13 18:24:33 -08001639void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1640 mColorA = a;
1641 mColorR = r;
1642 mColorG = g;
1643 mColorB = b;
1644 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001645 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001646}
1647
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001648void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1649 if (shader != NULL) {
1650 SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001651 }
1652}
1653
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001654void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1655 if (filter == NULL) {
1656 return;
1657 }
1658
1659 SkXfermode::Mode mode;
1660 if (filter->asColorMode(NULL, &mode)) {
1661 mDescription.colorOp = ProgramDescription::kColorBlend;
1662 mDescription.colorMode = mode;
1663 } else if (filter->asColorMatrix(NULL)) {
1664 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001665 }
1666}
1667
Romain Guyf09ef512011-05-27 11:43:46 -07001668void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1669 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1670 mColorA = 1.0f;
1671 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001672 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001673 }
1674}
1675
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001676static bool isBlendedColorFilter(const SkColorFilter* filter) {
1677 if (filter == NULL) {
1678 return false;
1679 }
1680 return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1681}
1682
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001683void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1684 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001685 // When the blending mode is kClear_Mode, we need to use a modulate color
1686 // argb=1,0,0,0
1687 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001688 // TODO: check shader blending, once we have shader drawing support for layers.
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001689 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001690 (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001691 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001692}
1693
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001694void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1695 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001696 // When the blending mode is kClear_Mode, we need to use a modulate color
1697 // argb=1,0,0,0
1698 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001699 blend |= (mColorSet && mColorA < 1.0f) ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001700 (getShader(paint) && !getShader(paint)->isOpaque()) ||
1701 isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001702 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001703}
1704
1705void OpenGLRenderer::setupDrawProgram() {
1706 useProgram(mCaches.programCache.get(mDescription));
Chris Craikdeeda3d2014-05-05 19:09:33 -07001707 if (mDescription.hasRoundRectClip) {
1708 // TODO: avoid doing this repeatedly, stashing state pointer in program
1709 const RoundRectClipState* state = mSnapshot->roundRectClipState;
1710 const Rect& innerRect = state->outlineInnerRect;
1711 glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1712 innerRect.left, innerRect.top,
1713 innerRect.right, innerRect.bottom);
1714 glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1715 state->outlineRadius);
1716 glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1717 1, GL_FALSE, &state->matrix.data[0]);
1718 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001719}
1720
1721void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1722 mTrackDirtyRegions = false;
1723}
1724
Chris Craik4063a0e2013-11-15 16:06:56 -08001725void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1726 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001727 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001728 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001729 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001730 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001731
Romain Guy86568192010-12-14 15:55:39 -08001732 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001733 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1734 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1735 if (dirty && mTrackDirtyRegions) {
1736 if (!ignoreTransform) {
1737 dirtyLayer(left, top, right, bottom, *currentTransform());
1738 } else {
1739 dirtyLayer(left, top, right, bottom);
1740 }
Romain Guy86568192010-12-14 15:55:39 -08001741 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001742}
1743
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001744void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1745 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001746 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1747 }
1748}
1749
Romain Guy86568192010-12-14 15:55:39 -08001750void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001751 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001752 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001753 }
1754}
1755
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001756void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1757 if (shader == NULL) {
1758 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001759 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001760
1761 if (ignoreTransform) {
1762 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1763 // because it was built into modelView / the geometry, and the description needs to
1764 // compensate.
1765 mat4 modelViewWithoutTransform;
1766 modelViewWithoutTransform.loadInverse(*currentTransform());
1767 modelViewWithoutTransform.multiply(mModelViewMatrix);
1768 mModelViewMatrix.load(modelViewWithoutTransform);
1769 }
1770
1771 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001772}
1773
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001774void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1775 if (NULL == filter) {
1776 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001777 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001778
1779 SkColor color;
1780 SkXfermode::Mode mode;
1781 if (filter->asColorMode(&color, &mode)) {
1782 const int alpha = SkColorGetA(color);
1783 const GLfloat a = alpha / 255.0f;
1784 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1785 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1786 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1787 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1788 return;
1789 }
1790
1791 SkScalar srcColorMatrix[20];
1792 if (filter->asColorMatrix(srcColorMatrix)) {
1793
1794 float colorMatrix[16];
1795 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1796 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1797 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1798 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1799
1800 // Skia uses the range [0..255] for the addition vector, but we need
1801 // the [0..1] range to apply the vector in GLSL
1802 float colorVector[4];
1803 colorVector[0] = srcColorMatrix[4] / 255.0f;
1804 colorVector[1] = srcColorMatrix[9] / 255.0f;
1805 colorVector[2] = srcColorMatrix[14] / 255.0f;
1806 colorVector[3] = srcColorMatrix[19] / 255.0f;
1807
1808 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1809 GL_FALSE, colorMatrix);
1810 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1811 return;
1812 }
1813
1814 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001815}
1816
Romain Guy41210632012-07-16 17:04:24 -07001817void OpenGLRenderer::setupDrawTextGammaUniforms() {
1818 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1819}
1820
Romain Guy70ca14e2010-12-13 18:24:33 -08001821void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001822 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001823 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001824 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001825}
1826
1827void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001828 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001829 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001830 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001831}
1832
Romain Guyaa6c24c2011-04-28 18:40:04 -07001833void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1834 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001835 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001836 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001837}
1838
Romain Guy8f0095c2011-05-02 17:24:22 -07001839void OpenGLRenderer::setupDrawTextureTransform() {
1840 mDescription.hasTextureTransform = true;
1841}
1842
1843void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001844 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1845 GL_FALSE, &transform.data[0]);
1846}
1847
Chris Craik564acf72014-01-02 16:46:18 -08001848void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1849 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001850 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001851 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001852 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001853 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001854 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001855 }
Romain Guyd71dd362011-12-12 19:03:35 -08001856
Chris Craikcb4d6002012-09-25 12:00:29 -07001857 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001858 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001859 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001860 }
1861
1862 mCaches.unbindIndicesBuffer();
1863}
1864
Chris Craik564acf72014-01-02 16:46:18 -08001865void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1866 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001867 bool force = mCaches.unbindMeshBuffer();
1868 GLsizei stride = sizeof(ColorTextureVertex);
1869
1870 mCaches.bindPositionVertexPointer(force, vertices, stride);
1871 if (mCaches.currentProgram->texCoords >= 0) {
1872 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1873 }
1874 int slot = mCaches.currentProgram->getAttrib("colors");
1875 if (slot >= 0) {
1876 glEnableVertexAttribArray(slot);
1877 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1878 }
1879
1880 mCaches.unbindIndicesBuffer();
1881}
1882
Chris Craik564acf72014-01-02 16:46:18 -08001883void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1884 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001885 bool force = false;
1886 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1887 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1888 // use the default VBO found in Caches
1889 if (!vertices || vbo) {
1890 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1891 } else {
1892 force = mCaches.unbindMeshBuffer();
1893 }
ztenghui63d41ab2014-02-14 13:13:41 -08001894 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001895
Chris Craikcb4d6002012-09-25 12:00:29 -07001896 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001897 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001898 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001899 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001900}
1901
Romain Guy448455f2013-07-22 13:57:50 -07001902void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001903 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001904 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001905 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001906}
1907
Romain Guy70ca14e2010-12-13 18:24:33 -08001908///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001909// Drawing
1910///////////////////////////////////////////////////////////////////////////////
1911
Chris Craika7090e02014-06-20 16:01:00 -07001912status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001913 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001914 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1915 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001916 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001917 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001918 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001919 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001920 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001921 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001922 renderNode->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001923 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001924 }
1925
Chris Craik28ce94a2013-05-31 11:38:03 -07001926 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001927 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001928 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001929 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001930
1931 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001932 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001933
Chris Craikf57776b2013-10-25 18:30:17 -07001934 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001935 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001936
Romain Guy65549432012-03-26 16:45:05 -07001937 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001938}
1939
Chris Craikd218a922014-01-02 17:13:34 -08001940void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001941 int color = paint != NULL ? paint->getColor() : 0;
1942
Romain Guya168d732011-03-18 16:50:13 -07001943 float x = left;
1944 float y = top;
1945
Romain Guy886b2752013-01-04 12:26:18 -08001946 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1947
Romain Guya168d732011-03-18 16:50:13 -07001948 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001949 if (currentTransform()->isPureTranslate()) {
1950 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1951 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001952 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001953
1954 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001955 } else {
Chris Craik678625242014-02-28 12:26:34 -08001956 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001957 }
1958
Romain Guy3b748a42013-04-17 18:54:38 -07001959 // No need to check for a UV mapper on the texture object, only ARGB_8888
1960 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001961 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001962 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001963 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001964}
1965
Romain Guy03c00b52013-06-20 18:30:28 -07001966/**
1967 * Important note: this method is intended to draw batches of bitmaps and
1968 * will not set the scissor enable or dirty the current layer, if any.
1969 * The caller is responsible for properly dirtying the current layer.
1970 */
Chris Craikd218a922014-01-02 17:13:34 -08001971status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1972 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1973 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001974 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001975 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001976 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001977
Chris Craik527a3aa2013-03-04 10:19:31 -08001978 const AutoTexture autoCleanup(texture);
1979
Chris Craik527a3aa2013-03-04 10:19:31 -08001980 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001981 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001982
1983 const float x = (int) floorf(bounds.left + 0.5f);
1984 const float y = (int) floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04001985 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001986 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001987 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001988 GL_TRIANGLES, bitmapCount * 6, true,
1989 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001990 } else {
1991 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001992 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001993 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1994 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001995 }
1996
1997 return DrawGlInfo::kStatusDrew;
1998}
1999
Chris Craikd218a922014-01-02 17:13:34 -08002000status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2001 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07002002 const float right = left + bitmap->width();
2003 const float bottom = top + bitmap->height();
2004
Chris Craikf0a59072013-11-19 18:00:46 -08002005 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002006 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002007 }
2008
Romain Guya1d3c912011-12-13 14:55:06 -08002009 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002010 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002011 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002012 const AutoTexture autoCleanup(texture);
2013
Mike Reed1103b322014-07-08 12:36:44 -04002014 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guya168d732011-03-18 16:50:13 -07002015 drawAlphaBitmap(texture, left, top, paint);
2016 } else {
2017 drawTextureRect(left, top, right, bottom, texture, paint);
2018 }
Chet Haase48659092012-05-31 15:21:51 -07002019
2020 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002021}
2022
Derek Sollenberger13908822013-12-10 12:28:58 -05002023status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
Chris Craikd218a922014-01-02 17:13:34 -08002024 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002025 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
Derek Sollenberger13908822013-12-10 12:28:58 -05002026 const mat4 transform(matrix);
Romain Guyf86ef572010-07-01 11:05:42 -07002027 transform.mapRect(r);
2028
Chris Craikf0a59072013-11-19 18:00:46 -08002029 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002030 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002031 }
2032
Romain Guya1d3c912011-12-13 14:55:06 -08002033 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002034 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002035 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002036 const AutoTexture autoCleanup(texture);
2037
Romain Guy5b3b3522010-10-27 18:57:51 -07002038 // This could be done in a cheaper way, all we need is pass the matrix
2039 // to the vertex shader. The save/restore is a bit overkill.
2040 save(SkCanvas::kMatrix_SaveFlag);
2041 concatMatrix(matrix);
Mike Reed1103b322014-07-08 12:36:44 -04002042 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002043 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2044 } else {
2045 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2046 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002047 restore();
Chet Haase48659092012-05-31 15:21:51 -07002048
2049 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002050}
2051
Chris Craikd218a922014-01-02 17:13:34 -08002052status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2053 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002054 const float right = left + bitmap->width();
2055 const float bottom = top + bitmap->height();
2056
Chris Craikf0a59072013-11-19 18:00:46 -08002057 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002058 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002059 }
2060
2061 mCaches.activeTexture(0);
2062 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2063 const AutoTexture autoCleanup(texture);
2064
Mike Reed1103b322014-07-08 12:36:44 -04002065 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002066 drawAlphaBitmap(texture, left, top, paint);
2067 } else {
2068 drawTextureRect(left, top, right, bottom, texture, paint);
2069 }
Chet Haase48659092012-05-31 15:21:51 -07002070
2071 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002072}
2073
Chris Craikd218a922014-01-02 17:13:34 -08002074status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2075 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002076 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002077 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002078 }
2079
Chris Craik39a908c2013-06-13 14:39:01 -07002080 // TODO: use quickReject on bounds from vertices
2081 mCaches.enableScissor();
2082
Romain Guyb18d2d02011-02-10 15:52:54 -08002083 float left = FLT_MAX;
2084 float top = FLT_MAX;
2085 float right = FLT_MIN;
2086 float bottom = FLT_MIN;
2087
Romain Guya92bb4d2012-10-16 11:08:44 -07002088 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002089
Chris Craik564acf72014-01-02 16:46:18 -08002090 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2091 mesh.setCapacity(count);
2092 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002093
2094 bool cleanupColors = false;
2095 if (!colors) {
2096 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002097 int* newColors = new int[colorsCount];
2098 memset(newColors, 0xff, colorsCount * sizeof(int));
2099 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002100 cleanupColors = true;
2101 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002102
Romain Guy3b748a42013-04-17 18:54:38 -07002103 mCaches.activeTexture(0);
2104 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2105 const UvMapper& mapper(getMapper(texture));
2106
Romain Guy5a7b4662011-01-20 19:09:30 -08002107 for (int32_t y = 0; y < meshHeight; y++) {
2108 for (int32_t x = 0; x < meshWidth; x++) {
2109 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2110
2111 float u1 = float(x) / meshWidth;
2112 float u2 = float(x + 1) / meshWidth;
2113 float v1 = float(y) / meshHeight;
2114 float v2 = float(y + 1) / meshHeight;
2115
Romain Guy3b748a42013-04-17 18:54:38 -07002116 mapper.map(u1, v1, u2, v2);
2117
Romain Guy5a7b4662011-01-20 19:09:30 -08002118 int ax = i + (meshWidth + 1) * 2;
2119 int ay = ax + 1;
2120 int bx = i;
2121 int by = bx + 1;
2122 int cx = i + 2;
2123 int cy = cx + 1;
2124 int dx = i + (meshWidth + 1) * 2 + 2;
2125 int dy = dx + 1;
2126
Romain Guyff316ec2013-02-13 18:39:43 -08002127 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2128 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2129 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002130
Romain Guyff316ec2013-02-13 18:39:43 -08002131 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2132 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2133 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002134
Romain Guya92bb4d2012-10-16 11:08:44 -07002135 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2136 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2137 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2138 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002139 }
2140 }
2141
Chris Craikf0a59072013-11-19 18:00:46 -08002142 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002143 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002144 return DrawGlInfo::kStatusDone;
2145 }
2146
Romain Guyff316ec2013-02-13 18:39:43 -08002147 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002148 texture = mCaches.textureCache.get(bitmap);
2149 if (!texture) {
2150 if (cleanupColors) delete[] colors;
2151 return DrawGlInfo::kStatusDone;
2152 }
Romain Guyff316ec2013-02-13 18:39:43 -08002153 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002154 const AutoTexture autoCleanup(texture);
2155
2156 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002157 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002158
2159 int alpha;
2160 SkXfermode::Mode mode;
2161 getAlphaAndMode(paint, &alpha, &mode);
2162
Romain Guyff316ec2013-02-13 18:39:43 -08002163 float a = alpha / 255.0f;
2164
Romain Guya92bb4d2012-10-16 11:08:44 -07002165 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002166 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002167 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002168
Romain Guyff316ec2013-02-13 18:39:43 -08002169 setupDraw();
2170 setupDrawWithTextureAndColor();
2171 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002172 setupDrawColorFilter(getColorFilter(paint));
2173 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002174 setupDrawProgram();
2175 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002176 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002177 setupDrawTexture(texture->id);
2178 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002179 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002180 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002181
2182 glDrawArrays(GL_TRIANGLES, 0, count);
2183
Romain Guyff316ec2013-02-13 18:39:43 -08002184 int slot = mCaches.currentProgram->getAttrib("colors");
2185 if (slot >= 0) {
2186 glDisableVertexAttribArray(slot);
2187 }
2188
2189 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002190
2191 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002192}
2193
Chris Craikd218a922014-01-02 17:13:34 -08002194status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002195 float srcLeft, float srcTop, float srcRight, float srcBottom,
2196 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002197 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002198 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002199 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002200 }
2201
Romain Guya1d3c912011-12-13 14:55:06 -08002202 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002203 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002204 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002205 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002206
Romain Guy8ba548f2010-06-30 19:21:21 -07002207 const float width = texture->width;
2208 const float height = texture->height;
2209
Romain Guy3b748a42013-04-17 18:54:38 -07002210 float u1 = fmax(0.0f, srcLeft / width);
2211 float v1 = fmax(0.0f, srcTop / height);
2212 float u2 = fmin(1.0f, srcRight / width);
2213 float v2 = fmin(1.0f, srcBottom / height);
2214
2215 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002216
Romain Guy03750a02010-10-18 14:06:08 -07002217 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002218 resetDrawTextureTexCoords(u1, v1, u2, v2);
2219
Romain Guyd21b6e12011-11-30 20:21:23 -08002220 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2221
Romain Guy886b2752013-01-04 12:26:18 -08002222 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2223 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002224
Romain Guy886b2752013-01-04 12:26:18 -08002225 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2226 // Apply a scale transform on the canvas only when a shader is in use
2227 // Skia handles the ratio between the dst and src rects as a scale factor
2228 // when a shader is set
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002229 bool useScaleTransform = getShader(paint) && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002230 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002231
Chris Craikd6b65f62014-01-01 14:45:21 -08002232 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2233 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2234 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002235
2236 dstRight = x + (dstRight - dstLeft);
2237 dstBottom = y + (dstBottom - dstTop);
2238
2239 dstLeft = x;
2240 dstTop = y;
2241
Chris Craik678625242014-02-28 12:26:34 -08002242 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002243 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002244 } else {
Chris Craik678625242014-02-28 12:26:34 -08002245 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002246 }
2247
2248 if (CC_UNLIKELY(useScaleTransform)) {
2249 save(SkCanvas::kMatrix_SaveFlag);
2250 translate(dstLeft, dstTop);
2251 scale(scaleX, scaleY);
2252
2253 dstLeft = 0.0f;
2254 dstTop = 0.0f;
2255
2256 dstRight = srcRight - srcLeft;
2257 dstBottom = srcBottom - srcTop;
2258 }
2259
Mike Reed1103b322014-07-08 12:36:44 -04002260 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002261 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002262 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002263 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002264 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2265 } else {
2266 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002267 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002268 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002269 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2270 }
2271
2272 if (CC_UNLIKELY(useScaleTransform)) {
2273 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002274 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002275
2276 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002277
2278 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002279}
2280
Chris Craikd218a922014-01-02 17:13:34 -08002281status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2282 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002283 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002284 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002285 }
2286
Romain Guy4c2547f2013-06-11 16:19:24 -07002287 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002288 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2289 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002290
Romain Guy03c00b52013-06-20 18:30:28 -07002291 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002292}
2293
Chris Craikd218a922014-01-02 17:13:34 -08002294status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2295 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2296 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002297 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002298 return DrawGlInfo::kStatusDone;
2299 }
2300
Romain Guy211370f2012-02-01 16:10:55 -08002301 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002302 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002303 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002304 if (!texture) return DrawGlInfo::kStatusDone;
2305 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002306
Romain Guya4adcf02013-02-28 12:15:35 -08002307 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2308 texture->setFilter(GL_LINEAR, true);
2309
Chris Craikd6b65f62014-01-01 14:45:21 -08002310 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002311 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002312 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002313 const float offsetX = left + currentTransform()->getTranslateX();
2314 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002315 const size_t count = mesh->quads.size();
2316 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002317 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002318 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002319 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2320 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2321 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002322 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002323 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002324 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002325 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002326 }
2327 }
2328
Chris Craik4063a0e2013-11-15 16:06:56 -08002329 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002330 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002331 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2332 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002333
Romain Guy3b748a42013-04-17 18:54:38 -07002334 right = x + right - left;
2335 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002336 left = x;
2337 top = y;
2338 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002339 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002340 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2341 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002342 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2343 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002344 }
Chet Haase48659092012-05-31 15:21:51 -07002345
2346 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002347}
2348
Romain Guy03c00b52013-06-20 18:30:28 -07002349/**
2350 * Important note: this method is intended to draw batches of 9-patch objects and
2351 * will not set the scissor enable or dirty the current layer, if any.
2352 * The caller is responsible for properly dirtying the current layer.
2353 */
Chris Craikd218a922014-01-02 17:13:34 -08002354status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2355 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002356 mCaches.activeTexture(0);
2357 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2358 if (!texture) return DrawGlInfo::kStatusDone;
2359 const AutoTexture autoCleanup(texture);
2360
2361 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2362 texture->setFilter(GL_LINEAR, true);
2363
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002364 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2365 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002366 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002367
2368 return DrawGlInfo::kStatusDrew;
2369}
2370
Chris Craik05f3d6e2014-06-02 16:27:04 -07002371status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
ztenghui63d41ab2014-02-14 13:13:41 -08002372 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002373 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002374 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002375 // no vertices to draw
2376 return DrawGlInfo::kStatusDone;
2377 }
2378
Chris Craik0d5ac952014-07-15 13:01:02 -07002379 Rect bounds(vertexBuffer.getBounds());
2380 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002381 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2382
Chris Craikcb4d6002012-09-25 12:00:29 -07002383 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002384 bool isAA = paint->isAntiAlias();
2385
Chris Craik710f46d2012-09-17 17:25:49 -07002386 setupDraw();
2387 setupDrawNoTexture();
2388 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002389 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002390 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002391 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002392 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002393 setupDrawProgram();
Chris Craik05f3d6e2014-06-02 16:27:04 -07002394 setupDrawModelView(kModelViewMode_Translate, useOffset, translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002395 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002396 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002397 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002398
ztenghui55bfb4e2013-12-03 10:38:55 -08002399 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002400 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002401 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002402 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002403
Chet Haase858aa932011-05-12 09:06:00 -07002404
Chris Craik710f46d2012-09-17 17:25:49 -07002405 int alphaSlot = -1;
2406 if (isAA) {
2407 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2408 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002409 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002410 glEnableVertexAttribArray(alphaSlot);
2411 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002412 }
Romain Guy04299382012-07-18 17:15:41 -07002413
Chris Craik05f3d6e2014-06-02 16:27:04 -07002414 const VertexBuffer::Mode mode = vertexBuffer.getMode();
2415 if (mode == VertexBuffer::kStandard) {
ztenghui63d41ab2014-02-14 13:13:41 -08002416 mCaches.unbindIndicesBuffer();
2417 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Chris Craik05f3d6e2014-06-02 16:27:04 -07002418 } else if (mode == VertexBuffer::kOnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002419 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002420 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002421 } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
ztenghui50ecf842014-03-11 16:52:30 -07002422 mCaches.bindShadowIndicesBuffer();
2423 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002424 }
Romain Guy04299382012-07-18 17:15:41 -07002425
Chris Craik710f46d2012-09-17 17:25:49 -07002426 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002427 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002428 }
Chris Craik65cd6122012-12-10 17:56:27 -08002429
2430 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002431}
2432
2433/**
Chris Craik65cd6122012-12-10 17:56:27 -08002434 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2435 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2436 * screen space in all directions. However, instead of using a fragment shader to compute the
2437 * translucency of the color from its position, we simply use a varying parameter to define how far
2438 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2439 *
2440 * Doesn't yet support joins, caps, or path effects.
2441 */
Chris Craikd218a922014-01-02 17:13:34 -08002442status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002443 VertexBuffer vertexBuffer;
2444 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002445 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002446 return drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002447}
2448
2449/**
2450 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2451 * and additional geometry for defining an alpha slope perimeter.
2452 *
2453 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2454 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2455 * in-shader alpha region, but found it to be taxing on some GPUs.
2456 *
2457 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2458 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002459 */
Chris Craikd218a922014-01-02 17:13:34 -08002460status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002461 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002462
Chris Craik65cd6122012-12-10 17:56:27 -08002463 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002464
Chris Craik65cd6122012-12-10 17:56:27 -08002465 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002466 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2467 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002468
Chris Craik05f3d6e2014-06-02 16:27:04 -07002469 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002470 return DrawGlInfo::kStatusDone;
2471 }
2472
Chris Craik65cd6122012-12-10 17:56:27 -08002473 bool useOffset = !paint->isAntiAlias();
Chris Craik05f3d6e2014-06-02 16:27:04 -07002474 return drawVertexBuffer(buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002475}
2476
Chris Craikd218a922014-01-02 17:13:34 -08002477status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002478 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002479
Chris Craik6d29c8d2013-05-08 18:35:44 -07002480 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002481
Chris Craik6d29c8d2013-05-08 18:35:44 -07002482 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002483 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002484
Chris Craik05f3d6e2014-06-02 16:27:04 -07002485 const Rect& bounds = buffer.getBounds();
2486 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002487 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002488 }
2489
Chris Craik6d29c8d2013-05-08 18:35:44 -07002490 bool useOffset = !paint->isAntiAlias();
Chris Craik05f3d6e2014-06-02 16:27:04 -07002491 return drawVertexBuffer(buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002492}
2493
Chet Haase48659092012-05-31 15:21:51 -07002494status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002495 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002496 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002497
Chris Craikd6b65f62014-01-01 14:45:21 -08002498 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002499 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002500
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002501 SkPaint paint;
2502 paint.setColor(color);
2503 paint.setXfermodeMode(mode);
2504
2505 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002506
2507 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002508}
Romain Guy9d5316e2010-06-24 19:30:36 -07002509
Chet Haase48659092012-05-31 15:21:51 -07002510status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002511 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002512 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002513 const AutoTexture autoCleanup(texture);
2514
2515 const float x = left + texture->left - texture->offset;
2516 const float y = top + texture->top - texture->offset;
2517
2518 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002519
2520 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002521}
2522
Chet Haase48659092012-05-31 15:21:51 -07002523status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002524 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002525 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002526 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002527 return DrawGlInfo::kStatusDone;
2528 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002529
Chris Craikcb4d6002012-09-25 12:00:29 -07002530 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002531 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002532 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002533 right - left, bottom - top, rx, ry, p);
2534 return drawShape(left, top, texture, p);
2535 }
2536
Chris Craik6ac174b2014-06-17 13:47:05 -07002537 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2538 *currentTransform(), *p, right - left, bottom - top, rx, ry);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002539 return drawVertexBuffer(left, top, *vertexBuffer, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002540}
2541
Chris Craikd218a922014-01-02 17:13:34 -08002542status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002543 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002544 x + radius, y + radius, p) ||
2545 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002546 return DrawGlInfo::kStatusDone;
2547 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002548 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002549 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002550 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002551 return drawShape(x - radius, y - radius, texture, p);
2552 }
2553
2554 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002555 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2556 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2557 } else {
2558 path.addCircle(x, y, radius);
2559 }
Chris Craik65cd6122012-12-10 17:56:27 -08002560 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002561}
Romain Guy01d58e42011-01-19 21:54:02 -08002562
Chet Haase48659092012-05-31 15:21:51 -07002563status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002564 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002565 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002566 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002567 return DrawGlInfo::kStatusDone;
2568 }
Romain Guy01d58e42011-01-19 21:54:02 -08002569
Chris Craikcb4d6002012-09-25 12:00:29 -07002570 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002571 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002572 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002573 return drawShape(left, top, texture, p);
2574 }
2575
2576 SkPath path;
2577 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002578 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2579 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2580 }
Chris Craik710f46d2012-09-17 17:25:49 -07002581 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002582 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002583}
2584
Chet Haase48659092012-05-31 15:21:51 -07002585status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002586 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002587 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002588 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002589 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002590 }
2591
Chris Craik780c1282012-10-04 14:10:49 -07002592 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002593 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002594 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002595 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002596 startAngle, sweepAngle, useCenter, p);
2597 return drawShape(left, top, texture, p);
2598 }
2599
2600 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2601 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2602 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2603 }
2604
2605 SkPath path;
2606 if (useCenter) {
2607 path.moveTo(rect.centerX(), rect.centerY());
2608 }
2609 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2610 if (useCenter) {
2611 path.close();
2612 }
Chris Craik65cd6122012-12-10 17:56:27 -08002613 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002614}
2615
Romain Guycf8675e2012-10-02 12:32:25 -07002616// See SkPaintDefaults.h
2617#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2618
Chris Craikd218a922014-01-02 17:13:34 -08002619status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2620 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002621 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002622 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002623 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002624 }
2625
Chris Craik710f46d2012-09-17 17:25:49 -07002626 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002627 // only fill style is supported by drawConvexPath, since others have to handle joins
2628 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2629 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2630 mCaches.activeTexture(0);
2631 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002632 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002633 return drawShape(left, top, texture, p);
2634 }
2635
2636 SkPath path;
2637 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2638 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2639 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2640 }
2641 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002642 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002643 }
2644
Chris Craikd6b65f62014-01-01 14:45:21 -08002645 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002646 SkPath path;
2647 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002648 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002649 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002650 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002651 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002652 }
Romain Guyc7d53492010-06-25 13:41:57 -07002653}
Romain Guy9d5316e2010-06-24 19:30:36 -07002654
Chris Craikd218a922014-01-02 17:13:34 -08002655void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2656 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002657 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002658 mCaches.activeTexture(0);
2659
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002660 TextShadow textShadow;
2661 if (!getTextShadow(paint, &textShadow)) {
2662 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2663 }
2664
Raph Levien416a8472012-07-19 22:48:17 -07002665 // NOTE: The drop shadow will not perform gamma correction
2666 // if shader-based correction is enabled
2667 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2668 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002669 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002670 // If the drop shadow exceeds the max texture size or couldn't be
2671 // allocated, skip drawing
2672 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002673 const AutoTexture autoCleanup(shadow);
2674
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002675 const float sx = x - shadow->left + textShadow.dx;
2676 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002677
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002678 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002679 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002680 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002681 }
2682
2683 setupDraw();
2684 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002685 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002686 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002687 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002688 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002689 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002690 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2691 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002692 setupDrawTexture(shadow->id);
2693 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002694 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002695 setupDrawShaderUniforms(getShader(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002696 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2697
2698 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2699}
2700
Romain Guy768bffc2013-02-27 13:50:45 -08002701bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002702 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002703 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2704}
2705
Chet Haase48659092012-05-31 15:21:51 -07002706status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002707 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002708 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002709 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002710 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002711
Romain Guy671d6cf2012-01-18 12:39:17 -08002712 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002713 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002714 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002715 }
2716
Chris Craik39a908c2013-06-13 14:39:01 -07002717 mCaches.enableScissor();
2718
Romain Guy671d6cf2012-01-18 12:39:17 -08002719 float x = 0.0f;
2720 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002721 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002722 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002723 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2724 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002725 }
2726
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002727 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002728 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002729
2730 int alpha;
2731 SkXfermode::Mode mode;
2732 getAlphaAndMode(paint, &alpha, &mode);
2733
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002734 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002735 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002736 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002737 }
2738
Romain Guy671d6cf2012-01-18 12:39:17 -08002739 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002740 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002741 if (pureTranslate && !linearFilter) {
2742 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2743 }
Romain Guy257ae352013-03-20 16:31:12 -07002744 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002745
2746 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2747 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2748
Romain Guy211370f2012-02-01 16:10:55 -08002749 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002750
Victoria Lease1e546812013-06-25 14:25:17 -07002751 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002752 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002753 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002754 if (hasActiveLayer) {
2755 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002756 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002757 }
2758 dirtyLayerUnchecked(bounds, getRegion());
2759 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002760 }
Chet Haase48659092012-05-31 15:21:51 -07002761
2762 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002763}
2764
Chris Craik59744b72014-07-01 17:56:52 -07002765bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002766 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002767 outMatrix->setIdentity();
2768 return false;
2769 } else if (CC_UNLIKELY(transform.isPerspective())) {
2770 outMatrix->setIdentity();
2771 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002772 }
Chris Craik59744b72014-07-01 17:56:52 -07002773
2774 /**
2775 * Input is a non-perspective, scaling transform. Generate a scale-only transform, based upon
2776 * bucketed scale values. Special case for 'extra raster buckets' - disable filtration in the
2777 * case of an exact match, and isSimple() transform
2778 */
2779 float sx, sy;
2780 transform.decomposeScale(sx, sy);
2781
2782 float bestSx = roundf(fmaxf(1.0f, sx));
2783 float bestSy = roundf(fmaxf(1.0f, sy));
2784 bool filter = true;
2785
2786 for (unsigned int i = 0; i < mCaches.propertyExtraRasterBuckets.size(); i++) {
2787 float bucket = mCaches.propertyExtraRasterBuckets[i];
2788 if (sx == bucket && sy == bucket) {
2789 bestSx = bestSy = bucket;
2790 filter = !transform.isSimple(); // disable filter, if simple
2791 break;
2792 }
2793
2794 if (fabs(bucket - sx) < fabs(bestSx - sx)) bestSx = sx;
2795 if (fabs(bucket - sy) < fabs(bestSy - sy)) bestSy = sy;
2796 }
2797
2798 outMatrix->setScale(bestSx, bestSy);
2799 return filter;
Romain Guy624234f2013-03-05 16:43:31 -08002800}
2801
Chris Craik41541822013-05-03 16:35:54 -07002802status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002803 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002804 DrawOpMode drawOpMode) {
2805
Chris Craik527a3aa2013-03-04 10:19:31 -08002806 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002807 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2808 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002809 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002810 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002811 return DrawGlInfo::kStatusDone;
2812 }
Romain Guycac5fd32011-12-01 20:08:50 -08002813 }
2814
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002815 const float oldX = x;
2816 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002817
Chris Craikd6b65f62014-01-01 14:45:21 -08002818 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002819 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002820
Romain Guy211370f2012-02-01 16:10:55 -08002821 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002822 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2823 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002824 }
2825
Romain Guy86568192010-12-14 15:55:39 -08002826 int alpha;
2827 SkXfermode::Mode mode;
2828 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002829
Romain Guyc74f45a2013-02-26 19:10:14 -08002830 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2831
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002832 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002833 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002834 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002835 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002836 }
2837
Romain Guy19d4dd82013-03-04 11:14:26 -08002838 const bool hasActiveLayer = hasLayer();
2839
Romain Guy624234f2013-03-05 16:43:31 -08002840 // We only pass a partial transform to the font renderer. That partial
2841 // matrix defines how glyphs are rasterized. Typically we want glyphs
2842 // to be rasterized at their final size on screen, which means the partial
2843 // matrix needs to take the scale factor into account.
2844 // When a partial matrix is used to transform glyphs during rasterization,
2845 // the mesh is generated with the inverse transform (in the case of scale,
2846 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2847 // apply the full transform matrix at draw time in the vertex shader.
2848 // Applying the full matrix in the shader is the easiest way to handle
2849 // rotation and perspective and allows us to always generated quads in the
2850 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002851 SkMatrix fontTransform;
2852 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2853 || fabs(y - (int) y) > 0.0f
2854 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002855 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002856 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002857
Romain Guy624234f2013-03-05 16:43:31 -08002858 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002859 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002860 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002861
Raph Levien996e57c2012-07-23 15:22:52 -07002862 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002863 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002864
2865 // don't call issuedrawcommand, do it at end of batch
2866 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002867 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002868 SkPaint paintCopy(*paint);
2869 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2870 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002871 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002872 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002873 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002874 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002875 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002876
Chris Craik527a3aa2013-03-04 10:19:31 -08002877 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002878 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002879 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002880 }
Chris Craik41541822013-05-03 16:35:54 -07002881 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002882 }
Romain Guy694b5192010-07-21 21:33:20 -07002883
Chris Craike63f7c622013-10-17 10:30:55 -07002884 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002885
2886 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002887}
2888
Chris Craikd218a922014-01-02 17:13:34 -08002889status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2890 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002891 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002892 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002893 }
2894
Chris Craik39a908c2013-06-13 14:39:01 -07002895 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2896 mCaches.enableScissor();
2897
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002898 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002899 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002900 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002901
2902 int alpha;
2903 SkXfermode::Mode mode;
2904 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002905 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002906
Romain Guy97771732012-02-28 18:17:02 -08002907 const Rect* clip = &mSnapshot->getLocalClip();
2908 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002909
Romain Guy97771732012-02-28 18:17:02 -08002910 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002911
2912 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002913 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002914 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002915 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002916 dirtyLayerUnchecked(bounds, getRegion());
2917 }
Romain Guy97771732012-02-28 18:17:02 -08002918 }
Chet Haase48659092012-05-31 15:21:51 -07002919
2920 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002921}
2922
Chris Craikd218a922014-01-02 17:13:34 -08002923status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002924 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002925
Romain Guya1d3c912011-12-13 14:55:06 -08002926 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002927
Romain Guyfb8b7632010-08-23 21:05:08 -07002928 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002929 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002930 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002931
Romain Guy8b55f372010-08-18 17:10:07 -07002932 const float x = texture->left - texture->offset;
2933 const float y = texture->top - texture->offset;
2934
Romain Guy01d58e42011-01-19 21:54:02 -08002935 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002936
2937 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002938}
2939
Chris Craika08f95c2013-03-15 17:24:33 -07002940status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002941 if (!layer) {
2942 return DrawGlInfo::kStatusDone;
2943 }
2944
Romain Guyb2e2f242012-10-17 18:18:35 -07002945 mat4* transform = NULL;
2946 if (layer->isTextureLayer()) {
2947 transform = &layer->getTransform();
2948 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002949 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002950 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002951 }
2952 }
2953
Chris Craik39a908c2013-06-13 14:39:01 -07002954 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002955 const bool rejected = calculateQuickRejectForScissor(x, y,
Chris Craikdeeda3d2014-05-05 19:09:33 -07002956 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002957
2958 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002959 if (transform && !transform->isIdentity()) {
2960 restore();
2961 }
Chet Haase48659092012-05-31 15:21:51 -07002962 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002963 }
2964
Romain Guy5bb3c732012-11-29 17:52:58 -08002965 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002966
Chris Craik39a908c2013-06-13 14:39:01 -07002967 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002968 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002969
Romain Guy211370f2012-02-01 16:10:55 -08002970 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002971 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002972 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2973 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002974 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002975
Chris Craik16ecda52013-03-29 10:59:59 -07002976 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002977 setupDraw();
2978 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002979 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002980 setupDrawColorFilter(layer->getColorFilter());
2981 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002982 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002983 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002984 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002985 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002986 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2987 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2988 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002989
Romain Guyd21b6e12011-11-30 20:21:23 -08002990 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002991 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002992 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002993 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002994 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002995 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002996 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2997 }
Romain Guyf219da52011-01-16 12:54:25 -08002998
Romain Guy448455f2013-07-22 13:57:50 -07002999 TextureVertex* mesh = &layer->mesh[0];
3000 GLsizei elementsCount = layer->meshElementCount;
3001
3002 while (elementsCount > 0) {
3003 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3004
Romain Guy3380cfd2013-08-15 16:57:57 -07003005 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003006 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3007 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3008
3009 elementsCount -= drawCount;
3010 // Though there are 4 vertices in a quad, we use 6 indices per
3011 // quad to draw with GL_TRIANGLES
3012 mesh += (drawCount / 6) * 4;
3013 }
Romain Guyf219da52011-01-16 12:54:25 -08003014
Romain Guy3a3133d2011-02-01 22:59:58 -08003015#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003016 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003017#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003018 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003019
Romain Guy5bb3c732012-11-29 17:52:58 -08003020 if (layer->debugDrawUpdate) {
3021 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003022
3023 SkPaint paint;
3024 paint.setColor(0x7f00ff00);
3025 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003026 }
Romain Guyf219da52011-01-16 12:54:25 -08003027 }
Chris Craik34416ea2013-04-15 16:08:28 -07003028 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003029
Romain Guyb2e2f242012-10-17 18:18:35 -07003030 if (transform && !transform->isIdentity()) {
3031 restore();
3032 }
3033
Chet Haase48659092012-05-31 15:21:51 -07003034 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003035}
3036
Romain Guy6926c722010-07-12 20:20:03 -07003037///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003038// Draw filters
3039///////////////////////////////////////////////////////////////////////////////
3040
3041void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003042 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3043 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003044 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003045 mDrawModifiers.mPaintFilterClearBits = 0;
3046 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003047}
3048
3049void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003050 mDrawModifiers.mHasDrawFilter = true;
3051 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3052 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003053}
3054
Chris Craikd218a922014-01-02 17:13:34 -08003055const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003056 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003057 return paint;
3058 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003059
3060 uint32_t flags = paint->getFlags();
3061
3062 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003063 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3064 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003065
3066 return &mFilteredPaint;
3067}
3068
3069///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003070// Drawing implementation
3071///////////////////////////////////////////////////////////////////////////////
3072
Chris Craikd218a922014-01-02 17:13:34 -08003073Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003074 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3075 if (!texture) {
3076 return mCaches.textureCache.get(bitmap);
3077 }
3078 return texture;
3079}
3080
Romain Guy01d58e42011-01-19 21:54:02 -08003081void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003082 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003083 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003084 return;
3085 }
3086
3087 int alpha;
3088 SkXfermode::Mode mode;
3089 getAlphaAndMode(paint, &alpha, &mode);
3090
3091 setupDraw();
3092 setupDrawWithTexture(true);
3093 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003094 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003095 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003096 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003097 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003098 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3099 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003100 setupDrawTexture(texture->id);
3101 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003102 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003103 setupDrawShaderUniforms(getShader(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003104 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3105
3106 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003107}
3108
Romain Guyf607bdc2010-09-10 19:20:06 -07003109// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003110#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3111#define kStdUnderline_Offset (1.0f / 9.0f)
3112#define kStdUnderline_Thickness (1.0f / 18.0f)
3113
Chris Craikd218a922014-01-02 17:13:34 -08003114void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3115 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003116 // Handle underline and strike-through
3117 uint32_t flags = paint->getFlags();
3118 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003119 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003120
Romain Guy211370f2012-02-01 16:10:55 -08003121 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003122 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003123 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003124
Raph Levien8b4072d2012-07-30 15:50:00 -07003125 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003126 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003127
Romain Guyf6834472011-01-23 13:32:12 -08003128 int linesCount = 0;
3129 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3130 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3131
3132 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003133 float points[pointsCount];
3134 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003135
3136 if (flags & SkPaint::kUnderlineText_Flag) {
3137 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003138 points[currentPoint++] = left;
3139 points[currentPoint++] = top;
3140 points[currentPoint++] = left + underlineWidth;
3141 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003142 }
3143
3144 if (flags & SkPaint::kStrikeThruText_Flag) {
3145 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003146 points[currentPoint++] = left;
3147 points[currentPoint++] = top;
3148 points[currentPoint++] = left + underlineWidth;
3149 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003150 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003151
Romain Guy726aeba2011-06-01 14:52:00 -07003152 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003153
Romain Guy726aeba2011-06-01 14:52:00 -07003154 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003155 }
3156 }
3157}
3158
Chris Craikd218a922014-01-02 17:13:34 -08003159status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003160 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003161 return DrawGlInfo::kStatusDone;
3162 }
3163
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003164 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003165}
3166
Chris Craikb79a3e32014-03-11 12:20:17 -07003167static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3168 // map z coordinate with true 3d matrix
3169 point.z = transformZ.mapZ(point);
3170
3171 // map x,y coordinates with draw/Skia matrix
3172 transformXY.mapPoint(point.x, point.y);
3173}
3174
Chris Craik05f3d6e2014-06-02 16:27:04 -07003175status_t OpenGLRenderer::drawShadow(float casterAlpha,
3176 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003177 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003178
Chris Craik15a07a22014-01-26 13:43:53 -08003179 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003180 mCaches.enableScissor();
3181
3182 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003183 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003184
Chris Craik058fc642014-07-23 18:19:28 -07003185 if (ambientShadowVertexBuffer && mAmbientShadowAlpha > 0) {
3186 paint.setARGB(casterAlpha * mAmbientShadowAlpha, 0, 0, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07003187 drawVertexBuffer(*ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003188 }
ztenghui7b4516e2014-01-07 10:42:55 -08003189
Chris Craik058fc642014-07-23 18:19:28 -07003190 if (spotShadowVertexBuffer && mSpotShadowAlpha > 0) {
3191 paint.setARGB(casterAlpha * mSpotShadowAlpha, 0, 0, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07003192 drawVertexBuffer(*spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003193 }
ztenghui7b4516e2014-01-07 10:42:55 -08003194
3195 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003196}
3197
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003198status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3199 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003200 if (count == 0) {
3201 return DrawGlInfo::kStatusDone;
3202 }
Romain Guy735738c2012-12-03 12:34:51 -08003203
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003204 int color = paint->getColor();
3205 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003206 if (getShader(paint)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003207 color |= 0x00ffffff;
3208 }
3209
Romain Guy672433d2013-01-04 19:05:13 -08003210 float left = FLT_MAX;
3211 float top = FLT_MAX;
3212 float right = FLT_MIN;
3213 float bottom = FLT_MIN;
3214
Romain Guy448455f2013-07-22 13:57:50 -07003215 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003216 Vertex* vertex = mesh;
3217
Chris Craik2af46352012-11-26 18:30:17 -08003218 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003219 float l = rects[index + 0];
3220 float t = rects[index + 1];
3221 float r = rects[index + 2];
3222 float b = rects[index + 3];
3223
Romain Guy3b753822013-03-05 10:27:35 -08003224 Vertex::set(vertex++, l, t);
3225 Vertex::set(vertex++, r, t);
3226 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003227 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003228
Romain Guy3b753822013-03-05 10:27:35 -08003229 left = fminf(left, l);
3230 top = fminf(top, t);
3231 right = fmaxf(right, r);
3232 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003233 }
3234
Chris Craikf0a59072013-11-19 18:00:46 -08003235 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003236 return DrawGlInfo::kStatusDone;
3237 }
Romain Guy672433d2013-01-04 19:05:13 -08003238
Romain Guy672433d2013-01-04 19:05:13 -08003239 setupDraw();
3240 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003241 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003242 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003243 setupDrawColorFilter(getColorFilter(paint));
3244 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003245 setupDrawProgram();
3246 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003247 setupDrawModelView(kModelViewMode_Translate, false,
3248 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003249 setupDrawColorUniforms(getShader(paint));
3250 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003251 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003252
Romain Guy8ce00302013-01-15 18:51:42 -08003253 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003254 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003255 }
3256
Chris Craik4063a0e2013-11-15 16:06:56 -08003257 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003258
3259 return DrawGlInfo::kStatusDrew;
3260}
3261
Romain Guy026c5e162010-06-28 17:12:22 -07003262void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003263 const SkPaint* paint, bool ignoreTransform) {
3264 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003265 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003266 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003267 color |= 0x00ffffff;
3268 }
3269
Romain Guy70ca14e2010-12-13 18:24:33 -08003270 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003271 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003272 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003273 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003274 setupDrawColorFilter(getColorFilter(paint));
3275 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003276 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003277 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3278 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003279 setupDrawColorUniforms(getShader(paint));
3280 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003281 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003282 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003283
Romain Guyc95c8d62010-09-17 15:31:32 -07003284 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3285}
3286
Romain Guy82ba8142010-07-09 13:25:56 -07003287void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003288 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003289 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003290
Romain Guy3b748a42013-04-17 18:54:38 -07003291 GLvoid* vertices = (GLvoid*) NULL;
3292 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3293
3294 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003295 vertices = &mMeshVertices[0].x;
3296 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003297
3298 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3299 texture->uvMapper->map(uvs);
3300
3301 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3302 }
3303
Chris Craikd6b65f62014-01-01 14:45:21 -08003304 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3305 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3306 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003307
Romain Guyd21b6e12011-11-30 20:21:23 -08003308 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003309 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003310 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003311 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003312 } else {
Chris Craik678625242014-02-28 12:26:34 -08003313 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003314 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003315 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3316 }
3317
3318 if (texture->uvMapper) {
3319 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003320 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003321}
3322
Romain Guyf7f93552010-07-08 19:17:03 -07003323void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003324 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003325 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003326 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3327 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003328
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003329 int a;
3330 SkXfermode::Mode mode;
3331 getAlphaAndMode(paint, &a, &mode);
3332 const float alpha = a / 255.0f;
3333
Romain Guy746b7402010-10-26 16:27:31 -07003334 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003335 setupDrawWithTexture();
3336 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003337 setupDrawColorFilter(getColorFilter(paint));
3338 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003339 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003340 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003341 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003342 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003343 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003344 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003345 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003346
Romain Guy6820ac82010-09-15 18:11:50 -07003347 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003348}
3349
Romain Guy3b748a42013-04-17 18:54:38 -07003350void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003351 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003352 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003353 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3354 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003355
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003356 int a;
3357 SkXfermode::Mode mode;
3358 getAlphaAndMode(paint, &a, &mode);
3359 const float alpha = a / 255.0f;
3360
Romain Guy3b748a42013-04-17 18:54:38 -07003361 setupDraw();
3362 setupDrawWithTexture();
3363 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003364 setupDrawColorFilter(getColorFilter(paint));
3365 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003366 setupDrawProgram();
3367 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003368 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003369 setupDrawTexture(texture);
3370 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003371 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003372 setupDrawMeshIndices(vertices, texCoords, vbo);
3373
3374 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003375}
3376
Romain Guy886b2752013-01-04 12:26:18 -08003377void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003378 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003379 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003380 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003381
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003382 int color = paint != NULL ? paint->getColor() : 0;
3383 int alpha;
3384 SkXfermode::Mode mode;
3385 getAlphaAndMode(paint, &alpha, &mode);
3386
Romain Guy886b2752013-01-04 12:26:18 -08003387 setupDraw();
3388 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003389 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003390 setupDrawAlpha8Color(color, alpha);
3391 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003392 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003393 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003394 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003395 setupDrawProgram();
3396 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003397 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003398 setupDrawTexture(texture);
3399 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003400 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003401 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003402 setupDrawMesh(vertices, texCoords);
3403
3404 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003405}
3406
Romain Guya5aed0d2010-09-09 14:42:43 -07003407void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003408 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003409
3410 if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3411 blend = true;
3412 mDescription.hasRoundRectClip = true;
3413 }
3414 mSkipOutlineClip = true;
3415
Romain Guy78dd96d2013-05-03 14:24:16 -07003416 if (mCountOverdraw) {
3417 if (!mCaches.blend) glEnable(GL_BLEND);
3418 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3419 glBlendFunc(GL_ONE, GL_ONE);
3420 }
3421
3422 mCaches.blend = true;
3423 mCaches.lastSrcMode = GL_ONE;
3424 mCaches.lastDstMode = GL_ONE;
3425
3426 return;
3427 }
3428
Romain Guy82ba8142010-07-09 13:25:56 -07003429 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003430
Romain Guy82ba8142010-07-09 13:25:56 -07003431 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003432 // These blend modes are not supported by OpenGL directly and have
3433 // to be implemented using shaders. Since the shader will perform
3434 // the blending, turn blending off here
3435 // If the blend mode cannot be implemented using shaders, fall
3436 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003437 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003438 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003439 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003440 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003441
Romain Guy82bc7a72012-01-03 14:13:39 -08003442 if (mCaches.blend) {
3443 glDisable(GL_BLEND);
3444 mCaches.blend = false;
3445 }
3446
3447 return;
3448 } else {
3449 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003450 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003451 }
3452
3453 if (!mCaches.blend) {
3454 glEnable(GL_BLEND);
3455 }
3456
3457 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3458 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3459
3460 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3461 glBlendFunc(sourceMode, destMode);
3462 mCaches.lastSrcMode = sourceMode;
3463 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003464 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003465 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003466 glDisable(GL_BLEND);
3467 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003468 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003469}
3470
Romain Guy889f8d12010-07-29 14:37:42 -07003471bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003472 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003473 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003474 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003475 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003476 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003477 }
Romain Guy6926c722010-07-12 20:20:03 -07003478 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003479}
3480
Romain Guy026c5e162010-06-28 17:12:22 -07003481void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003482 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003483 TextureVertex::setUV(v++, u1, v1);
3484 TextureVertex::setUV(v++, u2, v1);
3485 TextureVertex::setUV(v++, u1, v2);
3486 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003487}
3488
Chris Craikd218a922014-01-02 17:13:34 -08003489void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003490 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003491 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3492 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003493 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003494 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003495 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003496}
3497
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003498float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003499 float alpha;
3500 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3501 alpha = mDrawModifiers.mOverrideLayerAlpha;
3502 } else {
3503 alpha = layer->getAlpha() / 255.0f;
3504 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003505 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003506}
3507
Romain Guy9d5316e2010-06-24 19:30:36 -07003508}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003509}; // namespace android