Romain Guy | 3bbacf2 | 2013-02-06 16:51:04 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HWUI_RENDER_BUFFER_H |
| 18 | #define ANDROID_HWUI_RENDER_BUFFER_H |
| 19 | |
| 20 | #include <GLES2/gl2.h> |
| 21 | #include <GLES2/gl2ext.h> |
| 22 | |
| 23 | namespace android { |
| 24 | namespace uirenderer { |
| 25 | |
| 26 | /** |
| 27 | * Represents an OpenGL render buffer. Render buffers are attached |
| 28 | * to layers to perform stencil work. |
| 29 | */ |
| 30 | struct RenderBuffer { |
| 31 | /** |
| 32 | * Creates a new render buffer in the specified format and dimensions. |
| 33 | * The format must be one of the formats allowed by glRenderbufferStorage(). |
| 34 | */ |
| 35 | RenderBuffer(GLenum format, uint32_t width, uint32_t height): |
| 36 | mFormat(format), mWidth(width), mHeight(height), mAllocated(false) { |
| 37 | |
| 38 | glGenRenderbuffers(1, &mName); |
| 39 | } |
| 40 | |
| 41 | ~RenderBuffer() { |
Romain Guy | 8d4aeb7 | 2013-02-12 16:08:55 -0800 | [diff] [blame] | 42 | if (mName) { |
Romain Guy | 3bbacf2 | 2013-02-06 16:51:04 -0800 | [diff] [blame] | 43 | glDeleteRenderbuffers(1, &mName); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | /** |
| 48 | * Returns the GL name of this render buffer. |
| 49 | */ |
| 50 | GLuint getName() const { |
| 51 | return mName; |
| 52 | } |
| 53 | |
| 54 | /** |
| 55 | * Returns the format of this render buffer. |
| 56 | */ |
| 57 | GLenum getFormat() const { |
| 58 | return mFormat; |
| 59 | } |
| 60 | |
| 61 | /** |
| 62 | * Binds this render buffer to the current GL context. |
| 63 | */ |
| 64 | void bind() const { |
| 65 | glBindRenderbuffer(GL_RENDERBUFFER, mName); |
| 66 | } |
| 67 | |
| 68 | /** |
| 69 | * Indicates whether this render buffer has allocated its |
| 70 | * storage. See allocate() and resize(). |
| 71 | */ |
| 72 | bool isAllocated() const { |
| 73 | return mAllocated; |
| 74 | } |
| 75 | |
| 76 | /** |
| 77 | * Allocates this render buffer's storage if needed. |
| 78 | * This method doesn't do anything if isAllocated() returns true. |
| 79 | */ |
| 80 | void allocate() { |
| 81 | if (!mAllocated) { |
| 82 | glRenderbufferStorage(GL_RENDERBUFFER, mFormat, mWidth, mHeight); |
| 83 | mAllocated = true; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | /** |
| 88 | * Resizes this render buffer. If the buffer was previously allocated, |
| 89 | * the storage is re-allocated wit the new specified dimensions. If the |
| 90 | * buffer wasn't previously allocated, the buffer remains unallocated. |
| 91 | */ |
| 92 | void resize(uint32_t width, uint32_t height) { |
| 93 | if (isAllocated() && (width != mWidth || height != mHeight)) { |
| 94 | glRenderbufferStorage(GL_RENDERBUFFER, mFormat, width, height); |
| 95 | } |
| 96 | |
| 97 | mWidth = width; |
| 98 | mHeight = height; |
| 99 | } |
| 100 | |
| 101 | /** |
| 102 | * Returns the width of the render buffer in pixels. |
| 103 | */ |
| 104 | uint32_t getWidth() const { |
| 105 | return mWidth; |
| 106 | } |
| 107 | |
| 108 | /** |
| 109 | * Returns the height of the render buffer in pixels. |
| 110 | */ |
| 111 | uint32_t getHeight() const { |
| 112 | return mHeight; |
| 113 | } |
| 114 | |
| 115 | /** |
| 116 | * Returns the size of this render buffer in bytes. |
| 117 | */ |
| 118 | uint32_t getSize() const { |
| 119 | // Round to the nearest byte |
| 120 | return (uint32_t) ((mWidth * mHeight * formatSize(mFormat)) / 8.0f + 0.5f); |
| 121 | } |
| 122 | |
| 123 | /** |
| 124 | * Returns the number of bits per component in the specified format. |
| 125 | * The format must be one of the formats allowed by glRenderbufferStorage(). |
| 126 | */ |
| 127 | static uint32_t formatSize(GLenum format) { |
| 128 | switch (format) { |
| 129 | case GL_STENCIL_INDEX8: |
| 130 | return 8; |
| 131 | case GL_STENCIL_INDEX1_OES: |
| 132 | return 1; |
| 133 | case GL_STENCIL_INDEX4_OES: |
| 134 | return 4; |
| 135 | case GL_DEPTH_COMPONENT16: |
| 136 | case GL_RGBA4: |
| 137 | case GL_RGB565: |
| 138 | case GL_RGB5_A1: |
| 139 | return 16; |
| 140 | } |
| 141 | return 0; |
| 142 | } |
| 143 | |
| 144 | /** |
| 145 | * Indicates whether the specified format represents a stencil buffer. |
| 146 | */ |
| 147 | static bool isStencilBuffer(GLenum format) { |
| 148 | switch (format) { |
| 149 | case GL_STENCIL_INDEX8: |
| 150 | case GL_STENCIL_INDEX1_OES: |
| 151 | case GL_STENCIL_INDEX4_OES: |
| 152 | return true; |
| 153 | } |
| 154 | return false; |
| 155 | } |
| 156 | |
Romain Guy | 8d4aeb7 | 2013-02-12 16:08:55 -0800 | [diff] [blame] | 157 | /** |
| 158 | * Returns the name of the specified render buffer format. |
| 159 | */ |
| 160 | static const char* formatName(GLenum format) { |
| 161 | switch (format) { |
| 162 | case GL_STENCIL_INDEX8: |
| 163 | return "STENCIL_8"; |
| 164 | case GL_STENCIL_INDEX1_OES: |
| 165 | return "STENCIL_1"; |
| 166 | case GL_STENCIL_INDEX4_OES: |
| 167 | return "STENCIL_4"; |
| 168 | case GL_DEPTH_COMPONENT16: |
| 169 | return "DEPTH_16"; |
| 170 | case GL_RGBA4: |
Romain Guy | 2b44eb7 | 2013-02-13 11:33:26 -0800 | [diff] [blame] | 171 | return "RGBA_4444"; |
Romain Guy | 8d4aeb7 | 2013-02-12 16:08:55 -0800 | [diff] [blame] | 172 | case GL_RGB565: |
| 173 | return "RGB_565"; |
| 174 | case GL_RGB5_A1: |
| 175 | return "RGBA_5551"; |
| 176 | } |
| 177 | return "Unknown"; |
| 178 | } |
| 179 | |
Romain Guy | 3bbacf2 | 2013-02-06 16:51:04 -0800 | [diff] [blame] | 180 | private: |
| 181 | GLenum mFormat; |
| 182 | |
| 183 | uint32_t mWidth; |
| 184 | uint32_t mHeight; |
| 185 | |
| 186 | bool mAllocated; |
| 187 | |
| 188 | GLuint mName; |
| 189 | }; // struct RenderBuffer |
| 190 | |
| 191 | }; // namespace uirenderer |
| 192 | }; // namespace android |
| 193 | |
| 194 | #endif // ANDROID_HWUI_RENDER_BUFFER_H |