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Scott Main801fda52011-12-09 17:27:21 -08001page.title=Designing for Multiple Screens
2
3trainingnavtop=true
4startpage=true
5next.title=Supporting Different Screen Sizes
6next.link=screensizes.html
7
8@jd:body
9
10<div id="tb-wrapper">
11<div id="tb">
12
13<h2>Dependencies and prerequisites</h2>
14
15<ul>
16 <li>Android 1.6 or higher (2.1+ for the sample app)</li>
17 <li>Basic knowledge of <a
18href="http://developer.android.com/guide/topics/fundamentals/activities.html">Activities</a> and
19<a href="http://developer.android.com/guide/topics/fundamentals/fragments.html">Fragments</a></li>
20 <li>Experience building an Android <a
21href="http://developer.android.com/guide/topics/ui/index.html"> User Interface</a></li>
22 <li>Several features require the use of the <a
23href="{@docRoot}sdk/compatibility-library.html">support library</a></li>
24</ul>
25
26<h2>You should also read</h2>
27
28<ul>
29 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
30</ul>
31
32<h2>Try it out</h2>
33
34<div class="download-box">
35<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
36 the sample app</a>
37<p class="filename">NewsReader.zip</p>
38</div>
39
40</div>
41</div>
42
43<p>Android powers hundreds of device types with several different screen sizes,
44ranging from small phones to large TV sets. Therefore, its important
45that you design your application to be compatible with all screen sizes so its available to as many
46users as possible.</p>
47
48<p>But being compatible with different device types is not enough. Each screen
49size offers different possibilities and challenges for user interaction, so in
50order to truly satisfy and impress your users, your application must go beyond merely
51<em>supporting</em> multiple screens: it must <em>optimize</em> the user
52experience for each screen configuration.</p>
53
54<p>This class shows you how to implement a user interface that's
55optimized for several screen configurations.</p>
56
57<p>The code in each lesson comes from a sample application that demonstrates best practices in
58optimizing for multiple screens. You can download the sample (to the right) and use it as a source
59of reusable code for your own application.</p>
60
61<p class="note"><strong>Note:</strong> This class and the associated sample use the <a
62href="{@docRoot}sdk/compatibility-library.html">support library</a> in order to use the {@link
63android.app.Fragment} APIs on versions lower than Android 3.0. You must download and add the
64library to your application in order to use all APIs in this class.</p>
65
66
67<h2>Lessons</h2>
68
69<dl>
70 <dt><b><a href="screensizes.html">Supporting Different Screen Sizes</a></b></dt>
71 <dd>This lesson walks you through how to design layouts that adapts
72 several different screen sizes (using flexible dimensions for
73 views, {@link android.widget.RelativeLayout}, screen size and orientation qualifiers,
74 alias filters, and nine-patch bitmaps).</dd>
75
76 <dt><b><a href="screendensities.html">Supporting Different Screen
77 Densities</a></b></dt>
78 <dd>This lesson shows you how to support screens that have different
79 pixel densities (using density-independent pixels and providing
80 bitmaps appropriate for each density).</dd>
81
82 <dt><b><a href="adaptui.html">Implementing Adaptative UI Flows</a></b></dt>
83 <dd>This lesson shows you how to implement your UI flow in a way
84 that adapts to several screen size/density combinations
85 (run-time detection of active layout, reacting according to
86 current layout, handling screen configuration changes).</dd>
87</dl>