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Jamie Gennis68e4a7a2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennisf7acf162011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennisf7acf162011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
37
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080038class SurfaceTexture : public BnSurfaceTexture {
39public:
Jamie Gennis96dcc972011-02-27 14:10:20 -080040 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41 enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080042 enum { NUM_BUFFER_SLOTS = 32 };
43
Jamie Gennis376590d2011-01-13 14:43:36 -080044 struct FrameAvailableListener : public virtual RefBase {
45 virtual void onFrameAvailable() = 0;
46 };
47
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080048 // tex indicates the name OpenGL texture to which images are to be streamed.
49 // This texture name cannot be changed once the SurfaceTexture is created.
50 SurfaceTexture(GLuint tex);
51
52 virtual ~SurfaceTexture();
53
54 // setBufferCount updates the number of available buffer slots. After
55 // calling this all buffer slots are both unallocated and owned by the
56 // SurfaceTexture object (i.e. they are not owned by the client).
57 virtual status_t setBufferCount(int bufferCount);
58
59 virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
60 uint32_t format, uint32_t usage);
61
62 // dequeueBuffer gets the next buffer slot index for the client to use. If a
63 // buffer slot is available then that slot index is written to the location
64 // pointed to by the buf argument and a status of OK is returned. If no
65 // slot is available then a status of -EBUSY is returned and buf is
66 // unmodified.
67 virtual status_t dequeueBuffer(int *buf);
68
69 virtual status_t queueBuffer(int buf);
70 virtual void cancelBuffer(int buf);
71 virtual status_t setCrop(const Rect& reg);
72 virtual status_t setTransform(uint32_t transform);
73
74 // updateTexImage sets the image contents of the target texture to that of
75 // the most recently queued buffer.
76 //
77 // This call may only be made while the OpenGL ES context to which the
78 // target texture belongs is bound to the calling thread.
79 status_t updateTexImage();
80
Jamie Gennisb598fb92011-01-09 16:33:17 -080081 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
82 // associated with the texture image set by the most recent call to
83 // updateTexImage.
84 //
85 // This transform matrix maps 2D homogeneous texture coordinates of the form
86 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
87 // coordinate that should be used to sample that location from the texture.
88 // Sampling the texture outside of the range of this transform is undefined.
89 //
90 // This transform is necessary to compensate for transforms that the stream
91 // content producer may implicitly apply to the content. By forcing users of
92 // a SurfaceTexture to apply this transform we avoid performing an extra
93 // copy of the data that would be needed to hide the transform from the
94 // user.
95 //
96 // The matrix is stored in column-major order so that it may be passed
97 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
98 // functions.
99 void getTransformMatrix(float mtx[16]);
100
Jamie Gennis376590d2011-01-13 14:43:36 -0800101 // setFrameAvailableListener sets the listener object that will be notified
102 // when a new frame becomes available.
103 void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
104
Jamie Gennis83bac212011-02-02 15:31:47 -0800105 // getAllocator retrieves the binder object that must be referenced as long
106 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
107 // Holding this binder reference prevents SurfaceFlinger from freeing the
108 // buffers before the client is done with them.
109 sp<IBinder> getAllocator();
110
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800111private:
112
113 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
114 // all slots.
115 void freeAllBuffers();
116
117 // createImage creates a new EGLImage from a GraphicBuffer.
118 EGLImageKHR createImage(EGLDisplay dpy,
119 const sp<GraphicBuffer>& graphicBuffer);
120
121 enum { INVALID_BUFFER_SLOT = -1 };
122
123 struct BufferSlot {
124 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
125 // if no buffer has been allocated.
126 sp<GraphicBuffer> mGraphicBuffer;
127
128 // mEglImage is the EGLImage created from mGraphicBuffer.
129 EGLImageKHR mEglImage;
130
131 // mEglDisplay is the EGLDisplay used to create mEglImage.
132 EGLDisplay mEglDisplay;
133
134 // mOwnedByClient indicates whether the slot is currently accessible to a
135 // client and should not be used by the SurfaceTexture object. It gets
136 // set to true when dequeueBuffer returns the slot and is reset to false
137 // when the client calls either queueBuffer or cancelBuffer on the slot.
138 bool mOwnedByClient;
139 };
140
141 // mSlots is the array of buffer slots that must be mirrored on the client
142 // side. This allows buffer ownership to be transferred between the client
143 // and server without sending a GraphicBuffer over binder. The entire array
144 // is initialized to NULL at construction time, and buffers are allocated
145 // for a slot when requestBuffer is called with that slot's index.
146 BufferSlot mSlots[NUM_BUFFER_SLOTS];
147
148 // mBufferCount is the number of buffer slots that the client and server
149 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
150 // calling setBufferCount.
151 int mBufferCount;
152
153 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennisd369dc42011-01-09 13:25:39 -0800154 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
155 // indicating that no buffer slot is currently bound to the texture. Note,
156 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
157 // that no buffer is bound to the texture. A call to setBufferCount will
158 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800159 int mCurrentTexture;
160
Jamie Gennisf7acf162011-01-12 18:30:40 -0800161 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
162 // possible that this buffer is not associated with any buffer slot, so we
163 // must track it separately in order to properly use
164 // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
165 sp<GraphicBuffer> mCurrentTextureBuf;
166
Jamie Gennisb598fb92011-01-09 16:33:17 -0800167 // mCurrentCrop is the crop rectangle that applies to the current texture.
168 // It gets set to mLastQueuedCrop each time updateTexImage is called.
169 Rect mCurrentCrop;
170
171 // mCurrentTransform is the transform identifier for the current texture. It
172 // gets set to mLastQueuedTransform each time updateTexImage is called.
173 uint32_t mCurrentTransform;
174
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800175 // mLastQueued is the buffer slot index of the most recently enqueued buffer.
176 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
177 // updated each time queueBuffer is called.
178 int mLastQueued;
179
Jamie Gennisb598fb92011-01-09 16:33:17 -0800180 // mLastQueuedCrop is the crop rectangle for the buffer that was most
181 // recently queued. This gets set to mNextCrop each time queueBuffer gets
182 // called.
183 Rect mLastQueuedCrop;
184
185 // mLastQueuedTransform is the transform identifier for the buffer that was
186 // most recently queued. This gets set to mNextTransform each time
187 // queueBuffer gets called.
188 uint32_t mLastQueuedTransform;
189
190 // mNextCrop is the crop rectangle that will be used for the next buffer
191 // that gets queued. It is set by calling setCrop.
192 Rect mNextCrop;
193
194 // mNextTransform is the transform identifier that will be used for the next
195 // buffer that gets queued. It is set by calling setTransform.
196 uint32_t mNextTransform;
197
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800198 // mTexName is the name of the OpenGL texture to which streamed images will
199 // be bound when updateTexImage is called. It is set at construction time
200 // changed with a call to setTexName.
201 const GLuint mTexName;
202
Jamie Gennisf7acf162011-01-12 18:30:40 -0800203 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
204 // allocate new GraphicBuffer objects.
205 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
206
207 // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
208 // referencing. This is kept so that gralloc implementations do not need to
209 // properly handle the case where SurfaceFlinger no longer holds a reference
210 // to a buffer, but other processes do.
211 Vector<sp<GraphicBuffer> > mAllocdBuffers;
212
Jamie Gennis376590d2011-01-13 14:43:36 -0800213 // mFrameAvailableListener is the listener object that will be called when a
214 // new frame becomes available. If it is not NULL it will be called from
215 // queueBuffer.
216 sp<FrameAvailableListener> mFrameAvailableListener;
217
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800218 // mMutex is the mutex used to prevent concurrent access to the member
219 // variables of SurfaceTexture objects. It must be locked whenever the
220 // member variables are accessed.
221 Mutex mMutex;
222};
223
224// ----------------------------------------------------------------------------
225}; // namespace android
226
227#endif // ANDROID_GUI_SURFACETEXTURE_H