blob: 5bd420eea7f05f4fedc59bf3137e91e2bf273903 [file] [log] [blame]
Romain Guybd6b79b2010-06-26 00:13:53 -07001SHADER_SOURCE(gDrawTextureFragmentShader,
2
3varying lowp vec4 outColor;
4varying mediump vec2 outTexCoords;
5
6uniform sampler2D sampler;
7
8void main(void) {
9 gl_FragColor = texture2D(sampler, outTexCoords) * outColor;
10}
11
12);