| Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 1 | SHADER_SOURCE(gDrawTextureFragmentShader, |
| 2 | |||||
| 3 | varying lowp vec4 outColor; | ||||
| 4 | varying mediump vec2 outTexCoords; | ||||
| 5 | |||||
| 6 | uniform sampler2D sampler; | ||||
| 7 | |||||
| 8 | void main(void) { | ||||
| 9 | gl_FragColor = texture2D(sampler, outTexCoords) * outColor; | ||||
| 10 | } | ||||
| 11 | |||||
| 12 | ); | ||||