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Chris Craik03188872015-02-02 18:39:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERSTATE_GLOPBUILDER_H
17#define RENDERSTATE_GLOPBUILDER_H
18
Chris Craik53e51e42015-06-01 10:35:35 -070019#include "Glop.h"
Chris Craik03188872015-02-02 18:39:33 -080020#include "OpenGLRenderer.h"
21#include "Program.h"
Chris Craik182952f2015-03-09 14:17:29 -070022#include "renderstate/Blend.h"
Chris Craik03188872015-02-02 18:39:33 -080023#include "utils/Macros.h"
24
25class SkPaint;
Chris Craik922d3a72015-02-13 17:47:21 -080026class SkShader;
Chris Craik03188872015-02-02 18:39:33 -080027
28namespace android {
29namespace uirenderer {
30
31class Caches;
Chris Craik117bdbc2015-02-05 10:12:38 -080032class Matrix4;
Chris Craik03188872015-02-02 18:39:33 -080033class RenderState;
34class Texture;
Chris Craik117bdbc2015-02-05 10:12:38 -080035class VertexBuffer;
Chris Craik03188872015-02-02 18:39:33 -080036
Chris Craik53e51e42015-06-01 10:35:35 -070037namespace TextureFillFlags {
38 enum {
39 None = 0,
40 IsAlphaMaskTexture = 1 << 0,
41 ForceFilter = 1 << 1,
42 };
43}
Chris Craika6b52192015-02-27 17:43:02 -080044
Chris Craik03188872015-02-02 18:39:33 -080045class GlopBuilder {
46 PREVENT_COPY_AND_ASSIGN(GlopBuilder);
47public:
48 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
Chris Craik2ab95d72015-02-06 15:25:51 -080049
Chris Craik8d2cf942015-11-02 14:52:21 -080050 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
Chris Craik03188872015-02-02 18:39:33 -080051 GlopBuilder& setMeshUnitQuad();
Chris Craikf27133d2015-02-19 09:51:53 -080052 GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
Chris Craik14100ac2015-02-24 13:46:29 -080053 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
Chris Craik117bdbc2015-02-05 10:12:38 -080054 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
Chris Craikef250742015-02-25 17:16:16 -080055 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
Chris Craik15c3f192015-12-03 12:16:56 -080056 GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: delete
Chris Craika6b52192015-02-27 17:43:02 -080057 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
Chris Craikf27133d2015-02-19 09:51:53 -080058 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
Chris Craik0556d902015-03-03 09:54:14 -080059 GlopBuilder& setMeshPatchQuads(const Patch& patch);
Chris Craik117bdbc2015-02-05 10:12:38 -080060
Chris Craik0519c812015-02-11 13:17:06 -080061 GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
Chris Craik53e51e42015-06-01 10:35:35 -070062 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
Chris Craik0519c812015-02-11 13:17:06 -080063 const SkPaint* paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080064 GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
Chris Craik30036092015-02-12 10:41:39 -080065 const SkPaint& paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080066 GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
67 const SkPaint& paint, float alphaScale);
68 GlopBuilder& setFillBlack();
69 GlopBuilder& setFillClear();
Chris Craikf27133d2015-02-19 09:51:53 -080070 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
Chris Craik182952f2015-03-09 14:17:29 -070071 float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage);
Chris Craik26bf3422015-02-26 16:28:17 -080072 GlopBuilder& setFillTextureLayer(Layer& layer, float alpha);
Chris Craik0519c812015-02-11 13:17:06 -080073
Chris Craik53e51e42015-06-01 10:35:35 -070074 GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) {
Chris Craikb565df12015-10-05 13:00:52 -070075 return setTransform(*snapshot.transform, transformFlags);
Chris Craik53e51e42015-06-01 10:35:35 -070076 }
Chris Craikb565df12015-10-05 13:00:52 -070077 GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
Chris Craik117bdbc2015-02-05 10:12:38 -080078
79 GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
Chris Craik0519c812015-02-11 13:17:06 -080080 GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
Chris Craika6b52192015-02-27 17:43:02 -080081 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) {
Chris Craik26bf3422015-02-26 16:28:17 -080082 if (snap) {
83 return setModelViewMapUnitToRectSnap(destination);
84 } else {
85 return setModelViewMapUnitToRect(destination);
86 }
87 }
Chris Craik117bdbc2015-02-05 10:12:38 -080088 GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
Chris Craikf27133d2015-02-19 09:51:53 -080089 GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
Chris Craika6b52192015-02-27 17:43:02 -080090 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap,
91 float offsetX, float offsetY, const Rect& source) {
92 if (snap) {
93 return setModelViewOffsetRectSnap(offsetX, offsetY, source);
94 } else {
95 return setModelViewOffsetRect(offsetX, offsetY, source);
96 }
97 }
Chris Craikf09ff5a2015-12-08 17:21:58 -080098 GlopBuilder& setModelViewIdentityEmptyBounds() {
99 // pass empty rect since not needed for damage / snap
100 return setModelViewOffsetRect(0, 0, Rect());
101 }
Chris Craik117bdbc2015-02-05 10:12:38 -0800102
Chris Craik0519c812015-02-11 13:17:06 -0800103 GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
104
Chris Craik03188872015-02-02 18:39:33 -0800105 void build();
Chris Craikb565df12015-10-05 13:00:52 -0700106
107 static void dump(const Glop& glop);
Chris Craik03188872015-02-02 18:39:33 -0800108private:
Chris Craik182952f2015-03-09 14:17:29 -0700109 void setFill(int color, float alphaScale,
110 SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage,
Chris Craik0519c812015-02-11 13:17:06 -0800111 const SkShader* shader, const SkColorFilter* colorFilter);
112
Chris Craik117bdbc2015-02-05 10:12:38 -0800113 enum StageFlags {
114 kInitialStage = 0,
115 kMeshStage = 1 << 0,
116 kTransformStage = 1 << 1,
117 kModelViewStage = 1 << 2,
118 kFillStage = 1 << 3,
Chris Craik0519c812015-02-11 13:17:06 -0800119 kRoundRectClipStage = 1 << 4,
120 kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
Chris Craik117bdbc2015-02-05 10:12:38 -0800121 } mStageFlags;
122
Chris Craik03188872015-02-02 18:39:33 -0800123 ProgramDescription mDescription;
124 RenderState& mRenderState;
125 Caches& mCaches;
Chris Craik922d3a72015-02-13 17:47:21 -0800126 const SkShader* mShader;
Chris Craik03188872015-02-02 18:39:33 -0800127 Glop* mOutGlop;
128};
129
130} /* namespace uirenderer */
131} /* namespace android */
132
133#endif // RENDERSTATE_GLOPBUILDER_H