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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guyac670c02010-07-27 17:39:27 -070017#include <utils/String8.h>
18
Romain Guya60c3882011-08-01 15:28:16 -070019#include "Caches.h"
Romain Guyb4880042013-04-05 11:17:55 -070020#include "Dither.h"
Romain Guyac670c02010-07-27 17:39:27 -070021#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070027// Defines
28///////////////////////////////////////////////////////////////////////////////
29
30#define MODULATE_OP_NO_MODULATE 0
31#define MODULATE_OP_MODULATE 1
32#define MODULATE_OP_MODULATE_A8 2
33
Romain Guyb4880042013-04-05 11:17:55 -070034#define STR(x) STR1(x)
35#define STR1(x) #x
36
Romain Guy707b2f72010-10-11 16:34:59 -070037///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070038// Vertex shaders snippets
39///////////////////////////////////////////////////////////////////////////////
40
Chris Craik8bd68c62015-08-19 15:29:05 -070041const char* gVS_Header_Start =
42 "#version 100\n"
Romain Guyac670c02010-07-27 17:39:27 -070043 "attribute vec4 position;\n";
44const char* gVS_Header_Attributes_TexCoords =
45 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080046const char* gVS_Header_Attributes_Colors =
47 "attribute vec4 colors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070048const char* gVS_Header_Attributes_VertexAlphaParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070049 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070050const char* gVS_Header_Uniforms_TextureTransform =
51 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070052const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070053 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070054 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070055const char* gVS_Header_Uniforms_HasGradient =
56 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070057const char* gVS_Header_Uniforms_HasBitmap =
58 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070059 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070060const char* gVS_Header_Uniforms_HasRoundRectClip =
61 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070062const char* gVS_Header_Varyings_HasTexture =
63 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080064const char* gVS_Header_Varyings_HasColors =
65 "varying vec4 outColors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070066const char* gVS_Header_Varyings_HasVertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -070067 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070068const char* gVS_Header_Varyings_HasBitmap =
69 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070070const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070071 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -070072 "varying highp vec2 linear;\n"
73 "varying vec2 ditherTexCoords;\n",
74 "varying float linear;\n"
75 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070076
Romain Guyee916f12010-09-20 17:53:08 -070077 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -070078 "varying highp vec2 circular;\n"
79 "varying vec2 ditherTexCoords;\n",
80 "varying highp vec2 circular;\n"
81 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070082
Romain Guyee916f12010-09-20 17:53:08 -070083 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -070084 "varying highp vec2 sweep;\n"
85 "varying vec2 ditherTexCoords;\n",
86 "varying highp vec2 sweep;\n"
87 "varying vec2 ditherTexCoords;\n",
Romain Guyee916f12010-09-20 17:53:08 -070088};
Chris Craikdeeda3d2014-05-05 19:09:33 -070089const char* gVS_Header_Varyings_HasRoundRectClip =
Chris Craik68a73e82014-08-29 17:06:27 -070090 "varying highp vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070091const char* gVS_Main =
92 "\nvoid main(void) {\n";
93const char* gVS_Main_OutTexCoords =
94 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080095const char* gVS_Main_OutColors =
96 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070097const char* gVS_Main_OutTransformedTexCoords =
98 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070099const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700100 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -0700101 " linear = vec2((screenSpace * position).x, 0.5);\n"
Romain Guyb4880042013-04-05 11:17:55 -0700102 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700103 " linear = (screenSpace * position).x;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700104 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700105
Romain Guyee916f12010-09-20 17:53:08 -0700106 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -0700107 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700108 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700109 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700110 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700111
Romain Guyee916f12010-09-20 17:53:08 -0700112 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -0700113 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700114 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700115 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700116 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guyee916f12010-09-20 17:53:08 -0700117};
Romain Guy889f8d12010-07-29 14:37:42 -0700118const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700119 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700120const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700121 " vec4 transformedPosition = projection * transform * position;\n"
122 " gl_Position = transformedPosition;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700123
Chris Craik91a8c7c2014-08-12 14:31:35 -0700124const char* gVS_Main_VertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -0700125 " alpha = vtxAlpha;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700126
Chris Craikdeeda3d2014-05-05 19:09:33 -0700127const char* gVS_Main_HasRoundRectClip =
128 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700129const char* gVS_Footer =
130 "}\n\n";
131
132///////////////////////////////////////////////////////////////////////////////
133// Fragment shaders snippets
134///////////////////////////////////////////////////////////////////////////////
135
Chris Craik8bd68c62015-08-19 15:29:05 -0700136const char* gFS_Header_Start =
137 "#version 100\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700138const char* gFS_Header_Extension_FramebufferFetch =
139 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700140const char* gFS_Header_Extension_ExternalTexture =
141 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700142const char* gFS_Header =
143 "precision mediump float;\n\n";
144const char* gFS_Uniforms_Color =
145 "uniform vec4 color;\n";
146const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700147 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700148const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700149 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700150const char* gFS_Uniforms_Dither =
151 "uniform sampler2D ditherSampler;";
152const char* gFS_Uniforms_GradientSampler[2] = {
153 "%s\n"
154 "uniform sampler2D gradientSampler;\n",
155 "%s\n"
156 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700157 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700158};
Romain Guyac670c02010-07-27 17:39:27 -0700159const char* gFS_Uniforms_BitmapSampler =
160 "uniform sampler2D bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500161const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700162 // None
163 "",
164 // Matrix
165 "uniform mat4 colorMatrix;\n"
166 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700167 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700168 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700169};
Romain Guy41210632012-07-16 17:04:24 -0700170
Chris Craikdeeda3d2014-05-05 19:09:33 -0700171const char* gFS_Uniforms_HasRoundRectClip =
172 "uniform vec4 roundRectInnerRectLTRB;\n"
173 "uniform float roundRectRadius;\n";
174
Romain Guyac670c02010-07-27 17:39:27 -0700175const char* gFS_Main =
176 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700177 " lowp vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700178
Romain Guyb4880042013-04-05 11:17:55 -0700179const char* gFS_Main_Dither[2] = {
180 // ES 2.0
181 "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
182 // ES 3.0
Romain Guy032d47a2013-04-08 19:45:40 -0700183 "texture2D(ditherSampler, ditherTexCoords).a"
Romain Guyb4880042013-04-05 11:17:55 -0700184};
Romain Guy211efea2012-07-31 21:16:07 -0700185const char* gFS_Main_AddDitherToGradient =
Romain Guyb4880042013-04-05 11:17:55 -0700186 " gradientColor += %s;\n";
Romain Guy211efea2012-07-31 21:16:07 -0700187
Romain Guy707b2f72010-10-11 16:34:59 -0700188// Fast cases
189const char* gFS_Fast_SingleColor =
190 "\nvoid main(void) {\n"
191 " gl_FragColor = color;\n"
192 "}\n\n";
193const char* gFS_Fast_SingleTexture =
194 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700195 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700196 "}\n\n";
197const char* gFS_Fast_SingleModulateTexture =
198 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700199 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700200 "}\n\n";
201const char* gFS_Fast_SingleA8Texture =
202 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700203 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700204 "}\n\n";
205const char* gFS_Fast_SingleModulateA8Texture =
206 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700207 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700208 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700209const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700210 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700211 " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700212 "}\n\n",
213 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700214 " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
215 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700216};
217const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700218 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700219 " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700220 "}\n\n",
221 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700222 " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700223 "}\n\n"
224};
Romain Guy707b2f72010-10-11 16:34:59 -0700225
226// General case
Romain Guyac670c02010-07-27 17:39:27 -0700227const char* gFS_Main_FetchColor =
228 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700229const char* gFS_Main_ModulateColor =
230 " fragColor *= color.a;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700231const char* gFS_Main_ApplyVertexAlphaLinearInterp =
Chris Craik6ebdc112012-08-31 18:24:33 -0700232 " fragColor *= alpha;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700233const char* gFS_Main_ApplyVertexAlphaShadowInterp =
ztenghuiecf091e2015-02-17 13:26:10 -0800234 // Use a gaussian function for the shadow fall off. Note that alpha here
235 // is actually (1.0 - alpha) for saving computation.
236 " fragColor *= exp(- alpha * alpha * 4.0) - 0.018;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700237const char* gFS_Main_FetchTexture[2] = {
238 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700239 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700240 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700241 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700242};
Chris Craik11718bc2015-09-22 11:50:13 -0700243const char* gFS_Main_FetchA8Texture[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700244 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700245 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700246 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700247 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700248};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700249const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700250 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700251 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700252
Romain Guy320d46b2012-08-08 16:05:42 -0700253 " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700254
Romain Guyee916f12010-09-20 17:53:08 -0700255 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700256 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700257
Romain Guy320d46b2012-08-08 16:05:42 -0700258 " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700259
Romain Guyee916f12010-09-20 17:53:08 -0700260 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700261 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700262 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700263
Romain Guy42e1e0d2012-07-30 14:47:51 -0700264 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700265 " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700266};
Romain Guyac670c02010-07-27 17:39:27 -0700267const char* gFS_Main_FetchBitmap =
268 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700269const char* gFS_Main_FetchBitmapNpot =
270 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700271const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700272 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700273const char* gFS_Main_BlendShadersGB =
274 " fragColor = blendShaders(bitmapColor, gradientColor)";
Chris Craik11718bc2015-09-22 11:50:13 -0700275const char* gFS_Main_BlendShaders_Modulate[3] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700276 // Don't modulate
277 ";\n",
278 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700279 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700280 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700281 " * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700282};
Chris Craik11718bc2015-09-22 11:50:13 -0700283const char* gFS_Main_GradientShader_Modulate[3] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700284 // Don't modulate
285 " fragColor = gradientColor;\n",
286 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700287 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700288 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700289 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700290 };
Chris Craik11718bc2015-09-22 11:50:13 -0700291const char* gFS_Main_BitmapShader_Modulate[3] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700292 // Don't modulate
293 " fragColor = bitmapColor;\n",
294 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700295 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700296 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700297 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700298 };
Romain Guyac670c02010-07-27 17:39:27 -0700299const char* gFS_Main_FragColor =
300 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800301const char* gFS_Main_FragColor_HasColors =
302 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700303const char* gFS_Main_FragColor_Blend =
304 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700305const char* gFS_Main_FragColor_Blend_Swap =
306 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500307const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700308 // None
309 "",
310 // Matrix
Chris Craik73821c82014-09-16 17:32:13 -0700311 " fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700312 " fragColor *= colorMatrix;\n"
Chris Craik73821c82014-09-16 17:32:13 -0700313 " fragColor += colorMatrixVector;\n"
314 " fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700315 // PorterDuff
316 " fragColor = blendColors(colorBlend, fragColor);\n"
317};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700318
319// Note: LTRB -> xyzw
320const char* gFS_Main_FragColor_HasRoundRectClip =
321 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
322 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700323
324 // divide + multiply by 128 to avoid falling out of range in length() function
325 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
326 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700327 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
328
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800329const char* gFS_Main_DebugHighlight =
330 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700331const char* gFS_Footer =
332 "}\n\n";
333
334///////////////////////////////////////////////////////////////////////////////
335// PorterDuff snippets
336///////////////////////////////////////////////////////////////////////////////
337
Romain Guy48daa542010-08-10 19:21:34 -0700338const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700339 // Clear
340 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
341 // Src
342 "return src;\n",
343 // Dst
344 "return dst;\n",
345 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700346 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700347 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700348 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700349 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700350 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700351 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700352 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700353 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700354 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700355 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700356 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700357 // SrcAtop
358 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
359 // DstAtop
360 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
361 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700362 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700363 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500364 // Plus
Romain Guy48daa542010-08-10 19:21:34 -0700365 "return min(src + dst, 1.0);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500366 // Modulate
Romain Guy48daa542010-08-10 19:21:34 -0700367 "return src * dst;\n",
368 // Screen
369 "return src + dst - src * dst;\n",
370 // Overlay
371 "return clamp(vec4(mix("
372 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
373 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
374 "step(dst.a, 2.0 * dst.rgb)), "
375 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
376 // Darken
377 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
378 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
379 // Lighten
380 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
381 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700382};
383
384///////////////////////////////////////////////////////////////////////////////
385// Constructors/destructors
386///////////////////////////////////////////////////////////////////////////////
387
Chris Craik117bdbc2015-02-05 10:12:38 -0800388ProgramCache::ProgramCache(Extensions& extensions)
389 : mHasES3(extensions.getMajorGlVersion() >= 3) {
Romain Guyac670c02010-07-27 17:39:27 -0700390}
391
392ProgramCache::~ProgramCache() {
393 clear();
394}
395
396///////////////////////////////////////////////////////////////////////////////
397// Cache management
398///////////////////////////////////////////////////////////////////////////////
399
400void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800401 PROGRAM_LOGD("Clearing program cache");
Romain Guyac670c02010-07-27 17:39:27 -0700402 mCache.clear();
403}
404
405Program* ProgramCache::get(const ProgramDescription& description) {
406 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800407 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
408 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
409 // to standard texture program (bitmaps, patches). Consider them equivalent.
410 key = PROGRAM_KEY_TEXTURE;
411 }
412
Chris Craik51d6a3d2014-12-22 17:16:56 -0800413 auto iter = mCache.find(key);
Chris Craikd41c4d82015-01-05 15:51:13 -0800414 Program* program = nullptr;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800415 if (iter == mCache.end()) {
Romain Guyee916f12010-09-20 17:53:08 -0700416 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700417 program = generateProgram(description, key);
Chris Craik51d6a3d2014-12-22 17:16:56 -0800418 mCache[key] = std::unique_ptr<Program>(program);
Romain Guyac670c02010-07-27 17:39:27 -0700419 } else {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800420 program = iter->second.get();
Romain Guyac670c02010-07-27 17:39:27 -0700421 }
422 return program;
423}
424
425///////////////////////////////////////////////////////////////////////////////
426// Program generation
427///////////////////////////////////////////////////////////////////////////////
428
Andreas Gampe64bb4132014-11-22 00:35:09 +0000429Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
Romain Guyac670c02010-07-27 17:39:27 -0700430 String8 vertexShader = generateVertexShader(description);
431 String8 fragmentShader = generateFragmentShader(description);
432
Romain Guy42e1e0d2012-07-30 14:47:51 -0700433 return new Program(description, vertexShader.string(), fragmentShader.string());
434}
435
436static inline size_t gradientIndex(const ProgramDescription& description) {
437 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700438}
439
440String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
441 // Add attributes
Chris Craik8bd68c62015-08-19 15:29:05 -0700442 String8 shader(gVS_Header_Start);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700443 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700444 shader.append(gVS_Header_Attributes_TexCoords);
445 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700446 if (description.hasVertexAlpha) {
447 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700448 }
Romain Guyff316ec2013-02-13 18:39:43 -0800449 if (description.hasColors) {
450 shader.append(gVS_Header_Attributes_Colors);
451 }
Romain Guyac670c02010-07-27 17:39:27 -0700452 // Uniforms
453 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700454 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700455 shader.append(gVS_Header_Uniforms_TextureTransform);
456 }
Romain Guyac670c02010-07-27 17:39:27 -0700457 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700458 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700459 }
Romain Guy889f8d12010-07-29 14:37:42 -0700460 if (description.hasBitmap) {
461 shader.append(gVS_Header_Uniforms_HasBitmap);
462 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700463 if (description.hasRoundRectClip) {
464 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
465 }
Romain Guyac670c02010-07-27 17:39:27 -0700466 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700467 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700468 shader.append(gVS_Header_Varyings_HasTexture);
469 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700470 if (description.hasVertexAlpha) {
471 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700472 }
Romain Guyff316ec2013-02-13 18:39:43 -0800473 if (description.hasColors) {
474 shader.append(gVS_Header_Varyings_HasColors);
475 }
Romain Guyac670c02010-07-27 17:39:27 -0700476 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700477 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700478 }
479 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700480 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700481 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700482 if (description.hasRoundRectClip) {
483 shader.append(gVS_Header_Varyings_HasRoundRectClip);
484 }
Romain Guyac670c02010-07-27 17:39:27 -0700485
486 // Begin the shader
487 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700488 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700489 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700490 } else if (description.hasTexture || description.hasExternalTexture) {
491 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700492 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700493 if (description.hasVertexAlpha) {
494 shader.append(gVS_Main_VertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700495 }
Romain Guyff316ec2013-02-13 18:39:43 -0800496 if (description.hasColors) {
497 shader.append(gVS_Main_OutColors);
498 }
Romain Guy889f8d12010-07-29 14:37:42 -0700499 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700500 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700501 }
Romain Guyac670c02010-07-27 17:39:27 -0700502 // Output transformed position
503 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700504 if (description.hasGradient) {
505 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
506 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700507 if (description.hasRoundRectClip) {
508 shader.append(gVS_Main_HasRoundRectClip);
509 }
Romain Guyac670c02010-07-27 17:39:27 -0700510 }
511 // End the shader
512 shader.append(gVS_Footer);
513
514 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
515
516 return shader;
517}
518
Romain Guya938f562012-09-13 20:31:08 -0700519static bool shaderOp(const ProgramDescription& description, String8& shader,
520 const int modulateOp, const char** snippets) {
521 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
Romain Guya938f562012-09-13 20:31:08 -0700522 shader.append(snippets[op]);
523 return description.hasAlpha8Texture;
524}
525
Romain Guyac670c02010-07-27 17:39:27 -0700526String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Chris Craik8bd68c62015-08-19 15:29:05 -0700527 String8 shader(gFS_Header_Start);
Romain Guya5aed0d2010-09-09 14:42:43 -0700528
Romain Guy707b2f72010-10-11 16:34:59 -0700529 const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700530 if (blendFramebuffer) {
531 shader.append(gFS_Header_Extension_FramebufferFetch);
532 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700533 if (description.hasExternalTexture) {
534 shader.append(gFS_Header_Extension_ExternalTexture);
535 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700536
537 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700538
539 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700540 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700541 shader.append(gVS_Header_Varyings_HasTexture);
542 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700543 if (description.hasVertexAlpha) {
544 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700545 }
Romain Guyff316ec2013-02-13 18:39:43 -0800546 if (description.hasColors) {
547 shader.append(gVS_Header_Varyings_HasColors);
548 }
Romain Guyac670c02010-07-27 17:39:27 -0700549 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700550 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700551 }
552 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700553 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700554 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700555 if (description.hasRoundRectClip) {
556 shader.append(gVS_Header_Varyings_HasRoundRectClip);
557 }
Romain Guyac670c02010-07-27 17:39:27 -0700558
Romain Guyac670c02010-07-27 17:39:27 -0700559 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700560 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700561 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700562 !description.hasGradient && !description.hasBitmap;
563
564 if (description.modulate || singleColor) {
565 shader.append(gFS_Uniforms_Color);
566 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
567 }
Romain Guyac670c02010-07-27 17:39:27 -0700568 if (description.hasTexture) {
569 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700570 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700571 shader.append(gFS_Uniforms_ExternalTextureSampler);
572 }
Romain Guyac670c02010-07-27 17:39:27 -0700573 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700574 shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
575 gFS_Uniforms_Dither);
Romain Guyac670c02010-07-27 17:39:27 -0700576 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700577 if (description.hasRoundRectClip) {
578 shader.append(gFS_Uniforms_HasRoundRectClip);
579 }
Romain Guy707b2f72010-10-11 16:34:59 -0700580
581 // Optimization for common cases
Chris Craik91a8c7c2014-08-12 14:31:35 -0700582 if (!description.hasVertexAlpha
Chris Craikdeeda3d2014-05-05 19:09:33 -0700583 && !blendFramebuffer
584 && !description.hasColors
Chris Craikb9ce116d2015-08-20 15:14:06 -0700585 && description.colorOp == ProgramDescription::ColorFilterMode::None
Chris Craikdeeda3d2014-05-05 19:09:33 -0700586 && !description.hasDebugHighlight
Chris Craikdeeda3d2014-05-05 19:09:33 -0700587 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700588 bool fast = false;
589
590 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700591 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700592 !description.hasAlpha8Texture && noShader;
593 const bool singleA8Texture = description.hasTexture &&
594 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700595 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700596 description.hasGradient && !description.hasBitmap &&
597 description.gradientType == ProgramDescription::kGradientLinear;
598
599 if (singleColor) {
600 shader.append(gFS_Fast_SingleColor);
601 fast = true;
602 } else if (singleTexture) {
603 if (!description.modulate) {
604 shader.append(gFS_Fast_SingleTexture);
605 } else {
606 shader.append(gFS_Fast_SingleModulateTexture);
607 }
608 fast = true;
609 } else if (singleA8Texture) {
610 if (!description.modulate) {
Chris Craik11718bc2015-09-22 11:50:13 -0700611 shader.append(gFS_Fast_SingleA8Texture);
Romain Guy707b2f72010-10-11 16:34:59 -0700612 } else {
Chris Craik11718bc2015-09-22 11:50:13 -0700613 shader.append(gFS_Fast_SingleModulateA8Texture);
Romain Guy707b2f72010-10-11 16:34:59 -0700614 }
615 fast = true;
616 } else if (singleGradient) {
617 if (!description.modulate) {
Romain Guyb4880042013-04-05 11:17:55 -0700618 shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
619 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700620 } else {
Romain Guyb4880042013-04-05 11:17:55 -0700621 shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
622 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700623 }
624 fast = true;
625 }
626
627 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800628#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700629 PROGRAM_LOGD("*** Fast case:\n");
630 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
631 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800632#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700633
634 return shader;
635 }
636 }
637
Romain Guyac670c02010-07-27 17:39:27 -0700638 if (description.hasBitmap) {
639 shader.append(gFS_Uniforms_BitmapSampler);
640 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700641 shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
Romain Guyac670c02010-07-27 17:39:27 -0700642
643 // Generate required functions
644 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700645 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700646 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700647 if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) {
Romain Guy48daa542010-08-10 19:21:34 -0700648 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700649 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700650 if (blendFramebuffer) {
651 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
652 }
Romain Guy889f8d12010-07-29 14:37:42 -0700653 if (description.isBitmapNpot) {
654 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
655 }
Romain Guyac670c02010-07-27 17:39:27 -0700656
657 // Begin the shader
658 shader.append(gFS_Main); {
659 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700660 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700661 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700662 if (!description.hasGradient && !description.hasBitmap) {
Chris Craik11718bc2015-09-22 11:50:13 -0700663 shader.append(gFS_Main_FetchA8Texture[modulateOp]);
Romain Guy707b2f72010-10-11 16:34:59 -0700664 }
Romain Guyac670c02010-07-27 17:39:27 -0700665 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700666 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700667 }
668 } else {
Romain Guya938f562012-09-13 20:31:08 -0700669 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700670 shader.append(gFS_Main_FetchColor);
671 }
Romain Guyac670c02010-07-27 17:39:27 -0700672 }
673 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700674 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyb4880042013-04-05 11:17:55 -0700675 shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
Romain Guyac670c02010-07-27 17:39:27 -0700676 }
677 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700678 if (!description.isBitmapNpot) {
679 shader.append(gFS_Main_FetchBitmap);
680 } else {
681 shader.append(gFS_Main_FetchBitmapNpot);
682 }
Romain Guyac670c02010-07-27 17:39:27 -0700683 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700684 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700685 // Case when we have two shaders set
686 if (description.hasGradient && description.hasBitmap) {
687 if (description.isBitmapFirst) {
688 shader.append(gFS_Main_BlendShadersBG);
689 } else {
690 shader.append(gFS_Main_BlendShadersGB);
691 }
Romain Guya938f562012-09-13 20:31:08 -0700692 applyModulate = shaderOp(description, shader, modulateOp,
693 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700694 } else {
695 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700696 applyModulate = shaderOp(description, shader, modulateOp,
697 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700698 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700699 applyModulate = shaderOp(description, shader, modulateOp,
700 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700701 }
Romain Guyac670c02010-07-27 17:39:27 -0700702 }
Romain Guya938f562012-09-13 20:31:08 -0700703
Romain Guy740bf2b2011-04-26 15:33:10 -0700704 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700705 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700706 }
Romain Guya938f562012-09-13 20:31:08 -0700707
Romain Guyac670c02010-07-27 17:39:27 -0700708 // Apply the color op if needed
Chris Craikb9ce116d2015-08-20 15:14:06 -0700709 shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]);
Chris Craik9f44a132012-09-13 18:34:55 -0700710
Chris Craik91a8c7c2014-08-12 14:31:35 -0700711 if (description.hasVertexAlpha) {
712 if (description.useShadowAlphaInterp) {
713 shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700714 } else {
Chris Craik91a8c7c2014-08-12 14:31:35 -0700715 shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700716 }
Chris Craik9f44a132012-09-13 18:34:55 -0700717 }
718
Romain Guyac670c02010-07-27 17:39:27 -0700719 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700720 if (!blendFramebuffer) {
721 shader.append(gFS_Main_FragColor);
722 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700723 shader.append(!description.swapSrcDst ?
724 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700725 }
Romain Guyff316ec2013-02-13 18:39:43 -0800726 if (description.hasColors) {
727 shader.append(gFS_Main_FragColor_HasColors);
728 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700729 if (description.hasRoundRectClip) {
730 shader.append(gFS_Main_FragColor_HasRoundRectClip);
731 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800732 if (description.hasDebugHighlight) {
733 shader.append(gFS_Main_DebugHighlight);
734 }
Romain Guyac670c02010-07-27 17:39:27 -0700735 }
736 // End the shader
737 shader.append(gFS_Footer);
738
Romain Guyc15008e2010-11-10 11:59:15 -0800739#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700740 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
741 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800742#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700743
Romain Guyac670c02010-07-27 17:39:27 -0700744 return shader;
745}
746
Romain Guy48daa542010-08-10 19:21:34 -0700747void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700748 shader.append("\nvec4 ");
749 shader.append(name);
750 shader.append("(vec4 src, vec4 dst) {\n");
751 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700752 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700753 shader.append("}\n");
754}
755
Romain Guy889f8d12010-07-29 14:37:42 -0700756void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700757 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700758 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700759 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700760 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
761 }
762 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700763 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700764 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
765 }
766 shader.append(" return vec2(");
767 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700768 case GL_CLAMP_TO_EDGE:
769 shader.append("texCoords.x");
770 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700771 case GL_REPEAT:
772 shader.append("mod(texCoords.x, 1.0)");
773 break;
774 case GL_MIRRORED_REPEAT:
775 shader.append("xMod2");
776 break;
777 }
778 shader.append(", ");
779 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700780 case GL_CLAMP_TO_EDGE:
781 shader.append("texCoords.y");
782 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700783 case GL_REPEAT:
784 shader.append("mod(texCoords.y, 1.0)");
785 break;
786 case GL_MIRRORED_REPEAT:
787 shader.append("yMod2");
788 break;
789 }
790 shader.append(");\n");
791 shader.append("}\n");
792}
793
Romain Guydb1938e2010-08-02 18:50:22 -0700794void ProgramCache::printLongString(const String8& shader) const {
795 ssize_t index = 0;
796 ssize_t lastIndex = 0;
797 const char* str = shader.string();
798 while ((index = shader.find("\n", index)) > -1) {
799 String8 line(str, index - lastIndex);
800 if (line.length() == 0) line.append("\n");
Chris Craik1c1c3fe2015-03-06 09:40:35 -0800801 ALOGD("%s", line.string());
Romain Guydb1938e2010-08-02 18:50:22 -0700802 index++;
803 str += (index - lastIndex);
804 lastIndex = index;
805 }
806}
807
Romain Guyac670c02010-07-27 17:39:27 -0700808}; // namespace uirenderer
809}; // namespace android