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Doris Liu766431a2016-02-04 22:17:11 +00001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "PropertyValuesAnimatorSet.h"
18#include "RenderNode.h"
19
Doris Liuc4bb1852016-02-19 21:39:21 +000020#include <algorithm>
21
Doris Liu766431a2016-02-04 22:17:11 +000022namespace android {
23namespace uirenderer {
24
25void PropertyValuesAnimatorSet::addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
Doris Liuf7167e82016-08-03 17:54:28 -070026 Interpolator* interpolator, nsecs_t startDelay, nsecs_t duration, int repeatCount,
27 RepeatMode repeatMode) {
Doris Liu766431a2016-02-04 22:17:11 +000028
29 PropertyAnimator* animator = new PropertyAnimator(propertyValuesHolder,
Doris Liuf7167e82016-08-03 17:54:28 -070030 interpolator, startDelay, duration, repeatCount, repeatMode);
Doris Liu766431a2016-02-04 22:17:11 +000031 mAnimators.emplace_back(animator);
Doris Liu718cd3e2016-05-17 16:50:31 -070032
33 // Check whether any child animator is infinite after adding it them to the set.
34 if (repeatCount == -1) {
35 mIsInfinite = true;
36 }
Doris Liu766431a2016-02-04 22:17:11 +000037}
38
39PropertyValuesAnimatorSet::PropertyValuesAnimatorSet()
40 : BaseRenderNodeAnimator(1.0f) {
41 setStartValue(0);
42 mLastFraction = 0.0f;
43 setInterpolator(new LinearInterpolator());
Doris Liuc4704662016-06-23 10:34:17 -070044 setListener(new PropertyAnimatorSetListener(this));
Doris Liu766431a2016-02-04 22:17:11 +000045}
46
47void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) {
48 if (mOneShotListener.get()) {
49 mOneShotListener->onAnimationFinished(animator);
50 mOneShotListener = nullptr;
51 }
52}
53
54float PropertyValuesAnimatorSet::getValue(RenderNode* target) const {
55 return mLastFraction;
56}
57
58void PropertyValuesAnimatorSet::setValue(RenderNode* target, float value) {
59 mLastFraction = value;
60}
61
62void PropertyValuesAnimatorSet::onPlayTimeChanged(nsecs_t playTime) {
Doris Liuc4bb1852016-02-19 21:39:21 +000063 if (playTime == 0 && mDuration > 0) {
64 // Reset all the animators
65 for (auto it = mAnimators.rbegin(); it != mAnimators.rend(); it++) {
66 // Note that this set may containing animators modifying the same property, so when we
67 // reset the animators, we need to make sure the animators that end the first will
68 // have the final say on what the property value should be.
Doris Liuf7167e82016-08-03 17:54:28 -070069 (*it)->setFraction(0, 0);
Doris Liuc4bb1852016-02-19 21:39:21 +000070 }
Doris Liuf7167e82016-08-03 17:54:28 -070071 } else {
Doris Liuc4bb1852016-02-19 21:39:21 +000072 for (auto& anim : mAnimators) {
73 anim->setCurrentPlayTime(playTime);
74 }
Doris Liu766431a2016-02-04 22:17:11 +000075 }
76}
77
Doris Liu766431a2016-02-04 22:17:11 +000078void PropertyValuesAnimatorSet::start(AnimationListener* listener) {
79 init();
80 mOneShotListener = listener;
Doris Liu718cd3e2016-05-17 16:50:31 -070081 mRequestId++;
Doris Liu766431a2016-02-04 22:17:11 +000082 BaseRenderNodeAnimator::start();
83}
84
85void PropertyValuesAnimatorSet::reverse(AnimationListener* listener) {
Doris Liuc4bb1852016-02-19 21:39:21 +000086 init();
87 mOneShotListener = listener;
Doris Liu718cd3e2016-05-17 16:50:31 -070088 mRequestId++;
Doris Liuc4bb1852016-02-19 21:39:21 +000089 BaseRenderNodeAnimator::reverse();
Doris Liu766431a2016-02-04 22:17:11 +000090}
91
Doris Liu718cd3e2016-05-17 16:50:31 -070092void PropertyValuesAnimatorSet::reset() {
93 mRequestId++;
94 BaseRenderNodeAnimator::reset();
95}
96
97void PropertyValuesAnimatorSet::end() {
98 mRequestId++;
99 BaseRenderNodeAnimator::end();
100}
101
Doris Liu766431a2016-02-04 22:17:11 +0000102void PropertyValuesAnimatorSet::init() {
103 if (mInitialized) {
104 return;
105 }
Doris Liuc4bb1852016-02-19 21:39:21 +0000106
107 // Sort the animators by their total duration. Note that all the animators in the set start at
108 // the same time, so the ones with longer total duration (which includes start delay) will
109 // be the ones that end later.
110 std::sort(mAnimators.begin(), mAnimators.end(), [](auto& a, auto&b) {
111 return a->getTotalDuration() < b->getTotalDuration();
112 });
Doris Liuc4704662016-06-23 10:34:17 -0700113 mDuration = mAnimators.empty() ? 0 : mAnimators[mAnimators.size() - 1]->getTotalDuration();
Doris Liu766431a2016-02-04 22:17:11 +0000114 mInitialized = true;
115}
116
117uint32_t PropertyValuesAnimatorSet::dirtyMask() {
118 return RenderNode::DISPLAY_LIST;
119}
120
121PropertyAnimator::PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator,
Doris Liuf7167e82016-08-03 17:54:28 -0700122 nsecs_t startDelay, nsecs_t duration, int repeatCount,
123 RepeatMode repeatMode)
Doris Liu766431a2016-02-04 22:17:11 +0000124 : mPropertyValuesHolder(holder), mInterpolator(interpolator), mStartDelay(startDelay),
125 mDuration(duration) {
126 if (repeatCount < 0) {
127 mRepeatCount = UINT32_MAX;
128 } else {
129 mRepeatCount = repeatCount;
130 }
Doris Liuf7167e82016-08-03 17:54:28 -0700131 mRepeatMode = repeatMode;
Doris Liu766431a2016-02-04 22:17:11 +0000132 mTotalDuration = ((nsecs_t) mRepeatCount + 1) * mDuration + mStartDelay;
133}
134
135void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) {
Doris Liuf7167e82016-08-03 17:54:28 -0700136 if (playTime < mStartDelay) {
137 return;
Doris Liu766431a2016-02-04 22:17:11 +0000138 }
Doris Liuf7167e82016-08-03 17:54:28 -0700139
140 float currentIterationFraction;
141 long iteration;
142 if (playTime >= mTotalDuration) {
143 // Reached the end of the animation.
144 iteration = mRepeatCount;
145 currentIterationFraction = 1.0f;
146 } else {
147 // play time here is in range [mStartDelay, mTotalDuration)
148 iteration = (playTime - mStartDelay) / mDuration;
149 currentIterationFraction = ((playTime - mStartDelay) % mDuration) / (float) mDuration;
150 }
151 setFraction(currentIterationFraction, iteration);
Doris Liu766431a2016-02-04 22:17:11 +0000152}
153
Doris Liuf7167e82016-08-03 17:54:28 -0700154void PropertyAnimator::setFraction(float fraction, long iteration) {
155 double totalFraction = fraction + iteration;
156 // This makes sure we only set the fraction = repeatCount + 1 once. It is needed because there
157 // might be another animator modifying the same property after this animator finishes, we need
158 // to make sure we don't set conflicting values on the same property within one frame.
Doris Liu18e08a02016-08-08 12:47:20 -0700159 if ((mLatestFraction == mRepeatCount + 1.0) && (totalFraction >= mRepeatCount + 1.0)) {
Doris Liuf7167e82016-08-03 17:54:28 -0700160 return;
161 }
162
163 mLatestFraction = totalFraction;
164 // Check the play direction (i.e. reverse or restart) every other iteration, and calculate the
165 // fraction based on the play direction.
166 if (iteration % 2 && mRepeatMode == RepeatMode::Reverse) {
167 fraction = 1.0f - fraction;
168 }
Doris Liuc4bb1852016-02-19 21:39:21 +0000169 float interpolatedFraction = mInterpolator->interpolate(fraction);
Doris Liu766431a2016-02-04 22:17:11 +0000170 mPropertyValuesHolder->setFraction(interpolatedFraction);
171}
172
173void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) {
174 mSet->onFinished(animator);
175}
176
177}
178}