blob: f35c3808a572240166c943dd0cb877a3d6211d27 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guy121e2242010-07-01 18:26:52 -070026#include <cutils/properties.h>
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
28
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include "OpenGLRenderer.h"
Romain Guy51769a62010-07-23 00:28:00 -070030#include "Properties.h"
Romain Guye4d01122010-06-16 18:44:05 -070031
32namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070033namespace uirenderer {
34
35///////////////////////////////////////////////////////////////////////////////
36// Defines
37///////////////////////////////////////////////////////////////////////////////
38
Romain Guyc0ac1932010-07-19 18:43:02 -070039#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
Romain Guy7fbcc042010-08-04 15:40:07 -070040#define DEFAULT_LAYER_CACHE_SIZE 6.0f
41#define DEFAULT_PATH_CACHE_SIZE 6.0f
Romain Guyf7f93552010-07-08 19:17:03 -070042#define DEFAULT_PATCH_CACHE_SIZE 100
Romain Guyc0ac1932010-07-19 18:43:02 -070043#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
Romain Guy1e45aae2010-08-13 19:39:53 -070044#define DEFAULT_DROP_SHADOW_CACHE_SIZE 1.0f
Romain Guydda57022010-07-06 11:39:32 -070045
Romain Guy06f96e22010-07-30 19:18:16 -070046#define REQUIRED_TEXTURE_UNITS_COUNT 3
47
Romain Guy121e2242010-07-01 18:26:52 -070048// Converts a number of mega-bytes into bytes
49#define MB(s) s * 1024 * 1024
50
Romain Guydda57022010-07-06 11:39:32 -070051// Generates simple and textured vertices
Romain Guybd6b79b2010-06-26 00:13:53 -070052#define FV(x, y, u, v) { { x, y }, { u, v } }
Romain Guy9d5316e2010-06-24 19:30:36 -070053
54///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy026c5e162010-06-28 17:12:22 -070058// This array is never used directly but used as a memcpy source in the
59// OpenGLRenderer constructor
Romain Guyac670c02010-07-27 17:39:27 -070060static const TextureVertex gMeshVertices[] = {
Romain Guyc1396e92010-06-30 17:56:19 -070061 FV(0.0f, 0.0f, 0.0f, 0.0f),
62 FV(1.0f, 0.0f, 1.0f, 0.0f),
63 FV(0.0f, 1.0f, 0.0f, 1.0f),
64 FV(1.0f, 1.0f, 1.0f, 1.0f)
Romain Guybd6b79b2010-06-26 00:13:53 -070065};
Romain Guyac670c02010-07-27 17:39:27 -070066static const GLsizei gMeshStride = sizeof(TextureVertex);
67static const GLsizei gMeshCount = 4;
Romain Guybd6b79b2010-06-26 00:13:53 -070068
Romain Guy889f8d12010-07-29 14:37:42 -070069/**
70 * Structure mapping Skia xfermodes to OpenGL blending factors.
71 */
72struct Blender {
73 SkXfermode::Mode mode;
74 GLenum src;
75 GLenum dst;
76}; // struct Blender
77
Romain Guy026c5e162010-06-28 17:12:22 -070078// In this array, the index of each Blender equals the value of the first
79// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80static const Blender gBlends[] = {
81 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
82 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
83 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
93};
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy889f8d12010-07-29 14:37:42 -070095static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070096 GL_TEXTURE0,
97 GL_TEXTURE1,
98 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -070099};
100
Romain Guyf6a11b82010-06-23 17:47:49 -0700101///////////////////////////////////////////////////////////////////////////////
102// Constructors/destructor
103///////////////////////////////////////////////////////////////////////////////
104
Romain Guydda57022010-07-06 11:39:32 -0700105OpenGLRenderer::OpenGLRenderer():
Romain Guy82ba8142010-07-09 13:25:56 -0700106 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
Romain Guydda57022010-07-06 11:39:32 -0700107 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
Romain Guyf7f93552010-07-08 19:17:03 -0700108 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
Romain Guyc0ac1932010-07-19 18:43:02 -0700109 mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
Romain Guy7fbcc042010-08-04 15:40:07 -0700110 mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
112 mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
Romain Guy85bf02f2010-06-22 13:11:24 -0700113 LOGD("Create OpenGLRenderer");
Romain Guy9d5316e2010-06-24 19:30:36 -0700114
Romain Guy121e2242010-07-01 18:26:52 -0700115 char property[PROPERTY_VALUE_MAX];
116 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
Romain Guydda57022010-07-06 11:39:32 -0700117 LOGD(" Setting texture cache size to %sMB", property);
Romain Guyc0ac1932010-07-19 18:43:02 -0700118 mTextureCache.setMaxSize(MB(atof(property)));
Romain Guydda57022010-07-06 11:39:32 -0700119 } else {
Romain Guyc0ac1932010-07-19 18:43:02 -0700120 LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
Romain Guydda57022010-07-06 11:39:32 -0700121 }
122
123 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124 LOGD(" Setting layer cache size to %sMB", property);
Romain Guyc0ac1932010-07-19 18:43:02 -0700125 mLayerCache.setMaxSize(MB(atof(property)));
Romain Guydda57022010-07-06 11:39:32 -0700126 } else {
Romain Guyc0ac1932010-07-19 18:43:02 -0700127 LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128 }
129
130 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131 LOGD(" Setting gradient cache size to %sMB", property);
Romain Guy7fbcc042010-08-04 15:40:07 -0700132 mGradientCache.setMaxSize(MB(atof(property)));
Romain Guyc0ac1932010-07-19 18:43:02 -0700133 } else {
134 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
Romain Guy121e2242010-07-01 18:26:52 -0700135 }
136
Romain Guy7fbcc042010-08-04 15:40:07 -0700137 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
138 LOGD(" Setting path cache size to %sMB", property);
139 mPathCache.setMaxSize(MB(atof(property)));
140 } else {
141 LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
142 }
143
Romain Guy1e45aae2010-08-13 19:39:53 -0700144 if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
145 LOGD(" Setting drop shadow cache size to %sMB", property);
146 mDropShadowCache.setMaxSize(MB(atof(property)));
147 } else {
148 LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
149 }
150 mDropShadowCache.setFontRenderer(mFontRenderer);
151
Romain Guy889f8d12010-07-29 14:37:42 -0700152 mCurrentProgram = NULL;
Romain Guy06f96e22010-07-30 19:18:16 -0700153 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700154 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700155 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700156
Romain Guyac670c02010-07-27 17:39:27 -0700157 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
158
Romain Guyae5575b2010-07-29 18:48:04 -0700159 mFirstSnapshot = new Snapshot;
160
161 GLint maxTextureUnits;
162 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
163 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
Romain Guy889f8d12010-07-29 14:37:42 -0700164 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
165 }
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy85bf02f2010-06-22 13:11:24 -0700168OpenGLRenderer::~OpenGLRenderer() {
169 LOGD("Destroy OpenGLRenderer");
Romain Guyce0537b2010-06-29 21:05:21 -0700170
171 mTextureCache.clear();
Romain Guydda57022010-07-06 11:39:32 -0700172 mLayerCache.clear();
Romain Guyc0ac1932010-07-19 18:43:02 -0700173 mGradientCache.clear();
Romain Guy959c91f2010-08-11 19:35:53 -0700174 mPathCache.clear();
Romain Guy6926c722010-07-12 20:20:03 -0700175 mPatchCache.clear();
Romain Guy959c91f2010-08-11 19:35:53 -0700176 mProgramCache.clear();
Romain Guy1e45aae2010-08-13 19:39:53 -0700177 mDropShadowCache.clear();
Romain Guye4d01122010-06-16 18:44:05 -0700178}
179
Romain Guyf6a11b82010-06-23 17:47:49 -0700180///////////////////////////////////////////////////////////////////////////////
181// Setup
182///////////////////////////////////////////////////////////////////////////////
183
Romain Guy85bf02f2010-06-22 13:11:24 -0700184void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700185 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700186 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700187
188 mWidth = width;
189 mHeight = height;
Romain Guyae5575b2010-07-29 18:48:04 -0700190 mFirstSnapshot->height = height;
Romain Guy1d83e192010-08-17 11:37:00 -0700191 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700192}
193
Romain Guy85bf02f2010-06-22 13:11:24 -0700194void OpenGLRenderer::prepare() {
Romain Guyb82da652010-07-30 11:36:12 -0700195 mSnapshot = new Snapshot(mFirstSnapshot);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700196 mSaveCount = 0;
Romain Guyf6a11b82010-06-23 17:47:49 -0700197
Romain Guy08ae3172010-06-21 19:35:50 -0700198 glDisable(GL_SCISSOR_TEST);
Romain Guybb9524b2010-06-22 18:56:38 -0700199
Romain Guy08ae3172010-06-21 19:35:50 -0700200 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
201 glClear(GL_COLOR_BUFFER_BIT);
Romain Guybb9524b2010-06-22 18:56:38 -0700202
Romain Guy08ae3172010-06-21 19:35:50 -0700203 glEnable(GL_SCISSOR_TEST);
Romain Guyc7d53492010-06-25 13:41:57 -0700204 glScissor(0, 0, mWidth, mHeight);
Romain Guyf6a11b82010-06-23 17:47:49 -0700205
Romain Guyb82da652010-07-30 11:36:12 -0700206 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700207}
208
Romain Guyf6a11b82010-06-23 17:47:49 -0700209///////////////////////////////////////////////////////////////////////////////
210// State management
211///////////////////////////////////////////////////////////////////////////////
212
Romain Guybb9524b2010-06-22 18:56:38 -0700213int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700214 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700215}
216
217int OpenGLRenderer::save(int flags) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700218 return saveSnapshot();
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
221void OpenGLRenderer::restore() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700222 if (mSaveCount == 0) return;
Romain Guybb9524b2010-06-22 18:56:38 -0700223
Romain Guy7ae7ac42010-06-25 13:46:18 -0700224 if (restoreSnapshot()) {
225 setScissorFromClip();
226 }
Romain Guybb9524b2010-06-22 18:56:38 -0700227}
228
229void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700230 if (saveCount <= 0 || saveCount > mSaveCount) return;
Romain Guybb9524b2010-06-22 18:56:38 -0700231
Romain Guy7ae7ac42010-06-25 13:46:18 -0700232 bool restoreClip = false;
Romain Guybb9524b2010-06-22 18:56:38 -0700233
Romain Guy7ae7ac42010-06-25 13:46:18 -0700234 while (mSaveCount != saveCount - 1) {
235 restoreClip |= restoreSnapshot();
236 }
Romain Guybb9524b2010-06-22 18:56:38 -0700237
Romain Guy7ae7ac42010-06-25 13:46:18 -0700238 if (restoreClip) {
239 setScissorFromClip();
240 }
Romain Guybb9524b2010-06-22 18:56:38 -0700241}
242
243int OpenGLRenderer::saveSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700244 mSnapshot = new Snapshot(mSnapshot);
245 return ++mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700246}
247
248bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700249 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700250 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyf86ef572010-07-01 11:05:42 -0700251 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700252
Romain Guybd6b79b2010-06-26 00:13:53 -0700253 sp<Snapshot> current = mSnapshot;
254 sp<Snapshot> previous = mSnapshot->previous;
255
Romain Guyf86ef572010-07-01 11:05:42 -0700256 if (restoreOrtho) {
Romain Guy1d83e192010-08-17 11:37:00 -0700257 Rect& r = previous->viewport;
258 glViewport(r.left, r.top, r.right, r.bottom);
Romain Guy260e1022010-07-12 14:41:06 -0700259 mOrthoMatrix.load(current->orthoMatrix);
Romain Guyf86ef572010-07-01 11:05:42 -0700260 }
261
Romain Guybd6b79b2010-06-26 00:13:53 -0700262 if (restoreLayer) {
Romain Guyd55a8612010-06-28 17:42:46 -0700263 composeLayer(current, previous);
Romain Guybd6b79b2010-06-26 00:13:53 -0700264 }
265
266 mSnapshot = previous;
Romain Guy7ae7ac42010-06-25 13:46:18 -0700267 mSaveCount--;
Romain Guyf6a11b82010-06-23 17:47:49 -0700268
Romain Guy7ae7ac42010-06-25 13:46:18 -0700269 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700270}
271
Romain Guyf6a11b82010-06-23 17:47:49 -0700272///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700273// Layers
274///////////////////////////////////////////////////////////////////////////////
275
276int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
277 const SkPaint* p, int flags) {
Romain Guyd55a8612010-06-28 17:42:46 -0700278 int count = saveSnapshot();
279
280 int alpha = 255;
281 SkXfermode::Mode mode;
282
283 if (p) {
284 alpha = p->getAlpha();
285 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
286 if (!isMode) {
287 // Assume SRC_OVER
288 mode = SkXfermode::kSrcOver_Mode;
289 }
290 } else {
291 mode = SkXfermode::kSrcOver_Mode;
292 }
293
294 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
295
296 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700297}
298
299int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
300 int alpha, int flags) {
301 int count = saveSnapshot();
Romain Guyd55a8612010-06-28 17:42:46 -0700302 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
303 return count;
304}
Romain Guybd6b79b2010-06-26 00:13:53 -0700305
Romain Guyd55a8612010-06-28 17:42:46 -0700306bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
307 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
Romain Guyd27977d2010-07-14 19:18:51 -0700308 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
Romain Guydda57022010-07-06 11:39:32 -0700309 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700310
Romain Guyf18fd992010-07-08 11:45:51 -0700311 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
312 LayerSize size(right - left, bottom - top);
313
Romain Guyf18fd992010-07-08 11:45:51 -0700314 Layer* layer = mLayerCache.get(size, previousFbo);
Romain Guydda57022010-07-06 11:39:32 -0700315 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700316 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700317 }
318
Romain Guyf18fd992010-07-08 11:45:51 -0700319 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
320
Romain Guyf86ef572010-07-01 11:05:42 -0700321 // Clear the FBO
322 glDisable(GL_SCISSOR_TEST);
323 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
324 glClear(GL_COLOR_BUFFER_BIT);
325 glEnable(GL_SCISSOR_TEST);
326
Romain Guydda57022010-07-06 11:39:32 -0700327 // Save the layer in the snapshot
Romain Guyd55a8612010-06-28 17:42:46 -0700328 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700329 layer->mode = mode;
330 layer->alpha = alpha / 255.0f;
331 layer->layer.set(left, top, right, bottom);
332
333 snapshot->layer = layer;
334 snapshot->fbo = layer->fbo;
Romain Guyd55a8612010-06-28 17:42:46 -0700335
Romain Guyf86ef572010-07-01 11:05:42 -0700336 // Creates a new snapshot to draw into the FBO
337 saveSnapshot();
Romain Guy1d83e192010-08-17 11:37:00 -0700338
Romain Guyf86ef572010-07-01 11:05:42 -0700339 mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
Romain Guy079ba2c2010-07-16 14:12:24 -0700340 mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
Romain Guy1d83e192010-08-17 11:37:00 -0700341 mSnapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
Romain Guyf86ef572010-07-01 11:05:42 -0700342 mSnapshot->height = bottom - top;
Romain Guy1d83e192010-08-17 11:37:00 -0700343
Romain Guyf86ef572010-07-01 11:05:42 -0700344 setScissorFromClip();
345
Romain Guy079ba2c2010-07-16 14:12:24 -0700346 mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
Romain Guy260e1022010-07-12 14:41:06 -0700347 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guyf86ef572010-07-01 11:05:42 -0700348
349 // Change the ortho projection
Romain Guy1d83e192010-08-17 11:37:00 -0700350 glViewport(0, 0, right - left, bottom - top);
351 // Don't flip the FBO, it will get flipped when drawing back to the framebuffer
352 mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f);
Romain Guyf86ef572010-07-01 11:05:42 -0700353
Romain Guyd55a8612010-06-28 17:42:46 -0700354 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700355}
356
Romain Guy1d83e192010-08-17 11:37:00 -0700357void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
358 if (!current->layer) {
359 LOGE("Attempting to compose a layer that does not exist");
360 return;
361 }
362
363 // Unbind current FBO and restore previous one
364 // Most of the time, previous->fbo will be 0 to bind the default buffer
365 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
366
367 // Restore the clip from the previous snapshot
368 const Rect& clip = previous->clipRect;
369 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
370
371 Layer* layer = current->layer;
372 const Rect& rect = layer->layer;
373
374 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
375 layer->texture, layer->alpha, layer->mode, layer->blend);
376
377 LayerSize size(rect.getWidth(), rect.getHeight());
378 // Failing to add the layer to the cache should happen only if the
379 // layer is too large
380 if (!mLayerCache.put(size, layer)) {
381 LAYER_LOGD("Deleting layer");
382
383 glDeleteFramebuffers(1, &layer->fbo);
384 glDeleteTextures(1, &layer->texture);
385
386 delete layer;
387 }
388}
389
Romain Guybd6b79b2010-06-26 00:13:53 -0700390///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700391// Transforms
392///////////////////////////////////////////////////////////////////////////////
393
394void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700395 mSnapshot->transform.translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700396}
397
398void OpenGLRenderer::rotate(float degrees) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700399 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700400}
401
402void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700403 mSnapshot->transform.scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700404}
405
406void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700407 mSnapshot->transform.load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700408}
409
410void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700411 mSnapshot->transform.copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700412}
413
414void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700415 mat4 m(*matrix);
416 mSnapshot->transform.multiply(m);
Romain Guyf6a11b82010-06-23 17:47:49 -0700417}
418
419///////////////////////////////////////////////////////////////////////////////
420// Clipping
421///////////////////////////////////////////////////////////////////////////////
422
Romain Guybb9524b2010-06-22 18:56:38 -0700423void OpenGLRenderer::setScissorFromClip() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700424 const Rect& clip = mSnapshot->clipRect;
Romain Guyf86ef572010-07-01 11:05:42 -0700425 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy9d5316e2010-06-24 19:30:36 -0700426}
427
428const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700429 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700430}
431
Romain Guyc7d53492010-06-25 13:41:57 -0700432bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guy1d83e192010-08-17 11:37:00 -0700433 Rect r(left, top, right, bottom);
434 mSnapshot->transform.mapRect(r);
Romain Guy959c91f2010-08-11 19:35:53 -0700435
Romain Guyc7d53492010-06-25 13:41:57 -0700436 return !mSnapshot->clipRect.intersects(r);
437}
438
Romain Guy079ba2c2010-07-16 14:12:24 -0700439bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
440 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700441 if (clipped) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700442 setScissorFromClip();
443 }
Romain Guy079ba2c2010-07-16 14:12:24 -0700444 return !mSnapshot->clipRect.isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700445}
446
Romain Guyf6a11b82010-06-23 17:47:49 -0700447///////////////////////////////////////////////////////////////////////////////
448// Drawing
449///////////////////////////////////////////////////////////////////////////////
450
Romain Guyc1396e92010-06-30 17:56:19 -0700451void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700452 const float right = left + bitmap->width();
453 const float bottom = top + bitmap->height();
454
455 if (quickReject(left, top, right, bottom)) {
456 return;
457 }
458
Romain Guy61c8c9c2010-08-09 20:48:09 -0700459 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700460 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700461 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700462 const AutoTexture autoCleanup(texture);
463
Romain Guy6926c722010-07-12 20:20:03 -0700464 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700465}
466
Romain Guyf86ef572010-07-01 11:05:42 -0700467void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
468 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
469 const mat4 transform(*matrix);
470 transform.mapRect(r);
471
Romain Guy6926c722010-07-12 20:20:03 -0700472 if (quickReject(r.left, r.top, r.right, r.bottom)) {
473 return;
474 }
475
Romain Guy61c8c9c2010-08-09 20:48:09 -0700476 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700477 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700478 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700479 const AutoTexture autoCleanup(texture);
480
Romain Guy82ba8142010-07-09 13:25:56 -0700481 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
Romain Guyf86ef572010-07-01 11:05:42 -0700482}
483
Romain Guy8ba548f2010-06-30 19:21:21 -0700484void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
485 float srcLeft, float srcTop, float srcRight, float srcBottom,
486 float dstLeft, float dstTop, float dstRight, float dstBottom,
Romain Guyf86ef572010-07-01 11:05:42 -0700487 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700488 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
489 return;
490 }
491
Romain Guy61c8c9c2010-08-09 20:48:09 -0700492 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700493 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700494 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700495 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -0700496
Romain Guy8ba548f2010-06-30 19:21:21 -0700497 const float width = texture->width;
498 const float height = texture->height;
499
500 const float u1 = srcLeft / width;
501 const float v1 = srcTop / height;
502 const float u2 = srcRight / width;
503 const float v2 = srcBottom / height;
504
505 resetDrawTextureTexCoords(u1, v1, u2, v2);
506
Romain Guy82ba8142010-07-09 13:25:56 -0700507 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
Romain Guy8ba548f2010-06-30 19:21:21 -0700508
509 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
510}
511
Romain Guydeba7852010-07-07 17:54:48 -0700512void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
513 float left, float top, float right, float bottom, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700514 if (quickReject(left, top, right, bottom)) {
515 return;
516 }
517
Romain Guy61c8c9c2010-08-09 20:48:09 -0700518 glActiveTexture(GL_TEXTURE0);
Romain Guyf7f93552010-07-08 19:17:03 -0700519 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700520 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700521 const AutoTexture autoCleanup(texture);
Romain Guyf7f93552010-07-08 19:17:03 -0700522
523 int alpha;
524 SkXfermode::Mode mode;
525 getAlphaAndMode(paint, &alpha, &mode);
526
Romain Guyf7f93552010-07-08 19:17:03 -0700527 Patch* mesh = mPatchCache.get(patch);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700528 mesh->updateVertices(bitmap, left, top, right, bottom,
529 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
Romain Guyf7f93552010-07-08 19:17:03 -0700530
531 // Specify right and bottom as +1.0f from left/top to prevent scaling since the
532 // patch mesh already defines the final size
Romain Guya9794742010-07-13 11:37:54 -0700533 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
534 mode, texture->blend, &mesh->vertices[0].position[0],
Romain Guy16202fc2010-07-09 16:13:28 -0700535 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700536}
537
Romain Guy85bf02f2010-06-22 13:11:24 -0700538void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guy079ba2c2010-07-16 14:12:24 -0700539 const Rect& clip = mSnapshot->clipRect;
Romain Guy3d58c032010-07-14 16:34:53 -0700540 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -0700541}
Romain Guy9d5316e2010-06-24 19:30:36 -0700542
Romain Guybd6b79b2010-06-26 00:13:53 -0700543void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -0700544 if (quickReject(left, top, right, bottom)) {
545 return;
546 }
547
Romain Guy026c5e162010-06-28 17:12:22 -0700548 SkXfermode::Mode mode;
549
550 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
551 if (!isMode) {
552 // Assume SRC_OVER
553 mode = SkXfermode::kSrcOver_Mode;
554 }
555
556 // Skia draws using the color's alpha channel if < 255
557 // Otherwise, it uses the paint's alpha
558 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -0700559 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -0700560 color |= p->getAlpha() << 24;
561 }
562
563 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -0700564}
Romain Guy9d5316e2010-06-24 19:30:36 -0700565
Romain Guye8e62a42010-07-23 18:55:21 -0700566void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
567 float x, float y, SkPaint* paint) {
568 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
569 return;
570 }
571
Romain Guya674ab72010-08-10 17:26:42 -0700572 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -0700573 switch (paint->getTextAlign()) {
574 case SkPaint::kCenter_Align:
575 length = paint->measureText(text, bytesCount);
576 x -= length / 2.0f;
577 break;
578 case SkPaint::kRight_Align:
579 length = paint->measureText(text, bytesCount);
580 x -= length;
581 break;
582 default:
583 break;
584 }
585
Romain Guy694b5192010-07-21 21:33:20 -0700586 int alpha;
587 SkXfermode::Mode mode;
588 getAlphaAndMode(paint, &alpha, &mode);
589
Romain Guy1e45aae2010-08-13 19:39:53 -0700590 mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
591 if (mHasShadow) {
592 glActiveTexture(gTextureUnits[0]);
593 const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
594 count, mShadowRadius);
595 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -0700596
597 setupShadow(shadow, x, y, mode);
598
599 // Draw the mesh
600 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
601 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -0700602 }
603
Romain Guy694b5192010-07-21 21:33:20 -0700604 uint32_t color = paint->getColor();
605 const GLfloat a = alpha / 255.0f;
606 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
607 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
608 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
609
Romain Guy06f96e22010-07-30 19:18:16 -0700610 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -0700611 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -0700612
Romain Guy0a417492010-08-16 20:26:20 -0700613 setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
614 mode, false, true);
Romain Guy06f96e22010-07-30 19:18:16 -0700615
Romain Guy09147fb2010-07-22 13:08:20 -0700616 const Rect& clip = mSnapshot->getLocalClip();
Romain Guye8e62a42010-07-23 18:55:21 -0700617 mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
Romain Guy694b5192010-07-21 21:33:20 -0700618
619 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy0a417492010-08-16 20:26:20 -0700620 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -0700621
Romain Guy0a417492010-08-16 20:26:20 -0700622 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -0700623}
624
Romain Guy7fbcc042010-08-04 15:40:07 -0700625void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
626 GLuint textureUnit = 0;
627 glActiveTexture(gTextureUnits[textureUnit]);
628
Romain Guy22158e12010-08-06 11:18:34 -0700629 const PathTexture* texture = mPathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700630 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700631 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -0700632
633 int alpha;
634 SkXfermode::Mode mode;
635 getAlphaAndMode(paint, &alpha, &mode);
636
637 uint32_t color = paint->getColor();
638 const GLfloat a = alpha / 255.0f;
639 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
640 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
641 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
642
Romain Guy1e45aae2010-08-13 19:39:53 -0700643 const float x = texture->left - texture->offset;
644 const float y = texture->top - texture->offset;
Romain Guy0a417492010-08-16 20:26:20 -0700645
646 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
647
648 // Draw the mesh
649 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
650 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -0700651}
652
Romain Guy6926c722010-07-12 20:20:03 -0700653///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -0700654// Shaders
655///////////////////////////////////////////////////////////////////////////////
656
657void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -0700658 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -0700659}
660
Romain Guy06f96e22010-07-30 19:18:16 -0700661void OpenGLRenderer::setupShader(SkiaShader* shader) {
662 mShader = shader;
663 if (mShader) {
664 mShader->set(&mTextureCache, &mGradientCache);
665 }
Romain Guy7fac2e12010-07-16 17:10:13 -0700666}
667
Romain Guyd27977d2010-07-14 19:18:51 -0700668///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -0700669// Color filters
670///////////////////////////////////////////////////////////////////////////////
671
672void OpenGLRenderer::resetColorFilter() {
673 mColorFilter = NULL;
674}
675
676void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
677 mColorFilter = filter;
678}
679
680///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -0700681// Drop shadow
682///////////////////////////////////////////////////////////////////////////////
683
684void OpenGLRenderer::resetShadow() {
685 mHasShadow = false;
686}
687
688void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
689 mHasShadow = true;
690 mShadowRadius = radius;
691 mShadowDx = dx;
692 mShadowDy = dy;
693 mShadowColor = color;
694}
695
696///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -0700697// Drawing implementation
698///////////////////////////////////////////////////////////////////////////////
699
Romain Guy0a417492010-08-16 20:26:20 -0700700void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
701 SkXfermode::Mode mode) {
702 const float sx = x - texture->left + mShadowDx;
703 const float sy = y - texture->top + mShadowDy;
704
705 const GLfloat a = ((mShadowColor >> 24) & 0xFF) / 255.0f;
706 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
707 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
708 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
709
710 GLuint textureUnit = 0;
711 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
712}
713
714void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
715 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
716 bool transforms, bool applyFilters) {
717 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
718 x, y, r, g, b, a, mode, transforms, applyFilters);
719}
720
721void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
722 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
723 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
724 // Describe the required shaders
725 ProgramDescription description;
726 description.hasTexture = true;
727 description.hasAlpha8Texture = true;
728
729 if (applyFilters) {
730 if (mShader) {
731 mShader->describe(description, mExtensions);
732 }
733 if (mColorFilter) {
734 mColorFilter->describe(description, mExtensions);
735 }
736 }
737
738 // Build and use the appropriate shader
739 useProgram(mProgramCache.get(description));
740
741 // Setup the blending mode
742 chooseBlending(true, mode);
743 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
744 glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
745
746 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
747 glEnableVertexAttribArray(texCoordsSlot);
748
749 // Setup attributes
750 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
751 gMeshStride, &mMeshVertices[0].position[0]);
752 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
753 gMeshStride, &mMeshVertices[0].texture[0]);
754
755 // Setup uniforms
756 if (transforms) {
757 mModelView.loadTranslate(x, y, 0.0f);
758 mModelView.scale(width, height, 1.0f);
759 } else {
760 mModelView.loadIdentity();
761 }
762 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guy0a417492010-08-16 20:26:20 -0700763 glUniform4f(mCurrentProgram->color, r, g, b, a);
764
765 textureUnit++;
766 if (applyFilters) {
767 // Setup attributes and uniforms required by the shaders
768 if (mShader) {
769 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
770 }
771 if (mColorFilter) {
772 mColorFilter->setupProgram(mCurrentProgram);
773 }
774 }
775}
776
777#define kStdStrikeThru_Offset (-6.0f / 21.0f)
778#define kStdUnderline_Offset (1.0f / 9.0f)
779#define kStdUnderline_Thickness (1.0f / 18.0f)
780
781void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
782 float x, float y, SkPaint* paint) {
783 // Handle underline and strike-through
784 uint32_t flags = paint->getFlags();
785 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
786 float underlineWidth = length;
787 // If length is > 0.0f, we already measured the text for the text alignment
788 if (length <= 0.0f) {
789 underlineWidth = paint->measureText(text, bytesCount);
790 }
791
792 float offsetX = 0;
793 switch (paint->getTextAlign()) {
794 case SkPaint::kCenter_Align:
795 offsetX = underlineWidth * 0.5f;
796 break;
797 case SkPaint::kRight_Align:
798 offsetX = underlineWidth;
799 break;
800 default:
801 break;
802 }
803
804 if (underlineWidth > 0.0f) {
805 float textSize = paint->getTextSize();
806 float height = textSize * kStdUnderline_Thickness;
807
808 float left = x - offsetX;
809 float top = 0.0f;
810 float right = left + underlineWidth;
811 float bottom = 0.0f;
812
813 if (flags & SkPaint::kUnderlineText_Flag) {
814 top = y + textSize * kStdUnderline_Offset;
815 bottom = top + height;
816 drawRect(left, top, right, bottom, paint);
817 }
818
819 if (flags & SkPaint::kStrikeThruText_Flag) {
820 top = y + textSize * kStdStrikeThru_Offset;
821 bottom = top + height;
822 drawRect(left, top, right, bottom, paint);
823 }
824 }
825 }
826}
827
Romain Guy026c5e162010-06-28 17:12:22 -0700828void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700829 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -0700830 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -0700831 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -0700832 color |= 0x00ffffff;
833 }
834
835 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -0700836 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -0700837 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -0700838 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
839 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
840 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
841
Romain Guy06f96e22010-07-30 19:18:16 -0700842 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -0700843
Romain Guy06f96e22010-07-30 19:18:16 -0700844 // Setup the blending mode
845 chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
Romain Guy9d5316e2010-06-24 19:30:36 -0700846
Romain Guy06f96e22010-07-30 19:18:16 -0700847 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700848 ProgramDescription description;
Romain Guy06f96e22010-07-30 19:18:16 -0700849 if (mShader) {
850 mShader->describe(description, mExtensions);
Romain Guy6926c722010-07-12 20:20:03 -0700851 }
Romain Guydb1938e2010-08-02 18:50:22 -0700852 if (mColorFilter) {
853 mColorFilter->describe(description, mExtensions);
854 }
Romain Guyd27977d2010-07-14 19:18:51 -0700855
Romain Guy06f96e22010-07-30 19:18:16 -0700856 // Build and use the appropriate shader
857 useProgram(mProgramCache.get(description));
858
859 // Setup attributes
860 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
861 gMeshStride, &mMeshVertices[0].position[0]);
862
863 // Setup uniforms
864 mModelView.loadTranslate(left, top, 0.0f);
865 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guyd27977d2010-07-14 19:18:51 -0700866 if (!ignoreTransform) {
Romain Guy889f8d12010-07-29 14:37:42 -0700867 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guyd27977d2010-07-14 19:18:51 -0700868 } else {
869 mat4 identity;
Romain Guy889f8d12010-07-29 14:37:42 -0700870 mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
Romain Guyd27977d2010-07-14 19:18:51 -0700871 }
Romain Guy889f8d12010-07-29 14:37:42 -0700872 glUniform4f(mCurrentProgram->color, r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -0700873
Romain Guy06f96e22010-07-30 19:18:16 -0700874 // Setup attributes and uniforms required by the shaders
875 if (mShader) {
876 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -0700877 }
Romain Guydb1938e2010-08-02 18:50:22 -0700878 if (mColorFilter) {
879 mColorFilter->setupProgram(mCurrentProgram);
880 }
Romain Guyc0ac1932010-07-19 18:43:02 -0700881
Romain Guy06f96e22010-07-30 19:18:16 -0700882 // Draw the mesh
Romain Guy889f8d12010-07-29 14:37:42 -0700883 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyd27977d2010-07-14 19:18:51 -0700884}
885
Romain Guy82ba8142010-07-09 13:25:56 -0700886void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700887 const Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -0700888 int alpha;
889 SkXfermode::Mode mode;
890 getAlphaAndMode(paint, &alpha, &mode);
891
Romain Guya9794742010-07-13 11:37:54 -0700892 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guyac670c02010-07-27 17:39:27 -0700893 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
Romain Guy85bf02f2010-06-22 13:11:24 -0700894}
895
Romain Guybd6b79b2010-06-26 00:13:53 -0700896void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700897 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
898 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guyac670c02010-07-27 17:39:27 -0700899 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
Romain Guyf7f93552010-07-08 19:17:03 -0700900}
901
902void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700903 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700904 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
Romain Guy889f8d12010-07-29 14:37:42 -0700905 ProgramDescription description;
906 description.hasTexture = true;
Romain Guydb1938e2010-08-02 18:50:22 -0700907 if (mColorFilter) {
908 mColorFilter->describe(description, mExtensions);
909 }
Romain Guy889f8d12010-07-29 14:37:42 -0700910
Romain Guybd6b79b2010-06-26 00:13:53 -0700911 mModelView.loadTranslate(left, top, 0.0f);
912 mModelView.scale(right - left, bottom - top, 1.0f);
913
Romain Guy889f8d12010-07-29 14:37:42 -0700914 useProgram(mProgramCache.get(description));
915 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guybd6b79b2010-06-26 00:13:53 -0700916
Romain Guya9794742010-07-13 11:37:54 -0700917 chooseBlending(blend || alpha < 1.0f, mode);
Romain Guy889f8d12010-07-29 14:37:42 -0700918
919 // Texture
Romain Guy06f96e22010-07-30 19:18:16 -0700920 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
Romain Guy889f8d12010-07-29 14:37:42 -0700921 glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -0700922
Romain Guya9794742010-07-13 11:37:54 -0700923 // Always premultiplied
Romain Guy889f8d12010-07-29 14:37:42 -0700924 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
Romain Guybd6b79b2010-06-26 00:13:53 -0700925
Romain Guy889f8d12010-07-29 14:37:42 -0700926 // Mesh
927 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
928 glEnableVertexAttribArray(texCoordsSlot);
929 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -0700930 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -0700931 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -0700932
Romain Guydb1938e2010-08-02 18:50:22 -0700933 // Color filter
934 if (mColorFilter) {
935 mColorFilter->setupProgram(mCurrentProgram);
936 }
937
Romain Guyf7f93552010-07-08 19:17:03 -0700938 if (!indices) {
Romain Guyac670c02010-07-27 17:39:27 -0700939 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700940 } else {
941 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
942 }
Romain Guy889f8d12010-07-29 14:37:42 -0700943 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -0700944}
945
946void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
Romain Guy82ba8142010-07-09 13:25:56 -0700947 blend = blend || mode != SkXfermode::kSrcOver_Mode;
948 if (blend) {
949 if (!mBlend) {
950 glEnable(GL_BLEND);
951 }
952
953 GLenum sourceMode = gBlends[mode].src;
954 GLenum destMode = gBlends[mode].dst;
955 if (!isPremultiplied && sourceMode == GL_ONE) {
956 sourceMode = GL_SRC_ALPHA;
957 }
958
959 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
960 glBlendFunc(sourceMode, destMode);
961 mLastSrcMode = sourceMode;
962 mLastDstMode = destMode;
963 }
964 } else if (mBlend) {
965 glDisable(GL_BLEND);
966 }
967 mBlend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -0700968}
969
Romain Guy889f8d12010-07-29 14:37:42 -0700970bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -0700971 if (!program->isInUse()) {
Romain Guy889f8d12010-07-29 14:37:42 -0700972 if (mCurrentProgram != NULL) mCurrentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -0700973 program->use();
974 mCurrentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -0700975 return false;
Romain Guy260e1022010-07-12 14:41:06 -0700976 }
Romain Guy6926c722010-07-12 20:20:03 -0700977 return true;
Romain Guy260e1022010-07-12 14:41:06 -0700978}
979
Romain Guy026c5e162010-06-28 17:12:22 -0700980void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -0700981 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -0700982 TextureVertex::setUV(v++, u1, v1);
983 TextureVertex::setUV(v++, u2, v1);
984 TextureVertex::setUV(v++, u1, v2);
985 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -0700986}
987
988void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
989 if (paint) {
990 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
991 if (!isMode) {
992 // Assume SRC_OVER
993 *mode = SkXfermode::kSrcOver_Mode;
994 }
995
996 // Skia draws using the color's alpha channel if < 255
997 // Otherwise, it uses the paint's alpha
998 int color = paint->getColor();
999 *alpha = (color >> 24) & 0xFF;
1000 if (*alpha == 255) {
1001 *alpha = paint->getAlpha();
1002 }
1003 } else {
1004 *mode = SkXfermode::kSrcOver_Mode;
1005 *alpha = 255;
1006 }
Romain Guy026c5e162010-06-28 17:12:22 -07001007}
1008
Romain Guy889f8d12010-07-29 14:37:42 -07001009void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1010 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guyae5575b2010-07-29 18:48:04 -07001011 glBindTexture(GL_TEXTURE_2D, texture);
Romain Guya1db5742010-07-20 13:09:13 -07001012 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1013 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1014}
1015
Romain Guy9d5316e2010-06-24 19:30:36 -07001016}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001017}; // namespace android