blob: 30fba7ae7d9b3f13cbbdb4e8febb71acbbad20d4 [file] [log] [blame]
Greg Daniel45ec62b2017-01-04 14:27:00 -05001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "VkLayer.h"
18
19#include "renderstate/RenderState.h"
20
21#include <SkCanvas.h>
22#include <SkSurface.h>
23
24namespace android {
25namespace uirenderer {
26
27void VkLayer::updateTexture() {
28 sk_sp<SkSurface> surface;
29 SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType);
30 surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info);
31 surface->getCanvas()->clear(SK_ColorBLUE);
Robert Phillipscd2eb912017-03-16 14:42:00 -040032 mImage = surface->makeImageSnapshot();
Greg Daniel45ec62b2017-01-04 14:27:00 -050033}
34
35void VkLayer::onVkContextDestroyed() {
36 mImage = nullptr;
37}
38
John Reck1bcacfd2017-11-03 10:12:19 -070039}; // namespace uirenderer
40}; // namespace android