blob: 83715ba8e05feb3e534f8be9f4f23951ebb168ba [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik65fe5ee2015-01-26 18:06:29 -080017#include "OpenGLRenderer.h"
18
19#include "DeferredDisplayList.h"
20#include "DisplayListRenderer.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080021#include "GammaFontRenderer.h"
Chris Craik03188872015-02-02 18:39:33 -080022#include "Glop.h"
23#include "GlopBuilder.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080024#include "Patch.h"
25#include "PathTessellator.h"
26#include "Properties.h"
27#include "RenderNode.h"
Chris Craik03188872015-02-02 18:39:33 -080028#include "renderstate/MeshState.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080029#include "renderstate/RenderState.h"
30#include "ShadowTessellator.h"
31#include "SkiaShader.h"
32#include "Vector.h"
33#include "VertexBuffer.h"
34#include "utils/GLUtils.h"
35#include "utils/PaintUtils.h"
36#include "utils/TraceUtils.h"
37
Romain Guye4d01122010-06-16 18:44:05 -070038#include <stdlib.h>
39#include <stdint.h>
40#include <sys/types.h>
41
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070043#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040044#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070045#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070048#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guy08aa2cb2011-03-17 11:06:57 -070050#include <private/hwui/DrawGlInfo.h>
51
Romain Guy5b3b3522010-10-27 18:57:51 -070052#include <ui/Rect.h>
53
Chris Craik62d307c2014-07-29 10:35:13 -070054#if DEBUG_DETAILED_EVENTS
55 #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
56#else
57 #define EVENT_LOGD(...)
58#endif
59
Chris Craik0519c812015-02-11 13:17:06 -080060#define USE_GLOPS true
61
Romain Guye4d01122010-06-16 18:44:05 -070062namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070063namespace uirenderer {
64
Romain Guy9d5316e2010-06-24 19:30:36 -070065///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070066// Constructors/destructor
67///////////////////////////////////////////////////////////////////////////////
68
John Reck3b202512014-06-23 13:13:08 -070069OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Tom Hudson984162f2014-10-10 13:38:16 -040070 : mState(*this)
Chris Craik058fc642014-07-23 18:19:28 -070071 , mCaches(Caches::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -070072 , mRenderState(renderState)
Chris Craik65fe5ee2015-01-26 18:06:29 -080073 , mFrameStarted(false)
Chris Craik058fc642014-07-23 18:19:28 -070074 , mScissorOptimizationDisabled(false)
Chris Craik284b2432014-09-18 16:05:35 -070075 , mSuppressTiling(false)
76 , mFirstFrameAfterResize(true)
Tom Hudson107843d2014-09-08 11:26:26 -040077 , mDirty(false)
John Reck1aa5d2d2014-07-24 13:38:28 -070078 , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
Chris Craik058fc642014-07-23 18:19:28 -070079 , mLightRadius(FLT_MIN)
80 , mAmbientShadowAlpha(0)
81 , mSpotShadowAlpha(0) {
Chris Craik527a3aa2013-03-04 10:19:31 -080082 // *set* draw modifiers to be 0
83 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -070084 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -070085
Chris Craik03188872015-02-02 18:39:33 -080086 memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices));
Romain Guye4d01122010-06-16 18:44:05 -070087}
88
Romain Guy85bf02f2010-06-22 13:11:24 -070089OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -070090 // The context has already been destroyed at this point, do not call
91 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -070092}
93
Romain Guy87e2f7572012-09-24 11:37:12 -070094void OpenGLRenderer::initProperties() {
95 char property[PROPERTY_VALUE_MAX];
96 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
97 mScissorOptimizationDisabled = !strcasecmp(property, "true");
98 INIT_LOGD(" Scissor optimization %s",
99 mScissorOptimizationDisabled ? "disabled" : "enabled");
100 } else {
101 INIT_LOGD(" Scissor optimization enabled");
102 }
Romain Guy13631f32012-01-30 17:41:55 -0800103}
104
Chris Craik058fc642014-07-23 18:19:28 -0700105void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
106 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
107 mLightCenter = lightCenter;
108 mLightRadius = lightRadius;
109 mAmbientShadowAlpha = ambientShadowAlpha;
110 mSpotShadowAlpha = spotShadowAlpha;
111}
112
Romain Guy13631f32012-01-30 17:41:55 -0800113///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700114// Setup
115///////////////////////////////////////////////////////////////////////////////
116
Chris Craik797b95b2014-05-20 18:10:25 -0700117void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700118 glDisable(GL_DITHER);
119 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Chris Craik284b2432014-09-18 16:05:35 -0700120 mFirstFrameAfterResize = true;
Romain Guy35643dd2012-09-18 15:40:58 -0700121}
122
Romain Guy96885eb2013-03-26 15:05:58 -0700123void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800124 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800125 mCaches.clearGarbage();
Tom Hudson984162f2014-10-10 13:38:16 -0400126 mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
Romain Guy96885eb2013-03-26 15:05:58 -0700127 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700128 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700129}
130
Tom Hudson107843d2014-09-08 11:26:26 -0400131void OpenGLRenderer::startFrame() {
132 if (mFrameStarted) return;
Romain Guy96885eb2013-03-26 15:05:58 -0700133 mFrameStarted = true;
134
Tom Hudson984162f2014-10-10 13:38:16 -0400135 mState.setDirtyClip(true);
Romain Guyddf74372012-05-22 14:07:07 -0700136
Romain Guy96885eb2013-03-26 15:05:58 -0700137 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700138
Tom Hudson984162f2014-10-10 13:38:16 -0400139 mRenderState.setViewport(mState.getWidth(), mState.getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800140
Romain Guy54c1a642012-09-27 17:55:46 -0700141 // Functors break the tiling extension in pretty spectacular ways
142 // This ensures we don't use tiling when a functor is going to be
143 // invoked during the frame
Chris Craik284b2432014-09-18 16:05:35 -0700144 mSuppressTiling = mCaches.hasRegisteredFunctors()
145 || mFirstFrameAfterResize;
146 mFirstFrameAfterResize = false;
Romain Guy54c1a642012-09-27 17:55:46 -0700147
Chris Craikd6b65f62014-01-01 14:45:21 -0800148 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700149
Romain Guy7c450aa2012-09-21 19:15:00 -0700150 debugOverdraw(true, true);
151
Tom Hudson107843d2014-09-08 11:26:26 -0400152 clear(mTilingClip.left, mTilingClip.top,
Romain Guy96885eb2013-03-26 15:05:58 -0700153 mTilingClip.right, mTilingClip.bottom, mOpaque);
154}
155
Tom Hudson107843d2014-09-08 11:26:26 -0400156void OpenGLRenderer::prepareDirty(float left, float top,
Romain Guy96885eb2013-03-26 15:05:58 -0700157 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700158
Romain Guy96885eb2013-03-26 15:05:58 -0700159 setupFrameState(left, top, right, bottom, opaque);
160
161 // Layer renderers will start the frame immediately
162 // The framebuffer renderer will first defer the display list
163 // for each layer and wait until the first drawing command
164 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800165 if (currentSnapshot()->fbo == 0) {
Chris Craik44eb2c02015-01-29 09:45:09 -0800166 mRenderState.blend().syncEnabled();
Romain Guy96885eb2013-03-26 15:05:58 -0700167 updateLayers();
168 } else {
Tom Hudson107843d2014-09-08 11:26:26 -0400169 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700170 }
Romain Guy7c25aab2012-10-18 15:05:02 -0700171}
172
Romain Guydcfc8362013-01-03 13:08:57 -0800173void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
174 // If we know that we are going to redraw the entire framebuffer,
175 // perform a discard to let the driver know we don't need to preserve
176 // the back buffer for this frame.
Chris Craik117bdbc2015-02-05 10:12:38 -0800177 if (mCaches.extensions().hasDiscardFramebuffer() &&
Tom Hudson984162f2014-10-10 13:38:16 -0400178 left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
179 const bool isFbo = onGetTargetFbo() == 0;
Romain Guyf1581982013-01-31 17:20:30 -0800180 const GLenum attachments[] = {
181 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
182 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800183 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
184 }
185}
186
Tom Hudson107843d2014-09-08 11:26:26 -0400187void OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
John Reck23d307c2014-10-27 12:38:48 -0700188 if (!opaque) {
Chris Craik65fe5ee2015-01-26 18:06:29 -0800189 mRenderState.scissor().setEnabled(true);
190 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700191 glClear(GL_COLOR_BUFFER_BIT);
Tom Hudson107843d2014-09-08 11:26:26 -0400192 mDirty = true;
193 return;
Romain Guyddf74372012-05-22 14:07:07 -0700194 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700195
Chris Craik65fe5ee2015-01-26 18:06:29 -0800196 mRenderState.scissor().reset();
Romain Guyddf74372012-05-22 14:07:07 -0700197}
198
henry.uh_chen33f5a592014-07-02 19:36:56 +0800199void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700200 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800201 const Snapshot* snapshot = currentSnapshot();
202
Chris Craik14e51302013-12-30 15:32:54 -0800203 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800204 if (snapshot->flags & Snapshot::kFlagFboTarget) {
205 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700206 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700207
henry.uh_chen33f5a592014-07-02 19:36:56 +0800208 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800209 }
210}
211
henry.uh_chen33f5a592014-07-02 19:36:56 +0800212void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800213 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800214 if(expand) {
215 // Expand the startTiling region by 1
216 int leftNotZero = (clip.left > 0) ? 1 : 0;
217 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
218
219 mCaches.startTiling(
220 clip.left - leftNotZero,
221 windowHeight - clip.bottom - topNotZero,
222 clip.right - clip.left + leftNotZero + 1,
223 clip.bottom - clip.top + topNotZero + 1,
224 opaque);
225 } else {
226 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800227 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800228 }
Romain Guy54c1a642012-09-27 17:55:46 -0700229 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700230}
231
232void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700233 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700234}
235
Tom Hudson107843d2014-09-08 11:26:26 -0400236bool OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700237 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700238 endTiling();
Chris Craik4ac36f82014-12-09 16:54:03 -0800239 mTempPaths.clear();
240
Romain Guyca89e2a2013-03-08 17:44:20 -0800241 // When finish() is invoked on FBO 0 we've reached the end
242 // of the current frame
Tom Hudson984162f2014-10-10 13:38:16 -0400243 if (onGetTargetFbo() == 0) {
Romain Guyca89e2a2013-03-08 17:44:20 -0800244 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700245 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800246 }
247
Romain Guy11cb6422012-09-21 00:39:43 -0700248 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700249#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700250 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700251#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700252
Romain Guyc15008e2010-11-10 11:59:15 -0800253#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800254 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700255#else
256 if (mCaches.getDebugLevel() & kDebugMemory) {
257 mCaches.dumpMemoryUsage();
258 }
Romain Guyc15008e2010-11-10 11:59:15 -0800259#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700260 }
Romain Guy96885eb2013-03-26 15:05:58 -0700261
262 mFrameStarted = false;
Tom Hudson107843d2014-09-08 11:26:26 -0400263
264 return reportAndClearDirty();
Romain Guyb025b9c2010-09-16 14:16:48 -0700265}
266
Romain Guy35643dd2012-09-18 15:40:58 -0700267void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700268 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
269 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700270 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700271
Chris Craik65fe5ee2015-01-26 18:06:29 -0800272 mRenderState.scissor().reset();
Romain Guy35643dd2012-09-18 15:40:58 -0700273 dirtyClip();
274}
275
Andreas Gampe64bb4132014-11-22 00:35:09 +0000276void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Tom Hudson984162f2014-10-10 13:38:16 -0400277 if (mState.currentlyIgnored()) return;
Chris Craik408eb122013-03-26 18:55:15 -0700278
Rob Tsuk487a92c2015-01-06 13:22:54 -0800279 Rect clip(mState.currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700280 clip.snapToPixelBoundaries();
281
Romain Guyd643bb52011-03-01 14:55:21 -0800282 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800283 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800284 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800285 dirtyLayerUnchecked(clip, getRegion());
286 }
Romain Guyd643bb52011-03-01 14:55:21 -0800287
Romain Guy08aa2cb2011-03-17 11:06:57 -0700288 DrawGlInfo info;
289 info.clipLeft = clip.left;
290 info.clipTop = clip.top;
291 info.clipRight = clip.right;
292 info.clipBottom = clip.bottom;
293 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700294 info.width = getViewportWidth();
295 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800296 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700297
Tom Hudson984162f2014-10-10 13:38:16 -0400298 bool prevDirtyClip = mState.getDirtyClip();
Chris Craik54f574a2013-08-26 11:23:46 -0700299 // setup GL state for functor
Tom Hudson984162f2014-10-10 13:38:16 -0400300 if (mState.getDirtyClip()) {
Chris Craik54f574a2013-08-26 11:23:46 -0700301 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
302 }
Chris Craik65fe5ee2015-01-26 18:06:29 -0800303 if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700304 setScissorFromClip();
305 }
Chris Craik54f574a2013-08-26 11:23:46 -0700306
John Reck3b202512014-06-23 13:13:08 -0700307 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
308 // Scissor may have been modified, reset dirty clip
309 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800310
Tom Hudson107843d2014-09-08 11:26:26 -0400311 mDirty = true;
Chet Haasedaf98e92011-01-10 14:10:36 -0800312}
313
Romain Guyf6a11b82010-06-23 17:47:49 -0700314///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700315// Debug
316///////////////////////////////////////////////////////////////////////////////
317
Chris Craik62d307c2014-07-29 10:35:13 -0700318void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
319#if DEBUG_DETAILED_EVENTS
320 const int BUFFER_SIZE = 256;
321 va_list ap;
322 char buf[BUFFER_SIZE];
323
324 va_start(ap, fmt);
325 vsnprintf(buf, BUFFER_SIZE, fmt, ap);
326 va_end(ap);
327
328 eventMark(buf);
329#endif
330}
331
332
Romain Guy0f667532013-03-01 14:31:04 -0800333void OpenGLRenderer::eventMark(const char* name) const {
334 mCaches.eventMark(0, name);
335}
336
Romain Guy87e2f7572012-09-24 11:37:12 -0700337void OpenGLRenderer::startMark(const char* name) const {
338 mCaches.startMark(0, name);
339}
340
341void OpenGLRenderer::endMark() const {
342 mCaches.endMark();
343}
344
345void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700346 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700347}
348
349void OpenGLRenderer::renderOverdraw() {
Tom Hudson984162f2014-10-10 13:38:16 -0400350 if (mCaches.debugOverdraw && onGetTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700351 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700352
Chris Craik65fe5ee2015-01-26 18:06:29 -0800353 mRenderState.scissor().setEnabled(true);
354 mRenderState.scissor().set(clip->left,
355 mState.firstSnapshot()->getViewportHeight() - clip->bottom,
356 clip->right - clip->left,
357 clip->bottom - clip->top);
Romain Guy87e2f7572012-09-24 11:37:12 -0700358
Romain Guy627c6fd2013-08-21 11:53:18 -0700359 // 1x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800360 mRenderState.stencil().enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700361 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
362
363 // 2x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800364 mRenderState.stencil().enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700365 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
366
367 // 3x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800368 mRenderState.stencil().enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700369 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
370
371 // 4x overdraw and higher
Chris Craik96a5c4c2015-01-27 15:46:35 -0800372 mRenderState.stencil().enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700373 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
374
Chris Craik96a5c4c2015-01-27 15:46:35 -0800375 mRenderState.stencil().disable();
Romain Guy87e2f7572012-09-24 11:37:12 -0700376 }
377}
378
379///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700380// Layers
381///////////////////////////////////////////////////////////////////////////////
382
383bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700384 if (layer->deferredUpdateScheduled && layer->renderer
385 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700386
Romain Guy7c450aa2012-09-21 19:15:00 -0700387 if (inFrame) {
388 endTiling();
389 debugOverdraw(false, false);
390 }
Romain Guy11cb6422012-09-21 00:39:43 -0700391
Romain Guy96885eb2013-03-26 15:05:58 -0700392 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Chris Craik69e5adf2014-08-14 13:34:01 -0700393 layer->render(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700394 } else {
Chris Craik69e5adf2014-08-14 13:34:01 -0700395 layer->defer(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700396 }
Romain Guy11cb6422012-09-21 00:39:43 -0700397
398 if (inFrame) {
399 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800400 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700401 }
402
Romain Guy5bb3c732012-11-29 17:52:58 -0800403 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700404 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700405
406 return true;
407 }
408
409 return false;
410}
411
412void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700413 // If draw deferring is enabled this method will simply defer
414 // the display list of each individual layer. The layers remain
415 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700416 int count = mLayerUpdates.size();
417 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700418 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
419 startMark("Layer Updates");
420 } else {
421 startMark("Defer Layer Updates");
422 }
Romain Guy11cb6422012-09-21 00:39:43 -0700423
Chris Craik1206b9b2013-04-04 14:46:24 -0700424 // Note: it is very important to update the layers in order
425 for (int i = 0; i < count; i++) {
John Reck0e89e2b2014-10-31 14:49:06 -0700426 Layer* layer = mLayerUpdates.itemAt(i).get();
Romain Guy11cb6422012-09-21 00:39:43 -0700427 updateLayer(layer, false);
Romain Guy11cb6422012-09-21 00:39:43 -0700428 }
Romain Guy11cb6422012-09-21 00:39:43 -0700429
Romain Guy96885eb2013-03-26 15:05:58 -0700430 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
431 mLayerUpdates.clear();
Tom Hudson984162f2014-10-10 13:38:16 -0400432 mRenderState.bindFramebuffer(onGetTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700433 }
434 endMark();
435 }
436}
437
438void OpenGLRenderer::flushLayers() {
439 int count = mLayerUpdates.size();
440 if (count > 0) {
441 startMark("Apply Layer Updates");
Romain Guy96885eb2013-03-26 15:05:58 -0700442
Chris Craik1206b9b2013-04-04 14:46:24 -0700443 // Note: it is very important to update the layers in order
444 for (int i = 0; i < count; i++) {
Chris Craik70850ea2014-11-18 10:49:23 -0800445 mLayerUpdates.itemAt(i)->flush();
Romain Guy96885eb2013-03-26 15:05:58 -0700446 }
447
448 mLayerUpdates.clear();
Tom Hudson984162f2014-10-10 13:38:16 -0400449 mRenderState.bindFramebuffer(onGetTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700450
Romain Guy11cb6422012-09-21 00:39:43 -0700451 endMark();
452 }
453}
454
455void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
456 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700457 // Make sure we don't introduce duplicates.
458 // SortedVector would do this automatically but we need to respect
459 // the insertion order. The linear search is not an issue since
460 // this list is usually very short (typically one item, at most a few)
461 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
462 if (mLayerUpdates.itemAt(i) == layer) {
463 return;
464 }
465 }
Romain Guy11cb6422012-09-21 00:39:43 -0700466 mLayerUpdates.push_back(layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700467 }
468}
469
Romain Guye93482f2013-06-17 13:14:51 -0700470void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
471 if (layer) {
472 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
473 if (mLayerUpdates.itemAt(i) == layer) {
474 mLayerUpdates.removeAt(i);
Romain Guye93482f2013-06-17 13:14:51 -0700475 break;
476 }
477 }
478 }
479}
480
Romain Guy40543602013-06-12 15:31:28 -0700481void OpenGLRenderer::flushLayerUpdates() {
Chris Craik70850ea2014-11-18 10:49:23 -0800482 ATRACE_NAME("Update HW Layers");
Chris Craik44eb2c02015-01-29 09:45:09 -0800483 mRenderState.blend().syncEnabled();
Romain Guy40543602013-06-12 15:31:28 -0700484 updateLayers();
485 flushLayers();
486 // Wait for all the layer updates to be executed
John Reck55156372015-01-21 07:46:37 -0800487 glFinish();
Romain Guy40543602013-06-12 15:31:28 -0700488}
489
John Reck443a7142014-09-04 17:40:05 -0700490void OpenGLRenderer::markLayersAsBuildLayers() {
491 for (size_t i = 0; i < mLayerUpdates.size(); i++) {
492 mLayerUpdates[i]->wasBuildLayered = true;
493 }
494}
495
Romain Guy11cb6422012-09-21 00:39:43 -0700496///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700497// State management
498///////////////////////////////////////////////////////////////////////////////
499
Chris Craik14e51302013-12-30 15:32:54 -0800500void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700501 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800502 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
503 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700504
Chris Craika64a2be2014-05-14 14:17:01 -0700505 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700506 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700507 }
508
Romain Guy2542d192010-08-18 11:47:12 -0700509 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700510 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700511 }
Romain Guy2542d192010-08-18 11:47:12 -0700512
Romain Guy5ec99242010-11-03 16:19:08 -0700513 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700514 endMark(); // Savelayer
Chris Craika8bea8e2014-09-24 11:29:43 -0700515 ATRACE_END(); // SaveLayer
Chris Craik7273daa2013-03-28 11:25:24 -0700516 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800517 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700518 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700519 }
Romain Guybb9524b2010-06-22 18:56:38 -0700520}
521
Romain Guyf6a11b82010-06-23 17:47:49 -0700522///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700523// Layers
524///////////////////////////////////////////////////////////////////////////////
525
526int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700527 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik4ace7302014-09-14 15:49:54 -0700528 // force matrix/clip isolation for layer
529 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
530
Tom Hudson984162f2014-10-10 13:38:16 -0400531 const int count = mState.saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700532
Tom Hudson984162f2014-10-10 13:38:16 -0400533 if (!mState.currentlyIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700534 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700535 }
Romain Guyd55a8612010-06-28 17:42:46 -0700536
537 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700538}
539
Chris Craikd90144d2013-03-19 15:03:48 -0700540void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
541 const Rect untransformedBounds(bounds);
542
Chris Craikd6b65f62014-01-01 14:45:21 -0800543 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700544
545 // Layers only make sense if they are in the framebuffer's bounds
Rob Tsuk487a92c2015-01-06 13:22:54 -0800546 if (bounds.intersect(mState.currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700547 // We cannot work with sub-pixels in this case
548 bounds.snapToPixelBoundaries();
549
550 // When the layer is not an FBO, we may use glCopyTexImage so we
551 // need to make sure the layer does not extend outside the bounds
552 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700553 const Snapshot& previous = *(currentSnapshot()->previous);
554 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
555 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700556 bounds.setEmpty();
557 } else if (fboLayer) {
558 clip.set(bounds);
559 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800560 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700561 inverse.mapRect(clip);
562 clip.snapToPixelBoundaries();
563 if (clip.intersect(untransformedBounds)) {
564 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
565 bounds.set(untransformedBounds);
566 } else {
567 clip.setEmpty();
568 }
569 }
570 } else {
571 bounds.setEmpty();
572 }
573}
574
Chris Craik408eb122013-03-26 18:55:15 -0700575void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
576 bool fboLayer, int alpha) {
577 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
578 bounds.getHeight() > mCaches.maxTextureSize ||
579 (fboLayer && clip.isEmpty())) {
Tom Hudson984162f2014-10-10 13:38:16 -0400580 writableSnapshot()->empty = fboLayer;
Chris Craik408eb122013-03-26 18:55:15 -0700581 } else {
Tom Hudson984162f2014-10-10 13:38:16 -0400582 writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700583 }
584}
585
Chris Craikd90144d2013-03-19 15:03:48 -0700586int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500587 const SkPaint* paint, int flags) {
Tom Hudson984162f2014-10-10 13:38:16 -0400588 const int count = mState.saveSnapshot(flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700589
Tom Hudson984162f2014-10-10 13:38:16 -0400590 if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700591 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
592 // operations will be able to store and restore the current clip and transform info, and
593 // quick rejection will be correct (for display lists)
594
595 Rect bounds(left, top, right, bottom);
596 Rect clip;
597 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500598 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700599
Tom Hudson984162f2014-10-10 13:38:16 -0400600 if (!mState.currentlyIgnored()) {
601 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
602 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
603 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800604 writableSnapshot()->roundRectClipState = nullptr;
Chris Craikd90144d2013-03-19 15:03:48 -0700605 }
606 }
607
608 return count;
609}
610
Romain Guy1c740bc2010-09-13 18:00:09 -0700611/**
612 * Layers are viewed by Skia are slightly different than layers in image editing
613 * programs (for instance.) When a layer is created, previously created layers
614 * and the frame buffer still receive every drawing command. For instance, if a
615 * layer is created and a shape intersecting the bounds of the layers and the
616 * framebuffer is draw, the shape will be drawn on both (unless the layer was
617 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
618 *
619 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
620 * texture. Unfortunately, this is inefficient as it requires every primitive to
621 * be drawn n + 1 times, where n is the number of active layers. In practice this
622 * means, for every primitive:
623 * - Switch active frame buffer
624 * - Change viewport, clip and projection matrix
625 * - Issue the drawing
626 *
627 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700628 * To avoid this, layers are implemented in a different way here, at least in the
629 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
630 * is set. When this flag is set we can redirect all drawing operations into a
631 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700632 *
633 * This implementation relies on the frame buffer being at least RGBA 8888. When
634 * a layer is created, only a texture is created, not an FBO. The content of the
635 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700636 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700637 * buffer and drawing continues as normal. This technique therefore treats the
638 * frame buffer as a scratch buffer for the layers.
639 *
640 * To compose the layers back onto the frame buffer, each layer texture
641 * (containing the original frame buffer data) is drawn as a simple quad over
642 * the frame buffer. The trick is that the quad is set as the composition
643 * destination in the blending equation, and the frame buffer becomes the source
644 * of the composition.
645 *
646 * Drawing layers with an alpha value requires an extra step before composition.
647 * An empty quad is drawn over the layer's region in the frame buffer. This quad
648 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
649 * quad is used to multiply the colors in the frame buffer. This is achieved by
650 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
651 * GL_ZERO, GL_SRC_ALPHA.
652 *
653 * Because glCopyTexImage2D() can be slow, an alternative implementation might
654 * be use to draw a single clipped layer. The implementation described above
655 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700656 *
657 * (1) The frame buffer is actually not cleared right away. To allow the GPU
658 * to potentially optimize series of calls to glCopyTexImage2D, the frame
659 * buffer is left untouched until the first drawing operation. Only when
660 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700661 */
Chet Haased48885a2012-08-28 17:43:28 -0700662bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700663 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik07adacf2014-12-19 10:08:40 -0800664 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
665 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700666
Romain Guyeb993562010-10-05 18:14:38 -0700667 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
668
Romain Guyf607bdc2010-09-10 19:20:06 -0700669 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700670 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700671 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700672 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000673 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700674
675 // Bail out if we won't draw in this snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400676 if (mState.currentlyIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700677 return false;
678 }
Romain Guyf18fd992010-07-08 11:45:51 -0700679
Chris Craik44eb2c02015-01-29 09:45:09 -0800680 mCaches.textureState().activateTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700681 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700682 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700683 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700684 }
685
Derek Sollenberger674554f2014-02-19 16:47:32 +0000686 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700687 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700688 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
689 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500690
Chet Haasea23eed82012-04-12 15:19:04 -0700691 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700692 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700693 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700694
Romain Guy8fb95422010-08-17 18:38:51 -0700695 // Save the layer in the snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400696 writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
697 writableSnapshot()->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700698
Chris Craika8bea8e2014-09-24 11:29:43 -0700699 ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
700 fboLayer ? "" : "unclipped ",
701 layer->getWidth(), layer->getHeight());
Chris Craik7273daa2013-03-28 11:25:24 -0700702 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700703 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700704 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700705 } else {
706 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800708 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700709 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700710 // Workaround for some GL drivers. When reading pixels lying outside
711 // of the window we should get undefined values for those pixels.
712 // Unfortunately some drivers will turn the entire target texture black
713 // when reading outside of the window.
714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
Chris Craike84a2082014-12-22 14:28:49 -0800715 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
Romain Guy9ace8f52011-07-07 20:50:11 -0700716 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800717 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700718
Chris Craika64a2be2014-05-14 14:17:01 -0700719 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
720 bounds.left, getViewportHeight() - bounds.bottom,
721 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700722
Romain Guy54be1cd2011-06-13 19:04:27 -0700723 // Enqueue the buffer coordinates to clear the corresponding region later
Chris Craik51d6a3d2014-12-22 17:16:56 -0800724 mLayers.push_back(Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700725 }
Romain Guyeb993562010-10-05 18:14:38 -0700726 }
Romain Guyf86ef572010-07-01 11:05:42 -0700727
Romain Guyd55a8612010-06-28 17:42:46 -0700728 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700729}
730
Chris Craike63f7c622013-10-17 10:30:55 -0700731bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800732 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700733 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700734
Tom Hudson984162f2014-10-10 13:38:16 -0400735 writableSnapshot()->region = &writableSnapshot()->layer->region;
736 writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
737 writableSnapshot()->fbo = layer->getFbo();
738 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
739 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
740 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800741 writableSnapshot()->roundRectClipState = nullptr;
Romain Guy5b3b3522010-10-27 18:57:51 -0700742
Romain Guy2b7028e2012-09-19 17:25:38 -0700743 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700744 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700745 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700746 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700747 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700748
749 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700751 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700752 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700753 }
754
755 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Chris Craikf27133d2015-02-19 09:51:53 -0800756 layer->getTextureId(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700757
henry.uh_chen33f5a592014-07-02 19:36:56 +0800758 // Expand the startTiling region by 1
759 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700760
761 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Chris Craik65fe5ee2015-01-26 18:06:29 -0800762 mRenderState.scissor().setEnabled(true);
763 mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700764 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700765 glClear(GL_COLOR_BUFFER_BIT);
766
767 dirtyClip();
768
769 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700770 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700771 return true;
772}
773
Romain Guy1c740bc2010-09-13 18:00:09 -0700774/**
775 * Read the documentation of createLayer() before doing anything in this method.
776 */
Chris Craik14e51302013-12-30 15:32:54 -0800777void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
778 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000779 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700780 return;
781 }
782
Chris Craik14e51302013-12-30 15:32:54 -0800783 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800784 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800785 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700786
Chris Craik39a908c2013-06-13 14:39:01 -0700787 bool clipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -0400788 mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800789 &clipRequired, nullptr, false); // safely ignore return, should never be rejected
Chris Craik65fe5ee2015-01-26 18:06:29 -0800790 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik39a908c2013-06-13 14:39:01 -0700791
Romain Guyeb993562010-10-05 18:14:38 -0700792 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700793 endTiling();
794
Romain Guye0aa84b2012-04-03 19:30:26 -0700795 // Detach the texture from the FBO
796 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800797
798 layer->removeFbo(false);
799
Romain Guyeb993562010-10-05 18:14:38 -0700800 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700801 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700802 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700803
Chris Craikd6b65f62014-01-01 14:45:21 -0800804 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700805 }
806
Romain Guy9ace8f52011-07-07 20:50:11 -0700807 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500808 SkPaint layerPaint;
809 layerPaint.setAlpha(layer->getAlpha());
810 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
811 layerPaint.setColorFilter(layer->getColorFilter());
812
813 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700814 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700815 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700816 }
817
Chris Craik96a5c4c2015-01-27 15:46:35 -0800818 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700819
Chris Craik44eb2c02015-01-29 09:45:09 -0800820 mCaches.textureState().activateTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700821
Romain Guy5b3b3522010-10-27 18:57:51 -0700822 // When the layer is stored in an FBO, we can save a bit of fillrate by
823 // drawing only the dirty region
824 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800825 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700826 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700827 } else if (!rect.isEmpty()) {
828 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530829
830 save(0);
831 // the layer contains screen buffer content that shouldn't be alpha modulated
832 // (and any necessary alpha modulation was handled drawing into the layer)
Tom Hudson984162f2014-10-10 13:38:16 -0400833 writableSnapshot()->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700834 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530835 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700836 }
Romain Guy8b55f372010-08-18 17:10:07 -0700837
Romain Guy746b7402010-10-26 16:27:31 -0700838 dirtyClip();
839
Romain Guyeb993562010-10-05 18:14:38 -0700840 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craike84a2082014-12-22 14:28:49 -0800841 layer->setConvexMask(nullptr);
Romain Guy8550c4c2010-10-08 15:49:53 -0700842 if (!mCaches.layerCache.put(layer)) {
Chris Craik07adacf2014-12-19 10:08:40 -0800843 LAYER_LOGD("Deleting layer");
Chris Craike84a2082014-12-22 14:28:49 -0800844 layer->decStrong(nullptr);
Romain Guy1d83e192010-08-17 11:37:00 -0700845 }
846}
847
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Chris Craik26bf3422015-02-26 16:28:17 -0800849 if (USE_GLOPS) {
850 bool snap = !layer->getForceFilter()
851 && layer->getWidth() == (uint32_t) rect.getWidth()
852 && layer->getHeight() == (uint32_t) rect.getHeight();
853 Glop glop;
854 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
855 aBuilder.setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
856 .setFillTextureLayer(*layer, getLayerAlpha(layer))
857 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
858 .setModelViewMapUnitToRectOptionalSnap(snap, rect)
859 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
860 .build();
861 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700862
Chris Craik26bf3422015-02-26 16:28:17 -0800863 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700864 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700865 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700866 setupDrawWithTexture();
867 } else {
868 setupDrawWithExternalTexture();
869 }
870 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700871 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500872 setupDrawColorFilter(layer->getColorFilter());
873 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700874 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700875 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500876 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700877 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Chris Craikf27133d2015-02-19 09:51:53 -0800878 setupDrawTexture(layer->getTextureId());
Romain Guy8f0095c2011-05-02 17:24:22 -0700879 } else {
Chris Craikf27133d2015-02-19 09:51:53 -0800880 setupDrawExternalTexture(layer->getTextureId());
Romain Guy8f0095c2011-05-02 17:24:22 -0700881 }
Chris Craik26bf3422015-02-26 16:28:17 -0800882 if (currentTransform()->isPureTranslate()
883 && !layer->getForceFilter()
884 && layer->getWidth() == (uint32_t) rect.getWidth()
885 && layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800886 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
887 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700888
Romain Guyd21b6e12011-11-30 20:21:23 -0800889 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800890 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
891 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700892 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800893 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800894 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
895 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700896 }
897 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700898 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700899
Chris Craik117bdbc2015-02-05 10:12:38 -0800900 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700901}
902
Romain Guy5b3b3522010-10-27 18:57:51 -0700903void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Chris Craik62d307c2014-07-29 10:35:13 -0700904 if (layer->isTextureLayer()) {
905 EVENT_LOGD("composeTextureLayerRect");
906 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
907 drawTextureLayer(layer, rect);
908 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
909 } else {
910 EVENT_LOGD("composeHardwareLayerRect");
Romain Guyaa6c24c2011-04-28 18:40:04 -0700911 const Rect& texCoords = layer->texCoords;
912 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
913 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700914
Romain Guy9ace8f52011-07-07 20:50:11 -0700915 float x = rect.left;
916 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -0800917 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700918 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700919 layer->getHeight() == (uint32_t) rect.getHeight();
920
921 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700922 // When we're swapping, the layer is already in screen coordinates
923 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800924 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
925 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700926 }
927
Romain Guyd21b6e12011-11-30 20:21:23 -0800928 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700929 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800930 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700931 }
932
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500933 SkPaint layerPaint;
934 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
935 layerPaint.setXfermodeMode(layer->getMode());
936 layerPaint.setColorFilter(layer->getColorFilter());
937
938 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700939 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Chris Craikf27133d2015-02-19 09:51:53 -0800940 layer->getTextureId(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -0700941 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -0800942 GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700943
Romain Guyaa6c24c2011-04-28 18:40:04 -0700944 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700945 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700946}
947
Chris Craik34416ea2013-04-15 16:08:28 -0700948/**
949 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
950 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
951 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
952 * by saveLayer's restore
953 */
Tom Hudson984162f2014-10-10 13:38:16 -0400954#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
955 DRAW_COMMAND; \
956 if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \
957 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
958 DRAW_COMMAND; \
959 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
960 } \
Chris Craik34416ea2013-04-15 16:08:28 -0700961 }
962
963#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
964
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400965// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
966// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
967class LayerShader : public SkShader {
968public:
969 LayerShader(Layer* layer, const SkMatrix* localMatrix)
970 : INHERITED(localMatrix)
971 , mLayer(layer) {
972 }
973
Chris Craike84a2082014-12-22 14:28:49 -0800974 virtual bool asACustomShader(void** data) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400975 if (data) {
976 *data = static_cast<void*>(mLayer);
977 }
978 return true;
979 }
980
Chris Craike84a2082014-12-22 14:28:49 -0800981 virtual bool isOpaque() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400982 return !mLayer->isBlend();
983 }
984
985protected:
Andreas Gampe64bb4132014-11-22 00:35:09 +0000986 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400987 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
988 }
989
Chris Craike84a2082014-12-22 14:28:49 -0800990 virtual void flatten(SkWriteBuffer&) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400991 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
992 }
993
Chris Craike84a2082014-12-22 14:28:49 -0800994 virtual Factory getFactory() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400995 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
Chris Craike84a2082014-12-22 14:28:49 -0800996 return nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400997 }
998private:
999 // Unowned.
1000 Layer* mLayer;
1001 typedef SkShader INHERITED;
1002};
1003
Romain Guy5b3b3522010-10-27 18:57:51 -07001004void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001005 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1006
1007 if (layer->getConvexMask()) {
1008 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1009
1010 // clip to the area of the layer the mask can be larger
1011 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1012
1013 SkPaint paint;
1014 paint.setAntiAlias(true);
1015 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1016
Chris Craik3f0854292014-04-15 16:18:08 -07001017 // create LayerShader to map SaveLayer content into subsequent draw
1018 SkMatrix shaderMatrix;
1019 shaderMatrix.setTranslate(rect.left, rect.bottom);
1020 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001021 LayerShader layerShader(layer, &shaderMatrix);
1022 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001023
1024 // Since the drawing primitive is defined in local drawing space,
1025 // we don't need to modify the draw matrix
1026 const SkPath* maskPath = layer->getConvexMask();
1027 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1028
Chris Craike84a2082014-12-22 14:28:49 -08001029 paint.setShader(nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -07001030 restore();
1031
1032 return;
1033 }
1034
Romain Guy5b3b3522010-10-27 18:57:51 -07001035 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001036 layer->setRegionAsRect();
1037
Chris Craik34416ea2013-04-15 16:08:28 -07001038 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001039
Romain Guy5b3b3522010-10-27 18:57:51 -07001040 layer->region.clear();
1041 return;
1042 }
1043
Chris Craik62d307c2014-07-29 10:35:13 -07001044 EVENT_LOGD("composeLayerRegion");
Chris Craik3f0854292014-04-15 16:18:08 -07001045 // standard Region based draw
1046 size_t count;
1047 const android::Rect* rects;
1048 Region safeRegion;
1049 if (CC_LIKELY(hasRectToRectTransform())) {
1050 rects = layer->region.getArray(&count);
1051 } else {
1052 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1053 rects = safeRegion.getArray(&count);
1054 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001055
Chris Craik3f0854292014-04-15 16:18:08 -07001056 const float alpha = getLayerAlpha(layer);
1057 const float texX = 1.0f / float(layer->getWidth());
1058 const float texY = 1.0f / float(layer->getHeight());
1059 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001060
Chris Craik3f0854292014-04-15 16:18:08 -07001061 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001062
Chris Craik3f0854292014-04-15 16:18:08 -07001063 // We must get (and therefore bind) the region mesh buffer
1064 // after we setup drawing in case we need to mess with the
1065 // stencil buffer in setupDraw()
1066 TextureVertex* mesh = mCaches.getRegionMesh();
1067 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001068
Chris Craik3f0854292014-04-15 16:18:08 -07001069 setupDrawWithTexture();
1070 setupDrawColor(alpha, alpha, alpha, alpha);
1071 setupDrawColorFilter(layer->getColorFilter());
1072 setupDrawBlending(layer);
1073 setupDrawProgram();
1074 setupDrawDirtyRegionsDisabled();
1075 setupDrawPureColorUniforms();
1076 setupDrawColorFilterUniforms(layer->getColorFilter());
Chris Craikf27133d2015-02-19 09:51:53 -08001077 setupDrawTexture(layer->getTextureId());
Chris Craik3f0854292014-04-15 16:18:08 -07001078 if (currentTransform()->isPureTranslate()) {
1079 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1080 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001081
Chris Craik3f0854292014-04-15 16:18:08 -07001082 layer->setFilter(GL_NEAREST);
1083 setupDrawModelView(kModelViewMode_Translate, false,
1084 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1085 } else {
1086 layer->setFilter(GL_LINEAR);
1087 setupDrawModelView(kModelViewMode_Translate, false,
1088 rect.left, rect.top, rect.right, rect.bottom);
1089 }
1090 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001091
Chris Craik3f0854292014-04-15 16:18:08 -07001092 for (size_t i = 0; i < count; i++) {
1093 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001094
Chris Craik3f0854292014-04-15 16:18:08 -07001095 const float u1 = r->left * texX;
1096 const float v1 = (height - r->top) * texY;
1097 const float u2 = r->right * texX;
1098 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001099
Chris Craik3f0854292014-04-15 16:18:08 -07001100 // TODO: Reject quads outside of the clip
1101 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1102 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1103 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1104 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001105
Chris Craik3f0854292014-04-15 16:18:08 -07001106 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001107
Chris Craik96a5c4c2015-01-27 15:46:35 -08001108 if (numQuads >= kMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001109 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
Chris Craike84a2082014-12-22 14:28:49 -08001110 GL_UNSIGNED_SHORT, nullptr));
Chris Craik3f0854292014-04-15 16:18:08 -07001111 numQuads = 0;
1112 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001113 }
Chris Craik3f0854292014-04-15 16:18:08 -07001114 }
1115
1116 if (numQuads > 0) {
1117 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
Chris Craike84a2082014-12-22 14:28:49 -08001118 GL_UNSIGNED_SHORT, nullptr));
Chris Craik3f0854292014-04-15 16:18:08 -07001119 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001120
Romain Guy5b3b3522010-10-27 18:57:51 -07001121#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001122 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001123#endif
1124
Chris Craik3f0854292014-04-15 16:18:08 -07001125 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001126}
1127
Romain Guy3a3133d2011-02-01 22:59:58 -08001128#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001129void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001130 size_t count;
1131 const android::Rect* rects = region.getArray(&count);
1132
1133 uint32_t colors[] = {
1134 0x7fff0000, 0x7f00ff00,
1135 0x7f0000ff, 0x7fff00ff,
1136 };
1137
1138 int offset = 0;
1139 int32_t top = rects[0].top;
1140
1141 for (size_t i = 0; i < count; i++) {
1142 if (top != rects[i].top) {
1143 offset ^= 0x2;
1144 top = rects[i].top;
1145 }
1146
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001147 SkPaint paint;
1148 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001149 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001150 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001151 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001152}
Chris Craike63f7c622013-10-17 10:30:55 -07001153#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001154
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001155void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001156 Vector<float> rects;
1157
1158 SkRegion::Iterator it(region);
1159 while (!it.done()) {
1160 const SkIRect& r = it.rect();
1161 rects.push(r.fLeft);
1162 rects.push(r.fTop);
1163 rects.push(r.fRight);
1164 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001165 it.next();
1166 }
1167
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001168 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001169}
1170
Romain Guy5b3b3522010-10-27 18:57:51 -07001171void OpenGLRenderer::dirtyLayer(const float left, const float top,
1172 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001173 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001174 Rect bounds(left, top, right, bottom);
1175 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001176 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001177 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001178}
1179
1180void OpenGLRenderer::dirtyLayer(const float left, const float top,
1181 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001182 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001183 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001184 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001185 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001186}
1187
1188void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001189 if (bounds.intersect(mState.currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001190 bounds.snapToPixelBoundaries();
1191 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1192 if (!dirty.isEmpty()) {
1193 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001194 }
1195 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001196}
1197
Chris Craik4063a0e2013-11-15 16:06:56 -08001198void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001199 GLsizei elementsCount = quadsCount * 6;
1200 while (elementsCount > 0) {
Chris Craik922d3a72015-02-13 17:47:21 -08001201 GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
Romain Guy448455f2013-07-22 13:57:50 -07001202
Romain Guy3380cfd2013-08-15 16:57:57 -07001203 setupDrawIndexedVertices(&mesh[0].x);
Chris Craike84a2082014-12-22 14:28:49 -08001204 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr);
Romain Guy448455f2013-07-22 13:57:50 -07001205
1206 elementsCount -= drawCount;
1207 // Though there are 4 vertices in a quad, we use 6 indices per
1208 // quad to draw with GL_TRIANGLES
1209 mesh += (drawCount / 6) * 4;
1210 }
1211}
1212
Romain Guy54be1cd2011-06-13 19:04:27 -07001213void OpenGLRenderer::clearLayerRegions() {
Chris Craik2bb8f562015-02-17 16:42:02 -08001214 const size_t quadCount = mLayers.size();
1215 if (quadCount == 0) return;
Romain Guy54be1cd2011-06-13 19:04:27 -07001216
Tom Hudson984162f2014-10-10 13:38:16 -04001217 if (!mState.currentlyIgnored()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001218 EVENT_LOGD("clearLayerRegions");
Romain Guy54be1cd2011-06-13 19:04:27 -07001219 // Doing several glScissor/glClear here can negatively impact
1220 // GPUs with a tiler architecture, instead we draw quads with
1221 // the Clear blending mode
1222
1223 // The list contains bounds that have already been clipped
1224 // against their initial clip rect, and the current clip
1225 // is likely different so we need to disable clipping here
Chris Craik65fe5ee2015-01-26 18:06:29 -08001226 bool scissorChanged = mRenderState.scissor().setEnabled(false);
Romain Guy54be1cd2011-06-13 19:04:27 -07001227
Chris Craik2bb8f562015-02-17 16:42:02 -08001228 Vertex mesh[quadCount * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001229 Vertex* vertex = mesh;
1230
Chris Craik2bb8f562015-02-17 16:42:02 -08001231 for (uint32_t i = 0; i < quadCount; i++) {
Chris Craik51d6a3d2014-12-22 17:16:56 -08001232 const Rect& bounds = mLayers[i];
Romain Guy54be1cd2011-06-13 19:04:27 -07001233
Chris Craik51d6a3d2014-12-22 17:16:56 -08001234 Vertex::set(vertex++, bounds.left, bounds.top);
1235 Vertex::set(vertex++, bounds.right, bounds.top);
1236 Vertex::set(vertex++, bounds.left, bounds.bottom);
1237 Vertex::set(vertex++, bounds.right, bounds.bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001238 }
Romain Guye67307c2013-02-11 18:01:20 -08001239 // We must clear the list of dirty rects before we
1240 // call setupDraw() to prevent stencil setup to do
1241 // the same thing again
1242 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001243
Chris Craik2bb8f562015-02-17 16:42:02 -08001244 if (USE_GLOPS) {
1245 Glop glop;
1246 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
1247 aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
1248 .setFillClear()
Chris Craikf27133d2015-02-19 09:51:53 -08001249 .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
Chris Craikef250742015-02-25 17:16:16 -08001250 .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect()))
Chris Craik2bb8f562015-02-17 16:42:02 -08001251 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1252 .build();
1253 renderGlop(glop);
1254 } else {
1255 SkPaint clearPaint;
1256 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001257
Chris Craik2bb8f562015-02-17 16:42:02 -08001258 setupDraw(false);
1259 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1260 setupDrawBlending(&clearPaint, true);
1261 setupDrawProgram();
1262 setupDrawPureColorUniforms();
1263 setupDrawModelView(kModelViewMode_Translate, false,
1264 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001265
Chris Craik2bb8f562015-02-17 16:42:02 -08001266 issueIndexedQuadDraw(&mesh[0], quadCount);
1267 }
Romain Guy8a4ac612012-07-17 17:32:48 -07001268
Chris Craik65fe5ee2015-01-26 18:06:29 -08001269 if (scissorChanged) mRenderState.scissor().setEnabled(true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001270 } else {
Romain Guye67307c2013-02-11 18:01:20 -08001271 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001272 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001273}
1274
Romain Guybd6b79b2010-06-26 00:13:53 -07001275///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001276// State Deferral
1277///////////////////////////////////////////////////////////////////////////////
1278
Chris Craikff785832013-03-08 13:12:16 -08001279bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001280 const Rect& currentClip = mState.currentClipRect();
Chris Craikd6b65f62014-01-01 14:45:21 -08001281 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001282
Chris Craikff785832013-03-08 13:12:16 -08001283 if (stateDeferFlags & kStateDeferFlag_Draw) {
1284 // state has bounds initialized in local coordinates
1285 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001286 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001287 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001288 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1289 // is used, it should more closely duplicate the quickReject logic (in how it uses
1290 // snapToPixelBoundaries)
1291
Rob Tsuk487a92c2015-01-06 13:22:54 -08001292 if (!clippedBounds.intersect(currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001293 // quick rejected
1294 return true;
1295 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001296
Chris Craika02c4ed2013-06-14 13:43:58 -07001297 state.mClipSideFlags = kClipSide_None;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001298 if (!currentClip.contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001299 int& flags = state.mClipSideFlags;
1300 // op partially clipped, so record which sides are clipped for clip-aware merging
Rob Tsuk487a92c2015-01-06 13:22:54 -08001301 if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1302 if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1303 if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1304 if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001305 }
1306 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001307 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001308 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1309 // overdraw avoidance (since we don't know what it overlaps)
1310 state.mClipSideFlags = kClipSide_ConservativeFull;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001311 state.mBounds.set(currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001312 }
1313 }
1314
Chris Craik527a3aa2013-03-04 10:19:31 -08001315 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1316 if (state.mClipValid) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001317 state.mClip.set(currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001318 }
1319
Chris Craik7273daa2013-03-28 11:25:24 -07001320 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1321 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001322 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001323 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001324 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001325
1326 // always store/restore, since it's just a pointer
1327 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001328 return false;
1329}
1330
Chris Craik527a3aa2013-03-04 10:19:31 -08001331void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001332 setMatrix(state.mMatrix);
Tom Hudson984162f2014-10-10 13:38:16 -04001333 writableSnapshot()->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001334 mDrawModifiers = state.mDrawModifiers;
Tom Hudson984162f2014-10-10 13:38:16 -04001335 writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001336
Chris Craik527a3aa2013-03-04 10:19:31 -08001337 if (state.mClipValid && !skipClipRestore) {
Tom Hudson984162f2014-10-10 13:38:16 -04001338 writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
Chris Craik28ce94a2013-05-31 11:38:03 -07001339 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001340 dirtyClip();
1341 }
Chris Craikc3566d02013-02-04 16:16:33 -08001342}
1343
Chris Craik28ce94a2013-05-31 11:38:03 -07001344/**
1345 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1346 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1347 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1348 *
1349 * This method should be called when restoreDisplayState() won't be restoring the clip
1350 */
1351void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
Chris Craike84a2082014-12-22 14:28:49 -08001352 if (clipRect != nullptr) {
Tom Hudson984162f2014-10-10 13:38:16 -04001353 writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
Chris Craik28ce94a2013-05-31 11:38:03 -07001354 } else {
Tom Hudson984162f2014-10-10 13:38:16 -04001355 writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001356 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001357 dirtyClip();
Chris Craik65fe5ee2015-01-26 18:06:29 -08001358 bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
1359 mRenderState.scissor().setEnabled(enableScissor);
Chris Craik527a3aa2013-03-04 10:19:31 -08001360}
1361
Chris Craikc3566d02013-02-04 16:16:33 -08001362///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001363// Clipping
1364///////////////////////////////////////////////////////////////////////////////
1365
Romain Guybb9524b2010-06-22 18:56:38 -07001366void OpenGLRenderer::setScissorFromClip() {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001367 Rect clip(mState.currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001368 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001369
Chris Craik65fe5ee2015-01-26 18:06:29 -08001370 if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001371 clip.getWidth(), clip.getHeight())) {
Tom Hudson984162f2014-10-10 13:38:16 -04001372 mState.setDirtyClip(false);
Romain Guy8a4ac612012-07-17 17:32:48 -07001373 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001374}
1375
Romain Guy8ce00302013-01-15 18:51:42 -08001376void OpenGLRenderer::ensureStencilBuffer() {
1377 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1378 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1379 // just hope we have one when hasLayer() returns false.
1380 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001381 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001382 }
1383}
1384
1385void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1386 // The layer's FBO is already bound when we reach this stage
1387 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001388 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1389 // is attached after we initiated tiling. We must turn it off,
1390 // attach the new render buffer then turn tiling back on
1391 endTiling();
1392
Romain Guy8d4aeb72013-02-12 16:08:55 -08001393 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Chris Craik117bdbc2015-02-05 10:12:38 -08001394 Stencil::getSmallestStencilFormat(),
1395 layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001396 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001397
Romain Guyf735c8e2013-01-31 17:45:55 -08001398 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001399 }
1400}
1401
Rob Tsuk487a92c2015-01-06 13:22:54 -08001402static void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1403 float x, float y) {
1404 Vertex v;
1405 v.x = x;
1406 v.y = y;
1407 transform.mapPoint(v.x, v.y);
1408 rectangleVertices.push_back(v);
1409}
1410
1411static void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1412 Vertex v;
1413 v.x = x;
1414 v.y = y;
1415 rectangleVertices.push_back(v);
1416}
1417
1418void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
Chris Craik2bb8f562015-02-17 16:42:02 -08001419 int quadCount = rectangleList.getTransformedRectanglesCount();
1420 std::vector<Vertex> rectangleVertices(quadCount * 4);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001421 Rect scissorBox = rectangleList.calculateBounds();
1422 scissorBox.snapToPixelBoundaries();
Chris Craik2bb8f562015-02-17 16:42:02 -08001423 for (int i = 0; i < quadCount; ++i) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001424 const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1425 const Matrix4& transform = tr.getTransform();
1426 Rect bounds = tr.getBounds();
1427 if (transform.rectToRect()) {
1428 transform.mapRect(bounds);
1429 if (!bounds.intersect(scissorBox)) {
1430 bounds.setEmpty();
1431 } else {
1432 handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1433 handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1434 handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1435 handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1436 }
1437 } else {
1438 handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1439 handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1440 handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1441 handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1442 }
1443 }
1444
Chris Craik65fe5ee2015-01-26 18:06:29 -08001445 mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
Rob Tsuk487a92c2015-01-06 13:22:54 -08001446 scissorBox.getWidth(), scissorBox.getHeight());
1447
Chris Craik2bb8f562015-02-17 16:42:02 -08001448 if (USE_GLOPS) {
1449 Glop glop;
1450 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
1451 aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
1452 .setFillBlack()
Chris Craikf27133d2015-02-19 09:51:53 -08001453 .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
Chris Craik2bb8f562015-02-17 16:42:02 -08001454 .setModelViewOffsetRect(0, 0, scissorBox)
1455 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1456 .build();
1457 renderGlop(glop);
1458 return;
1459 }
1460
Rob Tsuk487a92c2015-01-06 13:22:54 -08001461 const SkPaint* paint = nullptr;
1462 setupDraw();
1463 setupDrawNoTexture();
1464 setupDrawColor(0, 0xff * currentSnapshot()->alpha);
1465 setupDrawShader(getShader(paint));
1466 setupDrawColorFilter(getColorFilter(paint));
1467 setupDrawBlending(paint);
1468 setupDrawProgram();
1469 setupDrawDirtyRegionsDisabled();
1470 setupDrawModelView(kModelViewMode_Translate, false,
1471 0.0f, 0.0f, 0.0f, 0.0f, true);
1472 setupDrawColorUniforms(getShader(paint));
1473 setupDrawShaderUniforms(getShader(paint));
1474 setupDrawColorFilterUniforms(getColorFilter(paint));
1475
1476 issueIndexedQuadDraw(&rectangleVertices[0], rectangleVertices.size() / 4);
1477}
1478
Romain Guy8ce00302013-01-15 18:51:42 -08001479void OpenGLRenderer::setStencilFromClip() {
1480 if (!mCaches.debugOverdraw) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001481 if (!currentSnapshot()->clipIsSimple()) {
1482 int incrementThreshold;
Chris Craik62d307c2014-07-29 10:35:13 -07001483 EVENT_LOGD("setStencilFromClip - enabling");
1484
Romain Guy8ce00302013-01-15 18:51:42 -08001485 // NOTE: The order here is important, we must set dirtyClip to false
1486 // before any draw call to avoid calling back into this method
Tom Hudson984162f2014-10-10 13:38:16 -04001487 mState.setDirtyClip(false);
Romain Guy8ce00302013-01-15 18:51:42 -08001488
1489 ensureStencilBuffer();
1490
Rob Tsuk487a92c2015-01-06 13:22:54 -08001491 const ClipArea& clipArea = currentSnapshot()->getClipArea();
Romain Guy8ce00302013-01-15 18:51:42 -08001492
Rob Tsuk487a92c2015-01-06 13:22:54 -08001493 bool isRectangleList = clipArea.isRectangleList();
1494 if (isRectangleList) {
1495 incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1496 } else {
1497 incrementThreshold = 0;
1498 }
1499
Chris Craik96a5c4c2015-01-27 15:46:35 -08001500 mRenderState.stencil().enableWrite(incrementThreshold);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001501
1502 // Clean and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001503 // to the region's bounds
Chris Craik65fe5ee2015-01-26 18:06:29 -08001504 bool resetScissor = mRenderState.scissor().setEnabled(true);
Romain Guy8ce00302013-01-15 18:51:42 -08001505 if (resetScissor) {
1506 // The scissor was not set so we now need to update it
1507 setScissorFromClip();
1508 }
Rob Tsuk487a92c2015-01-06 13:22:54 -08001509
Chris Craik96a5c4c2015-01-27 15:46:35 -08001510 mRenderState.stencil().clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001511
1512 // stash and disable the outline clip state, since stencil doesn't account for outline
1513 bool storedSkipOutlineClip = mSkipOutlineClip;
1514 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001515
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001516 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001517 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001518 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1519
Rob Tsuk487a92c2015-01-06 13:22:54 -08001520 if (isRectangleList) {
1521 drawRectangleList(clipArea.getRectangleList());
1522 } else {
1523 // NOTE: We could use the region contour path to generate a smaller mesh
1524 // Since we are using the stencil we could use the red book path
1525 // drawing technique. It might increase bandwidth usage though.
Romain Guy8ce00302013-01-15 18:51:42 -08001526
Rob Tsuk487a92c2015-01-06 13:22:54 -08001527 // The last parameter is important: we are not drawing in the color buffer
1528 // so we don't want to dirty the current layer, if any
1529 drawRegionRects(clipArea.getClipRegion(), paint, false);
1530 }
Chris Craik65fe5ee2015-01-26 18:06:29 -08001531 if (resetScissor) mRenderState.scissor().setEnabled(false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001532 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001533
Chris Craik96a5c4c2015-01-27 15:46:35 -08001534 mRenderState.stencil().enableTest(incrementThreshold);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001535
1536 // Draw the region used to generate the stencil if the appropriate debug
1537 // mode is enabled
Rob Tsuk487a92c2015-01-06 13:22:54 -08001538 // TODO: Implement for rectangle list clip areas
1539 if (mCaches.debugStencilClip == Caches::kStencilShowRegion &&
1540 !clipArea.isRectangleList()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001541 paint.setColor(0x7f0000ff);
1542 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001543 drawRegionRects(currentSnapshot()->getClipRegion(), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001544 }
Romain Guy8ce00302013-01-15 18:51:42 -08001545 } else {
Chris Craik62d307c2014-07-29 10:35:13 -07001546 EVENT_LOGD("setStencilFromClip - disabling");
Chris Craik96a5c4c2015-01-27 15:46:35 -08001547 mRenderState.stencil().disable();
Romain Guy8ce00302013-01-15 18:51:42 -08001548 }
1549 }
1550}
1551
Chris Craikf0a59072013-11-19 18:00:46 -08001552/**
1553 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1554 *
1555 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1556 * style, and tessellated AA ramp
1557 */
1558bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001559 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001560 bool snapOut = paint && paint->isAntiAlias();
1561
1562 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1563 float outset = paint->getStrokeWidth() * 0.5f;
1564 left -= outset;
1565 top -= outset;
1566 right += outset;
1567 bottom += outset;
1568 }
1569
Chris Craikdeeda3d2014-05-05 19:09:33 -07001570 bool clipRequired = false;
1571 bool roundRectClipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -04001572 if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -07001573 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001574 return true;
1575 }
1576
Chris Craikf23b25a2014-06-26 15:46:20 -07001577 // not quick rejected, so enable the scissor if clipRequired
Chris Craik65fe5ee2015-01-26 18:06:29 -08001578 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craikf23b25a2014-06-26 15:46:20 -07001579 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001580 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001581}
1582
Romain Guy8ce00302013-01-15 18:51:42 -08001583void OpenGLRenderer::debugClip() {
1584#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001585 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001586 SkPaint paint;
1587 paint.setColor(0x7f00ff00);
1588 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1589
Romain Guy8ce00302013-01-15 18:51:42 -08001590 }
1591#endif
1592}
1593
Chris Craik117bdbc2015-02-05 10:12:38 -08001594void OpenGLRenderer::renderGlop(const Glop& glop) {
1595 if (mState.getDirtyClip()) {
1596 if (mRenderState.scissor().isEnabled()) {
1597 setScissorFromClip();
1598 }
1599
1600 setStencilFromClip();
1601 }
1602 mRenderState.render(glop);
Chris Craik2ab95d72015-02-06 15:25:51 -08001603
1604 if (!mRenderState.stencil().isWriteEnabled()) {
1605 // TODO: specify more clearly when a draw should dirty the layer.
1606 // is writing to the stencil the only time we should ignore this?
1607 dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
Chris Craik0519c812015-02-11 13:17:06 -08001608 mDirty = true;
Chris Craik2ab95d72015-02-06 15:25:51 -08001609 }
Chris Craik117bdbc2015-02-05 10:12:38 -08001610}
1611
Romain Guyf6a11b82010-06-23 17:47:49 -07001612///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001613// Drawing commands
1614///////////////////////////////////////////////////////////////////////////////
1615
Chris Craik62d307c2014-07-29 10:35:13 -07001616void OpenGLRenderer::setupDraw(bool clearLayer) {
Chris Craikf0a59072013-11-19 18:00:46 -08001617 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001618 // changes the scissor test state
Chris Craik62d307c2014-07-29 10:35:13 -07001619 if (clearLayer) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001620 // Make sure setScissor & setStencil happen at the beginning of
1621 // this method
Tom Hudson984162f2014-10-10 13:38:16 -04001622 if (mState.getDirtyClip()) {
Chris Craik65fe5ee2015-01-26 18:06:29 -08001623 if (mRenderState.scissor().isEnabled()) {
Chris Craikb98a0162013-02-21 11:30:22 -08001624 setScissorFromClip();
1625 }
Chris Craik62d307c2014-07-29 10:35:13 -07001626
Dohyun Leeadc0d9d2014-11-24 21:08:15 +09001627 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001628 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001629
Romain Guy70ca14e2010-12-13 18:24:33 -08001630 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001631
Romain Guy70ca14e2010-12-13 18:24:33 -08001632 mSetShaderColor = false;
1633 mColorSet = false;
Chris Craik0519c812015-02-11 13:17:06 -08001634 mColor.a = mColor.r = mColor.g = mColor.b = 0.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001635 mTextureUnit = 0;
1636 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001637
1638 // Enable debug highlight when what we're about to draw is tested against
1639 // the stencil buffer and if stencil highlight debugging is on
Chris Craik117bdbc2015-02-05 10:12:38 -08001640 mDescription.hasDebugHighlight = !mCaches.debugOverdraw
1641 && mCaches.debugStencilClip == Caches::kStencilShowHighlight
1642 && mRenderState.stencil().isTestEnabled();
Romain Guy70ca14e2010-12-13 18:24:33 -08001643}
1644
1645void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1646 mDescription.hasTexture = true;
1647 mDescription.hasAlpha8Texture = isAlpha8;
1648}
1649
Romain Guyff316ec2013-02-13 18:39:43 -08001650void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1651 mDescription.hasTexture = true;
1652 mDescription.hasColors = true;
1653 mDescription.hasAlpha8Texture = isAlpha8;
1654}
1655
Romain Guyaa6c24c2011-04-28 18:40:04 -07001656void OpenGLRenderer::setupDrawWithExternalTexture() {
1657 mDescription.hasExternalTexture = true;
1658}
1659
Romain Guy15bc6432011-12-13 13:11:32 -08001660void OpenGLRenderer::setupDrawNoTexture() {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001661 mRenderState.meshState().disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001662}
1663
Chris Craik91a8c7c2014-08-12 14:31:35 -07001664void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
1665 mDescription.hasVertexAlpha = true;
1666 mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
Chet Haase5b0200b2011-04-13 17:58:08 -07001667}
1668
Romain Guy8d0d4782010-12-14 20:13:35 -08001669void OpenGLRenderer::setupDrawColor(int color, int alpha) {
Chris Craik0519c812015-02-11 13:17:06 -08001670 mColor.a = alpha / 255.0f;
1671 mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
1672 mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
1673 mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001674 mColorSet = true;
Chris Craik0519c812015-02-11 13:17:06 -08001675 mSetShaderColor = mDescription.setColorModulate(mColor.a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001676}
1677
Romain Guy86568192010-12-14 15:55:39 -08001678void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
Chris Craik0519c812015-02-11 13:17:06 -08001679 mColor.a = alpha / 255.0f;
1680 mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
1681 mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
1682 mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001683 mColorSet = true;
Chris Craik0519c812015-02-11 13:17:06 -08001684 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColor.r, mColor.g, mColor.b, mColor.a);
Romain Guy86568192010-12-14 15:55:39 -08001685}
1686
Romain Guy41210632012-07-16 17:04:24 -07001687void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1688 mCaches.fontRenderer->describe(mDescription, paint);
1689}
1690
Romain Guy70ca14e2010-12-13 18:24:33 -08001691void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
Chris Craik0519c812015-02-11 13:17:06 -08001692 mColor.a = a;
1693 mColor.r = r;
1694 mColor.g = g;
1695 mColor.b = b;
Romain Guy70ca14e2010-12-13 18:24:33 -08001696 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001697 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001698}
1699
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001700void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
Chris Craike84a2082014-12-22 14:28:49 -08001701 if (shader != nullptr) {
Chris Craik117bdbc2015-02-05 10:12:38 -08001702 SkiaShader::describe(&mCaches, mDescription, mCaches.extensions(), *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001703 }
1704}
1705
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001706void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
Chris Craike84a2082014-12-22 14:28:49 -08001707 if (filter == nullptr) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001708 return;
1709 }
1710
1711 SkXfermode::Mode mode;
Chris Craike84a2082014-12-22 14:28:49 -08001712 if (filter->asColorMode(nullptr, &mode)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001713 mDescription.colorOp = ProgramDescription::kColorBlend;
1714 mDescription.colorMode = mode;
Chris Craike84a2082014-12-22 14:28:49 -08001715 } else if (filter->asColorMatrix(nullptr)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001716 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001717 }
1718}
1719
Romain Guyf09ef512011-05-27 11:43:46 -07001720void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1721 if (mColorSet && mode == SkXfermode::kClear_Mode) {
Chris Craik0519c812015-02-11 13:17:06 -08001722 mColor.a = 1.0f;
1723 mColor.r = mColor.g = mColor.b = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001724 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001725 }
1726}
1727
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001728void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1729 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001730 // When the blending mode is kClear_Mode, we need to use a modulate color
1731 // argb=1,0,0,0
1732 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001733 // TODO: check shader blending, once we have shader drawing support for layers.
Tom Hudson8dfaa492014-12-09 15:03:44 -05001734 bool blend = layer->isBlend()
1735 || getLayerAlpha(layer) < 1.0f
Chris Craik0519c812015-02-11 13:17:06 -08001736 || (mColorSet && mColor.a < 1.0f)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001737 || PaintUtils::isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001738 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001739}
1740
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001741void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1742 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001743 // When the blending mode is kClear_Mode, we need to use a modulate color
1744 // argb=1,0,0,0
1745 accountForClear(mode);
Chris Craik0519c812015-02-11 13:17:06 -08001746 blend |= (mColorSet && mColor.a < 1.0f)
Chris Craik03188872015-02-02 18:39:33 -08001747 || (getShader(paint) && !getShader(paint)->isOpaque())
1748 || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001749 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001750}
1751
1752void OpenGLRenderer::setupDrawProgram() {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001753 mCaches.setProgram(mDescription);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001754 if (mDescription.hasRoundRectClip) {
1755 // TODO: avoid doing this repeatedly, stashing state pointer in program
Tom Hudson984162f2014-10-10 13:38:16 -04001756 const RoundRectClipState* state = writableSnapshot()->roundRectClipState;
Chris Craikaf4d04c2014-07-29 12:50:14 -07001757 const Rect& innerRect = state->innerRect;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001758 glUniform4f(mCaches.program().getUniform("roundRectInnerRectLTRB"),
Chris Craikaf4d04c2014-07-29 12:50:14 -07001759 innerRect.left, innerRect.top,
1760 innerRect.right, innerRect.bottom);
Chris Craik6c15ffa2015-02-02 13:50:55 -08001761 glUniformMatrix4fv(mCaches.program().getUniform("roundRectInvTransform"),
Chris Craikdeeda3d2014-05-05 19:09:33 -07001762 1, GL_FALSE, &state->matrix.data[0]);
Chris Craik4340c262014-09-11 18:58:45 -07001763
1764 // add half pixel to round out integer rect space to cover pixel centers
1765 float roundedOutRadius = state->radius + 0.5f;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001766 glUniform1f(mCaches.program().getUniform("roundRectRadius"),
Chris Craik4340c262014-09-11 18:58:45 -07001767 roundedOutRadius);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001768 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001769}
1770
1771void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1772 mTrackDirtyRegions = false;
1773}
1774
Chris Craik4063a0e2013-11-15 16:06:56 -08001775void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1776 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001777 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001778 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001779 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001780 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001781
Romain Guy86568192010-12-14 15:55:39 -08001782 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001783 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001784
1785 mCaches.program().set(currentSnapshot()->getOrthoMatrix(),
Chris Craike84a2082014-12-22 14:28:49 -08001786 mModelViewMatrix, transformMatrix, offset);
Chris Craika64a2be2014-05-14 14:17:01 -07001787 if (dirty && mTrackDirtyRegions) {
1788 if (!ignoreTransform) {
1789 dirtyLayer(left, top, right, bottom, *currentTransform());
1790 } else {
1791 dirtyLayer(left, top, right, bottom);
1792 }
Romain Guy86568192010-12-14 15:55:39 -08001793 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001794}
1795
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001796void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1797 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Chris Craik0519c812015-02-11 13:17:06 -08001798 mCaches.program().setColor(mColor);
Romain Guy70ca14e2010-12-13 18:24:33 -08001799 }
1800}
1801
Romain Guy86568192010-12-14 15:55:39 -08001802void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001803 if (mSetShaderColor) {
Chris Craik0519c812015-02-11 13:17:06 -08001804 mCaches.program().setColor(mColor);
Romain Guy55368412010-12-14 10:59:41 -08001805 }
1806}
1807
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001808void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
Chris Craike84a2082014-12-22 14:28:49 -08001809 if (shader == nullptr) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001810 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001811 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001812
1813 if (ignoreTransform) {
1814 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1815 // because it was built into modelView / the geometry, and the description needs to
1816 // compensate.
1817 mat4 modelViewWithoutTransform;
1818 modelViewWithoutTransform.loadInverse(*currentTransform());
1819 modelViewWithoutTransform.multiply(mModelViewMatrix);
1820 mModelViewMatrix.load(modelViewWithoutTransform);
1821 }
1822
Chris Craik117bdbc2015-02-05 10:12:38 -08001823 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit,
1824 mCaches.extensions(), *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001825}
1826
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001827void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
Chris Craike84a2082014-12-22 14:28:49 -08001828 if (nullptr == filter) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001829 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001830 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001831
1832 SkColor color;
1833 SkXfermode::Mode mode;
1834 if (filter->asColorMode(&color, &mode)) {
1835 const int alpha = SkColorGetA(color);
1836 const GLfloat a = alpha / 255.0f;
1837 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1838 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1839 const GLfloat b = a * SkColorGetB(color) / 255.0f;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001840 glUniform4f(mCaches.program().getUniform("colorBlend"), r, g, b, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001841 return;
1842 }
1843
1844 SkScalar srcColorMatrix[20];
1845 if (filter->asColorMatrix(srcColorMatrix)) {
1846
1847 float colorMatrix[16];
1848 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1849 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1850 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1851 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1852
1853 // Skia uses the range [0..255] for the addition vector, but we need
1854 // the [0..1] range to apply the vector in GLSL
1855 float colorVector[4];
1856 colorVector[0] = srcColorMatrix[4] / 255.0f;
1857 colorVector[1] = srcColorMatrix[9] / 255.0f;
1858 colorVector[2] = srcColorMatrix[14] / 255.0f;
1859 colorVector[3] = srcColorMatrix[19] / 255.0f;
1860
Chris Craik6c15ffa2015-02-02 13:50:55 -08001861 glUniformMatrix4fv(mCaches.program().getUniform("colorMatrix"), 1,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001862 GL_FALSE, colorMatrix);
Chris Craik6c15ffa2015-02-02 13:50:55 -08001863 glUniform4fv(mCaches.program().getUniform("colorMatrixVector"), 1, colorVector);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001864 return;
1865 }
1866
1867 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001868}
1869
Romain Guy41210632012-07-16 17:04:24 -07001870void OpenGLRenderer::setupDrawTextGammaUniforms() {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001871 mCaches.fontRenderer->setupProgram(mDescription, mCaches.program());
Romain Guy41210632012-07-16 17:04:24 -07001872}
1873
Romain Guy70ca14e2010-12-13 18:24:33 -08001874void OpenGLRenderer::setupDrawSimpleMesh() {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001875 bool force = mRenderState.meshState().bindMeshBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001876 mRenderState.meshState().bindPositionVertexPointer(force, nullptr);
Chris Craik96a5c4c2015-01-27 15:46:35 -08001877 mRenderState.meshState().unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001878}
1879
1880void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001881 if (texture) mCaches.textureState().bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001882 mTextureUnit++;
Chris Craik96a5c4c2015-01-27 15:46:35 -08001883 mRenderState.meshState().enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001884}
1885
Romain Guyaa6c24c2011-04-28 18:40:04 -07001886void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001887 mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001888 mTextureUnit++;
Chris Craik96a5c4c2015-01-27 15:46:35 -08001889 mRenderState.meshState().enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001890}
1891
Romain Guy8f0095c2011-05-02 17:24:22 -07001892void OpenGLRenderer::setupDrawTextureTransform() {
1893 mDescription.hasTextureTransform = true;
1894}
1895
1896void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001897 glUniformMatrix4fv(mCaches.program().getUniform("mainTextureTransform"), 1,
Romain Guyaa6c24c2011-04-28 18:40:04 -07001898 GL_FALSE, &transform.data[0]);
1899}
1900
Chris Craik564acf72014-01-02 16:46:18 -08001901void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1902 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001903 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001904 if (!vertices || vbo) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001905 force = mRenderState.meshState().bindMeshBuffer(vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001906 } else {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001907 force = mRenderState.meshState().unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001908 }
Romain Guyd71dd362011-12-12 19:03:35 -08001909
Chris Craik6c15ffa2015-02-02 13:50:55 -08001910 mRenderState.meshState().bindPositionVertexPointer(force, vertices);
1911 if (mCaches.program().texCoords >= 0) {
1912 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001913 }
1914
Chris Craik96a5c4c2015-01-27 15:46:35 -08001915 mRenderState.meshState().unbindIndicesBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -08001916}
1917
Chris Craik564acf72014-01-02 16:46:18 -08001918void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1919 const GLvoid* texCoords, const GLvoid* colors) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001920 bool force = mRenderState.meshState().unbindMeshBuffer();
Romain Guyff316ec2013-02-13 18:39:43 -08001921 GLsizei stride = sizeof(ColorTextureVertex);
1922
Chris Craik6c15ffa2015-02-02 13:50:55 -08001923 mRenderState.meshState().bindPositionVertexPointer(force, vertices, stride);
1924 if (mCaches.program().texCoords >= 0) {
1925 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords, stride);
Romain Guyff316ec2013-02-13 18:39:43 -08001926 }
Chris Craik6c15ffa2015-02-02 13:50:55 -08001927 int slot = mCaches.program().getAttrib("colors");
Romain Guyff316ec2013-02-13 18:39:43 -08001928 if (slot >= 0) {
1929 glEnableVertexAttribArray(slot);
1930 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1931 }
1932
Chris Craik96a5c4c2015-01-27 15:46:35 -08001933 mRenderState.meshState().unbindIndicesBuffer();
Romain Guyff316ec2013-02-13 18:39:43 -08001934}
1935
Chris Craik564acf72014-01-02 16:46:18 -08001936void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1937 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001938 bool force = false;
1939 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1940 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
Chris Craik96a5c4c2015-01-27 15:46:35 -08001941 // use the default VBO found in RenderState
Romain Guy3b748a42013-04-17 18:54:38 -07001942 if (!vertices || vbo) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001943 force = mRenderState.meshState().bindMeshBuffer(vbo);
Romain Guy3b748a42013-04-17 18:54:38 -07001944 } else {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001945 force = mRenderState.meshState().unbindMeshBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001946 }
Chris Craik96a5c4c2015-01-27 15:46:35 -08001947 mRenderState.meshState().bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001948
Chris Craik6c15ffa2015-02-02 13:50:55 -08001949 mRenderState.meshState().bindPositionVertexPointer(force, vertices);
1950 if (mCaches.program().texCoords >= 0) {
1951 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001952 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001953}
1954
Romain Guy448455f2013-07-22 13:57:50 -07001955void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001956 bool force = mRenderState.meshState().unbindMeshBuffer();
1957 mRenderState.meshState().bindQuadIndicesBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001958 mRenderState.meshState().bindPositionVertexPointer(force, vertices, kVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001959}
1960
Romain Guy70ca14e2010-12-13 18:24:33 -08001961///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001962// Drawing
1963///////////////////////////////////////////////////////////////////////////////
1964
Tom Hudson107843d2014-09-08 11:26:26 -04001965void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Romain Guy0fe478e2010-11-08 12:08:41 -08001966 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1967 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001968 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001969 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001970 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001971 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001972 startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001973 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001974 renderNode->replay(replayStruct, 0);
Tom Hudson107843d2014-09-08 11:26:26 -04001975 return;
Chris Craikc3566d02013-02-04 16:16:33 -08001976 }
1977
Chris Craikef8d6f22014-12-17 11:10:28 -08001978 // Don't avoid overdraw when visualizing, since that makes it harder to
1979 // debug where it's coming from, and when the problem occurs.
1980 bool avoidOverdraw = !mCaches.debugOverdraw;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001981 DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001982 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001983 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001984
1985 flushLayers();
Tom Hudson107843d2014-09-08 11:26:26 -04001986 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001987
Tom Hudson107843d2014-09-08 11:26:26 -04001988 deferredList.flush(*this, dirty);
1989 } else {
1990 // Even if there is no drawing command(Ex: invisible),
1991 // it still needs startFrame to clear buffer and start tiling.
1992 startFrame();
Romain Guy0fe478e2010-11-08 12:08:41 -08001993 }
1994}
1995
Chris Craik0519c812015-02-11 13:17:06 -08001996void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
Chris Craik0519c812015-02-11 13:17:06 -08001997 float x = 0;
1998 float y = 0;
Romain Guya168d732011-03-18 16:50:13 -07001999
Romain Guy886b2752013-01-04 12:26:18 -08002000 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2001
Romain Guya168d732011-03-18 16:50:13 -07002002 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08002003 if (currentTransform()->isPureTranslate()) {
Chris Craik0519c812015-02-11 13:17:06 -08002004 x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
2005 y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07002006 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08002007
2008 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08002009 } else {
Chris Craik0519c812015-02-11 13:17:06 -08002010 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07002011 }
2012
Romain Guy3b748a42013-04-17 18:54:38 -07002013 // No need to check for a UV mapper on the texture object, only ARGB_8888
2014 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08002015 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Chris Craik96a5c4c2015-01-27 15:46:35 -08002016 paint, (GLvoid*) nullptr, (GLvoid*) kMeshTextureOffset,
Chris Craik117bdbc2015-02-05 10:12:38 -08002017 GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07002018}
2019
Romain Guy03c00b52013-06-20 18:30:28 -07002020/**
2021 * Important note: this method is intended to draw batches of bitmaps and
2022 * will not set the scissor enable or dirty the current layer, if any.
2023 * The caller is responsible for properly dirtying the current layer.
2024 */
Tom Hudson107843d2014-09-08 11:26:26 -04002025void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -08002026 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2027 const Rect& bounds, const SkPaint* paint) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002028 mCaches.textureState().activateTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07002029 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002030 if (!texture) return;
Romain Guy3b748a42013-04-17 18:54:38 -07002031
Chris Craik527a3aa2013-03-04 10:19:31 -08002032 const AutoTexture autoCleanup(texture);
2033
Chris Craik527a3aa2013-03-04 10:19:31 -08002034 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik0519c812015-02-11 13:17:06 -08002035 texture->setFilter(pureTranslate ? GL_NEAREST : PaintUtils::getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002036
2037 const float x = (int) floorf(bounds.left + 0.5f);
2038 const float y = (int) floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04002039 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002040 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002041 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002042 GL_TRIANGLES, bitmapCount * 6, true,
2043 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002044 } else {
2045 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002046 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002047 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2048 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002049 }
2050
Tom Hudson107843d2014-09-08 11:26:26 -04002051 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -08002052}
2053
Tom Hudson107843d2014-09-08 11:26:26 -04002054void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
Chris Craik79647502014-08-06 13:42:24 -07002055 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Tom Hudson107843d2014-09-08 11:26:26 -04002056 return;
Romain Guy6926c722010-07-12 20:20:03 -07002057 }
2058
Chris Craik44eb2c02015-01-29 09:45:09 -08002059 mCaches.textureState().activateTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002060 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002061 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002062 const AutoTexture autoCleanup(texture);
2063
Chris Craikf27133d2015-02-19 09:51:53 -08002064 if (USE_GLOPS) {
2065 bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
2066 Glop glop;
2067 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
2068 aBuilder.setMeshTexturedUnitQuad(texture->uvMapper)
2069 .setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
2070 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2071 .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
2072 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2073 .build();
2074 renderGlop(glop);
2075 return;
2076 }
2077
Mike Reed1103b322014-07-08 12:36:44 -04002078 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik0519c812015-02-11 13:17:06 -08002079 drawAlphaBitmap(texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002080 } else {
Chris Craik0519c812015-02-11 13:17:06 -08002081 drawTextureRect(texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002082 }
Chet Haase48659092012-05-31 15:21:51 -07002083
Tom Hudson107843d2014-09-08 11:26:26 -04002084 mDirty = true;
Romain Guyce0537b2010-06-29 21:05:21 -07002085}
2086
Tom Hudson107843d2014-09-08 11:26:26 -04002087void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craikd218a922014-01-02 17:13:34 -08002088 const float* vertices, const int* colors, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002089 if (!vertices || mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002090 return;
Romain Guy5a7b4662011-01-20 19:09:30 -08002091 }
2092
Romain Guyb18d2d02011-02-10 15:52:54 -08002093 float left = FLT_MAX;
2094 float top = FLT_MAX;
2095 float right = FLT_MIN;
2096 float bottom = FLT_MIN;
2097
Chris Craikef250742015-02-25 17:16:16 -08002098 const uint32_t elementCount = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002099
Chris Craikef250742015-02-25 17:16:16 -08002100 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
Chris Craik51d6a3d2014-12-22 17:16:56 -08002101 ColorTextureVertex* vertex = &mesh[0];
Romain Guyff316ec2013-02-13 18:39:43 -08002102
Chris Craik51d6a3d2014-12-22 17:16:56 -08002103 std::unique_ptr<int[]> tempColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002104 if (!colors) {
2105 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craik51d6a3d2014-12-22 17:16:56 -08002106 tempColors.reset(new int[colorsCount]);
2107 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
2108 colors = tempColors.get();
Romain Guyff316ec2013-02-13 18:39:43 -08002109 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002110
John Reckebd52612014-12-10 16:47:36 -08002111 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002112 const UvMapper& mapper(getMapper(texture));
2113
Romain Guy5a7b4662011-01-20 19:09:30 -08002114 for (int32_t y = 0; y < meshHeight; y++) {
2115 for (int32_t x = 0; x < meshWidth; x++) {
2116 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2117
2118 float u1 = float(x) / meshWidth;
2119 float u2 = float(x + 1) / meshWidth;
2120 float v1 = float(y) / meshHeight;
2121 float v2 = float(y + 1) / meshHeight;
2122
Romain Guy3b748a42013-04-17 18:54:38 -07002123 mapper.map(u1, v1, u2, v2);
2124
Romain Guy5a7b4662011-01-20 19:09:30 -08002125 int ax = i + (meshWidth + 1) * 2;
2126 int ay = ax + 1;
2127 int bx = i;
2128 int by = bx + 1;
2129 int cx = i + 2;
2130 int cy = cx + 1;
2131 int dx = i + (meshWidth + 1) * 2 + 2;
2132 int dy = dx + 1;
2133
Romain Guyff316ec2013-02-13 18:39:43 -08002134 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2135 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2136 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002137
Romain Guyff316ec2013-02-13 18:39:43 -08002138 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2139 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2140 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002141
Romain Guya92bb4d2012-10-16 11:08:44 -07002142 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2143 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2144 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2145 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002146 }
2147 }
2148
Chris Craikf0a59072013-11-19 18:00:46 -08002149 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002150 return;
Romain Guya92bb4d2012-10-16 11:08:44 -07002151 }
2152
Romain Guyff316ec2013-02-13 18:39:43 -08002153 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002154 texture = mCaches.textureCache.get(bitmap);
2155 if (!texture) {
Tom Hudson107843d2014-09-08 11:26:26 -04002156 return;
Romain Guy3b748a42013-04-17 18:54:38 -07002157 }
Romain Guyff316ec2013-02-13 18:39:43 -08002158 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002159 const AutoTexture autoCleanup(texture);
2160
Chris Craikef250742015-02-25 17:16:16 -08002161 if (USE_GLOPS) {
2162 /*
2163 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
2164 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
2165 */
2166 bool isAlpha8Texture = false;
2167 Glop glop;
2168 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
2169 aBuilder.setMeshColoredTexturedMesh(mesh.get(), elementCount)
2170 .setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
2171 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2172 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
2173 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2174 .build();
2175 renderGlop(glop);
2176 return;
2177 }
2178
2179 mCaches.textureState().activateTexture(0);
Romain Guya92bb4d2012-10-16 11:08:44 -07002180 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik0519c812015-02-11 13:17:06 -08002181 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002182
2183 int alpha;
2184 SkXfermode::Mode mode;
2185 getAlphaAndMode(paint, &alpha, &mode);
2186
Chris Craikef250742015-02-25 17:16:16 -08002187
2188 dirtyLayer(left, top, right, bottom, *currentTransform());
2189
Romain Guyff316ec2013-02-13 18:39:43 -08002190 float a = alpha / 255.0f;
Romain Guyff316ec2013-02-13 18:39:43 -08002191 setupDraw();
2192 setupDrawWithTextureAndColor();
2193 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002194 setupDrawColorFilter(getColorFilter(paint));
2195 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002196 setupDrawProgram();
2197 setupDrawDirtyRegionsDisabled();
Chris Craik117bdbc2015-02-05 10:12:38 -08002198 setupDrawModelView(kModelViewMode_Translate, false, 0, 0, 0, 0);
Romain Guyff316ec2013-02-13 18:39:43 -08002199 setupDrawTexture(texture->id);
2200 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002201 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002202 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002203
Chris Craikef250742015-02-25 17:16:16 -08002204 glDrawArrays(GL_TRIANGLES, 0, elementCount);
Romain Guyff316ec2013-02-13 18:39:43 -08002205
Chris Craik6c15ffa2015-02-02 13:50:55 -08002206 int slot = mCaches.program().getAttrib("colors");
Romain Guyff316ec2013-02-13 18:39:43 -08002207 if (slot >= 0) {
2208 glDisableVertexAttribArray(slot);
2209 }
2210
Tom Hudson107843d2014-09-08 11:26:26 -04002211 mDirty = true;
Romain Guy5a7b4662011-01-20 19:09:30 -08002212}
2213
Chris Craik14100ac2015-02-24 13:46:29 -08002214void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) {
2215 if (quickRejectSetupScissor(dst)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002216 return;
Romain Guy6926c722010-07-12 20:20:03 -07002217 }
2218
Romain Guy3b748a42013-04-17 18:54:38 -07002219 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002220 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002221 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002222
Chris Craik14100ac2015-02-24 13:46:29 -08002223 if (USE_GLOPS) {
2224 Rect uv(fmax(0.0f, src.left / texture->width),
2225 fmax(0.0f, src.top / texture->height),
2226 fmin(1.0f, src.right / texture->width),
2227 fmin(1.0f, src.bottom / texture->height));
2228
2229 bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
2230 Glop glop;
2231 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
2232 aBuilder.setMeshTexturedUvQuad(texture->uvMapper, uv)
2233 .setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
2234 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2235 .setModelViewMapUnitToRectSnap(dst)
2236 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2237 .build();
2238 renderGlop(glop);
2239 return;
2240 }
2241
2242 mCaches.textureState().activateTexture(0);
2243
Romain Guy8ba548f2010-06-30 19:21:21 -07002244 const float width = texture->width;
2245 const float height = texture->height;
2246
Chris Craik14100ac2015-02-24 13:46:29 -08002247 float u1 = fmax(0.0f, src.left / width);
2248 float v1 = fmax(0.0f, src.top / height);
2249 float u2 = fmin(1.0f, src.right / width);
2250 float v2 = fmin(1.0f, src.bottom / height);
Romain Guy3b748a42013-04-17 18:54:38 -07002251
2252 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002253
Chris Craik96a5c4c2015-01-27 15:46:35 -08002254 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002255 resetDrawTextureTexCoords(u1, v1, u2, v2);
2256
Romain Guyd21b6e12011-11-30 20:21:23 -08002257 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2258
Chris Craik14100ac2015-02-24 13:46:29 -08002259 float scaleX = (dst.right - dst.left) / (src.right - src.left);
2260 float scaleY = (dst.bottom - dst.top) / (src.bottom - src.top);
Romain Guy6620c6d2010-12-06 18:07:02 -08002261
Romain Guy886b2752013-01-04 12:26:18 -08002262 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
Romain Guy886b2752013-01-04 12:26:18 -08002263 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002264
Chris Craik14100ac2015-02-24 13:46:29 -08002265 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2266 float x = (int) floorf(dst.left + currentTransform()->getTranslateX() + 0.5f);
2267 float y = (int) floorf(dst.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002268
Chris Craik14100ac2015-02-24 13:46:29 -08002269 dst.right = x + (dst.right - dst.left);
2270 dst.bottom = y + (dst.bottom - dst.top);
Romain Guy886b2752013-01-04 12:26:18 -08002271
Chris Craik14100ac2015-02-24 13:46:29 -08002272 dst.left = x;
2273 dst.top = y;
Romain Guy886b2752013-01-04 12:26:18 -08002274
Chris Craik0519c812015-02-11 13:17:06 -08002275 texture->setFilter(scaled ? PaintUtils::getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002276 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002277 } else {
Chris Craik0519c812015-02-11 13:17:06 -08002278 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002279 }
2280
Mike Reed1103b322014-07-08 12:36:44 -04002281 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik14100ac2015-02-24 13:46:29 -08002282 drawAlpha8TextureMesh(dst.left, dst.top, dst.right, dst.bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002283 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002284 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -08002285 GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08002286 } else {
Chris Craik14100ac2015-02-24 13:46:29 -08002287 drawTextureMesh(dst.left, dst.top, dst.right, dst.bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002288 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002289 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -08002290 GL_TRIANGLE_STRIP, kUnitQuadCount, false, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08002291 }
2292
Romain Guy8ba548f2010-06-30 19:21:21 -07002293 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002294
Tom Hudson107843d2014-09-08 11:26:26 -04002295 mDirty = true;
Romain Guy8ba548f2010-06-30 19:21:21 -07002296}
2297
Tom Hudson107843d2014-09-08 11:26:26 -04002298void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craikd218a922014-01-02 17:13:34 -08002299 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002300 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002301 return;
Romain Guy6926c722010-07-12 20:20:03 -07002302 }
2303
John Reckebd52612014-12-10 16:47:36 -08002304 AssetAtlas::Entry* entry = mRenderState.assetAtlas().getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002305 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2306 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002307
Tom Hudson107843d2014-09-08 11:26:26 -04002308 drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002309}
2310
Tom Hudson107843d2014-09-08 11:26:26 -04002311void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Chris Craikd218a922014-01-02 17:13:34 -08002312 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2313 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002314 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002315 return;
Romain Guy4c2547f2013-06-11 16:19:24 -07002316 }
2317
Romain Guy211370f2012-02-01 16:10:55 -08002318 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002319 mCaches.textureState().activateTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002320 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002321 if (!texture) return;
Romain Guya4adcf02013-02-28 12:15:35 -08002322 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002323
Romain Guya4adcf02013-02-28 12:15:35 -08002324 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2325 texture->setFilter(GL_LINEAR, true);
2326
Chris Craikd6b65f62014-01-01 14:45:21 -08002327 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002328 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002329 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002330 const float offsetX = left + currentTransform()->getTranslateX();
2331 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002332 const size_t count = mesh->quads.size();
2333 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002334 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002335 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002336 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2337 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2338 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002339 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002340 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002341 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002342 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002343 }
2344 }
2345
Chris Craik4063a0e2013-11-15 16:06:56 -08002346 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002347 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002348 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2349 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002350
Romain Guy3b748a42013-04-17 18:54:38 -07002351 right = x + right - left;
2352 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002353 left = x;
2354 top = y;
2355 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002356 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002357 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2358 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002359 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2360 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002361 }
Chet Haase48659092012-05-31 15:21:51 -07002362
Tom Hudson107843d2014-09-08 11:26:26 -04002363 mDirty = true;
Romain Guyf7f93552010-07-08 19:17:03 -07002364}
2365
Romain Guy03c00b52013-06-20 18:30:28 -07002366/**
2367 * Important note: this method is intended to draw batches of 9-patch objects and
2368 * will not set the scissor enable or dirty the current layer, if any.
2369 * The caller is responsible for properly dirtying the current layer.
2370 */
Tom Hudson107843d2014-09-08 11:26:26 -04002371void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -08002372 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002373 mCaches.textureState().activateTexture(0);
Romain Guy03c00b52013-06-20 18:30:28 -07002374 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002375 if (!texture) return;
Romain Guy03c00b52013-06-20 18:30:28 -07002376 const AutoTexture autoCleanup(texture);
2377
2378 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2379 texture->setFilter(GL_LINEAR, true);
2380
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002381 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2382 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002383 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002384
Tom Hudson107843d2014-09-08 11:26:26 -04002385 mDirty = true;
Romain Guy03c00b52013-06-20 18:30:28 -07002386}
2387
Tom Hudson107843d2014-09-08 11:26:26 -04002388void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
Chris Craikbf759452014-08-11 16:00:44 -07002389 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002390 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002391 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002392 // no vertices to draw
Tom Hudson107843d2014-09-08 11:26:26 -04002393 return;
Chris Craik65cd6122012-12-10 17:56:27 -08002394 }
2395
Chris Craik922d3a72015-02-13 17:47:21 -08002396 if (USE_GLOPS) {
Chris Craik117bdbc2015-02-05 10:12:38 -08002397 Glop glop;
2398 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
2399 bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
2400 bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
2401 aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
Chris Craik0519c812015-02-11 13:17:06 -08002402 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08002403 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
Chris Craik117bdbc2015-02-05 10:12:38 -08002404 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
Chris Craik0519c812015-02-11 13:17:06 -08002405 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik117bdbc2015-02-05 10:12:38 -08002406 .build();
2407 renderGlop(glop);
2408 return;
2409 }
2410
Chris Craik117bdbc2015-02-05 10:12:38 -08002411 const VertexBuffer::MeshFeatureFlags meshFeatureFlags = vertexBuffer.getMeshFeatureFlags();
Chris Craik0d5ac952014-07-15 13:01:02 -07002412 Rect bounds(vertexBuffer.getBounds());
2413 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002414 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2415
Chris Craikcb4d6002012-09-25 12:00:29 -07002416 int color = paint->getColor();
Chris Craik117bdbc2015-02-05 10:12:38 -08002417 bool isAA = meshFeatureFlags & VertexBuffer::kAlpha;
Chris Craikcb4d6002012-09-25 12:00:29 -07002418
Chris Craik710f46d2012-09-17 17:25:49 -07002419 setupDraw();
2420 setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -07002421 if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
Chris Craik117bdbc2015-02-05 10:12:38 -08002422 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002423 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002424 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002425 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002426 setupDrawProgram();
Chris Craikbf759452014-08-11 16:00:44 -07002427 setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2428 translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002429 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002430 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002431 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002432
ztenghui55bfb4e2013-12-03 10:38:55 -08002433 const void* vertices = vertexBuffer.getBuffer();
Chris Craik96a5c4c2015-01-27 15:46:35 -08002434 mRenderState.meshState().unbindMeshBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08002435 mRenderState.meshState().bindPositionVertexPointer(true, vertices,
2436 isAA ? kAlphaVertexStride : kVertexStride);
Chris Craik96a5c4c2015-01-27 15:46:35 -08002437 mRenderState.meshState().resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002438
Chris Craik710f46d2012-09-17 17:25:49 -07002439 int alphaSlot = -1;
2440 if (isAA) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002441 void* alphaCoords = ((GLbyte*) vertices) + kVertexAlphaOffset;
Chris Craik6c15ffa2015-02-02 13:50:55 -08002442 alphaSlot = mCaches.program().getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002443 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002444 glEnableVertexAttribArray(alphaSlot);
Chris Craik96a5c4c2015-01-27 15:46:35 -08002445 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002446 }
Romain Guy04299382012-07-18 17:15:41 -07002447
Chris Craik117bdbc2015-02-05 10:12:38 -08002448 if (meshFeatureFlags & VertexBuffer::kIndices) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002449 mRenderState.meshState().unbindIndicesBuffer();
Chris Craike84a2082014-12-22 14:28:49 -08002450 glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(),
2451 GL_UNSIGNED_SHORT, vertexBuffer.getIndices());
Chris Craik117bdbc2015-02-05 10:12:38 -08002452 } else {
2453 mRenderState.meshState().unbindIndicesBuffer();
2454 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui63d41ab2014-02-14 13:13:41 -08002455 }
Romain Guy04299382012-07-18 17:15:41 -07002456
Chris Craik710f46d2012-09-17 17:25:49 -07002457 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002458 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002459 }
Chris Craik65cd6122012-12-10 17:56:27 -08002460
Tom Hudson107843d2014-09-08 11:26:26 -04002461 mDirty = true;
Chet Haase858aa932011-05-12 09:06:00 -07002462}
2463
2464/**
Chris Craik65cd6122012-12-10 17:56:27 -08002465 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2466 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2467 * screen space in all directions. However, instead of using a fragment shader to compute the
2468 * translucency of the color from its position, we simply use a varying parameter to define how far
2469 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2470 *
2471 * Doesn't yet support joins, caps, or path effects.
2472 */
Tom Hudson107843d2014-09-08 11:26:26 -04002473void OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002474 VertexBuffer vertexBuffer;
2475 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002476 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Tom Hudson107843d2014-09-08 11:26:26 -04002477 drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002478}
2479
2480/**
2481 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2482 * and additional geometry for defining an alpha slope perimeter.
2483 *
2484 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2485 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2486 * in-shader alpha region, but found it to be taxing on some GPUs.
2487 *
2488 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2489 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002490 */
Tom Hudson107843d2014-09-08 11:26:26 -04002491void OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002492 if (mState.currentlyIgnored() || count < 4) return;
Chet Haase8a5cc922011-04-26 07:28:09 -07002493
Chris Craik65cd6122012-12-10 17:56:27 -08002494 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002495
Chris Craik65cd6122012-12-10 17:56:27 -08002496 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002497 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2498 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002499
Chris Craik05f3d6e2014-06-02 16:27:04 -07002500 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002501 return;
Romain Guyd71ff91d2013-02-08 13:46:40 -08002502 }
2503
Chris Craikbf759452014-08-11 16:00:44 -07002504 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04002505 drawVertexBuffer(buffer, paint, displayFlags);
Chet Haase5b0200b2011-04-13 17:58:08 -07002506}
2507
Tom Hudson107843d2014-09-08 11:26:26 -04002508void OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002509 if (mState.currentlyIgnored() || count < 2) return;
Romain Guyed6fcb02011-03-21 13:11:28 -07002510
Chris Craik6d29c8d2013-05-08 18:35:44 -07002511 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002512
Chris Craik6d29c8d2013-05-08 18:35:44 -07002513 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002514 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002515
Chris Craik05f3d6e2014-06-02 16:27:04 -07002516 const Rect& bounds = buffer.getBounds();
2517 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002518 return;
Romain Guyed6fcb02011-03-21 13:11:28 -07002519 }
2520
Chris Craikbf759452014-08-11 16:00:44 -07002521 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04002522 drawVertexBuffer(buffer, paint, displayFlags);
2523
2524 mDirty = true;
Romain Guyed6fcb02011-03-21 13:11:28 -07002525}
2526
Tom Hudson107843d2014-09-08 11:26:26 -04002527void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002528 // No need to check against the clip, we fill the clip region
Tom Hudson984162f2014-10-10 13:38:16 -04002529 if (mState.currentlyIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07002530
Rob Tsuk487a92c2015-01-06 13:22:54 -08002531 Rect clip(mState.currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002532 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002533
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002534 SkPaint paint;
2535 paint.setColor(color);
2536 paint.setXfermodeMode(mode);
2537
2538 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002539
Tom Hudson107843d2014-09-08 11:26:26 -04002540 mDirty = true;
Romain Guyc7d53492010-06-25 13:41:57 -07002541}
Romain Guy9d5316e2010-06-24 19:30:36 -07002542
Chris Craik30036092015-02-12 10:41:39 -08002543void OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002544 const SkPaint* paint) {
Tom Hudson107843d2014-09-08 11:26:26 -04002545 if (!texture) return;
Romain Guy01d58e42011-01-19 21:54:02 -08002546 const AutoTexture autoCleanup(texture);
2547
2548 const float x = left + texture->left - texture->offset;
2549 const float y = top + texture->top - texture->offset;
2550
2551 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002552
Tom Hudson107843d2014-09-08 11:26:26 -04002553 mDirty = true;
Romain Guy01d58e42011-01-19 21:54:02 -08002554}
2555
Tom Hudson107843d2014-09-08 11:26:26 -04002556void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002557 float rx, float ry, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002558 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002559 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002560 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002561 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002562 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002563
Chris Craike84a2082014-12-22 14:28:49 -08002564 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002565 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002566 PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002567 right - left, bottom - top, rx, ry, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002568 drawShape(left, top, texture, p);
2569 } else {
2570 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2571 *currentTransform(), *p, right - left, bottom - top, rx, ry);
2572 drawVertexBuffer(left, top, *vertexBuffer, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002573 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002574}
2575
Tom Hudson107843d2014-09-08 11:26:26 -04002576void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002577 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002578 || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002579 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002580 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002581 }
Chris Craike84a2082014-12-22 14:28:49 -08002582 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002583 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002584 PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002585 drawShape(x - radius, y - radius, texture, p);
Chris Craikcb4d6002012-09-25 12:00:29 -07002586 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002587 SkPath path;
2588 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2589 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2590 } else {
2591 path.addCircle(x, y, radius);
2592 }
2593 drawConvexPath(path, p);
Chris Craikcb4d6002012-09-25 12:00:29 -07002594 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002595}
Romain Guy01d58e42011-01-19 21:54:02 -08002596
Tom Hudson107843d2014-09-08 11:26:26 -04002597void OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002598 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002599 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002600 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002601 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002602 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002603 }
Romain Guy01d58e42011-01-19 21:54:02 -08002604
Chris Craike84a2082014-12-22 14:28:49 -08002605 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002606 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002607 PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002608 drawShape(left, top, texture, p);
2609 } else {
2610 SkPath path;
2611 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2612 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2613 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2614 }
2615 path.addOval(rect);
2616 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002617 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002618}
2619
Tom Hudson107843d2014-09-08 11:26:26 -04002620void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002621 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002622 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002623 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002624 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002625 return;
Romain Guy8b2f5262011-01-23 16:15:02 -08002626 }
2627
Chris Craik780c1282012-10-04 14:10:49 -07002628 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craike84a2082014-12-22 14:28:49 -08002629 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002630 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002631 PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002632 startAngle, sweepAngle, useCenter, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002633 drawShape(left, top, texture, p);
2634 return;
Chris Craik780c1282012-10-04 14:10:49 -07002635 }
Chris Craik780c1282012-10-04 14:10:49 -07002636 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2637 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2638 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2639 }
2640
2641 SkPath path;
2642 if (useCenter) {
2643 path.moveTo(rect.centerX(), rect.centerY());
2644 }
2645 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2646 if (useCenter) {
2647 path.close();
2648 }
Tom Hudson107843d2014-09-08 11:26:26 -04002649 drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002650}
2651
Romain Guycf8675e2012-10-02 12:32:25 -07002652// See SkPaintDefaults.h
2653#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2654
Tom Hudson107843d2014-09-08 11:26:26 -04002655void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002656 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002657 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002658 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002659 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002660 return;
Romain Guy6926c722010-07-12 20:20:03 -07002661 }
2662
Chris Craik710f46d2012-09-17 17:25:49 -07002663 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002664 // only fill style is supported by drawConvexPath, since others have to handle joins
Chris Craike84a2082014-12-22 14:28:49 -08002665 if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
Romain Guycf8675e2012-10-02 12:32:25 -07002666 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002667 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002668 PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002669 mCaches.pathCache.getRect(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002670 drawShape(left, top, texture, p);
2671 } else {
2672 SkPath path;
2673 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2674 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2675 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2676 }
2677 path.addRect(rect);
2678 drawConvexPath(path, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002679 }
Chet Haase858aa932011-05-12 09:06:00 -07002680 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002681 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2682 SkPath path;
2683 path.addRect(left, top, right, bottom);
2684 drawConvexPath(path, p);
2685 } else {
2686 drawColorRect(left, top, right, bottom, p);
2687
2688 mDirty = true;
2689 }
Chet Haase858aa932011-05-12 09:06:00 -07002690 }
Romain Guyc7d53492010-06-25 13:41:57 -07002691}
Romain Guy9d5316e2010-06-24 19:30:36 -07002692
Chris Craikd218a922014-01-02 17:13:34 -08002693void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2694 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002695 FontRenderer& fontRenderer, int alpha, float x, float y) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002696 mCaches.textureState().activateTexture(0);
Raph Levien416a8472012-07-19 22:48:17 -07002697
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002698 TextShadow textShadow;
2699 if (!getTextShadow(paint, &textShadow)) {
2700 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2701 }
2702
Raph Levien416a8472012-07-19 22:48:17 -07002703 // NOTE: The drop shadow will not perform gamma correction
2704 // if shader-based correction is enabled
2705 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Chris Craik2bb8f562015-02-17 16:42:02 -08002706 ShadowTexture* texture = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002707 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002708 // If the drop shadow exceeds the max texture size or couldn't be
2709 // allocated, skip drawing
Chris Craik2bb8f562015-02-17 16:42:02 -08002710 if (!texture) return;
2711 const AutoTexture autoCleanup(texture);
Raph Levien416a8472012-07-19 22:48:17 -07002712
Chris Craik2bb8f562015-02-17 16:42:02 -08002713 const float sx = x - texture->left + textShadow.dx;
2714 const float sy = y - texture->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002715
Chris Craik2bb8f562015-02-17 16:42:02 -08002716 if (USE_GLOPS) {
2717 Glop glop;
2718 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
Chris Craikf27133d2015-02-19 09:51:53 -08002719 aBuilder.setMeshTexturedUnitQuad(nullptr)
Chris Craik2bb8f562015-02-17 16:42:02 -08002720 .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08002721 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
Chris Craik2bb8f562015-02-17 16:42:02 -08002722 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
2723 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2724 .build();
2725 renderGlop(glop);
2726 return;
2727 }
2728
2729 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * currentSnapshot()->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002730 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002731 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002732 }
2733
2734 setupDraw();
2735 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002736 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002737 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002738 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002739 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002740 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002741 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
Chris Craik2bb8f562015-02-17 16:42:02 -08002742 sx, sy, sx + texture->width, sy + texture->height);
2743 setupDrawTexture(texture->id);
Raph Levien416a8472012-07-19 22:48:17 -07002744 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002745 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002746 setupDrawShaderUniforms(getShader(paint));
Chris Craik96a5c4c2015-01-27 15:46:35 -08002747 setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
Raph Levien416a8472012-07-19 22:48:17 -07002748
Chris Craik117bdbc2015-02-05 10:12:38 -08002749 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Raph Levien416a8472012-07-19 22:48:17 -07002750}
2751
Romain Guy768bffc2013-02-27 13:50:45 -08002752bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Tom Hudson984162f2014-10-10 13:38:16 -04002753 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
Tom Hudson8dfaa492014-12-09 15:03:44 -05002754 return MathUtils::isZero(alpha)
2755 && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
Romain Guy768bffc2013-02-27 13:50:45 -08002756}
2757
Tom Hudson107843d2014-09-08 11:26:26 -04002758void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002759 const float* positions, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002760 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002761 return;
Romain Guyeb9a5362012-01-17 17:39:26 -08002762 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002763
Romain Guy671d6cf2012-01-18 12:39:17 -08002764 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002765 if (!currentTransform()->isSimple()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002766 return;
Romain Guy671d6cf2012-01-18 12:39:17 -08002767 }
2768
Chris Craik65fe5ee2015-01-26 18:06:29 -08002769 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002770
Romain Guy671d6cf2012-01-18 12:39:17 -08002771 float x = 0.0f;
2772 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002773 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002774 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002775 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2776 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002777 }
2778
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002779 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002780 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002781
2782 int alpha;
2783 SkXfermode::Mode mode;
2784 getAlphaAndMode(paint, &alpha, &mode);
2785
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002786 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002787 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002788 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002789 }
2790
Romain Guy671d6cf2012-01-18 12:39:17 -08002791 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002792 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002793 if (pureTranslate && !linearFilter) {
2794 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2795 }
Romain Guy257ae352013-03-20 16:31:12 -07002796 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002797
Rob Tsuk487a92c2015-01-06 13:22:54 -08002798 const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
Romain Guy671d6cf2012-01-18 12:39:17 -08002799 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2800
Romain Guy211370f2012-02-01 16:10:55 -08002801 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002802
Victoria Lease1e546812013-06-25 14:25:17 -07002803 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Rob Tsuk487a92c2015-01-06 13:22:54 -08002804 if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002805 positions, hasActiveLayer ? &bounds : nullptr, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002806 if (hasActiveLayer) {
2807 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002808 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002809 }
2810 dirtyLayerUnchecked(bounds, getRegion());
2811 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002812 }
Chet Haase48659092012-05-31 15:21:51 -07002813
Tom Hudson107843d2014-09-08 11:26:26 -04002814 mDirty = true;
Romain Guyeb9a5362012-01-17 17:39:26 -08002815}
2816
Chris Craik59744b72014-07-01 17:56:52 -07002817bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002818 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002819 outMatrix->setIdentity();
2820 return false;
2821 } else if (CC_UNLIKELY(transform.isPerspective())) {
2822 outMatrix->setIdentity();
2823 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002824 }
Chris Craik59744b72014-07-01 17:56:52 -07002825
2826 /**
Chris Craika736cd92014-08-04 13:18:38 -07002827 * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2828 * with values rounded to the nearest int.
Chris Craik59744b72014-07-01 17:56:52 -07002829 */
2830 float sx, sy;
2831 transform.decomposeScale(sx, sy);
Chris Craika736cd92014-08-04 13:18:38 -07002832 outMatrix->setScale(
2833 roundf(fmaxf(1.0f, sx)),
2834 roundf(fmaxf(1.0f, sy)));
2835 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002836}
2837
Tom Hudson984162f2014-10-10 13:38:16 -04002838int OpenGLRenderer::getSaveCount() const {
2839 return mState.getSaveCount();
2840}
2841
2842int OpenGLRenderer::save(int flags) {
2843 return mState.save(flags);
2844}
2845
2846void OpenGLRenderer::restore() {
2847 return mState.restore();
2848}
2849
2850void OpenGLRenderer::restoreToCount(int saveCount) {
2851 return mState.restoreToCount(saveCount);
2852}
2853
2854void OpenGLRenderer::translate(float dx, float dy, float dz) {
2855 return mState.translate(dx, dy, dz);
2856}
2857
2858void OpenGLRenderer::rotate(float degrees) {
2859 return mState.rotate(degrees);
2860}
2861
2862void OpenGLRenderer::scale(float sx, float sy) {
2863 return mState.scale(sx, sy);
2864}
2865
2866void OpenGLRenderer::skew(float sx, float sy) {
2867 return mState.skew(sx, sy);
2868}
2869
2870void OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2871 mState.setMatrix(matrix);
2872}
2873
2874void OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2875 mState.concatMatrix(matrix);
2876}
2877
2878bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2879 return mState.clipRect(left, top, right, bottom, op);
2880}
2881
2882bool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2883 return mState.clipPath(path, op);
2884}
2885
2886bool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2887 return mState.clipRegion(region, op);
2888}
2889
2890void OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2891 mState.setClippingOutline(allocator, outline);
2892}
2893
2894void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2895 const Rect& rect, float radius, bool highPriority) {
2896 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2897}
2898
Tom Hudson107843d2014-09-08 11:26:26 -04002899void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002900 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002901 DrawOpMode drawOpMode) {
2902
Chris Craik03ae2722015-02-25 11:01:09 -08002903 if (drawOpMode == DrawOpMode::kImmediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002904 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2905 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craike84a2082014-12-22 14:28:49 -08002906 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002907 quickRejectSetupScissor(bounds)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002908 return;
Chris Craik28ce94a2013-05-31 11:38:03 -07002909 }
Romain Guycac5fd32011-12-01 20:08:50 -08002910 }
2911
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002912 const float oldX = x;
2913 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002914
Chris Craikd6b65f62014-01-01 14:45:21 -08002915 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002916 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002917
Romain Guy211370f2012-02-01 16:10:55 -08002918 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002919 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2920 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002921 }
2922
Romain Guy86568192010-12-14 15:55:39 -08002923 int alpha;
2924 SkXfermode::Mode mode;
2925 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002926
Romain Guyc74f45a2013-02-26 19:10:14 -08002927 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2928
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002929 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002930 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002931 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002932 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002933 }
2934
Romain Guy19d4dd82013-03-04 11:14:26 -08002935 const bool hasActiveLayer = hasLayer();
2936
Romain Guy624234f2013-03-05 16:43:31 -08002937 // We only pass a partial transform to the font renderer. That partial
2938 // matrix defines how glyphs are rasterized. Typically we want glyphs
2939 // to be rasterized at their final size on screen, which means the partial
2940 // matrix needs to take the scale factor into account.
2941 // When a partial matrix is used to transform glyphs during rasterization,
2942 // the mesh is generated with the inverse transform (in the case of scale,
2943 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2944 // apply the full transform matrix at draw time in the vertex shader.
2945 // Applying the full matrix in the shader is the easiest way to handle
2946 // rotation and perspective and allows us to always generated quads in the
2947 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002948 SkMatrix fontTransform;
2949 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2950 || fabs(y - (int) y) > 0.0f
2951 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002952 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002953 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002954
Romain Guy624234f2013-03-05 16:43:31 -08002955 // TODO: Implement better clipping for scaled/rotated text
Rob Tsuk487a92c2015-01-06 13:22:54 -08002956 const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002957 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002958
Raph Levien996e57c2012-07-23 15:22:52 -07002959 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002960 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002961
2962 // don't call issuedrawcommand, do it at end of batch
Chris Craik03ae2722015-02-25 11:01:09 -08002963 bool forceFinish = (drawOpMode != DrawOpMode::kDefer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002964 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002965 SkPaint paintCopy(*paint);
2966 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2967 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002968 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002969 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002970 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002971 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002972 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002973
Chris Craik03ae2722015-02-25 11:01:09 -08002974 if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002975 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002976 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002977 }
Chris Craik41541822013-05-03 16:35:54 -07002978 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002979 }
Romain Guy694b5192010-07-21 21:33:20 -07002980
Chris Craike63f7c622013-10-17 10:30:55 -07002981 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002982
Tom Hudson107843d2014-09-08 11:26:26 -04002983 mDirty = true;
Romain Guy694b5192010-07-21 21:33:20 -07002984}
2985
Tom Hudson107843d2014-09-08 11:26:26 -04002986void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002987 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002988 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002989 return;
Romain Guy03d58522012-02-24 17:54:07 -08002990 }
2991
Chris Craik39a908c2013-06-13 14:39:01 -07002992 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
Chris Craik65fe5ee2015-01-26 18:06:29 -08002993 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002994
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002995 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002996 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002997 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002998
2999 int alpha;
3000 SkXfermode::Mode mode;
3001 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07003002 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08003003
Tom Hudson984162f2014-10-10 13:38:16 -04003004 const Rect* clip = &writableSnapshot()->getLocalClip();
Romain Guy97771732012-02-28 18:17:02 -08003005 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08003006
Romain Guy97771732012-02-28 18:17:02 -08003007 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08003008
3009 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Chris Craike84a2082014-12-22 14:28:49 -08003010 hOffset, vOffset, hasActiveLayer ? &bounds : nullptr, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08003011 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003012 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08003013 dirtyLayerUnchecked(bounds, getRegion());
3014 }
Romain Guy97771732012-02-28 18:17:02 -08003015 }
Chet Haase48659092012-05-31 15:21:51 -07003016
Tom Hudson107843d2014-09-08 11:26:26 -04003017 mDirty = true;
Romain Guy325740f2012-02-24 16:48:34 -08003018}
3019
Tom Hudson107843d2014-09-08 11:26:26 -04003020void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04003021 if (mState.currentlyIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07003022
Chris Craik44eb2c02015-01-29 09:45:09 -08003023 mCaches.textureState().activateTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07003024
Chris Craik30036092015-02-12 10:41:39 -08003025 PathTexture* texture = mCaches.pathCache.get(path, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04003026 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07003027 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07003028
Romain Guy8b55f372010-08-18 17:10:07 -07003029 const float x = texture->left - texture->offset;
3030 const float y = texture->top - texture->offset;
3031
Romain Guy01d58e42011-01-19 21:54:02 -08003032 drawPathTexture(texture, x, y, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04003033 mDirty = true;
Romain Guy7fbcc042010-08-04 15:40:07 -07003034}
3035
Tom Hudson107843d2014-09-08 11:26:26 -04003036void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07003037 if (!layer) {
Tom Hudson107843d2014-09-08 11:26:26 -04003038 return;
Romain Guy35643dd2012-09-18 15:40:58 -07003039 }
3040
Chris Craike84a2082014-12-22 14:28:49 -08003041 mat4* transform = nullptr;
Romain Guyb2e2f242012-10-17 18:18:35 -07003042 if (layer->isTextureLayer()) {
3043 transform = &layer->getTransform();
3044 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07003045 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08003046 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07003047 }
3048 }
3049
Chris Craik39a908c2013-06-13 14:39:01 -07003050 bool clipRequired = false;
Chris Craike84a2082014-12-22 14:28:49 -08003051 const bool rejected = mState.calculateQuickRejectForScissor(
3052 x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
3053 &clipRequired, nullptr, false);
Romain Guy35643dd2012-09-18 15:40:58 -07003054
3055 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07003056 if (transform && !transform->isIdentity()) {
3057 restore();
3058 }
Tom Hudson107843d2014-09-08 11:26:26 -04003059 return;
Romain Guy6c319ca2011-01-11 14:29:25 -08003060 }
3061
Chris Craik62d307c2014-07-29 10:35:13 -07003062 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
3063 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
3064
Romain Guy5bb3c732012-11-29 17:52:58 -08003065 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08003066
Chris Craik65fe5ee2015-01-26 18:06:29 -08003067 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik44eb2c02015-01-29 09:45:09 -08003068 mCaches.textureState().activateTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08003069
Romain Guy211370f2012-02-01 16:10:55 -08003070 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08003071 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07003072 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3073 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08003074 } else if (layer->mesh) {
Chris Craikf27133d2015-02-19 09:51:53 -08003075 if (USE_GLOPS) {
3076 Glop glop;
3077 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3078 aBuilder.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
3079 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode())
3080 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
3081 .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
3082 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
3083 .build();
3084 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
Romain Guy9ace8f52011-07-07 20:50:11 -07003085 } else {
Chris Craikf27133d2015-02-19 09:51:53 -08003086 const float a = getLayerAlpha(layer);
3087 setupDraw();
3088 setupDrawWithTexture();
3089 setupDrawColor(a, a, a, a);
3090 setupDrawColorFilter(layer->getColorFilter());
3091 setupDrawBlending(layer);
3092 setupDrawProgram();
3093 setupDrawPureColorUniforms();
3094 setupDrawColorFilterUniforms(layer->getColorFilter());
3095 setupDrawTexture(layer->getTextureId());
3096 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3097 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3098 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
3099
3100 layer->setFilter(GL_NEAREST);
3101 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
3102 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
3103 } else {
3104 layer->setFilter(GL_LINEAR);
3105 setupDrawModelView(kModelViewMode_Translate, false, x, y,
3106 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3107 }
3108
3109
3110 TextureVertex* mesh = &layer->mesh[0];
3111 GLsizei elementsCount = layer->meshElementCount;
3112
3113
3114 while (elementsCount > 0) {
3115 GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
3116
3117 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3118 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3119 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
3120
3121 elementsCount -= drawCount;
3122 // Though there are 4 vertices in a quad, we use 6 indices per
3123 // quad to draw with GL_TRIANGLES
3124 mesh += (drawCount / 6) * 4;
3125 }
Romain Guy9ace8f52011-07-07 20:50:11 -07003126 }
Romain Guy3a3133d2011-02-01 22:59:58 -08003127#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003128 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003129#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003130 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003131
Romain Guy5bb3c732012-11-29 17:52:58 -08003132 if (layer->debugDrawUpdate) {
3133 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003134
3135 SkPaint paint;
3136 paint.setColor(0x7f00ff00);
3137 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003138 }
Romain Guyf219da52011-01-16 12:54:25 -08003139 }
Chris Craik34416ea2013-04-15 16:08:28 -07003140 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003141
Romain Guyb2e2f242012-10-17 18:18:35 -07003142 if (transform && !transform->isIdentity()) {
3143 restore();
3144 }
3145
Tom Hudson107843d2014-09-08 11:26:26 -04003146 mDirty = true;
Romain Guy6c319ca2011-01-11 14:29:25 -08003147}
3148
Romain Guy6926c722010-07-12 20:20:03 -07003149///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003150// Draw filters
3151///////////////////////////////////////////////////////////////////////////////
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -04003152void OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
3153 // We should never get here since we apply the draw filter when stashing
3154 // the paints in the DisplayList.
3155 LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
Romain Guy5ff9df62012-01-23 17:09:05 -08003156}
3157
3158///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003159// Drawing implementation
3160///////////////////////////////////////////////////////////////////////////////
3161
Chris Craikd218a922014-01-02 17:13:34 -08003162Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
John Reckebd52612014-12-10 16:47:36 -08003163 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07003164 if (!texture) {
3165 return mCaches.textureCache.get(bitmap);
3166 }
3167 return texture;
3168}
3169
Chris Craik2bb8f562015-02-17 16:42:02 -08003170void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
3171 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003172 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003173 return;
3174 }
3175
Chris Craik922d3a72015-02-13 17:47:21 -08003176 if (USE_GLOPS) {
Chris Craik30036092015-02-12 10:41:39 -08003177 Glop glop;
3178 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
Chris Craikf27133d2015-02-19 09:51:53 -08003179 aBuilder.setMeshTexturedUnitQuad(nullptr)
Chris Craik30036092015-02-12 10:41:39 -08003180 .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08003181 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
Chris Craik30036092015-02-12 10:41:39 -08003182 .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
3183 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
3184 .build();
3185 renderGlop(glop);
3186 return;
3187 }
3188
3189
Romain Guy01d58e42011-01-19 21:54:02 -08003190 int alpha;
3191 SkXfermode::Mode mode;
3192 getAlphaAndMode(paint, &alpha, &mode);
3193
3194 setupDraw();
3195 setupDrawWithTexture(true);
3196 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003197 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003198 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003199 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003200 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003201 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3202 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003203 setupDrawTexture(texture->id);
3204 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003205 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003206 setupDrawShaderUniforms(getShader(paint));
Chris Craik96a5c4c2015-01-27 15:46:35 -08003207 setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
Romain Guy01d58e42011-01-19 21:54:02 -08003208
Chris Craik117bdbc2015-02-05 10:12:38 -08003209 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003210}
3211
Romain Guyf607bdc2010-09-10 19:20:06 -07003212// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003213#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3214#define kStdUnderline_Offset (1.0f / 9.0f)
3215#define kStdUnderline_Thickness (1.0f / 18.0f)
3216
Chris Craikd218a922014-01-02 17:13:34 -08003217void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3218 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003219 // Handle underline and strike-through
3220 uint32_t flags = paint->getFlags();
3221 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003222 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003223
Romain Guy211370f2012-02-01 16:10:55 -08003224 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003225 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003226 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003227
Raph Levien8b4072d2012-07-30 15:50:00 -07003228 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003229 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003230
Romain Guyf6834472011-01-23 13:32:12 -08003231 int linesCount = 0;
3232 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3233 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3234
3235 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003236 float points[pointsCount];
3237 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003238
3239 if (flags & SkPaint::kUnderlineText_Flag) {
3240 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003241 points[currentPoint++] = left;
3242 points[currentPoint++] = top;
3243 points[currentPoint++] = left + underlineWidth;
3244 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003245 }
3246
3247 if (flags & SkPaint::kStrikeThruText_Flag) {
3248 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003249 points[currentPoint++] = left;
3250 points[currentPoint++] = top;
3251 points[currentPoint++] = left + underlineWidth;
3252 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003253 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003254
Romain Guy726aeba2011-06-01 14:52:00 -07003255 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003256
Romain Guy726aeba2011-06-01 14:52:00 -07003257 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003258 }
3259 }
3260}
3261
Tom Hudson107843d2014-09-08 11:26:26 -04003262void OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04003263 if (mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04003264 return;
Romain Guy672433d2013-01-04 19:05:13 -08003265 }
3266
Tom Hudson107843d2014-09-08 11:26:26 -04003267 drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003268}
3269
Tom Hudson107843d2014-09-08 11:26:26 -04003270void OpenGLRenderer::drawShadow(float casterAlpha,
Chris Craik05f3d6e2014-06-02 16:27:04 -07003271 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Tom Hudson984162f2014-10-10 13:38:16 -04003272 if (mState.currentlyIgnored()) return;
Chris Craikf57776b2013-10-25 18:30:17 -07003273
Chris Craik15a07a22014-01-26 13:43:53 -08003274 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craik65fe5ee2015-01-26 18:06:29 -08003275 mRenderState.scissor().setEnabled(true);
Chris Craikf57776b2013-10-25 18:30:17 -07003276
3277 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003278 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003279
ztenghui14a4e352014-08-13 10:44:39 -07003280 // The caller has made sure casterAlpha > 0.
3281 float ambientShadowAlpha = mAmbientShadowAlpha;
3282 if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
3283 ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
3284 }
3285 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
3286 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003287 drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003288 }
ztenghui7b4516e2014-01-07 10:42:55 -08003289
ztenghui14a4e352014-08-13 10:44:39 -07003290 float spotShadowAlpha = mSpotShadowAlpha;
3291 if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
3292 spotShadowAlpha = mCaches.propertySpotShadowStrength;
3293 }
3294 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
3295 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003296 drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003297 }
ztenghui7b4516e2014-01-07 10:42:55 -08003298
Tom Hudson107843d2014-09-08 11:26:26 -04003299 mDirty=true;
Chris Craikf57776b2013-10-25 18:30:17 -07003300}
3301
Tom Hudson107843d2014-09-08 11:26:26 -04003302void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003303 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003304 if (count == 0) {
Tom Hudson107843d2014-09-08 11:26:26 -04003305 return;
Romain Guy3b753822013-03-05 10:27:35 -08003306 }
Romain Guy735738c2012-12-03 12:34:51 -08003307
Romain Guy672433d2013-01-04 19:05:13 -08003308 float left = FLT_MAX;
3309 float top = FLT_MAX;
3310 float right = FLT_MIN;
3311 float bottom = FLT_MIN;
3312
Romain Guy448455f2013-07-22 13:57:50 -07003313 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003314 Vertex* vertex = mesh;
3315
Chris Craik2af46352012-11-26 18:30:17 -08003316 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003317 float l = rects[index + 0];
3318 float t = rects[index + 1];
3319 float r = rects[index + 2];
3320 float b = rects[index + 3];
3321
Romain Guy3b753822013-03-05 10:27:35 -08003322 Vertex::set(vertex++, l, t);
3323 Vertex::set(vertex++, r, t);
3324 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003325 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003326
Romain Guy3b753822013-03-05 10:27:35 -08003327 left = fminf(left, l);
3328 top = fminf(top, t);
3329 right = fmaxf(right, r);
3330 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003331 }
3332
Chris Craikf0a59072013-11-19 18:00:46 -08003333 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04003334 return;
Romain Guya362c692013-02-04 13:50:16 -08003335 }
Romain Guy672433d2013-01-04 19:05:13 -08003336
Chris Craik922d3a72015-02-13 17:47:21 -08003337 if (USE_GLOPS) {
Chris Craik2ab95d72015-02-06 15:25:51 -08003338 const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3339 Glop glop;
3340 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3341 aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
Chris Craik0519c812015-02-11 13:17:06 -08003342 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08003343 .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
Chris Craik2ab95d72015-02-06 15:25:51 -08003344 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
Chris Craik0519c812015-02-11 13:17:06 -08003345 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik2ab95d72015-02-06 15:25:51 -08003346 .build();
3347 renderGlop(glop);
3348 return;
3349 }
3350
3351 int color = paint->getColor();
3352 // If a shader is set, preserve only the alpha
3353 if (getShader(paint)) {
3354 color |= 0x00ffffff;
3355 }
3356
Romain Guy672433d2013-01-04 19:05:13 -08003357 setupDraw();
3358 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003359 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003360 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003361 setupDrawColorFilter(getColorFilter(paint));
3362 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003363 setupDrawProgram();
3364 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003365 setupDrawModelView(kModelViewMode_Translate, false,
3366 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003367 setupDrawColorUniforms(getShader(paint));
3368 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003369 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003370
Romain Guy8ce00302013-01-15 18:51:42 -08003371 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003372 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003373 }
3374
Chris Craik4063a0e2013-11-15 16:06:56 -08003375 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003376
Tom Hudson107843d2014-09-08 11:26:26 -04003377 mDirty = true;
Romain Guy672433d2013-01-04 19:05:13 -08003378}
3379
Romain Guy026c5e162010-06-28 17:12:22 -07003380void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003381 const SkPaint* paint, bool ignoreTransform) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003382
Chris Craik922d3a72015-02-13 17:47:21 -08003383 if (USE_GLOPS) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003384 const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3385 Glop glop;
3386 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3387 aBuilder.setMeshUnitQuad()
Chris Craik0519c812015-02-11 13:17:06 -08003388 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08003389 .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
Chris Craik117bdbc2015-02-05 10:12:38 -08003390 .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
Chris Craik0519c812015-02-11 13:17:06 -08003391 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik117bdbc2015-02-05 10:12:38 -08003392 .build();
3393 renderGlop(glop);
3394 return;
3395 }
3396
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003397 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003398 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003399 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003400 color |= 0x00ffffff;
3401 }
3402
Romain Guy70ca14e2010-12-13 18:24:33 -08003403 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003404 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003405 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003406 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003407 setupDrawColorFilter(getColorFilter(paint));
3408 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003409 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003410 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3411 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003412 setupDrawColorUniforms(getShader(paint));
3413 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003414 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003415 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003416
Chris Craik117bdbc2015-02-05 10:12:38 -08003417 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guyc95c8d62010-09-17 15:31:32 -07003418}
3419
Chris Craik0519c812015-02-11 13:17:06 -08003420void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003421 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003422
Chris Craike84a2082014-12-22 14:28:49 -08003423 GLvoid* vertices = (GLvoid*) nullptr;
Chris Craik96a5c4c2015-01-27 15:46:35 -08003424 GLvoid* texCoords = (GLvoid*) kMeshTextureOffset;
Romain Guy3b748a42013-04-17 18:54:38 -07003425
3426 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003427 vertices = &mMeshVertices[0].x;
3428 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003429
3430 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3431 texture->uvMapper->map(uvs);
3432
3433 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3434 }
3435
Chris Craikd6b65f62014-01-01 14:45:21 -08003436 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
Chris Craik0519c812015-02-11 13:17:06 -08003437 const float x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
3438 const float y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003439
Romain Guyd21b6e12011-11-30 20:21:23 -08003440 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003441 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003442 paint, texture->blend, vertices, texCoords,
Chris Craik117bdbc2015-02-05 10:12:38 -08003443 GL_TRIANGLE_STRIP, kUnitQuadCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003444 } else {
Chris Craik0519c812015-02-11 13:17:06 -08003445 texture->setFilter(PaintUtils::getFilter(paint), true);
3446 drawTextureMesh(0, 0, texture->width, texture->height, texture->id, paint,
Chris Craik117bdbc2015-02-05 10:12:38 -08003447 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount);
Romain Guy3b748a42013-04-17 18:54:38 -07003448 }
3449
3450 if (texture->uvMapper) {
3451 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003452 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003453}
3454
Romain Guyf7f93552010-07-08 19:17:03 -07003455void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003456 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003457 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003458 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3459 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003460
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003461 int a;
3462 SkXfermode::Mode mode;
3463 getAlphaAndMode(paint, &a, &mode);
3464 const float alpha = a / 255.0f;
3465
Romain Guy746b7402010-10-26 16:27:31 -07003466 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003467 setupDrawWithTexture();
3468 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003469 setupDrawColorFilter(getColorFilter(paint));
3470 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003471 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003472 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003473 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003474 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003475 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003476 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003477 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003478
Romain Guy6820ac82010-09-15 18:11:50 -07003479 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003480}
3481
Romain Guy3b748a42013-04-17 18:54:38 -07003482void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003483 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003484 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003485 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3486 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003487
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003488 int a;
3489 SkXfermode::Mode mode;
3490 getAlphaAndMode(paint, &a, &mode);
3491 const float alpha = a / 255.0f;
3492
Romain Guy3b748a42013-04-17 18:54:38 -07003493 setupDraw();
3494 setupDrawWithTexture();
3495 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003496 setupDrawColorFilter(getColorFilter(paint));
3497 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003498 setupDrawProgram();
3499 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003500 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003501 setupDrawTexture(texture);
3502 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003503 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003504 setupDrawMeshIndices(vertices, texCoords, vbo);
3505
Chris Craike84a2082014-12-22 14:28:49 -08003506 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr);
Romain Guy3b748a42013-04-17 18:54:38 -07003507}
3508
Romain Guy886b2752013-01-04 12:26:18 -08003509void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003510 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003511 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003512 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003513
Chris Craike84a2082014-12-22 14:28:49 -08003514 int color = paint != nullptr ? paint->getColor() : 0;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003515 int alpha;
3516 SkXfermode::Mode mode;
3517 getAlphaAndMode(paint, &alpha, &mode);
3518
Romain Guy886b2752013-01-04 12:26:18 -08003519 setupDraw();
3520 setupDrawWithTexture(true);
Chris Craike84a2082014-12-22 14:28:49 -08003521 if (paint != nullptr) {
Romain Guy886b2752013-01-04 12:26:18 -08003522 setupDrawAlpha8Color(color, alpha);
3523 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003524 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003525 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003526 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003527 setupDrawProgram();
3528 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003529 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003530 setupDrawTexture(texture);
3531 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003532 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003533 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003534 setupDrawMesh(vertices, texCoords);
3535
3536 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003537}
3538
Romain Guya5aed0d2010-09-09 14:42:43 -07003539void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003540 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003541
Chris Craik117bdbc2015-02-05 10:12:38 -08003542 if (currentSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003543 blend = true;
3544 mDescription.hasRoundRectClip = true;
3545 }
3546 mSkipOutlineClip = true;
3547
Romain Guy82ba8142010-07-09 13:25:56 -07003548 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003549
Romain Guy82ba8142010-07-09 13:25:56 -07003550 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003551 // These blend modes are not supported by OpenGL directly and have
3552 // to be implemented using shaders. Since the shader will perform
3553 // the blending, turn blending off here
3554 // If the blend mode cannot be implemented using shaders, fall
3555 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003556 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003557 if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003558 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003559 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003560
Chris Craik44eb2c02015-01-29 09:45:09 -08003561 mRenderState.blend().disable();
Romain Guy82bc7a72012-01-03 14:13:39 -08003562 return;
3563 } else {
3564 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003565 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003566 }
Chris Craik44eb2c02015-01-29 09:45:09 -08003567 mRenderState.blend().enable(mode, swapSrcDst);
3568 } else {
3569 mRenderState.blend().disable();
Romain Guy82ba8142010-07-09 13:25:56 -07003570 }
Romain Guybd6b79b2010-06-26 00:13:53 -07003571}
3572
Romain Guy026c5e162010-06-28 17:12:22 -07003573void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003574 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003575 TextureVertex::setUV(v++, u1, v1);
3576 TextureVertex::setUV(v++, u2, v1);
3577 TextureVertex::setUV(v++, u1, v2);
3578 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003579}
3580
Chris Craike84a2082014-12-22 14:28:49 -08003581void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
3582 SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003583 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003584 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3585 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003586 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003587 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003588 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003589}
3590
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003591float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003592 float alpha;
3593 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3594 alpha = mDrawModifiers.mOverrideLayerAlpha;
3595 } else {
3596 alpha = layer->getAlpha() / 255.0f;
3597 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003598 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003599}
3600
Romain Guy9d5316e2010-06-24 19:30:36 -07003601}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003602}; // namespace android