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Chris Craik03188872015-02-02 18:39:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
Chris Craik5e00c7c2016-07-06 16:10:09 -070016
17#pragma once
Chris Craik03188872015-02-02 18:39:33 -080018
Chris Craik53e51e42015-06-01 10:35:35 -070019#include "Glop.h"
Chris Craik03188872015-02-02 18:39:33 -080020#include "Program.h"
Chris Craik182952f2015-03-09 14:17:29 -070021#include "renderstate/Blend.h"
Chris Craik03188872015-02-02 18:39:33 -080022#include "utils/Macros.h"
23
24class SkPaint;
Chris Craik922d3a72015-02-13 17:47:21 -080025class SkShader;
Chris Craik03188872015-02-02 18:39:33 -080026
27namespace android {
28namespace uirenderer {
29
30class Caches;
Chris Craik117bdbc2015-02-05 10:12:38 -080031class Matrix4;
Chris Craik5e00c7c2016-07-06 16:10:09 -070032class Patch;
Chris Craik03188872015-02-02 18:39:33 -080033class RenderState;
34class Texture;
Chris Craik5e00c7c2016-07-06 16:10:09 -070035class UvMapper;
Chris Craik117bdbc2015-02-05 10:12:38 -080036class VertexBuffer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070037struct PathTexture;
38struct ShadowTexture;
Chris Craik03188872015-02-02 18:39:33 -080039
Chris Craik53e51e42015-06-01 10:35:35 -070040namespace TextureFillFlags {
41 enum {
42 None = 0,
43 IsAlphaMaskTexture = 1 << 0,
44 ForceFilter = 1 << 1,
45 };
46}
Chris Craika6b52192015-02-27 17:43:02 -080047
Chris Craik03188872015-02-02 18:39:33 -080048class GlopBuilder {
49 PREVENT_COPY_AND_ASSIGN(GlopBuilder);
50public:
51 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
Chris Craik2ab95d72015-02-06 15:25:51 -080052
Chris Craik8d2cf942015-11-02 14:52:21 -080053 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
Chris Craik03188872015-02-02 18:39:33 -080054 GlopBuilder& setMeshUnitQuad();
Chris Craikf27133d2015-02-19 09:51:53 -080055 GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
Chris Craik14100ac2015-02-24 13:46:29 -080056 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
Chris Craik138c21f2016-04-28 16:59:42 -070057 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer);
Chris Craikef250742015-02-25 17:16:16 -080058 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
Chris Craika6b52192015-02-27 17:43:02 -080059 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
Chris Craikf27133d2015-02-19 09:51:53 -080060 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
Chris Craik0556d902015-03-03 09:54:14 -080061 GlopBuilder& setMeshPatchQuads(const Patch& patch);
Chris Craik117bdbc2015-02-05 10:12:38 -080062
Chris Craik138c21f2016-04-28 16:59:42 -070063 GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp = false); // TODO: avoid boolean with default
Chris Craik53e51e42015-06-01 10:35:35 -070064 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
Chris Craik0519c812015-02-11 13:17:06 -080065 const SkPaint* paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080066 GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
Chris Craik30036092015-02-12 10:41:39 -080067 const SkPaint& paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080068 GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
69 const SkPaint& paint, float alphaScale);
70 GlopBuilder& setFillBlack();
71 GlopBuilder& setFillClear();
Chris Craikf27133d2015-02-19 09:51:53 -080072 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
Mike Reed260ab722016-10-07 15:59:20 -040073 float alpha, SkBlendMode mode, Blend::ModeOrderSwap modeUsage);
Chris Craik26bf3422015-02-26 16:28:17 -080074 GlopBuilder& setFillTextureLayer(Layer& layer, float alpha);
sergeyv2a38c422016-10-25 15:21:50 -070075 // TODO: setFillLayer normally forces its own wrap & filter mode,
76 // which isn't always correct.
John Reck2f69d6d2016-04-28 13:18:51 -070077 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform);
Chris Craik0519c812015-02-11 13:17:06 -080078
Chris Craikb565df12015-10-05 13:00:52 -070079 GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
Chris Craik117bdbc2015-02-05 10:12:38 -080080
81 GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
Chris Craik0519c812015-02-11 13:17:06 -080082 GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
Chris Craika6b52192015-02-27 17:43:02 -080083 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) {
Chris Craik26bf3422015-02-26 16:28:17 -080084 if (snap) {
85 return setModelViewMapUnitToRectSnap(destination);
86 } else {
87 return setModelViewMapUnitToRect(destination);
88 }
89 }
Chris Craik117bdbc2015-02-05 10:12:38 -080090 GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
Chris Craikf27133d2015-02-19 09:51:53 -080091 GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
Chris Craika6b52192015-02-27 17:43:02 -080092 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap,
93 float offsetX, float offsetY, const Rect& source) {
94 if (snap) {
95 return setModelViewOffsetRectSnap(offsetX, offsetY, source);
96 } else {
97 return setModelViewOffsetRect(offsetX, offsetY, source);
98 }
99 }
Chris Craikf09ff5a2015-12-08 17:21:58 -0800100 GlopBuilder& setModelViewIdentityEmptyBounds() {
101 // pass empty rect since not needed for damage / snap
102 return setModelViewOffsetRect(0, 0, Rect());
103 }
Chris Craik117bdbc2015-02-05 10:12:38 -0800104
Chris Craik0519c812015-02-11 13:17:06 -0800105 GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
106
Romain Guy253f2c22016-09-28 17:34:42 -0700107 GlopBuilder& setGammaCorrection(bool enabled);
108
Chris Craik03188872015-02-02 18:39:33 -0800109 void build();
Chris Craikb565df12015-10-05 13:00:52 -0700110
111 static void dump(const Glop& glop);
Chris Craik03188872015-02-02 18:39:33 -0800112private:
Chris Craik182952f2015-03-09 14:17:29 -0700113 void setFill(int color, float alphaScale,
Mike Reed260ab722016-10-07 15:59:20 -0400114 SkBlendMode mode, Blend::ModeOrderSwap modeUsage,
Chris Craik0519c812015-02-11 13:17:06 -0800115 const SkShader* shader, const SkColorFilter* colorFilter);
116
Chris Craik117bdbc2015-02-05 10:12:38 -0800117 enum StageFlags {
118 kInitialStage = 0,
119 kMeshStage = 1 << 0,
120 kTransformStage = 1 << 1,
121 kModelViewStage = 1 << 2,
122 kFillStage = 1 << 3,
Chris Craik0519c812015-02-11 13:17:06 -0800123 kRoundRectClipStage = 1 << 4,
124 kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
Chris Craik117bdbc2015-02-05 10:12:38 -0800125 } mStageFlags;
126
Chris Craik03188872015-02-02 18:39:33 -0800127 ProgramDescription mDescription;
128 RenderState& mRenderState;
129 Caches& mCaches;
Chris Craik922d3a72015-02-13 17:47:21 -0800130 const SkShader* mShader;
Chris Craik03188872015-02-02 18:39:33 -0800131 Glop* mOutGlop;
132};
133
134} /* namespace uirenderer */
135} /* namespace android */