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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080034#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080035#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070036
37namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070038namespace uirenderer {
39
40///////////////////////////////////////////////////////////////////////////////
41// Defines
42///////////////////////////////////////////////////////////////////////////////
43
Romain Guy759ea802010-09-16 20:49:46 -070044#define RAD_TO_DEG (180.0f / 3.14159265f)
45#define MIN_ANGLE 0.001f
46
Romain Guydbc26d22010-10-11 17:58:29 -070047// TODO: This should be set in properties
48#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy85bf02f2010-06-22 13:11:24 -0700146void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700147 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
149 mWidth = width;
150 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700151
152 mFirstSnapshot->height = height;
153 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700154
Romain Guy3e263fa2011-12-12 16:47:48 -0800155 glDisable(GL_DITHER);
Romain Guy39d252a2011-12-12 18:14:06 -0800156 glEnable(GL_SCISSOR_TEST);
Romain Guy3e263fa2011-12-12 16:47:48 -0800157 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700160}
161
Romain Guy6b7bd242010-10-06 19:49:23 -0700162void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800163 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
164}
165
166void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800167 mCaches.clearGarbage();
168
Romain Guy8aef54f2010-09-01 15:13:49 -0700169 mSnapshot = new Snapshot(mFirstSnapshot,
170 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800171 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700172 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700173
Romain Guy39d252a2011-12-12 18:14:06 -0800174 glViewport(0, 0, mWidth, mHeight);
Romain Guy8f85e802011-12-14 19:23:32 -0800175 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy39d252a2011-12-12 18:14:06 -0800176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guy39d252a2011-12-12 18:14:06 -0800178 mDirtyClip = false;
Romain Guy7d7b5492011-01-24 16:33:45 -0800179
Romain Guy6b7bd242010-10-06 19:49:23 -0700180 if (!opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700181 glClear(GL_COLOR_BUFFER_BIT);
182 }
Romain Guybb9524b2010-06-22 18:56:38 -0700183}
184
Romain Guyb025b9c2010-09-16 14:16:48 -0700185void OpenGLRenderer::finish() {
186#if DEBUG_OPENGL
187 GLenum status = GL_NO_ERROR;
188 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000189 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800190 switch (status) {
191 case GL_OUT_OF_MEMORY:
Steve Block3762c312012-01-06 19:20:56 +0000192 ALOGE(" OpenGLRenderer is out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800193 break;
194 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700195 }
196#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800197#if DEBUG_MEMORY_USAGE
198 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800199#else
200 if (mCaches.getDebugLevel() & kDebugMemory) {
201 mCaches.dumpMemoryUsage();
202 }
Romain Guyc15008e2010-11-10 11:59:15 -0800203#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700204}
205
Romain Guy6c319ca2011-01-11 14:29:25 -0800206void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700207 if (mCaches.currentProgram) {
208 if (mCaches.currentProgram->isInUse()) {
209 mCaches.currentProgram->remove();
210 mCaches.currentProgram = NULL;
211 }
212 }
Romain Guy50c0f092010-10-19 11:42:22 -0700213 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800214 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800215 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800216 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700217}
218
Romain Guy6c319ca2011-01-11 14:29:25 -0800219void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800220 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
221
222 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800223 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
224
Romain Guyda8532c2010-08-31 11:50:35 -0700225 glEnable(GL_SCISSOR_TEST);
Romain Guy82bc7a72012-01-03 14:13:39 -0800226 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700227 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700228
Romain Guya1d3c912011-12-13 14:55:06 -0800229 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800230 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700231
Romain Guy50c0f092010-10-19 11:42:22 -0700232 mCaches.blend = true;
233 glEnable(GL_BLEND);
234 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
235 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700236}
237
Romain Guycabfcc12011-03-07 18:06:46 -0800238bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800239 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800240 if (mDirtyClip) {
241 setScissorFromClip();
242 }
Romain Guyd643bb52011-03-01 14:55:21 -0800243
Romain Guy80911b82011-03-16 15:30:12 -0700244 Rect clip(*mSnapshot->clipRect);
245 clip.snapToPixelBoundaries();
246
Romain Guyd643bb52011-03-01 14:55:21 -0800247#if RENDER_LAYERS_AS_REGIONS
248 // Since we don't know what the functor will draw, let's dirty
249 // tne entire clip region
250 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800251 dirtyLayerUnchecked(clip, getRegion());
252 }
253#endif
254
Romain Guy08aa2cb2011-03-17 11:06:57 -0700255 DrawGlInfo info;
256 info.clipLeft = clip.left;
257 info.clipTop = clip.top;
258 info.clipRight = clip.right;
259 info.clipBottom = clip.bottom;
260 info.isLayer = hasLayer();
261 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700262
Romain Guy08aa2cb2011-03-17 11:06:57 -0700263 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800264
265 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700266 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800267 dirty.unionWith(localDirty);
268 }
269
Chet Haasedaf98e92011-01-10 14:10:36 -0800270 resume();
Romain Guycabfcc12011-03-07 18:06:46 -0800271 return result != 0;
Chet Haasedaf98e92011-01-10 14:10:36 -0800272}
273
Romain Guyf6a11b82010-06-23 17:47:49 -0700274///////////////////////////////////////////////////////////////////////////////
275// State management
276///////////////////////////////////////////////////////////////////////////////
277
Romain Guybb9524b2010-06-22 18:56:38 -0700278int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700279 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700280}
281
282int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700283 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700284}
285
286void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700287 if (mSaveCount > 1) {
288 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700289 }
Romain Guybb9524b2010-06-22 18:56:38 -0700290}
291
292void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700293 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700294
Romain Guy8fb95422010-08-17 18:38:51 -0700295 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700296 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700297 }
Romain Guybb9524b2010-06-22 18:56:38 -0700298}
299
Romain Guy8aef54f2010-09-01 15:13:49 -0700300int OpenGLRenderer::saveSnapshot(int flags) {
301 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700302 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700303}
304
305bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700306 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700307 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700308 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700309
Romain Guybd6b79b2010-06-26 00:13:53 -0700310 sp<Snapshot> current = mSnapshot;
311 sp<Snapshot> previous = mSnapshot->previous;
312
Romain Guyeb993562010-10-05 18:14:38 -0700313 if (restoreOrtho) {
314 Rect& r = previous->viewport;
315 glViewport(r.left, r.top, r.right, r.bottom);
316 mOrthoMatrix.load(current->orthoMatrix);
317 }
318
Romain Guy8b55f372010-08-18 17:10:07 -0700319 mSaveCount--;
320 mSnapshot = previous;
321
Romain Guy2542d192010-08-18 11:47:12 -0700322 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700323 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700324 }
Romain Guy2542d192010-08-18 11:47:12 -0700325
Romain Guy5ec99242010-11-03 16:19:08 -0700326 if (restoreLayer) {
327 composeLayer(current, previous);
328 }
329
Romain Guy2542d192010-08-18 11:47:12 -0700330 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700331}
332
Romain Guyf6a11b82010-06-23 17:47:49 -0700333///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700334// Layers
335///////////////////////////////////////////////////////////////////////////////
336
337int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700338 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700339 const GLuint previousFbo = mSnapshot->fbo;
340 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700341
Romain Guyaf636eb2010-12-09 17:47:21 -0800342 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700343 int alpha = 255;
344 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700345
Romain Guye45362c2010-11-03 19:58:32 -0700346 if (p) {
347 alpha = p->getAlpha();
348 if (!mCaches.extensions.hasFramebufferFetch()) {
349 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
350 if (!isMode) {
351 // Assume SRC_OVER
352 mode = SkXfermode::kSrcOver_Mode;
353 }
354 } else {
355 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700356 }
357 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700358 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700359 }
Romain Guyd55a8612010-06-28 17:42:46 -0700360
Romain Guydbc26d22010-10-11 17:58:29 -0700361 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
362 }
Romain Guyd55a8612010-06-28 17:42:46 -0700363
364 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700365}
366
367int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
368 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700369 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700370 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700371 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700372 SkPaint paint;
373 paint.setAlpha(alpha);
374 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700375 }
Romain Guyd55a8612010-06-28 17:42:46 -0700376}
Romain Guybd6b79b2010-06-26 00:13:53 -0700377
Romain Guy1c740bc2010-09-13 18:00:09 -0700378/**
379 * Layers are viewed by Skia are slightly different than layers in image editing
380 * programs (for instance.) When a layer is created, previously created layers
381 * and the frame buffer still receive every drawing command. For instance, if a
382 * layer is created and a shape intersecting the bounds of the layers and the
383 * framebuffer is draw, the shape will be drawn on both (unless the layer was
384 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
385 *
386 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
387 * texture. Unfortunately, this is inefficient as it requires every primitive to
388 * be drawn n + 1 times, where n is the number of active layers. In practice this
389 * means, for every primitive:
390 * - Switch active frame buffer
391 * - Change viewport, clip and projection matrix
392 * - Issue the drawing
393 *
394 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700395 * To avoid this, layers are implemented in a different way here, at least in the
396 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
397 * is set. When this flag is set we can redirect all drawing operations into a
398 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700399 *
400 * This implementation relies on the frame buffer being at least RGBA 8888. When
401 * a layer is created, only a texture is created, not an FBO. The content of the
402 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700403 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700404 * buffer and drawing continues as normal. This technique therefore treats the
405 * frame buffer as a scratch buffer for the layers.
406 *
407 * To compose the layers back onto the frame buffer, each layer texture
408 * (containing the original frame buffer data) is drawn as a simple quad over
409 * the frame buffer. The trick is that the quad is set as the composition
410 * destination in the blending equation, and the frame buffer becomes the source
411 * of the composition.
412 *
413 * Drawing layers with an alpha value requires an extra step before composition.
414 * An empty quad is drawn over the layer's region in the frame buffer. This quad
415 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
416 * quad is used to multiply the colors in the frame buffer. This is achieved by
417 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
418 * GL_ZERO, GL_SRC_ALPHA.
419 *
420 * Because glCopyTexImage2D() can be slow, an alternative implementation might
421 * be use to draw a single clipped layer. The implementation described above
422 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700423 *
424 * (1) The frame buffer is actually not cleared right away. To allow the GPU
425 * to potentially optimize series of calls to glCopyTexImage2D, the frame
426 * buffer is left untouched until the first drawing operation. Only when
427 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700428 */
Romain Guyd55a8612010-06-28 17:42:46 -0700429bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700430 float right, float bottom, int alpha, SkXfermode::Mode mode,
431 int flags, GLuint previousFbo) {
432 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700433 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700434
Romain Guyeb993562010-10-05 18:14:38 -0700435 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
436
Romain Guyf607bdc2010-09-10 19:20:06 -0700437 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700438 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700439 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700440 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700441
Romain Guyeb993562010-10-05 18:14:38 -0700442 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700443 if (bounds.intersect(*snapshot->clipRect)) {
444 // We cannot work with sub-pixels in this case
445 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700446
Romain Guyad37cd32011-03-15 11:12:25 -0700447 // When the layer is not an FBO, we may use glCopyTexImage so we
448 // need to make sure the layer does not extend outside the bounds
449 // of the framebuffer
450 if (!bounds.intersect(snapshot->previous->viewport)) {
451 bounds.setEmpty();
452 }
453 } else {
454 bounds.setEmpty();
455 }
Romain Guyeb993562010-10-05 18:14:38 -0700456 }
Romain Guybf434112010-09-16 14:40:17 -0700457
Romain Guy746b7402010-10-26 16:27:31 -0700458 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
459 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800460 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700461 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700462 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700463 }
464
465 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800466 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700467 return false;
468 }
Romain Guyf18fd992010-07-08 11:45:51 -0700469
Romain Guya1d3c912011-12-13 14:55:06 -0800470 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700471 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700472 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700473 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700474 }
475
Romain Guy9ace8f52011-07-07 20:50:11 -0700476 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700477 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700478 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
479 bounds.getWidth() / float(layer->getWidth()), 0.0f);
480 layer->setColorFilter(mColorFilter);
Romain Guydda57022010-07-06 11:39:32 -0700481
Romain Guy8fb95422010-08-17 18:38:51 -0700482 // Save the layer in the snapshot
483 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700484 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700485
Romain Guyeb993562010-10-05 18:14:38 -0700486 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700487 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700488 } else {
489 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700490 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800491 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700492 if (layer->isEmpty()) {
493 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
494 bounds.left, snapshot->height - bounds.bottom,
495 layer->getWidth(), layer->getHeight(), 0);
496 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800497 } else {
498 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
499 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
500 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700501
Romain Guy54be1cd2011-06-13 19:04:27 -0700502 // Enqueue the buffer coordinates to clear the corresponding region later
503 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700504 }
Romain Guyeb993562010-10-05 18:14:38 -0700505 }
Romain Guyf86ef572010-07-01 11:05:42 -0700506
Romain Guyd55a8612010-06-28 17:42:46 -0700507 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700508}
509
Romain Guy5b3b3522010-10-27 18:57:51 -0700510bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
511 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700512 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700513
514#if RENDER_LAYERS_AS_REGIONS
515 snapshot->region = &snapshot->layer->region;
516 snapshot->flags |= Snapshot::kFlagFboTarget;
517#endif
518
519 Rect clip(bounds);
520 snapshot->transform->mapRect(clip);
521 clip.intersect(*snapshot->clipRect);
522 clip.snapToPixelBoundaries();
523 clip.intersect(snapshot->previous->viewport);
524
525 mat4 inverse;
526 inverse.loadInverse(*mSnapshot->transform);
527
528 inverse.mapRect(clip);
529 clip.snapToPixelBoundaries();
530 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700531 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700532
533 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700534 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700535 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700536 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
537 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
538 snapshot->height = bounds.getHeight();
539 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
540 snapshot->orthoMatrix.load(mOrthoMatrix);
541
542 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700543 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
544 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700545
546 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700547 if (layer->isEmpty()) {
548 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
549 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700550 }
551
552 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700553 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700554
555#if DEBUG_LAYERS_AS_REGIONS
556 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
557 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000558 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700559
560 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700561 layer->deleteTexture();
562 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700563
564 delete layer;
565
566 return false;
567 }
568#endif
569
570 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy8f85e802011-12-14 19:23:32 -0800571 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700572 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700573 glClear(GL_COLOR_BUFFER_BIT);
574
575 dirtyClip();
576
577 // Change the ortho projection
578 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
579 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
580
581 return true;
582}
583
Romain Guy1c740bc2010-09-13 18:00:09 -0700584/**
585 * Read the documentation of createLayer() before doing anything in this method.
586 */
Romain Guy1d83e192010-08-17 11:37:00 -0700587void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
588 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000589 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700590 return;
591 }
592
Romain Guy5b3b3522010-10-27 18:57:51 -0700593 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700594
595 if (fboLayer) {
596 // Unbind current FBO and restore previous one
597 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
598 }
599
Romain Guy1d83e192010-08-17 11:37:00 -0700600 Layer* layer = current->layer;
601 const Rect& rect = layer->layer;
602
Romain Guy9ace8f52011-07-07 20:50:11 -0700603 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700604 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700605 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700606 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700607 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700608 }
609
Romain Guy03750a02010-10-18 14:06:08 -0700610 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700611
Romain Guya1d3c912011-12-13 14:55:06 -0800612 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700613
Romain Guy5b3b3522010-10-27 18:57:51 -0700614 // When the layer is stored in an FBO, we can save a bit of fillrate by
615 // drawing only the dirty region
616 if (fboLayer) {
617 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700618 if (layer->getColorFilter()) {
619 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800620 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700621 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700622 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800623 resetColorFilter();
624 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700625 } else if (!rect.isEmpty()) {
626 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
627 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700628 }
Romain Guy8b55f372010-08-18 17:10:07 -0700629
Romain Guyeb993562010-10-05 18:14:38 -0700630 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800631 // Note: No need to use glDiscardFramebufferEXT() since we never
632 // create/compose layers that are not on screen with this
633 // code path
634 // See LayerRenderer::destroyLayer(Layer*)
635
Romain Guyeb993562010-10-05 18:14:38 -0700636 // Detach the texture from the FBO
637 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
638 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
639 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
640
641 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
642 mCaches.fboCache.put(current->fbo);
643 }
644
Romain Guy746b7402010-10-26 16:27:31 -0700645 dirtyClip();
646
Romain Guyeb993562010-10-05 18:14:38 -0700647 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700648 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700649 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700650 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700651 delete layer;
652 }
653}
654
Romain Guyaa6c24c2011-04-28 18:40:04 -0700655void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700656 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700657
Romain Guy302a9df2011-08-16 13:55:02 -0700658 mat4& transform = layer->getTransform();
659 if (!transform.isIdentity()) {
660 save(0);
661 mSnapshot->transform->multiply(transform);
662 }
663
Romain Guyaa6c24c2011-04-28 18:40:04 -0700664 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700665 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700666 setupDrawWithTexture();
667 } else {
668 setupDrawWithExternalTexture();
669 }
670 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700671 setupDrawColor(alpha, alpha, alpha, alpha);
672 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700673 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700674 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700675 setupDrawPureColorUniforms();
676 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700677 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
678 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700679 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700680 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700681 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700682 if (mSnapshot->transform->isPureTranslate() &&
683 layer->getWidth() == (uint32_t) rect.getWidth() &&
684 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700685 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
686 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
687
Romain Guyd21b6e12011-11-30 20:21:23 -0800688 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700689 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
690 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800691 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700692 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
693 }
694 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700695 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
696
697 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
698
699 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700700
701 if (!transform.isIdentity()) {
702 restore();
703 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700704}
705
Romain Guy5b3b3522010-10-27 18:57:51 -0700706void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700708 const Rect& texCoords = layer->texCoords;
709 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
710 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700711
Romain Guy9ace8f52011-07-07 20:50:11 -0700712 float x = rect.left;
713 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700714 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700715 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700716 layer->getHeight() == (uint32_t) rect.getHeight();
717
718 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700719 // When we're swapping, the layer is already in screen coordinates
720 if (!swap) {
721 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
722 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
723 }
724
Romain Guyd21b6e12011-11-30 20:21:23 -0800725 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700726 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800727 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700728 }
729
730 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
731 layer->getTexture(), layer->getAlpha() / 255.0f,
732 layer->getMode(), layer->isBlend(),
733 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
734 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700735
Romain Guyaa6c24c2011-04-28 18:40:04 -0700736 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
737 } else {
738 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
739 drawTextureLayer(layer, rect);
740 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
741 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700742}
743
744void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
745#if RENDER_LAYERS_AS_REGIONS
746 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700747 layer->setRegionAsRect();
748
Romain Guy40667672011-03-18 14:34:03 -0700749 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700750
Romain Guy5b3b3522010-10-27 18:57:51 -0700751 layer->region.clear();
752 return;
753 }
754
Romain Guy8a3957d2011-09-07 17:55:15 -0700755 // TODO: See LayerRenderer.cpp::generateMesh() for important
756 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800757 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700758 size_t count;
759 const android::Rect* rects = layer->region.getArray(&count);
760
Romain Guy9ace8f52011-07-07 20:50:11 -0700761 const float alpha = layer->getAlpha() / 255.0f;
762 const float texX = 1.0f / float(layer->getWidth());
763 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800764 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700765
766 TextureVertex* mesh = mCaches.getRegionMesh();
767 GLsizei numQuads = 0;
768
Romain Guy7230a742011-01-10 22:26:16 -0800769 setupDraw();
770 setupDrawWithTexture();
771 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800772 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700773 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800774 setupDrawProgram();
775 setupDrawDirtyRegionsDisabled();
776 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800777 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700778 setupDrawTexture(layer->getTexture());
779 if (mSnapshot->transform->isPureTranslate()) {
780 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
781 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
782
Romain Guyd21b6e12011-11-30 20:21:23 -0800783 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700784 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
785 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800786 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700787 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
788 }
Romain Guy15bc6432011-12-13 13:11:32 -0800789 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700790
791 for (size_t i = 0; i < count; i++) {
792 const android::Rect* r = &rects[i];
793
794 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800795 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700796 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800797 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700798
799 // TODO: Reject quads outside of the clip
800 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
801 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
802 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
803 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
804
805 numQuads++;
806
807 if (numQuads >= REGION_MESH_QUAD_COUNT) {
808 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
809 numQuads = 0;
810 mesh = mCaches.getRegionMesh();
811 }
812 }
813
814 if (numQuads > 0) {
815 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
816 }
817
Romain Guy7230a742011-01-10 22:26:16 -0800818 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700819
820#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800821 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700822#endif
823
824 layer->region.clear();
825 }
826#else
827 composeLayerRect(layer, rect);
828#endif
829}
830
Romain Guy3a3133d2011-02-01 22:59:58 -0800831void OpenGLRenderer::drawRegionRects(const Region& region) {
832#if DEBUG_LAYERS_AS_REGIONS
833 size_t count;
834 const android::Rect* rects = region.getArray(&count);
835
836 uint32_t colors[] = {
837 0x7fff0000, 0x7f00ff00,
838 0x7f0000ff, 0x7fff00ff,
839 };
840
841 int offset = 0;
842 int32_t top = rects[0].top;
843
844 for (size_t i = 0; i < count; i++) {
845 if (top != rects[i].top) {
846 offset ^= 0x2;
847 top = rects[i].top;
848 }
849
850 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
851 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
852 SkXfermode::kSrcOver_Mode);
853 }
854#endif
855}
856
Romain Guy5b3b3522010-10-27 18:57:51 -0700857void OpenGLRenderer::dirtyLayer(const float left, const float top,
858 const float right, const float bottom, const mat4 transform) {
859#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800860 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700861 Rect bounds(left, top, right, bottom);
862 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800863 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700864 }
865#endif
866}
867
868void OpenGLRenderer::dirtyLayer(const float left, const float top,
869 const float right, const float bottom) {
870#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800871 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700872 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800873 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800874 }
875#endif
876}
877
878void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
879#if RENDER_LAYERS_AS_REGIONS
880 if (bounds.intersect(*mSnapshot->clipRect)) {
881 bounds.snapToPixelBoundaries();
882 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
883 if (!dirty.isEmpty()) {
884 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700885 }
886 }
887#endif
888}
889
Romain Guy54be1cd2011-06-13 19:04:27 -0700890void OpenGLRenderer::clearLayerRegions() {
891 const size_t count = mLayers.size();
892 if (count == 0) return;
893
894 if (!mSnapshot->isIgnored()) {
895 // Doing several glScissor/glClear here can negatively impact
896 // GPUs with a tiler architecture, instead we draw quads with
897 // the Clear blending mode
898
899 // The list contains bounds that have already been clipped
900 // against their initial clip rect, and the current clip
901 // is likely different so we need to disable clipping here
902 glDisable(GL_SCISSOR_TEST);
903
904 Vertex mesh[count * 6];
905 Vertex* vertex = mesh;
906
907 for (uint32_t i = 0; i < count; i++) {
908 Rect* bounds = mLayers.itemAt(i);
909
910 Vertex::set(vertex++, bounds->left, bounds->bottom);
911 Vertex::set(vertex++, bounds->left, bounds->top);
912 Vertex::set(vertex++, bounds->right, bounds->top);
913 Vertex::set(vertex++, bounds->left, bounds->bottom);
914 Vertex::set(vertex++, bounds->right, bounds->top);
915 Vertex::set(vertex++, bounds->right, bounds->bottom);
916
917 delete bounds;
918 }
919
920 setupDraw(false);
921 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
922 setupDrawBlending(true, SkXfermode::kClear_Mode);
923 setupDrawProgram();
924 setupDrawPureColorUniforms();
925 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800926 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700927
Romain Guy54be1cd2011-06-13 19:04:27 -0700928 glDrawArrays(GL_TRIANGLES, 0, count * 6);
929
930 glEnable(GL_SCISSOR_TEST);
931 } else {
932 for (uint32_t i = 0; i < count; i++) {
933 delete mLayers.itemAt(i);
934 }
935 }
936
937 mLayers.clear();
938}
939
Romain Guybd6b79b2010-06-26 00:13:53 -0700940///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700941// Transforms
942///////////////////////////////////////////////////////////////////////////////
943
944void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700945 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700946}
947
948void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700949 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700950}
951
952void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700953 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700954}
955
Romain Guy807daf72011-01-18 11:19:19 -0800956void OpenGLRenderer::skew(float sx, float sy) {
957 mSnapshot->transform->skew(sx, sy);
958}
959
Romain Guyf6a11b82010-06-23 17:47:49 -0700960void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -0700961 if (matrix) {
962 mSnapshot->transform->load(*matrix);
963 } else {
964 mSnapshot->transform->loadIdentity();
965 }
Romain Guyf6a11b82010-06-23 17:47:49 -0700966}
967
968void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700969 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700970}
971
972void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700973 SkMatrix transform;
974 mSnapshot->transform->copyTo(transform);
975 transform.preConcat(*matrix);
976 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700977}
978
979///////////////////////////////////////////////////////////////////////////////
980// Clipping
981///////////////////////////////////////////////////////////////////////////////
982
Romain Guybb9524b2010-06-22 18:56:38 -0700983void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700984 Rect clip(*mSnapshot->clipRect);
985 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -0800986
987 mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
988 clip.getWidth(), clip.getHeight());
989
Romain Guy746b7402010-10-26 16:27:31 -0700990 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700991}
992
993const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700994 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700995}
996
Romain Guyc7d53492010-06-25 13:41:57 -0700997bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800998 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700999 return true;
1000 }
1001
Romain Guy1d83e192010-08-17 11:37:00 -07001002 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001003 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001004 r.snapToPixelBoundaries();
1005
1006 Rect clipRect(*mSnapshot->clipRect);
1007 clipRect.snapToPixelBoundaries();
1008
1009 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -07001010}
1011
Romain Guy079ba2c2010-07-16 14:12:24 -07001012bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1013 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001014 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001015 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001016 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001017 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001018}
1019
Romain Guyf6a11b82010-06-23 17:47:49 -07001020///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001021// Drawing commands
1022///////////////////////////////////////////////////////////////////////////////
1023
Romain Guy54be1cd2011-06-13 19:04:27 -07001024void OpenGLRenderer::setupDraw(bool clear) {
1025 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001026 if (mDirtyClip) {
1027 setScissorFromClip();
1028 }
1029 mDescription.reset();
1030 mSetShaderColor = false;
1031 mColorSet = false;
1032 mColorA = mColorR = mColorG = mColorB = 0.0f;
1033 mTextureUnit = 0;
1034 mTrackDirtyRegions = true;
1035}
1036
1037void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1038 mDescription.hasTexture = true;
1039 mDescription.hasAlpha8Texture = isAlpha8;
1040}
1041
Romain Guyaa6c24c2011-04-28 18:40:04 -07001042void OpenGLRenderer::setupDrawWithExternalTexture() {
1043 mDescription.hasExternalTexture = true;
1044}
1045
Romain Guy15bc6432011-12-13 13:11:32 -08001046void OpenGLRenderer::setupDrawNoTexture() {
1047 mCaches.disbaleTexCoordsVertexArray();
1048}
1049
Chet Haase5b0200b2011-04-13 17:58:08 -07001050void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001051 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001052}
1053
Romain Guyed6fcb02011-03-21 13:11:28 -07001054void OpenGLRenderer::setupDrawPoint(float pointSize) {
1055 mDescription.isPoint = true;
1056 mDescription.pointSize = pointSize;
1057}
1058
Romain Guy70ca14e2010-12-13 18:24:33 -08001059void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001060 setupDrawColor(color, (color >> 24) & 0xFF);
1061}
1062
1063void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1064 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001065 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1066 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001067 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001068 mColorR = a * ((color >> 16) & 0xFF);
1069 mColorG = a * ((color >> 8) & 0xFF);
1070 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001071 mColorSet = true;
1072 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1073}
1074
Romain Guy86568192010-12-14 15:55:39 -08001075void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1076 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001077 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1078 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001079 const float a = mColorA / 255.0f;
1080 mColorR = a * ((color >> 16) & 0xFF);
1081 mColorG = a * ((color >> 8) & 0xFF);
1082 mColorB = a * ((color ) & 0xFF);
1083 mColorSet = true;
1084 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1085}
1086
Romain Guy70ca14e2010-12-13 18:24:33 -08001087void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1088 mColorA = a;
1089 mColorR = r;
1090 mColorG = g;
1091 mColorB = b;
1092 mColorSet = true;
1093 mSetShaderColor = mDescription.setColor(r, g, b, a);
1094}
1095
Romain Guy86568192010-12-14 15:55:39 -08001096void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
1097 mColorA = a;
1098 mColorR = r;
1099 mColorG = g;
1100 mColorB = b;
1101 mColorSet = true;
1102 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
1103}
1104
Romain Guy70ca14e2010-12-13 18:24:33 -08001105void OpenGLRenderer::setupDrawShader() {
1106 if (mShader) {
1107 mShader->describe(mDescription, mCaches.extensions);
1108 }
1109}
1110
1111void OpenGLRenderer::setupDrawColorFilter() {
1112 if (mColorFilter) {
1113 mColorFilter->describe(mDescription, mCaches.extensions);
1114 }
1115}
1116
Romain Guyf09ef512011-05-27 11:43:46 -07001117void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1118 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1119 mColorA = 1.0f;
1120 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001121 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001122 }
1123}
1124
Romain Guy70ca14e2010-12-13 18:24:33 -08001125void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001126 // When the blending mode is kClear_Mode, we need to use a modulate color
1127 // argb=1,0,0,0
1128 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001129 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1130 mDescription, swapSrcDst);
1131}
1132
1133void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001134 // When the blending mode is kClear_Mode, we need to use a modulate color
1135 // argb=1,0,0,0
1136 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001137 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1138 mDescription, swapSrcDst);
1139}
1140
1141void OpenGLRenderer::setupDrawProgram() {
1142 useProgram(mCaches.programCache.get(mDescription));
1143}
1144
1145void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1146 mTrackDirtyRegions = false;
1147}
1148
1149void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1150 bool ignoreTransform) {
1151 mModelView.loadTranslate(left, top, 0.0f);
1152 if (!ignoreTransform) {
1153 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1154 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1155 } else {
1156 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1157 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1158 }
1159}
1160
Chet Haase8a5cc922011-04-26 07:28:09 -07001161void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1162 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001163}
1164
Romain Guy70ca14e2010-12-13 18:24:33 -08001165void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1166 bool ignoreTransform, bool ignoreModelView) {
1167 if (!ignoreModelView) {
1168 mModelView.loadTranslate(left, top, 0.0f);
1169 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001170 } else {
1171 mModelView.loadIdentity();
1172 }
Romain Guy86568192010-12-14 15:55:39 -08001173 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1174 if (!ignoreTransform) {
1175 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1176 if (mTrackDirtyRegions && dirty) {
1177 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1178 }
1179 } else {
1180 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1181 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1182 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001183}
1184
Romain Guyed6fcb02011-03-21 13:11:28 -07001185void OpenGLRenderer::setupDrawPointUniforms() {
1186 int slot = mCaches.currentProgram->getUniform("pointSize");
1187 glUniform1f(slot, mDescription.pointSize);
1188}
1189
Romain Guy70ca14e2010-12-13 18:24:33 -08001190void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001191 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001192 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1193 }
1194}
1195
Romain Guy86568192010-12-14 15:55:39 -08001196void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001197 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001198 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001199 }
1200}
1201
Romain Guy70ca14e2010-12-13 18:24:33 -08001202void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1203 if (mShader) {
1204 if (ignoreTransform) {
1205 mModelView.loadInverse(*mSnapshot->transform);
1206 }
1207 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1208 }
1209}
1210
Romain Guy8d0d4782010-12-14 20:13:35 -08001211void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1212 if (mShader) {
1213 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1214 }
1215}
1216
Romain Guy70ca14e2010-12-13 18:24:33 -08001217void OpenGLRenderer::setupDrawColorFilterUniforms() {
1218 if (mColorFilter) {
1219 mColorFilter->setupProgram(mCaches.currentProgram);
1220 }
1221}
1222
1223void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001224 bool force = mCaches.bindMeshBuffer();
1225 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001226 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001227}
1228
1229void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1230 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001231 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001232 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001233}
1234
Romain Guyaa6c24c2011-04-28 18:40:04 -07001235void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1236 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001237 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001238 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001239}
1240
Romain Guy8f0095c2011-05-02 17:24:22 -07001241void OpenGLRenderer::setupDrawTextureTransform() {
1242 mDescription.hasTextureTransform = true;
1243}
1244
1245void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001246 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1247 GL_FALSE, &transform.data[0]);
1248}
1249
Romain Guy70ca14e2010-12-13 18:24:33 -08001250void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001251 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001252 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001253 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001254 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001255 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001256 }
Romain Guyd71dd362011-12-12 19:03:35 -08001257
Romain Guyf3a910b42011-12-12 20:35:21 -08001258 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001259 if (mCaches.currentProgram->texCoords >= 0) {
1260 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1261 }
1262
1263 mCaches.unbindIndicesBuffer();
1264}
1265
1266void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1267 bool force = mCaches.unbindMeshBuffer();
1268 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1269 if (mCaches.currentProgram->texCoords >= 0) {
1270 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001271 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001272}
1273
Chet Haase5b0200b2011-04-13 17:58:08 -07001274void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001275 bool force = mCaches.unbindMeshBuffer();
1276 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1277 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001278 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001279}
1280
1281/**
1282 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001283 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1284 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1285 * attributes (one per vertex) are values from zero to one that tells the fragment
1286 * shader where the fragment is in relation to the line width/length overall; these values are
1287 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1288 * region of the line.
1289 * Note that we only pass down the width values in this setup function. The length coordinates
1290 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001291 */
Chet Haase99585ad2011-05-02 15:00:16 -07001292void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Chet Haase99ecdc42011-05-06 12:06:34 -07001293 GLvoid* lengthCoords, float boundaryWidthProportion) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001294 bool force = mCaches.unbindMeshBuffer();
1295 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1296 vertices, gAAVertexStride);
1297 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001298 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001299
Chet Haase99585ad2011-05-02 15:00:16 -07001300 int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
1301 glEnableVertexAttribArray(widthSlot);
1302 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001303
Chet Haase99585ad2011-05-02 15:00:16 -07001304 int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
1305 glEnableVertexAttribArray(lengthSlot);
1306 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001307
Chet Haase5b0200b2011-04-13 17:58:08 -07001308 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001309 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001310
Chet Haase99585ad2011-05-02 15:00:16 -07001311 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001312 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001313 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
Chet Haase5b0200b2011-04-13 17:58:08 -07001314}
1315
Romain Guy70ca14e2010-12-13 18:24:33 -08001316void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001317}
1318
1319///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001320// Drawing
1321///////////////////////////////////////////////////////////////////////////////
1322
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001323bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
Romain Guy33f6beb2012-02-16 19:24:51 -08001324 Rect& dirty, int32_t flags, uint32_t level) {
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001325 if (quickReject(0.0f, 0.0f, width, height)) {
1326 return false;
1327 }
1328
Romain Guy0fe478e2010-11-08 12:08:41 -08001329 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1330 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001331 if (displayList && displayList->isRenderable()) {
Romain Guy33f6beb2012-02-16 19:24:51 -08001332 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001333 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001334
Chet Haasedaf98e92011-01-10 14:10:36 -08001335 return false;
Romain Guy0fe478e2010-11-08 12:08:41 -08001336}
1337
Chet Haaseed30fd82011-04-22 16:18:45 -07001338void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1339 if (displayList) {
1340 displayList->output(*this, level);
1341 }
1342}
1343
Romain Guya168d732011-03-18 16:50:13 -07001344void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1345 int alpha;
1346 SkXfermode::Mode mode;
1347 getAlphaAndMode(paint, &alpha, &mode);
1348
Romain Guya168d732011-03-18 16:50:13 -07001349 float x = left;
1350 float y = top;
1351
Romain Guye3c26852011-07-25 16:36:01 -07001352 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001353 bool ignoreTransform = false;
1354 if (mSnapshot->transform->isPureTranslate()) {
1355 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1356 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1357 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001358 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001359 } else {
1360 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001361 }
1362
1363 setupDraw();
1364 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001365 if (paint) {
1366 setupDrawAlpha8Color(paint->getColor(), alpha);
1367 }
Romain Guya168d732011-03-18 16:50:13 -07001368 setupDrawColorFilter();
1369 setupDrawShader();
1370 setupDrawBlending(true, mode);
1371 setupDrawProgram();
1372 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001373
Romain Guya168d732011-03-18 16:50:13 -07001374 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001375 texture->setWrap(GL_CLAMP_TO_EDGE);
1376 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001377
Romain Guya168d732011-03-18 16:50:13 -07001378 setupDrawPureColorUniforms();
1379 setupDrawColorFilterUniforms();
1380 setupDrawShaderUniforms();
1381 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1382
1383 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1384
1385 finishDrawTexture();
1386}
1387
Chet Haase5c13d892010-10-08 08:37:55 -07001388void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001389 const float right = left + bitmap->width();
1390 const float bottom = top + bitmap->height();
1391
1392 if (quickReject(left, top, right, bottom)) {
1393 return;
1394 }
1395
Romain Guya1d3c912011-12-13 14:55:06 -08001396 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001397 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001398 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001399 const AutoTexture autoCleanup(texture);
1400
Romain Guy211370f2012-02-01 16:10:55 -08001401 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001402 drawAlphaBitmap(texture, left, top, paint);
1403 } else {
1404 drawTextureRect(left, top, right, bottom, texture, paint);
1405 }
Romain Guyce0537b2010-06-29 21:05:21 -07001406}
1407
Chet Haase5c13d892010-10-08 08:37:55 -07001408void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001409 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1410 const mat4 transform(*matrix);
1411 transform.mapRect(r);
1412
Romain Guy6926c722010-07-12 20:20:03 -07001413 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1414 return;
1415 }
1416
Romain Guya1d3c912011-12-13 14:55:06 -08001417 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001418 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001419 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001420 const AutoTexture autoCleanup(texture);
1421
Romain Guy5b3b3522010-10-27 18:57:51 -07001422 // This could be done in a cheaper way, all we need is pass the matrix
1423 // to the vertex shader. The save/restore is a bit overkill.
1424 save(SkCanvas::kMatrix_SaveFlag);
1425 concatMatrix(matrix);
1426 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1427 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001428}
1429
Romain Guy5a7b4662011-01-20 19:09:30 -08001430void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1431 float* vertices, int* colors, SkPaint* paint) {
1432 // TODO: Do a quickReject
1433 if (!vertices || mSnapshot->isIgnored()) {
1434 return;
1435 }
1436
Romain Guya1d3c912011-12-13 14:55:06 -08001437 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001438 Texture* texture = mCaches.textureCache.get(bitmap);
1439 if (!texture) return;
1440 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001441
Romain Guyd21b6e12011-11-30 20:21:23 -08001442 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1443 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001444
1445 int alpha;
1446 SkXfermode::Mode mode;
1447 getAlphaAndMode(paint, &alpha, &mode);
1448
Romain Guy5a7b4662011-01-20 19:09:30 -08001449 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001450
Romain Guyb18d2d02011-02-10 15:52:54 -08001451 float left = FLT_MAX;
1452 float top = FLT_MAX;
1453 float right = FLT_MIN;
1454 float bottom = FLT_MIN;
1455
1456#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08001457 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001458#else
Romain Guy211370f2012-02-01 16:10:55 -08001459 const bool hasActiveLayer = false;
Romain Guyb18d2d02011-02-10 15:52:54 -08001460#endif
1461
Romain Guya566b7c2011-01-23 16:36:11 -08001462 // TODO: Support the colors array
1463 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001464 TextureVertex* vertex = mesh;
1465 for (int32_t y = 0; y < meshHeight; y++) {
1466 for (int32_t x = 0; x < meshWidth; x++) {
1467 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1468
1469 float u1 = float(x) / meshWidth;
1470 float u2 = float(x + 1) / meshWidth;
1471 float v1 = float(y) / meshHeight;
1472 float v2 = float(y + 1) / meshHeight;
1473
1474 int ax = i + (meshWidth + 1) * 2;
1475 int ay = ax + 1;
1476 int bx = i;
1477 int by = bx + 1;
1478 int cx = i + 2;
1479 int cy = cx + 1;
1480 int dx = i + (meshWidth + 1) * 2 + 2;
1481 int dy = dx + 1;
1482
1483 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1484 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1485 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1486
1487 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1488 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1489 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001490
1491#if RENDER_LAYERS_AS_REGIONS
1492 if (hasActiveLayer) {
1493 // TODO: This could be optimized to avoid unnecessary ops
1494 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1495 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1496 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1497 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1498 }
1499#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001500 }
1501 }
1502
Romain Guyb18d2d02011-02-10 15:52:54 -08001503#if RENDER_LAYERS_AS_REGIONS
1504 if (hasActiveLayer) {
1505 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1506 }
1507#endif
1508
Romain Guy5a7b4662011-01-20 19:09:30 -08001509 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1510 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001511 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001512}
1513
Romain Guy8ba548f2010-06-30 19:21:21 -07001514void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1515 float srcLeft, float srcTop, float srcRight, float srcBottom,
1516 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001517 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001518 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1519 return;
1520 }
1521
Romain Guya1d3c912011-12-13 14:55:06 -08001522 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001523 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001524 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001525 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001526
Romain Guy8ba548f2010-06-30 19:21:21 -07001527 const float width = texture->width;
1528 const float height = texture->height;
1529
Romain Guy68169722011-08-22 17:33:33 -07001530 const float u1 = fmax(0.0f, srcLeft / width);
1531 const float v1 = fmax(0.0f, srcTop / height);
1532 const float u2 = fmin(1.0f, srcRight / width);
1533 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001534
Romain Guy03750a02010-10-18 14:06:08 -07001535 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001536 resetDrawTextureTexCoords(u1, v1, u2, v2);
1537
Romain Guy03750a02010-10-18 14:06:08 -07001538 int alpha;
1539 SkXfermode::Mode mode;
1540 getAlphaAndMode(paint, &alpha, &mode);
1541
Romain Guyd21b6e12011-11-30 20:21:23 -08001542 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1543
Romain Guy211370f2012-02-01 16:10:55 -08001544 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001545 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1546 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1547
Romain Guyb5014982011-07-28 15:39:12 -07001548 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001549 // Enable linear filtering if the source rectangle is scaled
1550 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001551 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001552 }
Romain Guyb5014982011-07-28 15:39:12 -07001553
Romain Guyd21b6e12011-11-30 20:21:23 -08001554 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001555 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1556 texture->id, alpha / 255.0f, mode, texture->blend,
1557 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1558 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1559 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001560 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001561 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1562 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1563 GL_TRIANGLE_STRIP, gMeshCount);
1564 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001565
1566 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1567}
1568
Romain Guy4aa90572010-09-26 18:40:37 -07001569void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001570 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001571 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001572 if (quickReject(left, top, right, bottom)) {
1573 return;
1574 }
1575
Romain Guya1d3c912011-12-13 14:55:06 -08001576 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001577 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001578 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001579 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001580 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1581 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001582
1583 int alpha;
1584 SkXfermode::Mode mode;
1585 getAlphaAndMode(paint, &alpha, &mode);
1586
Romain Guy2728f962010-10-08 18:36:15 -07001587 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001588 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001589
Romain Guy211370f2012-02-01 16:10:55 -08001590 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001591 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001592#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001593 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001594 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001595 const float offsetX = left + mSnapshot->transform->getTranslateX();
1596 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001597 const size_t count = mesh->quads.size();
1598 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001599 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001600 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001601 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1602 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1603 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001604 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001605 dirtyLayer(left + bounds.left, top + bounds.top,
1606 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001607 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001608 }
1609 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001610#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001611
Romain Guy211370f2012-02-01 16:10:55 -08001612 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001613 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1614 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1615
1616 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1617 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1618 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1619 true, !mesh->hasEmptyQuads);
1620 } else {
1621 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1622 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1623 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1624 true, !mesh->hasEmptyQuads);
1625 }
Romain Guy054dc182010-10-15 17:55:25 -07001626 }
Romain Guyf7f93552010-07-08 19:17:03 -07001627}
1628
Chet Haase99ecdc42011-05-06 12:06:34 -07001629/**
Chet Haase858aa932011-05-12 09:06:00 -07001630 * This function uses a similar approach to that of AA lines in the drawLines() function.
1631 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1632 * shader to compute the translucency of the color, determined by whether a given pixel is
1633 * within that boundary region and how far into the region it is.
1634 */
1635void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001636 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001637 float inverseScaleX = 1.0f;
1638 float inverseScaleY = 1.0f;
1639 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001640 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001641 Matrix4 *mat = mSnapshot->transform;
1642 float m00 = mat->data[Matrix4::kScaleX];
1643 float m01 = mat->data[Matrix4::kSkewY];
1644 float m02 = mat->data[2];
1645 float m10 = mat->data[Matrix4::kSkewX];
1646 float m11 = mat->data[Matrix4::kScaleX];
1647 float m12 = mat->data[6];
1648 float scaleX = sqrt(m00 * m00 + m01 * m01);
1649 float scaleY = sqrt(m10 * m10 + m11 * m11);
1650 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1651 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1652 }
1653
1654 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001655 setupDrawNoTexture();
Chet Haase858aa932011-05-12 09:06:00 -07001656 setupDrawAALine();
1657 setupDrawColor(color);
1658 setupDrawColorFilter();
1659 setupDrawShader();
1660 setupDrawBlending(true, mode);
1661 setupDrawProgram();
1662 setupDrawModelViewIdentity(true);
1663 setupDrawColorUniforms();
1664 setupDrawColorFilterUniforms();
1665 setupDrawShaderIdentityUniforms();
1666
1667 AAVertex rects[4];
1668 AAVertex* aaVertices = &rects[0];
1669 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1670 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1671
1672 float boundarySizeX = .5 * inverseScaleX;
1673 float boundarySizeY = .5 * inverseScaleY;
1674
1675 // Adjust the rect by the AA boundary padding
1676 left -= boundarySizeX;
1677 right += boundarySizeX;
1678 top -= boundarySizeY;
1679 bottom += boundarySizeY;
1680
1681 float width = right - left;
1682 float height = bottom - top;
1683
1684 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1685 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1686 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1687 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1688 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1689 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1690 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1691
1692 if (!quickReject(left, top, right, bottom)) {
1693 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1694 AAVertex::set(aaVertices++, left, top, 1, 0);
1695 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1696 AAVertex::set(aaVertices++, right, top, 0, 0);
1697 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1698 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1699 }
1700}
1701
1702/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001703 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1704 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1705 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1706 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1707 * of the line. Hairlines are more involved because we need to account for transform scaling
1708 * to end up with a one-pixel-wide line in screen space..
1709 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1710 * in combination with values that we calculate and pass down in this method. The basic approach
1711 * is that the quad we create contains both the core line area plus a bounding area in which
1712 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1713 * proportion of the width and the length of a given segment is represented by the boundary
1714 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1715 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1716 * on the inside). This ends up giving the result we want, with pixels that are completely
1717 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1718 * how far into the boundary region they are, which is determined by shader interpolation.
1719 */
Chet Haase8a5cc922011-04-26 07:28:09 -07001720void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1721 if (mSnapshot->isIgnored()) return;
1722
1723 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001724 // We use half the stroke width here because we're going to position the quad
1725 // corner vertices half of the width away from the line endpoints
1726 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001727 // A stroke width of 0 has a special meaning in Skia:
1728 // it draws a line 1 px wide regardless of current transform
1729 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase99ecdc42011-05-06 12:06:34 -07001730 float inverseScaleX = 1.0f;
1731 float inverseScaleY = 1.0f;
1732 bool scaled = false;
Chet Haase8a5cc922011-04-26 07:28:09 -07001733 int alpha;
1734 SkXfermode::Mode mode;
1735 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001736 int verticesCount = count;
1737 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001738 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001739 verticesCount += (count - 4);
1740 }
1741
1742 if (isHairLine || isAA) {
1743 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1744 // the line on the screen should always be one pixel wide regardless of scale. For
1745 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001746 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001747 Matrix4 *mat = mSnapshot->transform;
1748 float m00 = mat->data[Matrix4::kScaleX];
1749 float m01 = mat->data[Matrix4::kSkewY];
1750 float m02 = mat->data[2];
1751 float m10 = mat->data[Matrix4::kSkewX];
1752 float m11 = mat->data[Matrix4::kScaleX];
1753 float m12 = mat->data[6];
Romain Guy211370f2012-02-01 16:10:55 -08001754 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1755 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Chet Haase99ecdc42011-05-06 12:06:34 -07001756 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1757 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1758 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1759 scaled = true;
1760 }
1761 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001762 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001763
1764 getAlphaAndMode(paint, &alpha, &mode);
1765 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001766 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001767 if (isAA) {
1768 setupDrawAALine();
1769 }
1770 setupDrawColor(paint->getColor(), alpha);
1771 setupDrawColorFilter();
1772 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001773 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001774 setupDrawProgram();
1775 setupDrawModelViewIdentity(true);
1776 setupDrawColorUniforms();
1777 setupDrawColorFilterUniforms();
1778 setupDrawShaderIdentityUniforms();
1779
1780 if (isHairLine) {
1781 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001782 halfStrokeWidth = isAA? 1 : .5;
1783 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001784 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001785 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001786 }
1787 Vertex lines[verticesCount];
1788 Vertex* vertices = &lines[0];
Chet Haase99585ad2011-05-02 15:00:16 -07001789 AAVertex wLines[verticesCount];
1790 AAVertex* aaVertices = &wLines[0];
Romain Guy211370f2012-02-01 16:10:55 -08001791 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001792 setupDrawVertices(vertices);
1793 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001794 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1795 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001796 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001797 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1798 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001799 // We will need to calculate the actual width proportion on each segment for
1800 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1801 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
1802 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001803 }
1804
Chet Haase99ecdc42011-05-06 12:06:34 -07001805 AAVertex* prevAAVertex = NULL;
1806 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001807
Chet Haase99585ad2011-05-02 15:00:16 -07001808 int boundaryLengthSlot = -1;
1809 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001810 int boundaryWidthSlot = -1;
1811 int inverseBoundaryWidthSlot = -1;
Chet Haase5b0200b2011-04-13 17:58:08 -07001812 for (int i = 0; i < count; i += 4) {
1813 // a = start point, b = end point
1814 vec2 a(points[i], points[i + 1]);
1815 vec2 b(points[i + 2], points[i + 3]);
Chet Haase99585ad2011-05-02 15:00:16 -07001816 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001817 float boundaryLengthProportion = 0;
1818 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001819
Chet Haase5b0200b2011-04-13 17:58:08 -07001820 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001821 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001822 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001823 if (isAA) {
1824 float wideningFactor;
1825 if (fabs(n.x) >= fabs(n.y)) {
1826 wideningFactor = fabs(1.0f / n.x);
1827 } else {
1828 wideningFactor = fabs(1.0f / n.y);
1829 }
1830 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001831 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001832 if (scaled) {
1833 n.x *= inverseScaleX;
1834 n.y *= inverseScaleY;
1835 }
1836 } else if (scaled) {
1837 // Extend n by .5 pixel on each side, post-transform
1838 vec2 extendedN = n.copyNormalized();
1839 extendedN /= 2;
1840 extendedN.x *= inverseScaleX;
1841 extendedN.y *= inverseScaleY;
1842 float extendedNLength = extendedN.length();
1843 // We need to set this value on the shader prior to drawing
1844 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1845 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001846 }
1847 float x = n.x;
1848 n.x = -n.y;
1849 n.y = x;
1850
Chet Haase99585ad2011-05-02 15:00:16 -07001851 // aa lines expand the endpoint vertices to encompass the AA boundary
1852 if (isAA) {
1853 vec2 abVector = (b - a);
1854 length = abVector.length();
1855 abVector.normalize();
Chet Haase99ecdc42011-05-06 12:06:34 -07001856 if (scaled) {
1857 abVector.x *= inverseScaleX;
1858 abVector.y *= inverseScaleY;
1859 float abLength = abVector.length();
1860 boundaryLengthProportion = abLength / (length + abLength);
1861 } else {
1862 boundaryLengthProportion = .5 / (length + 1);
1863 }
1864 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001865 a -= abVector;
1866 b += abVector;
1867 }
1868
Chet Haase5b0200b2011-04-13 17:58:08 -07001869 // Four corners of the rectangle defining a thick line
1870 vec2 p1 = a - n;
1871 vec2 p2 = a + n;
1872 vec2 p3 = b + n;
1873 vec2 p4 = b - n;
1874
Chet Haase99585ad2011-05-02 15:00:16 -07001875
Chet Haase5b0200b2011-04-13 17:58:08 -07001876 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1877 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1878 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1879 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1880
1881 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001882 if (!isAA) {
1883 if (prevVertex != NULL) {
1884 // Issue two repeat vertices to create degenerate triangles to bridge
1885 // between the previous line and the new one. This is necessary because
1886 // we are creating a single triangle_strip which will contain
1887 // potentially discontinuous line segments.
1888 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1889 Vertex::set(vertices++, p1.x, p1.y);
1890 generatedVerticesCount += 2;
1891 }
1892 Vertex::set(vertices++, p1.x, p1.y);
1893 Vertex::set(vertices++, p2.x, p2.y);
1894 Vertex::set(vertices++, p4.x, p4.y);
1895 Vertex::set(vertices++, p3.x, p3.y);
1896 prevVertex = vertices - 1;
1897 generatedVerticesCount += 4;
1898 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07001899 if (!isHairLine && scaled) {
1900 // Must set width proportions per-segment for scaled non-hairlines to use the
1901 // correct AA boundary dimensions
1902 if (boundaryWidthSlot < 0) {
1903 boundaryWidthSlot =
1904 mCaches.currentProgram->getUniform("boundaryWidth");
1905 inverseBoundaryWidthSlot =
1906 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1907 }
1908 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1909 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
1910 }
Chet Haase99585ad2011-05-02 15:00:16 -07001911 if (boundaryLengthSlot < 0) {
1912 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1913 inverseBoundaryLengthSlot =
1914 mCaches.currentProgram->getUniform("inverseBoundaryLength");
1915 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001916 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
1917 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07001918
Chet Haase5b0200b2011-04-13 17:58:08 -07001919 if (prevAAVertex != NULL) {
1920 // Issue two repeat vertices to create degenerate triangles to bridge
1921 // between the previous line and the new one. This is necessary because
1922 // we are creating a single triangle_strip which will contain
1923 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07001924 AAVertex::set(aaVertices++,prevAAVertex->position[0],
1925 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
1926 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07001927 generatedVerticesCount += 2;
1928 }
Chet Haase99585ad2011-05-02 15:00:16 -07001929 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
1930 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
1931 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
1932 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Chet Haase5b0200b2011-04-13 17:58:08 -07001933 prevAAVertex = aaVertices - 1;
1934 generatedVerticesCount += 4;
1935 }
Chet Haase99585ad2011-05-02 15:00:16 -07001936 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
1937 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
1938 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07001939 }
1940 }
1941 if (generatedVerticesCount > 0) {
1942 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1943 }
1944}
1945
Romain Guyed6fcb02011-03-21 13:11:28 -07001946void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1947 if (mSnapshot->isIgnored()) return;
1948
1949 // TODO: The paint's cap style defines whether the points are square or circular
1950 // TODO: Handle AA for round points
1951
Chet Haase5b0200b2011-04-13 17:58:08 -07001952 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001953 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001954 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001955 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001956 if (isHairLine) {
1957 // Now that we know it's hairline, we can set the effective width, to be used later
1958 strokeWidth = 1.0f;
1959 }
1960 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07001961 int alpha;
1962 SkXfermode::Mode mode;
1963 getAlphaAndMode(paint, &alpha, &mode);
1964
1965 int verticesCount = count >> 1;
1966 int generatedVerticesCount = 0;
1967
1968 TextureVertex pointsData[verticesCount];
1969 TextureVertex* vertex = &pointsData[0];
1970
1971 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001972 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001973 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07001974 setupDrawColor(paint->getColor(), alpha);
1975 setupDrawColorFilter();
1976 setupDrawShader();
1977 setupDrawBlending(mode);
1978 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07001979 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07001980 setupDrawColorUniforms();
1981 setupDrawColorFilterUniforms();
1982 setupDrawPointUniforms();
1983 setupDrawShaderIdentityUniforms();
1984 setupDrawMesh(vertex);
1985
1986 for (int i = 0; i < count; i += 2) {
1987 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1988 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07001989 float left = points[i] - halfWidth;
1990 float right = points[i] + halfWidth;
1991 float top = points[i + 1] - halfWidth;
1992 float bottom = points [i + 1] + halfWidth;
1993 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07001994 }
1995
1996 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1997}
1998
Romain Guy85bf02f2010-06-22 13:11:24 -07001999void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002000 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08002001 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07002002
Romain Guyae88e5e2010-10-22 17:49:18 -07002003 Rect& clip(*mSnapshot->clipRect);
2004 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002005
Romain Guy3d58c032010-07-14 16:34:53 -07002006 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07002007}
Romain Guy9d5316e2010-06-24 19:30:36 -07002008
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002009void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08002010 if (!texture) return;
2011 const AutoTexture autoCleanup(texture);
2012
2013 const float x = left + texture->left - texture->offset;
2014 const float y = top + texture->top - texture->offset;
2015
2016 drawPathTexture(texture, x, y, paint);
2017}
2018
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002019void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2020 float rx, float ry, SkPaint* paint) {
2021 if (mSnapshot->isIgnored()) return;
2022
Romain Guya1d3c912011-12-13 14:55:06 -08002023 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002024 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2025 right - left, bottom - top, rx, ry, paint);
2026 drawShape(left, top, texture, paint);
2027}
2028
Romain Guy01d58e42011-01-19 21:54:02 -08002029void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2030 if (mSnapshot->isIgnored()) return;
2031
Romain Guya1d3c912011-12-13 14:55:06 -08002032 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002033 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002034 drawShape(x - radius, y - radius, texture, paint);
2035}
Romain Guy01d58e42011-01-19 21:54:02 -08002036
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002037void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2038 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08002039
Romain Guya1d3c912011-12-13 14:55:06 -08002040 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002041 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2042 drawShape(left, top, texture, paint);
2043}
2044
Romain Guy8b2f5262011-01-23 16:15:02 -08002045void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2046 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2047 if (mSnapshot->isIgnored()) return;
2048
2049 if (fabs(sweepAngle) >= 360.0f) {
2050 drawOval(left, top, right, bottom, paint);
2051 return;
2052 }
2053
Romain Guya1d3c912011-12-13 14:55:06 -08002054 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002055 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2056 startAngle, sweepAngle, useCenter, paint);
2057 drawShape(left, top, texture, paint);
2058}
2059
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002060void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2061 SkPaint* paint) {
2062 if (mSnapshot->isIgnored()) return;
2063
Romain Guya1d3c912011-12-13 14:55:06 -08002064 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002065 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2066 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002067}
2068
Chet Haase5c13d892010-10-08 08:37:55 -07002069void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002070 if (p->getStyle() != SkPaint::kFill_Style) {
2071 drawRectAsShape(left, top, right, bottom, p);
2072 return;
2073 }
2074
Romain Guy6926c722010-07-12 20:20:03 -07002075 if (quickReject(left, top, right, bottom)) {
2076 return;
2077 }
2078
Romain Guy026c5e162010-06-28 17:12:22 -07002079 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002080 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002081 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2082 if (!isMode) {
2083 // Assume SRC_OVER
2084 mode = SkXfermode::kSrcOver_Mode;
2085 }
2086 } else {
2087 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002088 }
2089
Romain Guy026c5e162010-06-28 17:12:22 -07002090 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002091 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002092 drawAARect(left, top, right, bottom, color, mode);
2093 } else {
2094 drawColorRect(left, top, right, bottom, color, mode);
2095 }
Romain Guyc7d53492010-06-25 13:41:57 -07002096}
Romain Guy9d5316e2010-06-24 19:30:36 -07002097
Romain Guyeb9a5362012-01-17 17:39:26 -08002098void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2099 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002100 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2101 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guyeb9a5362012-01-17 17:39:26 -08002102 return;
2103 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002104
Romain Guy671d6cf2012-01-18 12:39:17 -08002105 // NOTE: Skia does not support perspective transform on drawPosText yet
2106 if (!mSnapshot->transform->isSimple()) {
2107 return;
2108 }
2109
2110 float x = 0.0f;
2111 float y = 0.0f;
2112 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2113 if (pureTranslate) {
2114 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2115 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2116 }
2117
2118 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2119 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2120 paint->getTextSize());
2121
2122 int alpha;
2123 SkXfermode::Mode mode;
2124 getAlphaAndMode(paint, &alpha, &mode);
2125
2126 // Pick the appropriate texture filtering
2127 bool linearFilter = mSnapshot->transform->changesBounds();
2128 if (pureTranslate && !linearFilter) {
2129 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2130 }
2131
2132 mCaches.activeTexture(0);
2133 setupDraw();
2134 setupDrawDirtyRegionsDisabled();
2135 setupDrawWithTexture(true);
2136 setupDrawAlpha8Color(paint->getColor(), alpha);
2137 setupDrawColorFilter();
2138 setupDrawShader();
2139 setupDrawBlending(true, mode);
2140 setupDrawProgram();
2141 setupDrawModelView(x, y, x, y, pureTranslate, true);
2142 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2143 setupDrawPureColorUniforms();
2144 setupDrawColorFilterUniforms();
2145 setupDrawShaderUniforms(pureTranslate);
2146
2147 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2148 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2149
2150#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002151 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002152#else
Romain Guy211370f2012-02-01 16:10:55 -08002153 const bool hasActiveLayer = false;
Romain Guy671d6cf2012-01-18 12:39:17 -08002154#endif
2155
2156 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2157 positions, hasActiveLayer ? &bounds : NULL)) {
2158#if RENDER_LAYERS_AS_REGIONS
2159 if (hasActiveLayer) {
2160 if (!pureTranslate) {
2161 mSnapshot->transform->mapRect(bounds);
2162 }
2163 dirtyLayerUnchecked(bounds, getRegion());
2164 }
2165#endif
2166 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002167}
2168
Romain Guye8e62a42010-07-23 18:55:21 -07002169void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Romain Guycac5fd32011-12-01 20:08:50 -08002170 float x, float y, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002171 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2172 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07002173 return;
2174 }
2175
Romain Guye8e62a42010-07-23 18:55:21 -07002176 switch (paint->getTextAlign()) {
2177 case SkPaint::kCenter_Align:
Romain Guycac5fd32011-12-01 20:08:50 -08002178 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002179 x -= length / 2.0f;
2180 break;
2181 case SkPaint::kRight_Align:
Romain Guycac5fd32011-12-01 20:08:50 -08002182 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002183 x -= length;
2184 break;
2185 default:
2186 break;
2187 }
2188
Romain Guycac5fd32011-12-01 20:08:50 -08002189 SkPaint::FontMetrics metrics;
2190 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy8f9a9f62011-12-05 11:53:26 -08002191 // If no length was specified, just perform the hit test on the Y axis
Romain Guy33f6beb2012-02-16 19:24:51 -08002192 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Romain Guycac5fd32011-12-01 20:08:50 -08002193 return;
2194 }
2195
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002196 const float oldX = x;
2197 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002198 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002199 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002200 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2201 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2202 }
2203
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002204#if DEBUG_GLYPHS
Steve Block5baa3a62011-12-20 16:23:08 +00002205 ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002206#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002207
2208 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002209 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002210 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002211
Romain Guy86568192010-12-14 15:55:39 -08002212 int alpha;
2213 SkXfermode::Mode mode;
2214 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002215
Romain Guy211370f2012-02-01 16:10:55 -08002216 if (CC_UNLIKELY(mHasShadow)) {
Romain Guy2d4fd362011-12-13 22:00:19 -08002217 mCaches.activeTexture(0);
2218
Romain Guyb45c0c92010-08-26 20:35:23 -07002219 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002220 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2221 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002222 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002223
Romain Guy740bf2b2011-04-26 15:33:10 -07002224 const float sx = oldX - shadow->left + mShadowDx;
2225 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002226
Romain Guy86568192010-12-14 15:55:39 -08002227 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07002228 int shadowColor = mShadowColor;
2229 if (mShader) {
2230 shadowColor = 0xffffffff;
2231 }
Romain Guy86568192010-12-14 15:55:39 -08002232
Romain Guy86568192010-12-14 15:55:39 -08002233 setupDraw();
2234 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002235 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2236 setupDrawColorFilter();
2237 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002238 setupDrawBlending(true, mode);
2239 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002240 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002241 setupDrawTexture(shadow->id);
2242 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002243 setupDrawColorFilterUniforms();
2244 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002245 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2246
Romain Guy0a417492010-08-16 20:26:20 -07002247 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy1e45aae2010-08-13 19:39:53 -07002248 }
2249
Romain Guy6620c6d2010-12-06 18:07:02 -08002250 // Pick the appropriate texture filtering
2251 bool linearFilter = mSnapshot->transform->changesBounds();
2252 if (pureTranslate && !linearFilter) {
2253 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2254 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002255
Romain Guya1d3c912011-12-13 14:55:06 -08002256 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002257 setupDraw();
2258 setupDrawDirtyRegionsDisabled();
2259 setupDrawWithTexture(true);
2260 setupDrawAlpha8Color(paint->getColor(), alpha);
2261 setupDrawColorFilter();
2262 setupDrawShader();
2263 setupDrawBlending(true, mode);
2264 setupDrawProgram();
2265 setupDrawModelView(x, y, x, y, pureTranslate, true);
2266 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2267 setupDrawPureColorUniforms();
2268 setupDrawColorFilterUniforms();
2269 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002270
Romain Guy6620c6d2010-12-06 18:07:02 -08002271 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002272 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2273
2274#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002275 const bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002276#else
Romain Guy211370f2012-02-01 16:10:55 -08002277 const bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002278#endif
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002279
Romain Guy6620c6d2010-12-06 18:07:02 -08002280 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002281 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002282#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002283 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002284 if (!pureTranslate) {
2285 mSnapshot->transform->mapRect(bounds);
2286 }
Romain Guyf219da52011-01-16 12:54:25 -08002287 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002288 }
2289#endif
2290 }
Romain Guy694b5192010-07-21 21:33:20 -07002291
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002292 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07002293}
2294
Romain Guy325740f2012-02-24 16:48:34 -08002295void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2296 float hOffset, float vOffset, SkPaint* paint) {
2297 // TODO: Implement
2298}
2299
Romain Guy7fbcc042010-08-04 15:40:07 -07002300void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08002301 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002302
Romain Guya1d3c912011-12-13 14:55:06 -08002303 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002304
Romain Guy33f6beb2012-02-16 19:24:51 -08002305 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002306 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07002307 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002308 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002309
Romain Guy8b55f372010-08-18 17:10:07 -07002310 const float x = texture->left - texture->offset;
2311 const float y = texture->top - texture->offset;
2312
Romain Guy01d58e42011-01-19 21:54:02 -08002313 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07002314}
2315
Romain Guyada830f2011-01-13 12:13:20 -08002316void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2317 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08002318 return;
2319 }
2320
Romain Guya1d3c912011-12-13 14:55:06 -08002321 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002322
2323 int alpha;
2324 SkXfermode::Mode mode;
2325 getAlphaAndMode(paint, &alpha, &mode);
2326
Romain Guy9ace8f52011-07-07 20:50:11 -07002327 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002328
Romain Guyf219da52011-01-16 12:54:25 -08002329#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002330 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002331 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002332 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002333 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002334 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002335 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002336
Romain Guyc88e3572011-01-22 00:32:12 -08002337 setupDraw();
2338 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002339 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002340 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002341 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002342 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002343 setupDrawPureColorUniforms();
2344 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002345 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002346 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy9ace8f52011-07-07 20:50:11 -07002347 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2348 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2349
Romain Guyd21b6e12011-11-30 20:21:23 -08002350 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07002351 setupDrawModelViewTranslate(x, y,
2352 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2353 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002354 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002355 setupDrawModelViewTranslate(x, y,
2356 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2357 }
Romain Guyc88e3572011-01-22 00:32:12 -08002358 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002359
Romain Guyc88e3572011-01-22 00:32:12 -08002360 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2361 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002362
Romain Guyc88e3572011-01-22 00:32:12 -08002363 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002364
2365#if DEBUG_LAYERS_AS_REGIONS
2366 drawRegionRects(layer->region);
2367#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002368 }
Romain Guyf219da52011-01-16 12:54:25 -08002369 }
2370#else
Romain Guyada830f2011-01-13 12:13:20 -08002371 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2372 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002373#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08002374}
2375
Romain Guy6926c722010-07-12 20:20:03 -07002376///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002377// Shaders
2378///////////////////////////////////////////////////////////////////////////////
2379
2380void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002381 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002382}
2383
Romain Guy06f96e22010-07-30 19:18:16 -07002384void OpenGLRenderer::setupShader(SkiaShader* shader) {
2385 mShader = shader;
2386 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002387 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002388 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002389}
2390
Romain Guyd27977d2010-07-14 19:18:51 -07002391///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002392// Color filters
2393///////////////////////////////////////////////////////////////////////////////
2394
2395void OpenGLRenderer::resetColorFilter() {
2396 mColorFilter = NULL;
2397}
2398
2399void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2400 mColorFilter = filter;
2401}
2402
2403///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002404// Drop shadow
2405///////////////////////////////////////////////////////////////////////////////
2406
2407void OpenGLRenderer::resetShadow() {
2408 mHasShadow = false;
2409}
2410
2411void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2412 mHasShadow = true;
2413 mShadowRadius = radius;
2414 mShadowDx = dx;
2415 mShadowDy = dy;
2416 mShadowColor = color;
2417}
2418
2419///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002420// Draw filters
2421///////////////////////////////////////////////////////////////////////////////
2422
2423void OpenGLRenderer::resetPaintFilter() {
2424 mHasDrawFilter = false;
2425}
2426
2427void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2428 mHasDrawFilter = true;
2429 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2430 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2431}
2432
2433SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2434 if (!mHasDrawFilter || !paint) return paint;
2435
2436 uint32_t flags = paint->getFlags();
2437
2438 mFilteredPaint = *paint;
2439 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2440
2441 return &mFilteredPaint;
2442}
2443
2444///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002445// Drawing implementation
2446///////////////////////////////////////////////////////////////////////////////
2447
Romain Guy01d58e42011-01-19 21:54:02 -08002448void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2449 float x, float y, SkPaint* paint) {
2450 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2451 return;
2452 }
2453
2454 int alpha;
2455 SkXfermode::Mode mode;
2456 getAlphaAndMode(paint, &alpha, &mode);
2457
2458 setupDraw();
2459 setupDrawWithTexture(true);
2460 setupDrawAlpha8Color(paint->getColor(), alpha);
2461 setupDrawColorFilter();
2462 setupDrawShader();
2463 setupDrawBlending(true, mode);
2464 setupDrawProgram();
2465 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2466 setupDrawTexture(texture->id);
2467 setupDrawPureColorUniforms();
2468 setupDrawColorFilterUniforms();
2469 setupDrawShaderUniforms();
2470 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2471
2472 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2473
2474 finishDrawTexture();
2475}
2476
Romain Guyf607bdc2010-09-10 19:20:06 -07002477// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002478#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2479#define kStdUnderline_Offset (1.0f / 9.0f)
2480#define kStdUnderline_Thickness (1.0f / 18.0f)
2481
2482void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2483 float x, float y, SkPaint* paint) {
2484 // Handle underline and strike-through
2485 uint32_t flags = paint->getFlags();
2486 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002487 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002488 float underlineWidth = length;
2489 // If length is > 0.0f, we already measured the text for the text alignment
2490 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002491 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002492 }
2493
2494 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002495 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002496 case SkPaint::kCenter_Align:
2497 offsetX = underlineWidth * 0.5f;
2498 break;
2499 case SkPaint::kRight_Align:
2500 offsetX = underlineWidth;
2501 break;
2502 default:
2503 break;
2504 }
2505
Romain Guy211370f2012-02-01 16:10:55 -08002506 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002507 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002508 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002509
Romain Guye20ecbd2010-09-22 19:49:04 -07002510 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002511 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002512
Romain Guyf6834472011-01-23 13:32:12 -08002513 int linesCount = 0;
2514 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2515 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2516
2517 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002518 float points[pointsCount];
2519 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002520
2521 if (flags & SkPaint::kUnderlineText_Flag) {
2522 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002523 points[currentPoint++] = left;
2524 points[currentPoint++] = top;
2525 points[currentPoint++] = left + underlineWidth;
2526 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002527 }
2528
2529 if (flags & SkPaint::kStrikeThruText_Flag) {
2530 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002531 points[currentPoint++] = left;
2532 points[currentPoint++] = top;
2533 points[currentPoint++] = left + underlineWidth;
2534 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002535 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002536
Romain Guy726aeba2011-06-01 14:52:00 -07002537 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002538
Romain Guy726aeba2011-06-01 14:52:00 -07002539 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002540 }
2541 }
2542}
2543
Romain Guy026c5e162010-06-28 17:12:22 -07002544void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002545 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002546 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002547 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002548 color |= 0x00ffffff;
2549 }
2550
Romain Guy70ca14e2010-12-13 18:24:33 -08002551 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002552 setupDrawNoTexture();
Romain Guy70ca14e2010-12-13 18:24:33 -08002553 setupDrawColor(color);
2554 setupDrawShader();
2555 setupDrawColorFilter();
2556 setupDrawBlending(mode);
2557 setupDrawProgram();
2558 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2559 setupDrawColorUniforms();
2560 setupDrawShaderUniforms(ignoreTransform);
2561 setupDrawColorFilterUniforms();
2562 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002563
Romain Guyc95c8d62010-09-17 15:31:32 -07002564 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2565}
2566
Romain Guy82ba8142010-07-09 13:25:56 -07002567void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002568 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002569 int alpha;
2570 SkXfermode::Mode mode;
2571 getAlphaAndMode(paint, &alpha, &mode);
2572
Romain Guyd21b6e12011-11-30 20:21:23 -08002573 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002574
Romain Guy211370f2012-02-01 16:10:55 -08002575 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002576 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2577 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2578
Romain Guyd21b6e12011-11-30 20:21:23 -08002579 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002580 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2581 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2582 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2583 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002584 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002585 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2586 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2587 GL_TRIANGLE_STRIP, gMeshCount);
2588 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002589}
2590
Romain Guybd6b79b2010-06-26 00:13:53 -07002591void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002592 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2593 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002594 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002595}
2596
2597void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002598 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002599 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002600 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002601
Romain Guy746b7402010-10-26 16:27:31 -07002602 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002603 setupDrawWithTexture();
2604 setupDrawColor(alpha, alpha, alpha, alpha);
2605 setupDrawColorFilter();
2606 setupDrawBlending(blend, mode, swapSrcDst);
2607 setupDrawProgram();
2608 if (!dirty) {
2609 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002610 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002611 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002612 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002613 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002614 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002615 }
Romain Guy86568192010-12-14 15:55:39 -08002616 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002617 setupDrawColorFilterUniforms();
2618 setupDrawTexture(texture);
2619 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002620
Romain Guy6820ac82010-09-15 18:11:50 -07002621 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002622
2623 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002624}
2625
Romain Guya5aed0d2010-09-09 14:42:43 -07002626void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002627 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002628 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2629 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002630 // These blend modes are not supported by OpenGL directly and have
2631 // to be implemented using shaders. Since the shader will perform
2632 // the blending, turn blending off here
2633 // If the blend mode cannot be implemented using shaders, fall
2634 // back to the default SrcOver blend mode instead
Romain Guy211370f2012-02-01 16:10:55 -08002635 if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2636 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002637 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002638 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002639
Romain Guy82bc7a72012-01-03 14:13:39 -08002640 if (mCaches.blend) {
2641 glDisable(GL_BLEND);
2642 mCaches.blend = false;
2643 }
2644
2645 return;
2646 } else {
2647 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002648 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002649 }
2650
2651 if (!mCaches.blend) {
2652 glEnable(GL_BLEND);
2653 }
2654
2655 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2656 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2657
2658 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2659 glBlendFunc(sourceMode, destMode);
2660 mCaches.lastSrcMode = sourceMode;
2661 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002662 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002663 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002664 glDisable(GL_BLEND);
2665 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002666 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002667}
2668
Romain Guy889f8d12010-07-29 14:37:42 -07002669bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002670 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002671 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002672 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002673 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002674 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002675 }
Romain Guy6926c722010-07-12 20:20:03 -07002676 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002677}
2678
Romain Guy026c5e162010-06-28 17:12:22 -07002679void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002680 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002681 TextureVertex::setUV(v++, u1, v1);
2682 TextureVertex::setUV(v++, u2, v1);
2683 TextureVertex::setUV(v++, u1, v2);
2684 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002685}
2686
Chet Haase5c13d892010-10-08 08:37:55 -07002687void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002688 if (paint) {
Romain Guy2ffefd42011-09-08 15:33:03 -07002689 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002690
2691 // Skia draws using the color's alpha channel if < 255
2692 // Otherwise, it uses the paint's alpha
2693 int color = paint->getColor();
2694 *alpha = (color >> 24) & 0xFF;
2695 if (*alpha == 255) {
2696 *alpha = paint->getAlpha();
2697 }
2698 } else {
2699 *mode = SkXfermode::kSrcOver_Mode;
2700 *alpha = 255;
2701 }
Romain Guy026c5e162010-06-28 17:12:22 -07002702}
2703
Romain Guya5aed0d2010-09-09 14:42:43 -07002704SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002705 SkXfermode::Mode resultMode;
2706 if (!SkXfermode::AsMode(mode, &resultMode)) {
2707 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002708 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002709 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002710}
2711
Romain Guy9d5316e2010-06-24 19:30:36 -07002712}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002713}; // namespace android