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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080032#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080033#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070034
35namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070036namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
Romain Guy759ea802010-09-16 20:49:46 -070042#define RAD_TO_DEG (180.0f / 3.14159265f)
43#define MIN_ANGLE 0.001f
44
Romain Guydbc26d22010-10-11 17:58:29 -070045// TODO: This should be set in properties
46#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47
Romain Guy9d5316e2010-06-24 19:30:36 -070048///////////////////////////////////////////////////////////////////////////////
49// Globals
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy889f8d12010-07-29 14:37:42 -070052/**
53 * Structure mapping Skia xfermodes to OpenGL blending factors.
54 */
55struct Blender {
56 SkXfermode::Mode mode;
57 GLenum src;
58 GLenum dst;
59}; // struct Blender
60
Romain Guy026c5e162010-06-28 17:12:22 -070061// In this array, the index of each Blender equals the value of the first
62// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63static const Blender gBlends[] = {
64 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
65 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
66 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
67 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
68 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
69 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
70 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
71 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
75 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
76};
Romain Guye4d01122010-06-16 18:44:05 -070077
Romain Guy87a76572010-09-13 18:11:21 -070078// This array contains the swapped version of each SkXfermode. For instance
79// this array's SrcOver blending mode is actually DstOver. You can refer to
80// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070081static const Blender gBlendsSwap[] = {
82 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
83 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
94};
95
Romain Guy889f8d12010-07-29 14:37:42 -070096static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070097 GL_TEXTURE0,
98 GL_TEXTURE1,
99 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700100};
101
Romain Guyf6a11b82010-06-23 17:47:49 -0700102///////////////////////////////////////////////////////////////////////////////
103// Constructors/destructor
104///////////////////////////////////////////////////////////////////////////////
105
Romain Guyfb8b7632010-08-23 21:05:08 -0700106OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700107 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700108 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700109 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700110
Romain Guyac670c02010-07-27 17:39:27 -0700111 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112
Romain Guyae5575b2010-07-29 18:48:04 -0700113 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700114}
115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700117 // The context has already been destroyed at this point, do not call
118 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
122// Setup
123///////////////////////////////////////////////////////////////////////////////
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700126 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700127 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700128
129 mWidth = width;
130 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700131
132 mFirstSnapshot->height = height;
133 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700134
135 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy6b7bd242010-10-06 19:49:23 -0700138void OpenGLRenderer::prepare(bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800139 mCaches.clearGarbage();
140
Romain Guy8aef54f2010-09-01 15:13:49 -0700141 mSnapshot = new Snapshot(mFirstSnapshot,
142 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700143 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700144
Romain Guyfb8b7632010-08-23 21:05:08 -0700145 glViewport(0, 0, mWidth, mHeight);
146
Romain Guyd90f23e2010-09-09 11:47:54 -0700147 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guy6b7bd242010-10-06 19:49:23 -0700149 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700150 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700151 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152 glClear(GL_COLOR_BUFFER_BIT);
153 }
Romain Guybb9524b2010-06-22 18:56:38 -0700154
Chet Haase0d200832010-11-05 15:36:16 -0700155 glEnable(GL_SCISSOR_TEST);
156 glScissor(0, 0, mWidth, mHeight);
Romain Guyb82da652010-07-30 11:36:12 -0700157 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700158}
159
Romain Guyb025b9c2010-09-16 14:16:48 -0700160void OpenGLRenderer::finish() {
161#if DEBUG_OPENGL
162 GLenum status = GL_NO_ERROR;
163 while ((status = glGetError()) != GL_NO_ERROR) {
164 LOGD("GL error from OpenGLRenderer: 0x%x", status);
165 }
166#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800167#if DEBUG_MEMORY_USAGE
168 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800169#else
170 if (mCaches.getDebugLevel() & kDebugMemory) {
171 mCaches.dumpMemoryUsage();
172 }
Romain Guyc15008e2010-11-10 11:59:15 -0800173#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700174}
175
Romain Guyda8532c2010-08-31 11:50:35 -0700176void OpenGLRenderer::acquireContext() {
177 if (mCaches.currentProgram) {
178 if (mCaches.currentProgram->isInUse()) {
179 mCaches.currentProgram->remove();
180 mCaches.currentProgram = NULL;
181 }
182 }
Romain Guy50c0f092010-10-19 11:42:22 -0700183 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700184}
185
186void OpenGLRenderer::releaseContext() {
Romain Guyeb993562010-10-05 18:14:38 -0700187 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700188
189 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700190 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700191
Romain Guyf607bdc2010-09-10 19:20:06 -0700192 glDisable(GL_DITHER);
193
194 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Romain Guy03750a02010-10-18 14:06:08 -0700195 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700196
Romain Guy50c0f092010-10-19 11:42:22 -0700197 mCaches.blend = true;
198 glEnable(GL_BLEND);
199 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
200 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700201}
202
Romain Guyf6a11b82010-06-23 17:47:49 -0700203///////////////////////////////////////////////////////////////////////////////
204// State management
205///////////////////////////////////////////////////////////////////////////////
206
Romain Guybb9524b2010-06-22 18:56:38 -0700207int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700208 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700209}
210
211int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700212 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700213}
214
215void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700216 if (mSaveCount > 1) {
217 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700218 }
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
221void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700222 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700223
Romain Guy8fb95422010-08-17 18:38:51 -0700224 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700225 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700226 }
Romain Guybb9524b2010-06-22 18:56:38 -0700227}
228
Romain Guy8aef54f2010-09-01 15:13:49 -0700229int OpenGLRenderer::saveSnapshot(int flags) {
230 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700231 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700232}
233
234bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700235 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700236 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700237 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700238
Romain Guybd6b79b2010-06-26 00:13:53 -0700239 sp<Snapshot> current = mSnapshot;
240 sp<Snapshot> previous = mSnapshot->previous;
241
Romain Guyeb993562010-10-05 18:14:38 -0700242 if (restoreOrtho) {
243 Rect& r = previous->viewport;
244 glViewport(r.left, r.top, r.right, r.bottom);
245 mOrthoMatrix.load(current->orthoMatrix);
246 }
247
Romain Guy8b55f372010-08-18 17:10:07 -0700248 mSaveCount--;
249 mSnapshot = previous;
250
Romain Guy2542d192010-08-18 11:47:12 -0700251 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700252 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700253 }
Romain Guy2542d192010-08-18 11:47:12 -0700254
Romain Guy5ec99242010-11-03 16:19:08 -0700255 if (restoreLayer) {
256 composeLayer(current, previous);
257 }
258
Romain Guy2542d192010-08-18 11:47:12 -0700259 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700260}
261
Romain Guyf6a11b82010-06-23 17:47:49 -0700262///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700263// Layers
264///////////////////////////////////////////////////////////////////////////////
265
266int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700267 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700268 const GLuint previousFbo = mSnapshot->fbo;
269 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700270
Romain Guyaf636eb2010-12-09 17:47:21 -0800271 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700272 int alpha = 255;
273 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700274
Romain Guye45362c2010-11-03 19:58:32 -0700275 if (p) {
276 alpha = p->getAlpha();
277 if (!mCaches.extensions.hasFramebufferFetch()) {
278 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
279 if (!isMode) {
280 // Assume SRC_OVER
281 mode = SkXfermode::kSrcOver_Mode;
282 }
283 } else {
284 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700285 }
286 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700287 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700288 }
Romain Guyd55a8612010-06-28 17:42:46 -0700289
Romain Guydbc26d22010-10-11 17:58:29 -0700290 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
291 }
Romain Guyd55a8612010-06-28 17:42:46 -0700292
293 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700294}
295
296int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
297 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700298 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700299 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700300 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700301 SkPaint paint;
302 paint.setAlpha(alpha);
303 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700304 }
Romain Guyd55a8612010-06-28 17:42:46 -0700305}
Romain Guybd6b79b2010-06-26 00:13:53 -0700306
Romain Guy1c740bc2010-09-13 18:00:09 -0700307/**
308 * Layers are viewed by Skia are slightly different than layers in image editing
309 * programs (for instance.) When a layer is created, previously created layers
310 * and the frame buffer still receive every drawing command. For instance, if a
311 * layer is created and a shape intersecting the bounds of the layers and the
312 * framebuffer is draw, the shape will be drawn on both (unless the layer was
313 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
314 *
315 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
316 * texture. Unfortunately, this is inefficient as it requires every primitive to
317 * be drawn n + 1 times, where n is the number of active layers. In practice this
318 * means, for every primitive:
319 * - Switch active frame buffer
320 * - Change viewport, clip and projection matrix
321 * - Issue the drawing
322 *
323 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700324 * To avoid this, layers are implemented in a different way here, at least in the
325 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
326 * is set. When this flag is set we can redirect all drawing operations into a
327 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700328 *
329 * This implementation relies on the frame buffer being at least RGBA 8888. When
330 * a layer is created, only a texture is created, not an FBO. The content of the
331 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700332 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700333 * buffer and drawing continues as normal. This technique therefore treats the
334 * frame buffer as a scratch buffer for the layers.
335 *
336 * To compose the layers back onto the frame buffer, each layer texture
337 * (containing the original frame buffer data) is drawn as a simple quad over
338 * the frame buffer. The trick is that the quad is set as the composition
339 * destination in the blending equation, and the frame buffer becomes the source
340 * of the composition.
341 *
342 * Drawing layers with an alpha value requires an extra step before composition.
343 * An empty quad is drawn over the layer's region in the frame buffer. This quad
344 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
345 * quad is used to multiply the colors in the frame buffer. This is achieved by
346 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
347 * GL_ZERO, GL_SRC_ALPHA.
348 *
349 * Because glCopyTexImage2D() can be slow, an alternative implementation might
350 * be use to draw a single clipped layer. The implementation described above
351 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700352 *
353 * (1) The frame buffer is actually not cleared right away. To allow the GPU
354 * to potentially optimize series of calls to glCopyTexImage2D, the frame
355 * buffer is left untouched until the first drawing operation. Only when
356 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700357 */
Romain Guyd55a8612010-06-28 17:42:46 -0700358bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700359 float right, float bottom, int alpha, SkXfermode::Mode mode,
360 int flags, GLuint previousFbo) {
361 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700362 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700363
Romain Guyeb993562010-10-05 18:14:38 -0700364 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
365
Romain Guyf607bdc2010-09-10 19:20:06 -0700366 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700367 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700368 if (fboLayer) {
369 // Clear the previous layer regions before we change the viewport
370 clearLayerRegions();
371 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700372 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700373
Romain Guyeb993562010-10-05 18:14:38 -0700374 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700375 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700376
Romain Guyae88e5e2010-10-22 17:49:18 -0700377 // We cannot work with sub-pixels in this case
378 bounds.snapToPixelBoundaries();
379
Romain Guyae517592010-10-22 10:40:27 -0700380 // When the layer is not an FBO, we may use glCopyTexImage so we
381 // need to make sure the layer does not extend outside the bounds
382 // of the framebuffer
383 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700384 }
Romain Guybf434112010-09-16 14:40:17 -0700385
Romain Guy746b7402010-10-26 16:27:31 -0700386 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
387 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800388 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700389 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700390 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700391 }
392
393 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800394 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700395 return false;
396 }
Romain Guyf18fd992010-07-08 11:45:51 -0700397
Romain Guy5b3b3522010-10-27 18:57:51 -0700398 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700399 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700400 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700401 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700402 }
403
Romain Guydda57022010-07-06 11:39:32 -0700404 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700405 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700406 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700407 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
408 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guydda57022010-07-06 11:39:32 -0700409
Romain Guy8fb95422010-08-17 18:38:51 -0700410 // Save the layer in the snapshot
411 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700412 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700413
Romain Guyeb993562010-10-05 18:14:38 -0700414 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700415 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700416 } else {
417 // Copy the framebuffer into the layer
418 glBindTexture(GL_TEXTURE_2D, layer->texture);
419
Romain Guyae88e5e2010-10-22 17:49:18 -0700420 if (layer->empty) {
421 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
422 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
423 layer->empty = false;
424 } else {
425 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
426 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
427 }
Romain Guyeb993562010-10-05 18:14:38 -0700428
429 // Enqueue the buffer coordinates to clear the corresponding region later
430 mLayers.push(new Rect(bounds));
431 }
Romain Guyf86ef572010-07-01 11:05:42 -0700432
Romain Guyd55a8612010-06-28 17:42:46 -0700433 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700434}
435
Romain Guy5b3b3522010-10-27 18:57:51 -0700436bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
437 GLuint previousFbo) {
438 layer->fbo = mCaches.fboCache.get();
439
440#if RENDER_LAYERS_AS_REGIONS
441 snapshot->region = &snapshot->layer->region;
442 snapshot->flags |= Snapshot::kFlagFboTarget;
443#endif
444
445 Rect clip(bounds);
446 snapshot->transform->mapRect(clip);
447 clip.intersect(*snapshot->clipRect);
448 clip.snapToPixelBoundaries();
449 clip.intersect(snapshot->previous->viewport);
450
451 mat4 inverse;
452 inverse.loadInverse(*mSnapshot->transform);
453
454 inverse.mapRect(clip);
455 clip.snapToPixelBoundaries();
456 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700457 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700458
459 snapshot->flags |= Snapshot::kFlagIsFboLayer;
460 snapshot->fbo = layer->fbo;
461 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
462 //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
463 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
464 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
465 snapshot->height = bounds.getHeight();
466 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
467 snapshot->orthoMatrix.load(mOrthoMatrix);
468
469 // Bind texture to FBO
470 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
471 glBindTexture(GL_TEXTURE_2D, layer->texture);
472
473 // Initialize the texture if needed
474 if (layer->empty) {
475 layer->empty = false;
476 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
477 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
478 }
479
480 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
481 layer->texture, 0);
482
483#if DEBUG_LAYERS_AS_REGIONS
484 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
485 if (status != GL_FRAMEBUFFER_COMPLETE) {
486 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
487
488 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
489 glDeleteTextures(1, &layer->texture);
490 mCaches.fboCache.put(layer->fbo);
491
492 delete layer;
493
494 return false;
495 }
496#endif
497
498 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
499 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
500 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
501 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
502 glClear(GL_COLOR_BUFFER_BIT);
503
504 dirtyClip();
505
506 // Change the ortho projection
507 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
508 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
509
510 return true;
511}
512
Romain Guy1c740bc2010-09-13 18:00:09 -0700513/**
514 * Read the documentation of createLayer() before doing anything in this method.
515 */
Romain Guy1d83e192010-08-17 11:37:00 -0700516void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
517 if (!current->layer) {
518 LOGE("Attempting to compose a layer that does not exist");
519 return;
520 }
521
Romain Guy5b3b3522010-10-27 18:57:51 -0700522 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700523
524 if (fboLayer) {
525 // Unbind current FBO and restore previous one
526 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
527 }
528
Romain Guy1d83e192010-08-17 11:37:00 -0700529 Layer* layer = current->layer;
530 const Rect& rect = layer->layer;
531
Romain Guyeb993562010-10-05 18:14:38 -0700532 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700533 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700534 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700535 // Required below, composeLayerRect() will divide by 255
536 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700537 }
538
Romain Guy03750a02010-10-18 14:06:08 -0700539 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700540
Romain Guy746b7402010-10-26 16:27:31 -0700541 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700542
Romain Guy5b3b3522010-10-27 18:57:51 -0700543 // When the layer is stored in an FBO, we can save a bit of fillrate by
544 // drawing only the dirty region
545 if (fboLayer) {
546 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
547 composeLayerRegion(layer, rect);
548 } else {
549 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
550 composeLayerRect(layer, rect, true);
551 }
Romain Guy8b55f372010-08-18 17:10:07 -0700552
Romain Guyeb993562010-10-05 18:14:38 -0700553 if (fboLayer) {
554 // Detach the texture from the FBO
555 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
556 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
557 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
558
559 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
560 mCaches.fboCache.put(current->fbo);
561 }
562
Romain Guy746b7402010-10-26 16:27:31 -0700563 dirtyClip();
564
Romain Guyeb993562010-10-05 18:14:38 -0700565 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700566 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700567 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700568 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700569 delete layer;
570 }
571}
572
Romain Guy5b3b3522010-10-27 18:57:51 -0700573void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
574 const Rect& texCoords = layer->texCoords;
575 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
576
577 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
578 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
579 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
580
581 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
582}
583
584void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
585#if RENDER_LAYERS_AS_REGIONS
586 if (layer->region.isRect()) {
587 composeLayerRect(layer, rect);
588 layer->region.clear();
589 return;
590 }
591
592 if (!layer->region.isEmpty()) {
593 size_t count;
594 const android::Rect* rects = layer->region.getArray(&count);
595
596 setupDraw();
597
598 ProgramDescription description;
599 description.hasTexture = true;
600
601 const float alpha = layer->alpha / 255.0f;
602 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
603 chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
604
605 useProgram(mCaches.programCache.get(description));
606
607 // Texture
608 bindTexture(layer->texture);
609 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
610
611 // Always premultiplied
612 if (setColor) {
613 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
614 }
615
616 // Mesh
617 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
618 glEnableVertexAttribArray(texCoordsSlot);
619
620 mModelView.loadIdentity();
621 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
622
623 const float texX = 1.0f / float(layer->width);
624 const float texY = 1.0f / float(layer->height);
625
626 TextureVertex* mesh = mCaches.getRegionMesh();
627 GLsizei numQuads = 0;
628
629 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
630 gMeshStride, &mesh[0].position[0]);
631 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
632 gMeshStride, &mesh[0].texture[0]);
633
634 for (size_t i = 0; i < count; i++) {
635 const android::Rect* r = &rects[i];
636
637 const float u1 = r->left * texX;
638 const float v1 = (rect.getHeight() - r->top) * texY;
639 const float u2 = r->right * texX;
640 const float v2 = (rect.getHeight() - r->bottom) * texY;
641
642 // TODO: Reject quads outside of the clip
643 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
644 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
645 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
646 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
647
648 numQuads++;
649
650 if (numQuads >= REGION_MESH_QUAD_COUNT) {
651 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
652 numQuads = 0;
653 mesh = mCaches.getRegionMesh();
654 }
655 }
656
657 if (numQuads > 0) {
658 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
659 }
660
661 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
662 glDisableVertexAttribArray(texCoordsSlot);
663
664#if DEBUG_LAYERS_AS_REGIONS
665 uint32_t colors[] = {
666 0x7fff0000, 0x7f00ff00,
667 0x7f0000ff, 0x7fff00ff,
668 };
669
670 int offset = 0;
671 int32_t top = rects[0].top;
672 int i = 0;
673
674 for (size_t i = 0; i < count; i++) {
675 if (top != rects[i].top) {
676 offset ^= 0x2;
677 top = rects[i].top;
678 }
679
680 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
681 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
682 SkXfermode::kSrcOver_Mode);
683 }
684#endif
685
686 layer->region.clear();
687 }
688#else
689 composeLayerRect(layer, rect);
690#endif
691}
692
693void OpenGLRenderer::dirtyLayer(const float left, const float top,
694 const float right, const float bottom, const mat4 transform) {
695#if RENDER_LAYERS_AS_REGIONS
696 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
697 Rect bounds(left, top, right, bottom);
698 transform.mapRect(bounds);
699 bounds.intersect(*mSnapshot->clipRect);
700 bounds.snapToPixelBoundaries();
701
702 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
703 if (!dirty.isEmpty()) {
704 mSnapshot->region->orSelf(dirty);
705 }
706 }
707#endif
708}
709
710void OpenGLRenderer::dirtyLayer(const float left, const float top,
711 const float right, const float bottom) {
712#if RENDER_LAYERS_AS_REGIONS
713 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
714 Rect bounds(left, top, right, bottom);
715 bounds.intersect(*mSnapshot->clipRect);
716 bounds.snapToPixelBoundaries();
717
718 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
719 if (!dirty.isEmpty()) {
720 mSnapshot->region->orSelf(dirty);
721 }
722 }
723#endif
724}
725
Romain Guy746b7402010-10-26 16:27:31 -0700726void OpenGLRenderer::setupDraw() {
727 clearLayerRegions();
728 if (mDirtyClip) {
729 setScissorFromClip();
730 }
731}
732
Romain Guy86942302010-09-12 13:02:16 -0700733void OpenGLRenderer::clearLayerRegions() {
Romain Guyaf636eb2010-12-09 17:47:21 -0800734 if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
Romain Guy86942302010-09-12 13:02:16 -0700735
Romain Guy5b3b3522010-10-27 18:57:51 -0700736 Rect clipRect(*mSnapshot->clipRect);
737 clipRect.snapToPixelBoundaries();
738
Romain Guy86942302010-09-12 13:02:16 -0700739 for (uint32_t i = 0; i < mLayers.size(); i++) {
740 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700741 if (clipRect.intersects(*bounds)) {
742 // Clear the framebuffer where the layer will draw
743 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
744 bounds->getWidth(), bounds->getHeight());
745 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
746 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700747
Romain Guy5b3b3522010-10-27 18:57:51 -0700748 // Restore the clip
749 dirtyClip();
750 }
Romain Guy86942302010-09-12 13:02:16 -0700751
752 delete bounds;
753 }
Romain Guy86942302010-09-12 13:02:16 -0700754
Romain Guy5b3b3522010-10-27 18:57:51 -0700755 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700756}
757
Romain Guybd6b79b2010-06-26 00:13:53 -0700758///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700759// Transforms
760///////////////////////////////////////////////////////////////////////////////
761
762void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700763 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700764}
765
766void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700767 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700768}
769
770void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700771 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700772}
773
774void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700775 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700776}
777
Romain Guy41030da2010-10-13 13:40:37 -0700778const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700779 if (mSnapshot->fbo != 0) {
780 return &mSnapshot->transform->data[0];
781 }
782 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700783}
784
Romain Guyf6a11b82010-06-23 17:47:49 -0700785void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700786 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700787}
788
789void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700790 SkMatrix transform;
791 mSnapshot->transform->copyTo(transform);
792 transform.preConcat(*matrix);
793 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700794}
795
796///////////////////////////////////////////////////////////////////////////////
797// Clipping
798///////////////////////////////////////////////////////////////////////////////
799
Romain Guybb9524b2010-06-22 18:56:38 -0700800void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700801 Rect clip(*mSnapshot->clipRect);
802 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700803 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700804 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700805}
806
807const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700808 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700809}
810
Romain Guyc7d53492010-06-25 13:41:57 -0700811bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800812 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700813 return true;
814 }
815
Romain Guy1d83e192010-08-17 11:37:00 -0700816 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700817 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700818 r.snapToPixelBoundaries();
819
820 Rect clipRect(*mSnapshot->clipRect);
821 clipRect.snapToPixelBoundaries();
822
823 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700824}
825
Romain Guy079ba2c2010-07-16 14:12:24 -0700826bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
827 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700828 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700829 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700830 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700831 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700832}
833
Romain Guyf6a11b82010-06-23 17:47:49 -0700834///////////////////////////////////////////////////////////////////////////////
835// Drawing
836///////////////////////////////////////////////////////////////////////////////
837
Romain Guy0fe478e2010-11-08 12:08:41 -0800838void OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
839 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
840 // will be performed by the display list itself
841 if (displayList) {
842 displayList->replay(*this);
843 }
844}
845
Chet Haase5c13d892010-10-08 08:37:55 -0700846void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700847 const float right = left + bitmap->width();
848 const float bottom = top + bitmap->height();
849
850 if (quickReject(left, top, right, bottom)) {
851 return;
852 }
853
Romain Guy61c8c9c2010-08-09 20:48:09 -0700854 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700855 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700856 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700857 const AutoTexture autoCleanup(texture);
858
Romain Guy6926c722010-07-12 20:20:03 -0700859 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700860}
861
Chet Haase5c13d892010-10-08 08:37:55 -0700862void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -0700863 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
864 const mat4 transform(*matrix);
865 transform.mapRect(r);
866
Romain Guy6926c722010-07-12 20:20:03 -0700867 if (quickReject(r.left, r.top, r.right, r.bottom)) {
868 return;
869 }
870
Romain Guy61c8c9c2010-08-09 20:48:09 -0700871 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700872 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700873 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700874 const AutoTexture autoCleanup(texture);
875
Romain Guy5b3b3522010-10-27 18:57:51 -0700876 // This could be done in a cheaper way, all we need is pass the matrix
877 // to the vertex shader. The save/restore is a bit overkill.
878 save(SkCanvas::kMatrix_SaveFlag);
879 concatMatrix(matrix);
880 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
881 restore();
Romain Guyf86ef572010-07-01 11:05:42 -0700882}
883
Romain Guy8ba548f2010-06-30 19:21:21 -0700884void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
885 float srcLeft, float srcTop, float srcRight, float srcBottom,
886 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700887 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700888 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
889 return;
890 }
891
Romain Guy746b7402010-10-26 16:27:31 -0700892 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -0700893 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700894 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700895 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -0700896 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -0700897
Romain Guy8ba548f2010-06-30 19:21:21 -0700898 const float width = texture->width;
899 const float height = texture->height;
900
901 const float u1 = srcLeft / width;
902 const float v1 = srcTop / height;
903 const float u2 = srcRight / width;
904 const float v2 = srcBottom / height;
905
Romain Guy03750a02010-10-18 14:06:08 -0700906 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -0700907 resetDrawTextureTexCoords(u1, v1, u2, v2);
908
Romain Guy03750a02010-10-18 14:06:08 -0700909 int alpha;
910 SkXfermode::Mode mode;
911 getAlphaAndMode(paint, &alpha, &mode);
912
Romain Guy6620c6d2010-12-06 18:07:02 -0800913 if (mSnapshot->transform->isPureTranslate()) {
914 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
915 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
916
917 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
918 texture->id, alpha / 255.0f, mode, texture->blend,
919 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
920 GL_TRIANGLE_STRIP, gMeshCount, false, true);
921 } else {
922 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
923 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
924 GL_TRIANGLE_STRIP, gMeshCount);
925 }
Romain Guy8ba548f2010-06-30 19:21:21 -0700926
927 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
928}
929
Romain Guy4aa90572010-09-26 18:40:37 -0700930void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700931 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700932 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700933 if (quickReject(left, top, right, bottom)) {
934 return;
935 }
936
Romain Guy746b7402010-10-26 16:27:31 -0700937 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -0700938 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700939 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700940 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -0700941 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -0700942
943 int alpha;
944 SkXfermode::Mode mode;
945 getAlphaAndMode(paint, &alpha, &mode);
946
Romain Guy2728f962010-10-08 18:36:15 -0700947 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -0700948 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -0700949
Romain Guya5ef39a2010-12-03 16:48:20 -0800950 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -0800951 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -0800952#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -0700953 // Mark the current layer dirty where we are going to draw the patch
954 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
955 mSnapshot->region && mesh->hasEmptyQuads) {
956 const size_t count = mesh->quads.size();
957 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -0800958 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -0800959 if (pureTranslate) {
960 const float x = (int) floorf(bounds.left + 0.5f);
961 const float y = (int) floorf(bounds.top + 0.5f);
Romain Guy8ab40792010-12-07 13:30:10 -0800962 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Romain Guy6620c6d2010-12-06 18:07:02 -0800963 *mSnapshot->transform);
964 } else {
965 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
966 *mSnapshot->transform);
967 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700968 }
969 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800970#endif
Romain Guy5b3b3522010-10-27 18:57:51 -0700971
Romain Guy6620c6d2010-12-06 18:07:02 -0800972 if (pureTranslate) {
973 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
974 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
975
976 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
977 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
978 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
979 true, !mesh->hasEmptyQuads);
980 } else {
981 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
982 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
983 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
984 true, !mesh->hasEmptyQuads);
985 }
Romain Guy054dc182010-10-15 17:55:25 -0700986 }
Romain Guyf7f93552010-07-08 19:17:03 -0700987}
988
Chet Haase5c13d892010-10-08 08:37:55 -0700989void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guy7f78b0c2010-11-04 14:36:26 -0700990 // TODO: Should do quickReject for each line
Romain Guyaf636eb2010-12-09 17:47:21 -0800991 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -0700992
Romain Guya957eea2010-12-08 18:34:42 -0800993 const bool isAA = paint->isAntiAlias();
994 const float strokeWidth = paint->getStrokeWidth() * 0.5f;
995 // A stroke width of 0 has a special meaningin Skia:
996 // it draws an unscaled 1px wide line
997 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
998
Romain Guy7f78b0c2010-11-04 14:36:26 -0700999 setupDraw();
1000
Romain Guy759ea802010-09-16 20:49:46 -07001001 int alpha;
1002 SkXfermode::Mode mode;
1003 getAlphaAndMode(paint, &alpha, &mode);
1004
1005 uint32_t color = paint->getColor();
1006 const GLfloat a = alpha / 255.0f;
1007 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1008 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1009 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1010
Romain Guya957eea2010-12-08 18:34:42 -08001011 // Used only with AA lines
1012 GLuint textureUnit = 0;
1013
1014 // Describe the required shaders
1015 ProgramDescription description;
1016 const bool setColor = description.setColor(r, g, b, a);
1017
1018 if (mShader) {
1019 mShader->describe(description, mCaches.extensions);
1020 }
1021 if (mColorFilter) {
1022 mColorFilter->describe(description, mCaches.extensions);
1023 }
1024
1025 // Setup the blending mode
1026 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1027
1028 // We're not drawing with VBOs here
1029 mCaches.unbindMeshBuffer();
1030
1031 int verticesCount = count >> 2;
1032 if (!isHairLine) {
1033 // TODO: AA needs more vertices
1034 verticesCount *= 6;
Romain Guyc95c8d62010-09-17 15:31:32 -07001035 } else {
Romain Guya957eea2010-12-08 18:34:42 -08001036 // TODO: AA will be different
1037 verticesCount *= 2;
Romain Guyc95c8d62010-09-17 15:31:32 -07001038 }
1039
Romain Guya957eea2010-12-08 18:34:42 -08001040 TextureVertex lines[verticesCount];
1041 TextureVertex* vertex = &lines[0];
Romain Guy759ea802010-09-16 20:49:46 -07001042
Romain Guya957eea2010-12-08 18:34:42 -08001043 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1044 gMeshStride, vertex);
Romain Guy759ea802010-09-16 20:49:46 -07001045
Romain Guya957eea2010-12-08 18:34:42 -08001046 mModelView.loadIdentity();
Romain Guy759ea802010-09-16 20:49:46 -07001047
Romain Guya957eea2010-12-08 18:34:42 -08001048 // Build and use the appropriate shader
1049 useProgram(mCaches.programCache.get(description));
1050 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy759ea802010-09-16 20:49:46 -07001051
Romain Guya957eea2010-12-08 18:34:42 -08001052 if (!mShader || (mShader && setColor)) {
1053 mCaches.currentProgram->setColor(r, g, b, a);
Romain Guy759ea802010-09-16 20:49:46 -07001054 }
1055
Romain Guya957eea2010-12-08 18:34:42 -08001056 if (mShader) {
1057 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1058 }
1059 if (mColorFilter) {
1060 mColorFilter->setupProgram(mCaches.currentProgram);
1061 }
1062
1063 if (!isHairLine) {
1064 // TODO: Handle the AA case
1065 for (int i = 0; i < count; i += 4) {
1066 // a = start point, b = end point
1067 vec2 a(points[i], points[i + 1]);
1068 vec2 b(points[i + 2], points[i + 3]);
1069
1070 // Bias to snap to the same pixels as Skia
1071 a += 0.375;
1072 b += 0.375;
1073
1074 // Find the normal to the line
1075 vec2 n = (b - a).copyNormalized() * strokeWidth;
1076 float x = n.x;
1077 n.x = -n.y;
1078 n.y = x;
1079
1080 // Four corners of the rectangle defining a thick line
1081 vec2 p1 = a - n;
1082 vec2 p2 = a + n;
1083 vec2 p3 = b + n;
1084 vec2 p4 = b - n;
1085
1086 // Draw the line as 2 triangles, could be optimized
1087 // by using only 4 vertices and the correct indices
1088 // Also we should probably used non textured vertices
1089 // when line AA is disabled to save on bandwidth
1090 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1091 TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1092 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1093 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1094 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1095 TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1096
1097 // TODO: Mark the dirty regions when RENDER_LAYERS_AS_REGIONS is set
1098 }
1099
1100 // GL_LINE does not give the result we want to match Skia
1101 glDrawArrays(GL_TRIANGLES, 0, verticesCount);
1102 } else {
1103 // TODO: Handle the AA case
1104 for (int i = 0; i < count; i += 4) {
1105 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1106 TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
1107 }
1108 glLineWidth(1.0f);
1109 glDrawArrays(GL_LINES, 0, verticesCount);
Romain Guy29d89972010-09-22 16:10:57 -07001110 }
Romain Guy759ea802010-09-16 20:49:46 -07001111}
1112
Romain Guy85bf02f2010-06-22 13:11:24 -07001113void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001114 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001115 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001116
Romain Guyae88e5e2010-10-22 17:49:18 -07001117 Rect& clip(*mSnapshot->clipRect);
1118 clip.snapToPixelBoundaries();
Romain Guy3d58c032010-07-14 16:34:53 -07001119 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001120}
Romain Guy9d5316e2010-06-24 19:30:36 -07001121
Chet Haase5c13d892010-10-08 08:37:55 -07001122void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001123 if (quickReject(left, top, right, bottom)) {
1124 return;
1125 }
1126
Romain Guy026c5e162010-06-28 17:12:22 -07001127 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001128 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001129 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1130 if (!isMode) {
1131 // Assume SRC_OVER
1132 mode = SkXfermode::kSrcOver_Mode;
1133 }
1134 } else {
1135 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001136 }
1137
1138 // Skia draws using the color's alpha channel if < 255
1139 // Otherwise, it uses the paint's alpha
1140 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001141 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001142 color |= p->getAlpha() << 24;
1143 }
1144
1145 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001146}
Romain Guy9d5316e2010-06-24 19:30:36 -07001147
Romain Guye8e62a42010-07-23 18:55:21 -07001148void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1149 float x, float y, SkPaint* paint) {
Romain Guyf607bdc2010-09-10 19:20:06 -07001150 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07001151 return;
1152 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001153 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001154
Romain Guyf607bdc2010-09-10 19:20:06 -07001155 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001156
Romain Guya674ab72010-08-10 17:26:42 -07001157 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001158 switch (paint->getTextAlign()) {
1159 case SkPaint::kCenter_Align:
1160 length = paint->measureText(text, bytesCount);
1161 x -= length / 2.0f;
1162 break;
1163 case SkPaint::kRight_Align:
1164 length = paint->measureText(text, bytesCount);
1165 x -= length;
1166 break;
1167 default:
1168 break;
1169 }
1170
Romain Guy6620c6d2010-12-06 18:07:02 -08001171 // TODO: Handle paint->getTextScaleX()
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001172 const float oldX = x;
1173 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001174 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1175 if (pureTranslate) {
1176 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1177 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1178 }
1179
Romain Guy694b5192010-07-21 21:33:20 -07001180 int alpha;
1181 SkXfermode::Mode mode;
1182 getAlphaAndMode(paint, &alpha, &mode);
1183
Romain Guy2542d192010-08-18 11:47:12 -07001184 uint32_t color = paint->getColor();
1185 const GLfloat a = alpha / 255.0f;
1186 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1187 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1188 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1189
Romain Guyb45c0c92010-08-26 20:35:23 -07001190 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1191 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001192 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001193
Romain Guy746b7402010-10-26 16:27:31 -07001194 setupDraw();
Romain Guy9d13fe252010-10-15 16:06:03 -07001195
Romain Guy1e45aae2010-08-13 19:39:53 -07001196 if (mHasShadow) {
1197 glActiveTexture(gTextureUnits[0]);
Romain Guyb45c0c92010-08-26 20:35:23 -07001198 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001199 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001200 count, mShadowRadius);
1201 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001202
Romain Guy6620c6d2010-12-06 18:07:02 -08001203 setupShadow(shadow, x, y, mode, a, pureTranslate);
Romain Guy0a417492010-08-16 20:26:20 -07001204
1205 // Draw the mesh
1206 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001207 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -07001208 }
1209
Romain Guy06f96e22010-07-30 19:18:16 -07001210 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -07001211 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -07001212
Romain Guy6620c6d2010-12-06 18:07:02 -08001213 // Pick the appropriate texture filtering
1214 bool linearFilter = mSnapshot->transform->changesBounds();
1215 if (pureTranslate && !linearFilter) {
1216 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1217 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001218
1219 // Dimensions are set to (0,0), the layer (if any) won't be dirtied
Romain Guye8cb9c142010-10-04 14:14:11 -07001220 setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
Romain Guy6620c6d2010-12-06 18:07:02 -08001221 x, y, r, g, b, a, mode, false, true, NULL, NULL, 0, pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001222
Romain Guy6620c6d2010-12-06 18:07:02 -08001223 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001224 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1225
1226#if RENDER_LAYERS_AS_REGIONS
1227 bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
1228#else
1229 bool hasLayer = false;
1230#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001231
Romain Guy03750a02010-10-18 14:06:08 -07001232 mCaches.unbindMeshBuffer();
Romain Guy6620c6d2010-12-06 18:07:02 -08001233 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy5b3b3522010-10-27 18:57:51 -07001234 hasLayer ? &bounds : NULL)) {
1235#if RENDER_LAYERS_AS_REGIONS
1236 if (hasLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001237 if (!pureTranslate) {
1238 mSnapshot->transform->mapRect(bounds);
1239 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001240 bounds.intersect(*mSnapshot->clipRect);
1241 bounds.snapToPixelBoundaries();
1242
1243 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1244 mSnapshot->region->orSelf(dirty);
1245 }
1246#endif
1247 }
Romain Guy694b5192010-07-21 21:33:20 -07001248
1249 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001250 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001251
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001252 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001253}
1254
Romain Guy7fbcc042010-08-04 15:40:07 -07001255void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001256 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001257
Romain Guy7fbcc042010-08-04 15:40:07 -07001258 GLuint textureUnit = 0;
1259 glActiveTexture(gTextureUnits[textureUnit]);
1260
Romain Guyfb8b7632010-08-23 21:05:08 -07001261 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001262 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001263 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001264
Romain Guy8b55f372010-08-18 17:10:07 -07001265 const float x = texture->left - texture->offset;
1266 const float y = texture->top - texture->offset;
1267
1268 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1269 return;
1270 }
1271
Romain Guy7fbcc042010-08-04 15:40:07 -07001272 int alpha;
1273 SkXfermode::Mode mode;
1274 getAlphaAndMode(paint, &alpha, &mode);
1275
1276 uint32_t color = paint->getColor();
1277 const GLfloat a = alpha / 255.0f;
1278 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1279 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1280 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1281
Romain Guy0a417492010-08-16 20:26:20 -07001282 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
1283
Romain Guy746b7402010-10-26 16:27:31 -07001284 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001285
Romain Guy0a417492010-08-16 20:26:20 -07001286 // Draw the mesh
1287 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001288 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -07001289}
1290
Romain Guy6926c722010-07-12 20:20:03 -07001291///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001292// Shaders
1293///////////////////////////////////////////////////////////////////////////////
1294
1295void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001296 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001297}
1298
Romain Guy06f96e22010-07-30 19:18:16 -07001299void OpenGLRenderer::setupShader(SkiaShader* shader) {
1300 mShader = shader;
1301 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001302 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001303 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001304}
1305
Romain Guyd27977d2010-07-14 19:18:51 -07001306///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001307// Color filters
1308///////////////////////////////////////////////////////////////////////////////
1309
1310void OpenGLRenderer::resetColorFilter() {
1311 mColorFilter = NULL;
1312}
1313
1314void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1315 mColorFilter = filter;
1316}
1317
1318///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001319// Drop shadow
1320///////////////////////////////////////////////////////////////////////////////
1321
1322void OpenGLRenderer::resetShadow() {
1323 mHasShadow = false;
1324}
1325
1326void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1327 mHasShadow = true;
1328 mShadowRadius = radius;
1329 mShadowDx = dx;
1330 mShadowDy = dy;
1331 mShadowColor = color;
1332}
1333
1334///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001335// Drawing implementation
1336///////////////////////////////////////////////////////////////////////////////
1337
Romain Guy0a417492010-08-16 20:26:20 -07001338void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy6620c6d2010-12-06 18:07:02 -08001339 SkXfermode::Mode mode, float alpha, bool ignoreTransforms) {
Romain Guy0a417492010-08-16 20:26:20 -07001340 const float sx = x - texture->left + mShadowDx;
1341 const float sy = y - texture->top + mShadowDy;
1342
Romain Guy2542d192010-08-18 11:47:12 -07001343 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1344 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -07001345 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
1346 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
1347 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
1348
1349 GLuint textureUnit = 0;
Romain Guy6620c6d2010-12-06 18:07:02 -08001350 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1351 sx, sy, r, g, b, a, mode, true, false,
1352 (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 0, ignoreTransforms);
Romain Guy0a417492010-08-16 20:26:20 -07001353}
1354
1355void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
1356 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
1357 bool transforms, bool applyFilters) {
1358 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
Romain Guy759ea802010-09-16 20:49:46 -07001359 x, y, r, g, b, a, mode, transforms, applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -07001360 (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy0a417492010-08-16 20:26:20 -07001361}
1362
1363void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1364 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1365 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
Romain Guy03750a02010-10-18 14:06:08 -07001366 setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
1367 transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy759ea802010-09-16 20:49:46 -07001368}
1369
1370void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1371 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1372 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy6620c6d2010-12-06 18:07:02 -08001373 GLvoid* vertices, GLvoid* texCoords, GLuint vbo, bool ignoreTransform) {
Romain Guy0a417492010-08-16 20:26:20 -07001374 // Describe the required shaders
1375 ProgramDescription description;
1376 description.hasTexture = true;
1377 description.hasAlpha8Texture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001378 const bool setColor = description.setAlpha8Color(r, g, b, a);
Romain Guy0a417492010-08-16 20:26:20 -07001379
1380 if (applyFilters) {
1381 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001382 mShader->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001383 }
1384 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001385 mColorFilter->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001386 }
1387 }
1388
Romain Guya5aed0d2010-09-09 14:42:43 -07001389 // Setup the blending mode
1390 chooseBlending(true, mode, description);
1391
Romain Guy0a417492010-08-16 20:26:20 -07001392 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001393 useProgram(mCaches.programCache.get(description));
Romain Guy0a417492010-08-16 20:26:20 -07001394
Romain Guy746b7402010-10-26 16:27:31 -07001395 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001396 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001397
Romain Guyfb8b7632010-08-23 21:05:08 -07001398 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy0a417492010-08-16 20:26:20 -07001399 glEnableVertexAttribArray(texCoordsSlot);
1400
Romain Guy03750a02010-10-18 14:06:08 -07001401 if (texCoords) {
1402 // Setup attributes
1403 if (!vertices) {
1404 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1405 } else {
1406 mCaches.unbindMeshBuffer();
1407 }
1408 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1409 gMeshStride, vertices);
1410 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1411 }
Romain Guy0a417492010-08-16 20:26:20 -07001412
1413 // Setup uniforms
1414 if (transforms) {
1415 mModelView.loadTranslate(x, y, 0.0f);
1416 mModelView.scale(width, height, 1.0f);
1417 } else {
1418 mModelView.loadIdentity();
1419 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001420
Romain Guy6620c6d2010-12-06 18:07:02 -08001421 mat4 t;
1422 if (!ignoreTransform) {
1423 t.load(*mSnapshot->transform);
1424 }
1425
1426 mCaches.currentProgram->set(mOrthoMatrix, mModelView, t);
Romain Guy5b3b3522010-10-27 18:57:51 -07001427 if (width > 0 && height > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001428 dirtyLayer(x, y, x + width, y + height, t);
Romain Guy5b3b3522010-10-27 18:57:51 -07001429 }
1430
Romain Guy707b2f72010-10-11 16:34:59 -07001431 if (setColor) {
1432 mCaches.currentProgram->setColor(r, g, b, a);
1433 }
Romain Guy0a417492010-08-16 20:26:20 -07001434
1435 textureUnit++;
1436 if (applyFilters) {
1437 // Setup attributes and uniforms required by the shaders
1438 if (mShader) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001439 if (ignoreTransform) {
1440 mModelView.loadInverse(*mSnapshot->transform);
1441 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001442 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001443 }
1444 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001445 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy0a417492010-08-16 20:26:20 -07001446 }
1447 }
1448}
1449
Romain Guyf607bdc2010-09-10 19:20:06 -07001450// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001451#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1452#define kStdUnderline_Offset (1.0f / 9.0f)
1453#define kStdUnderline_Thickness (1.0f / 18.0f)
1454
1455void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1456 float x, float y, SkPaint* paint) {
1457 // Handle underline and strike-through
1458 uint32_t flags = paint->getFlags();
1459 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1460 float underlineWidth = length;
1461 // If length is > 0.0f, we already measured the text for the text alignment
1462 if (length <= 0.0f) {
1463 underlineWidth = paint->measureText(text, bytesCount);
1464 }
1465
1466 float offsetX = 0;
1467 switch (paint->getTextAlign()) {
1468 case SkPaint::kCenter_Align:
1469 offsetX = underlineWidth * 0.5f;
1470 break;
1471 case SkPaint::kRight_Align:
1472 offsetX = underlineWidth;
1473 break;
1474 default:
1475 break;
1476 }
1477
1478 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001479 const float textSize = paint->getTextSize();
1480 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001481
Romain Guye20ecbd2010-09-22 19:49:04 -07001482 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001483 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001484
1485 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1486 float points[pointsCount];
1487 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001488
1489 if (flags & SkPaint::kUnderlineText_Flag) {
1490 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001491 points[currentPoint++] = left;
1492 points[currentPoint++] = top;
1493 points[currentPoint++] = left + underlineWidth;
1494 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001495 }
1496
1497 if (flags & SkPaint::kStrikeThruText_Flag) {
1498 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001499 points[currentPoint++] = left;
1500 points[currentPoint++] = top;
1501 points[currentPoint++] = left + underlineWidth;
1502 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001503 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001504
1505 SkPaint linesPaint(*paint);
1506 linesPaint.setStrokeWidth(strokeWidth);
1507
1508 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001509 }
1510 }
1511}
1512
Romain Guy026c5e162010-06-28 17:12:22 -07001513void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001514 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy746b7402010-10-26 16:27:31 -07001515 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001516
Romain Guyd27977d2010-07-14 19:18:51 -07001517 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001518 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001519 color |= 0x00ffffff;
1520 }
1521
1522 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -07001523 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -07001524 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -07001525 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1526 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1527 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1528
Romain Guyc95c8d62010-09-17 15:31:32 -07001529 setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1530
1531 // Draw the mesh
1532 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1533}
1534
1535void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
Romain Guy7f78b0c2010-11-04 14:36:26 -07001536 float r, float g, float b, float a, SkXfermode::Mode mode,
1537 bool ignoreTransform, bool ignoreMatrix) {
Romain Guy06f96e22010-07-30 19:18:16 -07001538 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -07001539
Romain Guy06f96e22010-07-30 19:18:16 -07001540 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -07001541 ProgramDescription description;
Romain Guy707b2f72010-10-11 16:34:59 -07001542 const bool setColor = description.setColor(r, g, b, a);
1543
Romain Guy06f96e22010-07-30 19:18:16 -07001544 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001545 mShader->describe(description, mCaches.extensions);
Romain Guy6926c722010-07-12 20:20:03 -07001546 }
Romain Guydb1938e2010-08-02 18:50:22 -07001547 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001548 mColorFilter->describe(description, mCaches.extensions);
Romain Guydb1938e2010-08-02 18:50:22 -07001549 }
Romain Guyd27977d2010-07-14 19:18:51 -07001550
Romain Guy1c740bc2010-09-13 18:00:09 -07001551 // Setup the blending mode
Romain Guyc95c8d62010-09-17 15:31:32 -07001552 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
Romain Guya5aed0d2010-09-09 14:42:43 -07001553
Romain Guy06f96e22010-07-30 19:18:16 -07001554 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001555 useProgram(mCaches.programCache.get(description));
Romain Guy06f96e22010-07-30 19:18:16 -07001556
1557 // Setup attributes
Romain Guy03750a02010-10-18 14:06:08 -07001558 mCaches.bindMeshBuffer();
Romain Guyfb8b7632010-08-23 21:05:08 -07001559 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy03750a02010-10-18 14:06:08 -07001560 gMeshStride, 0);
Romain Guy06f96e22010-07-30 19:18:16 -07001561
Romain Guy7f78b0c2010-11-04 14:36:26 -07001562 if (!ignoreMatrix) {
1563 // Setup uniforms
1564 mModelView.loadTranslate(left, top, 0.0f);
1565 mModelView.scale(right - left, bottom - top, 1.0f);
1566 if (!ignoreTransform) {
1567 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1568 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1569 } else {
1570 mat4 identity;
1571 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1572 dirtyLayer(left, top, right, bottom);
1573 }
Romain Guyd27977d2010-07-14 19:18:51 -07001574 }
Romain Guy01d06572010-11-11 12:06:27 -08001575 if (!mShader || (mShader && setColor)) {
1576 mCaches.currentProgram->setColor(r, g, b, a);
1577 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001578
Romain Guy06f96e22010-07-30 19:18:16 -07001579 // Setup attributes and uniforms required by the shaders
1580 if (mShader) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001581 if (ignoreMatrix) {
1582 mModelView.loadIdentity();
1583 } else if (ignoreTransform) {
1584 mModelView.loadInverse(*mSnapshot->transform);
1585 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001586 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -07001587 }
Romain Guydb1938e2010-08-02 18:50:22 -07001588 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001589 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001590 }
Romain Guyd27977d2010-07-14 19:18:51 -07001591}
1592
Romain Guy82ba8142010-07-09 13:25:56 -07001593void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001594 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001595 int alpha;
1596 SkXfermode::Mode mode;
1597 getAlphaAndMode(paint, &alpha, &mode);
1598
Romain Guy8164c2d2010-10-25 18:03:28 -07001599 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1600
Romain Guy6620c6d2010-12-06 18:07:02 -08001601 if (mSnapshot->transform->isPureTranslate()) {
1602 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1603 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1604
1605 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1606 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
1607 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
1608 } else {
1609 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1610 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1611 GL_TRIANGLE_STRIP, gMeshCount);
1612 }
Romain Guy85bf02f2010-06-22 13:11:24 -07001613}
1614
Romain Guybd6b79b2010-06-26 00:13:53 -07001615void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001616 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1617 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001618 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001619}
1620
1621void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001622 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001623 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001624 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy746b7402010-10-26 16:27:31 -07001625 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001626
Romain Guy889f8d12010-07-29 14:37:42 -07001627 ProgramDescription description;
1628 description.hasTexture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001629 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
Romain Guydb1938e2010-08-02 18:50:22 -07001630 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001631 mColorFilter->describe(description, mCaches.extensions);
Romain Guydb1938e2010-08-02 18:50:22 -07001632 }
Romain Guy889f8d12010-07-29 14:37:42 -07001633
Romain Guybd6b79b2010-06-26 00:13:53 -07001634 mModelView.loadTranslate(left, top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07001635 if (!ignoreScale) {
1636 mModelView.scale(right - left, bottom - top, 1.0f);
1637 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001638
Romain Guyf607bdc2010-09-10 19:20:06 -07001639 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
Romain Guya5aed0d2010-09-09 14:42:43 -07001640
Romain Guyfb8b7632010-08-23 21:05:08 -07001641 useProgram(mCaches.programCache.get(description));
Romain Guyf607bdc2010-09-10 19:20:06 -07001642 if (!ignoreTransform) {
1643 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001644 if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001645 } else {
Romain Guy5b3b3522010-10-27 18:57:51 -07001646 mat4 identity;
1647 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1648 if (dirty) dirtyLayer(left, top, right, bottom);
Romain Guyf607bdc2010-09-10 19:20:06 -07001649 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001650
Romain Guy889f8d12010-07-29 14:37:42 -07001651 // Texture
Romain Guy8164c2d2010-10-25 18:03:28 -07001652 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001653 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -07001654
Romain Guya9794742010-07-13 11:37:54 -07001655 // Always premultiplied
Romain Guy707b2f72010-10-11 16:34:59 -07001656 if (setColor) {
1657 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1658 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001659
Romain Guy889f8d12010-07-29 14:37:42 -07001660 // Mesh
Romain Guyfb8b7632010-08-23 21:05:08 -07001661 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy889f8d12010-07-29 14:37:42 -07001662 glEnableVertexAttribArray(texCoordsSlot);
Romain Guy03750a02010-10-18 14:06:08 -07001663
1664 if (!vertices) {
1665 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1666 } else {
1667 mCaches.unbindMeshBuffer();
1668 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001669 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -07001670 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -07001671 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -07001672
Romain Guydb1938e2010-08-02 18:50:22 -07001673 // Color filter
1674 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001675 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001676 }
1677
Romain Guy6820ac82010-09-15 18:11:50 -07001678 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy889f8d12010-07-29 14:37:42 -07001679 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -07001680}
1681
Romain Guya5aed0d2010-09-09 14:42:43 -07001682void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001683 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001684 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1685 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001686 if (mode < SkXfermode::kPlus_Mode) {
1687 if (!mCaches.blend) {
1688 glEnable(GL_BLEND);
1689 }
Romain Guy82ba8142010-07-09 13:25:56 -07001690
Romain Guyf607bdc2010-09-10 19:20:06 -07001691 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1692 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001693
Romain Guya5aed0d2010-09-09 14:42:43 -07001694 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1695 glBlendFunc(sourceMode, destMode);
1696 mCaches.lastSrcMode = sourceMode;
1697 mCaches.lastDstMode = destMode;
1698 }
1699 } else {
1700 // These blend modes are not supported by OpenGL directly and have
1701 // to be implemented using shaders. Since the shader will perform
1702 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001703 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001704 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001705 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001706 }
1707
1708 if (mCaches.blend) {
1709 glDisable(GL_BLEND);
1710 }
1711 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001712 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001713 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001714 glDisable(GL_BLEND);
1715 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001716 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001717}
1718
Romain Guy889f8d12010-07-29 14:37:42 -07001719bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001720 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001721 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001722 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001723 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001724 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001725 }
Romain Guy6926c722010-07-12 20:20:03 -07001726 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001727}
1728
Romain Guy026c5e162010-06-28 17:12:22 -07001729void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001730 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001731 TextureVertex::setUV(v++, u1, v1);
1732 TextureVertex::setUV(v++, u2, v1);
1733 TextureVertex::setUV(v++, u1, v2);
1734 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001735}
1736
Chet Haase5c13d892010-10-08 08:37:55 -07001737void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001738 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001739 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001740 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1741 if (!isMode) {
1742 // Assume SRC_OVER
1743 *mode = SkXfermode::kSrcOver_Mode;
1744 }
1745 } else {
1746 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001747 }
1748
1749 // Skia draws using the color's alpha channel if < 255
1750 // Otherwise, it uses the paint's alpha
1751 int color = paint->getColor();
1752 *alpha = (color >> 24) & 0xFF;
1753 if (*alpha == 255) {
1754 *alpha = paint->getAlpha();
1755 }
1756 } else {
1757 *mode = SkXfermode::kSrcOver_Mode;
1758 *alpha = 255;
1759 }
Romain Guy026c5e162010-06-28 17:12:22 -07001760}
1761
Romain Guya5aed0d2010-09-09 14:42:43 -07001762SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1763 if (mode == NULL) {
1764 return SkXfermode::kSrcOver_Mode;
1765 }
1766 return mode->fMode;
1767}
1768
Romain Guy746b7402010-10-26 16:27:31 -07001769void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001770 bool bound = false;
1771 if (wrapS != texture->wrapS) {
1772 glBindTexture(GL_TEXTURE_2D, texture->id);
1773 bound = true;
1774 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1775 texture->wrapS = wrapS;
1776 }
1777 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001778 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001779 glBindTexture(GL_TEXTURE_2D, texture->id);
1780 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001781 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1782 texture->wrapT = wrapT;
1783 }
Romain Guya1db5742010-07-20 13:09:13 -07001784}
1785
Romain Guy9d5316e2010-06-24 19:30:36 -07001786}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001787}; // namespace android