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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik65fe5ee2015-01-26 18:06:29 -080017#include "OpenGLRenderer.h"
18
19#include "DeferredDisplayList.h"
20#include "DisplayListRenderer.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080021#include "GammaFontRenderer.h"
Chris Craik03188872015-02-02 18:39:33 -080022#include "Glop.h"
23#include "GlopBuilder.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080024#include "Patch.h"
25#include "PathTessellator.h"
26#include "Properties.h"
27#include "RenderNode.h"
Chris Craik03188872015-02-02 18:39:33 -080028#include "renderstate/MeshState.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080029#include "renderstate/RenderState.h"
30#include "ShadowTessellator.h"
31#include "SkiaShader.h"
32#include "Vector.h"
33#include "VertexBuffer.h"
34#include "utils/GLUtils.h"
35#include "utils/PaintUtils.h"
36#include "utils/TraceUtils.h"
37
Romain Guye4d01122010-06-16 18:44:05 -070038#include <stdlib.h>
39#include <stdint.h>
40#include <sys/types.h>
41
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070043#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040044#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070045#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070048#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guy08aa2cb2011-03-17 11:06:57 -070050#include <private/hwui/DrawGlInfo.h>
51
Romain Guy5b3b3522010-10-27 18:57:51 -070052#include <ui/Rect.h>
53
Chris Craik62d307c2014-07-29 10:35:13 -070054#if DEBUG_DETAILED_EVENTS
55 #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
56#else
57 #define EVENT_LOGD(...)
58#endif
59
Chris Craik0519c812015-02-11 13:17:06 -080060#define USE_GLOPS true
61
Romain Guye4d01122010-06-16 18:44:05 -070062namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070063namespace uirenderer {
64
Romain Guy9d5316e2010-06-24 19:30:36 -070065///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070066// Constructors/destructor
67///////////////////////////////////////////////////////////////////////////////
68
John Reck3b202512014-06-23 13:13:08 -070069OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Tom Hudson984162f2014-10-10 13:38:16 -040070 : mState(*this)
Chris Craik058fc642014-07-23 18:19:28 -070071 , mCaches(Caches::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -070072 , mRenderState(renderState)
Chris Craik65fe5ee2015-01-26 18:06:29 -080073 , mFrameStarted(false)
Chris Craik058fc642014-07-23 18:19:28 -070074 , mScissorOptimizationDisabled(false)
Chris Craik284b2432014-09-18 16:05:35 -070075 , mSuppressTiling(false)
76 , mFirstFrameAfterResize(true)
Tom Hudson107843d2014-09-08 11:26:26 -040077 , mDirty(false)
John Reck1aa5d2d2014-07-24 13:38:28 -070078 , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
Chris Craik058fc642014-07-23 18:19:28 -070079 , mLightRadius(FLT_MIN)
80 , mAmbientShadowAlpha(0)
81 , mSpotShadowAlpha(0) {
Chris Craik527a3aa2013-03-04 10:19:31 -080082 // *set* draw modifiers to be 0
83 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -070084 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -070085
Chris Craik03188872015-02-02 18:39:33 -080086 memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices));
Romain Guye4d01122010-06-16 18:44:05 -070087}
88
Romain Guy85bf02f2010-06-22 13:11:24 -070089OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -070090 // The context has already been destroyed at this point, do not call
91 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -070092}
93
Romain Guy87e2f7572012-09-24 11:37:12 -070094void OpenGLRenderer::initProperties() {
95 char property[PROPERTY_VALUE_MAX];
96 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
97 mScissorOptimizationDisabled = !strcasecmp(property, "true");
98 INIT_LOGD(" Scissor optimization %s",
99 mScissorOptimizationDisabled ? "disabled" : "enabled");
100 } else {
101 INIT_LOGD(" Scissor optimization enabled");
102 }
Romain Guy13631f32012-01-30 17:41:55 -0800103}
104
Chris Craik058fc642014-07-23 18:19:28 -0700105void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
106 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
107 mLightCenter = lightCenter;
108 mLightRadius = lightRadius;
109 mAmbientShadowAlpha = ambientShadowAlpha;
110 mSpotShadowAlpha = spotShadowAlpha;
111}
112
Romain Guy13631f32012-01-30 17:41:55 -0800113///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700114// Setup
115///////////////////////////////////////////////////////////////////////////////
116
Chris Craik797b95b2014-05-20 18:10:25 -0700117void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700118 glDisable(GL_DITHER);
119 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Chris Craik284b2432014-09-18 16:05:35 -0700120 mFirstFrameAfterResize = true;
Romain Guy35643dd2012-09-18 15:40:58 -0700121}
122
Romain Guy96885eb2013-03-26 15:05:58 -0700123void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800124 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800125 mCaches.clearGarbage();
Tom Hudson984162f2014-10-10 13:38:16 -0400126 mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
Romain Guy96885eb2013-03-26 15:05:58 -0700127 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700128 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700129}
130
Tom Hudson107843d2014-09-08 11:26:26 -0400131void OpenGLRenderer::startFrame() {
132 if (mFrameStarted) return;
Romain Guy96885eb2013-03-26 15:05:58 -0700133 mFrameStarted = true;
134
Tom Hudson984162f2014-10-10 13:38:16 -0400135 mState.setDirtyClip(true);
Romain Guyddf74372012-05-22 14:07:07 -0700136
Romain Guy96885eb2013-03-26 15:05:58 -0700137 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700138
Tom Hudson984162f2014-10-10 13:38:16 -0400139 mRenderState.setViewport(mState.getWidth(), mState.getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800140
Romain Guy54c1a642012-09-27 17:55:46 -0700141 // Functors break the tiling extension in pretty spectacular ways
142 // This ensures we don't use tiling when a functor is going to be
143 // invoked during the frame
Chris Craik284b2432014-09-18 16:05:35 -0700144 mSuppressTiling = mCaches.hasRegisteredFunctors()
145 || mFirstFrameAfterResize;
146 mFirstFrameAfterResize = false;
Romain Guy54c1a642012-09-27 17:55:46 -0700147
Chris Craikd6b65f62014-01-01 14:45:21 -0800148 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700149
Romain Guy7c450aa2012-09-21 19:15:00 -0700150 debugOverdraw(true, true);
151
Tom Hudson107843d2014-09-08 11:26:26 -0400152 clear(mTilingClip.left, mTilingClip.top,
Romain Guy96885eb2013-03-26 15:05:58 -0700153 mTilingClip.right, mTilingClip.bottom, mOpaque);
154}
155
Tom Hudson107843d2014-09-08 11:26:26 -0400156void OpenGLRenderer::prepareDirty(float left, float top,
Romain Guy96885eb2013-03-26 15:05:58 -0700157 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700158
Romain Guy96885eb2013-03-26 15:05:58 -0700159 setupFrameState(left, top, right, bottom, opaque);
160
161 // Layer renderers will start the frame immediately
162 // The framebuffer renderer will first defer the display list
163 // for each layer and wait until the first drawing command
164 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800165 if (currentSnapshot()->fbo == 0) {
Chris Craik44eb2c02015-01-29 09:45:09 -0800166 mRenderState.blend().syncEnabled();
Romain Guy96885eb2013-03-26 15:05:58 -0700167 updateLayers();
168 } else {
Tom Hudson107843d2014-09-08 11:26:26 -0400169 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700170 }
Romain Guy7c25aab2012-10-18 15:05:02 -0700171}
172
Romain Guydcfc8362013-01-03 13:08:57 -0800173void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
174 // If we know that we are going to redraw the entire framebuffer,
175 // perform a discard to let the driver know we don't need to preserve
176 // the back buffer for this frame.
Chris Craik117bdbc2015-02-05 10:12:38 -0800177 if (mCaches.extensions().hasDiscardFramebuffer() &&
Tom Hudson984162f2014-10-10 13:38:16 -0400178 left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
Chris Craik6b109c72015-02-27 10:55:28 -0800179 const bool isFbo = getTargetFbo() == 0;
Romain Guyf1581982013-01-31 17:20:30 -0800180 const GLenum attachments[] = {
181 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
182 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800183 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
184 }
185}
186
Tom Hudson107843d2014-09-08 11:26:26 -0400187void OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
John Reck23d307c2014-10-27 12:38:48 -0700188 if (!opaque) {
Chris Craik65fe5ee2015-01-26 18:06:29 -0800189 mRenderState.scissor().setEnabled(true);
190 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700191 glClear(GL_COLOR_BUFFER_BIT);
Tom Hudson107843d2014-09-08 11:26:26 -0400192 mDirty = true;
193 return;
Romain Guyddf74372012-05-22 14:07:07 -0700194 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700195
Chris Craik65fe5ee2015-01-26 18:06:29 -0800196 mRenderState.scissor().reset();
Romain Guyddf74372012-05-22 14:07:07 -0700197}
198
henry.uh_chen33f5a592014-07-02 19:36:56 +0800199void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700200 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800201 const Snapshot* snapshot = currentSnapshot();
202
Chris Craik14e51302013-12-30 15:32:54 -0800203 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800204 if (snapshot->flags & Snapshot::kFlagFboTarget) {
205 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700206 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700207
henry.uh_chen33f5a592014-07-02 19:36:56 +0800208 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800209 }
210}
211
henry.uh_chen33f5a592014-07-02 19:36:56 +0800212void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800213 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800214 if(expand) {
215 // Expand the startTiling region by 1
216 int leftNotZero = (clip.left > 0) ? 1 : 0;
217 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
218
219 mCaches.startTiling(
220 clip.left - leftNotZero,
221 windowHeight - clip.bottom - topNotZero,
222 clip.right - clip.left + leftNotZero + 1,
223 clip.bottom - clip.top + topNotZero + 1,
224 opaque);
225 } else {
226 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800227 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800228 }
Romain Guy54c1a642012-09-27 17:55:46 -0700229 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700230}
231
232void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700233 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700234}
235
Tom Hudson107843d2014-09-08 11:26:26 -0400236bool OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700237 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700238 endTiling();
Chris Craik4ac36f82014-12-09 16:54:03 -0800239 mTempPaths.clear();
240
Romain Guyca89e2a2013-03-08 17:44:20 -0800241 // When finish() is invoked on FBO 0 we've reached the end
242 // of the current frame
Chris Craik6b109c72015-02-27 10:55:28 -0800243 if (getTargetFbo() == 0) {
Romain Guyca89e2a2013-03-08 17:44:20 -0800244 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700245 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800246 }
247
Romain Guy11cb6422012-09-21 00:39:43 -0700248 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700249#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700250 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700251#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700252
Romain Guyc15008e2010-11-10 11:59:15 -0800253#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800254 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700255#else
256 if (mCaches.getDebugLevel() & kDebugMemory) {
257 mCaches.dumpMemoryUsage();
258 }
Romain Guyc15008e2010-11-10 11:59:15 -0800259#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700260 }
Romain Guy96885eb2013-03-26 15:05:58 -0700261
262 mFrameStarted = false;
Tom Hudson107843d2014-09-08 11:26:26 -0400263
264 return reportAndClearDirty();
Romain Guyb025b9c2010-09-16 14:16:48 -0700265}
266
Romain Guy35643dd2012-09-18 15:40:58 -0700267void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700268 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
269 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700270 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700271
Chris Craik65fe5ee2015-01-26 18:06:29 -0800272 mRenderState.scissor().reset();
Romain Guy35643dd2012-09-18 15:40:58 -0700273 dirtyClip();
274}
275
Andreas Gampe64bb4132014-11-22 00:35:09 +0000276void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Tom Hudson984162f2014-10-10 13:38:16 -0400277 if (mState.currentlyIgnored()) return;
Chris Craik408eb122013-03-26 18:55:15 -0700278
Rob Tsuk487a92c2015-01-06 13:22:54 -0800279 Rect clip(mState.currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700280 clip.snapToPixelBoundaries();
281
Romain Guyd643bb52011-03-01 14:55:21 -0800282 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800283 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800284 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800285 dirtyLayerUnchecked(clip, getRegion());
286 }
Romain Guyd643bb52011-03-01 14:55:21 -0800287
Romain Guy08aa2cb2011-03-17 11:06:57 -0700288 DrawGlInfo info;
289 info.clipLeft = clip.left;
290 info.clipTop = clip.top;
291 info.clipRight = clip.right;
292 info.clipBottom = clip.bottom;
293 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700294 info.width = getViewportWidth();
295 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800296 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700297
Tom Hudson984162f2014-10-10 13:38:16 -0400298 bool prevDirtyClip = mState.getDirtyClip();
Chris Craik54f574a2013-08-26 11:23:46 -0700299 // setup GL state for functor
Tom Hudson984162f2014-10-10 13:38:16 -0400300 if (mState.getDirtyClip()) {
Chris Craik54f574a2013-08-26 11:23:46 -0700301 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
302 }
Chris Craik65fe5ee2015-01-26 18:06:29 -0800303 if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700304 setScissorFromClip();
305 }
Chris Craik54f574a2013-08-26 11:23:46 -0700306
John Reck3b202512014-06-23 13:13:08 -0700307 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
308 // Scissor may have been modified, reset dirty clip
309 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800310
Tom Hudson107843d2014-09-08 11:26:26 -0400311 mDirty = true;
Chet Haasedaf98e92011-01-10 14:10:36 -0800312}
313
Romain Guyf6a11b82010-06-23 17:47:49 -0700314///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700315// Debug
316///////////////////////////////////////////////////////////////////////////////
317
Chris Craik62d307c2014-07-29 10:35:13 -0700318void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
319#if DEBUG_DETAILED_EVENTS
320 const int BUFFER_SIZE = 256;
321 va_list ap;
322 char buf[BUFFER_SIZE];
323
324 va_start(ap, fmt);
325 vsnprintf(buf, BUFFER_SIZE, fmt, ap);
326 va_end(ap);
327
328 eventMark(buf);
329#endif
330}
331
332
Romain Guy0f667532013-03-01 14:31:04 -0800333void OpenGLRenderer::eventMark(const char* name) const {
334 mCaches.eventMark(0, name);
335}
336
Romain Guy87e2f7572012-09-24 11:37:12 -0700337void OpenGLRenderer::startMark(const char* name) const {
338 mCaches.startMark(0, name);
339}
340
341void OpenGLRenderer::endMark() const {
342 mCaches.endMark();
343}
344
345void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700346 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700347}
348
349void OpenGLRenderer::renderOverdraw() {
Chris Craik6b109c72015-02-27 10:55:28 -0800350 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700351 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700352
Chris Craik65fe5ee2015-01-26 18:06:29 -0800353 mRenderState.scissor().setEnabled(true);
354 mRenderState.scissor().set(clip->left,
355 mState.firstSnapshot()->getViewportHeight() - clip->bottom,
356 clip->right - clip->left,
357 clip->bottom - clip->top);
Romain Guy87e2f7572012-09-24 11:37:12 -0700358
Romain Guy627c6fd2013-08-21 11:53:18 -0700359 // 1x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800360 mRenderState.stencil().enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700361 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
362
363 // 2x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800364 mRenderState.stencil().enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700365 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
366
367 // 3x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800368 mRenderState.stencil().enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700369 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
370
371 // 4x overdraw and higher
Chris Craik96a5c4c2015-01-27 15:46:35 -0800372 mRenderState.stencil().enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700373 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
374
Chris Craik96a5c4c2015-01-27 15:46:35 -0800375 mRenderState.stencil().disable();
Romain Guy87e2f7572012-09-24 11:37:12 -0700376 }
377}
378
379///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700380// Layers
381///////////////////////////////////////////////////////////////////////////////
382
383bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700384 if (layer->deferredUpdateScheduled && layer->renderer
385 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700386
Romain Guy7c450aa2012-09-21 19:15:00 -0700387 if (inFrame) {
388 endTiling();
389 debugOverdraw(false, false);
390 }
Romain Guy11cb6422012-09-21 00:39:43 -0700391
Romain Guy96885eb2013-03-26 15:05:58 -0700392 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Chris Craik69e5adf2014-08-14 13:34:01 -0700393 layer->render(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700394 } else {
Chris Craik69e5adf2014-08-14 13:34:01 -0700395 layer->defer(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700396 }
Romain Guy11cb6422012-09-21 00:39:43 -0700397
398 if (inFrame) {
399 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800400 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700401 }
402
Romain Guy5bb3c732012-11-29 17:52:58 -0800403 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700404 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700405
406 return true;
407 }
408
409 return false;
410}
411
412void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700413 // If draw deferring is enabled this method will simply defer
414 // the display list of each individual layer. The layers remain
415 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700416 int count = mLayerUpdates.size();
417 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700418 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
419 startMark("Layer Updates");
420 } else {
421 startMark("Defer Layer Updates");
422 }
Romain Guy11cb6422012-09-21 00:39:43 -0700423
Chris Craik1206b9b2013-04-04 14:46:24 -0700424 // Note: it is very important to update the layers in order
425 for (int i = 0; i < count; i++) {
John Reck0e89e2b2014-10-31 14:49:06 -0700426 Layer* layer = mLayerUpdates.itemAt(i).get();
Romain Guy11cb6422012-09-21 00:39:43 -0700427 updateLayer(layer, false);
Romain Guy11cb6422012-09-21 00:39:43 -0700428 }
Romain Guy11cb6422012-09-21 00:39:43 -0700429
Romain Guy96885eb2013-03-26 15:05:58 -0700430 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
431 mLayerUpdates.clear();
Chris Craik6b109c72015-02-27 10:55:28 -0800432 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700433 }
434 endMark();
435 }
436}
437
438void OpenGLRenderer::flushLayers() {
439 int count = mLayerUpdates.size();
440 if (count > 0) {
441 startMark("Apply Layer Updates");
Romain Guy96885eb2013-03-26 15:05:58 -0700442
Chris Craik1206b9b2013-04-04 14:46:24 -0700443 // Note: it is very important to update the layers in order
444 for (int i = 0; i < count; i++) {
Chris Craik70850ea2014-11-18 10:49:23 -0800445 mLayerUpdates.itemAt(i)->flush();
Romain Guy96885eb2013-03-26 15:05:58 -0700446 }
447
448 mLayerUpdates.clear();
Chris Craik6b109c72015-02-27 10:55:28 -0800449 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700450
Romain Guy11cb6422012-09-21 00:39:43 -0700451 endMark();
452 }
453}
454
455void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
456 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700457 // Make sure we don't introduce duplicates.
458 // SortedVector would do this automatically but we need to respect
459 // the insertion order. The linear search is not an issue since
460 // this list is usually very short (typically one item, at most a few)
461 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
462 if (mLayerUpdates.itemAt(i) == layer) {
463 return;
464 }
465 }
Romain Guy11cb6422012-09-21 00:39:43 -0700466 mLayerUpdates.push_back(layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700467 }
468}
469
Romain Guye93482f2013-06-17 13:14:51 -0700470void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
471 if (layer) {
472 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
473 if (mLayerUpdates.itemAt(i) == layer) {
474 mLayerUpdates.removeAt(i);
Romain Guye93482f2013-06-17 13:14:51 -0700475 break;
476 }
477 }
478 }
479}
480
Romain Guy40543602013-06-12 15:31:28 -0700481void OpenGLRenderer::flushLayerUpdates() {
Chris Craik70850ea2014-11-18 10:49:23 -0800482 ATRACE_NAME("Update HW Layers");
Chris Craik44eb2c02015-01-29 09:45:09 -0800483 mRenderState.blend().syncEnabled();
Romain Guy40543602013-06-12 15:31:28 -0700484 updateLayers();
485 flushLayers();
486 // Wait for all the layer updates to be executed
John Reck55156372015-01-21 07:46:37 -0800487 glFinish();
Romain Guy40543602013-06-12 15:31:28 -0700488}
489
John Reck443a7142014-09-04 17:40:05 -0700490void OpenGLRenderer::markLayersAsBuildLayers() {
491 for (size_t i = 0; i < mLayerUpdates.size(); i++) {
492 mLayerUpdates[i]->wasBuildLayered = true;
493 }
494}
495
Romain Guy11cb6422012-09-21 00:39:43 -0700496///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700497// State management
498///////////////////////////////////////////////////////////////////////////////
499
Chris Craik14e51302013-12-30 15:32:54 -0800500void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700501 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800502 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
503 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700504
Chris Craika64a2be2014-05-14 14:17:01 -0700505 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700506 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700507 }
508
Romain Guy2542d192010-08-18 11:47:12 -0700509 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700510 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700511 }
Romain Guy2542d192010-08-18 11:47:12 -0700512
Romain Guy5ec99242010-11-03 16:19:08 -0700513 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700514 endMark(); // Savelayer
Chris Craika8bea8e2014-09-24 11:29:43 -0700515 ATRACE_END(); // SaveLayer
Chris Craik7273daa2013-03-28 11:25:24 -0700516 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800517 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700518 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700519 }
Romain Guybb9524b2010-06-22 18:56:38 -0700520}
521
Romain Guyf6a11b82010-06-23 17:47:49 -0700522///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700523// Layers
524///////////////////////////////////////////////////////////////////////////////
525
526int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700527 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik4ace7302014-09-14 15:49:54 -0700528 // force matrix/clip isolation for layer
529 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
530
Tom Hudson984162f2014-10-10 13:38:16 -0400531 const int count = mState.saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700532
Tom Hudson984162f2014-10-10 13:38:16 -0400533 if (!mState.currentlyIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700534 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700535 }
Romain Guyd55a8612010-06-28 17:42:46 -0700536
537 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700538}
539
Chris Craikd90144d2013-03-19 15:03:48 -0700540void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
541 const Rect untransformedBounds(bounds);
542
Chris Craikd6b65f62014-01-01 14:45:21 -0800543 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700544
545 // Layers only make sense if they are in the framebuffer's bounds
Rob Tsuk487a92c2015-01-06 13:22:54 -0800546 if (bounds.intersect(mState.currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700547 // We cannot work with sub-pixels in this case
548 bounds.snapToPixelBoundaries();
549
550 // When the layer is not an FBO, we may use glCopyTexImage so we
551 // need to make sure the layer does not extend outside the bounds
552 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700553 const Snapshot& previous = *(currentSnapshot()->previous);
554 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
555 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700556 bounds.setEmpty();
557 } else if (fboLayer) {
558 clip.set(bounds);
559 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800560 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700561 inverse.mapRect(clip);
562 clip.snapToPixelBoundaries();
563 if (clip.intersect(untransformedBounds)) {
564 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
565 bounds.set(untransformedBounds);
566 } else {
567 clip.setEmpty();
568 }
569 }
570 } else {
571 bounds.setEmpty();
572 }
573}
574
Chris Craik408eb122013-03-26 18:55:15 -0700575void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
576 bool fboLayer, int alpha) {
577 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
578 bounds.getHeight() > mCaches.maxTextureSize ||
579 (fboLayer && clip.isEmpty())) {
Tom Hudson984162f2014-10-10 13:38:16 -0400580 writableSnapshot()->empty = fboLayer;
Chris Craik408eb122013-03-26 18:55:15 -0700581 } else {
Tom Hudson984162f2014-10-10 13:38:16 -0400582 writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700583 }
584}
585
Chris Craikd90144d2013-03-19 15:03:48 -0700586int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500587 const SkPaint* paint, int flags) {
Tom Hudson984162f2014-10-10 13:38:16 -0400588 const int count = mState.saveSnapshot(flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700589
Tom Hudson984162f2014-10-10 13:38:16 -0400590 if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700591 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
592 // operations will be able to store and restore the current clip and transform info, and
593 // quick rejection will be correct (for display lists)
594
595 Rect bounds(left, top, right, bottom);
596 Rect clip;
597 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500598 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700599
Tom Hudson984162f2014-10-10 13:38:16 -0400600 if (!mState.currentlyIgnored()) {
601 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
602 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
603 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800604 writableSnapshot()->roundRectClipState = nullptr;
Chris Craikd90144d2013-03-19 15:03:48 -0700605 }
606 }
607
608 return count;
609}
610
Romain Guy1c740bc2010-09-13 18:00:09 -0700611/**
612 * Layers are viewed by Skia are slightly different than layers in image editing
613 * programs (for instance.) When a layer is created, previously created layers
614 * and the frame buffer still receive every drawing command. For instance, if a
615 * layer is created and a shape intersecting the bounds of the layers and the
616 * framebuffer is draw, the shape will be drawn on both (unless the layer was
617 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
618 *
619 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
620 * texture. Unfortunately, this is inefficient as it requires every primitive to
621 * be drawn n + 1 times, where n is the number of active layers. In practice this
622 * means, for every primitive:
623 * - Switch active frame buffer
624 * - Change viewport, clip and projection matrix
625 * - Issue the drawing
626 *
627 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700628 * To avoid this, layers are implemented in a different way here, at least in the
629 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
630 * is set. When this flag is set we can redirect all drawing operations into a
631 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700632 *
633 * This implementation relies on the frame buffer being at least RGBA 8888. When
634 * a layer is created, only a texture is created, not an FBO. The content of the
635 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700636 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700637 * buffer and drawing continues as normal. This technique therefore treats the
638 * frame buffer as a scratch buffer for the layers.
639 *
640 * To compose the layers back onto the frame buffer, each layer texture
641 * (containing the original frame buffer data) is drawn as a simple quad over
642 * the frame buffer. The trick is that the quad is set as the composition
643 * destination in the blending equation, and the frame buffer becomes the source
644 * of the composition.
645 *
646 * Drawing layers with an alpha value requires an extra step before composition.
647 * An empty quad is drawn over the layer's region in the frame buffer. This quad
648 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
649 * quad is used to multiply the colors in the frame buffer. This is achieved by
650 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
651 * GL_ZERO, GL_SRC_ALPHA.
652 *
653 * Because glCopyTexImage2D() can be slow, an alternative implementation might
654 * be use to draw a single clipped layer. The implementation described above
655 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700656 *
657 * (1) The frame buffer is actually not cleared right away. To allow the GPU
658 * to potentially optimize series of calls to glCopyTexImage2D, the frame
659 * buffer is left untouched until the first drawing operation. Only when
660 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700661 */
Chet Haased48885a2012-08-28 17:43:28 -0700662bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700663 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik07adacf2014-12-19 10:08:40 -0800664 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
665 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700666
Romain Guyeb993562010-10-05 18:14:38 -0700667 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
668
Romain Guyf607bdc2010-09-10 19:20:06 -0700669 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700670 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700671 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700672 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000673 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700674
675 // Bail out if we won't draw in this snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400676 if (mState.currentlyIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700677 return false;
678 }
Romain Guyf18fd992010-07-08 11:45:51 -0700679
Chris Craik44eb2c02015-01-29 09:45:09 -0800680 mCaches.textureState().activateTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700681 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700682 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700683 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700684 }
685
Derek Sollenberger674554f2014-02-19 16:47:32 +0000686 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700687 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700688 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
689 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500690
Chet Haasea23eed82012-04-12 15:19:04 -0700691 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700692 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700693 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700694
Romain Guy8fb95422010-08-17 18:38:51 -0700695 // Save the layer in the snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400696 writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
697 writableSnapshot()->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700698
Chris Craika8bea8e2014-09-24 11:29:43 -0700699 ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
700 fboLayer ? "" : "unclipped ",
701 layer->getWidth(), layer->getHeight());
Chris Craik7273daa2013-03-28 11:25:24 -0700702 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700703 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700704 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700705 } else {
706 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800708 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700709 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700710 // Workaround for some GL drivers. When reading pixels lying outside
711 // of the window we should get undefined values for those pixels.
712 // Unfortunately some drivers will turn the entire target texture black
713 // when reading outside of the window.
714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
Chris Craike84a2082014-12-22 14:28:49 -0800715 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
Romain Guy9ace8f52011-07-07 20:50:11 -0700716 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800717 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700718
Chris Craika64a2be2014-05-14 14:17:01 -0700719 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
720 bounds.left, getViewportHeight() - bounds.bottom,
721 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700722
Romain Guy54be1cd2011-06-13 19:04:27 -0700723 // Enqueue the buffer coordinates to clear the corresponding region later
Chris Craik51d6a3d2014-12-22 17:16:56 -0800724 mLayers.push_back(Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700725 }
Romain Guyeb993562010-10-05 18:14:38 -0700726 }
Romain Guyf86ef572010-07-01 11:05:42 -0700727
Romain Guyd55a8612010-06-28 17:42:46 -0700728 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700729}
730
Chris Craike63f7c622013-10-17 10:30:55 -0700731bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800732 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700733 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700734
Tom Hudson984162f2014-10-10 13:38:16 -0400735 writableSnapshot()->region = &writableSnapshot()->layer->region;
736 writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
737 writableSnapshot()->fbo = layer->getFbo();
738 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
739 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
740 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800741 writableSnapshot()->roundRectClipState = nullptr;
Romain Guy5b3b3522010-10-27 18:57:51 -0700742
Romain Guy2b7028e2012-09-19 17:25:38 -0700743 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700744 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700745 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700746 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700747 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700748
749 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700751 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700752 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700753 }
754
755 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Chris Craikf27133d2015-02-19 09:51:53 -0800756 layer->getTextureId(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700757
henry.uh_chen33f5a592014-07-02 19:36:56 +0800758 // Expand the startTiling region by 1
759 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700760
761 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Chris Craik65fe5ee2015-01-26 18:06:29 -0800762 mRenderState.scissor().setEnabled(true);
763 mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700764 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700765 glClear(GL_COLOR_BUFFER_BIT);
766
767 dirtyClip();
768
769 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700770 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700771 return true;
772}
773
Romain Guy1c740bc2010-09-13 18:00:09 -0700774/**
775 * Read the documentation of createLayer() before doing anything in this method.
776 */
Chris Craik14e51302013-12-30 15:32:54 -0800777void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
778 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000779 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700780 return;
781 }
782
Chris Craik14e51302013-12-30 15:32:54 -0800783 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800784 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800785 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700786
Chris Craik39a908c2013-06-13 14:39:01 -0700787 bool clipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -0400788 mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800789 &clipRequired, nullptr, false); // safely ignore return, should never be rejected
Chris Craik65fe5ee2015-01-26 18:06:29 -0800790 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik39a908c2013-06-13 14:39:01 -0700791
Romain Guyeb993562010-10-05 18:14:38 -0700792 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700793 endTiling();
794
Romain Guye0aa84b2012-04-03 19:30:26 -0700795 // Detach the texture from the FBO
796 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800797
798 layer->removeFbo(false);
799
Romain Guyeb993562010-10-05 18:14:38 -0700800 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700801 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700802 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700803
Chris Craikd6b65f62014-01-01 14:45:21 -0800804 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700805 }
806
Romain Guy9ace8f52011-07-07 20:50:11 -0700807 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500808 SkPaint layerPaint;
809 layerPaint.setAlpha(layer->getAlpha());
810 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
811 layerPaint.setColorFilter(layer->getColorFilter());
812
813 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700814 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700815 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700816 }
817
Chris Craik96a5c4c2015-01-27 15:46:35 -0800818 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700819
Chris Craik44eb2c02015-01-29 09:45:09 -0800820 mCaches.textureState().activateTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700821
Romain Guy5b3b3522010-10-27 18:57:51 -0700822 // When the layer is stored in an FBO, we can save a bit of fillrate by
823 // drawing only the dirty region
824 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800825 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700826 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700827 } else if (!rect.isEmpty()) {
828 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530829
830 save(0);
831 // the layer contains screen buffer content that shouldn't be alpha modulated
832 // (and any necessary alpha modulation was handled drawing into the layer)
Tom Hudson984162f2014-10-10 13:38:16 -0400833 writableSnapshot()->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700834 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530835 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700836 }
Romain Guy8b55f372010-08-18 17:10:07 -0700837
Romain Guy746b7402010-10-26 16:27:31 -0700838 dirtyClip();
839
Romain Guyeb993562010-10-05 18:14:38 -0700840 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craike84a2082014-12-22 14:28:49 -0800841 layer->setConvexMask(nullptr);
Romain Guy8550c4c2010-10-08 15:49:53 -0700842 if (!mCaches.layerCache.put(layer)) {
Chris Craik07adacf2014-12-19 10:08:40 -0800843 LAYER_LOGD("Deleting layer");
Chris Craike84a2082014-12-22 14:28:49 -0800844 layer->decStrong(nullptr);
Romain Guy1d83e192010-08-17 11:37:00 -0700845 }
846}
847
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Chris Craik26bf3422015-02-26 16:28:17 -0800849 if (USE_GLOPS) {
850 bool snap = !layer->getForceFilter()
851 && layer->getWidth() == (uint32_t) rect.getWidth()
852 && layer->getHeight() == (uint32_t) rect.getHeight();
853 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -0800854 GlopBuilder(mRenderState, mCaches, &glop)
855 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
Chris Craik26bf3422015-02-26 16:28:17 -0800856 .setFillTextureLayer(*layer, getLayerAlpha(layer))
857 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
858 .setModelViewMapUnitToRectOptionalSnap(snap, rect)
859 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
860 .build();
861 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700862
Chris Craik26bf3422015-02-26 16:28:17 -0800863 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700864 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700865 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700866 setupDrawWithTexture();
867 } else {
868 setupDrawWithExternalTexture();
869 }
870 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700871 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500872 setupDrawColorFilter(layer->getColorFilter());
873 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700874 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700875 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500876 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700877 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Chris Craikf27133d2015-02-19 09:51:53 -0800878 setupDrawTexture(layer->getTextureId());
Romain Guy8f0095c2011-05-02 17:24:22 -0700879 } else {
Chris Craikf27133d2015-02-19 09:51:53 -0800880 setupDrawExternalTexture(layer->getTextureId());
Romain Guy8f0095c2011-05-02 17:24:22 -0700881 }
Chris Craik26bf3422015-02-26 16:28:17 -0800882 if (currentTransform()->isPureTranslate()
883 && !layer->getForceFilter()
884 && layer->getWidth() == (uint32_t) rect.getWidth()
885 && layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craika6b52192015-02-27 17:43:02 -0800886 const float x = floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
887 const float y = floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700888
Romain Guyd21b6e12011-11-30 20:21:23 -0800889 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800890 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
891 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700892 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800893 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800894 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
895 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700896 }
897 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700898 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700899
Chris Craik117bdbc2015-02-05 10:12:38 -0800900 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700901}
902
Romain Guy5b3b3522010-10-27 18:57:51 -0700903void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Chris Craik62d307c2014-07-29 10:35:13 -0700904 if (layer->isTextureLayer()) {
905 EVENT_LOGD("composeTextureLayerRect");
906 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
907 drawTextureLayer(layer, rect);
908 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
909 } else {
910 EVENT_LOGD("composeHardwareLayerRect");
Chris Craik182952f2015-03-09 14:17:29 -0700911
912 if (USE_GLOPS) {
913 Blend::ModeOrderSwap modeUsage = swap ?
914 Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap;
915 const Matrix4& transform = swap ? Matrix4::identity() : *currentTransform();
916 bool snap = !swap
917 && layer->getWidth() == static_cast<uint32_t>(rect.getWidth())
918 && layer->getHeight() == static_cast<uint32_t>(rect.getHeight());
919 Glop glop;
920 GlopBuilder(mRenderState, mCaches, &glop)
921 .setMeshTexturedUvQuad(nullptr, layer->texCoords)
922 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), modeUsage)
923 .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
924 .setModelViewMapUnitToRectOptionalSnap(snap, rect)
925 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
926 .build();
927 renderGlop(glop);
928 return;
929 }
930
Romain Guyaa6c24c2011-04-28 18:40:04 -0700931 const Rect& texCoords = layer->texCoords;
932 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
933 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700934
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 float x = rect.left;
936 float y = rect.top;
Chris Craik182952f2015-03-09 14:17:29 -0700937 bool simpleTransform = currentTransform()->isPureTranslate()
938 && layer->getWidth() == (uint32_t) rect.getWidth()
939 && layer->getHeight() == (uint32_t) rect.getHeight();
Romain Guyb2479152011-07-08 11:57:29 -0700940
941 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700942 // When we're swapping, the layer is already in screen coordinates
943 if (!swap) {
Chris Craika6b52192015-02-27 17:43:02 -0800944 x = floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
945 y = floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700946 }
947
Romain Guyd21b6e12011-11-30 20:21:23 -0800948 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800950 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700951 }
952
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500953 SkPaint layerPaint;
954 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
955 layerPaint.setXfermodeMode(layer->getMode());
956 layerPaint.setColorFilter(layer->getColorFilter());
957
958 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700959 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Chris Craikf27133d2015-02-19 09:51:53 -0800960 layer->getTextureId(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -0700961 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -0800962 GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700963
Romain Guyaa6c24c2011-04-28 18:40:04 -0700964 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700965 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700966}
967
Chris Craik34416ea2013-04-15 16:08:28 -0700968/**
969 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
970 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
971 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
972 * by saveLayer's restore
973 */
Chris Craik6b109c72015-02-27 10:55:28 -0800974#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
975 DRAW_COMMAND; \
976 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
977 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
978 DRAW_COMMAND; \
979 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
980 } \
Chris Craik34416ea2013-04-15 16:08:28 -0700981 }
982
983#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
984
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400985// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
986// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
987class LayerShader : public SkShader {
988public:
989 LayerShader(Layer* layer, const SkMatrix* localMatrix)
990 : INHERITED(localMatrix)
991 , mLayer(layer) {
992 }
993
Chris Craike84a2082014-12-22 14:28:49 -0800994 virtual bool asACustomShader(void** data) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400995 if (data) {
996 *data = static_cast<void*>(mLayer);
997 }
998 return true;
999 }
1000
Chris Craike84a2082014-12-22 14:28:49 -08001001 virtual bool isOpaque() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001002 return !mLayer->isBlend();
1003 }
1004
1005protected:
Andreas Gampe64bb4132014-11-22 00:35:09 +00001006 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001007 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1008 }
1009
Chris Craike84a2082014-12-22 14:28:49 -08001010 virtual void flatten(SkWriteBuffer&) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001011 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1012 }
1013
Chris Craike84a2082014-12-22 14:28:49 -08001014 virtual Factory getFactory() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001015 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
Chris Craike84a2082014-12-22 14:28:49 -08001016 return nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001017 }
1018private:
1019 // Unowned.
1020 Layer* mLayer;
1021 typedef SkShader INHERITED;
1022};
1023
Romain Guy5b3b3522010-10-27 18:57:51 -07001024void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001025 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1026
1027 if (layer->getConvexMask()) {
1028 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1029
1030 // clip to the area of the layer the mask can be larger
1031 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1032
1033 SkPaint paint;
1034 paint.setAntiAlias(true);
1035 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1036
Chris Craik3f0854292014-04-15 16:18:08 -07001037 // create LayerShader to map SaveLayer content into subsequent draw
1038 SkMatrix shaderMatrix;
1039 shaderMatrix.setTranslate(rect.left, rect.bottom);
1040 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001041 LayerShader layerShader(layer, &shaderMatrix);
1042 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001043
1044 // Since the drawing primitive is defined in local drawing space,
1045 // we don't need to modify the draw matrix
1046 const SkPath* maskPath = layer->getConvexMask();
1047 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1048
Chris Craike84a2082014-12-22 14:28:49 -08001049 paint.setShader(nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -07001050 restore();
1051
1052 return;
1053 }
1054
Romain Guy5b3b3522010-10-27 18:57:51 -07001055 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001056 layer->setRegionAsRect();
1057
Chris Craik34416ea2013-04-15 16:08:28 -07001058 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001059
Romain Guy5b3b3522010-10-27 18:57:51 -07001060 layer->region.clear();
1061 return;
1062 }
1063
Chris Craik62d307c2014-07-29 10:35:13 -07001064 EVENT_LOGD("composeLayerRegion");
Chris Craik3f0854292014-04-15 16:18:08 -07001065 // standard Region based draw
1066 size_t count;
1067 const android::Rect* rects;
1068 Region safeRegion;
1069 if (CC_LIKELY(hasRectToRectTransform())) {
1070 rects = layer->region.getArray(&count);
1071 } else {
1072 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1073 rects = safeRegion.getArray(&count);
1074 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001075
Chris Craik3f0854292014-04-15 16:18:08 -07001076 const float texX = 1.0f / float(layer->getWidth());
1077 const float texY = 1.0f / float(layer->getHeight());
1078 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001079
Chris Craik182952f2015-03-09 14:17:29 -07001080 if (USE_GLOPS) {
1081 TextureVertex quadVertices[count * 4];
1082 //std::unique_ptr<TextureVertex[]> quadVertices(new TextureVertex[count * 4]);
1083 TextureVertex* mesh = &quadVertices[0];
1084 for (size_t i = 0; i < count; i++) {
1085 const android::Rect* r = &rects[i];
1086
1087 const float u1 = r->left * texX;
1088 const float v1 = (height - r->top) * texY;
1089 const float u2 = r->right * texX;
1090 const float v2 = (height - r->bottom) * texY;
1091
1092 // TODO: Reject quads outside of the clip
1093 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1094 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1095 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1096 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1097 }
1098 Glop glop;
1099 GlopBuilder(mRenderState, mCaches, &glop)
1100 .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6)
1101 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
1102 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1103 .setModelViewOffsetRectSnap(0, 0, rect)
1104 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1105 .build();
1106 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
1107 return;
1108 }
1109
1110 const float alpha = getLayerAlpha(layer);
1111
Chris Craik3f0854292014-04-15 16:18:08 -07001112 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001113
Chris Craik3f0854292014-04-15 16:18:08 -07001114 // We must get (and therefore bind) the region mesh buffer
1115 // after we setup drawing in case we need to mess with the
1116 // stencil buffer in setupDraw()
1117 TextureVertex* mesh = mCaches.getRegionMesh();
1118 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001119
Chris Craik3f0854292014-04-15 16:18:08 -07001120 setupDrawWithTexture();
1121 setupDrawColor(alpha, alpha, alpha, alpha);
1122 setupDrawColorFilter(layer->getColorFilter());
1123 setupDrawBlending(layer);
1124 setupDrawProgram();
1125 setupDrawDirtyRegionsDisabled();
1126 setupDrawPureColorUniforms();
1127 setupDrawColorFilterUniforms(layer->getColorFilter());
Chris Craikf27133d2015-02-19 09:51:53 -08001128 setupDrawTexture(layer->getTextureId());
Chris Craik3f0854292014-04-15 16:18:08 -07001129 if (currentTransform()->isPureTranslate()) {
Chris Craika6b52192015-02-27 17:43:02 -08001130 const float x = floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1131 const float y = floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001132
Chris Craik3f0854292014-04-15 16:18:08 -07001133 layer->setFilter(GL_NEAREST);
1134 setupDrawModelView(kModelViewMode_Translate, false,
1135 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1136 } else {
1137 layer->setFilter(GL_LINEAR);
1138 setupDrawModelView(kModelViewMode_Translate, false,
1139 rect.left, rect.top, rect.right, rect.bottom);
1140 }
1141 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001142
Chris Craik3f0854292014-04-15 16:18:08 -07001143 for (size_t i = 0; i < count; i++) {
1144 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001145
Chris Craik3f0854292014-04-15 16:18:08 -07001146 const float u1 = r->left * texX;
1147 const float v1 = (height - r->top) * texY;
1148 const float u2 = r->right * texX;
1149 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001150
Chris Craik3f0854292014-04-15 16:18:08 -07001151 // TODO: Reject quads outside of the clip
1152 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1153 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1154 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1155 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001156
Chris Craik3f0854292014-04-15 16:18:08 -07001157 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001158
Chris Craik96a5c4c2015-01-27 15:46:35 -08001159 if (numQuads >= kMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001160 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
Chris Craike84a2082014-12-22 14:28:49 -08001161 GL_UNSIGNED_SHORT, nullptr));
Chris Craik3f0854292014-04-15 16:18:08 -07001162 numQuads = 0;
1163 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001164 }
Chris Craik3f0854292014-04-15 16:18:08 -07001165 }
1166
1167 if (numQuads > 0) {
1168 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
Chris Craike84a2082014-12-22 14:28:49 -08001169 GL_UNSIGNED_SHORT, nullptr));
Chris Craik3f0854292014-04-15 16:18:08 -07001170 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001171
Romain Guy5b3b3522010-10-27 18:57:51 -07001172#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001173 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001174#endif
1175
Chris Craik3f0854292014-04-15 16:18:08 -07001176 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001177}
1178
Romain Guy3a3133d2011-02-01 22:59:58 -08001179#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001180void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001181 size_t count;
1182 const android::Rect* rects = region.getArray(&count);
1183
1184 uint32_t colors[] = {
1185 0x7fff0000, 0x7f00ff00,
1186 0x7f0000ff, 0x7fff00ff,
1187 };
1188
1189 int offset = 0;
1190 int32_t top = rects[0].top;
1191
1192 for (size_t i = 0; i < count; i++) {
1193 if (top != rects[i].top) {
1194 offset ^= 0x2;
1195 top = rects[i].top;
1196 }
1197
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001198 SkPaint paint;
1199 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001200 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001201 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001202 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001203}
Chris Craike63f7c622013-10-17 10:30:55 -07001204#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001205
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001206void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001207 Vector<float> rects;
1208
1209 SkRegion::Iterator it(region);
1210 while (!it.done()) {
1211 const SkIRect& r = it.rect();
1212 rects.push(r.fLeft);
1213 rects.push(r.fTop);
1214 rects.push(r.fRight);
1215 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001216 it.next();
1217 }
1218
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001219 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001220}
1221
Romain Guy5b3b3522010-10-27 18:57:51 -07001222void OpenGLRenderer::dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -08001223 const float right, const float bottom, const Matrix4& transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001224 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001225 Rect bounds(left, top, right, bottom);
1226 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001227 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001228 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001229}
1230
1231void OpenGLRenderer::dirtyLayer(const float left, const float top,
1232 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001233 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001234 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001235 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001236 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001237}
1238
1239void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001240 if (bounds.intersect(mState.currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001241 bounds.snapToPixelBoundaries();
1242 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1243 if (!dirty.isEmpty()) {
1244 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001245 }
1246 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001247}
1248
Chris Craik4063a0e2013-11-15 16:06:56 -08001249void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001250 GLsizei elementsCount = quadsCount * 6;
1251 while (elementsCount > 0) {
Chris Craik922d3a72015-02-13 17:47:21 -08001252 GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
Romain Guy448455f2013-07-22 13:57:50 -07001253
Romain Guy3380cfd2013-08-15 16:57:57 -07001254 setupDrawIndexedVertices(&mesh[0].x);
Chris Craike84a2082014-12-22 14:28:49 -08001255 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr);
Romain Guy448455f2013-07-22 13:57:50 -07001256
1257 elementsCount -= drawCount;
1258 // Though there are 4 vertices in a quad, we use 6 indices per
1259 // quad to draw with GL_TRIANGLES
1260 mesh += (drawCount / 6) * 4;
1261 }
1262}
1263
Romain Guy54be1cd2011-06-13 19:04:27 -07001264void OpenGLRenderer::clearLayerRegions() {
Chris Craik2bb8f562015-02-17 16:42:02 -08001265 const size_t quadCount = mLayers.size();
1266 if (quadCount == 0) return;
Romain Guy54be1cd2011-06-13 19:04:27 -07001267
Tom Hudson984162f2014-10-10 13:38:16 -04001268 if (!mState.currentlyIgnored()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001269 EVENT_LOGD("clearLayerRegions");
Romain Guy54be1cd2011-06-13 19:04:27 -07001270 // Doing several glScissor/glClear here can negatively impact
1271 // GPUs with a tiler architecture, instead we draw quads with
1272 // the Clear blending mode
1273
1274 // The list contains bounds that have already been clipped
1275 // against their initial clip rect, and the current clip
1276 // is likely different so we need to disable clipping here
Chris Craik65fe5ee2015-01-26 18:06:29 -08001277 bool scissorChanged = mRenderState.scissor().setEnabled(false);
Romain Guy54be1cd2011-06-13 19:04:27 -07001278
Chris Craik2bb8f562015-02-17 16:42:02 -08001279 Vertex mesh[quadCount * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001280 Vertex* vertex = mesh;
1281
Chris Craik2bb8f562015-02-17 16:42:02 -08001282 for (uint32_t i = 0; i < quadCount; i++) {
Chris Craik51d6a3d2014-12-22 17:16:56 -08001283 const Rect& bounds = mLayers[i];
Romain Guy54be1cd2011-06-13 19:04:27 -07001284
Chris Craik51d6a3d2014-12-22 17:16:56 -08001285 Vertex::set(vertex++, bounds.left, bounds.top);
1286 Vertex::set(vertex++, bounds.right, bounds.top);
1287 Vertex::set(vertex++, bounds.left, bounds.bottom);
1288 Vertex::set(vertex++, bounds.right, bounds.bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001289 }
Romain Guye67307c2013-02-11 18:01:20 -08001290 // We must clear the list of dirty rects before we
1291 // call setupDraw() to prevent stencil setup to do
1292 // the same thing again
1293 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001294
Chris Craik2bb8f562015-02-17 16:42:02 -08001295 if (USE_GLOPS) {
1296 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08001297 GlopBuilder(mRenderState, mCaches, &glop)
1298 .setMeshIndexedQuads(&mesh[0], quadCount)
Chris Craik2bb8f562015-02-17 16:42:02 -08001299 .setFillClear()
Chris Craikf27133d2015-02-19 09:51:53 -08001300 .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
Chris Craikef250742015-02-25 17:16:16 -08001301 .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect()))
Chris Craik2bb8f562015-02-17 16:42:02 -08001302 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1303 .build();
Chris Craik6b109c72015-02-27 10:55:28 -08001304 renderGlop(glop, false);
Chris Craik2bb8f562015-02-17 16:42:02 -08001305 } else {
1306 SkPaint clearPaint;
1307 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001308
Chris Craik2bb8f562015-02-17 16:42:02 -08001309 setupDraw(false);
1310 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1311 setupDrawBlending(&clearPaint, true);
1312 setupDrawProgram();
1313 setupDrawPureColorUniforms();
1314 setupDrawModelView(kModelViewMode_Translate, false,
1315 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001316
Chris Craik2bb8f562015-02-17 16:42:02 -08001317 issueIndexedQuadDraw(&mesh[0], quadCount);
1318 }
Romain Guy8a4ac612012-07-17 17:32:48 -07001319
Chris Craik65fe5ee2015-01-26 18:06:29 -08001320 if (scissorChanged) mRenderState.scissor().setEnabled(true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001321 } else {
Romain Guye67307c2013-02-11 18:01:20 -08001322 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001323 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001324}
1325
Romain Guybd6b79b2010-06-26 00:13:53 -07001326///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001327// State Deferral
1328///////////////////////////////////////////////////////////////////////////////
1329
Chris Craikff785832013-03-08 13:12:16 -08001330bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001331 const Rect& currentClip = mState.currentClipRect();
Chris Craikd6b65f62014-01-01 14:45:21 -08001332 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001333
Chris Craikff785832013-03-08 13:12:16 -08001334 if (stateDeferFlags & kStateDeferFlag_Draw) {
1335 // state has bounds initialized in local coordinates
1336 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001337 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001338 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001339 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1340 // is used, it should more closely duplicate the quickReject logic (in how it uses
1341 // snapToPixelBoundaries)
1342
Rob Tsuk487a92c2015-01-06 13:22:54 -08001343 if (!clippedBounds.intersect(currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001344 // quick rejected
1345 return true;
1346 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001347
Chris Craika02c4ed2013-06-14 13:43:58 -07001348 state.mClipSideFlags = kClipSide_None;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001349 if (!currentClip.contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001350 int& flags = state.mClipSideFlags;
1351 // op partially clipped, so record which sides are clipped for clip-aware merging
Rob Tsuk487a92c2015-01-06 13:22:54 -08001352 if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1353 if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1354 if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1355 if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001356 }
1357 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001358 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001359 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1360 // overdraw avoidance (since we don't know what it overlaps)
1361 state.mClipSideFlags = kClipSide_ConservativeFull;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001362 state.mBounds.set(currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001363 }
1364 }
1365
Chris Craik527a3aa2013-03-04 10:19:31 -08001366 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1367 if (state.mClipValid) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001368 state.mClip.set(currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001369 }
1370
Chris Craik7273daa2013-03-28 11:25:24 -07001371 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1372 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001373 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001374 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001375 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001376
1377 // always store/restore, since it's just a pointer
1378 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001379 return false;
1380}
1381
Chris Craik527a3aa2013-03-04 10:19:31 -08001382void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001383 setMatrix(state.mMatrix);
Tom Hudson984162f2014-10-10 13:38:16 -04001384 writableSnapshot()->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001385 mDrawModifiers = state.mDrawModifiers;
Tom Hudson984162f2014-10-10 13:38:16 -04001386 writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001387
Chris Craik527a3aa2013-03-04 10:19:31 -08001388 if (state.mClipValid && !skipClipRestore) {
Tom Hudson984162f2014-10-10 13:38:16 -04001389 writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
Chris Craik28ce94a2013-05-31 11:38:03 -07001390 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001391 dirtyClip();
1392 }
Chris Craikc3566d02013-02-04 16:16:33 -08001393}
1394
Chris Craik28ce94a2013-05-31 11:38:03 -07001395/**
1396 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1397 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1398 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1399 *
1400 * This method should be called when restoreDisplayState() won't be restoring the clip
1401 */
1402void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
Chris Craike84a2082014-12-22 14:28:49 -08001403 if (clipRect != nullptr) {
Tom Hudson984162f2014-10-10 13:38:16 -04001404 writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
Chris Craik28ce94a2013-05-31 11:38:03 -07001405 } else {
Tom Hudson984162f2014-10-10 13:38:16 -04001406 writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001407 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001408 dirtyClip();
Chris Craik65fe5ee2015-01-26 18:06:29 -08001409 bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
1410 mRenderState.scissor().setEnabled(enableScissor);
Chris Craik527a3aa2013-03-04 10:19:31 -08001411}
1412
Chris Craikc3566d02013-02-04 16:16:33 -08001413///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001414// Clipping
1415///////////////////////////////////////////////////////////////////////////////
1416
Romain Guybb9524b2010-06-22 18:56:38 -07001417void OpenGLRenderer::setScissorFromClip() {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001418 Rect clip(mState.currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001419 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001420
Chris Craik65fe5ee2015-01-26 18:06:29 -08001421 if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001422 clip.getWidth(), clip.getHeight())) {
Tom Hudson984162f2014-10-10 13:38:16 -04001423 mState.setDirtyClip(false);
Romain Guy8a4ac612012-07-17 17:32:48 -07001424 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001425}
1426
Romain Guy8ce00302013-01-15 18:51:42 -08001427void OpenGLRenderer::ensureStencilBuffer() {
1428 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1429 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1430 // just hope we have one when hasLayer() returns false.
1431 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001432 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001433 }
1434}
1435
1436void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1437 // The layer's FBO is already bound when we reach this stage
1438 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001439 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1440 // is attached after we initiated tiling. We must turn it off,
1441 // attach the new render buffer then turn tiling back on
1442 endTiling();
1443
Romain Guy8d4aeb72013-02-12 16:08:55 -08001444 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Chris Craik117bdbc2015-02-05 10:12:38 -08001445 Stencil::getSmallestStencilFormat(),
1446 layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001447 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001448
Romain Guyf735c8e2013-01-31 17:45:55 -08001449 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001450 }
1451}
1452
Rob Tsuk487a92c2015-01-06 13:22:54 -08001453static void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1454 float x, float y) {
1455 Vertex v;
1456 v.x = x;
1457 v.y = y;
1458 transform.mapPoint(v.x, v.y);
1459 rectangleVertices.push_back(v);
1460}
1461
1462static void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1463 Vertex v;
1464 v.x = x;
1465 v.y = y;
1466 rectangleVertices.push_back(v);
1467}
1468
1469void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
Chris Craik2bb8f562015-02-17 16:42:02 -08001470 int quadCount = rectangleList.getTransformedRectanglesCount();
1471 std::vector<Vertex> rectangleVertices(quadCount * 4);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001472 Rect scissorBox = rectangleList.calculateBounds();
1473 scissorBox.snapToPixelBoundaries();
Chris Craik2bb8f562015-02-17 16:42:02 -08001474 for (int i = 0; i < quadCount; ++i) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001475 const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1476 const Matrix4& transform = tr.getTransform();
1477 Rect bounds = tr.getBounds();
1478 if (transform.rectToRect()) {
1479 transform.mapRect(bounds);
1480 if (!bounds.intersect(scissorBox)) {
1481 bounds.setEmpty();
1482 } else {
1483 handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1484 handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1485 handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1486 handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1487 }
1488 } else {
1489 handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1490 handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1491 handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1492 handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1493 }
1494 }
1495
Chris Craik65fe5ee2015-01-26 18:06:29 -08001496 mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
Rob Tsuk487a92c2015-01-06 13:22:54 -08001497 scissorBox.getWidth(), scissorBox.getHeight());
1498
Chris Craik2bb8f562015-02-17 16:42:02 -08001499 if (USE_GLOPS) {
1500 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08001501 GlopBuilder(mRenderState, mCaches, &glop)
1502 .setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
Chris Craik2bb8f562015-02-17 16:42:02 -08001503 .setFillBlack()
Chris Craikf27133d2015-02-19 09:51:53 -08001504 .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
Chris Craik2bb8f562015-02-17 16:42:02 -08001505 .setModelViewOffsetRect(0, 0, scissorBox)
1506 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1507 .build();
1508 renderGlop(glop);
1509 return;
1510 }
1511
Rob Tsuk487a92c2015-01-06 13:22:54 -08001512 const SkPaint* paint = nullptr;
1513 setupDraw();
1514 setupDrawNoTexture();
1515 setupDrawColor(0, 0xff * currentSnapshot()->alpha);
1516 setupDrawShader(getShader(paint));
1517 setupDrawColorFilter(getColorFilter(paint));
1518 setupDrawBlending(paint);
1519 setupDrawProgram();
1520 setupDrawDirtyRegionsDisabled();
1521 setupDrawModelView(kModelViewMode_Translate, false,
1522 0.0f, 0.0f, 0.0f, 0.0f, true);
1523 setupDrawColorUniforms(getShader(paint));
1524 setupDrawShaderUniforms(getShader(paint));
1525 setupDrawColorFilterUniforms(getColorFilter(paint));
1526
1527 issueIndexedQuadDraw(&rectangleVertices[0], rectangleVertices.size() / 4);
1528}
1529
Romain Guy8ce00302013-01-15 18:51:42 -08001530void OpenGLRenderer::setStencilFromClip() {
1531 if (!mCaches.debugOverdraw) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001532 if (!currentSnapshot()->clipIsSimple()) {
1533 int incrementThreshold;
Chris Craik62d307c2014-07-29 10:35:13 -07001534 EVENT_LOGD("setStencilFromClip - enabling");
1535
Romain Guy8ce00302013-01-15 18:51:42 -08001536 // NOTE: The order here is important, we must set dirtyClip to false
1537 // before any draw call to avoid calling back into this method
Tom Hudson984162f2014-10-10 13:38:16 -04001538 mState.setDirtyClip(false);
Romain Guy8ce00302013-01-15 18:51:42 -08001539
1540 ensureStencilBuffer();
1541
Rob Tsuk487a92c2015-01-06 13:22:54 -08001542 const ClipArea& clipArea = currentSnapshot()->getClipArea();
Romain Guy8ce00302013-01-15 18:51:42 -08001543
Rob Tsuk487a92c2015-01-06 13:22:54 -08001544 bool isRectangleList = clipArea.isRectangleList();
1545 if (isRectangleList) {
1546 incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1547 } else {
1548 incrementThreshold = 0;
1549 }
1550
Chris Craik96a5c4c2015-01-27 15:46:35 -08001551 mRenderState.stencil().enableWrite(incrementThreshold);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001552
1553 // Clean and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001554 // to the region's bounds
Chris Craik65fe5ee2015-01-26 18:06:29 -08001555 bool resetScissor = mRenderState.scissor().setEnabled(true);
Romain Guy8ce00302013-01-15 18:51:42 -08001556 if (resetScissor) {
1557 // The scissor was not set so we now need to update it
1558 setScissorFromClip();
1559 }
Rob Tsuk487a92c2015-01-06 13:22:54 -08001560
Chris Craik96a5c4c2015-01-27 15:46:35 -08001561 mRenderState.stencil().clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001562
1563 // stash and disable the outline clip state, since stencil doesn't account for outline
1564 bool storedSkipOutlineClip = mSkipOutlineClip;
1565 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001566
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001567 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001568 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001569 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1570
Rob Tsuk487a92c2015-01-06 13:22:54 -08001571 if (isRectangleList) {
1572 drawRectangleList(clipArea.getRectangleList());
1573 } else {
1574 // NOTE: We could use the region contour path to generate a smaller mesh
1575 // Since we are using the stencil we could use the red book path
1576 // drawing technique. It might increase bandwidth usage though.
Romain Guy8ce00302013-01-15 18:51:42 -08001577
Rob Tsuk487a92c2015-01-06 13:22:54 -08001578 // The last parameter is important: we are not drawing in the color buffer
1579 // so we don't want to dirty the current layer, if any
1580 drawRegionRects(clipArea.getClipRegion(), paint, false);
1581 }
Chris Craik65fe5ee2015-01-26 18:06:29 -08001582 if (resetScissor) mRenderState.scissor().setEnabled(false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001583 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001584
Chris Craik96a5c4c2015-01-27 15:46:35 -08001585 mRenderState.stencil().enableTest(incrementThreshold);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001586
1587 // Draw the region used to generate the stencil if the appropriate debug
1588 // mode is enabled
Rob Tsuk487a92c2015-01-06 13:22:54 -08001589 // TODO: Implement for rectangle list clip areas
1590 if (mCaches.debugStencilClip == Caches::kStencilShowRegion &&
1591 !clipArea.isRectangleList()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001592 paint.setColor(0x7f0000ff);
1593 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001594 drawRegionRects(currentSnapshot()->getClipRegion(), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001595 }
Romain Guy8ce00302013-01-15 18:51:42 -08001596 } else {
Chris Craik62d307c2014-07-29 10:35:13 -07001597 EVENT_LOGD("setStencilFromClip - disabling");
Chris Craik96a5c4c2015-01-27 15:46:35 -08001598 mRenderState.stencil().disable();
Romain Guy8ce00302013-01-15 18:51:42 -08001599 }
1600 }
1601}
1602
Chris Craikf0a59072013-11-19 18:00:46 -08001603/**
1604 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1605 *
1606 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1607 * style, and tessellated AA ramp
1608 */
1609bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001610 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001611 bool snapOut = paint && paint->isAntiAlias();
1612
1613 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1614 float outset = paint->getStrokeWidth() * 0.5f;
1615 left -= outset;
1616 top -= outset;
1617 right += outset;
1618 bottom += outset;
1619 }
1620
Chris Craikdeeda3d2014-05-05 19:09:33 -07001621 bool clipRequired = false;
1622 bool roundRectClipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -04001623 if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -07001624 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001625 return true;
1626 }
1627
Chris Craikf23b25a2014-06-26 15:46:20 -07001628 // not quick rejected, so enable the scissor if clipRequired
Chris Craik65fe5ee2015-01-26 18:06:29 -08001629 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craikf23b25a2014-06-26 15:46:20 -07001630 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001631 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001632}
1633
Romain Guy8ce00302013-01-15 18:51:42 -08001634void OpenGLRenderer::debugClip() {
1635#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001636 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001637 SkPaint paint;
1638 paint.setColor(0x7f00ff00);
1639 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1640
Romain Guy8ce00302013-01-15 18:51:42 -08001641 }
1642#endif
1643}
1644
Chris Craik6b109c72015-02-27 10:55:28 -08001645void OpenGLRenderer::renderGlop(const Glop& glop, bool clearLayer) {
1646 // TODO: It would be best if we could do this before quickRejectSetupScissor()
1647 // changes the scissor test state
1648 if (clearLayer) clearLayerRegions();
1649
Chris Craik117bdbc2015-02-05 10:12:38 -08001650 if (mState.getDirtyClip()) {
1651 if (mRenderState.scissor().isEnabled()) {
1652 setScissorFromClip();
1653 }
1654
1655 setStencilFromClip();
1656 }
1657 mRenderState.render(glop);
Chris Craik2ab95d72015-02-06 15:25:51 -08001658 if (!mRenderState.stencil().isWriteEnabled()) {
1659 // TODO: specify more clearly when a draw should dirty the layer.
1660 // is writing to the stencil the only time we should ignore this?
1661 dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
Chris Craik0519c812015-02-11 13:17:06 -08001662 mDirty = true;
Chris Craik2ab95d72015-02-06 15:25:51 -08001663 }
Chris Craik117bdbc2015-02-05 10:12:38 -08001664}
1665
Romain Guyf6a11b82010-06-23 17:47:49 -07001666///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001667// Drawing commands
1668///////////////////////////////////////////////////////////////////////////////
1669
Chris Craik62d307c2014-07-29 10:35:13 -07001670void OpenGLRenderer::setupDraw(bool clearLayer) {
Chris Craikf0a59072013-11-19 18:00:46 -08001671 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001672 // changes the scissor test state
Chris Craik62d307c2014-07-29 10:35:13 -07001673 if (clearLayer) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001674 // Make sure setScissor & setStencil happen at the beginning of
1675 // this method
Tom Hudson984162f2014-10-10 13:38:16 -04001676 if (mState.getDirtyClip()) {
Chris Craik65fe5ee2015-01-26 18:06:29 -08001677 if (mRenderState.scissor().isEnabled()) {
Chris Craikb98a0162013-02-21 11:30:22 -08001678 setScissorFromClip();
1679 }
Chris Craik62d307c2014-07-29 10:35:13 -07001680
Dohyun Leeadc0d9d2014-11-24 21:08:15 +09001681 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001682 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001683
Romain Guy70ca14e2010-12-13 18:24:33 -08001684 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001685
Romain Guy70ca14e2010-12-13 18:24:33 -08001686 mSetShaderColor = false;
1687 mColorSet = false;
Chris Craik0519c812015-02-11 13:17:06 -08001688 mColor.a = mColor.r = mColor.g = mColor.b = 0.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001689 mTextureUnit = 0;
1690 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001691
1692 // Enable debug highlight when what we're about to draw is tested against
1693 // the stencil buffer and if stencil highlight debugging is on
Chris Craik117bdbc2015-02-05 10:12:38 -08001694 mDescription.hasDebugHighlight = !mCaches.debugOverdraw
1695 && mCaches.debugStencilClip == Caches::kStencilShowHighlight
1696 && mRenderState.stencil().isTestEnabled();
Romain Guy70ca14e2010-12-13 18:24:33 -08001697}
1698
1699void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1700 mDescription.hasTexture = true;
1701 mDescription.hasAlpha8Texture = isAlpha8;
1702}
1703
Romain Guyff316ec2013-02-13 18:39:43 -08001704void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1705 mDescription.hasTexture = true;
1706 mDescription.hasColors = true;
1707 mDescription.hasAlpha8Texture = isAlpha8;
1708}
1709
Romain Guyaa6c24c2011-04-28 18:40:04 -07001710void OpenGLRenderer::setupDrawWithExternalTexture() {
1711 mDescription.hasExternalTexture = true;
1712}
1713
Romain Guy15bc6432011-12-13 13:11:32 -08001714void OpenGLRenderer::setupDrawNoTexture() {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001715 mRenderState.meshState().disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001716}
1717
Chris Craik91a8c7c2014-08-12 14:31:35 -07001718void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
1719 mDescription.hasVertexAlpha = true;
1720 mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
Chet Haase5b0200b2011-04-13 17:58:08 -07001721}
1722
Romain Guy8d0d4782010-12-14 20:13:35 -08001723void OpenGLRenderer::setupDrawColor(int color, int alpha) {
Chris Craik0519c812015-02-11 13:17:06 -08001724 mColor.a = alpha / 255.0f;
1725 mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
1726 mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
1727 mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001728 mColorSet = true;
Chris Craik0519c812015-02-11 13:17:06 -08001729 mSetShaderColor = mDescription.setColorModulate(mColor.a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001730}
1731
Romain Guy86568192010-12-14 15:55:39 -08001732void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
Chris Craik0519c812015-02-11 13:17:06 -08001733 mColor.a = alpha / 255.0f;
1734 mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
1735 mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
1736 mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001737 mColorSet = true;
Chris Craik0519c812015-02-11 13:17:06 -08001738 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColor.r, mColor.g, mColor.b, mColor.a);
Romain Guy86568192010-12-14 15:55:39 -08001739}
1740
Romain Guy41210632012-07-16 17:04:24 -07001741void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1742 mCaches.fontRenderer->describe(mDescription, paint);
1743}
1744
Romain Guy70ca14e2010-12-13 18:24:33 -08001745void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
Chris Craik0519c812015-02-11 13:17:06 -08001746 mColor.a = a;
1747 mColor.r = r;
1748 mColor.g = g;
1749 mColor.b = b;
Romain Guy70ca14e2010-12-13 18:24:33 -08001750 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001751 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001752}
1753
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001754void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
Chris Craike84a2082014-12-22 14:28:49 -08001755 if (shader != nullptr) {
Chris Craik117bdbc2015-02-05 10:12:38 -08001756 SkiaShader::describe(&mCaches, mDescription, mCaches.extensions(), *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001757 }
1758}
1759
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001760void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
Chris Craike84a2082014-12-22 14:28:49 -08001761 if (filter == nullptr) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001762 return;
1763 }
1764
1765 SkXfermode::Mode mode;
Chris Craike84a2082014-12-22 14:28:49 -08001766 if (filter->asColorMode(nullptr, &mode)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001767 mDescription.colorOp = ProgramDescription::kColorBlend;
1768 mDescription.colorMode = mode;
Chris Craike84a2082014-12-22 14:28:49 -08001769 } else if (filter->asColorMatrix(nullptr)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001770 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001771 }
1772}
1773
Romain Guyf09ef512011-05-27 11:43:46 -07001774void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1775 if (mColorSet && mode == SkXfermode::kClear_Mode) {
Chris Craik0519c812015-02-11 13:17:06 -08001776 mColor.a = 1.0f;
1777 mColor.r = mColor.g = mColor.b = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001778 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001779 }
1780}
1781
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001782void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1783 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001784 // When the blending mode is kClear_Mode, we need to use a modulate color
1785 // argb=1,0,0,0
1786 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001787 // TODO: check shader blending, once we have shader drawing support for layers.
Tom Hudson8dfaa492014-12-09 15:03:44 -05001788 bool blend = layer->isBlend()
1789 || getLayerAlpha(layer) < 1.0f
Chris Craik0519c812015-02-11 13:17:06 -08001790 || (mColorSet && mColor.a < 1.0f)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001791 || PaintUtils::isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001792 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001793}
1794
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001795void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1796 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001797 // When the blending mode is kClear_Mode, we need to use a modulate color
1798 // argb=1,0,0,0
1799 accountForClear(mode);
Chris Craik0519c812015-02-11 13:17:06 -08001800 blend |= (mColorSet && mColor.a < 1.0f)
Chris Craik03188872015-02-02 18:39:33 -08001801 || (getShader(paint) && !getShader(paint)->isOpaque())
1802 || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001803 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001804}
1805
1806void OpenGLRenderer::setupDrawProgram() {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001807 mCaches.setProgram(mDescription);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001808 if (mDescription.hasRoundRectClip) {
1809 // TODO: avoid doing this repeatedly, stashing state pointer in program
Tom Hudson984162f2014-10-10 13:38:16 -04001810 const RoundRectClipState* state = writableSnapshot()->roundRectClipState;
Chris Craikaf4d04c2014-07-29 12:50:14 -07001811 const Rect& innerRect = state->innerRect;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001812 glUniform4f(mCaches.program().getUniform("roundRectInnerRectLTRB"),
Chris Craikaf4d04c2014-07-29 12:50:14 -07001813 innerRect.left, innerRect.top,
1814 innerRect.right, innerRect.bottom);
Chris Craik6c15ffa2015-02-02 13:50:55 -08001815 glUniformMatrix4fv(mCaches.program().getUniform("roundRectInvTransform"),
Chris Craikdeeda3d2014-05-05 19:09:33 -07001816 1, GL_FALSE, &state->matrix.data[0]);
Chris Craik4340c262014-09-11 18:58:45 -07001817
1818 // add half pixel to round out integer rect space to cover pixel centers
1819 float roundedOutRadius = state->radius + 0.5f;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001820 glUniform1f(mCaches.program().getUniform("roundRectRadius"),
Chris Craik4340c262014-09-11 18:58:45 -07001821 roundedOutRadius);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001822 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001823}
1824
1825void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1826 mTrackDirtyRegions = false;
1827}
1828
Chris Craik4063a0e2013-11-15 16:06:56 -08001829void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1830 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001831 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001832 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001833 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001834 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001835
Romain Guy86568192010-12-14 15:55:39 -08001836 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001837 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001838
1839 mCaches.program().set(currentSnapshot()->getOrthoMatrix(),
Chris Craike84a2082014-12-22 14:28:49 -08001840 mModelViewMatrix, transformMatrix, offset);
Chris Craika64a2be2014-05-14 14:17:01 -07001841 if (dirty && mTrackDirtyRegions) {
1842 if (!ignoreTransform) {
1843 dirtyLayer(left, top, right, bottom, *currentTransform());
1844 } else {
1845 dirtyLayer(left, top, right, bottom);
1846 }
Romain Guy86568192010-12-14 15:55:39 -08001847 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001848}
1849
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001850void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1851 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Chris Craik0519c812015-02-11 13:17:06 -08001852 mCaches.program().setColor(mColor);
Romain Guy70ca14e2010-12-13 18:24:33 -08001853 }
1854}
1855
Romain Guy86568192010-12-14 15:55:39 -08001856void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001857 if (mSetShaderColor) {
Chris Craik0519c812015-02-11 13:17:06 -08001858 mCaches.program().setColor(mColor);
Romain Guy55368412010-12-14 10:59:41 -08001859 }
1860}
1861
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001862void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
Chris Craike84a2082014-12-22 14:28:49 -08001863 if (shader == nullptr) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001864 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001865 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001866
1867 if (ignoreTransform) {
1868 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1869 // because it was built into modelView / the geometry, and the description needs to
1870 // compensate.
1871 mat4 modelViewWithoutTransform;
1872 modelViewWithoutTransform.loadInverse(*currentTransform());
1873 modelViewWithoutTransform.multiply(mModelViewMatrix);
1874 mModelViewMatrix.load(modelViewWithoutTransform);
1875 }
1876
Chris Craik117bdbc2015-02-05 10:12:38 -08001877 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit,
1878 mCaches.extensions(), *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001879}
1880
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001881void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
Chris Craike84a2082014-12-22 14:28:49 -08001882 if (nullptr == filter) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001883 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001884 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001885
1886 SkColor color;
1887 SkXfermode::Mode mode;
1888 if (filter->asColorMode(&color, &mode)) {
1889 const int alpha = SkColorGetA(color);
1890 const GLfloat a = alpha / 255.0f;
1891 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1892 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1893 const GLfloat b = a * SkColorGetB(color) / 255.0f;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001894 glUniform4f(mCaches.program().getUniform("colorBlend"), r, g, b, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001895 return;
1896 }
1897
1898 SkScalar srcColorMatrix[20];
1899 if (filter->asColorMatrix(srcColorMatrix)) {
1900
1901 float colorMatrix[16];
1902 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1903 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1904 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1905 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1906
1907 // Skia uses the range [0..255] for the addition vector, but we need
1908 // the [0..1] range to apply the vector in GLSL
1909 float colorVector[4];
1910 colorVector[0] = srcColorMatrix[4] / 255.0f;
1911 colorVector[1] = srcColorMatrix[9] / 255.0f;
1912 colorVector[2] = srcColorMatrix[14] / 255.0f;
1913 colorVector[3] = srcColorMatrix[19] / 255.0f;
1914
Chris Craik6c15ffa2015-02-02 13:50:55 -08001915 glUniformMatrix4fv(mCaches.program().getUniform("colorMatrix"), 1,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001916 GL_FALSE, colorMatrix);
Chris Craik6c15ffa2015-02-02 13:50:55 -08001917 glUniform4fv(mCaches.program().getUniform("colorMatrixVector"), 1, colorVector);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001918 return;
1919 }
1920
1921 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001922}
1923
Romain Guy41210632012-07-16 17:04:24 -07001924void OpenGLRenderer::setupDrawTextGammaUniforms() {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001925 mCaches.fontRenderer->setupProgram(mDescription, mCaches.program());
Romain Guy41210632012-07-16 17:04:24 -07001926}
1927
Romain Guy70ca14e2010-12-13 18:24:33 -08001928void OpenGLRenderer::setupDrawSimpleMesh() {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001929 bool force = mRenderState.meshState().bindMeshBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001930 mRenderState.meshState().bindPositionVertexPointer(force, nullptr);
Chris Craik96a5c4c2015-01-27 15:46:35 -08001931 mRenderState.meshState().unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001932}
1933
1934void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001935 if (texture) mCaches.textureState().bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001936 mTextureUnit++;
Chris Craik96a5c4c2015-01-27 15:46:35 -08001937 mRenderState.meshState().enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001938}
1939
Romain Guyaa6c24c2011-04-28 18:40:04 -07001940void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001941 mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001942 mTextureUnit++;
Chris Craik96a5c4c2015-01-27 15:46:35 -08001943 mRenderState.meshState().enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001944}
1945
Romain Guy8f0095c2011-05-02 17:24:22 -07001946void OpenGLRenderer::setupDrawTextureTransform() {
1947 mDescription.hasTextureTransform = true;
1948}
1949
1950void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001951 glUniformMatrix4fv(mCaches.program().getUniform("mainTextureTransform"), 1,
Romain Guyaa6c24c2011-04-28 18:40:04 -07001952 GL_FALSE, &transform.data[0]);
1953}
1954
Chris Craik564acf72014-01-02 16:46:18 -08001955void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1956 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001957 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001958 if (!vertices || vbo) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001959 force = mRenderState.meshState().bindMeshBuffer(vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001960 } else {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001961 force = mRenderState.meshState().unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001962 }
Romain Guyd71dd362011-12-12 19:03:35 -08001963
Chris Craik6c15ffa2015-02-02 13:50:55 -08001964 mRenderState.meshState().bindPositionVertexPointer(force, vertices);
1965 if (mCaches.program().texCoords >= 0) {
1966 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001967 }
1968
Chris Craik96a5c4c2015-01-27 15:46:35 -08001969 mRenderState.meshState().unbindIndicesBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -08001970}
1971
Chris Craik564acf72014-01-02 16:46:18 -08001972void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1973 const GLvoid* texCoords, const GLvoid* colors) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001974 bool force = mRenderState.meshState().unbindMeshBuffer();
Romain Guyff316ec2013-02-13 18:39:43 -08001975 GLsizei stride = sizeof(ColorTextureVertex);
1976
Chris Craik6c15ffa2015-02-02 13:50:55 -08001977 mRenderState.meshState().bindPositionVertexPointer(force, vertices, stride);
1978 if (mCaches.program().texCoords >= 0) {
1979 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords, stride);
Romain Guyff316ec2013-02-13 18:39:43 -08001980 }
Chris Craik6c15ffa2015-02-02 13:50:55 -08001981 int slot = mCaches.program().getAttrib("colors");
Romain Guyff316ec2013-02-13 18:39:43 -08001982 if (slot >= 0) {
1983 glEnableVertexAttribArray(slot);
1984 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1985 }
1986
Chris Craik96a5c4c2015-01-27 15:46:35 -08001987 mRenderState.meshState().unbindIndicesBuffer();
Romain Guyff316ec2013-02-13 18:39:43 -08001988}
1989
Chris Craik564acf72014-01-02 16:46:18 -08001990void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1991 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001992 bool force = false;
1993 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1994 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
Chris Craik96a5c4c2015-01-27 15:46:35 -08001995 // use the default VBO found in RenderState
Romain Guy3b748a42013-04-17 18:54:38 -07001996 if (!vertices || vbo) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001997 force = mRenderState.meshState().bindMeshBuffer(vbo);
Romain Guy3b748a42013-04-17 18:54:38 -07001998 } else {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001999 force = mRenderState.meshState().unbindMeshBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07002000 }
Chris Craik96a5c4c2015-01-27 15:46:35 -08002001 mRenderState.meshState().bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07002002
Chris Craik6c15ffa2015-02-02 13:50:55 -08002003 mRenderState.meshState().bindPositionVertexPointer(force, vertices);
2004 if (mCaches.program().texCoords >= 0) {
2005 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08002006 }
Romain Guy70ca14e2010-12-13 18:24:33 -08002007}
2008
Romain Guy448455f2013-07-22 13:57:50 -07002009void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002010 bool force = mRenderState.meshState().unbindMeshBuffer();
2011 mRenderState.meshState().bindQuadIndicesBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08002012 mRenderState.meshState().bindPositionVertexPointer(force, vertices, kVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07002013}
2014
Romain Guy70ca14e2010-12-13 18:24:33 -08002015///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07002016// Drawing
2017///////////////////////////////////////////////////////////////////////////////
2018
Tom Hudson107843d2014-09-08 11:26:26 -04002019void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Romain Guy0fe478e2010-11-08 12:08:41 -08002020 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
2021 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07002022 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07002023 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07002024 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07002025 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002026 startFrame();
Chris Craikff785832013-03-08 13:12:16 -08002027 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07002028 renderNode->replay(replayStruct, 0);
Tom Hudson107843d2014-09-08 11:26:26 -04002029 return;
Chris Craikc3566d02013-02-04 16:16:33 -08002030 }
2031
Chris Craikef8d6f22014-12-17 11:10:28 -08002032 // Don't avoid overdraw when visualizing, since that makes it harder to
2033 // debug where it's coming from, and when the problem occurs.
2034 bool avoidOverdraw = !mCaches.debugOverdraw;
Rob Tsuk487a92c2015-01-06 13:22:54 -08002035 DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08002036 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07002037 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07002038
2039 flushLayers();
Tom Hudson107843d2014-09-08 11:26:26 -04002040 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07002041
Tom Hudson107843d2014-09-08 11:26:26 -04002042 deferredList.flush(*this, dirty);
2043 } else {
2044 // Even if there is no drawing command(Ex: invisible),
2045 // it still needs startFrame to clear buffer and start tiling.
2046 startFrame();
Romain Guy0fe478e2010-11-08 12:08:41 -08002047 }
2048}
2049
Chris Craik0519c812015-02-11 13:17:06 -08002050void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
Chris Craik0519c812015-02-11 13:17:06 -08002051 float x = 0;
2052 float y = 0;
Romain Guya168d732011-03-18 16:50:13 -07002053
Romain Guy886b2752013-01-04 12:26:18 -08002054 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2055
Romain Guya168d732011-03-18 16:50:13 -07002056 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08002057 if (currentTransform()->isPureTranslate()) {
Chris Craika6b52192015-02-27 17:43:02 -08002058 x = floorf(currentTransform()->getTranslateX() + 0.5f);
2059 y = floorf(currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07002060 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08002061
2062 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08002063 } else {
Chris Craik0519c812015-02-11 13:17:06 -08002064 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07002065 }
2066
Romain Guy3b748a42013-04-17 18:54:38 -07002067 // No need to check for a UV mapper on the texture object, only ARGB_8888
2068 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08002069 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Chris Craik96a5c4c2015-01-27 15:46:35 -08002070 paint, (GLvoid*) nullptr, (GLvoid*) kMeshTextureOffset,
Chris Craik117bdbc2015-02-05 10:12:38 -08002071 GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07002072}
2073
Romain Guy03c00b52013-06-20 18:30:28 -07002074/**
2075 * Important note: this method is intended to draw batches of bitmaps and
2076 * will not set the scissor enable or dirty the current layer, if any.
2077 * The caller is responsible for properly dirtying the current layer.
2078 */
Tom Hudson107843d2014-09-08 11:26:26 -04002079void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -08002080 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2081 const Rect& bounds, const SkPaint* paint) {
Romain Guy55b6f952013-06-27 15:27:09 -07002082 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002083 if (!texture) return;
Romain Guy3b748a42013-04-17 18:54:38 -07002084
Chris Craik527a3aa2013-03-04 10:19:31 -08002085 const AutoTexture autoCleanup(texture);
2086
Chris Craika6b52192015-02-27 17:43:02 -08002087 if (USE_GLOPS) {
2088 // TODO: remove layer dirty in multi-draw callers
2089 // TODO: snap doesn't need to touch transform, only texture filter.
2090 bool snap = pureTranslate;
2091 const float x = floorf(bounds.left + 0.5f);
2092 const float y = floorf(bounds.top + 0.5f);
2093 int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType)
2094 ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
2095 Glop glop;
2096 GlopBuilder(mRenderState, mCaches, &glop)
2097 .setMeshTexturedMesh(vertices, bitmapCount * 6)
2098 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
2099 .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
2100 .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight()))
2101 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2102 .build();
2103 renderGlop(glop);
2104 return;
2105 }
2106
2107 mCaches.textureState().activateTexture(0);
Chris Craik527a3aa2013-03-04 10:19:31 -08002108 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik0519c812015-02-11 13:17:06 -08002109 texture->setFilter(pureTranslate ? GL_NEAREST : PaintUtils::getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002110
Chris Craika6b52192015-02-27 17:43:02 -08002111 const float x = floorf(bounds.left + 0.5f);
2112 const float y = floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04002113 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002114 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002115 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002116 GL_TRIANGLES, bitmapCount * 6, true,
2117 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002118 } else {
2119 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002120 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002121 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2122 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002123 }
2124
Tom Hudson107843d2014-09-08 11:26:26 -04002125 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -08002126}
2127
Tom Hudson107843d2014-09-08 11:26:26 -04002128void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
Chris Craik79647502014-08-06 13:42:24 -07002129 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Tom Hudson107843d2014-09-08 11:26:26 -04002130 return;
Romain Guy6926c722010-07-12 20:20:03 -07002131 }
2132
Chris Craik44eb2c02015-01-29 09:45:09 -08002133 mCaches.textureState().activateTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002134 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002135 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002136 const AutoTexture autoCleanup(texture);
2137
Chris Craikf27133d2015-02-19 09:51:53 -08002138 if (USE_GLOPS) {
Chris Craika6b52192015-02-27 17:43:02 -08002139 int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType)
2140 ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
Chris Craikf27133d2015-02-19 09:51:53 -08002141 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08002142 GlopBuilder(mRenderState, mCaches, &glop)
2143 .setMeshTexturedUnitQuad(texture->uvMapper)
Chris Craika6b52192015-02-27 17:43:02 -08002144 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08002145 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2146 .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
2147 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2148 .build();
2149 renderGlop(glop);
2150 return;
2151 }
2152
Mike Reed1103b322014-07-08 12:36:44 -04002153 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik0519c812015-02-11 13:17:06 -08002154 drawAlphaBitmap(texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002155 } else {
Chris Craik0519c812015-02-11 13:17:06 -08002156 drawTextureRect(texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002157 }
Chet Haase48659092012-05-31 15:21:51 -07002158
Tom Hudson107843d2014-09-08 11:26:26 -04002159 mDirty = true;
Romain Guyce0537b2010-06-29 21:05:21 -07002160}
2161
Tom Hudson107843d2014-09-08 11:26:26 -04002162void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craikd218a922014-01-02 17:13:34 -08002163 const float* vertices, const int* colors, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002164 if (!vertices || mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002165 return;
Romain Guy5a7b4662011-01-20 19:09:30 -08002166 }
2167
Romain Guyb18d2d02011-02-10 15:52:54 -08002168 float left = FLT_MAX;
2169 float top = FLT_MAX;
2170 float right = FLT_MIN;
2171 float bottom = FLT_MIN;
2172
Chris Craikef250742015-02-25 17:16:16 -08002173 const uint32_t elementCount = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002174
Chris Craikef250742015-02-25 17:16:16 -08002175 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
Chris Craik51d6a3d2014-12-22 17:16:56 -08002176 ColorTextureVertex* vertex = &mesh[0];
Romain Guyff316ec2013-02-13 18:39:43 -08002177
Chris Craik51d6a3d2014-12-22 17:16:56 -08002178 std::unique_ptr<int[]> tempColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002179 if (!colors) {
2180 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craik51d6a3d2014-12-22 17:16:56 -08002181 tempColors.reset(new int[colorsCount]);
2182 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
2183 colors = tempColors.get();
Romain Guyff316ec2013-02-13 18:39:43 -08002184 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002185
John Reckebd52612014-12-10 16:47:36 -08002186 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002187 const UvMapper& mapper(getMapper(texture));
2188
Romain Guy5a7b4662011-01-20 19:09:30 -08002189 for (int32_t y = 0; y < meshHeight; y++) {
2190 for (int32_t x = 0; x < meshWidth; x++) {
2191 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2192
2193 float u1 = float(x) / meshWidth;
2194 float u2 = float(x + 1) / meshWidth;
2195 float v1 = float(y) / meshHeight;
2196 float v2 = float(y + 1) / meshHeight;
2197
Romain Guy3b748a42013-04-17 18:54:38 -07002198 mapper.map(u1, v1, u2, v2);
2199
Romain Guy5a7b4662011-01-20 19:09:30 -08002200 int ax = i + (meshWidth + 1) * 2;
2201 int ay = ax + 1;
2202 int bx = i;
2203 int by = bx + 1;
2204 int cx = i + 2;
2205 int cy = cx + 1;
2206 int dx = i + (meshWidth + 1) * 2 + 2;
2207 int dy = dx + 1;
2208
Romain Guyff316ec2013-02-13 18:39:43 -08002209 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2210 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2211 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002212
Romain Guyff316ec2013-02-13 18:39:43 -08002213 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2214 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2215 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002216
Romain Guya92bb4d2012-10-16 11:08:44 -07002217 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2218 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2219 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2220 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002221 }
2222 }
2223
Chris Craikf0a59072013-11-19 18:00:46 -08002224 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002225 return;
Romain Guya92bb4d2012-10-16 11:08:44 -07002226 }
2227
Romain Guyff316ec2013-02-13 18:39:43 -08002228 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002229 texture = mCaches.textureCache.get(bitmap);
2230 if (!texture) {
Tom Hudson107843d2014-09-08 11:26:26 -04002231 return;
Romain Guy3b748a42013-04-17 18:54:38 -07002232 }
Romain Guyff316ec2013-02-13 18:39:43 -08002233 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002234 const AutoTexture autoCleanup(texture);
2235
Chris Craikef250742015-02-25 17:16:16 -08002236 if (USE_GLOPS) {
2237 /*
2238 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
2239 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
2240 */
Chris Craikef250742015-02-25 17:16:16 -08002241 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08002242 GlopBuilder(mRenderState, mCaches, &glop)
2243 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
Chris Craika6b52192015-02-27 17:43:02 -08002244 .setFillTexturePaint(*texture, static_cast<int>(TextureFillFlags::kNone), paint, currentSnapshot()->alpha)
Chris Craikef250742015-02-25 17:16:16 -08002245 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2246 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
2247 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2248 .build();
2249 renderGlop(glop);
2250 return;
2251 }
2252
2253 mCaches.textureState().activateTexture(0);
Romain Guya92bb4d2012-10-16 11:08:44 -07002254 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik0519c812015-02-11 13:17:06 -08002255 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002256
2257 int alpha;
2258 SkXfermode::Mode mode;
2259 getAlphaAndMode(paint, &alpha, &mode);
2260
Chris Craikef250742015-02-25 17:16:16 -08002261
2262 dirtyLayer(left, top, right, bottom, *currentTransform());
2263
Romain Guyff316ec2013-02-13 18:39:43 -08002264 float a = alpha / 255.0f;
Romain Guyff316ec2013-02-13 18:39:43 -08002265 setupDraw();
2266 setupDrawWithTextureAndColor();
2267 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002268 setupDrawColorFilter(getColorFilter(paint));
2269 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002270 setupDrawProgram();
2271 setupDrawDirtyRegionsDisabled();
Chris Craik117bdbc2015-02-05 10:12:38 -08002272 setupDrawModelView(kModelViewMode_Translate, false, 0, 0, 0, 0);
Romain Guyff316ec2013-02-13 18:39:43 -08002273 setupDrawTexture(texture->id);
2274 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002275 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002276 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002277
Chris Craikef250742015-02-25 17:16:16 -08002278 glDrawArrays(GL_TRIANGLES, 0, elementCount);
Romain Guyff316ec2013-02-13 18:39:43 -08002279
Chris Craik6c15ffa2015-02-02 13:50:55 -08002280 int slot = mCaches.program().getAttrib("colors");
Romain Guyff316ec2013-02-13 18:39:43 -08002281 if (slot >= 0) {
2282 glDisableVertexAttribArray(slot);
2283 }
2284
Tom Hudson107843d2014-09-08 11:26:26 -04002285 mDirty = true;
Romain Guy5a7b4662011-01-20 19:09:30 -08002286}
2287
Chris Craik14100ac2015-02-24 13:46:29 -08002288void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) {
2289 if (quickRejectSetupScissor(dst)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002290 return;
Romain Guy6926c722010-07-12 20:20:03 -07002291 }
2292
Romain Guy3b748a42013-04-17 18:54:38 -07002293 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002294 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002295 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002296
Chris Craik14100ac2015-02-24 13:46:29 -08002297 if (USE_GLOPS) {
2298 Rect uv(fmax(0.0f, src.left / texture->width),
2299 fmax(0.0f, src.top / texture->height),
2300 fmin(1.0f, src.right / texture->width),
2301 fmin(1.0f, src.bottom / texture->height));
2302
Chris Craika6b52192015-02-27 17:43:02 -08002303 int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType)
2304 ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
Chris Craik14100ac2015-02-24 13:46:29 -08002305 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08002306 GlopBuilder(mRenderState, mCaches, &glop)
2307 .setMeshTexturedUvQuad(texture->uvMapper, uv)
Chris Craika6b52192015-02-27 17:43:02 -08002308 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craik14100ac2015-02-24 13:46:29 -08002309 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2310 .setModelViewMapUnitToRectSnap(dst)
2311 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2312 .build();
2313 renderGlop(glop);
2314 return;
2315 }
2316
2317 mCaches.textureState().activateTexture(0);
2318
Romain Guy8ba548f2010-06-30 19:21:21 -07002319 const float width = texture->width;
2320 const float height = texture->height;
2321
Chris Craik14100ac2015-02-24 13:46:29 -08002322 float u1 = fmax(0.0f, src.left / width);
2323 float v1 = fmax(0.0f, src.top / height);
2324 float u2 = fmin(1.0f, src.right / width);
2325 float v2 = fmin(1.0f, src.bottom / height);
Romain Guy3b748a42013-04-17 18:54:38 -07002326
2327 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002328
Chris Craik96a5c4c2015-01-27 15:46:35 -08002329 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002330 resetDrawTextureTexCoords(u1, v1, u2, v2);
2331
Romain Guyd21b6e12011-11-30 20:21:23 -08002332 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2333
Chris Craik14100ac2015-02-24 13:46:29 -08002334 float scaleX = (dst.right - dst.left) / (src.right - src.left);
2335 float scaleY = (dst.bottom - dst.top) / (src.bottom - src.top);
Romain Guy6620c6d2010-12-06 18:07:02 -08002336
Romain Guy886b2752013-01-04 12:26:18 -08002337 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
Romain Guy886b2752013-01-04 12:26:18 -08002338 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002339
Chris Craik14100ac2015-02-24 13:46:29 -08002340 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
Chris Craika6b52192015-02-27 17:43:02 -08002341 float x = floorf(dst.left + currentTransform()->getTranslateX() + 0.5f);
2342 float y = floorf(dst.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002343
Chris Craik14100ac2015-02-24 13:46:29 -08002344 dst.right = x + (dst.right - dst.left);
2345 dst.bottom = y + (dst.bottom - dst.top);
Romain Guy886b2752013-01-04 12:26:18 -08002346
Chris Craik14100ac2015-02-24 13:46:29 -08002347 dst.left = x;
2348 dst.top = y;
Romain Guy886b2752013-01-04 12:26:18 -08002349
Chris Craik0519c812015-02-11 13:17:06 -08002350 texture->setFilter(scaled ? PaintUtils::getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002351 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002352 } else {
Chris Craik0519c812015-02-11 13:17:06 -08002353 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002354 }
2355
Mike Reed1103b322014-07-08 12:36:44 -04002356 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik14100ac2015-02-24 13:46:29 -08002357 drawAlpha8TextureMesh(dst.left, dst.top, dst.right, dst.bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002358 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002359 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -08002360 GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08002361 } else {
Chris Craik14100ac2015-02-24 13:46:29 -08002362 drawTextureMesh(dst.left, dst.top, dst.right, dst.bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002363 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002364 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -08002365 GL_TRIANGLE_STRIP, kUnitQuadCount, false, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08002366 }
2367
Romain Guy8ba548f2010-06-30 19:21:21 -07002368 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002369
Tom Hudson107843d2014-09-08 11:26:26 -04002370 mDirty = true;
Romain Guy8ba548f2010-06-30 19:21:21 -07002371}
2372
Tom Hudson107843d2014-09-08 11:26:26 -04002373void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Chris Craikd218a922014-01-02 17:13:34 -08002374 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2375 const SkPaint* paint) {
Chris Craika6b52192015-02-27 17:43:02 -08002376 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002377 return;
Romain Guy4c2547f2013-06-11 16:19:24 -07002378 }
2379
Chris Craika6b52192015-02-27 17:43:02 -08002380 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2381 if (!texture) return;
Chris Craik0556d902015-03-03 09:54:14 -08002382
Chris Craik8820fd12015-03-03 14:20:47 -08002383 if (USE_GLOPS) {
Chris Craik0556d902015-03-03 09:54:14 -08002384 // 9 patches are built for stretching - always filter
2385 int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
2386 if (bitmap->colorType() == kAlpha_8_SkColorType) {
2387 textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture;
2388 }
2389 Glop glop;
2390 GlopBuilder(mRenderState, mCaches, &glop)
2391 .setMeshPatchQuads(*mesh)
2392 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
2393 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2394 .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch
2395 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2396 .build();
2397 renderGlop(glop);
2398 return;
2399 }
2400
2401 mCaches.textureState().activateTexture(0);
Chris Craika6b52192015-02-27 17:43:02 -08002402 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002403
Chris Craika6b52192015-02-27 17:43:02 -08002404 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2405 texture->setFilter(GL_LINEAR, true);
Romain Guya4adcf02013-02-28 12:15:35 -08002406
Chris Craika6b52192015-02-27 17:43:02 -08002407 const bool pureTranslate = currentTransform()->isPureTranslate();
2408 // Mark the current layer dirty where we are going to draw the patch
2409 if (hasLayer() && mesh->hasEmptyQuads) {
2410 const float offsetX = left + currentTransform()->getTranslateX();
2411 const float offsetY = top + currentTransform()->getTranslateY();
2412 const size_t count = mesh->quads.size();
2413 for (size_t i = 0; i < count; i++) {
2414 const Rect& bounds = mesh->quads.itemAt(i);
2415 if (CC_LIKELY(pureTranslate)) {
2416 const float x = floorf(bounds.left + offsetX + 0.5f);
2417 const float y = floorf(bounds.top + offsetY + 0.5f);
2418 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
2419 } else {
2420 dirtyLayer(left + bounds.left, top + bounds.top,
2421 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy5b3b3522010-10-27 18:57:51 -07002422 }
2423 }
Romain Guy054dc182010-10-15 17:55:25 -07002424 }
Chet Haase48659092012-05-31 15:21:51 -07002425
Chris Craika6b52192015-02-27 17:43:02 -08002426 bool ignoreTransform = false;
2427 if (CC_LIKELY(pureTranslate)) {
2428 const float x = floorf(left + currentTransform()->getTranslateX() + 0.5f);
2429 const float y = floorf(top + currentTransform()->getTranslateY() + 0.5f);
2430
2431 right = x + right - left;
2432 bottom = y + bottom - top;
2433 left = x;
2434 top = y;
2435 ignoreTransform = true;
2436 }
2437 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
Chris Craik8820fd12015-03-03 14:20:47 -08002438 texture->blend, (GLvoid*) mesh->positionOffset, (GLvoid*) mesh->textureOffset,
Chris Craika6b52192015-02-27 17:43:02 -08002439 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2440 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2441
Tom Hudson107843d2014-09-08 11:26:26 -04002442 mDirty = true;
Romain Guyf7f93552010-07-08 19:17:03 -07002443}
2444
Romain Guy03c00b52013-06-20 18:30:28 -07002445/**
2446 * Important note: this method is intended to draw batches of 9-patch objects and
2447 * will not set the scissor enable or dirty the current layer, if any.
2448 * The caller is responsible for properly dirtying the current layer.
2449 */
Tom Hudson107843d2014-09-08 11:26:26 -04002450void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craika6b52192015-02-27 17:43:02 -08002451 TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002452 mCaches.textureState().activateTexture(0);
Romain Guy03c00b52013-06-20 18:30:28 -07002453 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002454 if (!texture) return;
Romain Guy03c00b52013-06-20 18:30:28 -07002455 const AutoTexture autoCleanup(texture);
2456
Chris Craika6b52192015-02-27 17:43:02 -08002457 if (USE_GLOPS) {
2458 // TODO: get correct bounds from caller
2459 // 9 patches are built for stretching - always filter
2460 int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
2461 if (bitmap->colorType() == kAlpha_8_SkColorType) {
2462 textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture;
2463 }
2464 Glop glop;
2465 GlopBuilder(mRenderState, mCaches, &glop)
2466 .setMeshTexturedIndexedQuads(vertices, elementCount)
2467 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
2468 .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
2469 .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
2470 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2471 .build();
2472 renderGlop(glop);
2473 return;
2474 }
2475
Romain Guy03c00b52013-06-20 18:30:28 -07002476 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2477 texture->setFilter(GL_LINEAR, true);
2478
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002479 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2480 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craika6b52192015-02-27 17:43:02 -08002481 GL_TRIANGLES, elementCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002482
Tom Hudson107843d2014-09-08 11:26:26 -04002483 mDirty = true;
Romain Guy03c00b52013-06-20 18:30:28 -07002484}
2485
Tom Hudson107843d2014-09-08 11:26:26 -04002486void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
Chris Craikbf759452014-08-11 16:00:44 -07002487 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002488 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002489 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002490 // no vertices to draw
Tom Hudson107843d2014-09-08 11:26:26 -04002491 return;
Chris Craik65cd6122012-12-10 17:56:27 -08002492 }
2493
Chris Craik922d3a72015-02-13 17:47:21 -08002494 if (USE_GLOPS) {
Chris Craik117bdbc2015-02-05 10:12:38 -08002495 bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
2496 bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
Chris Craik6b109c72015-02-27 10:55:28 -08002497 Glop glop;
2498 GlopBuilder(mRenderState, mCaches, &glop)
2499 .setMeshVertexBuffer(vertexBuffer, shadowInterp)
Chris Craik0519c812015-02-11 13:17:06 -08002500 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08002501 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
Chris Craik117bdbc2015-02-05 10:12:38 -08002502 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
Chris Craik0519c812015-02-11 13:17:06 -08002503 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik117bdbc2015-02-05 10:12:38 -08002504 .build();
2505 renderGlop(glop);
2506 return;
2507 }
2508
Chris Craik117bdbc2015-02-05 10:12:38 -08002509 const VertexBuffer::MeshFeatureFlags meshFeatureFlags = vertexBuffer.getMeshFeatureFlags();
Chris Craik0d5ac952014-07-15 13:01:02 -07002510 Rect bounds(vertexBuffer.getBounds());
2511 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002512 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2513
Chris Craikcb4d6002012-09-25 12:00:29 -07002514 int color = paint->getColor();
Chris Craik117bdbc2015-02-05 10:12:38 -08002515 bool isAA = meshFeatureFlags & VertexBuffer::kAlpha;
Chris Craikcb4d6002012-09-25 12:00:29 -07002516
Chris Craik710f46d2012-09-17 17:25:49 -07002517 setupDraw();
2518 setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -07002519 if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
Chris Craik117bdbc2015-02-05 10:12:38 -08002520 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002521 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002522 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002523 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002524 setupDrawProgram();
Chris Craikbf759452014-08-11 16:00:44 -07002525 setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2526 translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002527 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002528 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002529 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002530
ztenghui55bfb4e2013-12-03 10:38:55 -08002531 const void* vertices = vertexBuffer.getBuffer();
Chris Craik96a5c4c2015-01-27 15:46:35 -08002532 mRenderState.meshState().unbindMeshBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08002533 mRenderState.meshState().bindPositionVertexPointer(true, vertices,
2534 isAA ? kAlphaVertexStride : kVertexStride);
Chris Craik96a5c4c2015-01-27 15:46:35 -08002535 mRenderState.meshState().resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002536
Chris Craik710f46d2012-09-17 17:25:49 -07002537 int alphaSlot = -1;
2538 if (isAA) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002539 void* alphaCoords = ((GLbyte*) vertices) + kVertexAlphaOffset;
Chris Craik6c15ffa2015-02-02 13:50:55 -08002540 alphaSlot = mCaches.program().getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002541 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002542 glEnableVertexAttribArray(alphaSlot);
Chris Craik96a5c4c2015-01-27 15:46:35 -08002543 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002544 }
Romain Guy04299382012-07-18 17:15:41 -07002545
Chris Craik117bdbc2015-02-05 10:12:38 -08002546 if (meshFeatureFlags & VertexBuffer::kIndices) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002547 mRenderState.meshState().unbindIndicesBuffer();
Chris Craike84a2082014-12-22 14:28:49 -08002548 glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(),
2549 GL_UNSIGNED_SHORT, vertexBuffer.getIndices());
Chris Craik117bdbc2015-02-05 10:12:38 -08002550 } else {
2551 mRenderState.meshState().unbindIndicesBuffer();
2552 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui63d41ab2014-02-14 13:13:41 -08002553 }
Romain Guy04299382012-07-18 17:15:41 -07002554
Chris Craik710f46d2012-09-17 17:25:49 -07002555 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002556 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002557 }
Chris Craik65cd6122012-12-10 17:56:27 -08002558
Tom Hudson107843d2014-09-08 11:26:26 -04002559 mDirty = true;
Chet Haase858aa932011-05-12 09:06:00 -07002560}
2561
2562/**
Chris Craik65cd6122012-12-10 17:56:27 -08002563 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2564 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2565 * screen space in all directions. However, instead of using a fragment shader to compute the
2566 * translucency of the color from its position, we simply use a varying parameter to define how far
2567 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2568 *
2569 * Doesn't yet support joins, caps, or path effects.
2570 */
Tom Hudson107843d2014-09-08 11:26:26 -04002571void OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002572 VertexBuffer vertexBuffer;
2573 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002574 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Tom Hudson107843d2014-09-08 11:26:26 -04002575 drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002576}
2577
2578/**
2579 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2580 * and additional geometry for defining an alpha slope perimeter.
2581 *
2582 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2583 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2584 * in-shader alpha region, but found it to be taxing on some GPUs.
2585 *
2586 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2587 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002588 */
Tom Hudson107843d2014-09-08 11:26:26 -04002589void OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002590 if (mState.currentlyIgnored() || count < 4) return;
Chet Haase8a5cc922011-04-26 07:28:09 -07002591
Chris Craik65cd6122012-12-10 17:56:27 -08002592 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002593
Chris Craik65cd6122012-12-10 17:56:27 -08002594 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002595 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2596 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002597
Chris Craik05f3d6e2014-06-02 16:27:04 -07002598 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002599 return;
Romain Guyd71ff91d2013-02-08 13:46:40 -08002600 }
2601
Chris Craikbf759452014-08-11 16:00:44 -07002602 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04002603 drawVertexBuffer(buffer, paint, displayFlags);
Chet Haase5b0200b2011-04-13 17:58:08 -07002604}
2605
Tom Hudson107843d2014-09-08 11:26:26 -04002606void OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002607 if (mState.currentlyIgnored() || count < 2) return;
Romain Guyed6fcb02011-03-21 13:11:28 -07002608
Chris Craik6d29c8d2013-05-08 18:35:44 -07002609 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002610
Chris Craik6d29c8d2013-05-08 18:35:44 -07002611 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002612 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002613
Chris Craik05f3d6e2014-06-02 16:27:04 -07002614 const Rect& bounds = buffer.getBounds();
2615 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002616 return;
Romain Guyed6fcb02011-03-21 13:11:28 -07002617 }
2618
Chris Craikbf759452014-08-11 16:00:44 -07002619 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04002620 drawVertexBuffer(buffer, paint, displayFlags);
2621
2622 mDirty = true;
Romain Guyed6fcb02011-03-21 13:11:28 -07002623}
2624
Tom Hudson107843d2014-09-08 11:26:26 -04002625void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002626 // No need to check against the clip, we fill the clip region
Tom Hudson984162f2014-10-10 13:38:16 -04002627 if (mState.currentlyIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07002628
Rob Tsuk487a92c2015-01-06 13:22:54 -08002629 Rect clip(mState.currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002630 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002631
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002632 SkPaint paint;
2633 paint.setColor(color);
2634 paint.setXfermodeMode(mode);
2635
2636 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002637
Tom Hudson107843d2014-09-08 11:26:26 -04002638 mDirty = true;
Romain Guyc7d53492010-06-25 13:41:57 -07002639}
Romain Guy9d5316e2010-06-24 19:30:36 -07002640
Chris Craik30036092015-02-12 10:41:39 -08002641void OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002642 const SkPaint* paint) {
Tom Hudson107843d2014-09-08 11:26:26 -04002643 if (!texture) return;
Romain Guy01d58e42011-01-19 21:54:02 -08002644 const AutoTexture autoCleanup(texture);
2645
2646 const float x = left + texture->left - texture->offset;
2647 const float y = top + texture->top - texture->offset;
2648
2649 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002650
Tom Hudson107843d2014-09-08 11:26:26 -04002651 mDirty = true;
Romain Guy01d58e42011-01-19 21:54:02 -08002652}
2653
Tom Hudson107843d2014-09-08 11:26:26 -04002654void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002655 float rx, float ry, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002656 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002657 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002658 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002659 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002660 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002661
Chris Craike84a2082014-12-22 14:28:49 -08002662 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002663 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002664 PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002665 right - left, bottom - top, rx, ry, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002666 drawShape(left, top, texture, p);
2667 } else {
2668 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2669 *currentTransform(), *p, right - left, bottom - top, rx, ry);
2670 drawVertexBuffer(left, top, *vertexBuffer, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002671 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002672}
2673
Tom Hudson107843d2014-09-08 11:26:26 -04002674void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002675 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002676 || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002677 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002678 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002679 }
Chris Craike84a2082014-12-22 14:28:49 -08002680 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002681 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002682 PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002683 drawShape(x - radius, y - radius, texture, p);
Chris Craikcb4d6002012-09-25 12:00:29 -07002684 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002685 SkPath path;
2686 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2687 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2688 } else {
2689 path.addCircle(x, y, radius);
2690 }
2691 drawConvexPath(path, p);
Chris Craikcb4d6002012-09-25 12:00:29 -07002692 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002693}
Romain Guy01d58e42011-01-19 21:54:02 -08002694
Tom Hudson107843d2014-09-08 11:26:26 -04002695void OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002696 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002697 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002698 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002699 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002700 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002701 }
Romain Guy01d58e42011-01-19 21:54:02 -08002702
Chris Craike84a2082014-12-22 14:28:49 -08002703 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002704 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002705 PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002706 drawShape(left, top, texture, p);
2707 } else {
2708 SkPath path;
2709 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2710 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2711 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2712 }
2713 path.addOval(rect);
2714 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002715 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002716}
2717
Tom Hudson107843d2014-09-08 11:26:26 -04002718void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002719 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002720 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002721 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002722 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002723 return;
Romain Guy8b2f5262011-01-23 16:15:02 -08002724 }
2725
Chris Craik780c1282012-10-04 14:10:49 -07002726 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craike84a2082014-12-22 14:28:49 -08002727 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002728 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002729 PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002730 startAngle, sweepAngle, useCenter, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002731 drawShape(left, top, texture, p);
2732 return;
Chris Craik780c1282012-10-04 14:10:49 -07002733 }
Chris Craik780c1282012-10-04 14:10:49 -07002734 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2735 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2736 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2737 }
2738
2739 SkPath path;
2740 if (useCenter) {
2741 path.moveTo(rect.centerX(), rect.centerY());
2742 }
2743 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2744 if (useCenter) {
2745 path.close();
2746 }
Tom Hudson107843d2014-09-08 11:26:26 -04002747 drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002748}
2749
Romain Guycf8675e2012-10-02 12:32:25 -07002750// See SkPaintDefaults.h
2751#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2752
Tom Hudson107843d2014-09-08 11:26:26 -04002753void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002754 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002755 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002756 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002757 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002758 return;
Romain Guy6926c722010-07-12 20:20:03 -07002759 }
2760
Chris Craik710f46d2012-09-17 17:25:49 -07002761 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002762 // only fill style is supported by drawConvexPath, since others have to handle joins
Chris Craike84a2082014-12-22 14:28:49 -08002763 if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
Romain Guycf8675e2012-10-02 12:32:25 -07002764 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002765 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002766 PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002767 mCaches.pathCache.getRect(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002768 drawShape(left, top, texture, p);
2769 } else {
2770 SkPath path;
2771 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2772 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2773 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2774 }
2775 path.addRect(rect);
2776 drawConvexPath(path, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002777 }
Chet Haase858aa932011-05-12 09:06:00 -07002778 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002779 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2780 SkPath path;
2781 path.addRect(left, top, right, bottom);
2782 drawConvexPath(path, p);
2783 } else {
2784 drawColorRect(left, top, right, bottom, p);
2785
2786 mDirty = true;
2787 }
Chet Haase858aa932011-05-12 09:06:00 -07002788 }
Romain Guyc7d53492010-06-25 13:41:57 -07002789}
Romain Guy9d5316e2010-06-24 19:30:36 -07002790
Chris Craikd218a922014-01-02 17:13:34 -08002791void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2792 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002793 FontRenderer& fontRenderer, int alpha, float x, float y) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002794 mCaches.textureState().activateTexture(0);
Raph Levien416a8472012-07-19 22:48:17 -07002795
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002796 TextShadow textShadow;
2797 if (!getTextShadow(paint, &textShadow)) {
2798 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2799 }
2800
Raph Levien416a8472012-07-19 22:48:17 -07002801 // NOTE: The drop shadow will not perform gamma correction
2802 // if shader-based correction is enabled
2803 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Chris Craik2bb8f562015-02-17 16:42:02 -08002804 ShadowTexture* texture = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002805 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002806 // If the drop shadow exceeds the max texture size or couldn't be
2807 // allocated, skip drawing
Chris Craik2bb8f562015-02-17 16:42:02 -08002808 if (!texture) return;
2809 const AutoTexture autoCleanup(texture);
Raph Levien416a8472012-07-19 22:48:17 -07002810
Chris Craik2bb8f562015-02-17 16:42:02 -08002811 const float sx = x - texture->left + textShadow.dx;
2812 const float sy = y - texture->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002813
Chris Craik2bb8f562015-02-17 16:42:02 -08002814 if (USE_GLOPS) {
2815 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08002816 GlopBuilder(mRenderState, mCaches, &glop)
2817 .setMeshTexturedUnitQuad(nullptr)
Chris Craik2bb8f562015-02-17 16:42:02 -08002818 .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08002819 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
Chris Craik2bb8f562015-02-17 16:42:02 -08002820 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
2821 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2822 .build();
2823 renderGlop(glop);
2824 return;
2825 }
2826
2827 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * currentSnapshot()->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002828 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002829 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002830 }
2831
2832 setupDraw();
2833 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002834 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002835 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002836 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002837 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002838 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002839 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
Chris Craik2bb8f562015-02-17 16:42:02 -08002840 sx, sy, sx + texture->width, sy + texture->height);
2841 setupDrawTexture(texture->id);
Raph Levien416a8472012-07-19 22:48:17 -07002842 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002843 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002844 setupDrawShaderUniforms(getShader(paint));
Chris Craik96a5c4c2015-01-27 15:46:35 -08002845 setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
Raph Levien416a8472012-07-19 22:48:17 -07002846
Chris Craik117bdbc2015-02-05 10:12:38 -08002847 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Raph Levien416a8472012-07-19 22:48:17 -07002848}
2849
Romain Guy768bffc2013-02-27 13:50:45 -08002850bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Tom Hudson984162f2014-10-10 13:38:16 -04002851 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
Tom Hudson8dfaa492014-12-09 15:03:44 -05002852 return MathUtils::isZero(alpha)
2853 && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
Romain Guy768bffc2013-02-27 13:50:45 -08002854}
2855
Tom Hudson107843d2014-09-08 11:26:26 -04002856void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002857 const float* positions, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002858 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002859 return;
Romain Guyeb9a5362012-01-17 17:39:26 -08002860 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002861
Romain Guy671d6cf2012-01-18 12:39:17 -08002862 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002863 if (!currentTransform()->isSimple()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002864 return;
Romain Guy671d6cf2012-01-18 12:39:17 -08002865 }
2866
Chris Craik65fe5ee2015-01-26 18:06:29 -08002867 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002868
Romain Guy671d6cf2012-01-18 12:39:17 -08002869 float x = 0.0f;
2870 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002871 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002872 if (pureTranslate) {
Chris Craika6b52192015-02-27 17:43:02 -08002873 x = floorf(x + currentTransform()->getTranslateX() + 0.5f);
2874 y = floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002875 }
2876
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002877 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002878 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002879
2880 int alpha;
2881 SkXfermode::Mode mode;
2882 getAlphaAndMode(paint, &alpha, &mode);
2883
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002884 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002885 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002886 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002887 }
2888
Romain Guy671d6cf2012-01-18 12:39:17 -08002889 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002890 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002891 if (pureTranslate && !linearFilter) {
2892 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2893 }
Romain Guy257ae352013-03-20 16:31:12 -07002894 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002895
Rob Tsuk487a92c2015-01-06 13:22:54 -08002896 const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
Romain Guy671d6cf2012-01-18 12:39:17 -08002897 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2898
Victoria Lease1e546812013-06-25 14:25:17 -07002899 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Rob Tsuk487a92c2015-01-06 13:22:54 -08002900 if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
Chris Craik083e7332015-02-27 17:04:20 -08002901 positions, hasLayer() ? &bounds : nullptr, &functor)) {
2902 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2903 mDirty = true;
Romain Guy671d6cf2012-01-18 12:39:17 -08002904 }
Chet Haase48659092012-05-31 15:21:51 -07002905
Romain Guyeb9a5362012-01-17 17:39:26 -08002906}
2907
Chris Craik59744b72014-07-01 17:56:52 -07002908bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002909 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002910 outMatrix->setIdentity();
2911 return false;
2912 } else if (CC_UNLIKELY(transform.isPerspective())) {
2913 outMatrix->setIdentity();
2914 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002915 }
Chris Craik59744b72014-07-01 17:56:52 -07002916
2917 /**
Chris Craika736cd92014-08-04 13:18:38 -07002918 * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2919 * with values rounded to the nearest int.
Chris Craik59744b72014-07-01 17:56:52 -07002920 */
2921 float sx, sy;
2922 transform.decomposeScale(sx, sy);
Chris Craika736cd92014-08-04 13:18:38 -07002923 outMatrix->setScale(
2924 roundf(fmaxf(1.0f, sx)),
2925 roundf(fmaxf(1.0f, sy)));
2926 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002927}
2928
Tom Hudson984162f2014-10-10 13:38:16 -04002929int OpenGLRenderer::getSaveCount() const {
2930 return mState.getSaveCount();
2931}
2932
2933int OpenGLRenderer::save(int flags) {
2934 return mState.save(flags);
2935}
2936
2937void OpenGLRenderer::restore() {
2938 return mState.restore();
2939}
2940
2941void OpenGLRenderer::restoreToCount(int saveCount) {
2942 return mState.restoreToCount(saveCount);
2943}
2944
2945void OpenGLRenderer::translate(float dx, float dy, float dz) {
2946 return mState.translate(dx, dy, dz);
2947}
2948
2949void OpenGLRenderer::rotate(float degrees) {
2950 return mState.rotate(degrees);
2951}
2952
2953void OpenGLRenderer::scale(float sx, float sy) {
2954 return mState.scale(sx, sy);
2955}
2956
2957void OpenGLRenderer::skew(float sx, float sy) {
2958 return mState.skew(sx, sy);
2959}
2960
2961void OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2962 mState.setMatrix(matrix);
2963}
2964
2965void OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2966 mState.concatMatrix(matrix);
2967}
2968
2969bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2970 return mState.clipRect(left, top, right, bottom, op);
2971}
2972
2973bool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2974 return mState.clipPath(path, op);
2975}
2976
2977bool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2978 return mState.clipRegion(region, op);
2979}
2980
2981void OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2982 mState.setClippingOutline(allocator, outline);
2983}
2984
2985void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2986 const Rect& rect, float radius, bool highPriority) {
2987 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2988}
2989
Tom Hudson107843d2014-09-08 11:26:26 -04002990void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002991 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002992 DrawOpMode drawOpMode) {
2993
Chris Craik03ae2722015-02-25 11:01:09 -08002994 if (drawOpMode == DrawOpMode::kImmediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002995 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2996 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craike84a2082014-12-22 14:28:49 -08002997 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002998 quickRejectSetupScissor(bounds)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002999 return;
Chris Craik28ce94a2013-05-31 11:38:03 -07003000 }
Romain Guycac5fd32011-12-01 20:08:50 -08003001 }
3002
Romain Guy3a3fa1b2010-12-06 18:47:50 -08003003 const float oldX = x;
3004 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08003005
Chris Craikd6b65f62014-01-01 14:45:21 -08003006 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08003007 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08003008
Romain Guy211370f2012-02-01 16:10:55 -08003009 if (CC_LIKELY(pureTranslate)) {
Chris Craika6b52192015-02-27 17:43:02 -08003010 x = floorf(x + transform.getTranslateX() + 0.5f);
3011 y = floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003012 }
3013
Romain Guy86568192010-12-14 15:55:39 -08003014 int alpha;
3015 SkXfermode::Mode mode;
3016 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07003017
Romain Guyc74f45a2013-02-26 19:10:14 -08003018 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3019
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04003020 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07003021 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08003022 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003023 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07003024 }
3025
Romain Guy19d4dd82013-03-04 11:14:26 -08003026 const bool hasActiveLayer = hasLayer();
3027
Romain Guy624234f2013-03-05 16:43:31 -08003028 // We only pass a partial transform to the font renderer. That partial
3029 // matrix defines how glyphs are rasterized. Typically we want glyphs
3030 // to be rasterized at their final size on screen, which means the partial
3031 // matrix needs to take the scale factor into account.
3032 // When a partial matrix is used to transform glyphs during rasterization,
3033 // the mesh is generated with the inverse transform (in the case of scale,
3034 // the mesh is generated at 1.0 / scale for instance.) This allows us to
3035 // apply the full transform matrix at draw time in the vertex shader.
3036 // Applying the full matrix in the shader is the easiest way to handle
3037 // rotation and perspective and allows us to always generated quads in the
3038 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07003039 SkMatrix fontTransform;
3040 bool linearFilter = findBestFontTransform(transform, &fontTransform)
3041 || fabs(y - (int) y) > 0.0f
3042 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08003043 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07003044 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07003045
Romain Guy624234f2013-03-05 16:43:31 -08003046 // TODO: Implement better clipping for scaled/rotated text
Rob Tsuk487a92c2015-01-06 13:22:54 -08003047 const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07003048 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07003049
Raph Levien996e57c2012-07-23 15:22:52 -07003050 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07003051 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08003052
3053 // don't call issuedrawcommand, do it at end of batch
Chris Craik03ae2722015-02-25 11:01:09 -08003054 bool forceFinish = (drawOpMode != DrawOpMode::kDefer);
Romain Guya3dc55f2012-09-28 13:55:44 -07003055 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07003056 SkPaint paintCopy(*paint);
3057 paintCopy.setTextAlign(SkPaint::kLeft_Align);
3058 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08003059 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07003060 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07003061 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08003062 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07003063 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003064
Chris Craik03ae2722015-02-25 11:01:09 -08003065 if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08003066 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07003067 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08003068 }
Chris Craik41541822013-05-03 16:35:54 -07003069 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07003070 }
Romain Guy694b5192010-07-21 21:33:20 -07003071
Chris Craike63f7c622013-10-17 10:30:55 -07003072 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07003073
Tom Hudson107843d2014-09-08 11:26:26 -04003074 mDirty = true;
Romain Guy694b5192010-07-21 21:33:20 -07003075}
3076
Tom Hudson107843d2014-09-08 11:26:26 -04003077void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08003078 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08003079 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04003080 return;
Romain Guy03d58522012-02-24 17:54:07 -08003081 }
3082
Chris Craik39a908c2013-06-13 14:39:01 -07003083 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
Chris Craik65fe5ee2015-01-26 18:06:29 -08003084 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07003085
Romain Guyb1d0a4e2012-07-13 18:25:35 -07003086 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07003087 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07003088 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08003089
3090 int alpha;
3091 SkXfermode::Mode mode;
3092 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07003093 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08003094
Tom Hudson984162f2014-10-10 13:38:16 -04003095 const Rect* clip = &writableSnapshot()->getLocalClip();
Romain Guy97771732012-02-28 18:17:02 -08003096 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08003097
Romain Guy97771732012-02-28 18:17:02 -08003098 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Chih-Hung Hsieh9ad6ac02015-02-27 16:11:36 -08003099 hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) {
Chris Craik083e7332015-02-27 17:04:20 -08003100 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
3101 mDirty = true;
Romain Guy97771732012-02-28 18:17:02 -08003102 }
Romain Guy325740f2012-02-24 16:48:34 -08003103}
3104
Tom Hudson107843d2014-09-08 11:26:26 -04003105void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04003106 if (mState.currentlyIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07003107
Chris Craik44eb2c02015-01-29 09:45:09 -08003108 mCaches.textureState().activateTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07003109
Chris Craik30036092015-02-12 10:41:39 -08003110 PathTexture* texture = mCaches.pathCache.get(path, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04003111 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07003112 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07003113
Romain Guy8b55f372010-08-18 17:10:07 -07003114 const float x = texture->left - texture->offset;
3115 const float y = texture->top - texture->offset;
3116
Romain Guy01d58e42011-01-19 21:54:02 -08003117 drawPathTexture(texture, x, y, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04003118 mDirty = true;
Romain Guy7fbcc042010-08-04 15:40:07 -07003119}
3120
Tom Hudson107843d2014-09-08 11:26:26 -04003121void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07003122 if (!layer) {
Tom Hudson107843d2014-09-08 11:26:26 -04003123 return;
Romain Guy35643dd2012-09-18 15:40:58 -07003124 }
3125
Chris Craike84a2082014-12-22 14:28:49 -08003126 mat4* transform = nullptr;
Romain Guyb2e2f242012-10-17 18:18:35 -07003127 if (layer->isTextureLayer()) {
3128 transform = &layer->getTransform();
3129 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07003130 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08003131 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07003132 }
3133 }
3134
Chris Craik39a908c2013-06-13 14:39:01 -07003135 bool clipRequired = false;
Chris Craike84a2082014-12-22 14:28:49 -08003136 const bool rejected = mState.calculateQuickRejectForScissor(
3137 x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
3138 &clipRequired, nullptr, false);
Romain Guy35643dd2012-09-18 15:40:58 -07003139
3140 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07003141 if (transform && !transform->isIdentity()) {
3142 restore();
3143 }
Tom Hudson107843d2014-09-08 11:26:26 -04003144 return;
Romain Guy6c319ca2011-01-11 14:29:25 -08003145 }
3146
Chris Craik62d307c2014-07-29 10:35:13 -07003147 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
3148 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
3149
Romain Guy5bb3c732012-11-29 17:52:58 -08003150 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08003151
Chris Craik65fe5ee2015-01-26 18:06:29 -08003152 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik44eb2c02015-01-29 09:45:09 -08003153 mCaches.textureState().activateTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08003154
Romain Guy211370f2012-02-01 16:10:55 -08003155 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08003156 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07003157 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3158 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08003159 } else if (layer->mesh) {
Chris Craikf27133d2015-02-19 09:51:53 -08003160 if (USE_GLOPS) {
3161 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08003162 GlopBuilder(mRenderState, mCaches, &glop)
3163 .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
Chris Craik182952f2015-03-09 14:17:29 -07003164 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
Chris Craikf27133d2015-02-19 09:51:53 -08003165 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
3166 .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
3167 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
3168 .build();
3169 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
Romain Guy9ace8f52011-07-07 20:50:11 -07003170 } else {
Chris Craikf27133d2015-02-19 09:51:53 -08003171 const float a = getLayerAlpha(layer);
3172 setupDraw();
3173 setupDrawWithTexture();
3174 setupDrawColor(a, a, a, a);
3175 setupDrawColorFilter(layer->getColorFilter());
3176 setupDrawBlending(layer);
3177 setupDrawProgram();
3178 setupDrawPureColorUniforms();
3179 setupDrawColorFilterUniforms(layer->getColorFilter());
3180 setupDrawTexture(layer->getTextureId());
3181 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3182 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3183 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
3184
3185 layer->setFilter(GL_NEAREST);
3186 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
3187 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
3188 } else {
3189 layer->setFilter(GL_LINEAR);
3190 setupDrawModelView(kModelViewMode_Translate, false, x, y,
3191 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3192 }
3193
Chris Craikf27133d2015-02-19 09:51:53 -08003194 TextureVertex* mesh = &layer->mesh[0];
3195 GLsizei elementsCount = layer->meshElementCount;
3196
Chris Craikf27133d2015-02-19 09:51:53 -08003197 while (elementsCount > 0) {
3198 GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
3199
3200 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3201 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3202 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
3203
3204 elementsCount -= drawCount;
3205 // Though there are 4 vertices in a quad, we use 6 indices per
3206 // quad to draw with GL_TRIANGLES
3207 mesh += (drawCount / 6) * 4;
3208 }
Romain Guy9ace8f52011-07-07 20:50:11 -07003209 }
Romain Guy3a3133d2011-02-01 22:59:58 -08003210#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003211 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003212#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003213 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003214
Romain Guy5bb3c732012-11-29 17:52:58 -08003215 if (layer->debugDrawUpdate) {
3216 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003217
3218 SkPaint paint;
3219 paint.setColor(0x7f00ff00);
3220 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003221 }
Romain Guyf219da52011-01-16 12:54:25 -08003222 }
Chris Craik34416ea2013-04-15 16:08:28 -07003223 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003224
Romain Guyb2e2f242012-10-17 18:18:35 -07003225 if (transform && !transform->isIdentity()) {
3226 restore();
3227 }
3228
Tom Hudson107843d2014-09-08 11:26:26 -04003229 mDirty = true;
Romain Guy6c319ca2011-01-11 14:29:25 -08003230}
3231
Romain Guy6926c722010-07-12 20:20:03 -07003232///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003233// Draw filters
3234///////////////////////////////////////////////////////////////////////////////
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -04003235void OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
3236 // We should never get here since we apply the draw filter when stashing
3237 // the paints in the DisplayList.
3238 LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
Romain Guy5ff9df62012-01-23 17:09:05 -08003239}
3240
3241///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003242// Drawing implementation
3243///////////////////////////////////////////////////////////////////////////////
3244
Chris Craikd218a922014-01-02 17:13:34 -08003245Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
John Reckebd52612014-12-10 16:47:36 -08003246 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07003247 if (!texture) {
3248 return mCaches.textureCache.get(bitmap);
3249 }
3250 return texture;
3251}
3252
Chris Craik2bb8f562015-02-17 16:42:02 -08003253void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
3254 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003255 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003256 return;
3257 }
3258
Chris Craik922d3a72015-02-13 17:47:21 -08003259 if (USE_GLOPS) {
Chris Craik30036092015-02-12 10:41:39 -08003260 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08003261 GlopBuilder(mRenderState, mCaches, &glop)
3262 .setMeshTexturedUnitQuad(nullptr)
Chris Craik30036092015-02-12 10:41:39 -08003263 .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08003264 .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
Chris Craik30036092015-02-12 10:41:39 -08003265 .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
3266 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
3267 .build();
3268 renderGlop(glop);
3269 return;
3270 }
3271
3272
Romain Guy01d58e42011-01-19 21:54:02 -08003273 int alpha;
3274 SkXfermode::Mode mode;
3275 getAlphaAndMode(paint, &alpha, &mode);
3276
3277 setupDraw();
3278 setupDrawWithTexture(true);
3279 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003280 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003281 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003282 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003283 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003284 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3285 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003286 setupDrawTexture(texture->id);
3287 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003288 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003289 setupDrawShaderUniforms(getShader(paint));
Chris Craik96a5c4c2015-01-27 15:46:35 -08003290 setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
Romain Guy01d58e42011-01-19 21:54:02 -08003291
Chris Craik117bdbc2015-02-05 10:12:38 -08003292 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003293}
3294
Romain Guyf607bdc2010-09-10 19:20:06 -07003295// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003296#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3297#define kStdUnderline_Offset (1.0f / 9.0f)
3298#define kStdUnderline_Thickness (1.0f / 18.0f)
3299
Chris Craikd218a922014-01-02 17:13:34 -08003300void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3301 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003302 // Handle underline and strike-through
3303 uint32_t flags = paint->getFlags();
3304 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003305 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003306
Romain Guy211370f2012-02-01 16:10:55 -08003307 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003308 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003309 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003310
Raph Levien8b4072d2012-07-30 15:50:00 -07003311 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003312 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003313
Romain Guyf6834472011-01-23 13:32:12 -08003314 int linesCount = 0;
3315 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3316 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3317
3318 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003319 float points[pointsCount];
3320 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003321
3322 if (flags & SkPaint::kUnderlineText_Flag) {
3323 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003324 points[currentPoint++] = left;
3325 points[currentPoint++] = top;
3326 points[currentPoint++] = left + underlineWidth;
3327 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003328 }
3329
3330 if (flags & SkPaint::kStrikeThruText_Flag) {
3331 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003332 points[currentPoint++] = left;
3333 points[currentPoint++] = top;
3334 points[currentPoint++] = left + underlineWidth;
3335 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003336 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003337
Romain Guy726aeba2011-06-01 14:52:00 -07003338 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003339
Romain Guy726aeba2011-06-01 14:52:00 -07003340 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003341 }
3342 }
3343}
3344
Tom Hudson107843d2014-09-08 11:26:26 -04003345void OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04003346 if (mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04003347 return;
Romain Guy672433d2013-01-04 19:05:13 -08003348 }
3349
Tom Hudson107843d2014-09-08 11:26:26 -04003350 drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003351}
3352
Tom Hudson107843d2014-09-08 11:26:26 -04003353void OpenGLRenderer::drawShadow(float casterAlpha,
Chris Craik05f3d6e2014-06-02 16:27:04 -07003354 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Tom Hudson984162f2014-10-10 13:38:16 -04003355 if (mState.currentlyIgnored()) return;
Chris Craikf57776b2013-10-25 18:30:17 -07003356
Chris Craik15a07a22014-01-26 13:43:53 -08003357 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craik65fe5ee2015-01-26 18:06:29 -08003358 mRenderState.scissor().setEnabled(true);
Chris Craikf57776b2013-10-25 18:30:17 -07003359
3360 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003361 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003362
ztenghui14a4e352014-08-13 10:44:39 -07003363 // The caller has made sure casterAlpha > 0.
3364 float ambientShadowAlpha = mAmbientShadowAlpha;
3365 if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
3366 ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
3367 }
3368 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
3369 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003370 drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003371 }
ztenghui7b4516e2014-01-07 10:42:55 -08003372
ztenghui14a4e352014-08-13 10:44:39 -07003373 float spotShadowAlpha = mSpotShadowAlpha;
3374 if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
3375 spotShadowAlpha = mCaches.propertySpotShadowStrength;
3376 }
3377 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
3378 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003379 drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003380 }
ztenghui7b4516e2014-01-07 10:42:55 -08003381
Tom Hudson107843d2014-09-08 11:26:26 -04003382 mDirty=true;
Chris Craikf57776b2013-10-25 18:30:17 -07003383}
3384
Tom Hudson107843d2014-09-08 11:26:26 -04003385void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003386 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003387 if (count == 0) {
Tom Hudson107843d2014-09-08 11:26:26 -04003388 return;
Romain Guy3b753822013-03-05 10:27:35 -08003389 }
Romain Guy735738c2012-12-03 12:34:51 -08003390
Romain Guy672433d2013-01-04 19:05:13 -08003391 float left = FLT_MAX;
3392 float top = FLT_MAX;
3393 float right = FLT_MIN;
3394 float bottom = FLT_MIN;
3395
Romain Guy448455f2013-07-22 13:57:50 -07003396 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003397 Vertex* vertex = mesh;
3398
Chris Craik2af46352012-11-26 18:30:17 -08003399 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003400 float l = rects[index + 0];
3401 float t = rects[index + 1];
3402 float r = rects[index + 2];
3403 float b = rects[index + 3];
3404
Romain Guy3b753822013-03-05 10:27:35 -08003405 Vertex::set(vertex++, l, t);
3406 Vertex::set(vertex++, r, t);
3407 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003408 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003409
Romain Guy3b753822013-03-05 10:27:35 -08003410 left = fminf(left, l);
3411 top = fminf(top, t);
3412 right = fmaxf(right, r);
3413 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003414 }
3415
Chris Craikf0a59072013-11-19 18:00:46 -08003416 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04003417 return;
Romain Guya362c692013-02-04 13:50:16 -08003418 }
Romain Guy672433d2013-01-04 19:05:13 -08003419
Chris Craik922d3a72015-02-13 17:47:21 -08003420 if (USE_GLOPS) {
Chris Craik2ab95d72015-02-06 15:25:51 -08003421 const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3422 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08003423 GlopBuilder(mRenderState, mCaches, &glop)
3424 .setMeshIndexedQuads(&mesh[0], count / 4)
Chris Craik0519c812015-02-11 13:17:06 -08003425 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08003426 .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
Chris Craik2ab95d72015-02-06 15:25:51 -08003427 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
Chris Craik0519c812015-02-11 13:17:06 -08003428 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik2ab95d72015-02-06 15:25:51 -08003429 .build();
3430 renderGlop(glop);
3431 return;
3432 }
3433
3434 int color = paint->getColor();
3435 // If a shader is set, preserve only the alpha
3436 if (getShader(paint)) {
3437 color |= 0x00ffffff;
3438 }
3439
Romain Guy672433d2013-01-04 19:05:13 -08003440 setupDraw();
3441 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003442 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003443 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003444 setupDrawColorFilter(getColorFilter(paint));
3445 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003446 setupDrawProgram();
3447 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003448 setupDrawModelView(kModelViewMode_Translate, false,
3449 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003450 setupDrawColorUniforms(getShader(paint));
3451 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003452 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003453
Romain Guy8ce00302013-01-15 18:51:42 -08003454 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003455 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003456 }
3457
Chris Craik4063a0e2013-11-15 16:06:56 -08003458 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003459
Tom Hudson107843d2014-09-08 11:26:26 -04003460 mDirty = true;
Romain Guy672433d2013-01-04 19:05:13 -08003461}
3462
Romain Guy026c5e162010-06-28 17:12:22 -07003463void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003464 const SkPaint* paint, bool ignoreTransform) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003465
Chris Craik922d3a72015-02-13 17:47:21 -08003466 if (USE_GLOPS) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003467 const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3468 Glop glop;
Chris Craik6b109c72015-02-27 10:55:28 -08003469 GlopBuilder(mRenderState, mCaches, &glop)
3470 .setMeshUnitQuad()
Chris Craik0519c812015-02-11 13:17:06 -08003471 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craikf27133d2015-02-19 09:51:53 -08003472 .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
Chris Craik117bdbc2015-02-05 10:12:38 -08003473 .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
Chris Craik0519c812015-02-11 13:17:06 -08003474 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik117bdbc2015-02-05 10:12:38 -08003475 .build();
3476 renderGlop(glop);
3477 return;
3478 }
3479
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003480 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003481 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003482 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003483 color |= 0x00ffffff;
3484 }
3485
Romain Guy70ca14e2010-12-13 18:24:33 -08003486 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003487 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003488 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003489 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003490 setupDrawColorFilter(getColorFilter(paint));
3491 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003492 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003493 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3494 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003495 setupDrawColorUniforms(getShader(paint));
3496 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003497 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003498 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003499
Chris Craik117bdbc2015-02-05 10:12:38 -08003500 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guyc95c8d62010-09-17 15:31:32 -07003501}
3502
Chris Craik0519c812015-02-11 13:17:06 -08003503void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003504 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003505
Chris Craike84a2082014-12-22 14:28:49 -08003506 GLvoid* vertices = (GLvoid*) nullptr;
Chris Craik96a5c4c2015-01-27 15:46:35 -08003507 GLvoid* texCoords = (GLvoid*) kMeshTextureOffset;
Romain Guy3b748a42013-04-17 18:54:38 -07003508
3509 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003510 vertices = &mMeshVertices[0].x;
3511 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003512
3513 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3514 texture->uvMapper->map(uvs);
3515
3516 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3517 }
3518
Chris Craikd6b65f62014-01-01 14:45:21 -08003519 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
Chris Craika6b52192015-02-27 17:43:02 -08003520 const float x = floorf(currentTransform()->getTranslateX() + 0.5f);
3521 const float y = floorf(currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003522
Romain Guyd21b6e12011-11-30 20:21:23 -08003523 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003524 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003525 paint, texture->blend, vertices, texCoords,
Chris Craik117bdbc2015-02-05 10:12:38 -08003526 GL_TRIANGLE_STRIP, kUnitQuadCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003527 } else {
Chris Craik0519c812015-02-11 13:17:06 -08003528 texture->setFilter(PaintUtils::getFilter(paint), true);
3529 drawTextureMesh(0, 0, texture->width, texture->height, texture->id, paint,
Chris Craik117bdbc2015-02-05 10:12:38 -08003530 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount);
Romain Guy3b748a42013-04-17 18:54:38 -07003531 }
3532
3533 if (texture->uvMapper) {
3534 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003535 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003536}
3537
Romain Guyf7f93552010-07-08 19:17:03 -07003538void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003539 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003540 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003541 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3542 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003543
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003544 int a;
3545 SkXfermode::Mode mode;
3546 getAlphaAndMode(paint, &a, &mode);
3547 const float alpha = a / 255.0f;
3548
Romain Guy746b7402010-10-26 16:27:31 -07003549 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003550 setupDrawWithTexture();
3551 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003552 setupDrawColorFilter(getColorFilter(paint));
3553 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003554 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003555 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003556 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003557 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003558 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003559 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003560 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003561
Romain Guy6820ac82010-09-15 18:11:50 -07003562 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003563}
3564
Romain Guy3b748a42013-04-17 18:54:38 -07003565void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003566 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003567 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003568 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3569 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003570
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003571 int a;
3572 SkXfermode::Mode mode;
3573 getAlphaAndMode(paint, &a, &mode);
3574 const float alpha = a / 255.0f;
3575
Romain Guy3b748a42013-04-17 18:54:38 -07003576 setupDraw();
3577 setupDrawWithTexture();
3578 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003579 setupDrawColorFilter(getColorFilter(paint));
3580 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003581 setupDrawProgram();
3582 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003583 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003584 setupDrawTexture(texture);
3585 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003586 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003587 setupDrawMeshIndices(vertices, texCoords, vbo);
3588
Chris Craike84a2082014-12-22 14:28:49 -08003589 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr);
Romain Guy3b748a42013-04-17 18:54:38 -07003590}
3591
Romain Guy886b2752013-01-04 12:26:18 -08003592void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003593 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003594 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003595 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003596
Chris Craike84a2082014-12-22 14:28:49 -08003597 int color = paint != nullptr ? paint->getColor() : 0;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003598 int alpha;
3599 SkXfermode::Mode mode;
3600 getAlphaAndMode(paint, &alpha, &mode);
3601
Romain Guy886b2752013-01-04 12:26:18 -08003602 setupDraw();
3603 setupDrawWithTexture(true);
Chris Craike84a2082014-12-22 14:28:49 -08003604 if (paint != nullptr) {
Romain Guy886b2752013-01-04 12:26:18 -08003605 setupDrawAlpha8Color(color, alpha);
3606 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003607 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003608 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003609 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003610 setupDrawProgram();
3611 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003612 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003613 setupDrawTexture(texture);
3614 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003615 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003616 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003617 setupDrawMesh(vertices, texCoords);
3618
3619 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003620}
3621
Romain Guya5aed0d2010-09-09 14:42:43 -07003622void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003623 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003624
Chris Craik117bdbc2015-02-05 10:12:38 -08003625 if (currentSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003626 blend = true;
3627 mDescription.hasRoundRectClip = true;
3628 }
3629 mSkipOutlineClip = true;
3630
Romain Guy82ba8142010-07-09 13:25:56 -07003631 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003632
Romain Guy82ba8142010-07-09 13:25:56 -07003633 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003634 // These blend modes are not supported by OpenGL directly and have
3635 // to be implemented using shaders. Since the shader will perform
3636 // the blending, turn blending off here
3637 // If the blend mode cannot be implemented using shaders, fall
3638 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003639 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003640 if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003641 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003642 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003643
Chris Craik44eb2c02015-01-29 09:45:09 -08003644 mRenderState.blend().disable();
Romain Guy82bc7a72012-01-03 14:13:39 -08003645 return;
3646 } else {
3647 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003648 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003649 }
Chris Craik182952f2015-03-09 14:17:29 -07003650 mRenderState.blend().enable(mode,
3651 swapSrcDst ? Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap);
Chris Craik44eb2c02015-01-29 09:45:09 -08003652 } else {
3653 mRenderState.blend().disable();
Romain Guy82ba8142010-07-09 13:25:56 -07003654 }
Romain Guybd6b79b2010-06-26 00:13:53 -07003655}
3656
Romain Guy026c5e162010-06-28 17:12:22 -07003657void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003658 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003659 TextureVertex::setUV(v++, u1, v1);
3660 TextureVertex::setUV(v++, u2, v1);
3661 TextureVertex::setUV(v++, u1, v2);
3662 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003663}
3664
Chris Craike84a2082014-12-22 14:28:49 -08003665void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
3666 SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003667 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003668 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3669 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003670 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003671 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003672 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003673}
3674
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003675float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003676 float alpha;
3677 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3678 alpha = mDrawModifiers.mOverrideLayerAlpha;
3679 } else {
3680 alpha = layer->getAlpha() / 255.0f;
3681 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003682 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003683}
3684
Romain Guy9d5316e2010-06-24 19:30:36 -07003685}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003686}; // namespace android