blob: 25681213711a5b709bdd6ec73c6d82ae565bcea7 [file] [log] [blame]
John Reck68bfe0a2014-06-24 15:34:58 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef ANIMATORMANAGER_H
17#define ANIMATORMANAGER_H
18
19#include <vector>
20
21#include <cutils/compiler.h>
22#include <utils/StrongPointer.h>
23
24#include "TreeInfo.h"
25#include "utils/Macros.h"
26
27namespace android {
28namespace uirenderer {
29
30class BaseRenderNodeAnimator;
31class RenderNode;
32
33// Responsible for managing the animators for a single RenderNode
34class AnimatorManager {
35 PREVENT_COPY_AND_ASSIGN(AnimatorManager);
36public:
37 AnimatorManager(RenderNode& parent);
38 ~AnimatorManager();
39
40 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
41
42 void pushStaging(TreeInfo& info);
43 void animate(TreeInfo& info);
44
45private:
46 RenderNode& mParent;
47
48 // To improve the efficiency of resizing & removing from the vector
49 // use manual ref counting instead of sp<>.
50 std::vector<BaseRenderNodeAnimator*> mNewAnimators;
51 std::vector<BaseRenderNodeAnimator*> mAnimators;
52};
53
54} /* namespace uirenderer */
55} /* namespace android */
56
57#endif /* ANIMATORMANAGER_H */