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Romain Guyfb5e23c2010-07-09 13:52:56 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
Romain Guy6820ac82010-09-15 18:11:50 -070019#include <cmath>
Romain Guyfb5e23c2010-07-09 13:52:56 -070020
Romain Guy4bb94202010-10-12 15:59:26 -070021#include <utils/Log.h>
22
Romain Guyfb5e23c2010-07-09 13:52:56 -070023#include "Patch.h"
Romain Guy03750a02010-10-18 14:06:08 -070024#include "Caches.h"
Romain Guya5ef39a2010-12-03 16:48:20 -080025#include "Properties.h"
Romain Guyfb5e23c2010-07-09 13:52:56 -070026
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Constructors/destructor
32///////////////////////////////////////////////////////////////////////////////
33
Romain Guy6f72beb2010-11-30 12:04:14 -080034Patch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads):
Romain Guya5ef39a2010-12-03 16:48:20 -080035 mXCount(xCount), mYCount(yCount), mEmptyQuads(emptyQuads) {
36 // Initialized with the maximum number of vertices we will need
Romain Guyfb5e23c2010-07-09 13:52:56 -070037 // 2 triangles per patch, 3 vertices per triangle
Romain Guy8ab40792010-12-07 13:30:10 -080038 uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
Romain Guya5ef39a2010-12-03 16:48:20 -080039 mVertices = new TextureVertex[maxVertices];
Romain Guy6f72beb2010-11-30 12:04:14 -080040 mUploaded = false;
41
Romain Guya5ef39a2010-12-03 16:48:20 -080042 verticesCount = 0;
43 hasEmptyQuads = emptyQuads > 0;
44
Romain Guy6f72beb2010-11-30 12:04:14 -080045 mColorKey = 0;
46 mXDivs = new int32_t[mXCount];
47 mYDivs = new int32_t[mYCount];
Romain Guy03750a02010-10-18 14:06:08 -070048
Romain Guya5ef39a2010-12-03 16:48:20 -080049 PATCH_LOGD(" patch: xCount = %d, yCount = %d, emptyQuads = %d, max vertices = %d",
50 xCount, yCount, emptyQuads, maxVertices);
Romain Guybd41a112010-12-02 17:16:26 -080051
Romain Guy03750a02010-10-18 14:06:08 -070052 glGenBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070053}
54
55Patch::~Patch() {
Romain Guy03750a02010-10-18 14:06:08 -070056 delete[] mVertices;
Romain Guy6f72beb2010-11-30 12:04:14 -080057 delete[] mXDivs;
58 delete[] mYDivs;
Romain Guy03750a02010-10-18 14:06:08 -070059 glDeleteBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070060}
61
62///////////////////////////////////////////////////////////////////////////////
Romain Guy6f72beb2010-11-30 12:04:14 -080063// Patch management
64///////////////////////////////////////////////////////////////////////////////
65
66void Patch::copy(const int32_t* xDivs, const int32_t* yDivs) {
67 memcpy(mXDivs, xDivs, mXCount * sizeof(int32_t));
68 memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
69}
70
71void Patch::copy(const int32_t* yDivs) {
72 memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
73}
74
75void Patch::updateColorKey(const uint32_t colorKey) {
76 mColorKey = colorKey;
77}
78
79bool Patch::matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey) {
80 if (mColorKey != colorKey) {
81 updateColorKey(colorKey);
82 copy(xDivs, yDivs);
83 return false;
84 }
85
86 for (uint32_t i = 0; i < mXCount; i++) {
87 if (mXDivs[i] != xDivs[i]) {
88 // The Y divs may or may not match, copy everything
89 copy(xDivs, yDivs);
90 return false;
91 }
92 }
93
94 for (uint32_t i = 0; i < mYCount; i++) {
95 if (mYDivs[i] != yDivs[i]) {
96 // We know all the X divs match, copy only Y divs
97 copy(yDivs);
98 return false;
99 }
100 }
101
102 return true;
103}
104
105///////////////////////////////////////////////////////////////////////////////
Romain Guyfb5e23c2010-07-09 13:52:56 -0700106// Vertices management
107///////////////////////////////////////////////////////////////////////////////
108
Romain Guy759ea802010-09-16 20:49:46 -0700109void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
Romain Guy6f72beb2010-11-30 12:04:14 -0800110 float left, float top, float right, float bottom) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800111#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -0700112 if (hasEmptyQuads) quads.clear();
Romain Guya5ef39a2010-12-03 16:48:20 -0800113#endif
114
115 // Reset the vertices count here, we will count exactly how many
116 // vertices we actually need when generating the quads
117 verticesCount = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -0700118
Romain Guy6f72beb2010-11-30 12:04:14 -0800119 const uint32_t xStretchCount = (mXCount + 1) >> 1;
120 const uint32_t yStretchCount = (mYCount + 1) >> 1;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700121
Romain Guy6820ac82010-09-15 18:11:50 -0700122 float stretchX = 0.0f;
123 float stretchY = 0.0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700124
125 const float meshWidth = right - left;
126
Romain Guyfb5e23c2010-07-09 13:52:56 -0700127 if (xStretchCount > 0) {
128 uint32_t stretchSize = 0;
Romain Guy6f72beb2010-11-30 12:04:14 -0800129 for (uint32_t i = 1; i < mXCount; i += 2) {
130 stretchSize += mXDivs[i] - mXDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700131 }
Romain Guy6820ac82010-09-15 18:11:50 -0700132 const float xStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700133 const float fixed = bitmapWidth - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -0700134 const float xStretch = right - left - fixed;
135 stretchX = xStretch / xStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700136 }
137
138 if (yStretchCount > 0) {
139 uint32_t stretchSize = 0;
Romain Guy6f72beb2010-11-30 12:04:14 -0800140 for (uint32_t i = 1; i < mYCount; i += 2) {
141 stretchSize += mYDivs[i] - mYDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700142 }
Romain Guy6820ac82010-09-15 18:11:50 -0700143 const float yStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700144 const float fixed = bitmapHeight - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -0700145 const float yStretch = bottom - top - fixed;
146 stretchY = yStretch / yStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700147 }
148
Romain Guy03750a02010-10-18 14:06:08 -0700149 TextureVertex* vertex = mVertices;
Romain Guy4bb94202010-10-12 15:59:26 -0700150 uint32_t quadCount = 0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700151
Romain Guy6820ac82010-09-15 18:11:50 -0700152 float previousStepY = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700153
Romain Guy6820ac82010-09-15 18:11:50 -0700154 float y1 = 0.0f;
Romain Guyf504a2f2011-05-26 16:40:55 -0700155 float y2 = 0.0f;
Romain Guy6820ac82010-09-15 18:11:50 -0700156 float v1 = 0.0f;
157
Romain Guyeb6a4a12011-01-18 14:02:16 -0800158 for (uint32_t i = 0; i < mYCount; i++) {
Romain Guy6f72beb2010-11-30 12:04:14 -0800159 float stepY = mYDivs[i];
Romain Guy6820ac82010-09-15 18:11:50 -0700160
Romain Guy6820ac82010-09-15 18:11:50 -0700161 if (i & 1) {
162 const float segment = stepY - previousStepY;
Romain Guy8ab40792010-12-07 13:30:10 -0800163 y2 = y1 + floorf(segment * stretchY + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700164 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700165 y2 = y1 + stepY - previousStepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700166 }
Romain Guy6820ac82010-09-15 18:11:50 -0700167 float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
168
Romain Guyeb6a4a12011-01-18 14:02:16 -0800169 if (stepY > 0.0f) {
Romain Guyf504a2f2011-05-26 16:40:55 -0700170#if DEBUG_EXPLODE_PATCHES
171 y1 += i * EXPLODE_GAP;
172 y2 += i * EXPLODE_GAP;
173#endif
Romain Guyeb6a4a12011-01-18 14:02:16 -0800174 generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
175 bitmapWidth, quadCount);
Romain Guyf504a2f2011-05-26 16:40:55 -0700176#if DEBUG_EXPLODE_PATCHES
177 y2 -= i * EXPLODE_GAP;
178#endif
Romain Guyeb6a4a12011-01-18 14:02:16 -0800179 }
Romain Guy6820ac82010-09-15 18:11:50 -0700180
181 y1 = y2;
182 v1 = (stepY + 0.5f) / bitmapHeight;
183
184 previousStepY = stepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700185 }
186
Romain Guyfdbec3e2011-01-19 10:37:35 -0800187 if (previousStepY != bitmapHeight) {
Romain Guyf504a2f2011-05-26 16:40:55 -0700188 y2 = bottom - top;
189#if DEBUG_EXPLODE_PATCHES
190 y1 += mYCount * EXPLODE_GAP;
191 y2 += mYCount * EXPLODE_GAP;
192#endif
193 generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left,
Romain Guyfdbec3e2011-01-19 10:37:35 -0800194 bitmapWidth, quadCount);
195 }
Romain Guy03750a02010-10-18 14:06:08 -0700196
Romain Guya5ef39a2010-12-03 16:48:20 -0800197 if (verticesCount > 0) {
198 Caches::getInstance().bindMeshBuffer(meshBuffer);
199 if (!mUploaded) {
200 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
201 mVertices, GL_DYNAMIC_DRAW);
202 mUploaded = true;
203 } else {
204 glBufferSubData(GL_ARRAY_BUFFER, 0,
205 sizeof(TextureVertex) * verticesCount, mVertices);
206 }
Romain Guy6f72beb2010-11-30 12:04:14 -0800207 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800208
209 PATCH_LOGD(" patch: new vertices count = %d", verticesCount);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700210}
211
Romain Guy5b3b3522010-10-27 18:57:51 -0700212void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
Romain Guyeb6a4a12011-01-18 14:02:16 -0800213 float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
Romain Guy6820ac82010-09-15 18:11:50 -0700214 float previousStepX = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700215
Romain Guy6820ac82010-09-15 18:11:50 -0700216 float x1 = 0.0f;
Romain Guyf504a2f2011-05-26 16:40:55 -0700217 float x2 = 0.0f;
Romain Guy6820ac82010-09-15 18:11:50 -0700218 float u1 = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700219
Romain Guy6820ac82010-09-15 18:11:50 -0700220 // Generate the row quad by quad
Romain Guyeb6a4a12011-01-18 14:02:16 -0800221 for (uint32_t i = 0; i < mXCount; i++) {
Romain Guy6f72beb2010-11-30 12:04:14 -0800222 float stepX = mXDivs[i];
Romain Guy6820ac82010-09-15 18:11:50 -0700223
Romain Guy6820ac82010-09-15 18:11:50 -0700224 if (i & 1) {
225 const float segment = stepX - previousStepX;
Romain Guy8ab40792010-12-07 13:30:10 -0800226 x2 = x1 + floorf(segment * stretchX + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700227 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700228 x2 = x1 + stepX - previousStepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700229 }
Romain Guy6820ac82010-09-15 18:11:50 -0700230 float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700231
Romain Guyeb6a4a12011-01-18 14:02:16 -0800232 if (stepX > 0.0f) {
Romain Guyf504a2f2011-05-26 16:40:55 -0700233#if DEBUG_EXPLODE_PATCHES
234 x1 += i * EXPLODE_GAP;
235 x2 += i * EXPLODE_GAP;
236#endif
Romain Guyeb6a4a12011-01-18 14:02:16 -0800237 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
Romain Guyf504a2f2011-05-26 16:40:55 -0700238#if DEBUG_EXPLODE_PATCHES
239 x2 -= i * EXPLODE_GAP;
240#endif
Romain Guyeb6a4a12011-01-18 14:02:16 -0800241 }
Romain Guy6820ac82010-09-15 18:11:50 -0700242
243 x1 = x2;
244 u1 = (stepX + 0.5f) / bitmapWidth;
245
246 previousStepX = stepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700247 }
248
Romain Guyfdbec3e2011-01-19 10:37:35 -0800249 if (previousStepX != bitmapWidth) {
Romain Guyf504a2f2011-05-26 16:40:55 -0700250 x2 = width;
251#if DEBUG_EXPLODE_PATCHES
252 x1 += mXCount * EXPLODE_GAP;
253 x2 += mXCount * EXPLODE_GAP;
254#endif
255 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
Romain Guyfdbec3e2011-01-19 10:37:35 -0800256 }
Romain Guyfb5e23c2010-07-09 13:52:56 -0700257}
258
Romain Guy7444da52011-01-17 10:53:31 -0800259void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
Romain Guyeb6a4a12011-01-18 14:02:16 -0800260 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800261 const uint32_t oldQuadCount = quadCount;
Romain Guyeb6a4a12011-01-18 14:02:16 -0800262 quadCount++;
Romain Guybd41a112010-12-02 17:16:26 -0800263
Romain Guya5ef39a2010-12-03 16:48:20 -0800264 // Skip degenerate and transparent (empty) quads
Romain Guyeb6a4a12011-01-18 14:02:16 -0800265 if ((mColorKey >> oldQuadCount) & 0x1) {
Romain Guyfb13abd2011-01-16 15:16:38 -0800266#if DEBUG_PATCHES_EMPTY_VERTICES
267 PATCH_LOGD(" quad %d (empty)", oldQuadCount);
268 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
269 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
270#endif
Romain Guy7444da52011-01-17 10:53:31 -0800271 return;
Romain Guy4bb94202010-10-12 15:59:26 -0700272 }
273
Romain Guya5ef39a2010-12-03 16:48:20 -0800274#if RENDER_LAYERS_AS_REGIONS
275 // Record all non empty quads
Romain Guy5b3b3522010-10-27 18:57:51 -0700276 if (hasEmptyQuads) {
277 Rect bounds(x1, y1, x2, y2);
278 quads.add(bounds);
279 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800280#endif
Romain Guy5b3b3522010-10-27 18:57:51 -0700281
Romain Guy6820ac82010-09-15 18:11:50 -0700282 // Left triangle
283 TextureVertex::set(vertex++, x1, y1, u1, v1);
284 TextureVertex::set(vertex++, x2, y1, u2, v1);
285 TextureVertex::set(vertex++, x1, y2, u1, v2);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700286
Romain Guy6820ac82010-09-15 18:11:50 -0700287 // Right triangle
288 TextureVertex::set(vertex++, x1, y2, u1, v2);
289 TextureVertex::set(vertex++, x2, y1, u2, v1);
290 TextureVertex::set(vertex++, x2, y2, u2, v2);
Romain Guya5ef39a2010-12-03 16:48:20 -0800291
292 // A quad is made of 2 triangles, 6 vertices
293 verticesCount += 6;
294
295#if DEBUG_PATCHES_VERTICES
296 PATCH_LOGD(" quad %d", oldQuadCount);
297 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
298 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
299#endif
Romain Guyfb5e23c2010-07-09 13:52:56 -0700300}
301
302}; // namespace uirenderer
303}; // namespace android