blob: 4f51036b336edd225994f8e780c02392910fb4be [file] [log] [blame]
Chris Craikb565df12015-10-05 13:00:52 -07001/*
Chris Craik5ea17242016-01-11 14:07:59 -08002 * Copyright (C) 2016 The Android Open Source Project
Chris Craikb565df12015-10-05 13:00:52 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craikf158b492016-01-12 14:45:08 -080017#include "FrameBuilder.h"
Chris Craikb565df12015-10-05 13:00:52 -070018
Florin Malitaeecff562015-12-21 10:43:01 -050019#include "Canvas.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070020#include "LayerUpdateQueue.h"
Chris Craik161f54b2015-11-05 11:08:52 -080021#include "RenderNode.h"
Doris Liu766431a2016-02-04 22:17:11 +000022#include "VectorDrawable.h"
Chris Craik98787e62015-11-13 10:55:30 -080023#include "renderstate/OffscreenBufferPool.h"
Chris Craik161f54b2015-11-05 11:08:52 -080024#include "utils/FatVector.h"
25#include "utils/PaintUtils.h"
Chris Craik8ecf41c2015-11-16 10:27:59 -080026#include "utils/TraceUtils.h"
Chris Craikb565df12015-10-05 13:00:52 -070027
Chris Craikd3daa312015-11-06 10:59:56 -080028#include <SkPathOps.h>
Chris Craik161f54b2015-11-05 11:08:52 -080029#include <utils/TypeHelpers.h>
Chris Craikb565df12015-10-05 13:00:52 -070030
31namespace android {
32namespace uirenderer {
33
Chris Craikf158b492016-01-12 14:45:08 -080034FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
Chris Craik0b7e8242015-10-28 16:50:44 -070035 uint32_t viewportWidth, uint32_t viewportHeight,
Chris Craik6e068c012016-01-15 16:15:30 -080036 const std::vector< sp<RenderNode> >& nodes,
37 const LightGeometry& lightGeometry, const Rect &contentDrawBounds, Caches* caches)
38 : mCanvasState(*this)
39 , mCaches(caches)
40 , mLightRadius(lightGeometry.radius) {
Chris Craik818c9fb2015-10-23 14:33:42 -070041 ATRACE_NAME("prepare drawing commands");
Chris Craikb565df12015-10-05 13:00:52 -070042
Chris Craikf158b492016-01-12 14:45:08 -080043 mLayerBuilders.reserve(layers.entries().size());
Chris Craik98787e62015-11-13 10:55:30 -080044 mLayerStack.reserve(layers.entries().size());
45
46 // Prepare to defer Fbo0
Chris Craikf158b492016-01-12 14:45:08 -080047 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
48 mLayerBuilders.push_back(fbo0);
Chris Craik98787e62015-11-13 10:55:30 -080049 mLayerStack.push_back(0);
Chris Craikb565df12015-10-05 13:00:52 -070050 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
Chris Craikddf22152015-10-14 17:42:47 -070051 clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
Chris Craik6e068c012016-01-15 16:15:30 -080052 lightGeometry.center);
Chris Craik0b7e8242015-10-28 16:50:44 -070053
54 // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
Chris Craikf158b492016-01-12 14:45:08 -080055 // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
Chris Craik0b7e8242015-10-28 16:50:44 -070056 for (int i = layers.entries().size() - 1; i >= 0; i--) {
57 RenderNode* layerNode = layers.entries()[i].renderNode;
Chris Craike9c5fd82016-01-12 18:59:38 -080058 // only schedule repaint if node still on layer - possible it may have been
59 // removed during a dropped frame, but layers may still remain scheduled so
60 // as not to lose info on what portion is damaged
61 if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
62 const Rect& layerDamage = layers.entries()[i].damage;
63 layerNode->computeOrdering();
Chris Craik0b7e8242015-10-28 16:50:44 -070064
Chris Craike9c5fd82016-01-12 18:59:38 -080065 // map current light center into RenderNode's coordinate space
66 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
67 layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
Chris Craik8ecf41c2015-11-16 10:27:59 -080068
Chris Craike9c5fd82016-01-12 18:59:38 -080069 saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
70 layerDamage, lightCenter, nullptr, layerNode);
Chris Craik0b7e8242015-10-28 16:50:44 -070071
Chris Craike9c5fd82016-01-12 18:59:38 -080072 if (layerNode->getDisplayList()) {
73 deferNodeOps(*layerNode);
74 }
75 restoreForLayer();
Chris Craik0b7e8242015-10-28 16:50:44 -070076 }
Chris Craik0b7e8242015-10-28 16:50:44 -070077 }
78
Chong Zhangc3bd5682016-01-25 12:01:12 -080079 // It there are multiple render nodes, they are laid out as follows:
80 // #0 - backdrop (content + caption)
81 // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
82 // #2 - additional overlay nodes
83 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
84 // resizing however it might become partially visible. The following render loop will crop the
85 // backdrop against the content and draw the remaining part of it. It will then draw the content
86 // cropped to the backdrop (since that indicates a shrinking of the window).
87 //
88 // Additional nodes will be drawn on top with no particular clipping semantics.
89
90 // The bounds of the backdrop against which the content should be clipped.
91 Rect backdropBounds = contentDrawBounds;
92 // Usually the contents bounds should be mContentDrawBounds - however - we will
93 // move it towards the fixed edge to give it a more stable appearance (for the moment).
94 // If there is no content bounds we ignore the layering as stated above and start with 2.
95 int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
96
Chris Craikb565df12015-10-05 13:00:52 -070097 for (const sp<RenderNode>& node : nodes) {
98 if (node->nothingToDraw()) continue;
Chris Craik8d1f2122015-11-24 16:40:09 -080099 node->computeOrdering();
Florin Malitaeecff562015-12-21 10:43:01 -0500100 int count = mCanvasState.save(SaveFlags::MatrixClip);
Chong Zhangc3bd5682016-01-25 12:01:12 -0800101
102 if (layer == 0) {
103 const RenderProperties& properties = node->properties();
104 Rect targetBounds(properties.getLeft(), properties.getTop(),
105 properties.getRight(), properties.getBottom());
106 // Move the content bounds towards the fixed corner of the backdrop.
107 const int x = targetBounds.left;
108 const int y = targetBounds.top;
109 // Remember the intersection of the target bounds and the intersection bounds against
110 // which we have to crop the content.
111 backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
112 backdropBounds.doIntersect(targetBounds);
113 } else if (layer == 1) {
114 // We shift and clip the content to match its final location in the window.
115 const float left = contentDrawBounds.left;
116 const float top = contentDrawBounds.top;
117 const float dx = backdropBounds.left - left;
118 const float dy = backdropBounds.top - top;
119 const float width = backdropBounds.getWidth();
120 const float height = backdropBounds.getHeight();
121 mCanvasState.translate(dx, dy);
122 // It gets cropped against the bounds of the backdrop to stay inside.
123 mCanvasState.clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op);
124 }
125
Chris Craik0b7e8242015-10-28 16:50:44 -0700126 deferNodePropsAndOps(*node);
127 mCanvasState.restoreToCount(count);
Chong Zhangc3bd5682016-01-25 12:01:12 -0800128 layer++;
Chris Craikb565df12015-10-05 13:00:52 -0700129 }
130}
131
Chris Craikf158b492016-01-12 14:45:08 -0800132void FrameBuilder::onViewportInitialized() {}
Chris Craik818c9fb2015-10-23 14:33:42 -0700133
Chris Craikf158b492016-01-12 14:45:08 -0800134void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
Chris Craik818c9fb2015-10-23 14:33:42 -0700135
Chris Craikf158b492016-01-12 14:45:08 -0800136void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800137 const RenderProperties& properties = node.properties();
138 const Outline& outline = properties.getOutline();
139 if (properties.getAlpha() <= 0
140 || (outline.getShouldClip() && outline.isEmpty())
141 || properties.getScaleX() == 0
142 || properties.getScaleY() == 0) {
143 return; // rejected
144 }
145
146 if (properties.getLeft() != 0 || properties.getTop() != 0) {
147 mCanvasState.translate(properties.getLeft(), properties.getTop());
148 }
149 if (properties.getStaticMatrix()) {
150 mCanvasState.concatMatrix(*properties.getStaticMatrix());
151 } else if (properties.getAnimationMatrix()) {
152 mCanvasState.concatMatrix(*properties.getAnimationMatrix());
153 }
154 if (properties.hasTransformMatrix()) {
155 if (properties.isTransformTranslateOnly()) {
156 mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
157 } else {
158 mCanvasState.concatMatrix(*properties.getTransformMatrix());
159 }
160 }
161
162 const int width = properties.getWidth();
163 const int height = properties.getHeight();
164
165 Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
166 const bool isLayer = properties.effectiveLayerType() != LayerType::None;
167 int clipFlags = properties.getClippingFlags();
168 if (properties.getAlpha() < 1) {
169 if (isLayer) {
170 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
171 }
172 if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
173 // simply scale rendering content's alpha
174 mCanvasState.scaleAlpha(properties.getAlpha());
175 } else {
176 // schedule saveLayer by initializing saveLayerBounds
177 saveLayerBounds.set(0, 0, width, height);
178 if (clipFlags) {
179 properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
180 clipFlags = 0; // all clipping done by savelayer
181 }
182 }
183
184 if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
185 // pretend alpha always causes savelayer to warn about
186 // performance problem affecting old versions
187 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
188 }
189 }
190 if (clipFlags) {
191 Rect clipRect;
192 properties.getClippingRectForFlags(clipFlags, &clipRect);
193 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
194 SkRegion::kIntersect_Op);
195 }
196
197 if (properties.getRevealClip().willClip()) {
198 Rect bounds;
199 properties.getRevealClip().getBounds(&bounds);
200 mCanvasState.setClippingRoundRect(mAllocator,
201 bounds, properties.getRevealClip().getRadius());
202 } else if (properties.getOutline().willClip()) {
203 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
204 }
205
Chris Craik7fc1b032016-02-03 19:45:06 -0800206 bool quickRejected = properties.getClipToBounds()
207 && mCanvasState.quickRejectConservative(0, 0, width, height);
208 if (!quickRejected) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800209 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
Chris Craik0b7e8242015-10-28 16:50:44 -0700210 if (node.getLayer()) {
211 // HW layer
John Reck7df9ff22016-02-10 16:08:08 -0800212 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
Chris Craik0b7e8242015-10-28 16:50:44 -0700213 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
214 if (bakedOpState) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800215 // Node's layer already deferred, schedule it to render into parent layer
Chris Craik0b7e8242015-10-28 16:50:44 -0700216 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
217 }
Chris Craik8ecf41c2015-11-16 10:27:59 -0800218 } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
219 // draw DisplayList contents within temporary, since persisted layer could not be used.
220 // (temp layers are clipped to viewport, since they don't persist offscreen content)
221 SkPaint saveLayerPaint;
222 saveLayerPaint.setAlpha(properties.getAlpha());
John Reck7df9ff22016-02-10 16:08:08 -0800223 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
Chris Craik8ecf41c2015-11-16 10:27:59 -0800224 saveLayerBounds,
225 Matrix4::identity(),
Chris Craike4db79d2015-12-22 16:32:23 -0800226 nullptr, // no record-time clip - need only respect defer-time one
Chris Craik8ecf41c2015-11-16 10:27:59 -0800227 &saveLayerPaint));
Chris Craik8d1f2122015-11-24 16:40:09 -0800228 deferNodeOps(node);
John Reck7df9ff22016-02-10 16:08:08 -0800229 deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
Chris Craik0b7e8242015-10-28 16:50:44 -0700230 } else {
Chris Craik8d1f2122015-11-24 16:40:09 -0800231 deferNodeOps(node);
Chris Craik0b7e8242015-10-28 16:50:44 -0700232 }
233 }
234}
235
Chris Craik161f54b2015-11-05 11:08:52 -0800236typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
237
238template <typename V>
239static void buildZSortedChildList(V* zTranslatedNodes,
240 const DisplayList& displayList, const DisplayList::Chunk& chunk) {
241 if (chunk.beginChildIndex == chunk.endChildIndex) return;
242
243 for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
244 RenderNodeOp* childOp = displayList.getChildren()[i];
245 RenderNode* child = childOp->renderNode;
246 float childZ = child->properties().getZ();
247
248 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
249 zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
250 childOp->skipInOrderDraw = true;
251 } else if (!child->properties().getProjectBackwards()) {
252 // regular, in order drawing DisplayList
253 childOp->skipInOrderDraw = false;
254 }
255 }
256
257 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
258 std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
259}
260
261template <typename V>
262static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
263 for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
264 if (zTranslatedNodes[i].key >= 0.0f) return i;
265 }
266 return zTranslatedNodes.size();
267}
268
269template <typename V>
Chris Craikf158b492016-01-12 14:45:08 -0800270void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
Chris Craik161f54b2015-11-05 11:08:52 -0800271 const int size = zTranslatedNodes.size();
272 if (size == 0
273 || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
274 || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
275 // no 3d children to draw
276 return;
277 }
278
279 /**
280 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
281 * with very similar Z heights to draw together.
282 *
283 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
284 * underneath both, and neither's shadow is drawn on top of the other.
285 */
286 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
287 size_t drawIndex, shadowIndex, endIndex;
288 if (mode == ChildrenSelectMode::Negative) {
289 drawIndex = 0;
290 endIndex = nonNegativeIndex;
291 shadowIndex = endIndex; // draw no shadows
292 } else {
293 drawIndex = nonNegativeIndex;
294 endIndex = size;
295 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
296 }
297
298 float lastCasterZ = 0.0f;
299 while (shadowIndex < endIndex || drawIndex < endIndex) {
300 if (shadowIndex < endIndex) {
301 const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
302 const float casterZ = zTranslatedNodes[shadowIndex].key;
303 // attempt to render the shadow if the caster about to be drawn is its caster,
304 // OR if its caster's Z value is similar to the previous potential caster
305 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
306 deferShadow(*casterNodeOp);
307
308 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
309 shadowIndex++;
310 continue;
311 }
312 }
313
314 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
Chris Craik268a9c02015-12-09 18:05:12 -0800315 deferRenderNodeOpImpl(*childOp);
Chris Craik161f54b2015-11-05 11:08:52 -0800316 drawIndex++;
317 }
318}
319
Chris Craikf158b492016-01-12 14:45:08 -0800320void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
Chris Craikd3daa312015-11-06 10:59:56 -0800321 auto& node = *casterNodeOp.renderNode;
322 auto& properties = node.properties();
323
324 if (properties.getAlpha() <= 0.0f
325 || properties.getOutline().getAlpha() <= 0.0f
326 || !properties.getOutline().getPath()
327 || properties.getScaleX() == 0
328 || properties.getScaleY() == 0) {
329 // no shadow to draw
330 return;
331 }
332
333 const SkPath* casterOutlinePath = properties.getOutline().getPath();
334 const SkPath* revealClipPath = properties.getRevealClip().getPath();
335 if (revealClipPath && revealClipPath->isEmpty()) return;
336
337 float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
338
339 // holds temporary SkPath to store the result of intersections
340 SkPath* frameAllocatedPath = nullptr;
341 const SkPath* casterPath = casterOutlinePath;
342
343 // intersect the shadow-casting path with the reveal, if present
344 if (revealClipPath) {
345 frameAllocatedPath = createFrameAllocatedPath();
346
347 Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
348 casterPath = frameAllocatedPath;
349 }
350
351 // intersect the shadow-casting path with the clipBounds, if present
352 if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
353 if (!frameAllocatedPath) {
354 frameAllocatedPath = createFrameAllocatedPath();
355 }
356 Rect clipBounds;
357 properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
358 SkPath clipBoundsPath;
359 clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
360 clipBounds.right, clipBounds.bottom);
361
362 Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
363 casterPath = frameAllocatedPath;
364 }
365
Chris Craik6e068c012016-01-15 16:15:30 -0800366
367 if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
368 Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
369 Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
370 node.applyViewPropertyTransforms(shadowMatrixXY, false);
371 node.applyViewPropertyTransforms(shadowMatrixZ, true);
372
373 LOG_ALWAYS_FATAL_IF(!mCaches, "Caches needed for shadows");
374 sp<TessellationCache::ShadowTask> task = mCaches->tessellationCache.getShadowTask(
375 mCanvasState.currentTransform(),
376 mCanvasState.getLocalClipBounds(),
377 casterAlpha >= 1.0f,
378 casterPath,
379 &shadowMatrixXY, &shadowMatrixZ,
380 mCanvasState.currentSnapshot()->getRelativeLightCenter(),
381 mLightRadius);
382 ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
383 BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
384 mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
385 if (CC_LIKELY(bakedOpState)) {
386 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
387 }
Chris Craikd3daa312015-11-06 10:59:56 -0800388 }
Chris Craik161f54b2015-11-05 11:08:52 -0800389}
Chris Craikd3daa312015-11-06 10:59:56 -0800390
Chris Craikf158b492016-01-12 14:45:08 -0800391void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
Chris Craik8d1f2122015-11-24 16:40:09 -0800392 const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
Florin Malitaeecff562015-12-21 10:43:01 -0500393 int count = mCanvasState.save(SaveFlags::MatrixClip);
Chris Craik8d1f2122015-11-24 16:40:09 -0800394
395 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
396 const DisplayList& displayList = *(renderNode.getDisplayList());
397
398 const RecordedOp* op = (displayList.getOps()[displayList.projectionReceiveIndex]);
399 const RenderNodeOp* backgroundOp = static_cast<const RenderNodeOp*>(op);
400 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
401
402 // Transform renderer to match background we're projecting onto
403 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
404 mCanvasState.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
405
406 // If the projection receiver has an outline, we mask projected content to it
407 // (which we know, apriori, are all tessellated paths)
408 mCanvasState.setProjectionPathMask(mAllocator, projectionReceiverOutline);
409
410 // draw projected nodes
411 for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
412 RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
413
Florin Malitaeecff562015-12-21 10:43:01 -0500414 int restoreTo = mCanvasState.save(SaveFlags::Matrix);
Chris Craik8d1f2122015-11-24 16:40:09 -0800415 mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
Chris Craik268a9c02015-12-09 18:05:12 -0800416 deferRenderNodeOpImpl(*childOp);
Chris Craik8d1f2122015-11-24 16:40:09 -0800417 mCanvasState.restoreToCount(restoreTo);
418 }
419
420 mCanvasState.restoreToCount(count);
421}
422
Chris Craikb565df12015-10-05 13:00:52 -0700423/**
Chris Craikf158b492016-01-12 14:45:08 -0800424 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
Chris Craikb565df12015-10-05 13:00:52 -0700425 *
Chris Craik8d1f2122015-11-24 16:40:09 -0800426 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
Chris Craikf158b492016-01-12 14:45:08 -0800427 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
Chris Craikb565df12015-10-05 13:00:52 -0700428 */
Chris Craik6fe991e52015-10-20 09:39:42 -0700429#define OP_RECEIVER(Type) \
Chris Craikf158b492016-01-12 14:45:08 -0800430 [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
431void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
432 typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
Chris Craik7cbf63d2016-01-06 13:46:52 -0800433 static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
Chris Craik8d1f2122015-11-24 16:40:09 -0800434
435 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
436 const DisplayList& displayList = *(renderNode.getDisplayList());
Chris Craikb36af872015-10-16 14:23:12 -0700437 for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
Chris Craik161f54b2015-11-05 11:08:52 -0800438 FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
439 buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
440
441 defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
Chris Craikb565df12015-10-05 13:00:52 -0700442 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
Chris Craikb36af872015-10-16 14:23:12 -0700443 const RecordedOp* op = displayList.getOps()[opIndex];
Chris Craikb565df12015-10-05 13:00:52 -0700444 receivers[op->opId](*this, *op);
Chris Craik8d1f2122015-11-24 16:40:09 -0800445
446 if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
447 && displayList.projectionReceiveIndex >= 0
448 && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
449 deferProjectedChildren(renderNode);
450 }
Chris Craikb565df12015-10-05 13:00:52 -0700451 }
Chris Craik161f54b2015-11-05 11:08:52 -0800452 defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
Chris Craikb565df12015-10-05 13:00:52 -0700453 }
454}
455
Chris Craikf158b492016-01-12 14:45:08 -0800456void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
Chris Craik161f54b2015-11-05 11:08:52 -0800457 if (op.renderNode->nothingToDraw()) return;
Florin Malitaeecff562015-12-21 10:43:01 -0500458 int count = mCanvasState.save(SaveFlags::MatrixClip);
Chris Craikb565df12015-10-05 13:00:52 -0700459
Chris Craike4db79d2015-12-22 16:32:23 -0800460 // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
461 mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
462 *mCanvasState.currentSnapshot()->transform);
Chris Craikb565df12015-10-05 13:00:52 -0700463 mCanvasState.concatMatrix(op.localMatrix);
Chris Craikb565df12015-10-05 13:00:52 -0700464
Chris Craik0b7e8242015-10-28 16:50:44 -0700465 // then apply state from node properties, and defer ops
466 deferNodePropsAndOps(*op.renderNode);
467
Chris Craik6fe991e52015-10-20 09:39:42 -0700468 mCanvasState.restoreToCount(count);
Chris Craikb565df12015-10-05 13:00:52 -0700469}
470
Chris Craikf158b492016-01-12 14:45:08 -0800471void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
Chris Craik161f54b2015-11-05 11:08:52 -0800472 if (!op.skipInOrderDraw) {
Chris Craik268a9c02015-12-09 18:05:12 -0800473 deferRenderNodeOpImpl(op);
Chris Craik161f54b2015-11-05 11:08:52 -0800474 }
475}
476
Chris Craik386aa032015-12-07 17:08:25 -0800477/**
478 * Defers an unmergeable, strokeable op, accounting correctly
479 * for paint's style on the bounds being computed.
480 */
Chris Craikf158b492016-01-12 14:45:08 -0800481void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
Chris Craik386aa032015-12-07 17:08:25 -0800482 BakedOpState::StrokeBehavior strokeBehavior) {
483 // Note: here we account for stroke when baking the op
484 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
Chris Craike4db79d2015-12-22 16:32:23 -0800485 mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
Chris Craik386aa032015-12-07 17:08:25 -0800486 if (!bakedState) return; // quick rejected
487 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
488}
489
490/**
491 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
492 * be used, since they trigger significantly different rendering paths.
493 *
494 * Note: not used for lines/points, since they don't currently support path effects.
495 */
496static batchid_t tessBatchId(const RecordedOp& op) {
497 const SkPaint& paint = *(op.paint);
Chris Craikb565df12015-10-05 13:00:52 -0700498 return paint.getPathEffect()
499 ? OpBatchType::AlphaMaskTexture
500 : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
501}
502
Chris Craikf158b492016-01-12 14:45:08 -0800503void FrameBuilder::deferArcOp(const ArcOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800504 deferStrokeableOp(op, tessBatchId(op));
Chris Craik386aa032015-12-07 17:08:25 -0800505}
506
Chris Craikb87eadd2016-01-06 09:16:05 -0800507static bool hasMergeableClip(const BakedOpState& state) {
508 return state.computedState.clipState
509 || state.computedState.clipState->mode == ClipMode::Rectangle;
510}
511
Chris Craikf158b492016-01-12 14:45:08 -0800512void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
Chris Craik15c3f192015-12-03 12:16:56 -0800513 BakedOpState* bakedState = tryBakeOpState(op);
514 if (!bakedState) return; // quick rejected
Chris Craikb565df12015-10-05 13:00:52 -0700515
John Reck14de0412016-01-26 09:01:30 -0800516 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
517
518 // TODO: Fix this ( b/26569206 )
519/*
Chris Craik15c3f192015-12-03 12:16:56 -0800520 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
521 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
522 // MergingDrawBatch::canMergeWith()
523 if (bakedState->computedState.transform.isSimple()
524 && bakedState->computedState.transform.positiveScale()
525 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
Chris Craikb87eadd2016-01-06 09:16:05 -0800526 && op.bitmap->colorType() != kAlpha_8_SkColorType
527 && hasMergeableClip(*bakedState)) {
Chris Craikb250a832016-01-11 19:28:17 -0800528 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
Chris Craik15c3f192015-12-03 12:16:56 -0800529 // TODO: AssetAtlas in mergeId
530 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
531 } else {
532 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
533 }
John Reck14de0412016-01-26 09:01:30 -0800534*/
Chris Craikb565df12015-10-05 13:00:52 -0700535}
536
Chris Craikf158b492016-01-12 14:45:08 -0800537void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
Chris Craikf09ff5a2015-12-08 17:21:58 -0800538 BakedOpState* bakedState = tryBakeOpState(op);
539 if (!bakedState) return; // quick rejected
540 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
541}
542
Chris Craikf158b492016-01-12 14:45:08 -0800543void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
Chris Craikf09ff5a2015-12-08 17:21:58 -0800544 BakedOpState* bakedState = tryBakeOpState(op);
545 if (!bakedState) return; // quick rejected
546 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
547}
548
Doris Liu766431a2016-02-04 22:17:11 +0000549void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
550 const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
551 SkPaint* paint = op.vectorDrawable->getPaint();
John Reck7df9ff22016-02-10 16:08:08 -0800552 const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
Doris Liu766431a2016-02-04 22:17:11 +0000553 op.localMatrix,
554 op.localClip,
555 paint,
556 &bitmap,
557 Rect(bitmap.width(), bitmap.height()));
558 deferBitmapRectOp(*resolvedOp);
559}
560
Chris Craikf158b492016-01-12 14:45:08 -0800561void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800562 // allocate a temporary oval op (with mAllocator, so it persists until render), so the
563 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
564 float x = *(op.x);
565 float y = *(op.y);
566 float radius = *(op.radius);
567 Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
John Reck7df9ff22016-02-10 16:08:08 -0800568 const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
Chris Craik268a9c02015-12-09 18:05:12 -0800569 unmappedBounds,
570 op.localMatrix,
Chris Craike4db79d2015-12-22 16:32:23 -0800571 op.localClip,
Chris Craik268a9c02015-12-09 18:05:12 -0800572 op.paint);
573 deferOvalOp(*resolvedOp);
574}
575
Chris Craikf158b492016-01-12 14:45:08 -0800576void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
Chris Craike29ce6f2015-12-10 16:25:13 -0800577 BakedOpState* bakedState = tryBakeOpState(op);
578 if (!bakedState) return; // quick rejected
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800579 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
Chris Craike29ce6f2015-12-10 16:25:13 -0800580}
581
Chris Craikf158b492016-01-12 14:45:08 -0800582void FrameBuilder::deferLinesOp(const LinesOp& op) {
Chris Craik386aa032015-12-07 17:08:25 -0800583 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
Chris Craik268a9c02015-12-09 18:05:12 -0800584 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
Chris Craik386aa032015-12-07 17:08:25 -0800585}
586
Chris Craikf158b492016-01-12 14:45:08 -0800587void FrameBuilder::deferOvalOp(const OvalOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800588 deferStrokeableOp(op, tessBatchId(op));
Chris Craik386aa032015-12-07 17:08:25 -0800589}
590
Chris Craikf158b492016-01-12 14:45:08 -0800591void FrameBuilder::deferPatchOp(const PatchOp& op) {
Chris Craikf09ff5a2015-12-08 17:21:58 -0800592 BakedOpState* bakedState = tryBakeOpState(op);
593 if (!bakedState) return; // quick rejected
594
595 if (bakedState->computedState.transform.isPureTranslate()
Chris Craikb87eadd2016-01-06 09:16:05 -0800596 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
597 && hasMergeableClip(*bakedState)) {
Chris Craikb250a832016-01-11 19:28:17 -0800598 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
Chris Craikf09ff5a2015-12-08 17:21:58 -0800599 // TODO: AssetAtlas in mergeId
600
601 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
602 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
603 } else {
604 // Use Bitmap batchId since Bitmap+Patch use same shader
605 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
606 }
607}
608
Chris Craikf158b492016-01-12 14:45:08 -0800609void FrameBuilder::deferPathOp(const PathOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800610 deferStrokeableOp(op, OpBatchType::Bitmap);
Chris Craik386aa032015-12-07 17:08:25 -0800611}
612
Chris Craikf158b492016-01-12 14:45:08 -0800613void FrameBuilder::deferPointsOp(const PointsOp& op) {
Chris Craik386aa032015-12-07 17:08:25 -0800614 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
Chris Craik268a9c02015-12-09 18:05:12 -0800615 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
Chris Craika1717272015-11-19 13:02:43 -0800616}
617
Chris Craikf158b492016-01-12 14:45:08 -0800618void FrameBuilder::deferRectOp(const RectOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800619 deferStrokeableOp(op, tessBatchId(op));
Chris Craik386aa032015-12-07 17:08:25 -0800620}
621
Chris Craikf158b492016-01-12 14:45:08 -0800622void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800623 deferStrokeableOp(op, tessBatchId(op));
Chris Craikb565df12015-10-05 13:00:52 -0700624}
625
Chris Craikf158b492016-01-12 14:45:08 -0800626void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800627 // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
628 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
John Reck7df9ff22016-02-10 16:08:08 -0800629 const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
Chris Craik268a9c02015-12-09 18:05:12 -0800630 Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
631 op.localMatrix,
Chris Craike4db79d2015-12-22 16:32:23 -0800632 op.localClip,
Chris Craik268a9c02015-12-09 18:05:12 -0800633 op.paint, *op.rx, *op.ry);
634 deferRoundRectOp(*resolvedOp);
635}
636
Chris Craikf158b492016-01-12 14:45:08 -0800637void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
Chris Craik15c3f192015-12-03 12:16:56 -0800638 BakedOpState* bakedState = tryBakeOpState(op);
639 if (!bakedState) return; // quick rejected
640 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
Chris Craikb565df12015-10-05 13:00:52 -0700641}
642
Chris Craikd7448e62015-12-15 10:34:36 -0800643static batchid_t textBatchId(const SkPaint& paint) {
644 // TODO: better handling of shader (since we won't care about color then)
645 return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
646}
647
Chris Craikf158b492016-01-12 14:45:08 -0800648void FrameBuilder::deferTextOp(const TextOp& op) {
Chris Craik15c3f192015-12-03 12:16:56 -0800649 BakedOpState* bakedState = tryBakeOpState(op);
650 if (!bakedState) return; // quick rejected
Chris Craika1717272015-11-19 13:02:43 -0800651
Chris Craikd7448e62015-12-15 10:34:36 -0800652 batchid_t batchId = textBatchId(*(op.paint));
Chris Craik15c3f192015-12-03 12:16:56 -0800653 if (bakedState->computedState.transform.isPureTranslate()
Chris Craikb87eadd2016-01-06 09:16:05 -0800654 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
655 && hasMergeableClip(*bakedState)) {
Chris Craik15c3f192015-12-03 12:16:56 -0800656 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
657 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
658 } else {
659 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
660 }
Chris Craika1717272015-11-19 13:02:43 -0800661}
662
Chris Craikf158b492016-01-12 14:45:08 -0800663void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
Chris Craikd7448e62015-12-15 10:34:36 -0800664 BakedOpState* bakedState = tryBakeOpState(op);
665 if (!bakedState) return; // quick rejected
666 currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
667}
668
Chris Craikf158b492016-01-12 14:45:08 -0800669void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800670 BakedOpState* bakedState = tryBakeOpState(op);
671 if (!bakedState) return; // quick rejected
672 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
673}
674
Chris Craikf158b492016-01-12 14:45:08 -0800675void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
Chris Craik8ecf41c2015-11-16 10:27:59 -0800676 float contentTranslateX, float contentTranslateY,
677 const Rect& repaintRect,
678 const Vector3& lightCenter,
Chris Craik0b7e8242015-10-28 16:50:44 -0700679 const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
Florin Malitaeecff562015-12-21 10:43:01 -0500680 mCanvasState.save(SaveFlags::MatrixClip);
Chris Craik818c9fb2015-10-23 14:33:42 -0700681 mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
Chris Craik6fe991e52015-10-20 09:39:42 -0700682 mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
Chris Craik98787e62015-11-13 10:55:30 -0800683 mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
Chris Craik8ecf41c2015-11-16 10:27:59 -0800684 mCanvasState.writableSnapshot()->transform->loadTranslate(
685 contentTranslateX, contentTranslateY, 0);
686 mCanvasState.writableSnapshot()->setClip(
687 repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
Chris Craik98787e62015-11-13 10:55:30 -0800688
Chris Craik8ecf41c2015-11-16 10:27:59 -0800689 // create a new layer repaint, and push its index on the stack
Chris Craikf158b492016-01-12 14:45:08 -0800690 mLayerStack.push_back(mLayerBuilders.size());
691 auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
Chris Craik84ad6142016-01-12 12:09:19 -0800692 repaintRect, beginLayerOp, renderNode);
Chris Craikf158b492016-01-12 14:45:08 -0800693 mLayerBuilders.push_back(newFbo);
Chris Craik0b7e8242015-10-28 16:50:44 -0700694}
695
Chris Craikf158b492016-01-12 14:45:08 -0800696void FrameBuilder::restoreForLayer() {
Chris Craik0b7e8242015-10-28 16:50:44 -0700697 // restore canvas, and pop finished layer off of the stack
698 mCanvasState.restore();
699 mLayerStack.pop_back();
700}
701
Chris Craikb87eadd2016-01-06 09:16:05 -0800702// TODO: defer time rejection (when bounds become empty) + tests
703// Option - just skip layers with no bounds at playback + defer?
Chris Craikf158b492016-01-12 14:45:08 -0800704void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800705 uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
706 uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
707
708 auto previous = mCanvasState.currentSnapshot();
709 Vector3 lightCenter = previous->getRelativeLightCenter();
710
711 // Combine all transforms used to present saveLayer content:
712 // parent content transform * canvas transform * bounds offset
Chris Craikb87eadd2016-01-06 09:16:05 -0800713 Matrix4 contentTransform(*(previous->transform));
Chris Craik8ecf41c2015-11-16 10:27:59 -0800714 contentTransform.multiply(op.localMatrix);
715 contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
716
717 Matrix4 inverseContentTransform;
718 inverseContentTransform.loadInverse(contentTransform);
719
720 // map the light center into layer-relative space
721 inverseContentTransform.mapPoint3d(lightCenter);
722
723 // Clip bounds of temporary layer to parent's clip rect, so:
724 Rect saveLayerBounds(layerWidth, layerHeight);
725 // 1) transform Rect(width, height) into parent's space
726 // note: left/top offsets put in contentTransform above
727 contentTransform.mapRect(saveLayerBounds);
728 // 2) intersect with parent's clip
729 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
730 // 3) and transform back
731 inverseContentTransform.mapRect(saveLayerBounds);
732 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
733 saveLayerBounds.roundOut();
734
735 // if bounds are reduced, will clip the layer's area by reducing required bounds...
736 layerWidth = saveLayerBounds.getWidth();
737 layerHeight = saveLayerBounds.getHeight();
738 // ...and shifting drawing content to account for left/top side clipping
739 float contentTranslateX = -saveLayerBounds.left;
740 float contentTranslateY = -saveLayerBounds.top;
741
742 saveForLayer(layerWidth, layerHeight,
743 contentTranslateX, contentTranslateY,
744 Rect(layerWidth, layerHeight),
745 lightCenter,
746 &op, nullptr);
Chris Craik6fe991e52015-10-20 09:39:42 -0700747}
Chris Craikb565df12015-10-05 13:00:52 -0700748
Chris Craikf158b492016-01-12 14:45:08 -0800749void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
Chris Craik6fe991e52015-10-20 09:39:42 -0700750 const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
Chris Craik6fe991e52015-10-20 09:39:42 -0700751 int finishedLayerIndex = mLayerStack.back();
Chris Craik0b7e8242015-10-28 16:50:44 -0700752
753 restoreForLayer();
Chris Craik6fe991e52015-10-20 09:39:42 -0700754
755 // record the draw operation into the previous layer's list of draw commands
756 // uses state from the associated beginLayerOp, since it has all the state needed for drawing
John Reck7df9ff22016-02-10 16:08:08 -0800757 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
Chris Craik6fe991e52015-10-20 09:39:42 -0700758 beginLayerOp.unmappedBounds,
759 beginLayerOp.localMatrix,
Chris Craike4db79d2015-12-22 16:32:23 -0800760 beginLayerOp.localClip,
Chris Craik818c9fb2015-10-23 14:33:42 -0700761 beginLayerOp.paint,
Chris Craikf158b492016-01-12 14:45:08 -0800762 &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
Chris Craik6fe991e52015-10-20 09:39:42 -0700763 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
764
765 if (bakedOpState) {
766 // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
767 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
768 } else {
769 // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
Chris Craikb87eadd2016-01-06 09:16:05 -0800770 // TODO: need to prevent any render work from being done
771 // - create layerop earlier for reject purposes?
Chris Craikf158b492016-01-12 14:45:08 -0800772 mLayerBuilders[finishedLayerIndex]->clear();
Chris Craik6fe991e52015-10-20 09:39:42 -0700773 return;
Chris Craikb565df12015-10-05 13:00:52 -0700774 }
775}
776
Chris Craikf158b492016-01-12 14:45:08 -0800777void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
Chris Craikb87eadd2016-01-06 09:16:05 -0800778 Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
779 boundsTransform.multiply(op.localMatrix);
780
781 Rect dstRect(op.unmappedBounds);
782 boundsTransform.mapRect(dstRect);
783 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
784
785 // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
Chris Craik7435eb12016-01-07 17:41:40 -0800786 OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
Chris Craikb87eadd2016-01-06 09:16:05 -0800787
788 /**
789 * First, defer an operation to copy out the content from the rendertarget into a layer.
790 */
John Reck7df9ff22016-02-10 16:08:08 -0800791 auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
Chris Craik7435eb12016-01-07 17:41:40 -0800792 BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
793 &(currentLayer().viewportClip), dstRect, *copyToOp);
Chris Craikb87eadd2016-01-06 09:16:05 -0800794 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
795
796 /**
797 * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
798 * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
799 */
800 currentLayer().deferLayerClear(dstRect);
801
802 /**
803 * And stash an operation to copy that layer back under the rendertarget until
804 * a balanced EndUnclippedLayerOp is seen
805 */
John Reck7df9ff22016-02-10 16:08:08 -0800806 auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
Chris Craik7435eb12016-01-07 17:41:40 -0800807 bakedState = BakedOpState::directConstruct(mAllocator,
808 &(currentLayer().viewportClip), dstRect, *copyFromOp);
Chris Craikb87eadd2016-01-06 09:16:05 -0800809 currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
810}
811
Chris Craikf158b492016-01-12 14:45:08 -0800812void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
Chris Craikb87eadd2016-01-06 09:16:05 -0800813 LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
814
815 BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
816 currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
817 currentLayer().activeUnclippedSaveLayers.pop_back();
818}
819
Chris Craikb565df12015-10-05 13:00:52 -0700820} // namespace uirenderer
821} // namespace android